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[SPEAKER_03]: Hey everyone, welcome to the Robots Radio host crossover episode for the fall of 2026.
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[SPEAKER_03]: We do these every quarter and I pull in different hosts from the network, those people who are able to make this workout with their schedule and all of that.
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[SPEAKER_03]: And I am Tom or Robots, you might know me from shows like the Lord of the Rings, Lord Cast, or the Fall at Lord Cast, or the Elder Scrolls, Lord Cast, or Retro Recall.
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[SPEAKER_03]: And I also run the network and I'm here with some other hosts across the network.
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[SPEAKER_03]: What it seems like is going on with games and music and movies and entertainment and how the stats seem to show us that people are going back to older things and not spending as much money on newer things and what is going on with society, how does that affect our shows?
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[SPEAKER_03]: and what are and I've got questions for the audience, too.
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[SPEAKER_03]: Are you seeing this as well?
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[SPEAKER_03]: But we're going to dive into this with our guest this week.
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[SPEAKER_03]: First, we've got Lotus of Doom, my co-host on Elder Scrolls, Lorcast, but also some other shows.
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[SPEAKER_03]: Lotus, welcome.
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[SPEAKER_01]: How's it going?
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[SPEAKER_01]: Thanks for having me.
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[SPEAKER_01]: It's been a while since I joined one of these Quarter E-1s.
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[SPEAKER_01]: I've only done it on our
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[SPEAKER_01]: couple they usually don't align too well with my schedule but ironically enough this this week it did and it's like incredibly topical for my new show so I'm yeah I could make it yeah sure tell other the seller one of them what other shows you do and then we'll get into that connection in the little bit for sure
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[SPEAKER_01]: Yeah, yeah, for sure.
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[SPEAKER_01]: Well, you would mentioned that you host the broadcast, and I'm your co-host on the Elder Scrolls Lorkast, as well as I do the unofficial Elder Scrolls pages, Tales of Tamriel, for more Elder Scrolls related stuff, and then my most recent podcast that I just started with my buddy Vinny.
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[SPEAKER_01]: It's called Retro NextGen where we kind of use Retro and our nostalgia experiences to discuss modern gaming topics, which is kind of funny when you brought this up.
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[SPEAKER_01]: But it was like, wow, that's essentially right in line with what we're doing over at my show.
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[SPEAKER_01]: it's really going to I feel matter a lot in the coming years.
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[SPEAKER_03]: So yeah, absolutely.
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[SPEAKER_03]: Yeah, it is absolutely what we're talking about in this episode right now.
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[SPEAKER_03]: So that's that's fun.
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[SPEAKER_03]: So if you want more of that stuff, check out notices other show.
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[SPEAKER_03]: Thanks, Lotus.
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[SPEAKER_03]: And then we have Sebastian as well joining us.
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[SPEAKER_03]: Sebastian, welcome.
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[SPEAKER_00]: I welcome.
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[SPEAKER_00]: Thank you for having me again.
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[SPEAKER_00]: It's awesome to be here.
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[SPEAKER_00]: I am the host of the one piece.
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[SPEAKER_00]: Warcast also on the robots radio and I am really excited to meet all obviously what we do I've heard from the podcast where it does with you or on time ago and it's really nice to see everybody.
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[SPEAKER_00]: And I'm really interesting this topic because I am the King of nostalgia.
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[SPEAKER_00]: I will have anything from the 90s that is my jam or 80s.
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[SPEAKER_00]: I'm at 80s
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[SPEAKER_03]: Nice, put some poison.
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[SPEAKER_03]: We'll put some poison in the back right now.
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[SPEAKER_03]: We'll get demonetized by that.
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[SPEAKER_03]: There you go.
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[SPEAKER_03]: Well, welcome Sebastian.
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[SPEAKER_03]: And then Austin is joining us.
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[SPEAKER_03]: Also, Austin, welcome back to the show.
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[SPEAKER_02]: Howdy, howdy, my friends.
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[SPEAKER_02]: Yes, it's me, Austin, host of the library Halo lore cast talking all about Halo, but it's not just that show, me and my team at Jumberscape, we host a lot of different shows, including Tarkov, Halo story stories from Waypoint, Chatternet, the Daily Halo show, and most recently the Canon Edition 2, the Halo Canon Halo still midnight, and it is fantastic to be here.
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[SPEAKER_03]: So sounds like you might know some things about Halo.
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[SPEAKER_03]: And one or two in my correct map.
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[SPEAKER_03]: So yeah, if you're looking for Halo content, that's where to go.
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[SPEAKER_03]: And I'm so glad that the four of us were able to get together, three of you were able to join me.
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[SPEAKER_03]: But here, let me just set this up.
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[SPEAKER_03]: I'm going to set up the concept.
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[SPEAKER_03]: And then we're going to break this down with some questions and some sharing of our own experience.
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[SPEAKER_03]: And I, and I really want to focus in on, there are a lot, whenever you're talking nostalgia, whenever you're talking like old stuff versus new stuff, there's always rosecubler glasses, right?
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[SPEAKER_03]: There's the regular responses we all, we all have as we grow older, where at some point in history, in our personal history is where everything topped out.
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[SPEAKER_03]: And like, oh, the best music or the best games or whatever are from this period.
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[SPEAKER_03]: And everybody feels the same way about that same period in their own life.
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[SPEAKER_03]: So that hasn't changed and we're all going to have some experience of that ourselves.
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[SPEAKER_03]: But what seems to be changing is the data around the way people engage with things as a whole across the culture and especially with younger people who seem to value older stuff much more than we did when we were growing up.
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[SPEAKER_03]: For example, there's
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[SPEAKER_03]: This article on techspot about steam, you know, I'll just quote a piece of this, steam just posted its strongest half-year ever.
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[SPEAKER_03]: In the first six months of 2026, it's estimated that games sold through the platform generated 11.1 billion in gross revenue.
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[SPEAKER_03]: So people are spending money on games.
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[SPEAKER_03]: A record haul for the PC storefront.
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[SPEAKER_03]: That figure is close to what steam generated across all of 2021 during the height of the pandemic.
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[SPEAKER_03]: A year boosted by pandemic lockdowns, also only 21% of that revenue comes from games released in 2026.
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[SPEAKER_03]: The rest came from older titles and Steam's back catalog.
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[SPEAKER_03]: And this seems to be one of the things that's changing, is that a larger percentage of
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[SPEAKER_03]: places like steam or online streaming services or whatever are hosting and selling more and more of the older content and that's becoming a bigger and bigger percentage as opposed to new things.
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[SPEAKER_03]: We see this in music as well.
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[SPEAKER_03]: I found this quote from a post on LinkedIn by somebody who works in the music industry.
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[SPEAKER_03]: 73% of all streams in quarter one of 2026 came from the catalog music tracks older than 18 months.
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[SPEAKER_03]: So not even like six months old tracks like we're talking a year and a half or older, which in the realm of pop music.
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[SPEAKER_03]: is ancient.
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[SPEAKER_03]: That's like that stuff doesn't stick around for that long, right?
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[SPEAKER_03]: Books the same way.
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[SPEAKER_03]: Even back in 2021, nine out of the ten top selling non-fiction books were backlist books, not the new ones, not the new New York Times bestsellers and that kind of stuff, which is normally the case.
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[SPEAKER_03]: So here, I'm going to toss out this question.
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[SPEAKER_03]: First of all, are you guys noticing this beyond just your own natural nostalgia and wanting to go back and
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[SPEAKER_02]: who would like to chime in what do you what do you think yes yes yes yes let me let me actually add on a little bit of extra context here because not only do i represent that part of the hey look community that was like yeah was born before halo existed and it was really cool back then and everyone got together and hung out and we'd leave forced to me to get it to and taped up to the ceiling and made me all the stuff right
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[SPEAKER_03]: We played split screen with boxes on in front of the TV.
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[SPEAKER_02]: So we can see the boxes, the two inches that I got to see my screen.
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[SPEAKER_02]: We liked those, it's from that era, but at the same time, the fun thing that I have is that one of the things that I do is my day job is I work at a basically what you consider a third hand record store.
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[SPEAKER_02]: So, this is a place that is known for selling thousands and thousands of vinyl records along with music CDs, DVDs, Blu-ray, 4K video games, all of that.
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[SPEAKER_02]: It's a massive third-party experience where if you want to find something from your youth that you probably lost a long time ago, chances are we've got it.
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[SPEAKER_02]: So, like that old life frame?
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[SPEAKER_03]: In that, that old life frame?
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[SPEAKER_02]: Yeah.
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[SPEAKER_03]: The old one, man.
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[SPEAKER_02]: We do occasionally get stuff like that.
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[SPEAKER_02]: It's really entertaining because sometimes you'll have people walk in and they got a Commodore or they got an Atari or Like that and they'll sell it to us and then we'll buy it off of them and then put it on our shelves and then someone else who really wants to revisit those times shows up and buys that off of us So it's a it's a nice little way of keeping that ecosystem alive and the fun thing is is sales are going up
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[SPEAKER_02]: There's a lot of people that especially recently, especially recently, they'll walk in and they'll be like, what's the latest PS5 cost and we'll say $550, this is third hand use console right and they'll say, okay, what's the cost of your PS2, I'm say, oh 250.
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[SPEAKER_02]: And, and they're like, whoa, whoa, that's a lot.
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[SPEAKER_02]: Why?
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[SPEAKER_02]: And it's like, well, it's still the largest game catalog of any consoles to this day still.
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[SPEAKER_02]: It's like an 40,000 games.
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[SPEAKER_03]: And with more demand, and demand just continues to go up for it.
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[SPEAKER_03]: It sounds like.
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[SPEAKER_02]: Yes, yes, because it was 200 last year.
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[SPEAKER_02]: Yeah.
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[SPEAKER_02]: So the consoles themselves stay relevant.
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[SPEAKER_02]: The media stays relevant.
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[SPEAKER_02]: There's plenty of people that walk up and ask about like, oh, the neutron sucked.
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[SPEAKER_02]: Can I go, can you have the original anywhere on the shelves?
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[SPEAKER_02]: I want to see that.
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[SPEAKER_02]: Yeah, you get to experience that a whole lot more and what the common consensus is based on that experience, why this is all in relevant is there's a lot of people that have the same exact gripes.
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[SPEAKER_02]: I don't want to pay for a subscription.
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[SPEAKER_03]: I don't want my console to remove what I purchased right digital purchasing, which is a best date with Sony and PlayStation these days and a lot of others, yes.
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[SPEAKER_02]: Yes.
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[SPEAKER_02]: And then topping all that off is usually I want to have what I own.
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[SPEAKER_02]: So regardless of like, yeah, I bought this thing on GOG.
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[SPEAKER_02]: So I have all the files.
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[SPEAKER_02]: I can do whatever I want with it on my computer.
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[SPEAKER_02]: There's something different whenever you have this tangible item, this thing that you could
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[SPEAKER_02]: And you just have it available to you.
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[SPEAKER_03]: Right.
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[SPEAKER_03]: Right.
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[SPEAKER_03]: Yeah, if it was in that moment, those of you listening, yeah, he grabbed the halo three, but I was just saying, out of all the things to grab, why am I not surprised that you haven't.
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[SPEAKER_01]: Yeah, but not really.
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[SPEAKER_02]: If you want to try the entire library of halo right here in my right.
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[SPEAKER_02]: So I'm looking at it right now.
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[SPEAKER_03]: I don't have anything like that nearby.
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[SPEAKER_03]: I can't reach it.
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[SPEAKER_03]: It's all digital.
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[SPEAKER_02]: Oh no.
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[SPEAKER_02]: I'll be more impartial.
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[SPEAKER_02]: Star Wars Battlefront 2 for the PSP.
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[SPEAKER_02]: Does I work better for it?
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[SPEAKER_02]: There you go.
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[SPEAKER_03]: Nice.
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[SPEAKER_03]: Nice.
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[SPEAKER_03]: Yeah.
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[SPEAKER_03]: I mean, X Star Wars, even people even in the recent years.
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[SPEAKER_03]: People are like, yes.
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[SPEAKER_03]: New Star Wars movies, not so good.
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[SPEAKER_03]: Old ones still hold up better.
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[SPEAKER_03]: But that's, we don't need to get into that path.
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[SPEAKER_03]: But it sounds like you have some actual, like, financial evidence from working in this space.
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[SPEAKER_03]: which is incredible and it's something this is something we discussed in the pre show.
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[SPEAKER_03]: I watched a video, I think it was like, I don't know, six, eight months ago.
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[SPEAKER_03]: And I have a teenage son, he's in high school, he's playing music, guitar, drums, and bass, and that kind of thing.
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[SPEAKER_03]: And he's doing a lot of the things I was doing at his age.
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[SPEAKER_03]: But his friends, like the set list of songs that they're playing in the band,
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[SPEAKER_03]: And it's stuff I would have been playing, and that's weird because when I was in his shoes, we were writing new songs, and we would sometimes cover songs for fun, but it was all about writing new stuff.
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[SPEAKER_03]: It was all about what the newest album is from those bands that you like or the newest band you found that you hadn't heard before.
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[SPEAKER_03]: And yeah, we still enjoyed older stuff, but the difference was there was more of a focus on the new being the cool new thing.
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[SPEAKER_03]: And that seems to have been the case for most living generations of people.
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[SPEAKER_03]: Like, from the 20th century on, that became the thing.
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[SPEAKER_03]: It was all about the advancement of technology, the advancement of culture.
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[SPEAKER_03]: What's the big new thing?
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[SPEAKER_03]: You don't know, hello, that's what my parents liked.
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[SPEAKER_03]: I'm not into that.
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[SPEAKER_03]: I'm into the next thing.
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[SPEAKER_03]: And that seemed to be the primary thing.
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[SPEAKER_03]: and fashion in the songs they're picking and a lot of other stuff.
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[SPEAKER_03]: Sebastian, you work in wrestling which is interesting because I'm not super up on wrestling but it's very popular today and traditionally has been very popular for decades.
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[SPEAKER_03]: Are you seeing similar trends in that space?
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[SPEAKER_00]: Thank you with professional wrestling and on the more independent scene, we see this new influx of almost like Bauer Reena style wrestling, it's all high per choreographed and everyone's a gym naston is a lot of flip stuff and there's a lot of nuance in wrestling going on at the moment but when you bring it down to an independent level and you're talking about the shows you do with
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[SPEAKER_00]: generic family crowd, so you take your kids to go and watch the local wrestling show, the style of wrestling is the same style and the same method of putting them match together, as we would have done in the 80s and 70s, but it is that works.
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[SPEAKER_00]: and you stick to that because you know how to interact with the crowd get a reaction and you can manipulate a crowd and it's never changed that formula.
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[SPEAKER_00]: Compared to what some of the newer companies like EW are doing which is a little bit more which is also fantastic.
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[SPEAKER_00]: It's a different flavor of the same drink but they are doing more choreographs, stuff which falls flatter.
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[SPEAKER_00]: Amongst the casual fans, because I think that's the other thing.
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[SPEAKER_00]: If you've got a hardcore gamer, a person who's really into music specifically, like Prague's a very specific genre of music people who listen to, and they will hyper fix it on that, and that's fine.
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[SPEAKER_00]: Same with your hardcore gamers, they'll try anything.
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[SPEAKER_00]: But when you talk about casual fans of any franchise, they want an easy getting close to going play a game.
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[SPEAKER_00]: Like I'm pretty
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[SPEAKER_00]: So if I like dark souls and the souls games freak me out, all I hear is you're going to die a million times you're not going to it's I know you're going to learn and progress but at the same point I want a bit of casual Yeah, you know, this is what you try hard for you right like this this is it
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[SPEAKER_03]: Yeah, it's so much easier to open up, you know, Madden or FIFA or Call of Duty, something where you go, I understand this already because I watched the sports or I played the sports.
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[SPEAKER_03]: Or it's a gun, you pointed at the other guy, you shoot him and you keep running around.
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[SPEAKER_03]: You know, like those seem very simple, but yeah, it's interesting.
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[SPEAKER_03]: You're seeing kind of this split in your scene, but the new stuff isn't
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[SPEAKER_03]: removing the value of the old stuff because the old stuff is fulfilling that demand.
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[SPEAKER_00]: It sounds like, if you look at, if you look at WWE, it is like your warm, Sunday roast dinner and you can't have big Sunday roast dinner.
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[SPEAKER_00]: That's what WWE is.
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[SPEAKER_00]: It gives you the same thing you know in a different kind of way every week.
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[SPEAKER_00]: You tune in.
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[SPEAKER_00]: It's the, you know what you get.
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[SPEAKER_00]: Right.
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[SPEAKER_00]: You get in.
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[SPEAKER_00]: There's some hard to get right.
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[SPEAKER_03]: There's a heel.
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[SPEAKER_03]: There's some sort of drama between two people.
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[SPEAKER_00]: Right, larger than life characters that entice you in really cool, like creative weird characters and that's fine.
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[SPEAKER_00]: And you do get that on the other scenes, but it's delivered in a more, this is nice to digest.
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[SPEAKER_00]: I can understand this.
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[SPEAKER_00]: This is very simple, I enjoy this, whereas with the other companies, it's like we're trying to, we're going to get these multiple layers of storytelling going on.
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[SPEAKER_00]: This guy's friends with them, but they don't like them, but they like each other.
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[SPEAKER_00]: And you get these multiple layers of story behind that if you don't keep what we can't dip in an out because you lose the narrative like if you put in a 60 70 hours into a final fantasy game you go away for a little bit you come back.
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[SPEAKER_00]: I don't know what's going on next again.
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[SPEAKER_03]: That happens to me on the time.
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[SPEAKER_03]: Yes.
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[SPEAKER_03]: Yeah.
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[SPEAKER_03]: That's interesting.
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[SPEAKER_03]: Like, both of you are seeing similar, and like, we feel, it feels to me, like, we are on the cusp of a major cultural shift that will probably last for generations.
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[SPEAKER_03]: And like, you guys are seeing it in your stuff.
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[SPEAKER_03]: Lotus, I know you just talked with your buddy on your new show about this.
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[SPEAKER_03]: Do you have similar stories?
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[SPEAKER_01]: We do.
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[SPEAKER_01]: And it's interesting because even myself, um,
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[SPEAKER_01]: You know, I definitely play a mix of new and old game stuff, um, but I noticed when I, you know, and I guess I kind of will speak to a little bit of the like, well, some of it's got to be that like nostalgic good feeling of like, well, I remember this in related to a time that felt good, so as a result.
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[SPEAKER_01]: you kind of get that connection with the thing.
16:03.712 --> 16:06.134
[SPEAKER_01]: Even if the thing is mediocre, sometimes, right?
16:06.174 --> 16:09.216
[SPEAKER_01]: Well, whatever, I enjoyed the time with the thing.
16:09.296 --> 16:11.558
[SPEAKER_01]: Even if the thing isn't like that, great.
16:12.699 --> 16:16.281
[SPEAKER_01]: Which is where you get the rose colored glasses approach to things.
16:16.502 --> 16:17.883
[SPEAKER_03]: There's a piece of that real quick.
16:17.903 --> 16:24.668
[SPEAKER_03]: The other piece of it that always hits me funny is the things that we love the most are the things that we discovered when we hadn't developed taste yet.
16:25.148 --> 16:25.929
[SPEAKER_01]: Yes, it is.
16:25.989 --> 16:26.149
[SPEAKER_01]: Right.
16:26.309 --> 16:27.690
[SPEAKER_03]: Yeah, that's pretty funny.
16:27.731 --> 16:31.934
[SPEAKER_03]: I think about the cartoons you loved as a child, most of them are pretty crap.
16:32.175 --> 16:39.862
[SPEAKER_03]: I think I'll back and actually look it through like adult eyes for quality, but there was something about it that appealed to you as a child with a child's tastes.
16:40.622 --> 16:55.552
[SPEAKER_01]: and it's funny because it's kind, and that's a, this is the thing that's kind of interesting is, and I had made the joke before the show that it was like, well, yeah, it's easy to pinpoint because society already peaked it back and that's like, which sort of joking, but like,
16:56.232 --> 17:11.345
[SPEAKER_01]: So, one of the things I've been jumping back into, because I had restricted time for a while, now she's older, but when I had my daughter, and I was like, cool, I need to stay up all night to make sure she stays alive while my wife sleeps, and then we switch roles and I sleep during the day.
17:11.465 --> 17:12.245
[SPEAKER_01]: So, like, whatever.
17:12.846 --> 17:15.228
[SPEAKER_01]: So, I would do things that were simpler,
17:15.648 --> 17:18.271
[SPEAKER_01]: I'm not in my elaborate game real Mary of the house.
17:18.351 --> 17:23.215
[SPEAKER_01]: I'm like sitting next to her little crib and I'm like, okay, well, what can I do?
17:23.395 --> 17:26.839
[SPEAKER_01]: So I ended up getting some of those like portable related things.
17:26.879 --> 17:35.427
[SPEAKER_01]: I got a game in watch and played through the original legend of Zelda 2, which I had never beaten and then Link's Awakening.
17:35.907 --> 17:37.749
[SPEAKER_01]: And I just like machine gun through those.
17:37.869 --> 17:38.330
[SPEAKER_01]: And I was like,
17:39.253 --> 18:00.587
[SPEAKER_01]: And these are these are great like, and but then as a side effect of enjoying the thing, because they were good, they're much simpler than like the newer ones and stuff like that, but I was like, it also reminded me of like, I remember when I was at my grandmother's house, and like I was just in the side Roman, I got an hour to play a video game before dinner or whatever, so it was like, oh, cool, I'm gonna play.
18:01.187 --> 18:08.170
[SPEAKER_01]: The legend is all that or whatever and I'm stuck because I don't know where I'm going in the lost woods And my dad has to come in and draw a map for me so that I can get through it.
18:08.250 --> 18:15.413
[SPEAKER_01]: And it's like, oh, okay It comes with a An nostalgic memory of a good time related to the thing.
18:15.773 --> 18:19.314
[SPEAKER_01]: That's Yeah, simpler than nowadays stuff, but at the same time.
18:19.334 --> 18:26.277
[SPEAKER_01]: It's like, well, yeah No, it's not without it's merit the interesting thing is there's something there enough
18:27.097 --> 18:38.221
[SPEAKER_01]: that it's drawing people in, because if you don't have that nostalgia, you'd kind of think that it's like, well, okay, if that's all that's selling it, people wouldn't enjoy these things if they don't have that connection.
18:38.341 --> 18:41.923
[SPEAKER_03]: Right, like younger people who weren't there to experience that to begin with.
18:42.343 --> 18:51.587
[SPEAKER_01]: And it turns out that it seems like younger generations are, which leads to believe it's like, okay, but actually these things clearly did.
18:52.647 --> 19:14.378
[SPEAKER_01]: land to a degree like they had something special to them and I feel like creativity was felt more in the past and things now have this sterile it's got to go through to make the shareholders happy type of thing where it's like well you need to make it for as vast of an audience
19:15.585 --> 19:17.507
[SPEAKER_01]: as possible.
19:17.587 --> 19:25.512
[SPEAKER_01]: It's it's the corporatism of things where you're done with the rounded edges or sand off all the jagged edges to make them rounded, stuff like that.
19:26.113 --> 19:32.337
[SPEAKER_01]: And that's how you get every single thing starts looking basically the same in a lot of ways.
19:32.398 --> 19:34.239
[SPEAKER_01]: It's overly homogenized.
19:34.659 --> 19:39.081
[SPEAKER_01]: Yeah, and it's in a lot of aspects you guys have already discussed some of them and stuff like that.
19:39.121 --> 19:43.022
[SPEAKER_01]: But like the big one that I thought it was a really funny news story.
19:43.042 --> 19:44.823
[SPEAKER_01]: And I kind of wish we had one nearby here.
19:44.883 --> 19:49.905
[SPEAKER_01]: But that guy who bought a pizza hut,
19:51.025 --> 20:04.496
[SPEAKER_01]: And then reverted it back to the hot style thing and he reproduced all those goofy plastic cups and he put an arcade in and the arcade apparently cost literally a quarter He didn't he's like no, it's the original price of the order.
20:04.636 --> 20:09.720
[SPEAKER_01]: Yeah, and they went back to the more expensive recipe for the sauce and stuff like that
20:10.440 --> 20:21.931
[SPEAKER_01]: And he now needs to franchise several more because he can't keep up with the demand of people going to this very specific pizza hut because Yeah, because all the other pizza huts are gray boxes like they'd like anything.
20:21.971 --> 20:24.093
[SPEAKER_03]: Yeah, they've lost their they're that appeal.
20:24.173 --> 20:30.899
[SPEAKER_03]: I'm sure a large part of his audience is like the nostalgic What without a doubt our rage is an older right, but this is funny.
20:30.919 --> 20:32.301
[SPEAKER_03]: There's there's a type place nearby.
20:32.341 --> 20:34.503
[SPEAKER_03]: That's clearly used to be a pizza hut and it's
20:34.703 --> 20:36.324
[SPEAKER_03]: I know it's been painted over, right?
20:36.344 --> 20:38.206
[SPEAKER_03]: We need a century 21 that is like that.
20:38.286 --> 20:41.428
[SPEAKER_01]: It's like, you want real estate from this weird pizza's shaped building?
20:41.488 --> 21:01.462
[SPEAKER_01]: I was like, not particularly, but I appreciate the recycling, but yeah, to that point, it's just, I feel like people are yearning more and more for that creativity, because it shows, it's almost because things are becoming so diluted or sterile in so many aspects,
21:02.363 --> 21:07.508
[SPEAKER_01]: when something even has a change of being creative, it stands out even more.
21:07.848 --> 21:16.856
[SPEAKER_01]: So it's just as a result, it's like, okay, well, if you go back to the source stuff, it really comes on a left field type of thing, because it's like, how do these projects even get funded sometimes?
21:16.976 --> 21:24.962
[SPEAKER_01]: It's like, yeah, you bring something, there was a huge success back in the day to a board room nowadays, and you know that it's like zero chance that would happen.
21:25.063 --> 21:28.505
[SPEAKER_01]: Like, 100% just like, nope, that's not going to, that's not going to focus
21:29.146 --> 21:34.149
[SPEAKER_03]: I think it's like a double-edged sword, though, because I agree with everything you're saying.
21:34.829 --> 21:47.056
[SPEAKER_03]: I think there's the flip side of it, though, is often that when we watch the brands that we get to creative, oftentimes the online responses, this isn't my thing.
21:47.536 --> 21:51.719
[SPEAKER_03]: It feels like there's a separate demographic that's also saying,
21:52.279 --> 21:52.920
[SPEAKER_03]: Wait a minute.
21:53.321 --> 21:54.803
[SPEAKER_03]: No, don't be creative.
21:54.943 --> 22:00.872
[SPEAKER_03]: I don't want you to do that, which is still tied into the idea of I want things the way they were in the past, but still new.
22:00.892 --> 22:06.239
[SPEAKER_03]: I feel like there's this weird thing where it's like both happen at the same time.
22:06.259 --> 22:08.583
[SPEAKER_01]: Kind of a fine line to walk where it is.
22:09.083 --> 22:13.127
[SPEAKER_01]: you don't want to lose your identity while exploring something new.
22:13.287 --> 22:13.447
[SPEAKER_03]: Right.
22:13.507 --> 22:21.413
[SPEAKER_03]: And maybe that's the problem with taking an existing IP and trying to make it feel new as opposed to just making new things under a new IP.
22:21.834 --> 22:31.742
[SPEAKER_03]: So we also know that corporate entities are very cautious of, I mean, you look at every movie in the last 10 years that's actually done well at the box office and most of them like 90% of them are sequels.
22:32.383 --> 22:32.803
[SPEAKER_03]: And yes.
22:33.063 --> 22:34.845
[SPEAKER_03]: Like, well, what is going on?
22:35.525 --> 22:46.576
[SPEAKER_01]: That's the thing, is you have this attachment to IP, for example, that people have this connection to, exploring more with that IP I think is good.
22:49.039 --> 22:58.688
[SPEAKER_01]: It can go off in other directions, and I think it can work, but you need to kind of, and this is where I think it gets tricky and where really creative people thrive.
22:59.569 --> 23:09.426
[SPEAKER_01]: is you need to make it feel familiar while exploring something new, and if it feels too similar, it just kind of becomes.
23:10.428 --> 23:13.189
[SPEAKER_03]: Okay, you're just copying the old thing.
23:13.429 --> 23:15.069
[SPEAKER_01]: Correct, or it's like we've had enough of this.
23:15.389 --> 23:15.569
[SPEAKER_01]: Right.
23:16.030 --> 23:20.971
[SPEAKER_01]: Or if you get too weird with it, it starts becoming, okay, you're just doing this for name recognition.
23:21.111 --> 23:23.131
[SPEAKER_01]: It's lost the sauce, right?
23:23.372 --> 23:23.932
[SPEAKER_01]: Right.
23:24.012 --> 23:26.272
[SPEAKER_03]: And training that line seems very, very difficult.
23:26.592 --> 23:26.792
[SPEAKER_03]: Okay.
23:26.812 --> 23:32.214
[SPEAKER_03]: And maybe, maybe that's why we're seeing a lot of these video game remakes doing well.
23:32.294 --> 23:33.654
[SPEAKER_03]: Look at the Resident Evil series.
23:33.674 --> 23:35.675
[SPEAKER_03]: Look at the fact that Alcreen of Time had had a
23:36.355 --> 23:38.978
[SPEAKER_03]: you know, it's got a big update coming out in just right a few weeks.
23:39.258 --> 23:42.742
[SPEAKER_01]: Um, and people resident evils are a great example, though, to your point.
23:42.902 --> 23:43.062
[SPEAKER_01]: Yeah.
23:43.182 --> 23:52.832
[SPEAKER_01]: Because we've gotten remakes of resident evils and new resident evils and they're all massive successes, because they're, right, they're kind of doing exactly that.
23:52.892 --> 23:52.972
[SPEAKER_01]: Make
23:52.972 --> 24:08.358
[SPEAKER_03]: Maybe that's what it is, maybe they're serving both audiences, it's as if if you give the audience one option, then half of your audience is going to be upset no matter what, but if you give both segments of the audience the thing that they want, then they're more tolerant of the other thing existing.
24:08.438 --> 24:11.779
[SPEAKER_03]: An example of this is a world of warcraft forever.
24:11.979 --> 24:15.520
[SPEAKER_03]: was just released, or just not released, announced this weekend.
24:15.760 --> 24:16.901
[SPEAKER_03]: They've been going over details.
