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Wright Bagwell

Wright Bagwell makes games. He also tinkers, mods, hacks, manifests, errs, shares, and designs. I met Wright at Zynga, where he spearheaded the Farmville 2 design, which went incredibly well (like, incredibly, well). Before that he led the Dead Space series, and before that he made Quake mods, whi…

Panayoti Haritatos

Sometimes there’s a man… Pany Haritatos has wanted to make games since he wanted to do anything, and because of this impulse he’s made a ton of games — big, successful, ones — for Kongregate, Zynga, Snap, Series Entertainment and who knows where else. Given Pany’s bent, his games could be anywhere.…

Chris Galvin

Chris Galvin ran the first Midwest Regionals for Magic: the Gathering in 1996, and supported 1,300 players so well that when the time came, Wizards believed he’d be a good fit for their organized play department. Over time, Chris helped to support building out important regional events (such as Pro…

Teresa Johns

I met Teresa Johns at Serious Business, the first gaming startup either of us worked at, in 2009. Serious Business was an incredibly talented & well-curated team, and its members have gone on to become prominent VCs, CEOs, CTOs, COOs, technologists, artists, etc. Six months after we joined the …
Ansvarsfraskrivelse: Podcasten og kunstværket, der er indlejret på denne side, er fra Brian Schneider, som tilhører dens ejer og ikke er tilknyttet eller godkendt af Listen Notes, Inc.