WEBVTT
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If not, eventually, I'm really hoping it goes somewhere. Oh yeah,
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I'm sure it does. But what's going on, everybody? I'm
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the one, the only, the w O O K I E.
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If this fails, I'll figure out Ewok's thing that he
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did and put that together and put that one up.
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How does that sound? But we have the PhD of
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key Forge, doctor m Sheet, Hello, the hell Breaker himself,
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the Minnesota Deuce.
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Hello, keyboard community. You could we could also go ahead
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and put our Shadows episode that we recorded back to that.
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We can do that. I mean, there's the the possibility
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or one of the other episodes that I never listed.
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The possibilities are endless. And we have the man with
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the plan who almost did something dras.
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Corps today like you're forgetting our names.
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M No, I'm I'm adding dramatic effect. Oh yeah, and
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dras cour is room rooming. I don't really know what
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that's all about.
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He's having fun.
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Well, since we can't do any more card scoring because
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dras Corps is are you driving? Are you driving or
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is somebody else driving you?
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I'm driving?
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Got it? That makes sense? Yeah, sweet, be careful. I
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guess us is what I would I figured somebody was
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driving you and.
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He's going to the World board Gaming Championships, so he's excited.
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He'll be fine. Oh they would run that on the
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same same week as gen Con. Or does it always
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fall like that or is just it just happened?
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It often? Does it often? Does? It seems like a
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bad idea? You know what?
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It is?
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A bad idea?
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Yeah, you'd feel like you'd get more people if like
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you maybe rant like a month later. Yep, I agree,
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But I mean they do respectable for themselves, right like
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they do. They do good people. They do a good
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amount of people.
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It's a few thousands.
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It's the World Series of board Gaming.
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Yeah, it's the World board Gaming Championships.
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World Series of board Gaming. Is that wait? Hold on,
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it's different. I was gonna say, Is that a different
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that's a different conction? Huh?
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Okay.
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Shattered Reality is right now. We're going to go through
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some of the updates from that campaign as it As
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we speak right now, sitting at one hundred and thirty thousand,
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seven hundred and seventy six dollars with three hundred and
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ninety seven backers eleven days left. I really wish we
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had somebody that did cool charts and graphics to let
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us know where we are pacing from the last game.
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We do have a little bit of information sheep.
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Yeah, I'm here, but I'm doing research.
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What's up? All right? So basically what we before the
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big test.
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What we do have is that right now, the difference
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between the previous game found and where we are at.
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This time or total at this.
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Time approximately since the start of this one as compared
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to the start of DM over the same the same
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time span, this one is currently down approximately one hundred
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and fifty backers and forty five thousand dollars. So DM
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was was what that's like fifty percent higher than where
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we're at now.
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Yeah, it's about yeah, about five hundred and fifty backers
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compared to four hundred in about one hundred and seventy
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five thousand at this point versu.
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One hundred and thirty.
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So really that's not a crazy amount.
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It is when when forty five thousand is ten fifteen
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to twenty twenty percent of your game found, fifteen percent
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of your game found. Yeah, like and you're you're doing
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fifteen percent now, that only is good again, it worse
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probably would be my would be my thought, right, Like.
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I I thought, I thought the one hundred and fifty backers.
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So if we're I mean, you're you're over it by
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one hundred. But basically, if you're looking at one hundred
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and fifty three hundred, like.
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It's three hundred bucks a backer, you're missing.
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That's substantial. But I'm saying, like here at it's.
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Actually one of the pledges, three hundred, Like the base
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pledge is like three bills right now, one sixty five
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is like, that's the base pledge.
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Well, that's like you get a box, you get the
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name deck, you get for this, you get most of
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the interesting stuff.
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Okay, at least that's what it always used to be,
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all right, Actually, no, I'm wow.
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I know I know from a little bit I talked
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to people. There are more people who intend to buy
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direct from their flags. So there's always some them out
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there that we don't know anything about.
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And I think I think that's a solid step that
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people are willing to invest in their local game stores.
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Are you going through a swarm of bees right now?
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Yeah, it's really bad right now? You roll your window.
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Yeah, I'm just driving.
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Down the road.
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Oh, I was just wondering I was wondering if you
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were being attacked by bees.
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No, you know how to like when you drive down
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the highway and then there's those lines every like.
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Thirty feet and you junk un junk junk out.
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There on those little ridges on the side of the
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road that are meant to wake people up when they start. Yeah,
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I just thought it was bees.
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I could, I.
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Could, I could run over some of that for you.
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No, no, no, we're good. We don't need we don't
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need all that.
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We don't need sheep driving here. We want you just
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to get to your events and move on.
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I'm just I'm waiting for the oh shit and maybe
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a tire squeal and a crash. But it's okay, don't
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do that. Don't don't listen to me. Yeah, yeah, I
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don't do that. But yeah, so we're down, and we're
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kind of down big. How do we right the ship? Boys?
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Well, yeah, I got saying there there is an amount
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from game stores that will be bought. I don't sure.
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We we obviously don't know, although I do know, like
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our numbers, those numbers I got. I pinged up old
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friend of the show JM, who's mostly out of key
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Forge at this point because he dislikes everything Ghostcouty is done,
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and I see, like just scrolling around some posts, I
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see kryt Nato, who is a longtime friend of the
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show and player with us. He's out because of what
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Ghost Galaxies has done. So there's definitely player attrition going on.
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So I don't I don't really know. Man. Maybe it's
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yeah gen event is about to happen and there's fourteen
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people signed up for it.
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Is that all there still is? I thought maybe they get.
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More by now, who knows?
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I mean more people playing line.
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But access to worlds is on the line.
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Boys, Yeah, there's somebody there be like I'll pick this
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up and then end up getting a world in.
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I get just cheap driving right and I'm in the
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car right now, I'm supposed to stop outside Pittsburgh.
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I could just keep driving in Indianapolis.
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You could, but you can't get a badge.
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You can you can't get a ticket in to go play.
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I mean you can wander around outside and try to
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scalp one.
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You under rest of me.
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But goodness, next Like I just bought an next round
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because I have dumb money and I don't care.
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No, I don't do that ship other nick different nick,
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different nick.
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Like squash ye scout, like drinking with liquid squash the
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after party, I might be worth it.
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So yeah, just go, just go to hang out with
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the cool people are there after the event. Yeah, so.
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I'm not going to Indianapolis.
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Yeah, I will say game Game Found is down. The
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number of backers missing is, in my opinion, more of
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an issue that Obviously all of the Chris bo Me
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the top backing is still sold out, but you're missing
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kind of more of your consistent players. And yes we
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do have some attrition, but it's there. We did go
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ahead and get our first bit of information for a
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stretch Goald boys.
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We did. But first I'd like to go into a
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segment call the random comment posts from game from Keyforde
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Game Found. No, no, no, no, there's no custing.
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I promise it's not about a premium pledge available right now.
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Yeah. So actually it says sold out, Well, it says
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nineteen mins has sold out.
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It happened, it had been changed the logo. But if
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you look, there's actually nineteen and you can add one
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to your pledge right now.
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If only I had a pledge.
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Somebody someone had. Yeah, no, because mine's a Yes it does.
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Actually it says sold out, but yes, it's pledged nineteen.
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Yeah you're looking at the words, not the actuability to do.
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Yeah. Yeah, that says.
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Something right there that they didn't even sell out on.
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But it's time for random thoughts with the key Forge
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shattered realities, game pound coming, random bitching by people that
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aren't us, another campaign that will essentially fund the new game,
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where all the energy seems to be focused and not
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on KeyForge. No presence at Gamma, no real answer to
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the PV issue, no real op support for stores, no
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advertising or marketing. No, no, no, no no. I've been
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a player and supporter of the game since COVID, have
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met and friended many players who have supported the game
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even longer, and this is what we get for all
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the support and hope for the game. Absolutely not. This
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isn't going to bring key Forge back and isn't how
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the game should be carried forward ie kicking and screaming
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through the mud in the interest of some new and
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shiny product. My list of issues goes on much too
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long for one comments section, so I will by saying no,
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I will not back and support this campaign, and to
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the reader, I suggest you don't either. Keyfordge died in
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PV and it's time to recognize that. Such a shame.
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So it is funny because Ghost Galaxy was definitely a
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Gamma this year. Well they didn't push any KeyForge. I
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don't know. I was not there, but they're well, they
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aren't listed, and I talked to somebody else who saw
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them there, So I'm.
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Pushing mind bug. Huh, Yeah it could have been. I
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don't actually know what they were doing there, but they
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were at Gamma. I mean, this is the funny thing
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about this is this isn't the first time we've heard
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about Like, I'm just done because they won't support local stores,
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Like there's no local support to do anything.
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There is very little thing.
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Well, I mean two events a year.
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That's not nothing.
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It's not nothing. It's not something either.
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The special retail foil cards, he's a campaign. My will
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still support my store, even though I have two thousand
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dollars worth of Sleepy Dragons.
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I will buy one foil Sleepy Dragon.
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To support my store when I go in, because the
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foil dragon is cool.
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But it's a single foil. And it's that they're now
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releasing full foil decks and stuff. It seems very disappointing
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in comparison.
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And I think the most disappointing part about the foils,
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honestly is that like you're like, oh, sweet foiled deck,
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or even just one foil, and it's just in this
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turd of a deck, and you're like.
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Oh wow, I mean that's always key Ford.
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I'm always but I know.
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I don't. I mean, like you half the time when
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you get a foil, when you open a magic package
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on some turd card you don't care about too.
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But it's foil. This is true.
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Yeah, okay, I mean, like turd foils are just part
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of the foil world, and a lot of games that
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most Pokemon foils are kurds.
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But a lot of them aren't.
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I don't know of them are.
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It's just it's different when I'm able to go like
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take my flashy shit and then be like, oh, but
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I can at least go buy like cool foils from
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somewhere and then bling out my cool deck that I
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want to do, and you can't, Like, you just can't
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do that.
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This game does not have a core design that is
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supportive of strong secondary market movement.
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Correct, That is true.
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That isn't a huge weakness in my opinion, because secondary
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market shit is part of why I hate dealing with
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collectible card games. Hate that stuff.
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Understand that. But we did get into the news sets name.
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Before you go there, I have one more comment. I
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think this also could relate to the money decrease basically
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stretch pay this time around. These campaigns are basically asking
253
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for a lump sum for all the key forge community
254
00:15:06.320 --> 00:15:09.080
is looking to play over like six months. It really
255
00:15:09.120 --> 00:15:12.679
should be spread out over time. And the response was unfortunately,
256
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there won't be stretch pay for this campaign, and I
257
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know that impacted a couple of people why they're not choosing.
258
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But here's potentially the good news on it. Due to
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00:15:20.399 --> 00:15:23.559
how quickly we plan to fulfill these stretch pay just
260
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doesn't work for us.
261
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So I'm so they weren't getting that money in fast enough.
262
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Well, I'm hoping that we're going to be able to
263
00:15:36.039 --> 00:15:39.039
have this set fulfilled a little bit quicker. See it
264
00:15:39.039 --> 00:15:40.840
as a positive there. All right, you want to go
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00:15:40.879 --> 00:15:42.240
ahead and talk a new set, let's do it.
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00:15:42.559 --> 00:15:45.480
Do you really think that's what was stopping fulfillment of
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the set was stretch pay? No?
268
00:15:50.720 --> 00:15:53.639
I think that stretch pay helps out a number of individuals,
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00:15:53.639 --> 00:15:55.600
but it could be a limiting factor as why they're
270
00:15:55.600 --> 00:15:57.919
not going ahead and committing here, and maybe you're seeing
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more people than participate with the local store hopefully. I mean,
272
00:16:03.159 --> 00:16:05.399
I don't know. I'm not on the inside workings in
273
00:16:05.440 --> 00:16:05.960
that manner.
274
00:16:06.080 --> 00:16:08.360
That's that is such a that is that you know what?
275
00:16:08.440 --> 00:16:11.960
That sounds like an excuse, This is why we're not
276
00:16:12.000 --> 00:16:15.399
doing stretch pay number one. It somehow, I mean obviously
277
00:16:15.440 --> 00:16:17.360
like they don't get all the money upfront right away.
278
00:16:17.360 --> 00:16:19.120
I mean, I don't know how their stretch pay works.
279
00:16:19.799 --> 00:16:22.399
I've worked with companies and I work with companies now
280
00:16:22.519 --> 00:16:25.440
that like we get the money upfront with their stretch pay,
281
00:16:25.440 --> 00:16:28.320
and it's all it's all divisive on a third party company.
282
00:16:29.360 --> 00:16:31.519
So I really don't I guess I don't know how
283
00:16:31.559 --> 00:16:34.679
that whole thing operates and entails. But like using that
284
00:16:34.759 --> 00:16:36.360
as like we're not going to offer it so we
285
00:16:36.399 --> 00:16:42.000
could fulfill it faster, I'm not. I don't buy it still, I'm.
286
00:16:41.879 --> 00:16:45.200
Just saying it. It may be a different aspect between
287
00:16:45.759 --> 00:16:49.080
DM and Shattered Realities. That's what I'm saying. That's a
288
00:16:49.200 --> 00:16:50.039
different component.
289
00:16:50.639 --> 00:16:53.200
There is a minor change in this game found that
290
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isn't copy paste. The starting goal was moved up from
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fifty thousand to seventy five thousand.
292
00:17:01.480 --> 00:17:03.960
No, it was fifty thousand, no.
293
00:17:03.960 --> 00:17:06.440
Goal, seventy five thousand. I'm looking at it right now.
294
00:17:06.839 --> 00:17:09.519
Oh man, I guess I should have I mean, I
295
00:17:09.559 --> 00:17:11.599
could have swere it was fifty thousand again.
296
00:17:12.119 --> 00:17:15.400
No five Right up there in the top right corner.
297
00:17:15.400 --> 00:17:17.839
It does say seventy five thousand, are correct? It is
298
00:17:17.839 --> 00:17:20.880
one hundred and seventy four. It was one hundred and
299
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seventy four percent funded. It was funded in two hours
300
00:17:23.160 --> 00:17:26.279
and twenty minutes, which.
301
00:17:26.039 --> 00:17:31.279
Is slow for a game pound. But I mean I
302
00:17:31.359 --> 00:17:33.480
in a real pessimistic point of view, I could see
303
00:17:33.519 --> 00:17:35.640
them be like, well, bring up the bottom, because if
304
00:17:35.640 --> 00:17:37.960
it doesn't actually hit this much, we don't even want
305
00:17:37.960 --> 00:17:38.359
to print it.
306
00:17:40.799 --> 00:17:41.960
I mean altered did that?
307
00:17:44.559 --> 00:17:48.599
Altered lies? They started low and when it didn't build
308
00:17:48.640 --> 00:17:51.279
fast night they said, think it was real bottom?
309
00:17:51.400 --> 00:17:52.759
Do you think galaxy?
310
00:17:53.119 --> 00:17:53.359
Lie?
311
00:17:54.240 --> 00:17:56.680
Oh no, because they're realizing they know they're only in
312
00:17:56.839 --> 00:18:00.720
the two to three hundred thousand dollars on a game pound.