24:17.041 --> 24:21.362
[SPEAKER_03]: As we're recording this, they're continuing with doing more details and giving us more info about it.
24:21.702 --> 24:33.266
[SPEAKER_03]: But one of the things that they've incorporated very smartly is, and for those of you who don't know, this is basically classic world of warcraft, but now expanded on horizontally with new content.
24:33.926 --> 24:36.967
[SPEAKER_03]: And one of the features they've implemented is TransMog.
24:37.467 --> 24:43.771
[SPEAKER_03]: which you would think would be a debated thing, people who only want the classic stuff are not going to want Transmog.
24:44.131 --> 24:53.296
[SPEAKER_03]: So what they've done is they've given everyone the choice to enable or disable Transmog for their entire experience, not just on their character.
24:53.697 --> 24:58.099
[SPEAKER_03]: So if they want to run around seeing people not in Transmog, then they can do that.
24:58.399 --> 25:00.741
[SPEAKER_03]: If they want to run around seeing everybody able to Transmog.
25:01.241 --> 25:01.982
[SPEAKER_03]: then they can do that.
25:02.342 --> 25:08.905
[SPEAKER_03]: And their experience on that platform is catered to whatever side of the audience they're in.
25:09.426 --> 25:12.067
[SPEAKER_03]: And it doesn't affect other players and only affects their experience.
25:12.467 --> 25:15.069
[SPEAKER_03]: And it feels like the same kind of answer like you were saying with Resident Evil.
25:15.429 --> 25:17.910
[SPEAKER_03]: We're giving you new stuff, but we're also keeping the old stuff.
25:18.171 --> 25:18.351
[SPEAKER_03]: So,
25:19.111 --> 25:19.732
[SPEAKER_03]: Pick the one you want.
25:19.752 --> 25:20.753
[SPEAKER_03]: That's all good.
25:21.153 --> 25:24.656
[SPEAKER_01]: It's actually kind of funny because it is so many episodes ago.
25:24.676 --> 25:28.240
[SPEAKER_01]: I can't even imagine to give people like a timestamp.
25:28.260 --> 25:31.583
[SPEAKER_01]: They're like, oh, we talked about it on this episode.
25:32.223 --> 25:35.607
[SPEAKER_01]: There was a moderately at the time.
25:36.147 --> 25:54.652
[SPEAKER_01]: controversial opinion when the crown store in elder schools online started to become a little more at the forefront they dropped the subscription, which is fine because actually don't like subscription service game So I was on board with that, but then it was just like we're gonna push this and I was like, that's fine whatever, but then it started to become much more elaborate with the cosmetics stuff.
25:54.692 --> 25:57.813
[SPEAKER_01]: Everything shiny everything's glorious, everything shiny or whatever.
25:58.653 --> 26:08.119
[SPEAKER_01]: and one of the things that not just myself, but a couple people mentioned were like what if there was just a way that you could disable the ability to see that?
26:08.319 --> 26:16.144
[SPEAKER_01]: Yeah and people like well that's great and all but like part of the incentive to people buying these things is to show them off to other people.
26:16.244 --> 26:21.727
[SPEAKER_01]: So if they're not going to want to downplay you seeing it and I was like well I'm not buying it anyway so I'm not your demographic.
26:22.047 --> 26:22.187
[SPEAKER_01]: Right.
26:22.247 --> 26:32.089
[SPEAKER_01]: I don't know if I'm a big enough demographic to matter, but just the thought, and it's funny that after several years apparently this is becoming a thing where I'm like, oh, weird.
26:32.129 --> 26:32.629
[SPEAKER_01]: Okay.
26:32.870 --> 26:35.670
[SPEAKER_01]: I guess I was a slightly bigger demographic than I thought I was.
26:35.710 --> 26:37.591
[SPEAKER_01]: Yeah, I remember you and I have a junk.
26:37.811 --> 26:38.791
[SPEAKER_03]: Yeah, we had that conversation.
26:38.811 --> 26:40.131
[SPEAKER_03]: I remember that I remember us talking about that.
26:40.191 --> 26:44.932
[SPEAKER_03]: And when I saw this on the wow thing, I was like, I was like, weird.
26:44.972 --> 26:47.313
[SPEAKER_03]: We already had that we came up with that solution for other things.
26:47.633 --> 26:47.793
[SPEAKER_03]: Why?
26:48.193 --> 26:49.213
[SPEAKER_03]: Maybe it was a good idea
26:52.114 --> 26:54.935
[SPEAKER_03]: Well, here last in in Sebastian haven't had a chance to chime in.
26:55.015 --> 26:56.116
[SPEAKER_03]: You guys have any thoughts?
26:56.156 --> 26:56.616
[SPEAKER_03]: Anything else?
26:57.036 --> 26:58.497
[SPEAKER_02]: Well, I was waiting for my opportunity.
26:58.577 --> 26:59.337
[SPEAKER_02]: Yeah, Sebastian.
26:59.357 --> 27:00.517
[SPEAKER_02]: Yeah, you think to go for first.
27:00.557 --> 27:02.138
[SPEAKER_02]: You know, I'm going to be rambling for a second.
27:02.178 --> 27:03.118
[SPEAKER_02]: So, yeah, go for it.
27:03.138 --> 27:04.759
[SPEAKER_03]: I mean, all of us, we're all podcasters.
27:04.779 --> 27:05.319
[SPEAKER_03]: That's what we do.
27:06.460 --> 27:07.440
[SPEAKER_03]: But yeah, what do you think?
27:08.361 --> 27:11.282
[SPEAKER_02]: Well, there's there's one aspect of this.
27:12.242 --> 27:16.044
[SPEAKER_02]: that I want to tackle because we're tackling right now from the corporate perspective.
27:16.124 --> 27:18.225
[SPEAKER_02]: Like, what is it that the people in the suits want?
27:18.705 --> 27:21.486
[SPEAKER_02]: What is it that they're trying to get out of their favorite franchises?
27:21.526 --> 27:25.608
[SPEAKER_02]: Because the franchise ultimately, like if you're looking at it from, let's say, a halo perspective.
27:26.869 --> 27:33.752
[SPEAKER_02]: The interesting perspective on this that I have is often that people like to think that's like, Bungie was the golden boys.
27:33.792 --> 27:34.752
[SPEAKER_02]: They figured everything out.
27:34.772 --> 27:35.633
[SPEAKER_02]: They knew what they were doing.
27:36.193 --> 27:41.656
[SPEAKER_02]: Ultimately, it was the Microsoft, that was the big bad evil guy, and they had to figure out how to get around them.
27:41.836 --> 27:53.782
[SPEAKER_02]: Realistically speaking, though, it is Bungie's fault that Microsoft reacted to Halo the way that they did, because Bungie, you could look at a one hand on Disney channel, the underdogs and all of that.
27:53.822 --> 27:57.484
[SPEAKER_02]: They really did everything they could to protect their own nature, their own family.
27:58.044 --> 28:02.687
[SPEAKER_02]: But if you look at it from a corporate perspective, Bungie was, according to stories that
28:05.528 --> 28:24.913
[SPEAKER_02]: Locking RFID, so Microsoft couldn't get into their building, preventing them from knowing what was actually happening in terms of updating the game, refusing to cooperate and cooperate with the concept of Halo becoming a franchise, actively trying to usurp the books, the potential shows, the potential movies, actively going out of their way to not do those things.
28:25.773 --> 28:33.955
[SPEAKER_02]: So then, when Bungie finally lost their contract and they moved on to do other things, Microsoft immediately latched onto the franchise, as tight as it could because they wanted full control
28:35.555 --> 28:43.643
[SPEAKER_02]: Now, this is a thing that I think has probably happened to a lot of things because as we've seen, the gaming industry as well as most other industries have become much less individual.
28:44.183 --> 28:47.466
[SPEAKER_03]: Yeah, and I think there are probably parallels here with Bethesda, for example.
28:47.586 --> 28:47.827
[SPEAKER_02]: Yes.
28:48.267 --> 28:48.507
[SPEAKER_02]: Yes.
28:48.788 --> 28:53.352
[SPEAKER_02]: There's plenty of opportunities that you see there that are just kind of evaporating to the idea of corporatism, but that's...
28:53.892 --> 28:59.655
[SPEAKER_03]: Like in, Microsoft now owning Bethesda is like the rumor like they've they've done a fallout TV show, right?
28:59.715 --> 29:05.398
[SPEAKER_03]: It's been very successful, but Bethesda has avoided or at least delayed doing a lot of the stuff.
29:05.418 --> 29:07.859
[SPEAKER_03]: They only put out two books for Elder Scrolls that were novels.
29:08.259 --> 29:11.341
[SPEAKER_03]: They like why aren't their fallout or Elder Scrolls comic books?
29:11.421 --> 29:13.302
[SPEAKER_03]: Why aren't they why isn't their TV show already?
29:13.402 --> 29:18.865
[SPEAKER_03]: Why like these are 30-year-old series almost for fallout?
29:19.045 --> 29:21.426
[SPEAKER_03]: And yet they haven't capitalized on any of this.
29:21.726 --> 29:22.306
[SPEAKER_03]: what were they doing?
29:22.326 --> 29:23.886
[SPEAKER_03]: And this is what Microsoft wants to do now.
29:23.906 --> 29:26.687
[SPEAKER_03]: They're pushing them to put these into every space.
29:26.807 --> 29:28.147
[SPEAKER_03]: You see it also in Blizzard.
29:28.567 --> 29:30.548
[SPEAKER_03]: There's, you know, like cartoons in the works.
29:30.608 --> 29:36.029
[SPEAKER_03]: And they try to movey, but they should keep trying more movies, because eventually you may be able to get a little thing that they just have to do.
29:36.049 --> 29:36.709
[SPEAKER_03]: The Diablo thing.
29:36.909 --> 29:37.469
[SPEAKER_03]: Right.
29:37.689 --> 29:38.529
[SPEAKER_03]: So yeah, yes.
29:38.709 --> 29:48.211
[SPEAKER_03]: So I'm, of course, confirming that the same thing that happened with Halo seems to have be kind of paralleled here with Bethesda and Microsoft as well.
29:48.841 --> 29:52.945
[SPEAKER_02]: Yeah, and this is where things get a little bit more personal.
29:52.965 --> 30:02.674
[SPEAKER_02]: This is where things I think is more or less away from the, it's less the corporate side and more just how people are interacting with the growing information.
30:02.934 --> 30:09.140
[SPEAKER_02]: Because the thing is that as we're growing up in the early 2000s, late 90s internet is just becoming a thing.
30:09.360 --> 30:11.962
[SPEAKER_02]: The centralization of information is still very much in control.
30:12.022 --> 30:12.503
[SPEAKER_02]: You can kind of,
30:13.023 --> 30:24.852
[SPEAKER_02]: dictate and curate whatever it is you want on your feed these days that feed is curated for you and it becomes a whole lot more invasive in the fact that everything is being made at all times.
30:25.072 --> 30:33.698
[SPEAKER_02]: If Halo were to make a movie back in the early 2000s like a tried and then failed in the behind the scenes, that would have been sick because there was nothing like it.
30:33.838 --> 30:40.763
[SPEAKER_02]: Now there's so many adaptations and remakes and all these things, it would probably just be lost in the noise or be ridiculed
30:42.384 --> 30:49.369
[SPEAKER_02]: And I think a lot of that is the consumers are just tired of being marketed to advertised to constantly.
30:50.029 --> 30:59.575
[SPEAKER_02]: And in my own personal experience, I have for the most part given up on trying to keep up with the biggest latest thing, unless it's like I pick and choose my battles.
30:59.916 --> 31:01.637
[SPEAKER_02]: So I'll watch the latest Marvel movie.
31:01.737 --> 31:02.898
[SPEAKER_02]: I'm not watching your shows.
31:03.058 --> 31:04.959
[SPEAKER_02]: I don't have the time to watch all of your shows.
31:05.019 --> 31:06.120
[SPEAKER_02]: I'm going to watch your movies.
31:06.180 --> 31:08.101
[SPEAKER_02]: I'll go to the theater because I love going to the theater
31:11.543 --> 31:19.491
[SPEAKER_02]: Even with the theater experience with the gaming experience just recently my most recent visit to the theater was watching Akita going back to theaters Yeah, finally came back.
31:19.531 --> 31:27.438
[SPEAKER_02]: Yeah, so like that's a really old movie my latest games that I purchased include the Assassin's Creed 4 remake
31:28.399 --> 31:29.621
[SPEAKER_02]: crash and same trilogy.
31:30.682 --> 31:35.809
[SPEAKER_02]: And a freaking, I'm pretty sure I was, um, I think it, no, it was command and conquer three.
31:36.189 --> 31:36.389
[SPEAKER_03]: Yeah.
31:36.509 --> 31:42.958
[SPEAKER_02]: And it's like, the reason why is because these are games that I knew what about, but I never actually got to play them.
31:43.578 --> 31:50.805
[SPEAKER_02]: Like, I didn't get a chance to really sit down and enjoy them whenever I was growing up because, you know, I had no income.
31:51.785 --> 31:55.889
[SPEAKER_02]: One of my greatest downfalls is a person is in 2008.
31:56.129 --> 31:59.973
[SPEAKER_02]: Instead of worrying about my homework, I should have been investing in real estate.
32:00.073 --> 32:01.354
[SPEAKER_02]: But this is the situation that we're in.
32:01.574 --> 32:01.934
[SPEAKER_02]: Sure.
32:01.994 --> 32:02.235
[SPEAKER_02]: Yes.
32:03.596 --> 32:24.237
[SPEAKER_02]: So it was not only a less complicated time in our minds, nostalgia-wise, it was genuinely a less complicated time in the fact that if a game came out, if a movie came out, nine times that attend, it's a pretty all right production because it had to be in order to make it through the veil of people wanting to watch and ingest new content.
32:24.397 --> 32:24.617
[SPEAKER_02]: Right.
32:26.098 --> 32:35.044
[SPEAKER_02]: With that, hundreds of games that you had in plate on the Xbox 360 PS2, OGPSC games, you have so much that you missed already.
32:35.524 --> 32:38.125
[SPEAKER_02]: Why would you want to bog your mind down with stuff that's new?
32:38.326 --> 32:41.067
[SPEAKER_02]: When there's a bunch of stuff from the past, you still haven't explored.
32:41.167 --> 32:43.949
[SPEAKER_02]: I think that's an mentality that a lot of people are trying to latch on to right now.
32:44.209 --> 32:49.033
[SPEAKER_03]: Yeah, you're hitting on this idea that there is so, there's, there are so many options.
32:49.454 --> 32:52.236
[SPEAKER_03]: There's, there's too much to, to dig through.
32:52.717 --> 32:56.340
[SPEAKER_03]: There was a time where you could go, okay, what, what movies are available.
32:56.861 --> 32:58.982
[SPEAKER_03]: These ones seems like the, these seem like the best ones.
32:59.683 --> 33:06.847
[SPEAKER_03]: I'll pick from these, where as you can't even do that, the number of games that get released on Steam every week has just continued to increase.
33:07.308 --> 33:09.509
[SPEAKER_03]: There's thousands and thousands of new things every day.
33:09.989 --> 33:14.552
[SPEAKER_03]: This match is advice that I give to new podcasters when they join the network.
33:15.432 --> 33:19.515
[SPEAKER_03]: If your pitch for your show is people are going to want to listen to this because we are entertaining.
33:20.115 --> 33:26.502
[SPEAKER_03]: then you are now competing with anything else that is entertaining at all period and you don't want to have to do that.
33:26.602 --> 33:34.810
[SPEAKER_03]: You need to focus in on your topic and be like, no, the reason while people will like my show is because I do x, y, and z and there aren't any other pretty yet.
33:34.890 --> 33:36.452
[SPEAKER_03]: There's nobody else really doing those well.
33:37.032 --> 33:40.977
[SPEAKER_03]: And so now they have a reason to listen to your show specifically and you cut through all the noise.
33:41.597 --> 33:43.100
[SPEAKER_03]: Um, so do you think that's part of it?
33:43.120 --> 33:44.082
[SPEAKER_03]: Do you think Sebastian?
33:44.102 --> 33:52.117
[SPEAKER_03]: Do you think people are just to like more now with all the options and they're just like yeah, just give me the easy answer something I think I'll pretty sure I'm gonna like
33:53.002 --> 33:53.843
[SPEAKER_00]: think it's one of those.
33:53.863 --> 34:15.887
[SPEAKER_00]: There is so much offer from so many people and I was thinking about this when you mentioned we're going to be discussing this topic and it brought me back to the idea of something I think you and what's have touched on many a time with the idea of with the fallout and the different people you were in development of making fallout back in the day and then New Vegas came out and that were obsidian.
34:16.467 --> 34:26.411
[SPEAKER_00]: And the idea of these developers, the smaller developers, that their games were a passion project, their games got all their of the story right and everything.
34:26.431 --> 34:33.494
[SPEAKER_00]: They didn't have massive deadlines and these big overheads going, it needs to be done by this point or else.
34:34.214 --> 34:35.415
[SPEAKER_00]: the game's not going to get released.
34:35.435 --> 34:36.356
[SPEAKER_00]: We'll just scrap it.
34:36.817 --> 34:43.665
[SPEAKER_00]: A lot of the games did have these this feeling of love about them being made and people actually cared.
34:44.005 --> 34:48.790
[SPEAKER_00]: Where now it's a case, and I know what we said about how it's going to affect content creators in the future.
34:48.851 --> 34:49.932
[SPEAKER_00]: It was something you wanted to touch on.
34:50.272 --> 34:50.452
[SPEAKER_00]: Yeah.
34:50.712 --> 34:58.499
[SPEAKER_00]: The idea of, that's the problem because everyone's trying to make something more out of a game instead of it just being a game.
34:58.539 --> 35:05.905
[SPEAKER_00]: You can't just get a complete game all in one nice little bundle without having to then go and eat to downward this and eat to buy this.
35:06.305 --> 35:08.627
[SPEAKER_00]: This can only be used for streaming content.
35:08.647 --> 35:09.808
[SPEAKER_00]: This is a stream as a game.
35:10.188 --> 35:11.750
[SPEAKER_00]: But I go talking to my partner
35:18.635 --> 35:18.875
[SPEAKER_00]: Right.
35:18.915 --> 35:27.082
[SPEAKER_00]: The idea that songs are only being produced for a good 30 second hook, which as a musician myself, I understand the power of having a strong hook.
35:27.422 --> 35:27.663
[SPEAKER_00]: Sure.
35:27.703 --> 35:38.952
[SPEAKER_00]: But the idea that we are completely reformulating the music like production angle to hooks, instant hooks that you can get 30 seconds of and you're adding to listen to this song.
35:39.372 --> 35:42.055
[SPEAKER_00]: When you find the song, it's about a minute to two minutes long.
35:42.595 --> 35:42.755
[SPEAKER_03]: Yeah.
35:42.875 --> 35:45.918
[SPEAKER_00]: It's not actually like, I just had a real song.
35:45.938 --> 35:46.338
[SPEAKER_00]: Great.
35:46.478 --> 35:49.140
[SPEAKER_03]: It's, it's more of a jingle designed for TikTok.
35:49.401 --> 35:49.601
[SPEAKER_00]: Yeah.
35:50.261 --> 35:52.603
[SPEAKER_00]: Which way that, and I'm a massive, I mean, fun.
35:52.623 --> 35:54.945
[SPEAKER_00]: So I'm used to, 10 minutes sure.
35:54.985 --> 35:56.646
[SPEAKER_00]: Like, yeah, yeah, 10 minutes epic.
35:56.747 --> 35:59.148
[SPEAKER_00]: Like, I like stories in my music.
35:59.529 --> 36:00.630
[SPEAKER_00]: That is who I am as a person.
36:00.750 --> 36:02.491
[SPEAKER_00]: I love to understand the tale of a story.
36:02.531 --> 36:05.594
[SPEAKER_00]: My music nowadays, they like,
36:06.134 --> 36:21.039
[SPEAKER_00]: Right, we're talking about recent games that Austin has bought and my recent games of which we've been the Metal Gear Solid 2 remaster collection because I'm a massive Metal Gear fan and Kajima's story telling is ridiculous.
36:21.119 --> 36:22.640
[SPEAKER_00]: I mean, it's super wacky.
36:22.680 --> 36:23.520
[SPEAKER_00]: Yeah, it's pretty true.
36:24.581 --> 36:39.336
[SPEAKER_00]: but the idea of like he's just left Sony and that was a big thing to break and I think Microsoft picked all of his next projects but because and the same with Metal Gear Solid The Phantom Pain and that idea that he wanted an infinite amount of time and an infinite amount of money and all that's not.
36:40.057 --> 36:41.158
[SPEAKER_00]: can't keep on happening.
36:41.719 --> 36:50.186
[SPEAKER_00]: But the idea that this man was so passionate about his projects that he would leave a company to find a better deal elsewhere to produce these projects.
36:50.786 --> 36:56.932
[SPEAKER_00]: And I think we've lost that Maverick within the gaming industry that I know I'm good.
36:57.352 --> 37:02.497
[SPEAKER_00]: But I know I can produce something that people will spend hundreds of millions of pounds to play.
37:03.277 --> 37:10.583
[SPEAKER_00]: And I'm going to stick with what I've got because people might be saying when he rules the world and the idea that no, no, no, we can find one better.
37:10.603 --> 37:14.566
[SPEAKER_00]: These are an idea of everyone's replaceable and this concept of
37:15.505 --> 37:16.966
[SPEAKER_00]: We just need to push these games out.
37:16.986 --> 37:19.007
[SPEAKER_00]: We need to get them out by X deadline.
37:19.147 --> 37:25.031
[SPEAKER_00]: It's making everyone, they should sort of a botic, and I think we've touched on it, that the idea of game making has become a robotic thing.
37:25.671 --> 37:27.072
[SPEAKER_00]: You don't see a lot of guys sweating.
37:27.092 --> 37:31.295
[SPEAKER_00]: It opened a small office state code in a video game anymore.
37:31.375 --> 37:39.480
[SPEAKER_03]: Well, here's the thing, is that the majority of those, thousands of games that come out every month on Steam are smaller indie dev things.
37:40.140 --> 37:42.521
[SPEAKER_03]: And really, you're touching on kind of the nature,
37:45.323 --> 37:45.524
[SPEAKER_03]: Right.
37:45.924 --> 37:50.475
[SPEAKER_03]: So an artist is doing the thing because they love doing the thing.
37:51.432 --> 37:54.034
[SPEAKER_03]: They're doing it, they're creating because they love to create.
37:54.554 --> 37:57.997
[SPEAKER_03]: And the hope is that it'll resonate with somebody out there.
37:58.617 --> 38:02.440
[SPEAKER_03]: And sometimes it resonates with lots of people and becomes extremely popular.
38:02.780 --> 38:07.584
[SPEAKER_03]: And other times, most of the time, it resonates with just a very, very small group of people.
38:08.044 --> 38:09.705
[SPEAKER_03]: Like that's the nature of art.
38:10.226 --> 38:14.869
[SPEAKER_03]: And because things are so competitive these days, there is the focus shifted.
38:14.929 --> 38:17.671
[SPEAKER_03]: And this has been a trend over decades now,
38:19.312 --> 38:25.337
[SPEAKER_03]: because everything has become corporatized and because everyone wants to make a living doing there are the shift is towards craft.
38:25.697 --> 38:31.741
[SPEAKER_03]: It's less about creativity and doing something new and it's more about creating a thing that you know will sell.
38:32.522 --> 38:37.926
[SPEAKER_03]: For example, the novel industry, fantasy novel industry was homogenized in the 1970s.
38:39.287 --> 38:57.977
[SPEAKER_03]: by if believe it was tore publishing, where they basically said, we will only make these paper back novels of fantasy if they have a male protagonist, if they have some sort of magic, if they have an expansive, interesting world, if they have different races that are similar to like elves and dwarves and humans and those types of things.
38:58.277 --> 39:03.460
[SPEAKER_03]: And that's the reason why for decades, we ended up with a lot of just the same types
39:04.080 --> 39:06.843
[SPEAKER_03]: of fantasy novels that were all based on this formula.
39:06.863 --> 39:08.004
[SPEAKER_03]: It wasn't Tolkien's fault.
39:08.424 --> 39:12.288
[SPEAKER_03]: It was the publishing industry who was like, okay, we need everything to just kind of look the same.
39:12.308 --> 39:13.249
[SPEAKER_03]: So people keep buying it.
39:13.729 --> 39:15.751
[SPEAKER_03]: And that was a switch to focusing on craft.
39:16.212 --> 39:18.254
[SPEAKER_03]: And with, and you guys have touched on all this.
39:18.274 --> 39:20.396
[SPEAKER_03]: I'm piecing this all together based on everything you've said.
39:20.736 --> 39:27.963
[SPEAKER_03]: With so much competition out there, if you want to make a living doing something artistic, you have to keep an eye on it being craft.
39:28.483 --> 39:34.508
[SPEAKER_03]: Also, but when you swing that pendulum all the way to the side of craft, then you're no longer creating art.
39:35.433 --> 39:47.716
[SPEAKER_03]: And so now you have TikTok songs and games that are designed to just get eyeballs on Twitch streams and really don't have any or sell monetization stuff because they need to make money.
39:47.756 --> 39:49.917
[SPEAKER_01]: Engagement metric and something else.
39:50.037 --> 39:50.637
[SPEAKER_03]: Right, right.
39:50.677 --> 39:53.698
[SPEAKER_03]: And I think what you're all describing is that people feel that.
39:54.158 --> 40:00.640
[SPEAKER_03]: But the flip side of this is when you focus mostly on art, you're not just rolling the dice and you're not rolling a six-sided dice.
40:00.660 --> 40:02.841
[SPEAKER_03]: There's not like a one and six chance that that art succeeds.
40:04.561 --> 40:05.742
[SPEAKER_03]: a million-sided dice.
40:06.022 --> 40:13.847
[SPEAKER_03]: There's a one-and-a-million chance that that art becomes profitable for you because most people who create art never make money off of it.
40:14.287 --> 40:16.028
[SPEAKER_03]: Think about how many people play music.
40:16.068 --> 40:20.711
[SPEAKER_03]: They have many people paint things and just barely ever make any money off of their art at all.
40:21.532 --> 40:25.074
[SPEAKER_03]: So it's this weird thing where with as an artist, you're kind of in in dilemma.
40:25.394 --> 40:25.815
[SPEAKER_03]: Do I...
40:26.395 --> 40:27.376
[SPEAKER_03]: Do I sell my soul?
40:27.676 --> 40:31.918
[SPEAKER_03]: Do I sell out and create craft or work for a company and create craft?
40:31.938 --> 40:38.141
[SPEAKER_03]: That's not really art or do I roll the dice and create art, but most of it will never actually make me any money.
40:38.801 --> 40:42.803
[SPEAKER_03]: But it would be really nice to make a living doing this because it's hard to make a living and most jobs suck.
40:43.483 --> 40:43.743
[SPEAKER_03]: Right?
40:44.284 --> 40:47.525
[SPEAKER_03]: So they're kind of stuck in that in that place.
40:47.625 --> 40:48.566
[SPEAKER_03]: Does that make sense?
40:49.264 --> 40:59.029
[SPEAKER_00]: Yeah, and I think as well, it's like I was the other game I bought recently that kind of goes along with that vibe is I bought the high on life to game I don't know if any played high on life.
40:59.350 --> 41:01.311
[SPEAKER_00]: Yeah, from my the Rick and Morty creators.
41:01.411 --> 41:01.591
[SPEAKER_00]: Right.
41:01.611 --> 41:01.831
[SPEAKER_00]: Right.
41:01.911 --> 41:08.535
[SPEAKER_00]: It's like a shooter with aliens and weird stuff happens and yeah, it's like on a whole the actual game plays.
41:09.335 --> 41:35.055
[SPEAKER_00]: basic it's it's not like amazing will be in game but it's just so different and fun and interesting and I'm like this is this is my life's my humor like I like Rick and Morty it's like my kind of humor but it was like that kind of game made me feel it was out of where I feel it a little bit with the way they kind of designed it and I think same with like the Deadpool games the Deadpool games aren't great but because it's that much out of
41:35.775 --> 41:40.759
[SPEAKER_00]: to the side of what the norm is, that we kind of want to ingest it.
41:40.780 --> 41:45.143
[SPEAKER_00]: And I think there is room, what you say for that creativity, more sword than craft.
41:45.744 --> 41:49.007
[SPEAKER_00]: But it is getting more sort of, I want to get paid.
41:49.487 --> 41:51.469
[SPEAKER_03]: Yeah, there's just so many options.
41:51.569 --> 41:57.795
[SPEAKER_03]: Even if you, even if the perfectly creative artistic game for you was out there, how do you find it?
41:58.435 --> 41:58.655
[SPEAKER_03]: Right?
41:58.935 --> 41:59.756
[SPEAKER_03]: That becomes the thing.
41:59.816 --> 42:06.239
[SPEAKER_03]: Like, they're probably is an indie creator who has made the perfect game for all four of us individually based on our talents.
42:06.539 --> 42:17.145
[SPEAKER_03]: There's probably an indie game out there that if we found it, we would be like, oh my god, this is my favorite game ever because there are Hundreds of thousands of games that have been created in the last, I don't know, 30 years, right?
42:17.925 --> 42:19.988
[SPEAKER_03]: But how do you know that's even there, right?
42:20.068 --> 42:20.849
[SPEAKER_03]: It's lost.
42:21.290 --> 42:31.804
[SPEAKER_03]: And unless it becomes a successful financial thing, it's our showing up on websites and people talking about it online and being highlighted in videos by YouTubers and things like that, and you don't even know it exists.
42:32.365 --> 42:34.828
[SPEAKER_03]: So those opportunities are seem so much less than
42:35.469 --> 42:54.407
[SPEAKER_02]: then at least what they were because there was less competition in the past and art had more of a chance to stand out and now it's just like there's so much there Austin I can see that you've got that yeah yeah yeah I was going to say is there's something about this there's something about the most intense thing about how this all goes down is connections and interconnectivity becomes the most important thing out of all that
42:55.207 --> 43:01.452
[SPEAKER_02]: because the excellent thing to bring up there, you make all these games and stuff, how are you supposed to break through?
43:01.892 --> 43:03.213
[SPEAKER_02]: We face a very similar problem.
43:03.733 --> 43:06.035
[SPEAKER_02]: There are millions of podcasts.
43:06.455 --> 43:07.056
[SPEAKER_02]: Yeah, right.
43:07.576 --> 43:11.018
[SPEAKER_02]: And if you're going to make your show successful, how do you do it?
