OM DENNE EPISODE
I have some thoughts about creativity and the process of game design after Gen Con 2026.
Here's a link to the DEATH SAVES live play:
https://www.youtube.com/live/UzWEGxV1rpI?si=KezVX80TMH4R9GZ2
Engelsk
USA
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SØG BLANDT TIDLIGERE EPISODER
Søg efter gamle afsnit af Mike Mearls Talks TTRPGs.
ANDRE EPISODE I DENNE PODCAST
In this week's podcast, I talk about why I don't use healing, resistance, or immunity in my D&D 5e design.
Does anyone actually like challenge rating? This week I talk through the core problems with the mechanic, how it influences monster design, and the real culprit behind D&D's tricky math, the encounter day.
In this episode, I walk through how and why spellcasters - especially the wizard - have access to control effects that are far too powerful. I also talk about a design concept I am using to combat this issue.
Today I had to clear out a bunch of blackberry vines in my backyard. That prompted me to reflect on subclass design. Perhaps the painstaking, and painful, process of digging up long, ropy vines with jagged thorns reminded me of the untold hours I spent creating subclasses for 5e.
In any case, I tri…
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Mike Mearls, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.
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