313
00:18:01.480 --> 00:18:05.359
So I mean, I guess yes, putting it to two
314
00:18:05.480 --> 00:18:07.880
hundred thousand when they're only expecting to get two five
315
00:18:08.039 --> 00:18:10.440
is I mean actually well down.
316
00:18:10.279 --> 00:18:12.640
Pledges two hundred thousand. I mean, we wouldn't even be
317
00:18:12.640 --> 00:18:16.759
funded yet if we're if we if that were the case, Yeah,
318
00:18:16.920 --> 00:18:18.319
but no.
319
00:18:18.480 --> 00:18:23.759
I think this is done and guaranteed at this point.
320
00:18:23.720 --> 00:18:26.720
Because I think if I remember correctly, and I can't
321
00:18:26.759 --> 00:18:29.279
remember where I got this information from, so you'll have
322
00:18:29.319 --> 00:18:34.480
to forgive me game Found. Game Found legitimately suggests with
323
00:18:34.680 --> 00:18:39.839
them to start it at fifty thousand, and obviously that's
324
00:18:39.880 --> 00:18:43.880
to build the hype up, right, like funded in seventeen
325
00:18:43.920 --> 00:18:47.359
and a half seconds, you know, like, yeah, whatever.
326
00:18:47.119 --> 00:18:49.400
I think. I think key forde One of the things
327
00:18:49.480 --> 00:18:54.400
is like, so the development in the aspect of key Fords,
328
00:18:54.519 --> 00:18:58.240
the development work for key Forge at this point is
329
00:18:58.599 --> 00:19:01.759
mostly paid for for Shattered Realities. I know they're still
330
00:19:01.759 --> 00:19:06.440
doing some work, but mostly the art is the art
331
00:19:06.480 --> 00:19:10.839
is already at least, you know, like the the invoices
332
00:19:10.880 --> 00:19:13.319
in the air, right, whether they've actually mad as.
333
00:19:13.319 --> 00:19:16.519
I've been cranking away on chat, GPT and perplexity to
334
00:19:16.599 --> 00:19:18.759
get them art. It's you know, it's the best struggle.
335
00:19:19.680 --> 00:19:26.079
Yeah, So they like, ultimately they already have the card
336
00:19:26.160 --> 00:19:30.559
stock in house and the printers, so because they control
337
00:19:30.680 --> 00:19:32.720
the stuff in house and you know, they can print
338
00:19:32.759 --> 00:19:35.000
run to whatever size they need. And in a lot
339
00:19:35.079 --> 00:19:38.519
of ways, the back end of key Forge is a
340
00:19:38.559 --> 00:19:41.400
lot less than other some other games. It's not like
341
00:19:41.880 --> 00:19:44.079
they're going, oh, our print runs so short. We can't
342
00:19:44.160 --> 00:19:48.039
talk to a big printer because they're already Ghost Galaxies
343
00:19:48.680 --> 00:19:51.079
having artif Forge to it. Who has like a minimum
344
00:19:51.119 --> 00:19:53.119
print run of like one hundred decks or something. It's
345
00:19:53.160 --> 00:19:59.839
not crazy to be cost effective, and they already have
346
00:20:00.079 --> 00:20:03.559
proof that they can do one off. So like the
347
00:20:03.880 --> 00:20:06.440
whole scale thing that kills a lot of other game
348
00:20:06.519 --> 00:20:08.440
found kind of things. When they don't do well it,
349
00:20:08.480 --> 00:20:10.079
it doesn't really seem to be as big of a
350
00:20:10.119 --> 00:20:12.720
problem for KeyForge. Calva doesn't make enough. I think it
351
00:20:12.720 --> 00:20:15.839
says there isn't another one, but I don't see how
352
00:20:15.920 --> 00:20:16.240
this one.
353
00:20:16.559 --> 00:20:19.480
But we already have another set name they have to
354
00:20:19.559 --> 00:20:25.480
do another one. Yeah, yeah, okay, but now I want
355
00:20:25.480 --> 00:20:27.640
to do spoilers right because gr is getting mad at us.
356
00:20:27.640 --> 00:20:30.680
I can tell no, no, I'm actually over here on
357
00:20:30.880 --> 00:20:34.480
the fees that game found takes. So that's what I
358
00:20:34.640 --> 00:20:38.319
was more interested in. Yeah, so when we're looking at
359
00:20:38.359 --> 00:20:41.039
the offer like platform fee just for game found is
360
00:20:41.519 --> 00:20:45.599
a platform fee of five percent to all successfully collected payments,
361
00:20:47.359 --> 00:20:50.720
Like that's really who's making the consistent money from all
362
00:20:50.759 --> 00:20:53.079
of the different companies. You also have a payment processing
363
00:20:53.160 --> 00:20:58.480
of three percent. But it's interesting under stretch pay that
364
00:20:58.720 --> 00:21:04.680
is their free sea No. Stretch pay is installment program
365
00:21:04.759 --> 00:21:07.920
for backs during that was free listed under the fees.
366
00:21:09.680 --> 00:21:12.319
Pledge Manager setup is free top banner on the main page,
367
00:21:12.359 --> 00:21:14.680
free featuring on the main page all like the marketing.
368
00:21:14.920 --> 00:21:16.720
I wonder if that's interesting.
369
00:21:17.480 --> 00:21:21.119
I wonder if game company only gets paid when the
370
00:21:21.640 --> 00:21:22.880
stretch pay payments come in.
371
00:21:24.720 --> 00:21:27.119
That's what Either either.
372
00:21:27.319 --> 00:21:29.839
They're chunking up the payments in that way so you're
373
00:21:29.880 --> 00:21:35.200
delaying your own payment, or somebody is paying to effectively
374
00:21:35.319 --> 00:21:35.960
finance that.
375
00:21:36.240 --> 00:21:40.880
So it's either the consumer or the or the company.
376
00:21:41.039 --> 00:21:41.400
Right, so.
377
00:21:45.400 --> 00:21:48.359
You know, if game Founds offering it for free, it's
378
00:21:48.400 --> 00:21:51.480
not Game Founds. That means it's either the consumer, which
379
00:21:51.559 --> 00:21:54.559
doesn't sound like if you're the pledging your so either
380
00:21:55.240 --> 00:21:58.039
it only comes in later or Gigi has to pay
381
00:21:59.680 --> 00:22:01.799
uh effectively for the finance.
382
00:22:02.480 --> 00:22:06.000
I'm sure it's worked in somewhere. I'm actually under the
383
00:22:06.119 --> 00:22:08.160
area of launch your projects. So if I were to
384
00:22:08.200 --> 00:22:10.519
launch a project, this is what I would get for
385
00:22:10.759 --> 00:22:13.920
using game Found. They also have a ten percent of
386
00:22:14.000 --> 00:22:17.599
AD revenue, so performance marketing on external platforms, and they
387
00:22:17.680 --> 00:22:25.200
list Facebook, Google, BGG. Sorry, it was just interesting because
388
00:22:25.200 --> 00:22:28.960
I'm like, man, that's really who's making like think about.
389
00:22:28.839 --> 00:22:33.559
Leaders receive the funds incrementally as individual installment payments as
390
00:22:33.599 --> 00:22:38.400
successfully collected. So yes, likest Galaxy gets money stretched out
391
00:22:38.519 --> 00:22:41.000
over launch little payments.
392
00:22:43.279 --> 00:22:45.359
But if you're looking, I mean they're handling the vats
393
00:22:45.400 --> 00:22:51.039
and other things for your EU. There's definitely some logistics,
394
00:22:51.119 --> 00:22:56.160
but eight percent of even game found right now at
395
00:22:56.200 --> 00:22:59.640
its one hundred and thirty thousand, that's nothing to sneeze at.
396
00:22:59.759 --> 00:23:03.519
That's you're running multiple games and when these games can
397
00:23:03.559 --> 00:23:07.880
be very successful, it's very interesting. Anyway, sorry my rabbit hole.
398
00:23:09.200 --> 00:23:11.839
Well, Kickstarter is a higher price, or at least it flies,
399
00:23:12.000 --> 00:23:12.880
which is part of the reason.
400
00:23:15.079 --> 00:23:19.400
Correct, you have a competing platform that's here, but you're seeing.
401
00:23:20.880 --> 00:23:28.960
Yeah, all right, all right, what's the name of the
402
00:23:29.000 --> 00:23:29.640
new campaign?
403
00:23:31.559 --> 00:23:35.759
Well, because we hit our stretch goal, it was released
404
00:23:36.599 --> 00:23:37.359
Mirror Vault.
405
00:23:41.160 --> 00:23:41.920
It's a weird dame.
406
00:23:44.359 --> 00:23:48.640
That's the response. All right, and with it the announcement
407
00:23:48.720 --> 00:23:52.559
of evil twins are going to come out with the
408
00:23:52.640 --> 00:23:57.119
mirror vaults and fitting and then the ability to clone.
409
00:23:57.160 --> 00:24:00.359
That's less exciting.
410
00:24:00.440 --> 00:24:03.160
But I like the return of evil twins.
411
00:24:04.119 --> 00:24:08.440
I think. I think it's a really cool concept. Like
412
00:24:08.640 --> 00:24:13.319
I remember back when DT came out, you know, I
413
00:24:13.440 --> 00:24:18.839
remember people and myself being sad that we were in COVID, right,
414
00:24:18.920 --> 00:24:23.559
because one of the really cool aspects of the evil
415
00:24:23.640 --> 00:24:26.640
Twin was like, oh yeah, you could like try to
416
00:24:26.720 --> 00:24:28.799
find the person who has your evil twin and then
417
00:24:28.880 --> 00:24:31.359
maybe meet up with them in person at convention to
418
00:24:31.400 --> 00:24:33.799
meet somebody and like play them against each other or
419
00:24:34.000 --> 00:24:39.000
you know, give you know, allow one person to consolidate
420
00:24:39.079 --> 00:24:40.720
the evil twin with the with the.
421
00:24:42.680 --> 00:24:42.880
Twin.
422
00:24:43.119 --> 00:24:49.759
I don't know. So, you know, really cool concept, I think,
423
00:24:51.160 --> 00:24:54.440
But so I'm excited to see it back. Of course,
424
00:24:54.480 --> 00:24:57.920
it very much depends on the card quality as to
425
00:24:58.279 --> 00:24:59.160
if we'll like it or not.
426
00:24:59.359 --> 00:25:04.400
Right, Uh, yeah, I agree with that. I'm not a
427
00:25:04.519 --> 00:25:07.880
huge fan of evil Evil Twin being back, I know
428
00:25:08.000 --> 00:25:08.359
that much.
429
00:25:09.279 --> 00:25:12.200
I could I try to collect them, yeah, I think.
430
00:25:13.519 --> 00:25:17.319
But like when we're talking about making decks that in
431
00:25:17.400 --> 00:25:23.759
the competitive sphere, and one of the reasons why DT
432
00:25:24.000 --> 00:25:26.720
was such a failure is Evil Twins.
433
00:25:27.920 --> 00:25:30.319
What No, what is gonna have to do with DT
434
00:25:30.480 --> 00:25:33.559
being a failure? I don't understand where that comes from.
435
00:25:34.079 --> 00:25:37.559
Well, I mean, so why why why do you consider
436
00:25:37.680 --> 00:25:38.440
DT a failure?
437
00:25:38.519 --> 00:25:38.559
What?
438
00:25:38.720 --> 00:25:41.599
What would you say made it? Made it good or bad?
439
00:25:43.240 --> 00:25:44.160
That was under power?
440
00:25:44.720 --> 00:25:51.799
The mechanic was bad, bad, and then it's timing was
441
00:25:51.920 --> 00:25:57.160
really bad. Yeah, that hurt from financial point of view.
442
00:25:57.839 --> 00:26:00.839
But I mean, like, why is it not veered well now?
443
00:26:01.200 --> 00:26:04.559
Because it was a bad mechanic with bad car quality
444
00:26:06.119 --> 00:26:10.680
and you think AOA is a bad mechanic or is
445
00:26:11.799 --> 00:26:14.799
a relatively low card quality set and it doesn't carry
446
00:26:14.920 --> 00:26:18.559
the general hate as Dark Tinis does because the mechanic
447
00:26:18.720 --> 00:26:21.440
wasn't bad, it's just car collars were bad. Depends on
448
00:26:21.480 --> 00:26:23.160
how you not a huge AOA.
449
00:26:23.519 --> 00:26:26.000
I mean most of us consider it not a great set,
450
00:26:26.039 --> 00:26:28.680
but we have fonder feelings to it than we do DT.
451
00:26:29.720 --> 00:26:31.880
I mean, I I guess honestly because one of the
452
00:26:31.920 --> 00:26:35.960
big things was how it because with the with the
453
00:26:36.240 --> 00:26:41.119
Evil Twin cards, you had some that were really really
454
00:26:41.200 --> 00:26:45.680
good and some were that were absolute dog water. And
455
00:26:46.200 --> 00:26:50.839
if you got sorted into well, right, but like these
456
00:26:50.920 --> 00:26:54.039
sorted you into one of two categories, right, because once
457
00:26:54.119 --> 00:26:56.160
you were an Evil Twin, you could only get evil.
458
00:26:56.319 --> 00:26:58.960
You had to be with all other Evil Twin cards.
459
00:27:02.000 --> 00:27:04.880
Just like when you weren't an Evil Twin deck, you
460
00:27:05.000 --> 00:27:05.759
couldn't get.
461
00:27:05.720 --> 00:27:08.359
The good version of right correct.
462
00:27:09.079 --> 00:27:11.799
So I mean, like, I understand what you're saying, but
463
00:27:11.880 --> 00:27:13.000
I don't see how that's.
464
00:27:14.359 --> 00:27:17.519
That. That didn't it affects the numbers of possiblity, It
465
00:27:18.000 --> 00:27:25.000
creates too many possibilities. I mean, does a good if
466
00:27:25.359 --> 00:27:28.160
does a good job in card design? Okay, maybe we
467
00:27:28.240 --> 00:27:34.200
don't have that problem. I mean, is they have to.
468
00:27:34.200 --> 00:27:37.400
Design more cards for that set then they're currently designed
469
00:27:39.960 --> 00:27:43.079
the current sets already in this world of fewer cards,
470
00:27:43.160 --> 00:27:46.839
fewer possibilities, and it's not better. The game's not better
471
00:27:46.880 --> 00:27:47.079
for it.
472
00:27:52.160 --> 00:27:54.519
I mean, I again, I still wonder how this solves
473
00:27:54.599 --> 00:27:57.920
the PV problem. We still haven't kind of figured that
474
00:27:58.079 --> 00:28:04.440
out at all. So I mean, I mean, Evil Twins
475
00:28:04.440 --> 00:28:08.240
a cool idea. I just I think that the Evil
476
00:28:08.279 --> 00:28:10.920
Twin had more to do with it, more to do
477
00:28:11.039 --> 00:28:14.720
with DT being a struggle than anything else. Even though
478
00:28:14.720 --> 00:28:17.079
there's plenty of DT apologists.