43:11.079 --> 43:15.322
[SPEAKER_02]: Aside from doing the very simple set up of who is your audience?
43:15.582 --> 43:16.563
[SPEAKER_02]: How do you build for it?
43:16.823 --> 43:17.944
[SPEAKER_02]: How do you stay consistent?
43:17.984 --> 43:19.204
[SPEAKER_02]: What is that consistency?
43:19.264 --> 43:20.025
[SPEAKER_02]: How do you make quality?
43:20.045 --> 43:20.786
[SPEAKER_03]: What is quality?
43:20.846 --> 43:22.127
[SPEAKER_02]: What is quality, right?
43:23.247 --> 43:25.668
[SPEAKER_02]: Uh, uh, do I please myself or do I please the audience?
43:25.688 --> 43:26.248
[SPEAKER_02]: That sort of thing.
43:26.889 --> 43:39.954
[SPEAKER_02]: Uh, the thing is is that it actually goes into a very intense direction when you want to try to make something of that because what ends up being the cases, uh, this was actually a bit, like a story from a company that we wanted to work with.
43:40.154 --> 43:41.434
[SPEAKER_02]: It went well and all of that.
43:41.794 --> 43:46.956
[SPEAKER_02]: But initially when the conversation starts, we walk up and we say, hey, we want to do XYZ.
43:47.356 --> 43:48.437
[SPEAKER_02]: How do we get to that point?
43:48.777 --> 44:11.843
[SPEAKER_02]: And that's an important first step is actually getting to the point where you can talk to these people and a lot of the time the people that you want to work with the people that are going to have impact on what you're doing so in this sense of let's say I'm an indie developer and I want to talk to a publisher the good news is they're very easy to talk to but you just have to get into that conversation and sometimes if they're a little hard to get to somebody knows them and usually they're just a friend on Facebook.
44:11.983 --> 44:22.030
[SPEAKER_02]: Like it takes a little bit of practice to learn how to actually get to the point where research is just a second hand skill, but it is a valuable one because what this company told us.
44:22.862 --> 44:28.047
[SPEAKER_02]: to our faces, when we ask, how can we do something with you?
44:28.407 --> 44:29.788
[SPEAKER_02]: How can we add on to your story?
44:29.988 --> 44:31.510
[SPEAKER_02]: They said, do something else.
44:32.070 --> 44:34.092
[SPEAKER_02]: Now, this wasn't them saying, go away.
44:34.593 --> 44:35.674
[SPEAKER_02]: Don't worry about us.
44:35.714 --> 44:36.655
[SPEAKER_02]: You do your own thing.
44:36.675 --> 44:38.136
[SPEAKER_02]: Don't even ask that question ever again.
44:38.156 --> 44:40.498
[SPEAKER_02]: That was proof that you can do it.
44:40.718 --> 44:41.299
[SPEAKER_02]: Right.
44:41.359 --> 44:42.340
[SPEAKER_02]: Once you've done that,
44:42.840 --> 44:44.862
[SPEAKER_02]: now we can continue the conversations.
44:44.882 --> 44:54.050
[SPEAKER_02]: So when you do that, now they're watching you now they're paying attention and they are the audience that you want because they have the audiences that you're chasing after.
44:54.130 --> 44:55.431
[SPEAKER_03]: Yeah, they're all diverse.
44:55.471 --> 44:57.312
[SPEAKER_03]: This happens in the music industry now too.
44:57.332 --> 44:58.073
[SPEAKER_03]: You don't just
44:58.153 --> 44:58.893
[SPEAKER_03]: get a record deal.
44:58.913 --> 45:05.417
[SPEAKER_03]: And the fact that nobody's even, they don't even have, and our reps out there looking for bands because there's so many options.
45:05.717 --> 45:11.219
[SPEAKER_03]: They're waiting for people to prove that they themselves can build an audience and keep and grow that audience.
45:11.640 --> 45:16.282
[SPEAKER_03]: And when you do that, all of a sudden, the door opens and they go, okay, well, let's start having conversations.
45:17.283 --> 45:21.644
[SPEAKER_03]: That's exactly, and that's how, and it's part, I think you're on to something here.
45:21.724 --> 45:29.026
[SPEAKER_03]: It's part of the content creator marketplace that has developed in the last 15, 20 years at most.
45:29.046 --> 45:34.128
[SPEAKER_03]: We're talking like early YouTube to now, and that is, that has changed the game.
45:34.228 --> 45:42.530
[SPEAKER_03]: Because now there's more competition in the space, and the only people that corporate places are interested in are people who can show that they can build it for themselves.
45:43.230 --> 45:44.591
[SPEAKER_03]: So it's totally flipped.
45:44.951 --> 45:46.611
[SPEAKER_03]: It's not, hey, you have talent.
45:46.871 --> 45:47.912
[SPEAKER_03]: We're going to invest in you.
45:48.012 --> 45:49.913
[SPEAKER_03]: It's, hey, you're already making money.
45:50.353 --> 45:51.293
[SPEAKER_03]: We can make you more money.
45:52.193 --> 45:52.393
[SPEAKER_02]: Mm-hmm.
45:53.014 --> 45:53.214
[SPEAKER_02]: Yeah.
45:53.854 --> 45:54.374
[SPEAKER_02]: Yeah.
45:54.394 --> 45:55.535
[SPEAKER_02]: And that's a good way to go about it.
45:55.575 --> 45:58.476
[SPEAKER_02]: Because then you prove to yourself that you can do it, prove to them, you can do it.
45:59.116 --> 46:02.197
[SPEAKER_02]: And then if they fail, you still have yourself to fall back on.
46:02.517 --> 46:02.697
[SPEAKER_03]: Right.
46:02.837 --> 46:06.059
[SPEAKER_02]: So there is, there does come a point where you have to decide.
46:06.499 --> 46:09.360
[SPEAKER_02]: It's creativity for myself exclusively, which is not a bad thing.
46:09.680 --> 46:19.846
[SPEAKER_02]: Because there's plenty of people out there that are probably just like working a very nice humble job manager at a KFC or whatever, and they write novels and they're not worried about publishing those things.
46:20.126 --> 46:30.772
[SPEAKER_02]: But then there's the other people that are aspiring that are in college or in a similar situation manager to the rest of restaurant and they're trying to get their books out there, but they have a goal in mind and those two different people don't have to be enemies.
46:31.483 --> 46:32.123
[SPEAKER_03]: right, right.
46:32.383 --> 46:34.884
[SPEAKER_03]: Okay, so we're getting close to the end of the episode.
46:35.204 --> 46:40.965
[SPEAKER_03]: What does all of this mean for content creation in general for our shows?
46:41.605 --> 46:53.468
[SPEAKER_03]: My perspective on this just very briefly is that because most of what our shows do is talk about established things from the past, then we're kind of already on the tip of the trend.
46:54.148 --> 47:19.509
[SPEAKER_03]: And things are looking pretty good, and I can talk about, you know, just generally my shows and the other shows on the network, if there is, if a show is doing something in this type of space, talking about an IP that people already love, they're doing it in a quality way, then they will typically find, at least on audio platforms, a saturation for the number of people who are looking at the product for the product they're making.
47:20.250 --> 47:29.436
[SPEAKER_03]: Another way to think of this is there is a limited number of people who are interested in weekly tuning into stuff about Halo, for example, for your shows, Austin, right?
47:30.037 --> 47:39.003
[SPEAKER_03]: And all of those people who are in that market space will search on whatever podcast platform for something about Halo at some point.
47:39.563 --> 47:42.725
[SPEAKER_03]: And if they find a few options, they will try out those options.
47:43.145 --> 47:48.129
[SPEAKER_03]: And if one of those resonates with them and is of good enough quality, then they will keep listening to that option.
47:48.709 --> 47:59.900
[SPEAKER_03]: And if you make good stuff for a very specific audience that fits what they want about something that they're already interested in, then you will saturate that space.
48:01.141 --> 48:05.265
[SPEAKER_03]: The difficulties are when there are a lot of other options and they never get to try yours out.
48:05.845 --> 48:13.833
[SPEAKER_03]: Or when you think you're creating something of a higher quality than is actually being created and you're missing 80% of your potential listeners because
48:14.393 --> 48:19.899
[SPEAKER_03]: You, you, you, you're right for a sound like this all the time, you know, like, then that's a problem, right?
48:20.379 --> 48:21.861
[SPEAKER_03]: So, what are your thoughts?
48:21.901 --> 48:22.942
[SPEAKER_03]: So, like, what do you guys think about this?
48:22.962 --> 48:26.906
[SPEAKER_03]: Does this change the way we do what we're doing as content creators?
48:26.986 --> 48:29.249
[SPEAKER_03]: Does this, is this, I don't know.
48:30.250 --> 48:30.870
[SPEAKER_03]: Where does this go?
48:31.651 --> 48:32.292
[SPEAKER_03]: Any thoughts on that?
48:32.982 --> 48:47.616
[SPEAKER_01]: So it's interesting, like if you have, I guess if you're dealing, like you said, where we're a little more in the situation of ironically, we kind of fall into this by default, at least to some degree, but if you're.
48:48.597 --> 49:10.000
[SPEAKER_01]: relying on creating stuff as a living as well, if this isn't a direction or something that you necessarily align with, it's one of those situations where you need to actually kind of analyze your situation the same way that we're analyzing the fact that things are going backwards.
49:11.041 --> 49:12.822
[SPEAKER_01]: into like a more nostalgic time.
49:12.862 --> 49:17.103
[SPEAKER_01]: Do you want it actually, you know, stick with your vision, maybe what you're doing now.
49:17.483 --> 49:22.665
[SPEAKER_01]: But if the trend is changing, are you going to chase the trend to stay relevant?
49:23.345 --> 49:26.966
[SPEAKER_01]: Or are you going to stick on the path that might have worked prior?
49:27.126 --> 49:29.287
[SPEAKER_01]: But if the tides have shifted,
49:30.367 --> 49:32.908
[SPEAKER_01]: Are you going to fall out of mainstream interest?
49:33.068 --> 49:35.468
[SPEAKER_03]: It's kind of weird because that line.
49:35.608 --> 49:37.969
[SPEAKER_03]: Like we've talked about like being on that line before.
49:38.349 --> 49:45.131
[SPEAKER_03]: And I think as somebody who makes a full-time living doing content creation, I, that's something I'm constantly aware of.
49:45.551 --> 49:45.851
[SPEAKER_03]: Yes.
49:46.211 --> 49:52.373
[SPEAKER_03]: I need to be keeping my audience happy, but I also need to be innovating and creative at the same time.
49:52.993 --> 50:01.157
[SPEAKER_03]: without losing my soul and just I could copy a lot of other content out there and just do a soulless version of the shows that I do without a doubt.
50:01.177 --> 50:02.337
[SPEAKER_03]: But I don't want to do that.
50:02.457 --> 50:05.739
[SPEAKER_03]: That's not that wouldn't be my thing that wouldn't be me creating art.
50:06.279 --> 50:08.020
[SPEAKER_01]: So I have to balance that.
50:08.060 --> 50:18.745
[SPEAKER_01]: That's sort of the thing that I feel is interesting because ironically, if this is your main avenue of creation, whether it's for a living or whatever and even if you're already a success,
50:19.665 --> 50:31.259
[SPEAKER_01]: It's started, it essentially puts you in the same situation that we're analyzing the stuff that you're currently doing because then become almost like the product in that position.
50:31.359 --> 50:38.488
[SPEAKER_03]: Another example of this is, it's been known for many years now that if you create rage bait content, you will grow your audience exponentially.
50:38.928 --> 50:51.403
[SPEAKER_03]: If I just get engagement, right, if you and I on the Elder Scrolls Lorcas talked about all the things were pissed off about every week with Bethesda, our numbers would probably be higher, but we would also die inside.
50:52.264 --> 50:54.146
[SPEAKER_03]: Our souls would no longer go to a theory.
50:54.886 --> 51:00.590
[SPEAKER_03]: Right, correct, like that would suck and I would hate making that because that's not the art.
51:00.630 --> 51:01.270
[SPEAKER_03]: That's not art.
51:01.770 --> 51:02.691
[SPEAKER_03]: That's just correct.
51:02.711 --> 51:04.852
[SPEAKER_03]: That's just garbage that gets clickbait crap.
51:05.152 --> 51:05.392
[SPEAKER_01]: Yes.
51:05.933 --> 51:21.702
[SPEAKER_01]: And it is funny though, because exactly to that point, sometimes when our takes or topic we have happens to also overlap with something that's, we're not doing it for clickbaity stuff, but we just have to agree and we need to talk about it.
51:21.742 --> 51:21.922
[SPEAKER_03]: Yeah.
51:22.242 --> 51:22.582
[SPEAKER_01]: Right.
51:24.043 --> 51:37.098
[SPEAKER_01]: it it's funny because like some of the spicy takes we have had it's like yeah this is literally just might it most of the time it's like I would much rather be positive I don't have time to just be depressed about everything.
51:37.458 --> 51:42.964
[SPEAKER_03]: It's not that we don't agree that there is a problem it's just not interesting to discuss it anymore because everyone else already has.
51:42.984 --> 51:43.465
[SPEAKER_03]: Right.
51:43.505 --> 51:45.327
[SPEAKER_03]: So let's discuss another part of this.
51:45.387 --> 51:45.487
[SPEAKER_03]: Yeah.
51:45.747 --> 51:55.477
[SPEAKER_01]: Yeah, and it's just like I would, you know, and that it's not ignoring problems, but it's just like I don't want to make that my focus point necessarily and that garners its own audience or whatever.
51:55.977 --> 52:00.942
[SPEAKER_01]: But for instant gratification to the algorithm awards, let's just say,
52:01.142 --> 52:25.817
[SPEAKER_01]: right if you just say a bunch of controversial stuff super quick and it's like oh well look at all this is keep pushing this forward and a lot of people will get enticed by that like all this look look how populated it says I'll just keep doing more of this thing and then it becomes exactly like you said you just become almost like a gimmick of well you just have to be mad because you're a factory you're a mad factory who's just turning this stuff out
52:26.577 --> 52:40.263
[SPEAKER_01]: which is funny because back in the day with some of the before-rage bait became a thing and it was just like a couple people putting on a persona as like a joke, you know, a classic angry video game nerd thing.
52:40.303 --> 52:43.104
[SPEAKER_01]: It's like, yeah, he wasn't actually mad all the time.
52:43.124 --> 52:47.446
[SPEAKER_01]: The dudes were actually like pretty chill when I was seen him time, but that was his stick.
52:47.606 --> 52:50.887
[SPEAKER_01]: Like so it was supposed to be funny and it was original at the time,
52:51.487 --> 52:55.108
[SPEAKER_03]: And then everyone later is like, oh, he's being literal and serious.
52:55.448 --> 52:57.429
[SPEAKER_03]: Yes, because people have lost nuance.
52:57.969 --> 52:58.529
[SPEAKER_01]: Right.
52:58.569 --> 53:02.291
[SPEAKER_01]: And the difference is that was always his character.
53:02.431 --> 53:08.873
[SPEAKER_01]: And I thought it was kind of apparent that it was his character, apparently, not as much, but other people, you know, nowadays.
53:09.763 --> 53:15.286
[SPEAKER_01]: It's sort of, it kind of just becomes like, okay, I don't think this is a character anymore.
53:15.306 --> 53:17.367
[SPEAKER_01]: You've been in sconstom this for so long.
53:17.387 --> 53:19.108
[SPEAKER_01]: I think you're just mad all the time now.
53:19.428 --> 53:21.949
[SPEAKER_03]: Yeah, the boundaries of authenticity are real.
53:22.009 --> 53:24.230
[SPEAKER_03]: It's an whole, we could do a whole episode about that.
53:24.350 --> 53:30.113
[SPEAKER_03]: Like the persona that you are on camera is always a little bit heightened from your natural thing, but without
53:30.233 --> 53:39.041
[SPEAKER_03]: But because people are watching YouTube videos, they assume everything they're seeing is like that's how that person is in real life and sometimes this, in fact, a lot of times this stuff the case.
53:39.601 --> 53:49.009
[SPEAKER_01]: No, or the problem is when you have real outliers, you end up finding out about, you know, anything in real life and I was like, oh, that's...
53:49.750 --> 53:55.392
[SPEAKER_01]: That's the type of person I'd really don't want anything to do with because it's like, oh, that's not that's not a funny persona.
53:55.452 --> 53:59.654
[SPEAKER_01]: That's not it's like they're just that's you and everyone thought it was it was an act.
53:59.714 --> 53:59.934
[SPEAKER_03]: Yeah.
54:00.194 --> 54:00.534
[SPEAKER_03]: Right.
54:00.574 --> 54:00.754
[SPEAKER_03]: Yeah.
54:00.794 --> 54:05.716
[SPEAKER_01]: So it's it's a weird double edge sword there where it's kind of like, you know, the adaptability.
54:06.536 --> 54:28.027
[SPEAKER_01]: who connect with these things, but also not be, like you said, just kind of sold to them is a weird thing and when it comes to things of the past have not been a thing as a mainstream version until more recently like you said so it's just like I'm wondering if people will be able to adapt if that wasn't already something that was interesting to them.
54:35.627 --> 54:41.349
[SPEAKER_03]: pretty sure that wasn't a persona actually, you know, like, yeah, as we've learned more about him as a person.
54:41.909 --> 54:44.810
[SPEAKER_03]: Yeah, he was just leaning into his worst qualities.
54:44.950 --> 54:48.832
[SPEAKER_03]: You're just playing up your web, which is like, okay, you seem to be what you're doing.
54:49.112 --> 54:58.835
[SPEAKER_01]: Yeah, and it's just like that's where it gets kind of weird because it's like, well, sometimes you can have a really funny persona that is off the rails ridiculous, but like, yeah.
54:59.055 --> 55:02.676
[SPEAKER_01]: I would rather you not be a sketchball.
55:03.117 --> 55:03.417
[SPEAKER_01]: Right.
55:03.477 --> 55:03.737
[SPEAKER_01]: Right.
55:04.117 --> 55:04.417
[SPEAKER_03]: All right.
55:04.457 --> 55:12.180
[SPEAKER_03]: So aside from being a hate factor or a sketchball, how do you, like, let's go back to Sebastian and then Austin as we kind of wrap up the episode.
55:12.220 --> 55:14.301
[SPEAKER_03]: Austin, Sebastian, what do you think?
55:14.721 --> 55:17.262
[SPEAKER_03]: How does this affect content creation in the future?
55:17.282 --> 55:20.883
[SPEAKER_03]: Does this, does this information change your plans for how you do your show?
55:20.983 --> 55:22.404
[SPEAKER_03]: Like, where does this go?
55:23.179 --> 55:32.525
[SPEAKER_00]: I'm just a touch on the whole thing before you guys are speaking about, is that also I'm a heal in professional wrestling in a bad guy, and it's the idea of like, I have a character.
55:32.605 --> 55:34.727
[SPEAKER_00]: So I don't talk like this when I'm Sebastian Cloud.
55:35.147 --> 55:40.710
[SPEAKER_00]: I talk a bit like this because I'm better than everybody else, and then you to understand that you get the will and willian regal thing.
55:41.391 --> 55:46.754
[SPEAKER_01]: Sorry, I used to love wrestling as a kid, so like I can only do references until the like mid 90s.
55:46.834 --> 55:48.275
[SPEAKER_01]: I'm gonna fall for you.
55:49.742 --> 55:55.246
[SPEAKER_00]: But William Regal is exactly the kind of gimmick is that quite a classic British villain kind of style.
55:55.427 --> 55:57.128
[SPEAKER_03]: Yeah, I'm a fancier than everyone else.
55:57.308 --> 55:58.169
[SPEAKER_03]: I think, yeah, yes.
55:58.869 --> 55:59.350
[SPEAKER_00]: Exactly.
55:59.450 --> 56:00.270
[SPEAKER_00]: I'm better than you.
56:00.350 --> 56:02.532
[SPEAKER_00]: And that is what you need to know, kind of gimmick.
56:02.772 --> 56:07.436
[SPEAKER_00]: And it's the idea of the, you know, you back to the negative reaction.
56:07.616 --> 56:08.197
[SPEAKER_00]: I want that.
56:08.657 --> 56:09.838
[SPEAKER_00]: I want people to boom it.
56:09.918 --> 56:11.019
[SPEAKER_00]: I want people to hear it me.
56:11.119 --> 56:13.681
[SPEAKER_00]: But when you actually told me after the show, I'll sign your autographs.
56:13.801 --> 56:15.903
[SPEAKER_00]: I'm lovely, I'm, this is me.
56:16.103 --> 56:29.760
[SPEAKER_03]: And I feel like the wrestling audience gets that because it's been so entrenched in the sport for so long that they know when they see a heal, like this is very similar to like the actor who played joffery on Game of Thrones.
56:30.281 --> 56:31.683
[SPEAKER_03]: Like people get confused.
56:31.703 --> 56:33.865
[SPEAKER_03]: They see him in real life and they still hate me.
56:35.447 --> 56:38.330
[SPEAKER_03]: And he's like, I'm nothing like the character that I played.
56:38.390 --> 56:39.470
[SPEAKER_03]: I was just playing a character.
56:39.611 --> 56:42.713
[SPEAKER_03]: So there's the two things that he was good for his own good.
56:42.893 --> 56:47.637
[SPEAKER_03]: We should know that the character the actors are playing are not actually the actors most of the time.
56:48.118 --> 56:52.781
[SPEAKER_03]: But also, does it affect things when your audience is a wrestling audience?
56:52.982 --> 56:54.263
[SPEAKER_03]: And that is the tradition.
56:54.423 --> 56:58.166
[SPEAKER_03]: They know that you're playing up a persona.
56:58.226 --> 57:00.268
[SPEAKER_03]: This isn't really who you or the things you think.
57:01.148 --> 57:04.592
[SPEAKER_00]: So when I do the podcast, I try and be my most genuine self.
57:04.672 --> 57:08.115
[SPEAKER_00]: And I think that's the best thing about podcasting, I think.
57:08.576 --> 57:12.360
[SPEAKER_00]: Because you can lose yourself to certain gimmicks and certain ways of presenting.
57:12.760 --> 57:16.824
[SPEAKER_00]: But from listening to, I observe us to the robots radio before I join the Rocket Club.
57:16.944 --> 57:18.826
[SPEAKER_00]: And obviously, I observe to you and what's talk or what.
57:20.468 --> 57:31.955
[SPEAKER_00]: Honestly, just hearing you guys talk to me is like this is just the most genuine two guys having a knatter about something they both love and I really found myself drawn to that to a point where I thought I would love to do this myself.
57:32.555 --> 57:42.421
[SPEAKER_00]: And when we talk about the idea of how it would affect my podcast and everything one piece and the idea is where I'm very lucky because I came
57:46.423 --> 57:57.611
[SPEAKER_00]: One piece about the idea, one piece came out in the 90s and they've just dropped a live adaptation of that, which is then generated a new wave of interest towards the series.
57:57.992 --> 58:07.078
[SPEAKER_00]: So when I'm doing the podcast, I'm trying to accommodate four people who have come into the franchise from the new perspective of the live action.
58:07.158 --> 58:11.201
[SPEAKER_00]: And it's the same kind of with four like when you did the water
58:16.405 --> 58:17.245
[SPEAKER_00]: Um, yeah, I might.
58:17.345 --> 58:19.426
[SPEAKER_03]: I'm much about a year before the show came out.
58:19.446 --> 58:20.526
[SPEAKER_03]: I think if I'm reach.
58:20.566 --> 58:21.547
[SPEAKER_03]: It's been about four years now.
58:21.567 --> 58:21.727
[SPEAKER_03]: Yeah.
58:22.367 --> 58:22.547
[SPEAKER_03]: Yeah.
58:22.727 --> 58:29.509
[SPEAKER_00]: But then after that show dropped, then you would have got a massive, yep, one of people looking for that kind of content.
58:29.729 --> 58:34.731
[SPEAKER_00]: And I think the way you handled it and presented it was fantastic.
58:34.891 --> 58:40.573
[SPEAKER_00]: And I think the idea that with with this kind of content, it's just being open to the idea that not everybody knows.
58:41.593 --> 59:06.763
[SPEAKER_00]: There's been in this content bracket for so long, and how I try and deal with it is treating people with the, by spoilers everywhere for everything nowadays, I try and look at it from the point of, well, let's not try and spoil it too much, but let's give them the amount of content for where they could be and the idea of the evergreen content dropping, listen to bits you want to know more about and leave, because I get so many people who
59:08.384 --> 59:11.125
[SPEAKER_00]: different episodes, and it's, to me, that's great.
59:11.205 --> 59:17.908
[SPEAKER_00]: I don't expect people to win it winniily follow my episodes through, you know, one, two.
59:17.948 --> 59:19.408
[SPEAKER_03]: It works both ways, right?
59:19.448 --> 59:22.409
[SPEAKER_03]: Like, if they went through literary, they're gonna build on their knowledge.
59:22.429 --> 59:24.930
[SPEAKER_03]: Like, it's just like our most of our shows, right?
59:24.950 --> 59:31.453
[SPEAKER_03]: And they're gonna continue to build on that knowledge and they'll get the the references when we say, well, we talked about this like 10 episodes ago, they'll be like, oh, yeah, you did.
59:31.693 --> 59:34.414
[SPEAKER_03]: I remember that, but they could also just pick a thing and
59:35.494 --> 59:37.916
[SPEAKER_03]: And thank you for the compliments, the authenticity stuff.
59:37.956 --> 59:40.678
[SPEAKER_03]: And that has always been the core of what I've tried to do here.
59:40.698 --> 59:52.427
[SPEAKER_03]: And I think all of our hosts, Robots Radio, do is there's, and this is a whole other topic simply speaking, being authentic is feels good, right?
59:52.447 --> 59:55.009
[SPEAKER_03]: Because you're not playing or roll, you're not masking.
59:55.329 --> 59:57.471
[SPEAKER_03]: You're just being, like, Lotus and I are talking, like you said.
59:57.491 --> 59:59.752
[SPEAKER_03]: And we're just being ourselves saying what we think about the thing.
01:00:00.213 --> 01:00:01.154
[SPEAKER_03]: But I think people,
01:00:01.934 --> 01:00:18.121
[SPEAKER_03]: just as advice for people getting into this space, they will conflate authenticity with not trying so hard sometimes because that's the other appeal of it, the idea of like I want to be a twitch streamer who just plays games and people just show up and I become popular.
01:00:18.602 --> 01:00:19.342
[SPEAKER_03]: That doesn't work.
01:00:19.542 --> 01:00:22.163
[SPEAKER_03]: Like you also have to be professional about doing it, right?
01:00:22.583 --> 01:00:24.144
[SPEAKER_03]: You have to make sure that the sound quality is good.
01:00:24.164 --> 01:00:27.706
[SPEAKER_03]: You have to make sure that you organize the information away that's beneficial to your audience.
01:00:28.226 --> 01:00:30.547
[SPEAKER_03]: Those things don't have anything to do with authenticity.
01:00:30.967 --> 01:00:37.230
[SPEAKER_03]: Authenticity is saying what you believe in believing what you say and being natural and sharing those things, right?
01:00:37.390 --> 01:00:52.536
[SPEAKER_03]: So like you have to do, it feels like to summarize what you're saying, being authentic, but doing it with high quality seems to be where the real value is because nobody will mistake that as AI Slop.
01:00:53.076 --> 01:01:01.367
[SPEAKER_03]: Nobody's going to, but it's still going to be high quality, but you get what I'm saying, like, but it's a real human being talking about real things that maybe you're going to are going to resonate with you.
01:01:02.037 --> 01:01:23.472
[SPEAKER_00]: And I think the one last thing on this and the idea of the positive angle we put on things I like, there's enough negativity in the world, I don't want to have someone in my ear who's just like, but you said Bethesda is a Robert assure, the story telling is rubbish and like the idea of community, I think he's big in podcasts and another thing I've looked about, obviously robots radio.
01:01:23.912 --> 01:01:38.821
[SPEAKER_00]: is the idea of this community and like I'm trying to do that with my podcast and I have like a few comments who are like me and my wife was listening to you for your in the car and you mentioned you thank me for the episode because I gave you suggestion and it really didn't bite me and I had to and I'm like because that is the connection.
01:01:39.021 --> 01:01:42.364
[SPEAKER_00]: Yeah that is what that is the connection is genuine.
01:01:42.924 --> 01:01:50.749
[SPEAKER_00]: I take the time to read everything everyone writes to me and incorporate where I can and I think that's honestly because I remember messing
01:01:54.171 --> 01:02:19.822
[SPEAKER_00]: And it just means it means so much to people and the fact that they feel a part of it because so much stuff would we have like disconnected from everything feels disconnected or proxied and the idea that you can find something that you can connect to and I think that's what makes you know like I'm that I don't make a full town with enough this I just do this because I love one piece and it's the idea that
01:02:20.542 --> 01:02:21.823
[SPEAKER_00]: It doesn't have to be robotic.
01:02:21.843 --> 01:02:25.205
[SPEAKER_00]: It doesn't have to be McDonald's style food.
01:02:25.265 --> 01:02:26.806
[SPEAKER_00]: It's the same every single time.
01:02:26.846 --> 01:02:27.547
[SPEAKER_00]: You know what you're getting.
01:02:27.587 --> 01:02:28.948
[SPEAKER_00]: I hope they're more similar to McDonald's.
01:02:28.988 --> 01:02:29.608
[SPEAKER_00]: Is that cool?
01:02:29.769 --> 01:02:30.169
[SPEAKER_00]: Yeah.
01:02:30.209 --> 01:02:30.689
[SPEAKER_02]: Yeah.
01:02:31.630 --> 01:02:33.031
[SPEAKER_00]: So it's like, you know what you're getting.
01:02:33.071 --> 01:02:33.671
[SPEAKER_00]: You've got to McDonald's.
01:02:33.691 --> 01:02:34.732
[SPEAKER_00]: You know what you're getting.
01:02:34.772 --> 01:02:36.353
[SPEAKER_00]: But sometimes you want a nice stick.
01:02:36.373 --> 01:02:38.014
[SPEAKER_00]: We're a bit a bit a, you know.
01:02:38.034 --> 01:02:38.194
[SPEAKER_00]: Sure.
01:02:38.415 --> 01:02:39.395
[SPEAKER_00]: Yeah.
01:02:39.455 --> 01:02:39.896
[SPEAKER_00]: Yeah.
01:02:40.256 --> 01:02:41.036
[SPEAKER_00]: You want some a different.
