এই এপিসোড সম্বন্ধে

ইংরেজি
মার্কিন যুক্তরাষ্ট্র

প্রতিলিপি 🔗

অতীতের এপিসোডগুলি অনুসন্ধান করুন

Launch Sequence with Space Tomato এর অতীতের এপিসোডগুলি অনুসন্ধান করুন।

এই পডকাস্টের অন্যান্য পর্বগুলি৷

Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So sit back and listen to our talk about Star Citizen, the struggles, successes, and controversies it…
Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it mean…
Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. There are many details here worth touching on, and I’m joined by The Astro Historian, who originally revealed the delay announcemen…
Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and find a large portion of the player base just exhausted from glitches, bugs, and problems. Today I’…
দাবি পরিত্যাগ: এই পৃষ্ঠায় এম্বেড করা পডকাস্ট এবং আর্টওয়ার্ক Space Tomato থেকে এসেছে, যা এর মালিকের সম্পত্তি এবং Listen Notes, Inc দ্বারা অনুমোদিত বা অনুমোদিত নয়৷