479
00:28:17.640 --> 00:28:20.720
I'm not a DT apologist. I'm more in the camp
480
00:28:20.839 --> 00:28:23.960
with drezz and cheap. My only issue that I have
481
00:28:24.240 --> 00:28:27.920
for this is I hope the number of Evil UH
482
00:28:29.039 --> 00:28:32.119
decks is actually increased. So they were pretty rare to
483
00:28:32.200 --> 00:28:35.359
be able to find them, and so it is more
484
00:28:35.440 --> 00:28:38.559
of an entertainment value versus a competitive level. So I
485
00:28:38.640 --> 00:28:40.000
hear what you're saying, Wookie, I.
486
00:28:40.079 --> 00:28:42.680
Won my minor game with an Evil Twin deck this week.
487
00:28:45.480 --> 00:28:45.920
Very nice.
488
00:28:46.960 --> 00:28:50.920
So that's my request is that they just increase the amount.
489
00:28:51.680 --> 00:29:00.400
World Clyde Brobner, So let's not get too excited. Yeah, well,
490
00:29:00.680 --> 00:29:03.200
well we'll have to wait and see. This is also
491
00:29:03.359 --> 00:29:09.440
going to allow them to reprint Dark Tightenings decks. I'm
492
00:29:09.480 --> 00:29:12.319
not really sure who is asking for this, but clearly
493
00:29:12.440 --> 00:29:17.480
somebody want, you know, exactly, like.
494
00:29:18.160 --> 00:29:20.640
The incorrect statement you said a long time.
495
00:29:24.000 --> 00:29:24.240
For it.
496
00:29:27.000 --> 00:29:30.200
I don't know if incorrects the correct term to use. There,
497
00:29:30.839 --> 00:29:33.519
You're correct, I know exactly who is asked for asking
498
00:29:33.680 --> 00:29:33.920
for it.
499
00:29:34.440 --> 00:29:37.799
Yeah, it's the opposite of what you said. I continue
500
00:29:37.799 --> 00:29:38.960
to continue with your explanation.
501
00:29:39.319 --> 00:29:46.119
Well, two people is not I'm asking beyond it. Are
502
00:29:46.119 --> 00:29:48.839
a lot of people asking to reprint DT decks.
503
00:29:50.160 --> 00:29:55.839
Now, it's like quick draw and murph right right, and
504
00:29:55.960 --> 00:29:56.279
that's it.
505
00:29:56.480 --> 00:29:59.880
Like who else is asking to reprint DT decks? I'm
506
00:30:00.079 --> 00:30:06.839
the what's what's frog legs? What's frog legs? Yeah he's
507
00:30:06.839 --> 00:30:13.079
got the DT aligned. Oh okay, But so that that
508
00:30:13.240 --> 00:30:16.240
makes me think that something to do with the Evil
509
00:30:16.319 --> 00:30:19.880
Twin algo Jen has something to do with why they
510
00:30:20.079 --> 00:30:23.160
don't have DT reprinting. And they're like, well, if we're
511
00:30:23.200 --> 00:30:25.200
going to fix it so we can reprint DT, we
512
00:30:25.279 --> 00:30:26.799
might also just put it in a set if we're
513
00:30:26.799 --> 00:30:29.119
going to put any work into making evil Twins work.
514
00:30:29.000 --> 00:30:32.279
Again, which I think is a good idea.
515
00:30:33.519 --> 00:30:35.640
Yea, hope, me too bad. I don't really have any
516
00:30:35.640 --> 00:30:38.960
problem with them. I actually I don't know if I
517
00:30:39.079 --> 00:30:42.839
want to see their quantity increase, like one per box
518
00:30:43.359 --> 00:30:45.599
would be definitely the maximum I want to see.
519
00:30:46.920 --> 00:30:48.680
Well, I would love to be able to see them
520
00:30:48.799 --> 00:30:51.079
actually linked in the same box, but that is such
521
00:30:51.119 --> 00:30:54.720
a lofty goal. I think just increasing how often they
522
00:30:54.799 --> 00:30:56.680
show up will help, because then.
523
00:30:56.720 --> 00:30:59.759
We want them linked in the same box. Doesn't that
524
00:30:59.799 --> 00:31:01.440
take can wait all the fun that you guys were
525
00:31:01.480 --> 00:31:02.400
talking about earlier?
526
00:31:03.480 --> 00:31:06.359
No, I don't want to I want to be able
527
00:31:06.400 --> 00:31:08.480
to collect the evil twin pair.
528
00:31:09.119 --> 00:31:11.240
Now I want to have to find want I want
529
00:31:11.279 --> 00:31:17.160
to have to find my mate. Noh Jr. Just want
530
00:31:17.200 --> 00:31:19.039
to sit in his basement with himself and play with
531
00:31:19.119 --> 00:31:19.880
his own evil twin.
532
00:31:21.920 --> 00:31:24.599
I do think that that was a missed opportunity on
533
00:31:25.200 --> 00:31:28.160
the stretch goals that I feel like that you could
534
00:31:28.200 --> 00:31:31.359
have made an evil twin for your personalized card.
535
00:31:31.440 --> 00:31:33.559
It would have been a maz I think evil twinning
536
00:31:34.440 --> 00:31:37.279
as a You could be the first.
537
00:31:40.599 --> 00:31:42.880
JR. Could be the first evil twin. There's good Jr.
538
00:31:43.000 --> 00:31:44.119
And then Evil JR.
539
00:31:44.440 --> 00:31:47.079
What happens when you're already the evil version? So then
540
00:31:47.119 --> 00:31:48.160
they got to make the good version?
541
00:31:48.200 --> 00:31:49.319
They got to make the good version.
542
00:31:50.759 --> 00:31:58.599
No, well, never know what would JR Is evil twin
543
00:31:58.759 --> 00:31:59.160
be named?
544
00:32:01.759 --> 00:32:03.640
I would say the whole part of that joke dress
545
00:32:03.839 --> 00:32:05.440
was that they'd have to make the good one. I
546
00:32:05.480 --> 00:32:07.359
don't know if you caught that or not, but that
547
00:32:07.480 --> 00:32:11.559
was the whole you fixed it. I got there. I
548
00:32:11.599 --> 00:32:22.400
don't know as he knows that, Oh boy, mess with
549
00:32:22.519 --> 00:32:23.119
your thing.
550
00:32:26.000 --> 00:32:26.119
All?
551
00:32:27.759 --> 00:32:34.000
Should we give the obligatory spoiler warning, Well, obligatory spoiler warning,
552
00:32:34.160 --> 00:32:35.279
we're gonna going to spoilers?
553
00:32:35.680 --> 00:32:36.759
Which guy? What you want to do?
554
00:32:36.839 --> 00:32:37.039
First?
555
00:32:37.079 --> 00:32:39.200
You want to do brobar Mars first, do you guys
556
00:32:39.279 --> 00:32:46.279
want to do o Bro's Shadows? Perfect? Brob Mars is
557
00:32:46.640 --> 00:32:48.559
we're starting out with brawl Nado.
558
00:32:49.359 --> 00:32:51.759
We had talked about this ahead of time, and uh,
559
00:32:52.000 --> 00:32:53.759
we weren't doing articles that.
560
00:32:54.079 --> 00:32:56.519
Oh we're not. Oh, we're just going straight to you
561
00:32:56.559 --> 00:32:58.160
want to go to arkan Orkana.
562
00:32:59.440 --> 00:33:00.759
That we talked about.
563
00:33:01.559 --> 00:33:02.759
Do we want to do them all?
564
00:33:03.079 --> 00:33:03.119
Or?
565
00:33:03.400 --> 00:33:06.359
I mean, yeah, I thought we were doing just the
566
00:33:06.640 --> 00:33:07.759
article spoilers.
567
00:33:08.240 --> 00:33:10.519
That's what I thought to see at least some of
568
00:33:10.680 --> 00:33:12.079
us around the same wave of length.
569
00:33:12.920 --> 00:33:15.279
He's driving in a car. You can barely pay attention
570
00:33:15.400 --> 00:33:15.839
to anything.
571
00:33:15.920 --> 00:33:18.599
Okay, I'm here, I can barely pay attention to anything.
572
00:33:18.640 --> 00:33:21.680
I don't really know what the problem is. All right,
573
00:33:23.359 --> 00:33:25.519
don't hit the people? All right? So we want to
574
00:33:25.559 --> 00:33:29.200
go through there's a lot here? What this is a lot?
575
00:33:31.079 --> 00:33:31.599
You guys hear that?
576
00:33:32.559 --> 00:33:33.559
No? What was that?
577
00:33:34.519 --> 00:33:39.160
You can't? Oh I can't. Oh yeah, that's it.
578
00:33:39.640 --> 00:33:40.200
That's the sound.
579
00:33:41.759 --> 00:33:44.640
Yeah, construction. I gotta get way up while there's a side.
580
00:33:44.720 --> 00:33:45.400
Let's look at me.
581
00:33:46.240 --> 00:33:47.839
Don't hit the construction people.
582
00:33:49.279 --> 00:33:52.079
Yeah, they have us on the shoulder. I don't like this,
583
00:33:52.200 --> 00:33:52.519
all right.
584
00:33:52.559 --> 00:33:53.759
Well, anyways, let's go through.
585
00:33:54.240 --> 00:33:56.839
I'm going to go through. There's thirty nine cards here.
586
00:33:56.839 --> 00:33:59.599
Hopefully there's a ton of spoilers. Menacing Wich three power
587
00:34:00.440 --> 00:34:04.359
human witch after a creature has destroyed, gain one amber
588
00:34:04.519 --> 00:34:12.199
and draw card looks mighty. Menacing Ima untamed, it's a witch.
589
00:34:13.199 --> 00:34:14.039
How worried are you.
590
00:34:21.119 --> 00:34:21.800
On tape card?
591
00:34:22.119 --> 00:34:22.280
Right?
592
00:34:22.480 --> 00:34:22.519
Like?
593
00:34:22.880 --> 00:34:24.400
That's not a typical tap power?
594
00:34:25.159 --> 00:34:30.440
No, are you playing a digeridu? Now what the hell
595
00:34:30.599 --> 00:34:30.960
is going on?
596
00:34:33.199 --> 00:34:36.199
That is literally the side of the road. I tell you,
597
00:34:36.280 --> 00:34:37.320
they have us on the shoulder.
598
00:34:39.039 --> 00:34:40.239
What's gonna happen next?
599
00:34:43.119 --> 00:34:45.840
So what I what I like about menacing, which is
600
00:34:45.960 --> 00:34:48.719
that it is dual sided, so I can destroy my
601
00:34:48.800 --> 00:34:53.679
own creature or I can destroy my opponent's creature. So
602
00:34:53.920 --> 00:34:56.800
potential for amber burst there and card draw at the
603
00:34:56.800 --> 00:35:03.400
same time. It is coming in uncommon this this is uh,
604
00:35:03.639 --> 00:35:05.199
this is nicer, but you're gonna have to be doing
605
00:35:05.280 --> 00:35:07.719
some work for it. It's not just playing creatures.
606
00:35:11.039 --> 00:35:11.239
Yeah.
607
00:35:12.440 --> 00:35:14.920
It also doesn't have the problem their effective needing to fight,
608
00:35:15.000 --> 00:35:16.719
which is nice, all right.
609
00:35:16.800 --> 00:35:19.639
It doesn't I can drug cards of my opponent's turn too,
610
00:35:24.280 --> 00:35:30.480
And I guess it sees itself after creature, it does
611
00:35:30.519 --> 00:35:36.599
see itself, right, shape well, but it's destroyed after destroy
612
00:35:37.960 --> 00:35:41.320
destroyed that that would trigger when they moved to the
613
00:35:42.719 --> 00:35:44.079
when they actually moved to the graveyard.
614
00:35:44.159 --> 00:35:47.559
So it's like the the creature who gains amber every
615
00:35:47.599 --> 00:35:50.559
time a creature is destroyed and doesn't work when a
616
00:35:50.639 --> 00:35:52.400
board white. So this one the same way. If a
617
00:35:52.599 --> 00:35:55.639
board full board white comes down, you get nothing from
618
00:35:55.719 --> 00:35:56.559
this yep.
619
00:35:56.599 --> 00:35:59.960
Okay, never mind, it doesn't see itself. Let's talk about
620
00:36:00.280 --> 00:36:00.880
my Teak.
621
00:36:01.639 --> 00:36:03.719
I still think this card has potential.
622
00:36:03.880 --> 00:36:04.920
It's kind of legs. Yeah.
623
00:36:04.960 --> 00:36:05.639
I like the car.
624
00:36:06.039 --> 00:36:08.840
If it's got support in the house, I like it
625
00:36:08.920 --> 00:36:12.039
quite a lot. If it's got out of support, out
626
00:36:12.079 --> 00:36:13.519
of house support, then it's okay.
627
00:36:14.159 --> 00:36:15.960
But it's it's pretty decent. It sounds like.
628
00:36:16.639 --> 00:36:21.679
Yep, because it doesn't matter if you're destroying theirs or yours. Yeah,
629
00:36:21.840 --> 00:36:29.400
seems cool. My Teak. She's a three powered giant from Brobnar.
630
00:36:30.480 --> 00:36:34.400
Play it has to play. That's important here. Play each
631
00:36:34.480 --> 00:36:36.400
of Mytik's neighbors capture two.
632
00:36:38.119 --> 00:36:38.360
Yep.
633
00:36:42.519 --> 00:36:46.840
Is this the biggest powered giant we've ever seen? It's
634
00:36:46.840 --> 00:36:50.840
an old drama giant, but I can be seen a
635
00:36:50.920 --> 00:36:52.199
giant before in three power.
636
00:36:52.800 --> 00:36:54.920
I think most of the three two and three powers
637
00:36:54.920 --> 00:36:56.119
are all goblins, right.
638
00:36:56.199 --> 00:36:57.119
Yeah, they're all they're all.
639
00:36:58.760 --> 00:37:06.599
Probably sow you sound about right. But she's old. Oh yeah,
640
00:37:06.679 --> 00:37:08.920
but she's barely a giant rights.
641
00:37:11.920 --> 00:37:15.079
I think you're missing the obvious play on Reservist Jones here,
642
00:37:15.199 --> 00:37:16.320
but sure, yeah, it's.
643
00:37:16.320 --> 00:37:18.599
Like a better version of Reservist Jones.
644
00:37:18.719 --> 00:37:23.599
Right, yeah, old Grandma, old grandma. Somebody's grandma got an
645
00:37:23.679 --> 00:37:24.079
art card?
646
00:37:26.159 --> 00:37:27.119
Not maybe that was me.
647
00:37:27.719 --> 00:37:30.400
You know what, that's a great idea. Maybe I should
648
00:37:30.400 --> 00:37:33.280
buy that last art pledge and get Grandma's.
649
00:37:32.760 --> 00:37:35.079
Spotrand spot and key for it.
650
00:37:40.400 --> 00:37:44.840
This seems okay. I'm not mad at it. It delays
651
00:37:44.880 --> 00:37:48.639
the game, creates a couple ember pinatas somewhere with hopefully
652
00:37:48.960 --> 00:37:52.039
hopefully a body two or two on the board, but
653
00:37:52.159 --> 00:37:54.280
also we're in a meataw where we don't want bodies
654
00:37:54.360 --> 00:37:56.920
on board and things are easily takable.