01:02:41.937 --> 01:03:01.576
[SPEAKER_00]: I think when it like back to the topic and the idea of like how you're going to flex you podcast and the sure to to meet the current demand for people backtracking is and I just think it's or even should you consider that's part of the question too right this this is it and I think as long as you consider it of where people are and where they're coming in
01:03:02.276 --> 01:03:24.186
[SPEAKER_00]: to your show, I think that people will appreciate that just on the grounds of, this is a real human but being what you said is a real human being talking to us about something that are clearly passionate about, the leaving the negativity at the door, and I can enjoy this because in every franchise we've got gatekeeping people who say things have to be a certain way and they have to do this.
01:03:24.766 --> 01:03:28.688
[SPEAKER_00]: It's like, no, everyone can enjoy from a different place like, oh you can't enjoy this
01:03:32.229 --> 01:03:33.811
[SPEAKER_00]: and that's absolutely fine.
01:03:33.891 --> 01:03:35.994
[SPEAKER_00]: As long as you're enjoying the same thing, I'm enjoying.
01:03:36.054 --> 01:03:37.155
[SPEAKER_00]: It doesn't matter how we go that.
01:03:37.535 --> 01:03:38.777
[SPEAKER_03]: Yeah, well that makes sense.
01:03:38.837 --> 01:03:47.447
[SPEAKER_03]: Well said, yeah, yeah, the only place I've ever had to gatekeep is on places like our discord when we get people who pop in and they clearly have, they do, they just want to argue.
01:03:47.727 --> 01:03:52.393
[SPEAKER_03]: They clearly have a chip on their shoulder and they want to have conversations where they can just argue in yell at other people.
01:03:52.873 --> 01:03:54.394
[SPEAKER_03]: and so they're bringing in that negativity.
01:03:54.834 --> 01:03:58.176
[SPEAKER_03]: And this isn't to say that we don't have debates.
01:03:58.476 --> 01:04:05.841
[SPEAKER_03]: There are very respectful debates about different perspectives that happen on our discord under different channels and topics and show channels and all of that.
01:04:06.281 --> 01:04:09.023
[SPEAKER_03]: I absolutely welcome that from a respective standpoint.
01:04:09.383 --> 01:04:18.428
[SPEAKER_03]: But if you're just looking for a rage bait and something to get mad at and to yell at other people, go anywhere else on the internet and you will find that immediately.
01:04:18.448 --> 01:04:20.669
[SPEAKER_03]: You don't need to come to our Discord server
01:04:21.850 --> 01:04:28.874
[SPEAKER_03]: Yeah, just load up Twitter, like immediately you're gonna find that, you know, red it, go, go find it, you got it, it's right there.
01:04:29.695 --> 01:04:31.576
[SPEAKER_03]: Austin, what are your final thoughts on this?
01:04:31.596 --> 01:04:32.817
[SPEAKER_03]: I know you've got some other thoughts too.
01:04:33.615 --> 01:04:54.815
[SPEAKER_02]: I always have other thoughts, but so whenever it comes to the kind of content that we produce, the difficulty has always been trying to blend the audiences, because an interesting thing from the perspective of what we've been focusing on in Halo franchise is there is a significant spike in fans that have been interacting with our show that started with Halo Infinite.
01:04:55.295 --> 01:04:56.256
[SPEAKER_02]: a game that released in 2021.
01:04:56.296 --> 01:04:58.017
[SPEAKER_02]: Yeah, it's supposed to.
01:04:58.037 --> 01:05:03.140
[SPEAKER_03]: Yeah, they're like the eights, the new baby fans, but yet that's already five years later earlier.
01:05:03.621 --> 01:05:17.930
[SPEAKER_02]: Yeah, because I think anyone who was around during that golden era of the franchise is already listening to the show and there is a ceiling on how many people you can capture from that time that listen to podcasts, that want to get that sort of thing like a lot of
01:05:17.950 --> 01:05:25.378
[SPEAKER_02]: people who probably grew up with this stuff probably just watched the YouTube videos that were being made at the time and then just kind of left the franchise because they got to go do bigger things.
01:05:25.478 --> 01:05:32.084
[SPEAKER_02]: They're growing into like busy, busy adults that don't really even think about the franchises that they grew up with.
01:05:32.545 --> 01:05:34.026
[SPEAKER_02]: So there's...
01:05:34.927 --> 01:05:51.584
[SPEAKER_02]: With that being said, there's always going to be this survived culture that exists around a franchise, which is the difficult thing about trying to do stuff about fallout, about Halo, about Star Wars, about pretty much any of the other shows that we to be operate is that
01:06:08.794 --> 01:06:31.174
[SPEAKER_03]: Yeah, George R. Martin, I've been diving more into like the Song of Ice and Fire lore lately in my in my late nights I want to watch something and chill out and follow sleep modes But in an interview people were lamenting some of the things that got changed in the TV show adaptations of Of his stories and he would get letters from fans who said it would say things like I can't believe you change I just can't enjoy it anymore and his response in the interview was
01:06:31.935 --> 01:06:38.681
[SPEAKER_03]: My book still exists, like, if you want that version of the story, nothing happened to it.
01:06:39.101 --> 01:06:43.105
[SPEAKER_03]: Go read it, like, that's, yeah, yeah, so yeah, two-year point.
01:06:43.525 --> 01:06:51.632
[SPEAKER_03]: Yes, all of the, and I think this is something people are realizing, is that you don't need to plug into the newest version of the thing, and then treat that as your favorite version.
01:06:52.072 --> 01:06:55.295
[SPEAKER_03]: If the old version still exists out there, the old version of the game, the novel, the movie,
01:06:58.898 --> 01:07:02.943
[SPEAKER_02]: Yeah, that's one of the creatures that I mean, yeah, it's crazy thing to me.
01:07:02.963 --> 01:07:16.680
[SPEAKER_02]: Actually, actually, there's a, so giving a shout out to a content creator that I think very much, especially now way past his peak, but still fantastic to watch, especially given that he has effectively bridged the gap between
01:07:17.401 --> 01:07:19.603
[SPEAKER_02]: good old nostalgia and the modern context.
01:07:19.623 --> 01:07:22.245
[SPEAKER_02]: I don't know how many of you guys watching a style of critic, Doug Walker.
01:07:22.366 --> 01:07:25.328
[SPEAKER_02]: I should probably get up, but yeah, he's excellent.
01:07:25.388 --> 01:07:26.569
[SPEAKER_02]: He's an excellent creator.
01:07:26.690 --> 01:07:31.474
[SPEAKER_02]: He has made so many fantastic reviews of very nostalgic content.
01:07:31.834 --> 01:07:37.620
[SPEAKER_02]: And there was one that he did on Avatar, the Last Airbender, the movie from Nimnite, Shyamalan.
01:07:38.340 --> 01:07:39.662
[SPEAKER_02]: Because he's a big avatar fan.
01:07:39.822 --> 01:07:47.593
[SPEAKER_02]: It might be his number one favorite cartoon that he's ever watched and There was this you know the whole video was just him being like how could they get this so wrong?
01:07:47.633 --> 01:07:49.435
[SPEAKER_02]: How could they do this so terribly wrong?
01:07:49.475 --> 01:07:50.917
[SPEAKER_02]: How could they screw this part up?
01:07:50.977 --> 01:07:54.862
[SPEAKER_02]: I'll get a change that and then at the end of the video he's like
01:07:55.403 --> 01:08:06.366
[SPEAKER_02]: He basically creates this whole skit that has the fundamental story beat of remember the original animation still exists and it's still just as impactful as it always has been.
01:08:07.606 --> 01:08:15.428
[SPEAKER_02]: And this is a concept that I'm now sharing with people who are, you know, crap it on everybody going on with the favorite things that they have about Halo today.
01:08:15.448 --> 01:08:22.609
[SPEAKER_02]: The subject on socials was some crazy people are working on porting Halo 5 to PC.
01:08:25.970 --> 01:08:30.092
[SPEAKER_02]: And Halo 5 is the only game that never got a proper port PC, so it's insane.
01:08:30.812 --> 01:08:34.593
[SPEAKER_02]: And a lot of people are like, why are we doing this?
01:08:34.613 --> 01:08:35.894
[SPEAKER_02]: I thought we hated this game.
01:08:36.174 --> 01:08:37.634
[SPEAKER_02]: What are we doing this for?
01:08:37.654 --> 01:08:38.895
[SPEAKER_02]: Because it's the worst game of the franchise.
01:08:38.915 --> 01:08:43.136
[SPEAKER_03]: As if the hype might all has one consensus opinion at all times.
01:08:43.556 --> 01:08:45.677
[SPEAKER_03]: Like why do we treat the hive mind like that?
01:08:45.697 --> 01:08:47.018
[SPEAKER_03]: We treat corporations like that.
01:08:47.238 --> 01:08:48.019
[SPEAKER_03]: Like they're a person.
01:08:48.379 --> 01:08:50.641
[SPEAKER_03]: Like, oh, they are trustworthy.
01:08:50.761 --> 01:08:52.242
[SPEAKER_03]: Or oh, they broke my trust once.
01:08:52.282 --> 01:08:53.342
[SPEAKER_03]: They will break it again.
01:08:53.743 --> 01:08:57.045
[SPEAKER_03]: No, the person who made the mistake at the corporation broke your trust.
01:08:57.405 --> 01:08:58.566
[SPEAKER_03]: And maybe that is a pattern.
01:08:59.106 --> 01:09:02.048
[SPEAKER_03]: But also, they're not a human being.
01:09:02.368 --> 01:09:05.810
[SPEAKER_03]: Don't treat them like a singular person with a singular personality.
01:09:05.830 --> 01:09:06.311
[SPEAKER_03]: Yeah.
01:09:06.391 --> 01:09:08.492
[SPEAKER_02]: And that's exactly where I'm landing on with this.
01:09:08.632 --> 01:09:10.153
[SPEAKER_02]: Like what does this mean for our shows?
01:09:10.193 --> 01:09:11.514
[SPEAKER_02]: What doesn't mean for the stuff that we do?
01:09:13.535 --> 01:09:25.463
[SPEAKER_02]: is we make this for ourselves, and for the people who want to tune in and enjoy a franchise or enjoy a story, enjoy a piece of content for themselves, can make that choice very easily.
01:09:26.243 --> 01:09:35.750
[SPEAKER_02]: And the culture that we're currently trying to fight against, I would say, that all of this show was based on the people that I've talked to, based on the other hosts, the other shows that I've been on here on robots,
01:09:36.530 --> 01:09:42.754
[SPEAKER_02]: is the battle against what could be described as either apathy or hatred.
01:09:42.774 --> 01:09:44.275
[SPEAKER_02]: You can kind of pick whichever one you want.
01:09:46.117 --> 01:09:51.300
[SPEAKER_02]: Because there's plenty of reasons to just go and enjoy something for the sake of enjoying it.
01:09:51.340 --> 01:09:52.121
[SPEAKER_02]: Go and try it.
01:09:52.161 --> 01:09:54.162
[SPEAKER_02]: That might be why a lot of people are deciding.
01:09:54.242 --> 01:09:55.463
[SPEAKER_02]: I'm not going to do the newest thing.
01:09:55.483 --> 01:09:57.905
[SPEAKER_02]: I'm going to go back and try the thing that everyone told me sucked.
01:09:58.465 --> 01:10:01.146
[SPEAKER_02]: I'm going to do that because that's what I would prefer to do.
01:10:01.526 --> 01:10:03.407
[SPEAKER_02]: Everyone told me, I held it just a second ago.
01:10:03.507 --> 01:10:05.968
[SPEAKER_02]: Everyone told me that battlefront 2 on the PSP was trash.
01:10:05.988 --> 01:10:06.789
[SPEAKER_02]: And you shouldn't play it.
01:10:07.229 --> 01:10:09.030
[SPEAKER_02]: You just play it on Xbox or PC.
01:10:09.170 --> 01:10:10.430
[SPEAKER_02]: I have it on Xbox and PC.
01:10:10.530 --> 01:10:11.571
[SPEAKER_02]: I played it on PSP.
01:10:11.731 --> 01:10:12.771
[SPEAKER_02]: It plays just fine.
01:10:12.811 --> 01:10:15.492
[SPEAKER_02]: It's probably better than renegade than elite squadron.
01:10:15.592 --> 01:10:15.832
[SPEAKER_03]: Right.
01:10:16.052 --> 01:10:17.993
[SPEAKER_02]: It like make your own determinations.
01:10:18.133 --> 01:10:26.057
[SPEAKER_02]: And because of the nature of the shows that we operate, the fundamental idea of it being that you can have this open concept.
01:10:27.057 --> 01:10:27.998
[SPEAKER_02]: of an opinion.
01:10:28.559 --> 01:10:34.325
[SPEAKER_02]: You can have your share ideas with the hosts, with each other, building an audience around that.
01:10:34.745 --> 01:10:39.110
[SPEAKER_02]: That is a fundamental community that I think should be embraced as the years go on.
01:10:39.130 --> 01:10:43.154
[SPEAKER_02]: And I'm hoping takes over that pop culture vibe, you know?
01:10:43.414 --> 01:10:53.258
[SPEAKER_03]: Yeah, I think the micro communities are becoming more stronger and stronger, and when people do find their place, they're, you know, going to it, I think, again, our shows are good examples.
01:10:53.278 --> 01:10:59.760
[SPEAKER_03]: So a lot of people will find our shows, find this community, and then this will be part of who they interact with.
01:11:00.000 --> 01:11:11.424
[SPEAKER_03]: And we, as hosts, have to, you know, help grow that, like Sebastian was saying, responding to their comments and thanking them on the episodes when they leave reviews and like, calling names out and those kinds of things.
01:11:11.825 --> 01:11:12.485
[SPEAKER_03]: It builds something
01:11:13.525 --> 01:11:16.467
[SPEAKER_03]: that's actually real, you know, real recognizes real.
01:11:17.068 --> 01:11:31.918
[SPEAKER_03]: Yeah, and I think that like that's I think that's the point is don't don't get down by the people who are haters who are just upset at the world, who just want to be entitled to all the free things and want things perfect for them in their way all the time because the
01:11:32.318 --> 01:11:42.683
[SPEAKER_03]: you create what you want to create and also those same people tend to get upset when somebody does a new adaptation of something and forget that they could just go back and read the original, watch the original movie, play the original game.
01:11:42.883 --> 01:11:51.026
[SPEAKER_03]: So, um, but I think this comes full circle because there are enough of those people doing that that seem to be skewing the data more towards that.
01:11:51.367 --> 01:11:51.567
[SPEAKER_03]: So,
01:11:52.227 --> 01:11:52.547
[SPEAKER_03]: I don't know.
01:11:52.807 --> 01:11:54.108
[SPEAKER_03]: I think we've come full circle.
01:11:54.128 --> 01:12:01.013
[SPEAKER_03]: I don't know if we've solved everything so much it's just kind of laid out all the different options and how that affects us personally.
01:12:01.974 --> 01:12:03.195
[SPEAKER_03]: Maybe there's not a solution.
01:12:03.575 --> 01:12:10.239
[SPEAKER_03]: Maybe the solution is like just being aware of what's going on in society and then understanding that like.
01:12:11.120 --> 01:12:20.873
[SPEAKER_03]: If you want to create art, create art and be professional about it and it should find its audience, you know, so maybe that's the best thing in the end.
01:12:21.193 --> 01:12:22.515
[SPEAKER_03]: So go with that.
01:12:22.915 --> 01:12:23.716
[SPEAKER_02]: That's a final answer.
01:12:23.736 --> 01:12:26.440
[SPEAKER_02]: There will never be any more conversation about this topic ever again.
01:12:26.460 --> 01:12:27.081
[SPEAKER_02]: That's solved it.
01:12:27.301 --> 01:12:47.203
[SPEAKER_03]: It's a free to have a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free
01:12:47.983 --> 01:12:51.445
[SPEAKER_01]: And it's great getting a chat with all of you kind of discussing this topic.
01:12:52.246 --> 01:12:56.409
[SPEAKER_01]: Obviously, you can find me at the Elder Scrolls Lucas where Tom and I host that show.
01:12:57.229 --> 01:13:01.812
[SPEAKER_01]: I have another Elder Scrolls related podcast, USP's Tales of Tamriel.
01:13:01.952 --> 01:13:06.315
[SPEAKER_01]: And then if this is a topic slash concept of
01:13:06.895 --> 01:13:08.556
[SPEAKER_01]: stuff that is interesting to you.
01:13:09.056 --> 01:13:14.759
[SPEAKER_01]: I definitely recommend checking out the new show that I just started retro next gen podcast.
01:13:15.179 --> 01:13:27.745
[SPEAKER_01]: It is now from what I've been told seems to be on all platforms, so it should be super easy to find if you just punch it in and sort of the we've had this get brought up a couple times throughout the show for all of you that have
01:13:28.825 --> 01:13:30.126
[SPEAKER_01]: Taking a look at it so far.
01:13:30.586 --> 01:13:33.266
[SPEAKER_01]: I don't expect it to be for everything like most of the stuff.
01:13:33.306 --> 01:13:40.088
[SPEAKER_03]: I do because I don't So you're saying because you're saying you're doing art for the sake of art and people like it's a demon.
01:13:40.289 --> 01:13:43.570
[SPEAKER_01]: Yeah, I'm lucky enough That I don't have to rely on this for living.
01:13:43.710 --> 01:13:54.953
[SPEAKER_01]: It's just a nice side effect and let's me do charity related things on the side as well So it's I get the luxury of saying that it's like I want to make something that's enjoyable But I can also do the thing I want to do
01:13:55.633 --> 01:14:04.703
[SPEAKER_01]: which is I guess the easy way out in that situation, but so many of you have actually checked it out way above what I kind of expected.
01:14:05.364 --> 01:14:11.911
[SPEAKER_01]: I'm sure it's not for everybody so far, but the response that everybody's had has been very, very nice.
01:14:13.973 --> 01:14:17.096
[SPEAKER_01]: It's kind of a nice thing because my buddy Vinnie has been out of the
01:14:18.037 --> 01:14:22.579
[SPEAKER_01]: creation space for a while and he's even kind of noted.
01:14:22.679 --> 01:14:25.019
[SPEAKER_01]: It's like, wow, this is people are nice.
01:14:25.039 --> 01:14:27.700
[SPEAKER_01]: I was like, can't be people like you.
01:14:27.760 --> 01:14:33.162
[SPEAKER_03]: I mean, you're a very personal person and people seem to really like my practice working.
01:14:33.242 --> 01:14:33.722
[SPEAKER_03]: I'm just kidding.
01:14:35.463 --> 01:14:40.506
[SPEAKER_03]: That's not a surprise, but yeah, no, so I just really appreciate it.
01:14:40.526 --> 01:14:47.049
[SPEAKER_01]: So yeah, if you want to check out any of the other stuff with me is pretty much where you can find me Yeah, Retro next gen podcast again for people to correct.
01:14:47.189 --> 01:14:48.249
[SPEAKER_03]: There you go.
01:14:48.309 --> 01:14:49.630
[SPEAKER_03]: Sebastian, thanks for taking the time
01:14:50.390 --> 01:14:51.691
[SPEAKER_00]: No, it's a thank you for having me guys.
01:14:51.731 --> 01:14:53.131
[SPEAKER_00]: It's been an absolute blast.
01:14:53.191 --> 01:14:58.334
[SPEAKER_00]: And obviously it's first time I've got to meet Lawters, awesome to meet you, prop with fantastic and awesome things.
01:14:58.354 --> 01:14:59.234
[SPEAKER_00]: Thank you very much.
01:14:59.394 --> 01:15:00.475
[SPEAKER_00]: So insightful.
01:15:00.615 --> 01:15:05.798
[SPEAKER_00]: And honestly, guys, listen to you guys talk is amazing because you're really insightful into these subjects.
01:15:05.858 --> 01:15:10.620
[SPEAKER_00]: And I'm just, I'm just a dude from the youth geared as a bit of wrestling on the side and why it's one piece.
01:15:11.220 --> 01:15:13.861
[SPEAKER_00]: And I'm just really thrilled to be part of this.
01:15:15.122 --> 01:15:21.764
[SPEAKER_00]: If you didn't know, I do the one piece lawyer cast and we talk about everything that builds the world of one piece.
01:15:22.044 --> 01:15:27.125
[SPEAKER_00]: And like a few people have listened to one of these cross-order episodes before and come to check is out.
01:15:27.165 --> 01:15:28.066
[SPEAKER_00]: Thank you so much.
01:15:28.486 --> 01:15:31.146
[SPEAKER_00]: It really means a lot and I'm honestly genuinely blown away.
01:15:31.226 --> 01:15:35.588
[SPEAKER_00]: I'd set a target for this year and that was about two months ago.
01:15:35.628 --> 01:15:36.648
[SPEAKER_00]: We smashed through that.
01:15:36.748 --> 01:15:36.968
[SPEAKER_00]: Yeah.
01:15:37.128 --> 01:15:41.049
[SPEAKER_00]: So, honestly, I'm over the moon and thank you, Massie, thank you to robots for
01:15:44.270 --> 01:15:45.491
[SPEAKER_00]: Yeah, no problem, no problem.
01:15:46.112 --> 01:15:47.633
[SPEAKER_00]: And, honestly, thank you so much.
01:15:47.673 --> 01:15:55.559
[SPEAKER_00]: If you want to check out my personal wrestling account and check out all the wrestling stuff, I do that, so it's a basting cloud on Instagram, and come and check it out out there.
01:15:55.579 --> 01:15:57.261
[SPEAKER_00]: If you want to talk to me on there, you can do as well.
01:15:57.281 --> 01:16:01.544
[SPEAKER_00]: I'm always happy to talk about wrestling, but thank you guys so much and much more from the UK.
01:16:02.064 --> 01:16:02.745
[SPEAKER_03]: Awesome, awesome.
01:16:02.825 --> 01:16:05.647
[SPEAKER_03]: So glad you were able to join us and head into the conversation.
01:16:05.707 --> 01:16:06.368
[SPEAKER_03]: It's been a lot of fun.
01:16:07.349 --> 01:16:08.810
[SPEAKER_03]: Austin, wrap this up for us.
01:16:11.350 --> 01:16:15.552
[SPEAKER_02]: I guess I have to go after you, but go ahead and that's what I'll just pretend that you aren't just talking.
01:16:15.572 --> 01:16:15.952
[SPEAKER_02]: Thank you.
01:16:15.972 --> 01:16:16.953
[SPEAKER_02]: Yes, thanks for listening to that.
01:16:16.993 --> 01:16:18.293
[SPEAKER_02]: I really appreciate you guys for tuning in.
01:16:18.333 --> 01:16:18.854
[SPEAKER_02]: Hi, everyone.
01:16:19.034 --> 01:16:19.634
[SPEAKER_02]: Fantastic.
01:16:20.214 --> 01:16:21.355
[SPEAKER_02]: I'm kidding.
01:16:21.375 --> 01:16:22.136
[SPEAKER_02]: Drop us Gap.com.
01:16:22.156 --> 01:16:24.537
[SPEAKER_02]: You want to find anything about me or the team that I work with.
01:16:24.597 --> 01:16:29.760
[SPEAKER_02]: If you want to get tuned into any of the shows that I do, the library, Halo lorecasts, is the consistent weekly one.
01:16:30.100 --> 01:16:37.944
[SPEAKER_02]: The daily one, I'm not on every single day, but there are plenty of other people 14 people total that deserve to have you listening to me.
01:16:39.805 --> 01:16:41.787
[SPEAKER_03]: It is the largest, all at the same time.
01:16:42.387 --> 01:16:44.209
[SPEAKER_02]: You'll have no idea what's happening.
01:16:44.249 --> 01:16:45.369
[SPEAKER_02]: I'd even give in time now.
01:16:45.389 --> 01:16:47.571
[SPEAKER_02]: So it's 14 people on a cycle every day.
01:16:48.972 --> 01:16:56.118
[SPEAKER_02]: It's a fantastic little show that we put together, and it is great for a little bit of daily halo, if you want some stuff that's sprinkled all throughout different portions of the community.
01:16:56.138 --> 01:16:57.599
[SPEAKER_02]: So it's not always the same thing every day.
01:16:57.839 --> 01:16:59.060
[SPEAKER_03]: What's the name of every day for people?
01:16:59.300 --> 01:17:01.001
[SPEAKER_02]: It's, oh, yeah, that's chatter net.
01:17:01.201 --> 01:17:01.582
[SPEAKER_02]: There you go.
01:17:02.042 --> 01:17:22.512
[SPEAKER_02]: chat in the chat in that daily halo radio and then if you want to tune into the sum of the stuff that we do law wise the stories from way point and if you want to check out the most recent thing that we did that was canon for the halo franchise that's halo still midnight available on their youtube channel right now but otherwise if you want to get connected to anything that we do jumperscape.com is the best way to do it you can email us you can support us you can join ours our community whatever you want to do
01:17:22.967 --> 01:17:23.227
[SPEAKER_03]: Awesome.
01:17:23.407 --> 01:17:23.647
[SPEAKER_03]: Awesome.
01:17:23.668 --> 01:17:24.168
[SPEAKER_03]: We'll keep it up.
01:17:24.288 --> 01:17:28.430
[SPEAKER_03]: That sounds like you guys have been doing great and thanks for being here.
01:17:29.091 --> 01:17:30.912
[SPEAKER_03]: Um, my stuff real quick at the end.
01:17:31.092 --> 01:17:42.079
[SPEAKER_03]: If you're, if you're, if you want to hear me and John from the 40k Lorkast play retro games for the first time in years and have the nostalgia moments of like, what was this like back in the day?
01:17:42.179 --> 01:17:44.280
[SPEAKER_03]: What, what movies were cool back in 1997?
01:17:44.320 --> 01:17:45.961
[SPEAKER_03]: Not kind of thing.
01:17:46.002 --> 01:17:46.562
[SPEAKER_03]: Retro recall.
01:17:47.002 --> 01:17:48.342
[SPEAKER_03]: is absolutely for you.
01:17:48.482 --> 01:17:55.964
[SPEAKER_03]: And if you are diving into either Elder Scrolls or Fallout or Lord of the Rings, you want to know more about the lore, then there's a lorecast for each of those.
01:17:56.324 --> 01:17:58.024
[SPEAKER_03]: And you can find everything that we've talked about today.
01:17:58.344 --> 01:17:59.325
[SPEAKER_03]: Have robots radio.net.
01:17:59.865 --> 01:18:01.285
[SPEAKER_03]: And thank you again for joining me.
01:18:01.345 --> 01:18:03.105
[SPEAKER_03]: We will get together with another one of these.
01:18:03.145 --> 01:18:09.707
[SPEAKER_03]: We've been doing them quarterly at the end of the year, like in the winter time frame sometime, right about probably the holidays.
01:18:09.727 --> 01:18:10.567
[SPEAKER_03]: That's usually when we do it.
01:18:11.007 --> 01:18:16.228
[SPEAKER_03]: So other than that, whatever you're listening to this on, whatever feed this is on, we'll be going back to normal
01:18:17.329 --> 01:18:20.754
[SPEAKER_03]: Right after this is done, so thanks for being here everybody, we'll see you next time.
00:01.654 --> 00:08.095
[SPEAKER_03]: Hey everyone, welcome to the Robots Radio host crossover episode for the fall of 2026.
00:08.175 --> 00:15.637
[SPEAKER_03]: We do these every quarter and I pull in different hosts from the network, those people who are able to make this workout with their schedule and all of that.
00:15.817 --> 00:23.338
[SPEAKER_03]: And I am Tom or Robots, you might know me from shows like the Lord of the Rings, Lord Cast, or the Fall at Lord Cast, or the Elder Scrolls, Lord Cast, or Retro Recall.
00:23.858 --> 00:28.139
[SPEAKER_03]: And I also run the network and I'm here with some other hosts across the network.
00:31.740 --> 00:50.235
[SPEAKER_03]: What it seems like is going on with games and music and movies and entertainment and how the stats seem to show us that people are going back to older things and not spending as much money on newer things and what is going on with society, how does that affect our shows?
00:50.795 --> 00:54.037
[SPEAKER_03]: and what are and I've got questions for the audience, too.
00:54.197 --> 00:55.437
[SPEAKER_03]: Are you seeing this as well?
00:55.738 --> 00:58.059
[SPEAKER_03]: But we're going to dive into this with our guest this week.
00:58.099 --> 01:03.361
[SPEAKER_03]: First, we've got Lotus of Doom, my co-host on Elder Scrolls, Lorcast, but also some other shows.
01:03.401 --> 01:03.982
[SPEAKER_03]: Lotus, welcome.
01:04.362 --> 01:04.882
[SPEAKER_01]: How's it going?
01:04.922 --> 01:05.702
[SPEAKER_01]: Thanks for having me.
01:05.742 --> 01:08.104
[SPEAKER_01]: It's been a while since I joined one of these Quarter E-1s.
01:08.124 --> 01:08.704
[SPEAKER_01]: I've only done it on our
01:09.064 --> 01:25.076
[SPEAKER_01]: couple they usually don't align too well with my schedule but ironically enough this this week it did and it's like incredibly topical for my new show so I'm yeah I could make it yeah sure tell other the seller one of them what other shows you do and then we'll get into that connection in the little bit for sure
01:25.296 --> 01:26.457
[SPEAKER_01]: Yeah, yeah, for sure.
01:26.877 --> 01:41.485
[SPEAKER_01]: Well, you would mentioned that you host the broadcast, and I'm your co-host on the Elder Scrolls Lorkast, as well as I do the unofficial Elder Scrolls pages, Tales of Tamriel, for more Elder Scrolls related stuff, and then my most recent podcast that I just started with my buddy Vinny.
01:42.345 --> 01:55.230
[SPEAKER_01]: It's called Retro NextGen where we kind of use Retro and our nostalgia experiences to discuss modern gaming topics, which is kind of funny when you brought this up.
01:55.250 --> 02:00.312
[SPEAKER_01]: But it was like, wow, that's essentially right in line with what we're doing over at my show.
02:02.973 --> 02:07.056
[SPEAKER_01]: it's really going to I feel matter a lot in the coming years.
02:07.276 --> 02:08.477
[SPEAKER_03]: So yeah, absolutely.
02:08.557 --> 02:12.119
[SPEAKER_03]: Yeah, it is absolutely what we're talking about in this episode right now.
02:12.199 --> 02:13.260
[SPEAKER_03]: So that's that's fun.
02:13.280 --> 02:16.542
[SPEAKER_03]: So if you want more of that stuff, check out notices other show.
