22: VR Game Development with Andi McClure
Andi McClure, representative human at Mermaid Heavy Industries, a company that is not run by space mermaids, and of course has more than one human being on its staff, joins the podcast for episode 22 to discuss virtual reality video game development. She discusses the history and evolution of VR de…
Episode 18: Nathalie Lawhead
Something new on this week’s Kritiqal Care, I’m joined by experimental software developer Nathalie Lawhead (they/them) to talk about the weird side of the internet. Nathalie specializes in small art tools with 90s sensibilities and lots and lots of potatoes, and recently released Electric Zine Make…
Beyond The Filter 09 - On Forgotten Old Indie Games, Making Weird Art Tools & Art vs. Science with Andi McClure
for this episode i join friend/collaborator and programming whiz/game designer-turned weird art tool maker Andi Mcclure to talk about her various game and/or interactive art projects over the years. we start with the more conventional platformer Jumpman and eventually move to the strange and wonde…
111: Margerite Dyson Left A Lovemark
Wow, what a week for Google. What a week. We start off with follow up, we end with the wonder that is the Jelly phone but the middle is full of important Google news. This is an episode not to be missed.
This episode of Material is sponsored by:
Squarespace: Make your next move. Enter offer co…
All Systems Brough - BECOME A GREAT ARTIST IN JUST 10 SECONDS
We're joined by Liz Ryerson (musician, writer, podcaster), Patrick LeMieux (UC Davis), and Andi McClure (BECOME A GREAT ARTIST IN JUST 10 SECONDS, Jumpman) to discuss BECOME A GREAT ARTIST IN JUST 10 SECONDS; a generative art game/tool made in 72 hours. It's the seventh installment in our yearlong …
All Systems Brough - BECOME A GREAT ARTIST IN JUST 10 SECONDS
We're joined by Liz Ryerson (musician, writer, podcaster), Patrick LeMieux (UC Davis), and Andi McClure (BECOME A GREAT ARTIST IN JUST 10 SECONDS, Jumpman) to discuss BECOME A GREAT ARTIST IN JUST 10 SECONDS; a generative art game/tool made in 72 hours. It's the seventh installment in our yearlong …
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