655
00:37:58.360 --> 00:38:00.440
I mean, it does look like it's at a slot,
656
00:38:00.519 --> 00:38:01.760
so I don't think we're going to see a ton.
657
00:38:01.719 --> 00:38:05.079
Of It's tough to tell, but I yeah, oh no,
658
00:38:05.199 --> 00:38:07.960
it does say rare. Yeah it is a rare.
659
00:38:09.559 --> 00:38:12.159
Rare is just deployed capture too, Yeah.
660
00:38:12.559 --> 00:38:14.000
For each So that's it's it's going to be a
661
00:38:14.039 --> 00:38:16.519
capture for it's each neighbor each No, there's no if
662
00:38:16.559 --> 00:38:19.199
there's if you just play my tea on an empty
663
00:38:19.239 --> 00:38:22.559
board at zero, but what neighbor two two four?
664
00:38:23.880 --> 00:38:26.599
That is not an exciting No, it's not.
665
00:38:27.599 --> 00:38:33.800
From a Brodno perspective that just captures on play is
666
00:38:34.000 --> 00:38:35.920
sort of rare. I guess they got a couple in
667
00:38:35.960 --> 00:38:36.320
the newest.
668
00:38:37.079 --> 00:38:40.679
I mean it's coming back, so I mean that's pretty good.
669
00:38:41.119 --> 00:38:41.840
It's not this.
670
00:38:44.039 --> 00:38:46.800
This also isn't putting it on my teak, who's really weak.
671
00:38:46.840 --> 00:38:48.440
It's putting out the neighbors.
672
00:38:48.360 --> 00:38:50.519
Right, so maybe you can get some big beefy brob
673
00:38:50.559 --> 00:38:52.440
in our boys around.
674
00:38:52.119 --> 00:38:55.119
Her or dragons or something.
675
00:38:55.199 --> 00:38:59.199
Dragons. Speaking of dragons, we got out war.
676
00:38:59.719 --> 00:39:00.239
What is.
677
00:39:05.840 --> 00:39:10.599
Is that the the pronunciation up there? Six power dragon
678
00:39:10.760 --> 00:39:16.480
from Obros after fight destroy an artifact or creature.
679
00:39:19.280 --> 00:39:23.519
A fight effect, right, so whatever it is a fight effect,
680
00:39:23.760 --> 00:39:25.679
but and no skirmish.
681
00:39:26.639 --> 00:39:29.039
It does not have skirmish, which is sad, but a
682
00:39:29.159 --> 00:39:32.400
chance to go ahead and destroy like artifact control or
683
00:39:33.760 --> 00:39:36.639
an additional creature control. It's not it's coming in uncommon.
684
00:39:36.719 --> 00:39:40.639
It's not the worst card. Six isn't also super like,
685
00:39:40.760 --> 00:39:42.320
it's not super big, it's not super small.
686
00:39:44.960 --> 00:39:49.000
Well is this is there? Ready and use in hals right?
687
00:39:49.119 --> 00:39:51.840
Oh, that we don't mean. I don't know if we
688
00:39:51.920 --> 00:39:54.840
know from previous I haven't really looked. There is.
689
00:39:57.480 --> 00:40:02.960
No that's oberos, so we'd be looking. Is the arcane whatever?
690
00:40:03.079 --> 00:40:04.000
What's that common action?
691
00:40:07.519 --> 00:40:13.719
Yeah, there's a common exhaust creature. Now, truck just hit that.
692
00:40:14.400 --> 00:40:16.519
I'll go back to the game found and see what's
693
00:40:16.840 --> 00:40:19.440
what's been previewed for them.
694
00:40:19.559 --> 00:40:21.639
Thus, yeah, there are some already use. Okay, as far
695
00:40:21.719 --> 00:40:26.199
as three power giants, we've had two one maybe the
696
00:40:26.239 --> 00:40:33.480
worst giant ever printed scraper. A decent giant is Narplet
697
00:40:33.760 --> 00:40:34.440
at three power.
698
00:40:37.000 --> 00:40:40.079
And what you were thinking of was arcane relief Drazz.
699
00:40:40.239 --> 00:40:44.440
That's a common action for over us with an amber
700
00:40:44.519 --> 00:40:47.679
pip choose a friendly exhausted creature. Ready and use that creature?
701
00:40:48.760 --> 00:40:49.079
Sweet.
702
00:40:50.960 --> 00:40:52.840
I don't know if that one was coming back, but
703
00:40:53.400 --> 00:40:53.960
scroll this.
704
00:40:54.119 --> 00:40:57.519
Is still like, I mean, he's bigger, so that makes
705
00:40:57.599 --> 00:41:01.360
him better than so it's possible that it can do something.
706
00:41:01.599 --> 00:41:04.320
So it's after fight effect probably goes off.
707
00:41:07.239 --> 00:41:11.000
This is not impressive, it's well, but if I can
708
00:41:11.119 --> 00:41:14.000
fight once and destroy, if I can go ahead and
709
00:41:14.079 --> 00:41:16.760
destroy the creature that's there and destroy something else, or
710
00:41:16.760 --> 00:41:19.039
I can fight intelusive and destroy something, or I can
711
00:41:19.079 --> 00:41:19.800
go ahead.
712
00:41:22.480 --> 00:41:24.880
Effect. It's mid right, Like, it's not oh my god,
713
00:41:25.239 --> 00:41:28.239
this is this is oh, this is gonna win me games.
714
00:41:28.360 --> 00:41:30.840
It's just like, yeah, I agree with this is fine,
715
00:41:31.320 --> 00:41:33.480
Like you're not gonna be super said to have him
716
00:41:33.480 --> 00:41:35.119
because he's got enough body and he has a fight
717
00:41:35.159 --> 00:41:37.519
effect where they may not want to play creatures into him.
718
00:41:37.559 --> 00:41:42.119
So yeah, probably good and sealed. Yeah, it's fine. Merchant
719
00:41:43.960 --> 00:41:50.480
eva eva merchant h Now his ac works. Oh, I
720
00:41:50.559 --> 00:41:50.880
don't know.
721
00:41:52.039 --> 00:41:55.480
It's showing a ship that's blowing up. It's emergency evacuation.
722
00:41:55.639 --> 00:41:57.519
Man, I know it's evac thing.
723
00:41:57.760 --> 00:41:59.719
Maybe he got shot in the air conditioner.
724
00:42:00.800 --> 00:42:04.360
Now it's emergency h vac yep, November. Every time you
725
00:42:04.480 --> 00:42:08.039
play it, play it is a Star Alliance card. Play
726
00:42:08.559 --> 00:42:11.679
put an enemy creature onto its are into its owner's hand.
727
00:42:12.480 --> 00:42:16.800
If you do put a friendly creature, excuse me, put
728
00:42:16.840 --> 00:42:21.840
a friendly creature into its owner's hand. This seems fine
729
00:42:22.599 --> 00:42:25.400
in general, I guess, like I mean, if there's some
730
00:42:25.480 --> 00:42:32.719
play effects around, correct, it's creature couldet violet pall with this.
731
00:42:33.880 --> 00:42:36.000
It's got the magical amber pip. Oh yeah, there is
732
00:42:36.039 --> 00:42:37.679
that cadet filet coming up in that card.
733
00:42:39.239 --> 00:42:39.760
Mm hmmm.
734
00:42:40.000 --> 00:42:43.440
Yeah, they're pretty they could could be pretty bonkers together
735
00:42:43.480 --> 00:42:48.800
because she just readies them. It's not ready in us, right, yeah. Yeah,
736
00:42:48.880 --> 00:42:50.440
so if they're in the same house, you're good to go.
737
00:42:52.000 --> 00:42:53.239
It seems fine.
738
00:42:54.119 --> 00:42:57.320
It's a rare day that you would discard this card. No,
739
00:42:58.000 --> 00:43:00.920
I mean you might have tounce an off house creature,
740
00:43:00.920 --> 00:43:03.639
which would be bad though, So you might.
741
00:43:03.679 --> 00:43:06.119
Have to bounce no creatures because your board's empty.
742
00:43:07.159 --> 00:43:07.920
Could be that too.
743
00:43:08.360 --> 00:43:10.079
Yeah, and you just get a pip of vember to
744
00:43:10.159 --> 00:43:11.679
bounce a creature back to their hands.
745
00:43:12.239 --> 00:43:14.159
I think as a common this is going to be
746
00:43:14.239 --> 00:43:18.119
a You could also have something and it's fine.
747
00:43:18.320 --> 00:43:19.840
So it's it's just not want to bounce it.
748
00:43:20.960 --> 00:43:23.000
You ain't got to be heartbreaking to have heartbroken to
749
00:43:23.039 --> 00:43:23.559
have some of these.
750
00:43:23.679 --> 00:43:26.920
No, it's Ewok's beloved. See.
751
00:43:29.519 --> 00:43:31.920
I think there's gonna be plenty of sea and shattered reality.
752
00:43:32.000 --> 00:43:34.960
That's what I'm seeing grafting onto other creatures. But ye,
753
00:43:35.480 --> 00:43:37.239
shall we go into Elders Trammel.
754
00:43:37.679 --> 00:43:42.119
Yeah, elders Trammel from mars pep November. Every time you
755
00:43:42.199 --> 00:43:44.960
play it, play put an enemy creature face down under
756
00:43:45.000 --> 00:43:45.920
a friendly creature.
757
00:43:49.519 --> 00:43:52.880
So in a lot of ways, this is a very
758
00:43:53.119 --> 00:43:58.079
similar scope as the previous card, Like, yeah, whether you
759
00:43:58.760 --> 00:44:00.559
have to have a friendly creature where the other one.
760
00:44:00.679 --> 00:44:04.199
Sometimes you don't even want the friendly creature, but it's
761
00:44:04.239 --> 00:44:06.480
got that weird tie amber pid deal with one of theirs,
762
00:44:06.519 --> 00:44:08.119
deal with on yours. But there's a lot of this
763
00:44:08.239 --> 00:44:11.280
stuff that I was gonna set where it's and this
764
00:44:11.559 --> 00:44:12.119
this is going to.
765
00:44:12.119 --> 00:44:15.840
Get rewarded to graft, right, this is going to be
766
00:44:15.960 --> 00:44:18.039
a weird one because it doesn't actually say graph So
767
00:44:18.119 --> 00:44:21.960
why is that card under it? That's super confusing when
768
00:44:22.039 --> 00:44:23.559
it doesn't have a reason to be under there. So
769
00:44:23.639 --> 00:44:25.719
this needs some terminology editions.
770
00:44:26.039 --> 00:44:30.920
But graft his face up, Yeah, they the space down.
771
00:44:31.039 --> 00:44:34.320
What I don't this is just creating a random out
772
00:44:34.360 --> 00:44:37.360
of play zone that makes no sense. Yeah, that's what
773
00:44:37.440 --> 00:44:37.880
I was saying.
774
00:44:38.119 --> 00:44:41.599
When the creature dies, the creature that's underneath just goes
775
00:44:41.760 --> 00:44:42.920
to the discard pile.
776
00:44:43.000 --> 00:44:48.559
Right, Yeah, sure, because there's because that's generically where the
777
00:44:48.679 --> 00:44:49.559
play cards go.
778
00:44:49.920 --> 00:44:53.800
Well, if you graft a creature on to another creature,
779
00:44:54.000 --> 00:44:56.639
once that creature dies, doesn't that other card just go
780
00:44:56.719 --> 00:44:59.119
to the discard pile unless.
781
00:45:00.519 --> 00:45:00.639
Right.
782
00:45:00.719 --> 00:45:02.360
But a lot of cards that are putting cards under
783
00:45:02.440 --> 00:45:06.239
them have specific constraints on what happens to them when
784
00:45:06.360 --> 00:45:09.760
that card goes out of play. This is one that doesn't.
785
00:45:09.840 --> 00:45:10.320
It's weird.
786
00:45:11.000 --> 00:45:13.280
Yeah, this this is a little bits, a little weird.
787
00:45:15.159 --> 00:45:18.320
This was also a preview card, so I would expect
788
00:45:18.400 --> 00:45:19.079
it to change.
789
00:45:20.159 --> 00:45:21.320
It is a common.
790
00:45:23.079 --> 00:45:27.159
All right, let's move into some untamed crave Ass Strike.
791
00:45:28.039 --> 00:45:31.880
Oh my goodness, Pip November every time you play it, play.
792
00:45:32.119 --> 00:45:35.360
Again, try it again, man, just try to crave.
793
00:45:36.440 --> 00:45:40.400
I say strike. Do you want me to say crevas
794
00:45:40.760 --> 00:45:42.639
Is that what you're looking for there? Strike?
795
00:45:42.719 --> 00:45:44.880
No, I'm just enjoying how you're doing this.
796
00:45:45.000 --> 00:45:47.039
Ye, definitely, it's definitely crav.
797
00:45:51.039 --> 00:45:54.880
Sounded to me with the audio like crave ass Strike.
798
00:45:55.239 --> 00:46:00.639
Yeah, that's what I said, totally what I said. The
799
00:46:00.800 --> 00:46:06.639
real car title is Cravass Strike. However, whenever I play
800
00:46:06.719 --> 00:46:10.119
this card, I will call it crave ass Strike because
801
00:46:10.119 --> 00:46:12.079
you get to pip a number every time you play it,
802
00:46:12.920 --> 00:46:16.039
and you deal too damage to each creature not on
803
00:46:16.199 --> 00:46:16.960
a flank.
804
00:46:20.000 --> 00:46:21.599
Kind of like your old card. Wheres two on the
805
00:46:21.639 --> 00:46:23.519
flank creatures and inside gay.
806
00:46:24.000 --> 00:46:24.360
What is it?
807
00:46:24.480 --> 00:46:24.800
Poison?
808
00:46:25.079 --> 00:46:25.400
Strike.
809
00:46:25.599 --> 00:46:26.000
What was it?
810
00:46:26.880 --> 00:46:28.400
No, Plas is just gonna go ahead and do two.
811
00:46:29.719 --> 00:46:32.320
Poison Wave does two to everything. That's just just two
812
00:46:32.360 --> 00:46:33.239
to the end creature.
813
00:46:33.400 --> 00:46:36.760
So no, yeah, well but I guess the two of
814
00:46:36.840 --> 00:46:39.679
these and that witch and you're gonna make some banks.
815
00:46:39.880 --> 00:46:42.679
You'll make some space and draw a bunch of cards.
816
00:46:45.760 --> 00:46:48.559
Little do you know? All the untamed creatures are massive.
817
00:46:48.840 --> 00:46:52.480
They're actually all nippilypes so they're all three power, but.
818
00:46:52.519 --> 00:46:57.039
You always get so they're fove so on its own.
819
00:46:57.079 --> 00:46:59.360
This card is just it's a little bit weaker and
820
00:46:59.440 --> 00:47:03.000
poison way and it's whatever. But I mean, see, you
821
00:47:03.079 --> 00:47:04.559
see sometimes you need.