02:16.562 --> 02:17.043
[SPEAKER_03]: Thanks, Lotus.
02:17.083 --> 02:19.084
[SPEAKER_03]: And then we have Sebastian as well joining us.
02:19.164 --> 02:19.905
[SPEAKER_03]: Sebastian, welcome.
02:20.726 --> 02:21.247
[SPEAKER_00]: I welcome.
02:21.287 --> 02:22.307
[SPEAKER_00]: Thank you for having me again.
02:22.347 --> 02:23.588
[SPEAKER_00]: It's awesome to be here.
02:23.809 --> 02:25.790
[SPEAKER_00]: I am the host of the one piece.
02:26.231 --> 02:36.499
[SPEAKER_00]: Warcast also on the robots radio and I am really excited to meet all obviously what we do I've heard from the podcast where it does with you or on time ago and it's really nice to see everybody.
02:37.039 --> 02:40.082
[SPEAKER_00]: And I'm really interesting this topic because I am the King of nostalgia.
02:40.102 --> 02:44.225
[SPEAKER_00]: I will have anything from the 90s that is my jam or 80s.
02:44.325 --> 02:44.906
[SPEAKER_00]: I'm at 80s
02:49.309 --> 02:50.812
[SPEAKER_03]: Nice, put some poison.
02:50.873 --> 02:52.235
[SPEAKER_03]: We'll put some poison in the back right now.
02:52.255 --> 02:54.219
[SPEAKER_03]: We'll get demonetized by that.
02:54.280 --> 02:55.342
[SPEAKER_03]: There you go.
02:55.642 --> 02:56.484
[SPEAKER_03]: Well, welcome Sebastian.
02:56.504 --> 02:57.646
[SPEAKER_03]: And then Austin is joining us.
02:57.927 --> 02:59.450
[SPEAKER_03]: Also, Austin, welcome back to the show.
03:00.170 --> 03:01.330
[SPEAKER_02]: Howdy, howdy, my friends.
03:01.350 --> 03:20.156
[SPEAKER_02]: Yes, it's me, Austin, host of the library Halo lore cast talking all about Halo, but it's not just that show, me and my team at Jumberscape, we host a lot of different shows, including Tarkov, Halo story stories from Waypoint, Chatternet, the Daily Halo show, and most recently the Canon Edition 2, the Halo Canon Halo still midnight, and it is fantastic to be here.
03:20.476 --> 03:22.417
[SPEAKER_03]: So sounds like you might know some things about Halo.
03:23.157 --> 03:25.398
[SPEAKER_03]: And one or two in my correct map.
03:26.438 --> 03:28.919
[SPEAKER_03]: So yeah, if you're looking for Halo content, that's where to go.
03:29.460 --> 03:34.041
[SPEAKER_03]: And I'm so glad that the four of us were able to get together, three of you were able to join me.
03:34.662 --> 03:36.342
[SPEAKER_03]: But here, let me just set this up.
03:36.382 --> 03:37.743
[SPEAKER_03]: I'm going to set up the concept.
03:38.223 --> 03:42.884
[SPEAKER_03]: And then we're going to break this down with some questions and some sharing of our own experience.
03:42.944 --> 03:52.006
[SPEAKER_03]: And I, and I really want to focus in on, there are a lot, whenever you're talking nostalgia, whenever you're talking like old stuff versus new stuff, there's always rosecubler glasses, right?
03:52.386 --> 04:01.687
[SPEAKER_03]: There's the regular responses we all, we all have as we grow older, where at some point in history, in our personal history is where everything topped out.
04:01.807 --> 04:05.448
[SPEAKER_03]: And like, oh, the best music or the best games or whatever are from this period.
04:05.788 --> 04:09.129
[SPEAKER_03]: And everybody feels the same way about that same period in their own life.
04:09.530 --> 04:14.031
[SPEAKER_03]: So that hasn't changed and we're all going to have some experience of that ourselves.
04:14.371 --> 04:26.556
[SPEAKER_03]: But what seems to be changing is the data around the way people engage with things as a whole across the culture and especially with younger people who seem to value older stuff much more than we did when we were growing up.
04:26.956 --> 04:28.217
[SPEAKER_03]: For example, there's
04:29.057 --> 04:36.923
[SPEAKER_03]: This article on techspot about steam, you know, I'll just quote a piece of this, steam just posted its strongest half-year ever.
04:37.384 --> 04:45.830
[SPEAKER_03]: In the first six months of 2026, it's estimated that games sold through the platform generated 11.1 billion in gross revenue.
04:45.850 --> 04:47.692
[SPEAKER_03]: So people are spending money on games.
04:48.172 --> 04:50.134
[SPEAKER_03]: A record haul for the PC storefront.
04:50.734 --> 04:57.520
[SPEAKER_03]: That figure is close to what steam generated across all of 2021 during the height of the pandemic.
04:58.413 --> 05:05.522
[SPEAKER_03]: A year boosted by pandemic lockdowns, also only 21% of that revenue comes from games released in 2026.
05:05.862 --> 05:08.466
[SPEAKER_03]: The rest came from older titles and Steam's back catalog.
05:08.786 --> 05:13.091
[SPEAKER_03]: And this seems to be one of the things that's changing, is that a larger percentage of
05:13.592 --> 05:24.356
[SPEAKER_03]: places like steam or online streaming services or whatever are hosting and selling more and more of the older content and that's becoming a bigger and bigger percentage as opposed to new things.
05:24.836 --> 05:26.277
[SPEAKER_03]: We see this in music as well.
05:26.317 --> 05:29.858
[SPEAKER_03]: I found this quote from a post on LinkedIn by somebody who works in the music industry.
05:30.298 --> 05:38.503
[SPEAKER_03]: 73% of all streams in quarter one of 2026 came from the catalog music tracks older than 18 months.
05:38.884 --> 05:45.128
[SPEAKER_03]: So not even like six months old tracks like we're talking a year and a half or older, which in the realm of pop music.
05:45.768 --> 05:46.468
[SPEAKER_03]: is ancient.
05:46.729 --> 05:49.750
[SPEAKER_03]: That's like that stuff doesn't stick around for that long, right?
05:50.411 --> 05:51.391
[SPEAKER_03]: Books the same way.
05:51.551 --> 06:02.277
[SPEAKER_03]: Even back in 2021, nine out of the ten top selling non-fiction books were backlist books, not the new ones, not the new New York Times bestsellers and that kind of stuff, which is normally the case.
06:02.718 --> 06:05.179
[SPEAKER_03]: So here, I'm going to toss out this question.
06:05.619 --> 06:11.623
[SPEAKER_03]: First of all, are you guys noticing this beyond just your own natural nostalgia and wanting to go back and
06:14.044 --> 06:35.205
[SPEAKER_02]: who would like to chime in what do you what do you think yes yes yes yes let me let me actually add on a little bit of extra context here because not only do i represent that part of the hey look community that was like yeah was born before halo existed and it was really cool back then and everyone got together and hung out and we'd leave forced to me to get it to and taped up to the ceiling and made me all the stuff right
06:35.785 --> 06:38.587
[SPEAKER_03]: We played split screen with boxes on in front of the TV.
06:38.607 --> 06:42.529
[SPEAKER_02]: So we can see the boxes, the two inches that I got to see my screen.
06:42.549 --> 06:56.518
[SPEAKER_02]: We liked those, it's from that era, but at the same time, the fun thing that I have is that one of the things that I do is my day job is I work at a basically what you consider a third hand record store.
06:58.499 --> 07:07.404
[SPEAKER_02]: So, this is a place that is known for selling thousands and thousands of vinyl records along with music CDs, DVDs, Blu-ray, 4K video games, all of that.
07:07.464 --> 07:15.409
[SPEAKER_02]: It's a massive third-party experience where if you want to find something from your youth that you probably lost a long time ago, chances are we've got it.
07:16.049 --> 07:17.390
[SPEAKER_02]: So, like that old life frame?
07:17.410 --> 07:19.532
[SPEAKER_03]: In that, that old life frame?
07:19.932 --> 07:20.372
[SPEAKER_02]: Yeah.
07:20.552 --> 07:21.193
[SPEAKER_03]: The old one, man.
07:22.866 --> 07:24.187
[SPEAKER_02]: We do occasionally get stuff like that.
07:24.207 --> 07:42.481
[SPEAKER_02]: It's really entertaining because sometimes you'll have people walk in and they got a Commodore or they got an Atari or Like that and they'll sell it to us and then we'll buy it off of them and then put it on our shelves and then someone else who really wants to revisit those times shows up and buys that off of us So it's a it's a nice little way of keeping that ecosystem alive and the fun thing is is sales are going up
07:44.222 --> 07:59.348
[SPEAKER_02]: There's a lot of people that especially recently, especially recently, they'll walk in and they'll be like, what's the latest PS5 cost and we'll say $550, this is third hand use console right and they'll say, okay, what's the cost of your PS2, I'm say, oh 250.
08:00.888 --> 08:03.229
[SPEAKER_02]: And, and they're like, whoa, whoa, that's a lot.
08:03.269 --> 08:03.509
[SPEAKER_02]: Why?
08:03.529 --> 08:07.310
[SPEAKER_02]: And it's like, well, it's still the largest game catalog of any consoles to this day still.
08:07.330 --> 08:09.090
[SPEAKER_02]: It's like an 40,000 games.
08:09.210 --> 08:12.531
[SPEAKER_03]: And with more demand, and demand just continues to go up for it.
08:12.571 --> 08:13.191
[SPEAKER_03]: It sounds like.
08:13.211 --> 08:15.832
[SPEAKER_02]: Yes, yes, because it was 200 last year.
08:16.252 --> 08:16.472
[SPEAKER_02]: Yeah.
08:16.492 --> 08:19.712
[SPEAKER_02]: So the consoles themselves stay relevant.
08:20.073 --> 08:21.273
[SPEAKER_02]: The media stays relevant.
08:21.293 --> 08:24.994
[SPEAKER_02]: There's plenty of people that walk up and ask about like, oh, the neutron sucked.
08:25.034 --> 08:28.074
[SPEAKER_02]: Can I go, can you have the original anywhere on the shelves?
08:28.274 --> 08:28.915
[SPEAKER_02]: I want to see that.
08:31.116 --> 08:42.954
[SPEAKER_02]: Yeah, you get to experience that a whole lot more and what the common consensus is based on that experience, why this is all in relevant is there's a lot of people that have the same exact gripes.
08:43.515 --> 08:44.797
[SPEAKER_02]: I don't want to pay for a subscription.
08:45.878 --> 08:55.081
[SPEAKER_03]: I don't want my console to remove what I purchased right digital purchasing, which is a best date with Sony and PlayStation these days and a lot of others, yes.
08:55.541 --> 08:55.761
[SPEAKER_02]: Yes.
08:56.541 --> 09:02.903
[SPEAKER_02]: And then topping all that off is usually I want to have what I own.
09:03.323 --> 09:06.604
[SPEAKER_02]: So regardless of like, yeah, I bought this thing on GOG.
09:07.024 --> 09:08.185
[SPEAKER_02]: So I have all the files.
09:08.225 --> 09:10.105
[SPEAKER_02]: I can do whatever I want with it on my computer.
09:10.345 --> 09:14.667
[SPEAKER_02]: There's something different whenever you have this tangible item, this thing that you could
09:15.707 --> 09:17.768
[SPEAKER_02]: And you just have it available to you.
09:18.108 --> 09:18.408
[SPEAKER_03]: Right.
09:18.468 --> 09:18.708
[SPEAKER_03]: Right.
09:18.808 --> 09:27.071
[SPEAKER_03]: Yeah, if it was in that moment, those of you listening, yeah, he grabbed the halo three, but I was just saying, out of all the things to grab, why am I not surprised that you haven't.
09:27.111 --> 09:28.571
[SPEAKER_01]: Yeah, but not really.
09:28.951 --> 09:32.452
[SPEAKER_02]: If you want to try the entire library of halo right here in my right.
09:32.472 --> 09:35.473
[SPEAKER_02]: So I'm looking at it right now.
09:35.893 --> 09:37.534
[SPEAKER_03]: I don't have anything like that nearby.
09:37.974 --> 09:38.514
[SPEAKER_03]: I can't reach it.
09:38.534 --> 09:39.215
[SPEAKER_03]: It's all digital.
09:39.355 --> 09:39.715
[SPEAKER_02]: Oh no.
09:40.475 --> 09:41.295
[SPEAKER_02]: I'll be more impartial.
09:41.315 --> 09:42.976
[SPEAKER_02]: Star Wars Battlefront 2 for the PSP.
09:42.996 --> 09:43.957
[SPEAKER_02]: Does I work better for it?
09:43.997 --> 09:45.017
[SPEAKER_02]: There you go.
09:45.437 --> 09:45.657
[SPEAKER_03]: Nice.
09:46.418 --> 09:46.678
[SPEAKER_03]: Nice.
09:47.178 --> 09:47.478
[SPEAKER_03]: Yeah.
09:47.538 --> 09:50.659
[SPEAKER_03]: I mean, X Star Wars, even people even in the recent years.
09:50.719 --> 09:51.660
[SPEAKER_03]: People are like, yes.
09:51.700 --> 09:53.300
[SPEAKER_03]: New Star Wars movies, not so good.
09:53.400 --> 09:54.701
[SPEAKER_03]: Old ones still hold up better.
09:55.601 --> 09:57.602
[SPEAKER_03]: But that's, we don't need to get into that path.
09:57.622 --> 10:03.865
[SPEAKER_03]: But it sounds like you have some actual, like, financial evidence from working in this space.
10:04.385 --> 10:08.746
[SPEAKER_03]: which is incredible and it's something this is something we discussed in the pre show.
10:09.806 --> 10:14.147
[SPEAKER_03]: I watched a video, I think it was like, I don't know, six, eight months ago.
10:14.787 --> 10:20.789
[SPEAKER_03]: And I have a teenage son, he's in high school, he's playing music, guitar, drums, and bass, and that kind of thing.
10:21.289 --> 10:23.650
[SPEAKER_03]: And he's doing a lot of the things I was doing at his age.
10:24.190 --> 10:29.431
[SPEAKER_03]: But his friends, like the set list of songs that they're playing in the band,
10:35.213 --> 10:48.989
[SPEAKER_03]: And it's stuff I would have been playing, and that's weird because when I was in his shoes, we were writing new songs, and we would sometimes cover songs for fun, but it was all about writing new stuff.
10:49.289 --> 10:55.356
[SPEAKER_03]: It was all about what the newest album is from those bands that you like or the newest band you found that you hadn't heard before.
10:55.836 --> 11:03.678
[SPEAKER_03]: And yeah, we still enjoyed older stuff, but the difference was there was more of a focus on the new being the cool new thing.
11:04.298 --> 11:08.979
[SPEAKER_03]: And that seems to have been the case for most living generations of people.
11:09.899 --> 11:13.460
[SPEAKER_03]: Like, from the 20th century on, that became the thing.
11:13.540 --> 11:17.561
[SPEAKER_03]: It was all about the advancement of technology, the advancement of culture.
11:17.581 --> 11:18.601
[SPEAKER_03]: What's the big new thing?
11:18.661 --> 11:20.582
[SPEAKER_03]: You don't know, hello, that's what my parents liked.
11:20.602 --> 11:21.222
[SPEAKER_03]: I'm not into that.
11:21.282 --> 11:22.082
[SPEAKER_03]: I'm into the next thing.
11:22.482 --> 11:23.763
[SPEAKER_03]: And that seemed to be the primary thing.
11:25.643 --> 11:29.307
[SPEAKER_03]: and fashion in the songs they're picking and a lot of other stuff.
11:30.188 --> 11:42.562
[SPEAKER_03]: Sebastian, you work in wrestling which is interesting because I'm not super up on wrestling but it's very popular today and traditionally has been very popular for decades.
11:42.602 --> 11:44.804
[SPEAKER_03]: Are you seeing similar trends in that space?
11:45.345 --> 12:08.468
[SPEAKER_00]: Thank you with professional wrestling and on the more independent scene, we see this new influx of almost like Bauer Reena style wrestling, it's all high per choreographed and everyone's a gym naston is a lot of flip stuff and there's a lot of nuance in wrestling going on at the moment but when you bring it down to an independent level and you're talking about the shows you do with
12:09.048 --> 12:26.197
[SPEAKER_00]: generic family crowd, so you take your kids to go and watch the local wrestling show, the style of wrestling is the same style and the same method of putting them match together, as we would have done in the 80s and 70s, but it is that works.
12:26.917 --> 12:34.420
[SPEAKER_00]: and you stick to that because you know how to interact with the crowd get a reaction and you can manipulate a crowd and it's never changed that formula.
12:34.820 --> 12:40.702
[SPEAKER_00]: Compared to what some of the newer companies like EW are doing which is a little bit more which is also fantastic.
12:40.823 --> 12:46.945
[SPEAKER_00]: It's a different flavor of the same drink but they are doing more choreographs, stuff which falls flatter.
12:47.565 --> 12:50.086
[SPEAKER_00]: Amongst the casual fans, because I think that's the other thing.
12:50.166 --> 13:02.951
[SPEAKER_00]: If you've got a hardcore gamer, a person who's really into music specifically, like Prague's a very specific genre of music people who listen to, and they will hyper fix it on that, and that's fine.
13:03.031 --> 13:05.892
[SPEAKER_00]: Same with your hardcore gamers, they'll try anything.
13:06.412 --> 13:13.635
[SPEAKER_00]: But when you talk about casual fans of any franchise, they want an easy getting close to going play a game.
13:13.675 --> 13:15.256
[SPEAKER_00]: Like I'm pretty
13:16.596 --> 13:34.189
[SPEAKER_00]: So if I like dark souls and the souls games freak me out, all I hear is you're going to die a million times you're not going to it's I know you're going to learn and progress but at the same point I want a bit of casual Yeah, you know, this is what you try hard for you right like this this is it
13:34.529 --> 13:44.855
[SPEAKER_03]: Yeah, it's so much easier to open up, you know, Madden or FIFA or Call of Duty, something where you go, I understand this already because I watched the sports or I played the sports.
13:45.375 --> 13:49.557
[SPEAKER_03]: Or it's a gun, you pointed at the other guy, you shoot him and you keep running around.
13:50.018 --> 13:53.580
[SPEAKER_03]: You know, like those seem very simple, but yeah, it's interesting.
13:53.600 --> 13:58.903
[SPEAKER_03]: You're seeing kind of this split in your scene, but the new stuff isn't
13:59.603 --> 14:04.627
[SPEAKER_03]: removing the value of the old stuff because the old stuff is fulfilling that demand.
14:05.128 --> 14:12.774
[SPEAKER_00]: It sounds like, if you look at, if you look at WWE, it is like your warm, Sunday roast dinner and you can't have big Sunday roast dinner.
14:13.054 --> 14:14.315
[SPEAKER_00]: That's what WWE is.
14:14.355 --> 14:18.839
[SPEAKER_00]: It gives you the same thing you know in a different kind of way every week.
14:19.079 --> 14:19.719
[SPEAKER_00]: You tune in.
14:19.880 --> 14:21.621
[SPEAKER_00]: It's the, you know what you get.
14:21.741 --> 14:21.961
[SPEAKER_00]: Right.
14:22.001 --> 14:22.301
[SPEAKER_00]: You get in.
14:22.322 --> 14:23.583
[SPEAKER_00]: There's some hard to get right.
14:23.943 --> 14:24.763
[SPEAKER_03]: There's a heel.
14:25.144 --> 14:28.406
[SPEAKER_03]: There's some sort of drama between two people.
14:29.227 --> 14:36.152
[SPEAKER_00]: Right, larger than life characters that entice you in really cool, like creative weird characters and that's fine.
14:36.192 --> 14:40.875
[SPEAKER_00]: And you do get that on the other scenes, but it's delivered in a more, this is nice to digest.
14:40.975 --> 14:41.815
[SPEAKER_00]: I can understand this.
14:41.835 --> 14:50.101
[SPEAKER_00]: This is very simple, I enjoy this, whereas with the other companies, it's like we're trying to, we're going to get these multiple layers of storytelling going on.
14:50.141 --> 14:53.783
[SPEAKER_00]: This guy's friends with them, but they don't like them, but they like each other.
14:54.263 --> 15:06.934
[SPEAKER_00]: And you get these multiple layers of story behind that if you don't keep what we can't dip in an out because you lose the narrative like if you put in a 60 70 hours into a final fantasy game you go away for a little bit you come back.
15:07.054 --> 15:08.615
[SPEAKER_00]: I don't know what's going on next again.
15:08.915 --> 15:09.816
[SPEAKER_03]: That happens to me on the time.
15:09.876 --> 15:10.096
[SPEAKER_03]: Yes.
15:11.377 --> 15:11.557
[SPEAKER_03]: Yeah.
15:12.117 --> 15:12.717
[SPEAKER_03]: That's interesting.
15:12.917 --> 15:25.161
[SPEAKER_03]: Like, both of you are seeing similar, and like, we feel, it feels to me, like, we are on the cusp of a major cultural shift that will probably last for generations.
15:25.841 --> 15:28.162
[SPEAKER_03]: And like, you guys are seeing it in your stuff.
15:28.262 --> 15:32.803
[SPEAKER_03]: Lotus, I know you just talked with your buddy on your new show about this.
15:32.883 --> 15:34.163
[SPEAKER_03]: Do you have similar stories?
15:34.723 --> 15:35.184
[SPEAKER_01]: We do.
15:35.584 --> 15:39.925
[SPEAKER_01]: And it's interesting because even myself, um,
15:40.285 --> 16:00.290
[SPEAKER_01]: You know, I definitely play a mix of new and old game stuff, um, but I noticed when I, you know, and I guess I kind of will speak to a little bit of the like, well, some of it's got to be that like nostalgic good feeling of like, well, I remember this in related to a time that felt good, so as a result.
16:01.030 --> 16:03.632
[SPEAKER_01]: you kind of get that connection with the thing.
16:03.712 --> 16:06.134
[SPEAKER_01]: Even if the thing is mediocre, sometimes, right?
16:06.174 --> 16:09.216
[SPEAKER_01]: Well, whatever, I enjoyed the time with the thing.
16:09.296 --> 16:11.558
[SPEAKER_01]: Even if the thing isn't like that, great.
16:12.699 --> 16:16.281
[SPEAKER_01]: Which is where you get the rose colored glasses approach to things.
16:16.502 --> 16:17.883
[SPEAKER_03]: There's a piece of that real quick.
16:17.903 --> 16:24.668
[SPEAKER_03]: The other piece of it that always hits me funny is the things that we love the most are the things that we discovered when we hadn't developed taste yet.
16:25.148 --> 16:25.929
[SPEAKER_01]: Yes, it is.
16:25.989 --> 16:26.149
[SPEAKER_01]: Right.
16:26.309 --> 16:27.690
[SPEAKER_03]: Yeah, that's pretty funny.
16:27.731 --> 16:31.934
[SPEAKER_03]: I think about the cartoons you loved as a child, most of them are pretty crap.
16:32.175 --> 16:39.862
[SPEAKER_03]: I think I'll back and actually look it through like adult eyes for quality, but there was something about it that appealed to you as a child with a child's tastes.
16:40.622 --> 16:55.552
[SPEAKER_01]: and it's funny because it's kind, and that's a, this is the thing that's kind of interesting is, and I had made the joke before the show that it was like, well, yeah, it's easy to pinpoint because society already peaked it back and that's like, which sort of joking, but like,
16:56.232 --> 17:11.345
[SPEAKER_01]: So, one of the things I've been jumping back into, because I had restricted time for a while, now she's older, but when I had my daughter, and I was like, cool, I need to stay up all night to make sure she stays alive while my wife sleeps, and then we switch roles and I sleep during the day.
17:11.465 --> 17:12.245
[SPEAKER_01]: So, like, whatever.
17:12.846 --> 17:15.228
[SPEAKER_01]: So, I would do things that were simpler,
17:15.648 --> 17:18.271
[SPEAKER_01]: I'm not in my elaborate game real Mary of the house.
17:18.351 --> 17:23.215
[SPEAKER_01]: I'm like sitting next to her little crib and I'm like, okay, well, what can I do?
17:23.395 --> 17:26.839
[SPEAKER_01]: So I ended up getting some of those like portable related things.
17:26.879 --> 17:35.427
[SPEAKER_01]: I got a game in watch and played through the original legend of Zelda 2, which I had never beaten and then Link's Awakening.
17:35.907 --> 17:37.749
[SPEAKER_01]: And I just like machine gun through those.
17:37.869 --> 17:38.330
[SPEAKER_01]: And I was like,
17:39.253 --> 18:00.587
[SPEAKER_01]: And these are these are great like, and but then as a side effect of enjoying the thing, because they were good, they're much simpler than like the newer ones and stuff like that, but I was like, it also reminded me of like, I remember when I was at my grandmother's house, and like I was just in the side Roman, I got an hour to play a video game before dinner or whatever, so it was like, oh, cool, I'm gonna play.
18:01.187 --> 18:08.170
[SPEAKER_01]: The legend is all that or whatever and I'm stuck because I don't know where I'm going in the lost woods And my dad has to come in and draw a map for me so that I can get through it.
18:08.250 --> 18:15.413
[SPEAKER_01]: And it's like, oh, okay It comes with a An nostalgic memory of a good time related to the thing.
18:15.773 --> 18:19.314
[SPEAKER_01]: That's Yeah, simpler than nowadays stuff, but at the same time.
18:19.334 --> 18:26.277
[SPEAKER_01]: It's like, well, yeah No, it's not without it's merit the interesting thing is there's something there enough
18:27.097 --> 18:38.221
[SPEAKER_01]: that it's drawing people in, because if you don't have that nostalgia, you'd kind of think that it's like, well, okay, if that's all that's selling it, people wouldn't enjoy these things if they don't have that connection.
18:38.341 --> 18:41.923
[SPEAKER_03]: Right, like younger people who weren't there to experience that to begin with.
18:42.343 --> 18:51.587
[SPEAKER_01]: And it turns out that it seems like younger generations are, which leads to believe it's like, okay, but actually these things clearly did.
18:52.647 --> 19:14.378
[SPEAKER_01]: land to a degree like they had something special to them and I feel like creativity was felt more in the past and things now have this sterile it's got to go through to make the shareholders happy type of thing where it's like well you need to make it for as vast of an audience
19:15.585 --> 19:17.507
[SPEAKER_01]: as possible.
19:17.587 --> 19:25.512
[SPEAKER_01]: It's it's the corporatism of things where you're done with the rounded edges or sand off all the jagged edges to make them rounded, stuff like that.
19:26.113 --> 19:32.337
[SPEAKER_01]: And that's how you get every single thing starts looking basically the same in a lot of ways.
19:32.398 --> 19:34.239
[SPEAKER_01]: It's overly homogenized.
19:34.659 --> 19:39.081
[SPEAKER_01]: Yeah, and it's in a lot of aspects you guys have already discussed some of them and stuff like that.
19:39.121 --> 19:43.022
[SPEAKER_01]: But like the big one that I thought it was a really funny news story.
19:43.042 --> 19:44.823
[SPEAKER_01]: And I kind of wish we had one nearby here.
19:44.883 --> 19:49.905
[SPEAKER_01]: But that guy who bought a pizza hut,
19:51.025 --> 20:04.496
[SPEAKER_01]: And then reverted it back to the hot style thing and he reproduced all those goofy plastic cups and he put an arcade in and the arcade apparently cost literally a quarter He didn't he's like no, it's the original price of the order.
20:04.636 --> 20:09.720
[SPEAKER_01]: Yeah, and they went back to the more expensive recipe for the sauce and stuff like that
20:10.440 --> 20:21.931
[SPEAKER_01]: And he now needs to franchise several more because he can't keep up with the demand of people going to this very specific pizza hut because Yeah, because all the other pizza huts are gray boxes like they'd like anything.
20:21.971 --> 20:24.093
[SPEAKER_03]: Yeah, they've lost their they're that appeal.
20:24.173 --> 20:30.899
[SPEAKER_03]: I'm sure a large part of his audience is like the nostalgic What without a doubt our rage is an older right, but this is funny.
20:30.919 --> 20:32.301
[SPEAKER_03]: There's there's a type place nearby.
20:32.341 --> 20:34.503
[SPEAKER_03]: That's clearly used to be a pizza hut and it's
20:34.703 --> 20:36.324
[SPEAKER_03]: I know it's been painted over, right?
20:36.344 --> 20:38.206
[SPEAKER_03]: We need a century 21 that is like that.
20:38.286 --> 20:41.428
[SPEAKER_01]: It's like, you want real estate from this weird pizza's shaped building?
20:41.488 --> 21:01.462
[SPEAKER_01]: I was like, not particularly, but I appreciate the recycling, but yeah, to that point, it's just, I feel like people are yearning more and more for that creativity, because it shows, it's almost because things are becoming so diluted or sterile in so many aspects,
21:02.363 --> 21:07.508
[SPEAKER_01]: when something even has a change of being creative, it stands out even more.
21:07.848 --> 21:16.856
[SPEAKER_01]: So it's just as a result, it's like, okay, well, if you go back to the source stuff, it really comes on a left field type of thing, because it's like, how do these projects even get funded sometimes?
21:16.976 --> 21:24.962
[SPEAKER_01]: It's like, yeah, you bring something, there was a huge success back in the day to a board room nowadays, and you know that it's like zero chance that would happen.
21:25.063 --> 21:28.505
[SPEAKER_01]: Like, 100% just like, nope, that's not going to, that's not going to focus
21:29.146 --> 21:34.149
[SPEAKER_03]: I think it's like a double-edged sword, though, because I agree with everything you're saying.
21:34.829 --> 21:47.056
[SPEAKER_03]: I think there's the flip side of it, though, is often that when we watch the brands that we get to creative, oftentimes the online responses, this isn't my thing.
21:47.536 --> 21:51.719
[SPEAKER_03]: It feels like there's a separate demographic that's also saying,
21:52.279 --> 21:52.920
[SPEAKER_03]: Wait a minute.
21:53.321 --> 21:54.803
[SPEAKER_03]: No, don't be creative.
21:54.943 --> 22:00.872
[SPEAKER_03]: I don't want you to do that, which is still tied into the idea of I want things the way they were in the past, but still new.
22:00.892 --> 22:06.239
[SPEAKER_03]: I feel like there's this weird thing where it's like both happen at the same time.
22:06.259 --> 22:08.583
[SPEAKER_01]: Kind of a fine line to walk where it is.
22:09.083 --> 22:13.127
[SPEAKER_01]: you don't want to lose your identity while exploring something new.
