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In this episode game developer Zach Northrop talks about his first commercial indie game Worming From Home and how it went from a joke to 25K wishlists on Steam.
In this episode game developer Valentin Wirth talks about his first commercial indie game Become and why he left AAA game productions to pursue an indie dev career.
In this episode, game developer Alec Faulkner talks about creating the original concept for Mina the Hollower, his work on gameplay and level design, and what it was like helping shape Yacht Club Games’ first major new original universe after Shovel Knight.
In this episode game developer Thomas van den Berg talks about creating the Kingdom franchise, selling the IP and starting over.
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Glen Callaert, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.