822
00:47:04.519 --> 00:47:13.679
It, all right, all right, Leoni Leo, Lanni Leoni four
823
00:47:13.760 --> 00:47:16.960
power auin from the fish House. At the end of
824
00:47:17.039 --> 00:47:20.719
your turn. If Leanni is not on a flank draw.
825
00:47:20.679 --> 00:47:23.360
Card nicethetic effect.
826
00:47:23.760 --> 00:47:25.000
Mm hmmm, I'll take him.
827
00:47:25.960 --> 00:47:34.800
He seems fine, you know, more conditions than previous draw cards.
828
00:47:35.639 --> 00:47:37.239
Yeah, but daughter was two power.
829
00:47:38.880 --> 00:47:44.920
We've had this. This is a little different though. This
830
00:47:45.159 --> 00:47:48.960
is not increase your hand size or hand size. This
831
00:47:49.039 --> 00:47:52.719
is just draw card, which means doesn't interact with chains,
832
00:47:52.840 --> 00:47:53.679
doesn't interact with.
833
00:47:55.400 --> 00:47:58.679
You know what, It doesn't draw that dumb prophecy that
834
00:47:58.760 --> 00:48:00.599
says when I draw card out side of my drug
835
00:48:00.679 --> 00:48:06.480
cards face that it does interact with that. It's I
836
00:48:06.599 --> 00:48:10.199
still think this is functionally just in that same generalhouse.
837
00:48:10.280 --> 00:48:11.239
Yeah, mothers.
838
00:48:13.000 --> 00:48:17.599
Yeah, what's the Amber Sky's logos car three power, one armor,
839
00:48:17.840 --> 00:48:19.639
exhaust and draw card.
840
00:48:19.519 --> 00:48:21.760
At the end of your turn. It's a robot. I
841
00:48:21.840 --> 00:48:28.079
can't something the century right now. I can't remember the
842
00:48:28.159 --> 00:48:29.400
name of the card, but I know what if I
843
00:48:29.480 --> 00:48:29.679
saw it.
844
00:48:30.840 --> 00:48:33.639
I now no longer no card names.
845
00:48:33.960 --> 00:48:34.159
Yeah.
846
00:48:35.360 --> 00:48:38.440
I'm just getting more and more ready for playing foreign
847
00:48:38.480 --> 00:48:39.159
language decks.
848
00:48:39.880 --> 00:48:44.880
Mm hmm, there you go. Mm hmm. Yeah, I mean
849
00:48:44.960 --> 00:48:47.679
it seems good. I take it for a power creature.
850
00:48:47.800 --> 00:48:50.199
Probably tips for a dollar, draws me a card, drug
851
00:48:50.280 --> 00:48:53.559
gets me an extra card, maybe only the one time.
852
00:48:53.719 --> 00:48:55.000
Maybe it sticks around. I don't know.
853
00:48:55.760 --> 00:48:58.199
Dress you were looking at articulated wren, which is also
854
00:48:58.280 --> 00:49:00.760
three power cydor scientists had or just one. Yeah, at
855
00:49:00.760 --> 00:49:02.599
the end of your turn, you may exhaust a friendly
856
00:49:02.679 --> 00:49:05.440
creature if you do draw cards. But we had seen
857
00:49:09.360 --> 00:49:11.800
trying to find the other logos card getting sack on it.
858
00:49:12.000 --> 00:49:14.079
We'd seen what what have we seen?
859
00:49:14.760 --> 00:49:16.239
Don't go on to that violet.
860
00:49:16.960 --> 00:49:22.239
That violet going on the list that we made. Going
861
00:49:22.320 --> 00:49:25.360
to say first trap list, the first trap list. Definitely
862
00:49:25.639 --> 00:49:28.559
that Violet going on the first trap list. This is
863
00:49:28.599 --> 00:49:31.400
your art card. I'm sorry, maybe I'm not. I don't know.
864
00:49:31.599 --> 00:49:33.519
Leo Lani guy, you might be on the first trap
865
00:49:33.599 --> 00:49:34.719
list too, if that's your.
866
00:49:35.000 --> 00:49:38.639
If that's your jam, I mean he is smoldering so.
867
00:49:40.519 --> 00:49:44.360
Or we don't know anything about fish biology biology.
868
00:49:44.960 --> 00:49:47.599
Well, menacing, which we don't know. We don't know anything
869
00:49:47.639 --> 00:49:48.320
about that, but.
870
00:49:51.800 --> 00:49:52.480
Biologists.
871
00:49:55.119 --> 00:49:57.280
I'm focused on something else. You keep going, boy, they
872
00:49:57.360 --> 00:49:57.599
call that.
873
00:49:57.639 --> 00:50:01.639
A marine bioactist two power a human with deploy from
874
00:50:01.719 --> 00:50:06.599
Star Alliants play ready of each of Cadet Violet's neighbors
875
00:50:08.360 --> 00:50:10.960
has the to do stupid things.
876
00:50:11.639 --> 00:50:15.400
Yeah, this is this is just yea, this is just
877
00:50:15.480 --> 00:50:16.360
the Mars guy again.
878
00:50:17.400 --> 00:50:21.679
Oh yeah, okay, because this is where I was looking
879
00:50:21.760 --> 00:50:24.599
and it was the sort that's going to allow me
880
00:50:24.679 --> 00:50:29.239
to take it for my discard pile. Titan Librarian is
881
00:50:29.280 --> 00:50:32.840
a four power logos called a different card at the
882
00:50:32.960 --> 00:50:35.239
end of your turn. If Titan Librarian is not on
883
00:50:35.360 --> 00:50:37.800
a flank archive a card that.
884
00:50:38.119 --> 00:50:41.760
That technology or the terminology is kind of the same there,
885
00:50:42.719 --> 00:50:45.119
but drawing a card versus archiving card.
886
00:50:46.280 --> 00:50:54.800
Efficiency, much like the archiving a card if your opponent
887
00:50:54.880 --> 00:50:57.800
has doesn't have disruption. Actually, the archiving is probably stronger
888
00:50:57.960 --> 00:51:00.119
because you're gonna build them even.
889
00:51:00.159 --> 00:51:03.760
I hate to tell you every fucking back nowadays has disruption.
890
00:51:04.719 --> 00:51:08.440
Yeah, this is true. I feel like every that's gonna
891
00:51:08.440 --> 00:51:11.480
be like a five or six value car, assuming that
892
00:51:11.559 --> 00:51:13.920
they have good in the house to go with her.
893
00:51:15.599 --> 00:51:19.039
She's also seems very good. Yeah, well that's probably a
894
00:51:19.760 --> 00:51:20.159
rit for.
895
00:51:20.239 --> 00:51:25.639
That card rare they're actually after after viewing grim reminders,
896
00:51:25.719 --> 00:51:30.199
that might be actually a good idea, Yeah, because that
897
00:51:30.320 --> 00:51:38.920
violence rare dress car. All right, my co mirror man,
898
00:51:39.320 --> 00:51:41.519
what is what these cards? I hate them? My So
899
00:51:41.920 --> 00:51:47.360
Jillium Iso Mi Coe Gilliam Is it my so or
900
00:51:47.440 --> 00:51:57.239
my co Jake Gillenhall. One power funus from from from Untamed.
901
00:51:57.360 --> 00:51:59.559
You get a Pippo. This is for a while since
902
00:51:59.599 --> 00:52:01.599
we've had a creature that you automatically get a pip
903
00:52:01.679 --> 00:52:08.320
a Vember on. Each friendly creature gets plus one power
904
00:52:08.440 --> 00:52:13.320
for each ember in your pool. Each friendly oh, including
905
00:52:13.519 --> 00:52:18.440
including Jake Jillenhall here, unless there's a car that gets
906
00:52:18.480 --> 00:52:21.159
you something for having power, like right is in the
907
00:52:21.239 --> 00:52:25.760
set or something nobody cares. Next, well, but hold on,
908
00:52:26.119 --> 00:52:28.960
he makes a car. He has the ability to make
909
00:52:29.039 --> 00:52:30.119
cards harder to deal with.
910
00:52:31.280 --> 00:52:34.719
Okay, are you now a power counter apologist?
911
00:52:35.159 --> 00:52:35.199
No?
912
00:52:36.400 --> 00:52:39.800
Okay, some more of your.
913
00:52:39.760 --> 00:52:42.320
Other cards, right, no big deal, right this but this
914
00:52:42.559 --> 00:52:45.960
isn't plus one power counters there, it's.
915
00:52:45.880 --> 00:52:48.559
Not even permanent. So as soon as you forge a key, bam,
916
00:52:48.639 --> 00:52:50.679
all you guys are damage on the die. Wow, this
917
00:52:50.960 --> 00:52:51.360
was great.
918
00:52:51.880 --> 00:52:54.360
Yeah, this is all this is true. I might hide.
919
00:52:54.880 --> 00:52:57.679
This is like this turns everybody into sort of a
920
00:52:57.800 --> 00:53:00.400
mushroom man or whatever. And a bunch of the junk
921
00:53:00.480 --> 00:53:02.320
cards have this kind of they get power for some
922
00:53:02.440 --> 00:53:06.079
reason and they all stink. This might.
923
00:53:07.760 --> 00:53:09.559
But if you look at if you look at the
924
00:53:09.760 --> 00:53:14.920
untamed that's above, when others are destroyed, there's an effect,
925
00:53:15.039 --> 00:53:16.199
and then do two to each.
926
00:53:17.800 --> 00:53:20.119
This one might only be around because of the amount
927
00:53:20.119 --> 00:53:23.559
of power he's receiving from the first one, So it's
928
00:53:23.679 --> 00:53:26.360
like an abusive relationship. They probably both die and you
929
00:53:26.440 --> 00:53:35.599
get nothing. All right, sorry, Like Star Hugo Star two
930
00:53:35.719 --> 00:53:42.119
Power Elder from mars Play, discard a random card from
931
00:53:42.159 --> 00:53:47.280
your hand Flan if what this is a weirdly templated
932
00:53:47.360 --> 00:53:52.840
discard a random if their discarded card belongs to Mars
933
00:53:53.000 --> 00:53:56.679
gain one otherwise, purge the discarded card. Your opponent repeats
934
00:53:56.719 --> 00:54:00.840
the preceding effect, even how it.
935
00:54:00.960 --> 00:54:03.719
Was changed in the write up. If the discarded card
936
00:54:03.760 --> 00:54:06.800
belongs to Mars gain one, otherwise, purge the discarded card.
937
00:54:07.079 --> 00:54:10.079
So they yeah, it's probably meant to be that. So
938
00:54:10.239 --> 00:54:13.719
you're gonna They're gonna discard a random card if it
939
00:54:13.800 --> 00:54:16.360
belongs to Mars gained dollar, otherwise, purge it. So this
940
00:54:16.559 --> 00:54:21.199
is clipped wings and doesn't do the same to yourself though,
941
00:54:22.199 --> 00:54:23.239
but it starts.
942
00:54:22.960 --> 00:54:25.320
With yourself discard a random card from your hands.
943
00:54:25.440 --> 00:54:31.440
Well, we think, actually, I'm not loving this, not hating it,
944
00:54:31.519 --> 00:54:33.840
because you you know, like a lot of cards that
945
00:54:34.239 --> 00:54:36.760
discard puts through your hand, you get to handcraft a
946
00:54:36.840 --> 00:54:37.960
bit to get to that.
947
00:54:38.039 --> 00:54:39.280
I don't think this card is going to be the
948
00:54:39.320 --> 00:54:42.320
same card at all when we finally do see it.
949
00:54:44.320 --> 00:54:46.480
Could be. I'm not I don't know.
950
00:54:48.239 --> 00:54:52.199
It's worded. It's worded really funny, so who knows what
951
00:54:52.360 --> 00:54:55.840
this comes out actually saying Okay.
952
00:54:55.679 --> 00:54:57.920
Well, but yeah, I could see the exciting to say
953
00:54:57.920 --> 00:54:58.239
about it.
954
00:54:59.039 --> 00:55:02.159
I see that it could get some hand disruption and
955
00:55:02.320 --> 00:55:04.480
maybe you get a buck if.
956
00:55:06.039 --> 00:55:09.719
With it, but it's to you as well. Yeah, like yeah,
957
00:55:09.760 --> 00:55:12.840
which if you're limited, if you're in an open hand,
958
00:55:13.000 --> 00:55:16.480
like if you have a full smite.
959
00:55:15.320 --> 00:55:18.559
You can't you can't probably play him. If you don't,
960
00:55:19.320 --> 00:55:21.000
this will be a good card and sealed because then
961
00:55:21.039 --> 00:55:24.920
you can you play him. Have nothing but burnished nickels
962
00:55:24.960 --> 00:55:27.840
in your hand and you're like, hah, fucker, hopefully.
963
00:55:27.559 --> 00:55:30.039
We don't have more burnish nickels. Thank you for the donation.
964
00:55:31.519 --> 00:55:34.159
On the inside a Shadows card with a pip of
965
00:55:34.280 --> 00:55:42.960
Ember with three enhanced capture icons. Yep, move one Ember
966
00:55:43.079 --> 00:55:45.199
from a friendly creature to your pool.
967
00:55:47.360 --> 00:55:50.519
Wow, this is generally unaggressive.
968
00:55:52.159 --> 00:55:54.039
But you really like the capture icons.
969
00:55:55.320 --> 00:56:00.320
No, h Drascar will give it four.
970
00:56:01.719 --> 00:56:04.840
It has the common slot union amber pip. You have
971
00:56:04.920 --> 00:56:05.719
three A.
972
00:56:06.000 --> 00:56:08.320
The problem with it it means you could I mean,
973
00:56:08.320 --> 00:56:10.599
I guess it's a lot of cafter pips.
974
00:56:11.400 --> 00:56:11.599
Yeah.
975
00:56:11.920 --> 00:56:13.920
If you see something like your pip on it, it's
976
00:56:14.000 --> 00:56:16.519
basically steal one, assuming you have a creature and play.
977
00:56:18.400 --> 00:56:21.199
If it has like ditched the loot is back in set,
978
00:56:21.280 --> 00:56:23.400
then it has a little bit more value. But yeah,
979
00:56:23.480 --> 00:56:24.960
right now this is not super exciting.
980
00:56:25.079 --> 00:56:27.159
Well, we do know what kind of is on set
981
00:56:27.280 --> 00:56:31.360
for Shadows. Let's see if anything exciting uh is in there.
982
00:56:31.440 --> 00:56:35.159
Let's say check cap braves disabled security, keep the change,
983
00:56:35.239 --> 00:56:45.519
Kerwallop mm hma zero trine another Shadows card one power
984
00:56:45.679 --> 00:56:51.559
AI Thief, Elusive, reveal your opponent after reap, Reveal your
985
00:56:51.559 --> 00:56:54.840
opponent's hand, purge one of the revealed cards.
986
00:56:55.719 --> 00:56:57.159
Yep, zero trying it's AI.
987
00:57:00.239 --> 00:57:07.519
Mm hm, I get the joke. It's a rare too. Yeah,
988
00:57:09.440 --> 00:57:14.480
I do like the That is a crazy strong reaponability.
989
00:57:14.920 --> 00:57:17.559
Oh yeah, it's crazy strong. I mean he's not making it,
990
00:57:17.639 --> 00:57:18.679
but it's crazy strong.