22:13.287 --> 22:13.447
[SPEAKER_03]: Right.
22:13.507 --> 22:21.413
[SPEAKER_03]: And maybe that's the problem with taking an existing IP and trying to make it feel new as opposed to just making new things under a new IP.
22:21.834 --> 22:31.742
[SPEAKER_03]: So we also know that corporate entities are very cautious of, I mean, you look at every movie in the last 10 years that's actually done well at the box office and most of them like 90% of them are sequels.
22:32.383 --> 22:32.803
[SPEAKER_03]: And yes.
22:33.063 --> 22:34.845
[SPEAKER_03]: Like, well, what is going on?
22:35.525 --> 22:46.576
[SPEAKER_01]: That's the thing, is you have this attachment to IP, for example, that people have this connection to, exploring more with that IP I think is good.
22:49.039 --> 22:58.688
[SPEAKER_01]: It can go off in other directions, and I think it can work, but you need to kind of, and this is where I think it gets tricky and where really creative people thrive.
22:59.569 --> 23:09.426
[SPEAKER_01]: is you need to make it feel familiar while exploring something new, and if it feels too similar, it just kind of becomes.
23:10.428 --> 23:13.189
[SPEAKER_03]: Okay, you're just copying the old thing.
23:13.429 --> 23:15.069
[SPEAKER_01]: Correct, or it's like we've had enough of this.
23:15.389 --> 23:15.569
[SPEAKER_01]: Right.
23:16.030 --> 23:20.971
[SPEAKER_01]: Or if you get too weird with it, it starts becoming, okay, you're just doing this for name recognition.
23:21.111 --> 23:23.131
[SPEAKER_01]: It's lost the sauce, right?
23:23.372 --> 23:23.932
[SPEAKER_01]: Right.
23:24.012 --> 23:26.272
[SPEAKER_03]: And training that line seems very, very difficult.
23:26.592 --> 23:26.792
[SPEAKER_03]: Okay.
23:26.812 --> 23:32.214
[SPEAKER_03]: And maybe, maybe that's why we're seeing a lot of these video game remakes doing well.
23:32.294 --> 23:33.654
[SPEAKER_03]: Look at the Resident Evil series.
23:33.674 --> 23:35.675
[SPEAKER_03]: Look at the fact that Alcreen of Time had had a
23:36.355 --> 23:38.978
[SPEAKER_03]: you know, it's got a big update coming out in just right a few weeks.
23:39.258 --> 23:42.742
[SPEAKER_01]: Um, and people resident evils are a great example, though, to your point.
23:42.902 --> 23:43.062
[SPEAKER_01]: Yeah.
23:43.182 --> 23:52.832
[SPEAKER_01]: Because we've gotten remakes of resident evils and new resident evils and they're all massive successes, because they're, right, they're kind of doing exactly that.
23:52.892 --> 23:52.972
[SPEAKER_01]: Make
23:52.972 --> 24:08.358
[SPEAKER_03]: Maybe that's what it is, maybe they're serving both audiences, it's as if if you give the audience one option, then half of your audience is going to be upset no matter what, but if you give both segments of the audience the thing that they want, then they're more tolerant of the other thing existing.
24:08.438 --> 24:11.779
[SPEAKER_03]: An example of this is a world of warcraft forever.
24:11.979 --> 24:15.520
[SPEAKER_03]: was just released, or just not released, announced this weekend.
24:15.760 --> 24:16.901
[SPEAKER_03]: They've been going over details.
24:17.041 --> 24:21.362
[SPEAKER_03]: As we're recording this, they're continuing with doing more details and giving us more info about it.
24:21.702 --> 24:33.266
[SPEAKER_03]: But one of the things that they've incorporated very smartly is, and for those of you who don't know, this is basically classic world of warcraft, but now expanded on horizontally with new content.
24:33.926 --> 24:36.967
[SPEAKER_03]: And one of the features they've implemented is TransMog.
24:37.467 --> 24:43.771
[SPEAKER_03]: which you would think would be a debated thing, people who only want the classic stuff are not going to want Transmog.
24:44.131 --> 24:53.296
[SPEAKER_03]: So what they've done is they've given everyone the choice to enable or disable Transmog for their entire experience, not just on their character.
24:53.697 --> 24:58.099
[SPEAKER_03]: So if they want to run around seeing people not in Transmog, then they can do that.
24:58.399 --> 25:00.741
[SPEAKER_03]: If they want to run around seeing everybody able to Transmog.
25:01.241 --> 25:01.982
[SPEAKER_03]: then they can do that.
25:02.342 --> 25:08.905
[SPEAKER_03]: And their experience on that platform is catered to whatever side of the audience they're in.
25:09.426 --> 25:12.067
[SPEAKER_03]: And it doesn't affect other players and only affects their experience.
25:12.467 --> 25:15.069
[SPEAKER_03]: And it feels like the same kind of answer like you were saying with Resident Evil.
25:15.429 --> 25:17.910
[SPEAKER_03]: We're giving you new stuff, but we're also keeping the old stuff.
25:18.171 --> 25:18.351
[SPEAKER_03]: So,
25:19.111 --> 25:19.732
[SPEAKER_03]: Pick the one you want.
25:19.752 --> 25:20.753
[SPEAKER_03]: That's all good.
25:21.153 --> 25:24.656
[SPEAKER_01]: It's actually kind of funny because it is so many episodes ago.
25:24.676 --> 25:28.240
[SPEAKER_01]: I can't even imagine to give people like a timestamp.
25:28.260 --> 25:31.583
[SPEAKER_01]: They're like, oh, we talked about it on this episode.
25:32.223 --> 25:35.607
[SPEAKER_01]: There was a moderately at the time.
25:36.147 --> 25:54.652
[SPEAKER_01]: controversial opinion when the crown store in elder schools online started to become a little more at the forefront they dropped the subscription, which is fine because actually don't like subscription service game So I was on board with that, but then it was just like we're gonna push this and I was like, that's fine whatever, but then it started to become much more elaborate with the cosmetics stuff.
25:54.692 --> 25:57.813
[SPEAKER_01]: Everything shiny everything's glorious, everything shiny or whatever.
25:58.653 --> 26:08.119
[SPEAKER_01]: and one of the things that not just myself, but a couple people mentioned were like what if there was just a way that you could disable the ability to see that?
26:08.319 --> 26:16.144
[SPEAKER_01]: Yeah and people like well that's great and all but like part of the incentive to people buying these things is to show them off to other people.
26:16.244 --> 26:21.727
[SPEAKER_01]: So if they're not going to want to downplay you seeing it and I was like well I'm not buying it anyway so I'm not your demographic.
26:22.047 --> 26:22.187
[SPEAKER_01]: Right.
26:22.247 --> 26:32.089
[SPEAKER_01]: I don't know if I'm a big enough demographic to matter, but just the thought, and it's funny that after several years apparently this is becoming a thing where I'm like, oh, weird.
26:32.129 --> 26:32.629
[SPEAKER_01]: Okay.
26:32.870 --> 26:35.670
[SPEAKER_01]: I guess I was a slightly bigger demographic than I thought I was.
26:35.710 --> 26:37.591
[SPEAKER_01]: Yeah, I remember you and I have a junk.
26:37.811 --> 26:38.791
[SPEAKER_03]: Yeah, we had that conversation.
26:38.811 --> 26:40.131
[SPEAKER_03]: I remember that I remember us talking about that.
26:40.191 --> 26:44.932
[SPEAKER_03]: And when I saw this on the wow thing, I was like, I was like, weird.
26:44.972 --> 26:47.313
[SPEAKER_03]: We already had that we came up with that solution for other things.
26:47.633 --> 26:47.793
[SPEAKER_03]: Why?
26:48.193 --> 26:49.213
[SPEAKER_03]: Maybe it was a good idea
26:52.114 --> 26:54.935
[SPEAKER_03]: Well, here last in in Sebastian haven't had a chance to chime in.
26:55.015 --> 26:56.116
[SPEAKER_03]: You guys have any thoughts?
26:56.156 --> 26:56.616
[SPEAKER_03]: Anything else?
26:57.036 --> 26:58.497
[SPEAKER_02]: Well, I was waiting for my opportunity.
26:58.577 --> 26:59.337
[SPEAKER_02]: Yeah, Sebastian.
26:59.357 --> 27:00.517
[SPEAKER_02]: Yeah, you think to go for first.
27:00.557 --> 27:02.138
[SPEAKER_02]: You know, I'm going to be rambling for a second.
27:02.178 --> 27:03.118
[SPEAKER_02]: So, yeah, go for it.
27:03.138 --> 27:04.759
[SPEAKER_03]: I mean, all of us, we're all podcasters.
27:04.779 --> 27:05.319
[SPEAKER_03]: That's what we do.
27:06.460 --> 27:07.440
[SPEAKER_03]: But yeah, what do you think?
27:08.361 --> 27:11.282
[SPEAKER_02]: Well, there's there's one aspect of this.
27:12.242 --> 27:16.044
[SPEAKER_02]: that I want to tackle because we're tackling right now from the corporate perspective.
27:16.124 --> 27:18.225
[SPEAKER_02]: Like, what is it that the people in the suits want?
27:18.705 --> 27:21.486
[SPEAKER_02]: What is it that they're trying to get out of their favorite franchises?
27:21.526 --> 27:25.608
[SPEAKER_02]: Because the franchise ultimately, like if you're looking at it from, let's say, a halo perspective.
27:26.869 --> 27:33.752
[SPEAKER_02]: The interesting perspective on this that I have is often that people like to think that's like, Bungie was the golden boys.
27:33.792 --> 27:34.752
[SPEAKER_02]: They figured everything out.
27:34.772 --> 27:35.633
[SPEAKER_02]: They knew what they were doing.
27:36.193 --> 27:41.656
[SPEAKER_02]: Ultimately, it was the Microsoft, that was the big bad evil guy, and they had to figure out how to get around them.
27:41.836 --> 27:53.782
[SPEAKER_02]: Realistically speaking, though, it is Bungie's fault that Microsoft reacted to Halo the way that they did, because Bungie, you could look at a one hand on Disney channel, the underdogs and all of that.
27:53.822 --> 27:57.484
[SPEAKER_02]: They really did everything they could to protect their own nature, their own family.
27:58.044 --> 28:02.687
[SPEAKER_02]: But if you look at it from a corporate perspective, Bungie was, according to stories that
28:05.528 --> 28:24.913
[SPEAKER_02]: Locking RFID, so Microsoft couldn't get into their building, preventing them from knowing what was actually happening in terms of updating the game, refusing to cooperate and cooperate with the concept of Halo becoming a franchise, actively trying to usurp the books, the potential shows, the potential movies, actively going out of their way to not do those things.
28:25.773 --> 28:33.955
[SPEAKER_02]: So then, when Bungie finally lost their contract and they moved on to do other things, Microsoft immediately latched onto the franchise, as tight as it could because they wanted full control
28:35.555 --> 28:43.643
[SPEAKER_02]: Now, this is a thing that I think has probably happened to a lot of things because as we've seen, the gaming industry as well as most other industries have become much less individual.
28:44.183 --> 28:47.466
[SPEAKER_03]: Yeah, and I think there are probably parallels here with Bethesda, for example.
28:47.586 --> 28:47.827
[SPEAKER_02]: Yes.
28:48.267 --> 28:48.507
[SPEAKER_02]: Yes.
28:48.788 --> 28:53.352
[SPEAKER_02]: There's plenty of opportunities that you see there that are just kind of evaporating to the idea of corporatism, but that's...
28:53.892 --> 28:59.655
[SPEAKER_03]: Like in, Microsoft now owning Bethesda is like the rumor like they've they've done a fallout TV show, right?
28:59.715 --> 29:05.398
[SPEAKER_03]: It's been very successful, but Bethesda has avoided or at least delayed doing a lot of the stuff.
29:05.418 --> 29:07.859
[SPEAKER_03]: They only put out two books for Elder Scrolls that were novels.
29:08.259 --> 29:11.341
[SPEAKER_03]: They like why aren't their fallout or Elder Scrolls comic books?
29:11.421 --> 29:13.302
[SPEAKER_03]: Why aren't they why isn't their TV show already?
29:13.402 --> 29:18.865
[SPEAKER_03]: Why like these are 30-year-old series almost for fallout?
29:19.045 --> 29:21.426
[SPEAKER_03]: And yet they haven't capitalized on any of this.
29:21.726 --> 29:22.306
[SPEAKER_03]: what were they doing?
29:22.326 --> 29:23.886
[SPEAKER_03]: And this is what Microsoft wants to do now.
29:23.906 --> 29:26.687
[SPEAKER_03]: They're pushing them to put these into every space.
29:26.807 --> 29:28.147
[SPEAKER_03]: You see it also in Blizzard.
29:28.567 --> 29:30.548
[SPEAKER_03]: There's, you know, like cartoons in the works.
29:30.608 --> 29:36.029
[SPEAKER_03]: And they try to movey, but they should keep trying more movies, because eventually you may be able to get a little thing that they just have to do.
29:36.049 --> 29:36.709
[SPEAKER_03]: The Diablo thing.
29:36.909 --> 29:37.469
[SPEAKER_03]: Right.
29:37.689 --> 29:38.529
[SPEAKER_03]: So yeah, yes.
29:38.709 --> 29:48.211
[SPEAKER_03]: So I'm, of course, confirming that the same thing that happened with Halo seems to have be kind of paralleled here with Bethesda and Microsoft as well.
29:48.841 --> 29:52.945
[SPEAKER_02]: Yeah, and this is where things get a little bit more personal.
29:52.965 --> 30:02.674
[SPEAKER_02]: This is where things I think is more or less away from the, it's less the corporate side and more just how people are interacting with the growing information.
30:02.934 --> 30:09.140
[SPEAKER_02]: Because the thing is that as we're growing up in the early 2000s, late 90s internet is just becoming a thing.
30:09.360 --> 30:11.962
[SPEAKER_02]: The centralization of information is still very much in control.
30:12.022 --> 30:12.503
[SPEAKER_02]: You can kind of,
30:13.023 --> 30:24.852
[SPEAKER_02]: dictate and curate whatever it is you want on your feed these days that feed is curated for you and it becomes a whole lot more invasive in the fact that everything is being made at all times.
30:25.072 --> 30:33.698
[SPEAKER_02]: If Halo were to make a movie back in the early 2000s like a tried and then failed in the behind the scenes, that would have been sick because there was nothing like it.
30:33.838 --> 30:40.763
[SPEAKER_02]: Now there's so many adaptations and remakes and all these things, it would probably just be lost in the noise or be ridiculed
30:42.384 --> 30:49.369
[SPEAKER_02]: And I think a lot of that is the consumers are just tired of being marketed to advertised to constantly.
30:50.029 --> 30:59.575
[SPEAKER_02]: And in my own personal experience, I have for the most part given up on trying to keep up with the biggest latest thing, unless it's like I pick and choose my battles.
30:59.916 --> 31:01.637
[SPEAKER_02]: So I'll watch the latest Marvel movie.
31:01.737 --> 31:02.898
[SPEAKER_02]: I'm not watching your shows.
31:03.058 --> 31:04.959
[SPEAKER_02]: I don't have the time to watch all of your shows.
31:05.019 --> 31:06.120
[SPEAKER_02]: I'm going to watch your movies.
31:06.180 --> 31:08.101
[SPEAKER_02]: I'll go to the theater because I love going to the theater
31:11.543 --> 31:19.491
[SPEAKER_02]: Even with the theater experience with the gaming experience just recently my most recent visit to the theater was watching Akita going back to theaters Yeah, finally came back.
31:19.531 --> 31:27.438
[SPEAKER_02]: Yeah, so like that's a really old movie my latest games that I purchased include the Assassin's Creed 4 remake
31:28.399 --> 31:29.621
[SPEAKER_02]: crash and same trilogy.
31:30.682 --> 31:35.809
[SPEAKER_02]: And a freaking, I'm pretty sure I was, um, I think it, no, it was command and conquer three.
31:36.189 --> 31:36.389
[SPEAKER_03]: Yeah.
31:36.509 --> 31:42.958
[SPEAKER_02]: And it's like, the reason why is because these are games that I knew what about, but I never actually got to play them.
31:43.578 --> 31:50.805
[SPEAKER_02]: Like, I didn't get a chance to really sit down and enjoy them whenever I was growing up because, you know, I had no income.
31:51.785 --> 31:55.889
[SPEAKER_02]: One of my greatest downfalls is a person is in 2008.
31:56.129 --> 31:59.973
[SPEAKER_02]: Instead of worrying about my homework, I should have been investing in real estate.
32:00.073 --> 32:01.354
[SPEAKER_02]: But this is the situation that we're in.
32:01.574 --> 32:01.934
[SPEAKER_02]: Sure.
32:01.994 --> 32:02.235
[SPEAKER_02]: Yes.
32:03.596 --> 32:24.237
[SPEAKER_02]: So it was not only a less complicated time in our minds, nostalgia-wise, it was genuinely a less complicated time in the fact that if a game came out, if a movie came out, nine times that attend, it's a pretty all right production because it had to be in order to make it through the veil of people wanting to watch and ingest new content.
32:24.397 --> 32:24.617
[SPEAKER_02]: Right.
32:26.098 --> 32:35.044
[SPEAKER_02]: With that, hundreds of games that you had in plate on the Xbox 360 PS2, OGPSC games, you have so much that you missed already.
32:35.524 --> 32:38.125
[SPEAKER_02]: Why would you want to bog your mind down with stuff that's new?
32:38.326 --> 32:41.067
[SPEAKER_02]: When there's a bunch of stuff from the past, you still haven't explored.
32:41.167 --> 32:43.949
[SPEAKER_02]: I think that's an mentality that a lot of people are trying to latch on to right now.
32:44.209 --> 32:49.033
[SPEAKER_03]: Yeah, you're hitting on this idea that there is so, there's, there are so many options.
32:49.454 --> 32:52.236
[SPEAKER_03]: There's, there's too much to, to dig through.
32:52.717 --> 32:56.340
[SPEAKER_03]: There was a time where you could go, okay, what, what movies are available.
32:56.861 --> 32:58.982
[SPEAKER_03]: These ones seems like the, these seem like the best ones.
32:59.683 --> 33:06.847
[SPEAKER_03]: I'll pick from these, where as you can't even do that, the number of games that get released on Steam every week has just continued to increase.
33:07.308 --> 33:09.509
[SPEAKER_03]: There's thousands and thousands of new things every day.
33:09.989 --> 33:14.552
[SPEAKER_03]: This match is advice that I give to new podcasters when they join the network.
33:15.432 --> 33:19.515
[SPEAKER_03]: If your pitch for your show is people are going to want to listen to this because we are entertaining.
33:20.115 --> 33:26.502
[SPEAKER_03]: then you are now competing with anything else that is entertaining at all period and you don't want to have to do that.
33:26.602 --> 33:34.810
[SPEAKER_03]: You need to focus in on your topic and be like, no, the reason while people will like my show is because I do x, y, and z and there aren't any other pretty yet.
33:34.890 --> 33:36.452
[SPEAKER_03]: There's nobody else really doing those well.
33:37.032 --> 33:40.977
[SPEAKER_03]: And so now they have a reason to listen to your show specifically and you cut through all the noise.
33:41.597 --> 33:43.100
[SPEAKER_03]: Um, so do you think that's part of it?
33:43.120 --> 33:44.082
[SPEAKER_03]: Do you think Sebastian?
33:44.102 --> 33:52.117
[SPEAKER_03]: Do you think people are just to like more now with all the options and they're just like yeah, just give me the easy answer something I think I'll pretty sure I'm gonna like
33:53.002 --> 33:53.843
[SPEAKER_00]: think it's one of those.
33:53.863 --> 34:15.887
[SPEAKER_00]: There is so much offer from so many people and I was thinking about this when you mentioned we're going to be discussing this topic and it brought me back to the idea of something I think you and what's have touched on many a time with the idea of with the fallout and the different people you were in development of making fallout back in the day and then New Vegas came out and that were obsidian.
34:16.467 --> 34:26.411
[SPEAKER_00]: And the idea of these developers, the smaller developers, that their games were a passion project, their games got all their of the story right and everything.
34:26.431 --> 34:33.494
[SPEAKER_00]: They didn't have massive deadlines and these big overheads going, it needs to be done by this point or else.
34:34.214 --> 34:35.415
[SPEAKER_00]: the game's not going to get released.
34:35.435 --> 34:36.356
[SPEAKER_00]: We'll just scrap it.
34:36.817 --> 34:43.665
[SPEAKER_00]: A lot of the games did have these this feeling of love about them being made and people actually cared.
34:44.005 --> 34:48.790
[SPEAKER_00]: Where now it's a case, and I know what we said about how it's going to affect content creators in the future.
34:48.851 --> 34:49.932
[SPEAKER_00]: It was something you wanted to touch on.
34:50.272 --> 34:50.452
[SPEAKER_00]: Yeah.
34:50.712 --> 34:58.499
[SPEAKER_00]: The idea of, that's the problem because everyone's trying to make something more out of a game instead of it just being a game.
34:58.539 --> 35:05.905
[SPEAKER_00]: You can't just get a complete game all in one nice little bundle without having to then go and eat to downward this and eat to buy this.
35:06.305 --> 35:08.627
[SPEAKER_00]: This can only be used for streaming content.
35:08.647 --> 35:09.808
[SPEAKER_00]: This is a stream as a game.
35:10.188 --> 35:11.750
[SPEAKER_00]: But I go talking to my partner
35:18.635 --> 35:18.875
[SPEAKER_00]: Right.
35:18.915 --> 35:27.082
[SPEAKER_00]: The idea that songs are only being produced for a good 30 second hook, which as a musician myself, I understand the power of having a strong hook.
35:27.422 --> 35:27.663
[SPEAKER_00]: Sure.
35:27.703 --> 35:38.952
[SPEAKER_00]: But the idea that we are completely reformulating the music like production angle to hooks, instant hooks that you can get 30 seconds of and you're adding to listen to this song.
35:39.372 --> 35:42.055
[SPEAKER_00]: When you find the song, it's about a minute to two minutes long.
35:42.595 --> 35:42.755
[SPEAKER_03]: Yeah.
35:42.875 --> 35:45.918
[SPEAKER_00]: It's not actually like, I just had a real song.
35:45.938 --> 35:46.338
[SPEAKER_00]: Great.
35:46.478 --> 35:49.140
[SPEAKER_03]: It's, it's more of a jingle designed for TikTok.
35:49.401 --> 35:49.601
[SPEAKER_00]: Yeah.
35:50.261 --> 35:52.603
[SPEAKER_00]: Which way that, and I'm a massive, I mean, fun.
35:52.623 --> 35:54.945
[SPEAKER_00]: So I'm used to, 10 minutes sure.
35:54.985 --> 35:56.646
[SPEAKER_00]: Like, yeah, yeah, 10 minutes epic.
35:56.747 --> 35:59.148
[SPEAKER_00]: Like, I like stories in my music.
35:59.529 --> 36:00.630
[SPEAKER_00]: That is who I am as a person.
36:00.750 --> 36:02.491
[SPEAKER_00]: I love to understand the tale of a story.
36:02.531 --> 36:05.594
[SPEAKER_00]: My music nowadays, they like,
36:06.134 --> 36:21.039
[SPEAKER_00]: Right, we're talking about recent games that Austin has bought and my recent games of which we've been the Metal Gear Solid 2 remaster collection because I'm a massive Metal Gear fan and Kajima's story telling is ridiculous.
36:21.119 --> 36:22.640
[SPEAKER_00]: I mean, it's super wacky.
36:22.680 --> 36:23.520
[SPEAKER_00]: Yeah, it's pretty true.
36:24.581 --> 36:39.336
[SPEAKER_00]: but the idea of like he's just left Sony and that was a big thing to break and I think Microsoft picked all of his next projects but because and the same with Metal Gear Solid The Phantom Pain and that idea that he wanted an infinite amount of time and an infinite amount of money and all that's not.
36:40.057 --> 36:41.158
[SPEAKER_00]: can't keep on happening.
36:41.719 --> 36:50.186
[SPEAKER_00]: But the idea that this man was so passionate about his projects that he would leave a company to find a better deal elsewhere to produce these projects.
36:50.786 --> 36:56.932
[SPEAKER_00]: And I think we've lost that Maverick within the gaming industry that I know I'm good.
36:57.352 --> 37:02.497
[SPEAKER_00]: But I know I can produce something that people will spend hundreds of millions of pounds to play.
37:03.277 --> 37:10.583
[SPEAKER_00]: And I'm going to stick with what I've got because people might be saying when he rules the world and the idea that no, no, no, we can find one better.
37:10.603 --> 37:14.566
[SPEAKER_00]: These are an idea of everyone's replaceable and this concept of
37:15.505 --> 37:16.966
[SPEAKER_00]: We just need to push these games out.
37:16.986 --> 37:19.007
[SPEAKER_00]: We need to get them out by X deadline.
37:19.147 --> 37:25.031
[SPEAKER_00]: It's making everyone, they should sort of a botic, and I think we've touched on it, that the idea of game making has become a robotic thing.
37:25.671 --> 37:27.072
[SPEAKER_00]: You don't see a lot of guys sweating.
37:27.092 --> 37:31.295
[SPEAKER_00]: It opened a small office state code in a video game anymore.
37:31.375 --> 37:39.480
[SPEAKER_03]: Well, here's the thing, is that the majority of those, thousands of games that come out every month on Steam are smaller indie dev things.
37:40.140 --> 37:42.521
[SPEAKER_03]: And really, you're touching on kind of the nature,
37:45.323 --> 37:45.524
[SPEAKER_03]: Right.
37:45.924 --> 37:50.475
[SPEAKER_03]: So an artist is doing the thing because they love doing the thing.
37:51.432 --> 37:54.034
[SPEAKER_03]: They're doing it, they're creating because they love to create.
37:54.554 --> 37:57.997
[SPEAKER_03]: And the hope is that it'll resonate with somebody out there.
37:58.617 --> 38:02.440
[SPEAKER_03]: And sometimes it resonates with lots of people and becomes extremely popular.
38:02.780 --> 38:07.584
[SPEAKER_03]: And other times, most of the time, it resonates with just a very, very small group of people.
38:08.044 --> 38:09.705
[SPEAKER_03]: Like that's the nature of art.
38:10.226 --> 38:14.869
[SPEAKER_03]: And because things are so competitive these days, there is the focus shifted.
38:14.929 --> 38:17.671
[SPEAKER_03]: And this has been a trend over decades now,
38:19.312 --> 38:25.337
[SPEAKER_03]: because everything has become corporatized and because everyone wants to make a living doing there are the shift is towards craft.
38:25.697 --> 38:31.741
[SPEAKER_03]: It's less about creativity and doing something new and it's more about creating a thing that you know will sell.
38:32.522 --> 38:37.926
[SPEAKER_03]: For example, the novel industry, fantasy novel industry was homogenized in the 1970s.
38:39.287 --> 38:57.977
[SPEAKER_03]: by if believe it was tore publishing, where they basically said, we will only make these paper back novels of fantasy if they have a male protagonist, if they have some sort of magic, if they have an expansive, interesting world, if they have different races that are similar to like elves and dwarves and humans and those types of things.
38:58.277 --> 39:03.460
[SPEAKER_03]: And that's the reason why for decades, we ended up with a lot of just the same types
39:04.080 --> 39:06.843
[SPEAKER_03]: of fantasy novels that were all based on this formula.
39:06.863 --> 39:08.004
[SPEAKER_03]: It wasn't Tolkien's fault.
39:08.424 --> 39:12.288
[SPEAKER_03]: It was the publishing industry who was like, okay, we need everything to just kind of look the same.
39:12.308 --> 39:13.249
[SPEAKER_03]: So people keep buying it.
39:13.729 --> 39:15.751
[SPEAKER_03]: And that was a switch to focusing on craft.
39:16.212 --> 39:18.254
[SPEAKER_03]: And with, and you guys have touched on all this.
39:18.274 --> 39:20.396
[SPEAKER_03]: I'm piecing this all together based on everything you've said.
39:20.736 --> 39:27.963
[SPEAKER_03]: With so much competition out there, if you want to make a living doing something artistic, you have to keep an eye on it being craft.
39:28.483 --> 39:34.508
[SPEAKER_03]: Also, but when you swing that pendulum all the way to the side of craft, then you're no longer creating art.
39:35.433 --> 39:47.716
[SPEAKER_03]: And so now you have TikTok songs and games that are designed to just get eyeballs on Twitch streams and really don't have any or sell monetization stuff because they need to make money.
39:47.756 --> 39:49.917
[SPEAKER_01]: Engagement metric and something else.
39:50.037 --> 39:50.637
[SPEAKER_03]: Right, right.
39:50.677 --> 39:53.698
[SPEAKER_03]: And I think what you're all describing is that people feel that.
39:54.158 --> 40:00.640
[SPEAKER_03]: But the flip side of this is when you focus mostly on art, you're not just rolling the dice and you're not rolling a six-sided dice.
40:00.660 --> 40:02.841
[SPEAKER_03]: There's not like a one and six chance that that art succeeds.
40:04.561 --> 40:05.742
[SPEAKER_03]: a million-sided dice.
40:06.022 --> 40:13.847
[SPEAKER_03]: There's a one-and-a-million chance that that art becomes profitable for you because most people who create art never make money off of it.
40:14.287 --> 40:16.028
[SPEAKER_03]: Think about how many people play music.
40:16.068 --> 40:20.711
[SPEAKER_03]: They have many people paint things and just barely ever make any money off of their art at all.
40:21.532 --> 40:25.074
[SPEAKER_03]: So it's this weird thing where with as an artist, you're kind of in in dilemma.
40:25.394 --> 40:25.815
[SPEAKER_03]: Do I...
40:26.395 --> 40:27.376
[SPEAKER_03]: Do I sell my soul?
40:27.676 --> 40:31.918
[SPEAKER_03]: Do I sell out and create craft or work for a company and create craft?
40:31.938 --> 40:38.141
[SPEAKER_03]: That's not really art or do I roll the dice and create art, but most of it will never actually make me any money.
40:38.801 --> 40:42.803
[SPEAKER_03]: But it would be really nice to make a living doing this because it's hard to make a living and most jobs suck.
40:43.483 --> 40:43.743
[SPEAKER_03]: Right?
40:44.284 --> 40:47.525
[SPEAKER_03]: So they're kind of stuck in that in that place.
40:47.625 --> 40:48.566
[SPEAKER_03]: Does that make sense?
