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Puyo Puyo

We played Puyo Puyo which was released for the Mega Drive in 1991. (We also played its sequel and alternate versions!) Can this colorful blob matching puzzler get out from under the shadow of Tetris? We discuss the merit of garbage blocks, the complexity of Checkers, and what makes those beans so d…

Donkey Kong Country

We played Donkey Kong Country which was released for SNES in 1994. After a long absence, DK is back with a whole new look. We discuss advanced SGI graphics, which animal buddy is the best, and which Kongs we identify with most. Support Us on Patreon - http://patreon.com/badwithgames Watch the Video…
We played Monkey Island 2: LeChuck's Revenge which was released for computers in 1991. What misadventures will Guybrush get into in this exciting sequel? We discuss puzzle obscurity, ambiguous endings, plus a check-in with Will's Super Mario Bros. 3 status. Support Us on Patreon - http://patreon.co…

Quake

We played Quake which was released for computers in 1996. The latest and greatest in first person shooting technology, this is the last big project from Carmack and Romero at id Software. We discuss brown and grey color palettes, looking in three dimensions, and when not to use a rocket launcher. S…
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Bad With Games, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.