991
00:57:22.280 --> 00:57:22.480
Yeah.
992
00:57:22.480 --> 00:57:26.639
I mean he's must kill which yeah, he's elusive too,
993
00:57:26.800 --> 00:57:29.559
but I think the damage is just going to He's
994
00:57:29.639 --> 00:57:32.159
just gonna get pipped out and just died.
995
00:57:33.639 --> 00:57:34.639
Shadows is not known.
996
00:57:35.920 --> 00:57:39.320
Yeah, this is true.
997
00:57:41.119 --> 00:57:43.639
The harmon Street then stops.
998
00:57:45.440 --> 00:57:45.760
Yield.
999
00:57:46.400 --> 00:57:48.880
Sweet, make sure you stop him.
1000
00:57:52.480 --> 00:57:56.159
I got some gas. I needed gas, So don't worry.
1001
00:57:56.639 --> 00:57:57.079
Don't worry.
1002
00:57:57.199 --> 00:57:58.880
Good now, guys, we're not worried.
1003
00:57:59.079 --> 00:58:01.840
Marauding talent and pip a Vember every time you play
1004
00:58:01.920 --> 00:58:04.639
it from the Orberos play.
1005
00:58:04.920 --> 00:58:07.360
I think he's I think he's just gonna get hit
1006
00:58:07.480 --> 00:58:09.519
with ker wall up. That's that's what I'm seeing here.
1007
00:58:09.559 --> 00:58:13.599
Maybe key, your opponent has put an enemy creature on
1008
00:58:13.679 --> 00:58:14.920
top of its owner's deck.
1009
00:58:20.039 --> 00:58:24.519
Yeah, this is bubbles like it's as it goes on.
1010
00:58:25.280 --> 00:58:25.840
Yeah, it's.
1011
00:58:27.639 --> 00:58:28.440
The beginning of the game.
1012
00:58:29.360 --> 00:58:30.440
Yeah, I don't love it.
1013
00:58:30.920 --> 00:58:34.159
It gotta it gets you, It gets you a pip Avember.
1014
00:58:35.000 --> 00:58:38.199
It's not terrible having mult of these later in the
1015
00:58:38.280 --> 00:58:42.480
game and you're one sided doing that stupid fish card
1016
00:58:42.559 --> 00:58:44.480
that puts all the creatures on top of the deck
1017
00:58:44.639 --> 00:58:47.840
is pretty good. That really slows down decks.
1018
00:58:48.199 --> 00:58:49.239
It's disruptive there.
1019
00:58:49.440 --> 00:58:55.760
Yeah yeah, early game bad. Like game fine, okay, yeah.
1020
00:58:59.159 --> 00:59:07.480
Trans Rift, tran Transcrucible, Left Trans Siberian Orchestra. It's from
1021
00:59:07.519 --> 00:59:10.440
the Fish. Get a pip November. Every time you play it,
1022
00:59:10.519 --> 00:59:13.920
player play, each player discards a random card from their hand.
1023
00:59:14.880 --> 00:59:15.920
Are you for real?
1024
00:59:17.880 --> 00:59:19.920
Am I for real? I mean a little bit like
1025
00:59:20.239 --> 00:59:21.360
this card is.
1026
00:59:23.360 --> 00:59:31.880
Not good, especially in comparison to other cards that already
1027
00:59:31.920 --> 00:59:36.360
exist in this game, like having to randomly discard like
1028
00:59:36.480 --> 00:59:40.960
sometimes is meaningless to potentially find because in zeal you
1029
00:59:41.039 --> 00:59:46.039
always have jump button arc on like yeah, oh you
1030
00:59:46.159 --> 00:59:48.599
have having two of these in your hand? Whether are common?
1031
00:59:48.840 --> 00:59:50.840
Like you just discard the other one randomly and you're like,
1032
00:59:50.880 --> 00:59:52.000
well this was dumb.
1033
00:59:52.719 --> 00:59:56.440
Yeah that this because I dumb because ideally you'd hold
1034
00:59:56.480 --> 00:59:59.079
it till the end play it, so it's acting as
1035
00:59:59.119 --> 01:00:02.159
a discard, like but you can't guarantee it.
1036
01:00:02.360 --> 01:00:05.840
You can't keep that self handcraft with stuff like this. Correct,
1037
01:00:06.239 --> 01:00:11.239
just dumb, dumb, dumb, dumb on it all in.
1038
01:00:15.119 --> 01:00:19.039
All in the knull. I dig the art for this card.
1039
01:00:20.119 --> 01:00:22.800
I will say a good thing about it. I dig
1040
01:00:22.920 --> 01:00:27.119
the shadow, the shadows smoke Dragon kind of cool. It's
1041
01:00:27.119 --> 01:00:30.280
from Oberro's five Power Dragon. If you are overwhelmed, each
1042
01:00:30.440 --> 01:00:34.440
time a card would leave your opponent's hand, purge it instead.
1043
01:00:35.679 --> 01:00:40.280
Oh ship, So this needs hold.
1044
01:00:40.119 --> 01:00:47.360
On clarification playing leaving your hand boom.
1045
01:00:47.280 --> 01:00:51.800
I was gonna say, is is is also putting a
1046
01:00:51.880 --> 01:00:53.840
card underneath a prophecy.
1047
01:00:53.679 --> 01:00:56.920
Like it's leaving your hand.
1048
01:00:57.920 --> 01:01:02.199
Yeah, literally everything like if you if if you are.
1049
01:01:02.239 --> 01:01:08.519
Overwhelmed and they drop this down, their only choice hold time,
1050
01:01:08.679 --> 01:01:12.239
fight and kill all in the knoll because every single
1051
01:01:12.320 --> 01:01:14.480
card that they play is purged instead.
1052
01:01:16.320 --> 01:01:18.519
There is there is something out for a while.
1053
01:01:18.679 --> 01:01:20.559
But yes, this was a big, big question.
1054
01:01:21.000 --> 01:01:28.760
There is like some awful dream of this plus some
1055
01:01:28.960 --> 01:01:31.760
way of being able to give your opponent creatures and
1056
01:01:31.960 --> 01:01:34.400
ward them or some crap and then give this guy
1057
01:01:35.440 --> 01:01:40.920
what's the upgrade that makes them invulnerable? Yeah, so you
1058
01:01:41.079 --> 01:01:43.119
like you goes from this guy and have a couple
1059
01:01:43.199 --> 01:01:48.480
of crappy creatures, you give them and then just like
1060
01:01:49.400 --> 01:01:51.360
find somebody to force them to keep them.
1061
01:01:51.599 --> 01:01:54.199
It just becomes the lot of game you've ever played.
1062
01:01:54.400 --> 01:01:57.280
Yeah, it's just a lock out disaster. It's way too
1063
01:01:57.280 --> 01:01:58.079
many cards.
1064
01:01:57.800 --> 01:02:01.840
For it, dollar for however, eighteen.
1065
01:02:02.039 --> 01:02:05.400
But that card, I mean, that's a that's an exceptional
1066
01:02:05.719 --> 01:02:08.440
must be answered when it hits the board card. How
1067
01:02:08.480 --> 01:02:09.840
do you some more?
1068
01:02:10.039 --> 01:02:10.599
Are you able?
1069
01:02:10.760 --> 01:02:13.480
Well, you call the house that you have creatures in
1070
01:02:13.559 --> 01:02:14.960
and you fight into it until you're not.
1071
01:02:16.559 --> 01:02:18.800
If you have an open board, that's it, right, Like
1072
01:02:19.000 --> 01:02:21.360
if I have no creature, Like if I'm boardless and
1073
01:02:21.480 --> 01:02:24.000
I and my opportent plays this, I just shake hands.
1074
01:02:24.239 --> 01:02:26.480
Then you're not overwhelmed, and you're not overwhelmed.
1075
01:02:27.400 --> 01:02:29.760
Yes, okay, if you are overwhelmed, yep, you got it.
1076
01:02:30.559 --> 01:02:33.119
So I mean that's like this car is definitely answerable.
1077
01:02:33.880 --> 01:02:37.440
It is. And the ideal situation, Okay, it's like, here's
1078
01:02:37.599 --> 01:02:42.199
two creatures in two different houses. Both under five. But
1079
01:02:42.320 --> 01:02:44.639
the short answers you're gonna take one fight it and
1080
01:02:45.000 --> 01:02:48.599
then you're not overwhelmed. This is really an answer to
1081
01:02:48.719 --> 01:02:51.440
a big board. You're outboarded elusive.
1082
01:02:54.159 --> 01:02:56.480
Yeah, that's that's the thing is. Can you make them elusive?
1083
01:02:56.559 --> 01:02:57.960
Can you give them wards? Can you.
1084
01:02:59.480 --> 01:03:01.480
Well, you know what, what can you What can you
1085
01:03:01.519 --> 01:03:02.360
do to protect them?
1086
01:03:02.440 --> 01:03:05.719
Yeah? What can I do to make it so damage
1087
01:03:05.800 --> 01:03:07.159
to my opponents?
1088
01:03:07.800 --> 01:03:09.920
Graft his text on to an artifact, I don't know,
1089
01:03:09.960 --> 01:03:12.760
all kinds of silly stuff potentially this. I mean, it's
1090
01:03:12.800 --> 01:03:17.400
a good file of text that will be game disruptive
1091
01:03:17.559 --> 01:03:22.360
if it ever actually occurs. Easy to play around them, Yeah,
1092
01:03:22.719 --> 01:03:26.519
all right, Sweet Brawl Nato Pip November. Every time you
1093
01:03:26.599 --> 01:03:30.599
play it from Brabner, play a purge of friendly creature
1094
01:03:30.719 --> 01:03:31.800
and an enemy creature.
1095
01:03:32.679 --> 01:03:34.800
You may repete this effects as many times as you like,
1096
01:03:34.920 --> 01:03:37.440
as long as it's possible to repeat the entire effect.
1097
01:03:40.920 --> 01:03:45.519
Hell yeah, I mean in this current world of you
1098
01:03:45.559 --> 01:03:49.400
don't want any creatures anyways, because you're just losing to
1099
01:03:49.840 --> 01:03:51.039
cryptic collapses and.
1100
01:03:52.719 --> 01:03:55.239
Trunk's creeds. Yeah, let's play them in purge of like it.
1101
01:03:56.199 --> 01:03:58.679
Yeah, I mean I immediately saw Fiery Jark here, which
1102
01:03:58.840 --> 01:04:02.440
was the four Power of Goblin creature from Brabner. This
1103
01:04:04.000 --> 01:04:07.239
just we're coming in. I mean, Proul Nato. I love
1104
01:04:07.360 --> 01:04:12.519
the Sharknado reference. It's purged, so purges better than destroy.
1105
01:04:12.719 --> 01:04:17.719
So puring your own stuff though, is it can be tough.
1106
01:04:18.039 --> 01:04:21.119
It can be tough, but there's also junk they can't
1107
01:04:21.119 --> 01:04:23.000
steal if I purge it first.
1108
01:04:23.920 --> 01:04:28.079
Yeah, well, but lame stuff and perge their good stuff.
1109
01:04:28.639 --> 01:04:30.559
It says you may repeat this back as many times
1110
01:04:30.599 --> 01:04:32.760
as you like, so you're in control there. But there
1111
01:04:32.800 --> 01:04:34.639
may be times where you just have to get rid
1112
01:04:34.639 --> 01:04:35.679
of something good.
1113
01:04:35.719 --> 01:04:36.320
But you can't.
1114
01:04:36.480 --> 01:04:40.400
You can't Trunk screed my creatures that are purged, So
1115
01:04:40.920 --> 01:04:42.519
I suck at trinks creed.
1116
01:04:42.440 --> 01:04:44.840
Well and here this is it's another one when you're
1117
01:04:44.960 --> 01:04:47.000
looking at how the's wording and how it plays into
1118
01:04:47.000 --> 01:04:52.559
this game. This is directly purging, so it ignores destroyed effects.
1119
01:04:53.440 --> 01:04:57.679
Yeah, that is that is actually one hundred percent true.
1120
01:04:57.840 --> 01:05:08.079
So terror Katta who named this, you know who fired
1121
01:05:08.679 --> 01:05:16.559
immediately three Power Goblins. Yeah, he needs to not make
1122
01:05:16.639 --> 01:05:21.320
any more Brobnar names because this is ridiculous. Three Power
1123
01:05:21.440 --> 01:05:26.679
Goblin from Brobnar destroyed destroy each artifact. That's a double
1124
01:05:26.760 --> 01:05:27.239
edged sword.
1125
01:05:27.599 --> 01:05:29.920
As long as you don't have artifacts, it starts fine.
1126
01:05:30.519 --> 01:05:32.599
Yeah, let's just say as long as I don't as
1127
01:05:32.639 --> 01:05:34.440
long as it doesn't hit my all weight it hits mine,
1128
01:05:34.679 --> 01:05:35.679
hopefully I don't have any.
1129
01:05:36.519 --> 01:05:40.760
Yeah, that's the thing. Like in a deck with artifacts,
1130
01:05:40.800 --> 01:05:45.159
this is an instant discard. Yeap, So kind of a
1131
01:05:45.239 --> 01:05:47.840
mediocre creature because of that regard.
1132
01:05:48.559 --> 01:05:52.119
So what's interesting is that early on I'd seen a
1133
01:05:52.199 --> 01:05:56.360
lot of grafting of cards and creatures, and most of
1134
01:05:56.440 --> 01:06:00.719
these previous up until this point really don't have grafting.
1135
01:06:02.039 --> 01:06:03.679
We'll start to see a little bit more, but it
1136
01:06:03.920 --> 01:06:05.760
is interesting to see.
1137
01:06:06.079 --> 01:06:09.199
The graft stuff came out and people and that stuff handed.
1138
01:06:08.960 --> 01:06:12.920
Out to correct, which is why we're not talking right now.
1139
01:06:13.679 --> 01:06:17.559
All right, charging Ogre, I thought it was yep.
1140
01:06:17.519 --> 01:06:24.760
Yep, where do we leave off? Charging charging Ogre?
1141
01:06:26.360 --> 01:06:26.719
Hold on?
1142
01:06:27.000 --> 01:06:27.679
I lost him?
1143
01:06:28.440 --> 01:06:28.760
All right?
1144
01:06:30.280 --> 01:06:36.960
Him six power Brobnar Giant, He enters play ready and enraged.
1145
01:06:41.159 --> 01:06:43.480
Common slot. Yeah.
1146
01:06:43.840 --> 01:06:48.480
It reminds me of mob except it's not guaranteed to
1147
01:06:48.519 --> 01:06:49.360
have a million of them.
1148
01:06:49.719 --> 01:06:53.719
Yep. It's a right, It's just it's creature control. I'm
1149
01:06:53.760 --> 01:06:54.519
going to kill.
1150
01:06:55.960 --> 01:07:00.519
And I don't hate this. This is like, yeah, half
1151
01:07:00.559 --> 01:07:01.800
a ganger chieftain.
1152
01:07:02.000 --> 01:07:06.920
Yeah to kill spell it's yeah, might as well say
1153
01:07:07.320 --> 01:07:10.000
the real sick damage ready target creature.