40:49.264 --> 40:59.029
[SPEAKER_00]: Yeah, and I think as well, it's like I was the other game I bought recently that kind of goes along with that vibe is I bought the high on life to game I don't know if any played high on life.
40:59.350 --> 41:01.311
[SPEAKER_00]: Yeah, from my the Rick and Morty creators.
41:01.411 --> 41:01.591
[SPEAKER_00]: Right.
41:01.611 --> 41:01.831
[SPEAKER_00]: Right.
41:01.911 --> 41:08.535
[SPEAKER_00]: It's like a shooter with aliens and weird stuff happens and yeah, it's like on a whole the actual game plays.
41:09.335 --> 41:35.055
[SPEAKER_00]: basic it's it's not like amazing will be in game but it's just so different and fun and interesting and I'm like this is this is my life's my humor like I like Rick and Morty it's like my kind of humor but it was like that kind of game made me feel it was out of where I feel it a little bit with the way they kind of designed it and I think same with like the Deadpool games the Deadpool games aren't great but because it's that much out of
41:35.775 --> 41:40.759
[SPEAKER_00]: to the side of what the norm is, that we kind of want to ingest it.
41:40.780 --> 41:45.143
[SPEAKER_00]: And I think there is room, what you say for that creativity, more sword than craft.
41:45.744 --> 41:49.007
[SPEAKER_00]: But it is getting more sort of, I want to get paid.
41:49.487 --> 41:51.469
[SPEAKER_03]: Yeah, there's just so many options.
41:51.569 --> 41:57.795
[SPEAKER_03]: Even if you, even if the perfectly creative artistic game for you was out there, how do you find it?
41:58.435 --> 41:58.655
[SPEAKER_03]: Right?
41:58.935 --> 41:59.756
[SPEAKER_03]: That becomes the thing.
41:59.816 --> 42:06.239
[SPEAKER_03]: Like, they're probably is an indie creator who has made the perfect game for all four of us individually based on our talents.
42:06.539 --> 42:17.145
[SPEAKER_03]: There's probably an indie game out there that if we found it, we would be like, oh my god, this is my favorite game ever because there are Hundreds of thousands of games that have been created in the last, I don't know, 30 years, right?
42:17.925 --> 42:19.988
[SPEAKER_03]: But how do you know that's even there, right?
42:20.068 --> 42:20.849
[SPEAKER_03]: It's lost.
42:21.290 --> 42:31.804
[SPEAKER_03]: And unless it becomes a successful financial thing, it's our showing up on websites and people talking about it online and being highlighted in videos by YouTubers and things like that, and you don't even know it exists.
42:32.365 --> 42:34.828
[SPEAKER_03]: So those opportunities are seem so much less than
42:35.469 --> 42:54.407
[SPEAKER_02]: then at least what they were because there was less competition in the past and art had more of a chance to stand out and now it's just like there's so much there Austin I can see that you've got that yeah yeah yeah I was going to say is there's something about this there's something about the most intense thing about how this all goes down is connections and interconnectivity becomes the most important thing out of all that
42:55.207 --> 43:01.452
[SPEAKER_02]: because the excellent thing to bring up there, you make all these games and stuff, how are you supposed to break through?
43:01.892 --> 43:03.213
[SPEAKER_02]: We face a very similar problem.
43:03.733 --> 43:06.035
[SPEAKER_02]: There are millions of podcasts.
43:06.455 --> 43:07.056
[SPEAKER_02]: Yeah, right.
43:07.576 --> 43:11.018
[SPEAKER_02]: And if you're going to make your show successful, how do you do it?
43:11.079 --> 43:15.322
[SPEAKER_02]: Aside from doing the very simple set up of who is your audience?
43:15.582 --> 43:16.563
[SPEAKER_02]: How do you build for it?
43:16.823 --> 43:17.944
[SPEAKER_02]: How do you stay consistent?
43:17.984 --> 43:19.204
[SPEAKER_02]: What is that consistency?
43:19.264 --> 43:20.025
[SPEAKER_02]: How do you make quality?
43:20.045 --> 43:20.786
[SPEAKER_03]: What is quality?
43:20.846 --> 43:22.127
[SPEAKER_02]: What is quality, right?
43:23.247 --> 43:25.668
[SPEAKER_02]: Uh, uh, do I please myself or do I please the audience?
43:25.688 --> 43:26.248
[SPEAKER_02]: That sort of thing.
43:26.889 --> 43:39.954
[SPEAKER_02]: Uh, the thing is is that it actually goes into a very intense direction when you want to try to make something of that because what ends up being the cases, uh, this was actually a bit, like a story from a company that we wanted to work with.
43:40.154 --> 43:41.434
[SPEAKER_02]: It went well and all of that.
43:41.794 --> 43:46.956
[SPEAKER_02]: But initially when the conversation starts, we walk up and we say, hey, we want to do XYZ.
43:47.356 --> 43:48.437
[SPEAKER_02]: How do we get to that point?
43:48.777 --> 44:11.843
[SPEAKER_02]: And that's an important first step is actually getting to the point where you can talk to these people and a lot of the time the people that you want to work with the people that are going to have impact on what you're doing so in this sense of let's say I'm an indie developer and I want to talk to a publisher the good news is they're very easy to talk to but you just have to get into that conversation and sometimes if they're a little hard to get to somebody knows them and usually they're just a friend on Facebook.
44:11.983 --> 44:22.030
[SPEAKER_02]: Like it takes a little bit of practice to learn how to actually get to the point where research is just a second hand skill, but it is a valuable one because what this company told us.
44:22.862 --> 44:28.047
[SPEAKER_02]: to our faces, when we ask, how can we do something with you?
44:28.407 --> 44:29.788
[SPEAKER_02]: How can we add on to your story?
44:29.988 --> 44:31.510
[SPEAKER_02]: They said, do something else.
44:32.070 --> 44:34.092
[SPEAKER_02]: Now, this wasn't them saying, go away.
44:34.593 --> 44:35.674
[SPEAKER_02]: Don't worry about us.
44:35.714 --> 44:36.655
[SPEAKER_02]: You do your own thing.
44:36.675 --> 44:38.136
[SPEAKER_02]: Don't even ask that question ever again.
44:38.156 --> 44:40.498
[SPEAKER_02]: That was proof that you can do it.
44:40.718 --> 44:41.299
[SPEAKER_02]: Right.
44:41.359 --> 44:42.340
[SPEAKER_02]: Once you've done that,
44:42.840 --> 44:44.862
[SPEAKER_02]: now we can continue the conversations.
44:44.882 --> 44:54.050
[SPEAKER_02]: So when you do that, now they're watching you now they're paying attention and they are the audience that you want because they have the audiences that you're chasing after.
44:54.130 --> 44:55.431
[SPEAKER_03]: Yeah, they're all diverse.
44:55.471 --> 44:57.312
[SPEAKER_03]: This happens in the music industry now too.
44:57.332 --> 44:58.073
[SPEAKER_03]: You don't just
44:58.153 --> 44:58.893
[SPEAKER_03]: get a record deal.
44:58.913 --> 45:05.417
[SPEAKER_03]: And the fact that nobody's even, they don't even have, and our reps out there looking for bands because there's so many options.
45:05.717 --> 45:11.219
[SPEAKER_03]: They're waiting for people to prove that they themselves can build an audience and keep and grow that audience.
45:11.640 --> 45:16.282
[SPEAKER_03]: And when you do that, all of a sudden, the door opens and they go, okay, well, let's start having conversations.
45:17.283 --> 45:21.644
[SPEAKER_03]: That's exactly, and that's how, and it's part, I think you're on to something here.
45:21.724 --> 45:29.026
[SPEAKER_03]: It's part of the content creator marketplace that has developed in the last 15, 20 years at most.
45:29.046 --> 45:34.128
[SPEAKER_03]: We're talking like early YouTube to now, and that is, that has changed the game.
45:34.228 --> 45:42.530
[SPEAKER_03]: Because now there's more competition in the space, and the only people that corporate places are interested in are people who can show that they can build it for themselves.
45:43.230 --> 45:44.591
[SPEAKER_03]: So it's totally flipped.
45:44.951 --> 45:46.611
[SPEAKER_03]: It's not, hey, you have talent.
45:46.871 --> 45:47.912
[SPEAKER_03]: We're going to invest in you.
45:48.012 --> 45:49.913
[SPEAKER_03]: It's, hey, you're already making money.
45:50.353 --> 45:51.293
[SPEAKER_03]: We can make you more money.
45:52.193 --> 45:52.393
[SPEAKER_02]: Mm-hmm.
45:53.014 --> 45:53.214
[SPEAKER_02]: Yeah.
45:53.854 --> 45:54.374
[SPEAKER_02]: Yeah.
45:54.394 --> 45:55.535
[SPEAKER_02]: And that's a good way to go about it.
45:55.575 --> 45:58.476
[SPEAKER_02]: Because then you prove to yourself that you can do it, prove to them, you can do it.
45:59.116 --> 46:02.197
[SPEAKER_02]: And then if they fail, you still have yourself to fall back on.
46:02.517 --> 46:02.697
[SPEAKER_03]: Right.
46:02.837 --> 46:06.059
[SPEAKER_02]: So there is, there does come a point where you have to decide.
46:06.499 --> 46:09.360
[SPEAKER_02]: It's creativity for myself exclusively, which is not a bad thing.
46:09.680 --> 46:19.846
[SPEAKER_02]: Because there's plenty of people out there that are probably just like working a very nice humble job manager at a KFC or whatever, and they write novels and they're not worried about publishing those things.
46:20.126 --> 46:30.772
[SPEAKER_02]: But then there's the other people that are aspiring that are in college or in a similar situation manager to the rest of restaurant and they're trying to get their books out there, but they have a goal in mind and those two different people don't have to be enemies.
46:31.483 --> 46:32.123
[SPEAKER_03]: right, right.
46:32.383 --> 46:34.884
[SPEAKER_03]: Okay, so we're getting close to the end of the episode.
46:35.204 --> 46:40.965
[SPEAKER_03]: What does all of this mean for content creation in general for our shows?
46:41.605 --> 46:53.468
[SPEAKER_03]: My perspective on this just very briefly is that because most of what our shows do is talk about established things from the past, then we're kind of already on the tip of the trend.
46:54.148 --> 47:19.509
[SPEAKER_03]: And things are looking pretty good, and I can talk about, you know, just generally my shows and the other shows on the network, if there is, if a show is doing something in this type of space, talking about an IP that people already love, they're doing it in a quality way, then they will typically find, at least on audio platforms, a saturation for the number of people who are looking at the product for the product they're making.
47:20.250 --> 47:29.436
[SPEAKER_03]: Another way to think of this is there is a limited number of people who are interested in weekly tuning into stuff about Halo, for example, for your shows, Austin, right?
47:30.037 --> 47:39.003
[SPEAKER_03]: And all of those people who are in that market space will search on whatever podcast platform for something about Halo at some point.
47:39.563 --> 47:42.725
[SPEAKER_03]: And if they find a few options, they will try out those options.
47:43.145 --> 47:48.129
[SPEAKER_03]: And if one of those resonates with them and is of good enough quality, then they will keep listening to that option.
47:48.709 --> 47:59.900
[SPEAKER_03]: And if you make good stuff for a very specific audience that fits what they want about something that they're already interested in, then you will saturate that space.
48:01.141 --> 48:05.265
[SPEAKER_03]: The difficulties are when there are a lot of other options and they never get to try yours out.
48:05.845 --> 48:13.833
[SPEAKER_03]: Or when you think you're creating something of a higher quality than is actually being created and you're missing 80% of your potential listeners because
48:14.393 --> 48:19.899
[SPEAKER_03]: You, you, you, you're right for a sound like this all the time, you know, like, then that's a problem, right?
48:20.379 --> 48:21.861
[SPEAKER_03]: So, what are your thoughts?
48:21.901 --> 48:22.942
[SPEAKER_03]: So, like, what do you guys think about this?
48:22.962 --> 48:26.906
[SPEAKER_03]: Does this change the way we do what we're doing as content creators?
48:26.986 --> 48:29.249
[SPEAKER_03]: Does this, is this, I don't know.
48:30.250 --> 48:30.870
[SPEAKER_03]: Where does this go?
48:31.651 --> 48:32.292
[SPEAKER_03]: Any thoughts on that?
48:32.982 --> 48:47.616
[SPEAKER_01]: So it's interesting, like if you have, I guess if you're dealing, like you said, where we're a little more in the situation of ironically, we kind of fall into this by default, at least to some degree, but if you're.
48:48.597 --> 49:10.000
[SPEAKER_01]: relying on creating stuff as a living as well, if this isn't a direction or something that you necessarily align with, it's one of those situations where you need to actually kind of analyze your situation the same way that we're analyzing the fact that things are going backwards.
49:11.041 --> 49:12.822
[SPEAKER_01]: into like a more nostalgic time.
49:12.862 --> 49:17.103
[SPEAKER_01]: Do you want it actually, you know, stick with your vision, maybe what you're doing now.
49:17.483 --> 49:22.665
[SPEAKER_01]: But if the trend is changing, are you going to chase the trend to stay relevant?
49:23.345 --> 49:26.966
[SPEAKER_01]: Or are you going to stick on the path that might have worked prior?
49:27.126 --> 49:29.287
[SPEAKER_01]: But if the tides have shifted,
49:30.367 --> 49:32.908
[SPEAKER_01]: Are you going to fall out of mainstream interest?
49:33.068 --> 49:35.468
[SPEAKER_03]: It's kind of weird because that line.
49:35.608 --> 49:37.969
[SPEAKER_03]: Like we've talked about like being on that line before.
49:38.349 --> 49:45.131
[SPEAKER_03]: And I think as somebody who makes a full-time living doing content creation, I, that's something I'm constantly aware of.
49:45.551 --> 49:45.851
[SPEAKER_03]: Yes.
49:46.211 --> 49:52.373
[SPEAKER_03]: I need to be keeping my audience happy, but I also need to be innovating and creative at the same time.
49:52.993 --> 50:01.157
[SPEAKER_03]: without losing my soul and just I could copy a lot of other content out there and just do a soulless version of the shows that I do without a doubt.
50:01.177 --> 50:02.337
[SPEAKER_03]: But I don't want to do that.
50:02.457 --> 50:05.739
[SPEAKER_03]: That's not that wouldn't be my thing that wouldn't be me creating art.
50:06.279 --> 50:08.020
[SPEAKER_01]: So I have to balance that.
50:08.060 --> 50:18.745
[SPEAKER_01]: That's sort of the thing that I feel is interesting because ironically, if this is your main avenue of creation, whether it's for a living or whatever and even if you're already a success,
50:19.665 --> 50:31.259
[SPEAKER_01]: It's started, it essentially puts you in the same situation that we're analyzing the stuff that you're currently doing because then become almost like the product in that position.
50:31.359 --> 50:38.488
[SPEAKER_03]: Another example of this is, it's been known for many years now that if you create rage bait content, you will grow your audience exponentially.
50:38.928 --> 50:51.403
[SPEAKER_03]: If I just get engagement, right, if you and I on the Elder Scrolls Lorcas talked about all the things were pissed off about every week with Bethesda, our numbers would probably be higher, but we would also die inside.
50:52.264 --> 50:54.146
[SPEAKER_03]: Our souls would no longer go to a theory.
50:54.886 --> 51:00.590
[SPEAKER_03]: Right, correct, like that would suck and I would hate making that because that's not the art.
51:00.630 --> 51:01.270
[SPEAKER_03]: That's not art.
51:01.770 --> 51:02.691
[SPEAKER_03]: That's just correct.
51:02.711 --> 51:04.852
[SPEAKER_03]: That's just garbage that gets clickbait crap.
51:05.152 --> 51:05.392
[SPEAKER_01]: Yes.
51:05.933 --> 51:21.702
[SPEAKER_01]: And it is funny though, because exactly to that point, sometimes when our takes or topic we have happens to also overlap with something that's, we're not doing it for clickbaity stuff, but we just have to agree and we need to talk about it.
51:21.742 --> 51:21.922
[SPEAKER_03]: Yeah.
51:22.242 --> 51:22.582
[SPEAKER_01]: Right.
51:24.043 --> 51:37.098
[SPEAKER_01]: it it's funny because like some of the spicy takes we have had it's like yeah this is literally just might it most of the time it's like I would much rather be positive I don't have time to just be depressed about everything.
51:37.458 --> 51:42.964
[SPEAKER_03]: It's not that we don't agree that there is a problem it's just not interesting to discuss it anymore because everyone else already has.
51:42.984 --> 51:43.465
[SPEAKER_03]: Right.
51:43.505 --> 51:45.327
[SPEAKER_03]: So let's discuss another part of this.
51:45.387 --> 51:45.487
[SPEAKER_03]: Yeah.
51:45.747 --> 51:55.477
[SPEAKER_01]: Yeah, and it's just like I would, you know, and that it's not ignoring problems, but it's just like I don't want to make that my focus point necessarily and that garners its own audience or whatever.
51:55.977 --> 52:00.942
[SPEAKER_01]: But for instant gratification to the algorithm awards, let's just say,
52:01.142 --> 52:25.817
[SPEAKER_01]: right if you just say a bunch of controversial stuff super quick and it's like oh well look at all this is keep pushing this forward and a lot of people will get enticed by that like all this look look how populated it says I'll just keep doing more of this thing and then it becomes exactly like you said you just become almost like a gimmick of well you just have to be mad because you're a factory you're a mad factory who's just turning this stuff out
52:26.577 --> 52:40.263
[SPEAKER_01]: which is funny because back in the day with some of the before-rage bait became a thing and it was just like a couple people putting on a persona as like a joke, you know, a classic angry video game nerd thing.
52:40.303 --> 52:43.104
[SPEAKER_01]: It's like, yeah, he wasn't actually mad all the time.
52:43.124 --> 52:47.446
[SPEAKER_01]: The dudes were actually like pretty chill when I was seen him time, but that was his stick.
52:47.606 --> 52:50.887
[SPEAKER_01]: Like so it was supposed to be funny and it was original at the time,
52:51.487 --> 52:55.108
[SPEAKER_03]: And then everyone later is like, oh, he's being literal and serious.
52:55.448 --> 52:57.429
[SPEAKER_03]: Yes, because people have lost nuance.
52:57.969 --> 52:58.529
[SPEAKER_01]: Right.
52:58.569 --> 53:02.291
[SPEAKER_01]: And the difference is that was always his character.
53:02.431 --> 53:08.873
[SPEAKER_01]: And I thought it was kind of apparent that it was his character, apparently, not as much, but other people, you know, nowadays.
53:09.763 --> 53:15.286
[SPEAKER_01]: It's sort of, it kind of just becomes like, okay, I don't think this is a character anymore.
53:15.306 --> 53:17.367
[SPEAKER_01]: You've been in sconstom this for so long.
53:17.387 --> 53:19.108
[SPEAKER_01]: I think you're just mad all the time now.
53:19.428 --> 53:21.949
[SPEAKER_03]: Yeah, the boundaries of authenticity are real.
53:22.009 --> 53:24.230
[SPEAKER_03]: It's an whole, we could do a whole episode about that.
53:24.350 --> 53:30.113
[SPEAKER_03]: Like the persona that you are on camera is always a little bit heightened from your natural thing, but without
53:30.233 --> 53:39.041
[SPEAKER_03]: But because people are watching YouTube videos, they assume everything they're seeing is like that's how that person is in real life and sometimes this, in fact, a lot of times this stuff the case.
53:39.601 --> 53:49.009
[SPEAKER_01]: No, or the problem is when you have real outliers, you end up finding out about, you know, anything in real life and I was like, oh, that's...
53:49.750 --> 53:55.392
[SPEAKER_01]: That's the type of person I'd really don't want anything to do with because it's like, oh, that's not that's not a funny persona.
53:55.452 --> 53:59.654
[SPEAKER_01]: That's not it's like they're just that's you and everyone thought it was it was an act.
53:59.714 --> 53:59.934
[SPEAKER_03]: Yeah.
54:00.194 --> 54:00.534
[SPEAKER_03]: Right.
54:00.574 --> 54:00.754
[SPEAKER_03]: Yeah.
54:00.794 --> 54:05.716
[SPEAKER_01]: So it's it's a weird double edge sword there where it's kind of like, you know, the adaptability.
54:06.536 --> 54:28.027
[SPEAKER_01]: who connect with these things, but also not be, like you said, just kind of sold to them is a weird thing and when it comes to things of the past have not been a thing as a mainstream version until more recently like you said so it's just like I'm wondering if people will be able to adapt if that wasn't already something that was interesting to them.
54:35.627 --> 54:41.349
[SPEAKER_03]: pretty sure that wasn't a persona actually, you know, like, yeah, as we've learned more about him as a person.
54:41.909 --> 54:44.810
[SPEAKER_03]: Yeah, he was just leaning into his worst qualities.
54:44.950 --> 54:48.832
[SPEAKER_03]: You're just playing up your web, which is like, okay, you seem to be what you're doing.
54:49.112 --> 54:58.835
[SPEAKER_01]: Yeah, and it's just like that's where it gets kind of weird because it's like, well, sometimes you can have a really funny persona that is off the rails ridiculous, but like, yeah.
54:59.055 --> 55:02.676
[SPEAKER_01]: I would rather you not be a sketchball.
55:03.117 --> 55:03.417
[SPEAKER_01]: Right.
55:03.477 --> 55:03.737
[SPEAKER_01]: Right.
55:04.117 --> 55:04.417
[SPEAKER_03]: All right.
55:04.457 --> 55:12.180
[SPEAKER_03]: So aside from being a hate factor or a sketchball, how do you, like, let's go back to Sebastian and then Austin as we kind of wrap up the episode.
55:12.220 --> 55:14.301
[SPEAKER_03]: Austin, Sebastian, what do you think?
55:14.721 --> 55:17.262
[SPEAKER_03]: How does this affect content creation in the future?
55:17.282 --> 55:20.883
[SPEAKER_03]: Does this, does this information change your plans for how you do your show?
55:20.983 --> 55:22.404
[SPEAKER_03]: Like, where does this go?
55:23.179 --> 55:32.525
[SPEAKER_00]: I'm just a touch on the whole thing before you guys are speaking about, is that also I'm a heal in professional wrestling in a bad guy, and it's the idea of like, I have a character.
55:32.605 --> 55:34.727
[SPEAKER_00]: So I don't talk like this when I'm Sebastian Cloud.
55:35.147 --> 55:40.710
[SPEAKER_00]: I talk a bit like this because I'm better than everybody else, and then you to understand that you get the will and willian regal thing.
55:41.391 --> 55:46.754
[SPEAKER_01]: Sorry, I used to love wrestling as a kid, so like I can only do references until the like mid 90s.
55:46.834 --> 55:48.275
[SPEAKER_01]: I'm gonna fall for you.
55:49.742 --> 55:55.246
[SPEAKER_00]: But William Regal is exactly the kind of gimmick is that quite a classic British villain kind of style.
55:55.427 --> 55:57.128
[SPEAKER_03]: Yeah, I'm a fancier than everyone else.
55:57.308 --> 55:58.169
[SPEAKER_03]: I think, yeah, yes.
55:58.869 --> 55:59.350
[SPEAKER_00]: Exactly.
55:59.450 --> 56:00.270
[SPEAKER_00]: I'm better than you.
56:00.350 --> 56:02.532
[SPEAKER_00]: And that is what you need to know, kind of gimmick.
56:02.772 --> 56:07.436
[SPEAKER_00]: And it's the idea of the, you know, you back to the negative reaction.
56:07.616 --> 56:08.197
[SPEAKER_00]: I want that.
56:08.657 --> 56:09.838
[SPEAKER_00]: I want people to boom it.
56:09.918 --> 56:11.019
[SPEAKER_00]: I want people to hear it me.
56:11.119 --> 56:13.681
[SPEAKER_00]: But when you actually told me after the show, I'll sign your autographs.
56:13.801 --> 56:15.903
[SPEAKER_00]: I'm lovely, I'm, this is me.
56:16.103 --> 56:29.760
[SPEAKER_03]: And I feel like the wrestling audience gets that because it's been so entrenched in the sport for so long that they know when they see a heal, like this is very similar to like the actor who played joffery on Game of Thrones.
56:30.281 --> 56:31.683
[SPEAKER_03]: Like people get confused.
56:31.703 --> 56:33.865
[SPEAKER_03]: They see him in real life and they still hate me.
56:35.447 --> 56:38.330
[SPEAKER_03]: And he's like, I'm nothing like the character that I played.
56:38.390 --> 56:39.470
[SPEAKER_03]: I was just playing a character.
56:39.611 --> 56:42.713
[SPEAKER_03]: So there's the two things that he was good for his own good.
56:42.893 --> 56:47.637
[SPEAKER_03]: We should know that the character the actors are playing are not actually the actors most of the time.
56:48.118 --> 56:52.781
[SPEAKER_03]: But also, does it affect things when your audience is a wrestling audience?
56:52.982 --> 56:54.263
[SPEAKER_03]: And that is the tradition.
56:54.423 --> 56:58.166
[SPEAKER_03]: They know that you're playing up a persona.
56:58.226 --> 57:00.268
[SPEAKER_03]: This isn't really who you or the things you think.
57:01.148 --> 57:04.592
[SPEAKER_00]: So when I do the podcast, I try and be my most genuine self.
57:04.672 --> 57:08.115
[SPEAKER_00]: And I think that's the best thing about podcasting, I think.
57:08.576 --> 57:12.360
[SPEAKER_00]: Because you can lose yourself to certain gimmicks and certain ways of presenting.
57:12.760 --> 57:16.824
[SPEAKER_00]: But from listening to, I observe us to the robots radio before I join the Rocket Club.
57:16.944 --> 57:18.826
[SPEAKER_00]: And obviously, I observe to you and what's talk or what.
57:20.468 --> 57:31.955
[SPEAKER_00]: Honestly, just hearing you guys talk to me is like this is just the most genuine two guys having a knatter about something they both love and I really found myself drawn to that to a point where I thought I would love to do this myself.
57:32.555 --> 57:42.421
[SPEAKER_00]: And when we talk about the idea of how it would affect my podcast and everything one piece and the idea is where I'm very lucky because I came
57:46.423 --> 57:57.611
[SPEAKER_00]: One piece about the idea, one piece came out in the 90s and they've just dropped a live adaptation of that, which is then generated a new wave of interest towards the series.
57:57.992 --> 58:07.078
[SPEAKER_00]: So when I'm doing the podcast, I'm trying to accommodate four people who have come into the franchise from the new perspective of the live action.
58:07.158 --> 58:11.201
[SPEAKER_00]: And it's the same kind of with four like when you did the water
58:16.405 --> 58:17.245
[SPEAKER_00]: Um, yeah, I might.
58:17.345 --> 58:19.426
[SPEAKER_03]: I'm much about a year before the show came out.
58:19.446 --> 58:20.526
[SPEAKER_03]: I think if I'm reach.
58:20.566 --> 58:21.547
[SPEAKER_03]: It's been about four years now.
58:21.567 --> 58:21.727
[SPEAKER_03]: Yeah.
58:22.367 --> 58:22.547
[SPEAKER_03]: Yeah.
58:22.727 --> 58:29.509
[SPEAKER_00]: But then after that show dropped, then you would have got a massive, yep, one of people looking for that kind of content.
58:29.729 --> 58:34.731
[SPEAKER_00]: And I think the way you handled it and presented it was fantastic.
58:34.891 --> 58:40.573
[SPEAKER_00]: And I think the idea that with with this kind of content, it's just being open to the idea that not everybody knows.
58:41.593 --> 59:06.763
[SPEAKER_00]: There's been in this content bracket for so long, and how I try and deal with it is treating people with the, by spoilers everywhere for everything nowadays, I try and look at it from the point of, well, let's not try and spoil it too much, but let's give them the amount of content for where they could be and the idea of the evergreen content dropping, listen to bits you want to know more about and leave, because I get so many people who
59:08.384 --> 59:11.125
[SPEAKER_00]: different episodes, and it's, to me, that's great.
59:11.205 --> 59:17.908
[SPEAKER_00]: I don't expect people to win it winniily follow my episodes through, you know, one, two.
59:17.948 --> 59:19.408
[SPEAKER_03]: It works both ways, right?
59:19.448 --> 59:22.409
[SPEAKER_03]: Like, if they went through literary, they're gonna build on their knowledge.
59:22.429 --> 59:24.930
[SPEAKER_03]: Like, it's just like our most of our shows, right?
59:24.950 --> 59:31.453
[SPEAKER_03]: And they're gonna continue to build on that knowledge and they'll get the the references when we say, well, we talked about this like 10 episodes ago, they'll be like, oh, yeah, you did.
59:31.693 --> 59:34.414
[SPEAKER_03]: I remember that, but they could also just pick a thing and
59:35.494 --> 59:37.916
[SPEAKER_03]: And thank you for the compliments, the authenticity stuff.
59:37.956 --> 59:40.678
[SPEAKER_03]: And that has always been the core of what I've tried to do here.
59:40.698 --> 59:52.427
[SPEAKER_03]: And I think all of our hosts, Robots Radio, do is there's, and this is a whole other topic simply speaking, being authentic is feels good, right?
59:52.447 --> 59:55.009
[SPEAKER_03]: Because you're not playing or roll, you're not masking.
59:55.329 --> 59:57.471
[SPEAKER_03]: You're just being, like, Lotus and I are talking, like you said.
59:57.491 --> 59:59.752
[SPEAKER_03]: And we're just being ourselves saying what we think about the thing.
01:00:00.213 --> 01:00:01.154
[SPEAKER_03]: But I think people,
01:00:01.934 --> 01:00:18.121
[SPEAKER_03]: just as advice for people getting into this space, they will conflate authenticity with not trying so hard sometimes because that's the other appeal of it, the idea of like I want to be a twitch streamer who just plays games and people just show up and I become popular.
01:00:18.602 --> 01:00:19.342
[SPEAKER_03]: That doesn't work.
01:00:19.542 --> 01:00:22.163
[SPEAKER_03]: Like you also have to be professional about doing it, right?
01:00:22.583 --> 01:00:24.144
[SPEAKER_03]: You have to make sure that the sound quality is good.
01:00:24.164 --> 01:00:27.706
[SPEAKER_03]: You have to make sure that you organize the information away that's beneficial to your audience.
01:00:28.226 --> 01:00:30.547
[SPEAKER_03]: Those things don't have anything to do with authenticity.
01:00:30.967 --> 01:00:37.230
[SPEAKER_03]: Authenticity is saying what you believe in believing what you say and being natural and sharing those things, right?
