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In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

#1384: Concurrency 2026

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.

#1380: Atogs

This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Mark Rosewater, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.