1154
01:07:10.079 --> 01:07:15.199
Yeah, remembering Belligerent Guard from Equa is what I was picturing.
1155
01:07:15.239 --> 01:07:18.400
A Bligerent guard was eight power but enters play ready,
1156
01:07:18.599 --> 01:07:21.519
not enraged. But your opponent draws a card. So here
1157
01:07:21.639 --> 01:07:22.440
you're entering and.
1158
01:07:22.519 --> 01:07:23.559
Rage that.
1159
01:07:25.199 --> 01:07:29.079
There's a there's a Sanctum card for power entrance play
1160
01:07:29.119 --> 01:07:30.000
ready and enraged.
1161
01:07:30.199 --> 01:07:32.679
What is the guy is like for pie my brothers?
1162
01:07:33.400 --> 01:07:37.480
Yeah, like that isn't that the whatever Horde or whatever?
1163
01:07:38.559 --> 01:07:41.480
That was pretty good, but they were they were guaranteed
1164
01:07:41.480 --> 01:07:45.199
to have multiples because weren't you able to you're.
1165
01:07:45.079 --> 01:07:48.639
Thinking of angry mob again, that's not yeah, I said
1166
01:07:48.679 --> 01:07:53.000
the ze Oh yeah yeah.
1167
01:07:54.519 --> 01:07:54.719
Yeah.
1168
01:07:55.960 --> 01:07:56.480
I mean this.
1169
01:07:58.039 --> 01:08:00.760
Is creature control. I can fight into something ideal six
1170
01:08:00.880 --> 01:08:05.519
damage to it. I can immediately answer, yeah.
1171
01:08:05.400 --> 01:08:07.519
If you can bounce it, he gets to fire again.
1172
01:08:07.360 --> 01:08:14.760
Yes, deflect. I thought Sanctum was gone yet somehow they
1173
01:08:14.840 --> 01:08:15.880
appeared in this art.
1174
01:08:17.800 --> 01:08:21.840
Because they're not merged and there are other places.
1175
01:08:21.920 --> 01:08:29.560
Now, oh got it? Okay, another brob Nart card. This
1176
01:08:30.319 --> 01:08:31.119
a common.
1177
01:08:33.560 --> 01:08:34.520
Gizzleheart sell.
1178
01:08:36.760 --> 01:08:40.399
Is that is that a is that an enhanced? Is
1179
01:08:40.439 --> 01:08:40.840
that an.
1180
01:08:40.840 --> 01:08:46.159
Enhanced and damage BIPs? Yep, yes on a common.
1181
01:08:47.520 --> 01:08:50.960
Yeah, so you're gonna see it and then the Uncommons
1182
01:08:51.239 --> 01:08:56.000
they're showing up with two. Oh, they're gonna be there
1183
01:08:56.000 --> 01:09:01.039
are going to be a lot more enhanced this similar
1184
01:09:01.079 --> 01:09:03.920
to Amber Sky. So you can get some chords on that.
1185
01:09:06.319 --> 01:09:06.520
Yeah.
1186
01:09:06.520 --> 01:09:08.279
I don't know how I feel about that either, Like
1187
01:09:08.640 --> 01:09:10.800
it seems like a good idea until like it's just
1188
01:09:10.880 --> 01:09:13.520
like noah, I just play my whole deck and I'm
1189
01:09:13.600 --> 01:09:16.800
able to do stuff, so well, anyway, go ahead, but
1190
01:09:16.920 --> 01:09:18.760
we'll finish it up after all, right, Play a purge
1191
01:09:18.760 --> 01:09:21.159
a Brobnart card from your discard pile. If you do,
1192
01:09:21.359 --> 01:09:25.560
graft an enemy creature onto an enemy creature, enemy card,
1193
01:09:26.800 --> 01:09:29.199
enemy card. Sorry, Oh I like the.
1194
01:09:32.840 --> 01:09:35.840
Yeah, I don't know if I love the play effect
1195
01:09:36.039 --> 01:09:36.680
that much.
1196
01:09:38.720 --> 01:09:41.920
Well, if I purche a Brobnark card from my discard pile,
1197
01:09:42.000 --> 01:09:49.520
I can then graft a card onto and I can
1198
01:09:49.600 --> 01:09:53.680
graft any card I want onto your profits you enemy
1199
01:09:53.840 --> 01:09:57.239
creature onto an enemy creature, oh, onto an enemy card.
1200
01:09:58.279 --> 01:10:02.640
No oh oh it does say card. Yeah, so yeah,
1201
01:10:03.079 --> 01:10:04.600
I don't know if you can I don't think you
1202
01:10:04.600 --> 01:10:06.600
can graft the prophecies because they're not in play.
1203
01:10:06.920 --> 01:10:08.199
Because it's not it's not a card.
1204
01:10:08.319 --> 01:10:11.680
It's still not a card, right, But I could graft
1205
01:10:11.800 --> 01:10:15.680
a creature on, Yeah, I can't graft to an artifact.
1206
01:10:16.119 --> 01:10:19.239
What's interesting to me is that I'm purging a Brobner card,
1207
01:10:19.359 --> 01:10:22.199
so thinning down my Brobner with this. But I have
1208
01:10:22.359 --> 01:10:24.640
the enhanced pip of Brobner.
1209
01:10:24.760 --> 01:10:28.880
Which typically I have more and I have more options,
1210
01:10:30.239 --> 01:10:31.560
So I mean, but.
1211
01:10:31.680 --> 01:10:32.199
I mean I do.
1212
01:10:33.159 --> 01:10:36.119
But ideally, where I've seen house pips really do wonders
1213
01:10:36.359 --> 01:10:37.159
is when I can have.
1214
01:10:38.800 --> 01:10:41.039
More. Yeah, I'm not.
1215
01:10:41.600 --> 01:10:44.520
I love this play effect because of the cost.
1216
01:10:45.399 --> 01:10:48.279
Well maybe it's a maybe it's a pipped card in
1217
01:10:48.359 --> 01:10:49.920
another house that's in Brobner.
1218
01:10:50.680 --> 01:10:53.039
Well technically yeah, and now you have to purge it.
1219
01:10:53.079 --> 01:10:55.359
Did they get this play effect technically?
1220
01:10:55.720 --> 01:10:58.239
If you read the card, it says purge a Brobner
1221
01:10:58.319 --> 01:11:00.399
card from a discard pile. So if my Honan is
1222
01:11:00.399 --> 01:11:03.079
playing brob there I can purge their Brobner card and
1223
01:11:03.239 --> 01:11:04.319
then graft an anything.
1224
01:11:04.760 --> 01:11:09.520
But that's an ideal situation that will also probably change.
1225
01:11:10.279 --> 01:11:11.720
But that's what's worded.
1226
01:11:12.199 --> 01:11:15.720
Anything like it is traditionally that it's purging some Brobnar
1227
01:11:15.760 --> 01:11:17.119
cards is going to be fine. Like if you have
1228
01:11:17.239 --> 01:11:19.920
a triple deflect deck, you know what, you're purging your
1229
01:11:19.960 --> 01:11:23.920
other deflex right, and you're just fine with it. But
1230
01:11:25.279 --> 01:11:28.159
I I I don't, I mean, I'll have this is
1231
01:11:28.199 --> 01:11:29.439
a card. I feel like I need to play with
1232
01:11:29.439 --> 01:11:32.359
a little bit to decide if I like it or not.
1233
01:11:32.720 --> 01:11:36.359
But I'm I like the house in hands little if
1234
01:11:36.399 --> 01:11:37.600
you're on the play effect.
1235
01:11:38.399 --> 01:11:40.439
Purging it, and I'm gonna place it on your ARCon card.
1236
01:11:41.720 --> 01:11:47.159
There you go, crush the Merciless. Five power giants still
1237
01:11:47.199 --> 01:11:51.640
in Brobner after a creature has destroyed fighting crushed the Merciless. Ready,
1238
01:11:52.000 --> 01:11:55.479
crush the Merciless. I feel like this is already a
1239
01:11:55.560 --> 01:11:56.239
brob Nark.
1240
01:11:56.079 --> 01:11:58.439
Card definitely had similar effects.
1241
01:12:00.279 --> 01:12:07.119
Who is it? Something in Bangsong? But no, there was
1242
01:12:07.159 --> 01:12:13.000
a card in was it? There's it's a deal, there's
1243
01:12:13.279 --> 01:12:17.399
after you. There is one that said after yeah, what's
1244
01:12:17.479 --> 01:12:21.960
that one? Some something and something Bungles or something like that.
1245
01:12:22.159 --> 01:12:25.800
It was Brox and Bungle. Isn't that it? Oh?
1246
01:12:25.920 --> 01:12:26.479
Yeah? Yeah?
1247
01:12:28.239 --> 01:12:28.439
Yeah?
1248
01:12:28.640 --> 01:12:28.960
I don't.
1249
01:12:29.079 --> 01:12:31.840
I mean, like, somehow you find skirmish on this guy
1250
01:12:31.880 --> 01:12:37.600
and he becomes a monster, but so Brox.
1251
01:12:35.920 --> 01:12:39.439
And Bongles has seven power giant Goblin after fight. If
1252
01:12:40.079 --> 01:12:42.479
this was the first time Broux and Bongle was used
1253
01:12:42.520 --> 01:12:44.159
this turn you made Ready and Reap with it.
1254
01:12:45.800 --> 01:12:49.319
Yeah, that's similarly a little different for sure, but this
1255
01:12:49.520 --> 01:12:51.840
is uh yeah, like, if you can give this guy skirmish,
1256
01:12:52.319 --> 01:12:56.439
he'd be a monster, but otherwise, yeah, he's a card.
1257
01:12:57.520 --> 01:13:01.880
Seems okay, though he'd probably kill something and Ready and
1258
01:13:02.159 --> 01:13:08.119
Tips all right, the Unbreakable three power two armor Goblin
1259
01:13:08.199 --> 01:13:12.399
still in Brobner after fight war the Unbreakable and another
1260
01:13:12.479 --> 01:13:13.479
friendly creature.
1261
01:13:14.600 --> 01:13:17.039
So these are both commons. You could potentially put the
1262
01:13:17.159 --> 01:13:24.399
ward on Crush Crush. Yeah, it's it's not gonna be consistent.
1263
01:13:25.760 --> 01:13:27.800
And then like if they have no creatures, like Crush
1264
01:13:27.880 --> 01:13:29.760
is still just a tip over Reap, I don't I
1265
01:13:29.800 --> 01:13:33.880
don't know. And this guy, he's a small creature, has to.
1266
01:13:33.880 --> 01:13:34.399
Be able to fight.
1267
01:13:35.640 --> 01:13:37.119
He does absorb five damage.
1268
01:13:39.359 --> 01:13:40.680
Yeah, he's hard to kill.
1269
01:13:40.560 --> 01:13:41.720
Back, but it is hard to kill.
1270
01:13:41.800 --> 01:13:45.439
I'm not I don't know, not again, not thrilled with this,
1271
01:13:45.600 --> 01:13:48.359
but whatever, Yeah, I.
1272
01:13:48.399 --> 01:13:50.319
Mean I can feel your whatever.
1273
01:13:51.800 --> 01:13:55.920
Very it'll be I mean, it's part of a if
1274
01:13:55.960 --> 01:13:57.520
you have a big Brobner board. You get to keep
1275
01:13:57.560 --> 01:13:59.279
your robbin Er board longer, and it can win some
1276
01:13:59.399 --> 01:14:02.760
games that way. But it's also not you know, from
1277
01:14:02.800 --> 01:14:05.079
what we've seen, it's not doing enough to be like, wow,
1278
01:14:05.239 --> 01:14:13.119
this is going to be No, it's not something super yeah,
1279
01:14:13.279 --> 01:14:17.199
more relevant see maybe ward you know.
1280
01:14:19.880 --> 01:14:24.720
M h hey, drazz your dad dress. I've said this
1281
01:14:25.439 --> 01:14:27.119
every you're driving drive somewhere else.
1282
01:14:27.880 --> 01:14:29.920
No, that was me, but uh he is.
1283
01:14:30.119 --> 01:14:30.720
He is right.
1284
01:14:30.880 --> 01:14:34.840
The idea for awarding another friendly creature can be useful
1285
01:14:34.960 --> 01:14:37.800
on the witch status from earlier that we're talking about.
1286
01:14:38.640 --> 01:14:40.600
But glitch mob.
1287
01:14:43.600 --> 01:14:48.920
Okah, y yep, you're three power Beast experiment to play
1288
01:14:49.159 --> 01:14:53.279
enhanced with two capture PEPs. A lot of capturing already
1289
01:14:53.319 --> 01:14:56.039
in this set. I guess it's only really been two cards.
1290
01:14:56.079 --> 01:14:58.079
At the end of your turn, move Ember from a
1291
01:14:58.159 --> 01:15:06.319
neighboring creature to your pool. Mm hmmm mm hmm.
1292
01:15:09.920 --> 01:15:14.520
So you are guaranteed to get it if you have
1293
01:15:14.600 --> 01:15:17.119
Amber on the board, which isn't that unlikely with what
1294
01:15:17.199 --> 01:15:20.880
we're seeing. So this card is you know, play game
1295
01:15:20.920 --> 01:15:23.680
one or two, fine, and then repeat.
1296
01:15:24.079 --> 01:15:28.079
So game one it's it seems similar to on the
1297
01:15:28.199 --> 01:15:29.560
inside where it had been.
1298
01:15:32.319 --> 01:15:37.479
But this chain repeats, which yes better and could reap
1299
01:15:37.800 --> 01:15:40.640
and things outside. It's a creature, so there's some negative
1300
01:15:40.880 --> 01:15:43.359
connotations to that. In the current ARCon.
1301
01:15:43.199 --> 01:15:44.640
World, can be stolen.
1302
01:15:46.319 --> 01:15:49.000
Yeah, I don't know. This guy seems fine, not amazing,
1303
01:15:49.199 --> 01:15:49.560
just fine.
1304
01:15:49.760 --> 01:15:53.079
Next, I just read a keyword that made me angry.
1305
01:15:53.359 --> 01:16:02.159
Uh glorious retreat enhanced with two Mars house PEPs in
1306
01:16:02.279 --> 01:16:06.359
the uncommon slot. That's then my and then my rage
1307
01:16:06.479 --> 01:16:13.359
boiled over. Omega, Yeah, Bega. The next words I better read,
1308
01:16:13.479 --> 01:16:15.640
go you win the game or I am going to
1309
01:16:15.720 --> 01:16:16.560
flip the fuck out.
1310
01:16:17.520 --> 01:16:18.319
Well it doesn't say that.
1311
01:16:18.880 --> 01:16:26.039
Fuck play. Put each Mars creature into its owner's hand,
1312
01:16:27.119 --> 01:16:28.680
destroy each creature.
1313
01:16:30.840 --> 01:16:34.119
Kaboom was a good card. This is way better.
1314
01:16:34.920 --> 01:16:38.600
Yep, Oh, because Kaboom put them in there.