01:00:37.390 --> 01:00:52.536
[SPEAKER_03]: So like you have to do, it feels like to summarize what you're saying, being authentic, but doing it with high quality seems to be where the real value is because nobody will mistake that as AI Slop.
01:00:53.076 --> 01:01:01.367
[SPEAKER_03]: Nobody's going to, but it's still going to be high quality, but you get what I'm saying, like, but it's a real human being talking about real things that maybe you're going to are going to resonate with you.
01:01:02.037 --> 01:01:23.472
[SPEAKER_00]: And I think the one last thing on this and the idea of the positive angle we put on things I like, there's enough negativity in the world, I don't want to have someone in my ear who's just like, but you said Bethesda is a Robert assure, the story telling is rubbish and like the idea of community, I think he's big in podcasts and another thing I've looked about, obviously robots radio.
01:01:23.912 --> 01:01:38.821
[SPEAKER_00]: is the idea of this community and like I'm trying to do that with my podcast and I have like a few comments who are like me and my wife was listening to you for your in the car and you mentioned you thank me for the episode because I gave you suggestion and it really didn't bite me and I had to and I'm like because that is the connection.
01:01:39.021 --> 01:01:42.364
[SPEAKER_00]: Yeah that is what that is the connection is genuine.
01:01:42.924 --> 01:01:50.749
[SPEAKER_00]: I take the time to read everything everyone writes to me and incorporate where I can and I think that's honestly because I remember messing
01:01:54.171 --> 01:02:19.822
[SPEAKER_00]: And it just means it means so much to people and the fact that they feel a part of it because so much stuff would we have like disconnected from everything feels disconnected or proxied and the idea that you can find something that you can connect to and I think that's what makes you know like I'm that I don't make a full town with enough this I just do this because I love one piece and it's the idea that
01:02:20.542 --> 01:02:21.823
[SPEAKER_00]: It doesn't have to be robotic.
01:02:21.843 --> 01:02:25.205
[SPEAKER_00]: It doesn't have to be McDonald's style food.
01:02:25.265 --> 01:02:26.806
[SPEAKER_00]: It's the same every single time.
01:02:26.846 --> 01:02:27.547
[SPEAKER_00]: You know what you're getting.
01:02:27.587 --> 01:02:28.948
[SPEAKER_00]: I hope they're more similar to McDonald's.
01:02:28.988 --> 01:02:29.608
[SPEAKER_00]: Is that cool?
01:02:29.769 --> 01:02:30.169
[SPEAKER_00]: Yeah.
01:02:30.209 --> 01:02:30.689
[SPEAKER_02]: Yeah.
01:02:31.630 --> 01:02:33.031
[SPEAKER_00]: So it's like, you know what you're getting.
01:02:33.071 --> 01:02:33.671
[SPEAKER_00]: You've got to McDonald's.
01:02:33.691 --> 01:02:34.732
[SPEAKER_00]: You know what you're getting.
01:02:34.772 --> 01:02:36.353
[SPEAKER_00]: But sometimes you want a nice stick.
01:02:36.373 --> 01:02:38.014
[SPEAKER_00]: We're a bit a bit a, you know.
01:02:38.034 --> 01:02:38.194
[SPEAKER_00]: Sure.
01:02:38.415 --> 01:02:39.395
[SPEAKER_00]: Yeah.
01:02:39.455 --> 01:02:39.896
[SPEAKER_00]: Yeah.
01:02:40.256 --> 01:02:41.036
[SPEAKER_00]: You want some a different.
01:02:41.937 --> 01:03:01.576
[SPEAKER_00]: I think when it like back to the topic and the idea of like how you're going to flex you podcast and the sure to to meet the current demand for people backtracking is and I just think it's or even should you consider that's part of the question too right this this is it and I think as long as you consider it of where people are and where they're coming in
01:03:02.276 --> 01:03:24.186
[SPEAKER_00]: to your show, I think that people will appreciate that just on the grounds of, this is a real human but being what you said is a real human being talking to us about something that are clearly passionate about, the leaving the negativity at the door, and I can enjoy this because in every franchise we've got gatekeeping people who say things have to be a certain way and they have to do this.
01:03:24.766 --> 01:03:28.688
[SPEAKER_00]: It's like, no, everyone can enjoy from a different place like, oh you can't enjoy this
01:03:32.229 --> 01:03:33.811
[SPEAKER_00]: and that's absolutely fine.
01:03:33.891 --> 01:03:35.994
[SPEAKER_00]: As long as you're enjoying the same thing, I'm enjoying.
01:03:36.054 --> 01:03:37.155
[SPEAKER_00]: It doesn't matter how we go that.
01:03:37.535 --> 01:03:38.777
[SPEAKER_03]: Yeah, well that makes sense.
01:03:38.837 --> 01:03:47.447
[SPEAKER_03]: Well said, yeah, yeah, the only place I've ever had to gatekeep is on places like our discord when we get people who pop in and they clearly have, they do, they just want to argue.
01:03:47.727 --> 01:03:52.393
[SPEAKER_03]: They clearly have a chip on their shoulder and they want to have conversations where they can just argue in yell at other people.
01:03:52.873 --> 01:03:54.394
[SPEAKER_03]: and so they're bringing in that negativity.
01:03:54.834 --> 01:03:58.176
[SPEAKER_03]: And this isn't to say that we don't have debates.
01:03:58.476 --> 01:04:05.841
[SPEAKER_03]: There are very respectful debates about different perspectives that happen on our discord under different channels and topics and show channels and all of that.
01:04:06.281 --> 01:04:09.023
[SPEAKER_03]: I absolutely welcome that from a respective standpoint.
01:04:09.383 --> 01:04:18.428
[SPEAKER_03]: But if you're just looking for a rage bait and something to get mad at and to yell at other people, go anywhere else on the internet and you will find that immediately.
01:04:18.448 --> 01:04:20.669
[SPEAKER_03]: You don't need to come to our Discord server
01:04:21.850 --> 01:04:28.874
[SPEAKER_03]: Yeah, just load up Twitter, like immediately you're gonna find that, you know, red it, go, go find it, you got it, it's right there.
01:04:29.695 --> 01:04:31.576
[SPEAKER_03]: Austin, what are your final thoughts on this?
01:04:31.596 --> 01:04:32.817
[SPEAKER_03]: I know you've got some other thoughts too.
01:04:33.615 --> 01:04:54.815
[SPEAKER_02]: I always have other thoughts, but so whenever it comes to the kind of content that we produce, the difficulty has always been trying to blend the audiences, because an interesting thing from the perspective of what we've been focusing on in Halo franchise is there is a significant spike in fans that have been interacting with our show that started with Halo Infinite.
01:04:55.295 --> 01:04:56.256
[SPEAKER_02]: a game that released in 2021.
01:04:56.296 --> 01:04:58.017
[SPEAKER_02]: Yeah, it's supposed to.
01:04:58.037 --> 01:05:03.140
[SPEAKER_03]: Yeah, they're like the eights, the new baby fans, but yet that's already five years later earlier.
01:05:03.621 --> 01:05:17.930
[SPEAKER_02]: Yeah, because I think anyone who was around during that golden era of the franchise is already listening to the show and there is a ceiling on how many people you can capture from that time that listen to podcasts, that want to get that sort of thing like a lot of
01:05:17.950 --> 01:05:25.378
[SPEAKER_02]: people who probably grew up with this stuff probably just watched the YouTube videos that were being made at the time and then just kind of left the franchise because they got to go do bigger things.
01:05:25.478 --> 01:05:32.084
[SPEAKER_02]: They're growing into like busy, busy adults that don't really even think about the franchises that they grew up with.
01:05:32.545 --> 01:05:34.026
[SPEAKER_02]: So there's...
01:05:34.927 --> 01:05:51.584
[SPEAKER_02]: With that being said, there's always going to be this survived culture that exists around a franchise, which is the difficult thing about trying to do stuff about fallout, about Halo, about Star Wars, about pretty much any of the other shows that we to be operate is that
01:06:08.794 --> 01:06:31.174
[SPEAKER_03]: Yeah, George R. Martin, I've been diving more into like the Song of Ice and Fire lore lately in my in my late nights I want to watch something and chill out and follow sleep modes But in an interview people were lamenting some of the things that got changed in the TV show adaptations of Of his stories and he would get letters from fans who said it would say things like I can't believe you change I just can't enjoy it anymore and his response in the interview was
01:06:31.935 --> 01:06:38.681
[SPEAKER_03]: My book still exists, like, if you want that version of the story, nothing happened to it.
01:06:39.101 --> 01:06:43.105
[SPEAKER_03]: Go read it, like, that's, yeah, yeah, so yeah, two-year point.
01:06:43.525 --> 01:06:51.632
[SPEAKER_03]: Yes, all of the, and I think this is something people are realizing, is that you don't need to plug into the newest version of the thing, and then treat that as your favorite version.
01:06:52.072 --> 01:06:55.295
[SPEAKER_03]: If the old version still exists out there, the old version of the game, the novel, the movie,
01:06:58.898 --> 01:07:02.943
[SPEAKER_02]: Yeah, that's one of the creatures that I mean, yeah, it's crazy thing to me.
01:07:02.963 --> 01:07:16.680
[SPEAKER_02]: Actually, actually, there's a, so giving a shout out to a content creator that I think very much, especially now way past his peak, but still fantastic to watch, especially given that he has effectively bridged the gap between
01:07:17.401 --> 01:07:19.603
[SPEAKER_02]: good old nostalgia and the modern context.
01:07:19.623 --> 01:07:22.245
[SPEAKER_02]: I don't know how many of you guys watching a style of critic, Doug Walker.
01:07:22.366 --> 01:07:25.328
[SPEAKER_02]: I should probably get up, but yeah, he's excellent.
01:07:25.388 --> 01:07:26.569
[SPEAKER_02]: He's an excellent creator.
01:07:26.690 --> 01:07:31.474
[SPEAKER_02]: He has made so many fantastic reviews of very nostalgic content.
01:07:31.834 --> 01:07:37.620
[SPEAKER_02]: And there was one that he did on Avatar, the Last Airbender, the movie from Nimnite, Shyamalan.
01:07:38.340 --> 01:07:39.662
[SPEAKER_02]: Because he's a big avatar fan.
01:07:39.822 --> 01:07:47.593
[SPEAKER_02]: It might be his number one favorite cartoon that he's ever watched and There was this you know the whole video was just him being like how could they get this so wrong?
01:07:47.633 --> 01:07:49.435
[SPEAKER_02]: How could they do this so terribly wrong?
01:07:49.475 --> 01:07:50.917
[SPEAKER_02]: How could they screw this part up?
01:07:50.977 --> 01:07:54.862
[SPEAKER_02]: I'll get a change that and then at the end of the video he's like
01:07:55.403 --> 01:08:06.366
[SPEAKER_02]: He basically creates this whole skit that has the fundamental story beat of remember the original animation still exists and it's still just as impactful as it always has been.
01:08:07.606 --> 01:08:15.428
[SPEAKER_02]: And this is a concept that I'm now sharing with people who are, you know, crap it on everybody going on with the favorite things that they have about Halo today.
01:08:15.448 --> 01:08:22.609
[SPEAKER_02]: The subject on socials was some crazy people are working on porting Halo 5 to PC.
01:08:25.970 --> 01:08:30.092
[SPEAKER_02]: And Halo 5 is the only game that never got a proper port PC, so it's insane.
01:08:30.812 --> 01:08:34.593
[SPEAKER_02]: And a lot of people are like, why are we doing this?
01:08:34.613 --> 01:08:35.894
[SPEAKER_02]: I thought we hated this game.
01:08:36.174 --> 01:08:37.634
[SPEAKER_02]: What are we doing this for?
01:08:37.654 --> 01:08:38.895
[SPEAKER_02]: Because it's the worst game of the franchise.
01:08:38.915 --> 01:08:43.136
[SPEAKER_03]: As if the hype might all has one consensus opinion at all times.
01:08:43.556 --> 01:08:45.677
[SPEAKER_03]: Like why do we treat the hive mind like that?
01:08:45.697 --> 01:08:47.018
[SPEAKER_03]: We treat corporations like that.
01:08:47.238 --> 01:08:48.019
[SPEAKER_03]: Like they're a person.
01:08:48.379 --> 01:08:50.641
[SPEAKER_03]: Like, oh, they are trustworthy.
01:08:50.761 --> 01:08:52.242
[SPEAKER_03]: Or oh, they broke my trust once.
01:08:52.282 --> 01:08:53.342
[SPEAKER_03]: They will break it again.
01:08:53.743 --> 01:08:57.045
[SPEAKER_03]: No, the person who made the mistake at the corporation broke your trust.
01:08:57.405 --> 01:08:58.566
[SPEAKER_03]: And maybe that is a pattern.
01:08:59.106 --> 01:09:02.048
[SPEAKER_03]: But also, they're not a human being.
01:09:02.368 --> 01:09:05.810
[SPEAKER_03]: Don't treat them like a singular person with a singular personality.
01:09:05.830 --> 01:09:06.311
[SPEAKER_03]: Yeah.
01:09:06.391 --> 01:09:08.492
[SPEAKER_02]: And that's exactly where I'm landing on with this.
01:09:08.632 --> 01:09:10.153
[SPEAKER_02]: Like what does this mean for our shows?
01:09:10.193 --> 01:09:11.514
[SPEAKER_02]: What doesn't mean for the stuff that we do?
01:09:13.535 --> 01:09:25.463
[SPEAKER_02]: is we make this for ourselves, and for the people who want to tune in and enjoy a franchise or enjoy a story, enjoy a piece of content for themselves, can make that choice very easily.
01:09:26.243 --> 01:09:35.750
[SPEAKER_02]: And the culture that we're currently trying to fight against, I would say, that all of this show was based on the people that I've talked to, based on the other hosts, the other shows that I've been on here on robots,
01:09:36.530 --> 01:09:42.754
[SPEAKER_02]: is the battle against what could be described as either apathy or hatred.
01:09:42.774 --> 01:09:44.275
[SPEAKER_02]: You can kind of pick whichever one you want.
01:09:46.117 --> 01:09:51.300
[SPEAKER_02]: Because there's plenty of reasons to just go and enjoy something for the sake of enjoying it.
01:09:51.340 --> 01:09:52.121
[SPEAKER_02]: Go and try it.
01:09:52.161 --> 01:09:54.162
[SPEAKER_02]: That might be why a lot of people are deciding.
01:09:54.242 --> 01:09:55.463
[SPEAKER_02]: I'm not going to do the newest thing.
01:09:55.483 --> 01:09:57.905
[SPEAKER_02]: I'm going to go back and try the thing that everyone told me sucked.
01:09:58.465 --> 01:10:01.146
[SPEAKER_02]: I'm going to do that because that's what I would prefer to do.
01:10:01.526 --> 01:10:03.407
[SPEAKER_02]: Everyone told me, I held it just a second ago.
01:10:03.507 --> 01:10:05.968
[SPEAKER_02]: Everyone told me that battlefront 2 on the PSP was trash.
01:10:05.988 --> 01:10:06.789
[SPEAKER_02]: And you shouldn't play it.
01:10:07.229 --> 01:10:09.030
[SPEAKER_02]: You just play it on Xbox or PC.
01:10:09.170 --> 01:10:10.430
[SPEAKER_02]: I have it on Xbox and PC.
01:10:10.530 --> 01:10:11.571
[SPEAKER_02]: I played it on PSP.
01:10:11.731 --> 01:10:12.771
[SPEAKER_02]: It plays just fine.
01:10:12.811 --> 01:10:15.492
[SPEAKER_02]: It's probably better than renegade than elite squadron.
01:10:15.592 --> 01:10:15.832
[SPEAKER_03]: Right.
01:10:16.052 --> 01:10:17.993
[SPEAKER_02]: It like make your own determinations.
01:10:18.133 --> 01:10:26.057
[SPEAKER_02]: And because of the nature of the shows that we operate, the fundamental idea of it being that you can have this open concept.
01:10:27.057 --> 01:10:27.998
[SPEAKER_02]: of an opinion.
01:10:28.559 --> 01:10:34.325
[SPEAKER_02]: You can have your share ideas with the hosts, with each other, building an audience around that.
01:10:34.745 --> 01:10:39.110
[SPEAKER_02]: That is a fundamental community that I think should be embraced as the years go on.
01:10:39.130 --> 01:10:43.154
[SPEAKER_02]: And I'm hoping takes over that pop culture vibe, you know?
01:10:43.414 --> 01:10:53.258
[SPEAKER_03]: Yeah, I think the micro communities are becoming more stronger and stronger, and when people do find their place, they're, you know, going to it, I think, again, our shows are good examples.
01:10:53.278 --> 01:10:59.760
[SPEAKER_03]: So a lot of people will find our shows, find this community, and then this will be part of who they interact with.
01:11:00.000 --> 01:11:11.424
[SPEAKER_03]: And we, as hosts, have to, you know, help grow that, like Sebastian was saying, responding to their comments and thanking them on the episodes when they leave reviews and like, calling names out and those kinds of things.
01:11:11.825 --> 01:11:12.485
[SPEAKER_03]: It builds something
01:11:13.525 --> 01:11:16.467
[SPEAKER_03]: that's actually real, you know, real recognizes real.
01:11:17.068 --> 01:11:31.918
[SPEAKER_03]: Yeah, and I think that like that's I think that's the point is don't don't get down by the people who are haters who are just upset at the world, who just want to be entitled to all the free things and want things perfect for them in their way all the time because the
01:11:32.318 --> 01:11:42.683
[SPEAKER_03]: you create what you want to create and also those same people tend to get upset when somebody does a new adaptation of something and forget that they could just go back and read the original, watch the original movie, play the original game.
01:11:42.883 --> 01:11:51.026
[SPEAKER_03]: So, um, but I think this comes full circle because there are enough of those people doing that that seem to be skewing the data more towards that.
01:11:51.367 --> 01:11:51.567
[SPEAKER_03]: So,
01:11:52.227 --> 01:11:52.547
[SPEAKER_03]: I don't know.
01:11:52.807 --> 01:11:54.108
[SPEAKER_03]: I think we've come full circle.
01:11:54.128 --> 01:12:01.013
[SPEAKER_03]: I don't know if we've solved everything so much it's just kind of laid out all the different options and how that affects us personally.
01:12:01.974 --> 01:12:03.195
[SPEAKER_03]: Maybe there's not a solution.
01:12:03.575 --> 01:12:10.239
[SPEAKER_03]: Maybe the solution is like just being aware of what's going on in society and then understanding that like.
01:12:11.120 --> 01:12:20.873
[SPEAKER_03]: If you want to create art, create art and be professional about it and it should find its audience, you know, so maybe that's the best thing in the end.
01:12:21.193 --> 01:12:22.515
[SPEAKER_03]: So go with that.
01:12:22.915 --> 01:12:23.716
[SPEAKER_02]: That's a final answer.
01:12:23.736 --> 01:12:26.440
[SPEAKER_02]: There will never be any more conversation about this topic ever again.
01:12:26.460 --> 01:12:27.081
[SPEAKER_02]: That's solved it.
01:12:27.301 --> 01:12:47.203
[SPEAKER_03]: It's a free to have a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free to stay on a free
01:12:47.983 --> 01:12:51.445
[SPEAKER_01]: And it's great getting a chat with all of you kind of discussing this topic.
01:12:52.246 --> 01:12:56.409
[SPEAKER_01]: Obviously, you can find me at the Elder Scrolls Lucas where Tom and I host that show.
01:12:57.229 --> 01:13:01.812
[SPEAKER_01]: I have another Elder Scrolls related podcast, USP's Tales of Tamriel.
01:13:01.952 --> 01:13:06.315
[SPEAKER_01]: And then if this is a topic slash concept of
01:13:06.895 --> 01:13:08.556
[SPEAKER_01]: stuff that is interesting to you.
01:13:09.056 --> 01:13:14.759
[SPEAKER_01]: I definitely recommend checking out the new show that I just started retro next gen podcast.
01:13:15.179 --> 01:13:27.745
[SPEAKER_01]: It is now from what I've been told seems to be on all platforms, so it should be super easy to find if you just punch it in and sort of the we've had this get brought up a couple times throughout the show for all of you that have
01:13:28.825 --> 01:13:30.126
[SPEAKER_01]: Taking a look at it so far.
01:13:30.586 --> 01:13:33.266
[SPEAKER_01]: I don't expect it to be for everything like most of the stuff.
01:13:33.306 --> 01:13:40.088
[SPEAKER_03]: I do because I don't So you're saying because you're saying you're doing art for the sake of art and people like it's a demon.
01:13:40.289 --> 01:13:43.570
[SPEAKER_01]: Yeah, I'm lucky enough That I don't have to rely on this for living.
01:13:43.710 --> 01:13:54.953
[SPEAKER_01]: It's just a nice side effect and let's me do charity related things on the side as well So it's I get the luxury of saying that it's like I want to make something that's enjoyable But I can also do the thing I want to do
01:13:55.633 --> 01:14:04.703
[SPEAKER_01]: which is I guess the easy way out in that situation, but so many of you have actually checked it out way above what I kind of expected.
01:14:05.364 --> 01:14:11.911
[SPEAKER_01]: I'm sure it's not for everybody so far, but the response that everybody's had has been very, very nice.
01:14:13.973 --> 01:14:17.096
[SPEAKER_01]: It's kind of a nice thing because my buddy Vinnie has been out of the
01:14:18.037 --> 01:14:22.579
[SPEAKER_01]: creation space for a while and he's even kind of noted.
01:14:22.679 --> 01:14:25.019
[SPEAKER_01]: It's like, wow, this is people are nice.
01:14:25.039 --> 01:14:27.700
[SPEAKER_01]: I was like, can't be people like you.
01:14:27.760 --> 01:14:33.162
[SPEAKER_03]: I mean, you're a very personal person and people seem to really like my practice working.
01:14:33.242 --> 01:14:33.722
[SPEAKER_03]: I'm just kidding.
01:14:35.463 --> 01:14:40.506
[SPEAKER_03]: That's not a surprise, but yeah, no, so I just really appreciate it.
01:14:40.526 --> 01:14:47.049
[SPEAKER_01]: So yeah, if you want to check out any of the other stuff with me is pretty much where you can find me Yeah, Retro next gen podcast again for people to correct.
01:14:47.189 --> 01:14:48.249
[SPEAKER_03]: There you go.
01:14:48.309 --> 01:14:49.630
[SPEAKER_03]: Sebastian, thanks for taking the time
01:14:50.390 --> 01:14:51.691
[SPEAKER_00]: No, it's a thank you for having me guys.
01:14:51.731 --> 01:14:53.131
[SPEAKER_00]: It's been an absolute blast.
01:14:53.191 --> 01:14:58.334
[SPEAKER_00]: And obviously it's first time I've got to meet Lawters, awesome to meet you, prop with fantastic and awesome things.
01:14:58.354 --> 01:14:59.234
[SPEAKER_00]: Thank you very much.
01:14:59.394 --> 01:15:00.475
[SPEAKER_00]: So insightful.
01:15:00.615 --> 01:15:05.798
[SPEAKER_00]: And honestly, guys, listen to you guys talk is amazing because you're really insightful into these subjects.
01:15:05.858 --> 01:15:10.620
[SPEAKER_00]: And I'm just, I'm just a dude from the youth geared as a bit of wrestling on the side and why it's one piece.
01:15:11.220 --> 01:15:13.861
[SPEAKER_00]: And I'm just really thrilled to be part of this.
01:15:15.122 --> 01:15:21.764
[SPEAKER_00]: If you didn't know, I do the one piece lawyer cast and we talk about everything that builds the world of one piece.
01:15:22.044 --> 01:15:27.125
[SPEAKER_00]: And like a few people have listened to one of these cross-order episodes before and come to check is out.
01:15:27.165 --> 01:15:28.066
[SPEAKER_00]: Thank you so much.
01:15:28.486 --> 01:15:31.146
[SPEAKER_00]: It really means a lot and I'm honestly genuinely blown away.
01:15:31.226 --> 01:15:35.588
[SPEAKER_00]: I'd set a target for this year and that was about two months ago.
01:15:35.628 --> 01:15:36.648
[SPEAKER_00]: We smashed through that.
01:15:36.748 --> 01:15:36.968
[SPEAKER_00]: Yeah.
01:15:37.128 --> 01:15:41.049
[SPEAKER_00]: So, honestly, I'm over the moon and thank you, Massie, thank you to robots for
01:15:44.270 --> 01:15:45.491
[SPEAKER_00]: Yeah, no problem, no problem.
01:15:46.112 --> 01:15:47.633
[SPEAKER_00]: And, honestly, thank you so much.
01:15:47.673 --> 01:15:55.559
[SPEAKER_00]: If you want to check out my personal wrestling account and check out all the wrestling stuff, I do that, so it's a basting cloud on Instagram, and come and check it out out there.
01:15:55.579 --> 01:15:57.261
[SPEAKER_00]: If you want to talk to me on there, you can do as well.
01:15:57.281 --> 01:16:01.544
[SPEAKER_00]: I'm always happy to talk about wrestling, but thank you guys so much and much more from the UK.
01:16:02.064 --> 01:16:02.745
[SPEAKER_03]: Awesome, awesome.
01:16:02.825 --> 01:16:05.647
[SPEAKER_03]: So glad you were able to join us and head into the conversation.
01:16:05.707 --> 01:16:06.368
[SPEAKER_03]: It's been a lot of fun.
01:16:07.349 --> 01:16:08.810
[SPEAKER_03]: Austin, wrap this up for us.
01:16:11.350 --> 01:16:15.552
[SPEAKER_02]: I guess I have to go after you, but go ahead and that's what I'll just pretend that you aren't just talking.
01:16:15.572 --> 01:16:15.952
[SPEAKER_02]: Thank you.
01:16:15.972 --> 01:16:16.953
[SPEAKER_02]: Yes, thanks for listening to that.
01:16:16.993 --> 01:16:18.293
[SPEAKER_02]: I really appreciate you guys for tuning in.
01:16:18.333 --> 01:16:18.854
[SPEAKER_02]: Hi, everyone.
01:16:19.034 --> 01:16:19.634
[SPEAKER_02]: Fantastic.
01:16:20.214 --> 01:16:21.355
[SPEAKER_02]: I'm kidding.
01:16:21.375 --> 01:16:22.136
[SPEAKER_02]: Drop us Gap.com.
01:16:22.156 --> 01:16:24.537
[SPEAKER_02]: You want to find anything about me or the team that I work with.
01:16:24.597 --> 01:16:29.760
[SPEAKER_02]: If you want to get tuned into any of the shows that I do, the library, Halo lorecasts, is the consistent weekly one.
01:16:30.100 --> 01:16:37.944
[SPEAKER_02]: The daily one, I'm not on every single day, but there are plenty of other people 14 people total that deserve to have you listening to me.
01:16:39.805 --> 01:16:41.787
[SPEAKER_03]: It is the largest, all at the same time.
01:16:42.387 --> 01:16:44.209
[SPEAKER_02]: You'll have no idea what's happening.
01:16:44.249 --> 01:16:45.369
[SPEAKER_02]: I'd even give in time now.
01:16:45.389 --> 01:16:47.571
[SPEAKER_02]: So it's 14 people on a cycle every day.
01:16:48.972 --> 01:16:56.118
[SPEAKER_02]: It's a fantastic little show that we put together, and it is great for a little bit of daily halo, if you want some stuff that's sprinkled all throughout different portions of the community.
01:16:56.138 --> 01:16:57.599
[SPEAKER_02]: So it's not always the same thing every day.
01:16:57.839 --> 01:16:59.060
[SPEAKER_03]: What's the name of every day for people?
01:16:59.300 --> 01:17:01.001
[SPEAKER_02]: It's, oh, yeah, that's chatter net.
01:17:01.201 --> 01:17:01.582
[SPEAKER_02]: There you go.
01:17:02.042 --> 01:17:22.512
[SPEAKER_02]: chat in the chat in that daily halo radio and then if you want to tune into the sum of the stuff that we do law wise the stories from way point and if you want to check out the most recent thing that we did that was canon for the halo franchise that's halo still midnight available on their youtube channel right now but otherwise if you want to get connected to anything that we do jumperscape.com is the best way to do it you can email us you can support us you can join ours our community whatever you want to do
01:17:22.967 --> 01:17:23.227
[SPEAKER_03]: Awesome.
01:17:23.407 --> 01:17:23.647
[SPEAKER_03]: Awesome.
01:17:23.668 --> 01:17:24.168
[SPEAKER_03]: We'll keep it up.
01:17:24.288 --> 01:17:28.430
[SPEAKER_03]: That sounds like you guys have been doing great and thanks for being here.
01:17:29.091 --> 01:17:30.912
[SPEAKER_03]: Um, my stuff real quick at the end.
01:17:31.092 --> 01:17:42.079
[SPEAKER_03]: If you're, if you're, if you want to hear me and John from the 40k Lorkast play retro games for the first time in years and have the nostalgia moments of like, what was this like back in the day?
01:17:42.179 --> 01:17:44.280
[SPEAKER_03]: What, what movies were cool back in 1997?
01:17:44.320 --> 01:17:45.961
[SPEAKER_03]: Not kind of thing.
01:17:46.002 --> 01:17:46.562
[SPEAKER_03]: Retro recall.
01:17:47.002 --> 01:17:48.342
[SPEAKER_03]: is absolutely for you.
01:17:48.482 --> 01:17:55.964
[SPEAKER_03]: And if you are diving into either Elder Scrolls or Fallout or Lord of the Rings, you want to know more about the lore, then there's a lorecast for each of those.
01:17:56.324 --> 01:17:58.024
[SPEAKER_03]: And you can find everything that we've talked about today.
01:17:58.344 --> 01:17:59.325
[SPEAKER_03]: Have robots radio.net.
01:17:59.865 --> 01:18:01.285
[SPEAKER_03]: And thank you again for joining me.
01:18:01.345 --> 01:18:03.105
[SPEAKER_03]: We will get together with another one of these.
01:18:03.145 --> 01:18:09.707
[SPEAKER_03]: We've been doing them quarterly at the end of the year, like in the winter time frame sometime, right about probably the holidays.
01:18:09.727 --> 01:18:10.567
[SPEAKER_03]: That's usually when we do it.
01:18:11.007 --> 01:18:16.228
[SPEAKER_03]: So other than that, whatever you're listening to this on, whatever feed this is on, we'll be going back to normal
01:18:17.329 --> 01:18:20.754
[SPEAKER_03]: Right after this is done, so thanks for being here everybody, we'll see you next time.