ÜBER DIESE EPISODE
Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
- Cycles - The passing of time and how it makes the dynamic narrative tick
- Risk Assessment - Deep dive into the dice mechanics and other resource management
- Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement
Let us know what you think:
Leave us a review!3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
- Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
- Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
- How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
- "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
Englisch
Großbritannien
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WEITERE EPISODEN IN DIESEM PODCAST
Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
Colour Theory - Emotive storytelling through colour
Embodiment of Grief - Stages of grief interwoven into tangible mechanics and abilities
Guiding Thr…
Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:
One Gun, Many Guns - Discussing the unique loadout and attachment system
Squad Up! - All about the celebrated sq…
Tristan and Oliver are joined by systems maestro Scott as they germinate their army of Daughters to end Suffering in Lightbulb Crew’s Othercide, breaking it down into these three bits:
Dynamic Timeline - Deep dive on the core which makes the action tick
Evolving Customisation - Discussing the rogu…
Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
Traffic as Emerging Puzzles - Breaking down the brilliant traffic systems and how they…
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