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With the franchise fully established and the production team stabilized, Capcom brought Mega Man 4 to the Nintendo Entertainment System, attempting to move forward while also adopting some bad habits that would stick with it for decades to come. Can a came be both good on almost every dimension and…

Ep. 5: Cocoron

We examine Akira Kitamura’s final significant directorial contribution to video games - the Mega Man derivative Cocoron, a move-and-shoot platformer that begins to contextualize what isn’t a Mega Man game. The Game: Cocoron (ココロン) Original Platform: Nintendo Family Computer / Nintendo Entertainmen…
We examine Capcom’s first focused expansion of the Mega Man brand to a new platform. Mega Man: Dr. Wily’s Revenge is a remix of previous entries in the series, with just enough new additions to avoid being a rehash. While compromised, it’s a full-fledged games that, unlike some its contemporaries, …
Sticking with its guiding principles of “quick” and “cheap”, Capcom handed the reigns of its portable Mega Man series to the creatively named “Japan System House”, which promptly produced the series’s first true retread. Mega Man II for Game Boy is a slice of pepperoni pizza reheated once too often…
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Stoutbot Industries, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.