# Jesse Schell

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21: Crypt of the NecroDancer

This week, we cover Early Access game Crypt of the NecroDancer. This bizarre (yet incredibly smooth) blend of the Rogue-like genre with the the rhythm game genre had us swinging our swords to the beat. This is one of our favorite episodes yet. Returning from our well-received iOS games episode, …

Eight Bit #28: Net Gain!

Links Net Gain: Corporate Espionage by Level Zero Games — Kickstarter Control Structure #17: Pass The Fried Chicken » The Nexus | The Nexus Rules of Play: Game Design Fundamentals: Katie Salen, Eric Zimmerman: 0000262240459: Amazon.com: Books BARNES & NOBLE | The Art of Game Design: A Book …

The Essential Experience | Mastering Game Mastering Lens 1

Wow, it's been a while! In this new Dragon Mind series, we'll be looking at how to pursue "mastery" in Game Mastering, starting with Jesse Schell's 100 lenses of Game Design from his book, The Art of Game Design. Want to follow more Dragon Mind? Check out the YouTube Channel at https://www.youtube.…

Jesse Schell From Aladdin's Magic Carpet Ride To I Expect You To Die, Until You Fall & Among Us VR

Schell Games head Jesse Schell joined the Good VR podcast and recapped his path in VR from working on Disney’s pioneering VR attraction Aladdin’s Magic Carpet Ride in the early 1990s to the studio’s recent explorations in generative AI. Along the way, we discuss the seated I Expect You To Die trilo…

Architect of Possibility | Fawzi Mesmar

In our final episode of the season, sponsored in part by Sony Playstation’s Hero Project and the Knight Foundation,  Susan talks to award‑winning creative director, game designer, and author Fawzi Mesmar about what it means to turn a childhood dream of Japan and video games into a multi‑continent c…

6 Months Of Presence In Good Virtual Reality

During most episodes of the Good VR Podcast I ask guests the same question: “What is your favorite moment of presence in a headset?” The answers I’ve received cover a wide spectrum of available experiences in VR. To mark six months of Good Virtual Reality I’ve cut together answers to that question …

E141: Why Talented Game Teams Still Ship Boring Games

Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Every great game you have ever played relies on a hidden shape underneath its experience, and most game dev leaders can't name it. When you can't name a design pattern, you can't use it on purpose. That's how talented teams spend years…

How Author & Filmmaker Tim DeMoss Turned His Love of Reading into a Thriving YouTube Channel

How do you choose between multiple different creative paths? How do you grow a YouTube channel to over 30 thousand subscribers in just two years? And how do you gather and collect ideas for future creative projects? Today’s guest is Tim DeMoss—an author, filmmaker, and YouTube creator based in Mic…

017 : Three Things You Need To Know!

What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought itâ€d be fun to invite him on as a guest. To ensure that Game Design Zen stays zen, I recorded this for him. Itâ€s three things we should all know. Games Competition …

GDZ 004 : The Most Important Skill? The Rocket Surgery of Story, Yes And, and Charisma

Game Design Zen : Episode 004 What is our most important skill? Though we need creativity, logic, and business, the path to excellence is the rocket surgery of Story, Yes And, and Charisma. This episode tackles practical ways to communicate better. Building Games is the new Rocket Surgery (00…