1315
01:16:38.680 --> 01:16:41.640
Like, this is way better because you also archived your
1316
01:16:41.720 --> 01:16:44.920
opponents Mars preachers. So if they had Mars they were like, oh,
1317
01:16:45.399 --> 01:16:47.520
I'll just leave them sit there until I need them.
1318
01:16:47.880 --> 01:16:50.199
Now they're choking their hand. If they have Mars Preachers,
1319
01:16:50.399 --> 01:16:52.840
oh this card, I'll take five of them.
1320
01:16:53.399 --> 01:16:57.640
Also, But this is this is good. The difference is
1321
01:16:57.760 --> 01:17:00.399
cooking yourself. But I guess you can go back to Mars.
1322
01:17:00.520 --> 01:17:02.399
Next turn is because it's Omega, so as soon as
1323
01:17:02.399 --> 01:17:03.359
you play it, your turn done.
1324
01:17:03.520 --> 01:17:06.479
Yeah, but you got the choice of fight if you don't.
1325
01:17:06.760 --> 01:17:12.479
You can do creatures if you don't want them. Yeah, yeah, right,
1326
01:17:12.680 --> 01:17:14.119
you could hand choke yourself.
1327
01:17:14.760 --> 01:17:18.520
You can hand choke yourself. Kaboom had three chains, so
1328
01:17:18.680 --> 01:17:22.399
this does not have three chains but instead has but
1329
01:17:22.560 --> 01:17:25.199
instead it has two Mars Enhanced Oh.
1330
01:17:25.239 --> 01:17:27.000
No, I'm not saying it's not way better than Kaboom.
1331
01:17:27.039 --> 01:17:29.720
It's definitely got two Mars Enhancement pips. This card. Yeah,
1332
01:17:29.760 --> 01:17:31.920
I mean I'll take three of them. I don't know
1333
01:17:31.960 --> 01:17:34.199
if I'll ever get three of them because that's six
1334
01:17:34.359 --> 01:17:35.479
Mars pips.
1335
01:17:35.199 --> 01:17:39.640
And my down that's this card seems solid, like I'm not.
1336
01:17:40.079 --> 01:17:43.079
This is probably a five. This isn't the five realm.
1337
01:17:44.239 --> 01:17:48.279
Did you guys see the artwork that was on Battlefleet?
1338
01:17:48.520 --> 01:17:50.199
I mean you might have played that once or twice
1339
01:17:50.239 --> 01:17:51.560
with fraud three times.
1340
01:17:53.159 --> 01:17:54.800
Yeah, are you saying these.
1341
01:17:57.119 --> 01:17:59.479
What has it come to with the lost things?
1342
01:18:00.359 --> 01:18:00.399
Like?
1343
01:18:01.079 --> 01:18:02.119
What do you mean? What does it come to?
1344
01:18:02.359 --> 01:18:04.840
You mean, well, we just we had details.
1345
01:18:04.880 --> 01:18:07.239
So like you you asked your you know, eight year
1346
01:18:07.239 --> 01:18:09.640
old to paint battle Fleet and I gave you this.
1347
01:18:10.279 --> 01:18:13.079
I don't even think. I don't think it's this eight
1348
01:18:13.159 --> 01:18:15.239
year old. I think this is my two year old nephew.
1349
01:18:15.680 --> 01:18:17.359
No, no, and I don't mean this.
1350
01:18:18.079 --> 01:18:20.760
I guess. Sorry. These are beautiful watercolors.
1351
01:18:22.399 --> 01:18:24.399
Maybe that's just it is. The style isn't there, And
1352
01:18:24.560 --> 01:18:29.439
I guess being hard on the the artist here because
1353
01:18:29.439 --> 01:18:31.279
I can't. I can't do this at all.
1354
01:18:31.439 --> 01:18:32.000
I'm sorry.
1355
01:18:32.319 --> 01:18:33.199
We got to work in the morning.
1356
01:18:33.279 --> 01:18:34.800
I know, I know, we got work in the morning,
1357
01:18:34.840 --> 01:18:36.640
but I clicked out to see who the artist was.
1358
01:18:36.800 --> 01:18:38.880
And this doesn't even seem like a real name. Sorry
1359
01:18:38.880 --> 01:18:41.159
if this is you and you're listening to this, but
1360
01:18:41.479 --> 01:18:48.159
this doesn't seem like a real name. Pedro Pizza Rollo, Oh,
1361
01:18:48.279 --> 01:18:49.119
Piazza rollo.
1362
01:18:52.800 --> 01:18:57.239
You know. Yeah, like again, it's a tales I don't have.
1363
01:18:57.640 --> 01:19:02.359
But I just I feel like the style choice was
1364
01:19:02.840 --> 01:19:04.159
very different from Battlefleld.
1365
01:19:04.279 --> 01:19:06.439
I feel like you get a.
1366
01:19:06.439 --> 01:19:09.279
Lot of harsh edges and a lot of colors. Yes,
1367
01:19:09.399 --> 01:19:11.399
this is very this is.
1368
01:19:14.199 --> 01:19:16.960
Mars. Card feels very traditionally marsie to me.
1369
01:19:17.359 --> 01:19:22.279
Three Martian scientists, He's from Mars. After reap, you may
1370
01:19:22.399 --> 01:19:28.720
graft another friendly creature onto Hazelfras hazle frazzle. If you
1371
01:19:28.840 --> 01:19:33.279
do already a non scientist creature, yeah, that's that's very
1372
01:19:33.720 --> 01:19:34.640
that's very Mars.
1373
01:19:36.920 --> 01:19:39.439
At least this is graft another friendly so it can
1374
01:19:39.560 --> 01:19:40.399
be a Mars creature.
1375
01:19:42.119 --> 01:19:46.359
This is why would I want to graft another creature?
1376
01:19:46.399 --> 01:19:48.399
Why would I want to take creatures off the board
1377
01:19:48.680 --> 01:19:49.600
to ready to.
1378
01:19:51.279 --> 01:19:54.520
See a good creature effect? That's good.
1379
01:19:57.199 --> 01:19:59.039
Well you get to you get to ready a non
1380
01:19:59.239 --> 01:20:02.640
scientist creacher. Okay, so it's got. It's got to be
1381
01:20:02.680 --> 01:20:05.079
in Mars because otherwise I get jack ship.
1382
01:20:07.279 --> 01:20:11.840
If you grab your whatever your broad now creature from
1383
01:20:11.880 --> 01:20:14.920
earlier to ready your other good Mars card, you're fine.
1384
01:20:15.159 --> 01:20:17.199
Right, But I'm saying, like the Myers card, I'm ready
1385
01:20:17.239 --> 01:20:21.760
and has to be in Mars because I read does
1386
01:20:21.840 --> 01:20:25.640
it doesn't matter, just like just like I learned earlier
1387
01:20:26.439 --> 01:20:29.880
this week that youngest bever just says it's neighbor can fight.
1388
01:20:30.039 --> 01:20:33.319
It doesn't ready and fight. So if it's already used
1389
01:20:36.520 --> 01:20:40.439
and it is a reap effect, so it's slow, it's yeah.
1390
01:20:40.560 --> 01:20:42.560
I mean, if you have to give up a creature,
1391
01:20:43.119 --> 01:20:46.319
it's mid. This is a very mid all right, thank you?
1392
01:20:47.600 --> 01:20:52.359
Uh brain slug two power beasts Brain slugs, non bees, snighbors,
1393
01:20:52.479 --> 01:20:53.479
gain in vulnerable.
1394
01:20:55.600 --> 01:20:59.119
Can we can we talk about that in relation to
1395
01:20:59.239 --> 01:21:01.399
all in the no is not a beast.
1396
01:21:02.439 --> 01:21:06.159
So yeah, there you go.
1397
01:21:07.399 --> 01:21:09.319
I mean then you just kill brain slug.
1398
01:21:09.800 --> 01:21:12.439
Well then you rule six. Yeah, so yeah, Brain's lug
1399
01:21:12.520 --> 01:21:15.319
is the easy target here, right right, So but you
1400
01:21:15.399 --> 01:21:18.880
put him next to a taunter, he's tough.
1401
01:21:20.880 --> 01:21:23.520
I just want to I'm not gonna go through this card,
1402
01:21:23.800 --> 01:21:26.399
but I would just like to say Data Analytics has
1403
01:21:26.479 --> 01:21:29.720
made it into KeyForge. That's all I'll say on that one.
1404
01:21:30.359 --> 01:21:38.159
Grave Glips glib Glibs, Grave Glibs three power Martian Soldier Elusive.
1405
01:21:39.479 --> 01:21:42.680
After re grab the graft the top card of your
1406
01:21:42.720 --> 01:21:48.479
opponent's discard pile onto Grave Glibs. Each card Undergrave Glips,
1407
01:21:48.640 --> 01:21:51.479
you may discard a card I dig him, except it's
1408
01:21:51.479 --> 01:21:53.840
a reapability. I guess he's elusive. I don't know. I
1409
01:21:53.920 --> 01:21:55.000
want this card to be good.
1410
01:21:55.800 --> 01:21:58.520
This is where high fazzl I can go ahead and
1411
01:21:58.760 --> 01:22:00.560
use the reap to Rea Pierre.
1412
01:22:01.600 --> 01:22:03.920
And then I can just discard all the ship cards.
1413
01:22:05.800 --> 01:22:09.399
It doesn't draw as fast as you wanted to. It
1414
01:22:09.560 --> 01:22:13.680
kind of reminds me of that Star Lines creature that
1415
01:22:13.800 --> 01:22:15.279
you could discard, but you got to read.
1416
01:22:15.199 --> 01:22:20.880
Draw m Was it a Helmsman Helmsman Spears or was
1417
01:22:20.920 --> 01:22:22.039
that the one that moved around?
1418
01:22:22.880 --> 01:22:23.760
Now I think that's right.
1419
01:22:25.880 --> 01:22:27.920
Yeah, I want to like this card in all the
1420
01:22:27.960 --> 01:22:28.880
way make.
1421
01:22:28.840 --> 01:22:33.319
This card, but also you're grafting from their discard pile,
1422
01:22:33.399 --> 01:22:35.840
which unless they're playing a recursion deck, doesn't mean that
1423
01:22:36.000 --> 01:22:38.760
much because as they kill this card, they just go
1424
01:22:38.840 --> 01:22:39.840
back to the discard pile.
1425
01:22:40.720 --> 01:22:43.960
Helmsman Spears was two power after fight after red discard
1426
01:22:44.039 --> 01:22:46.439
any number of cards from your hand, drawing a card
1427
01:22:46.520 --> 01:22:47.159
from each card.
1428
01:22:47.760 --> 01:22:49.439
It still just kind of reminds me that because you
1429
01:22:49.600 --> 01:22:53.680
can make it so you always get to discard all
1430
01:22:53.760 --> 01:22:56.239
your Mars, or you get to discard all your Marsh
1431
01:22:56.279 --> 01:22:58.600
cards to try to draw more Mars on the next.
1432
01:22:58.960 --> 01:22:59.880
I'm also a little bit.
1433
01:23:00.520 --> 01:23:03.840
It's grafting the top card of your opponent's discard to
1434
01:23:04.000 --> 01:23:08.479
grab more with a potential to graft multiple cards onto it.
1435
01:23:08.560 --> 01:23:11.720
It's slow, but Christmas tree Land, you know, I love
1436
01:23:11.800 --> 01:23:15.199
to be able to have multiple cards grafted and then too, yeah.
1437
01:23:15.039 --> 01:23:19.039
You can it lets you stay forever in theory, stay
1438
01:23:19.079 --> 01:23:21.840
on target. But yeah, he dies and they get other
1439
01:23:21.920 --> 01:23:24.920
cards back. So that part, like his graft location, makes
1440
01:23:24.960 --> 01:23:27.479
it that I don't actually like this card because he's
1441
01:23:27.520 --> 01:23:32.960
grafting from discard and that's doesn't seem important to me.
1442
01:23:33.079 --> 01:23:33.600
At this point.
1443
01:23:34.279 --> 01:23:36.880
I feel like, well, you gotta be way cooler than
1444
01:23:36.920 --> 01:23:39.680
it actually is. Well, let's look at graft on the
1445
01:23:39.760 --> 01:23:46.479
next card Loud Noises from Shadows, No Pip November to play.
1446
01:23:46.520 --> 01:23:50.560
It makes Wookie sad, but play you may graft a
1447
01:23:50.640 --> 01:23:54.680
creature from your hand onto a friendly creature if you
1448
01:23:54.840 --> 01:23:58.520
do deal damage equal to the grafted creature's power to
1449
01:23:58.680 --> 01:24:05.560
an enemy creature, So you do get some possible efficiency
1450
01:24:08.359 --> 01:24:10.680
depending on what's in your hand, right, I.
1451
01:24:10.720 --> 01:24:13.399
Mean, and it's you know, hopefully you're using an off
1452
01:24:13.439 --> 01:24:14.319
house creature.
1453
01:24:14.600 --> 01:24:16.319
That's that's the hope. That's what I'm saying that where
1454
01:24:16.319 --> 01:24:19.479
you're getting And then I mean, the thing that is
1455
01:24:19.560 --> 01:24:22.840
here and we haven't seen enough of to know if
1456
01:24:22.880 --> 01:24:27.439
it's good good is like you graph this onto your
1457
01:24:27.520 --> 01:24:30.359
graph clips and now he has another card under him
1458
01:24:30.399 --> 01:24:32.000
for making it so you can discard more when he
1459
01:24:32.079 --> 01:24:36.680
reads in the future card that makes my keys cost
1460
01:24:36.840 --> 01:24:39.760
less for each card I have grafted, Like, we.
1461
01:24:39.840 --> 01:24:46.079
Haven't seen enough value out of the grafted cards for
1462
01:24:46.199 --> 01:24:50.880
mean to like this card, yep, at least you are
1463
01:24:50.960 --> 01:24:51.880
picking what you're graphing.
1464
01:24:51.920 --> 01:24:55.119
I mean, there's only a handful of cards where the
1465
01:24:55.199 --> 01:24:56.720
graft is somewhat meaningful.
1466
01:24:58.760 --> 01:25:00.319
I feel like a lot of the graft and I've
1467
01:25:00.319 --> 01:25:04.359
read is graft at random, right, And that is real
1468
01:25:04.439 --> 01:25:11.319
bad because I guess it could hit something important. Grafting
1469
01:25:11.399 --> 01:25:15.880
at random from your own stuff is like playing token creatures, right.
1470
01:25:16.000 --> 01:25:18.640
It's like if you have a couple of good cards
1471
01:25:18.680 --> 01:25:21.039
and you accidentally graft them into places that you can't
1472
01:25:21.079 --> 01:25:21.840
get them back from.
1473
01:25:22.039 --> 01:25:24.560
We also haven't seen any cards that's like take your
1474
01:25:24.600 --> 01:25:27.159
grafted cards under your hand or anything like that.
1475
01:25:27.479 --> 01:25:30.720
Like a lot of return. This creature in every card
1476
01:25:31.359 --> 01:25:31.680
over and.
1477
01:25:31.760 --> 01:25:35.840
Under underneath him a General Sherman of some sort. Our
1478
01:25:35.920 --> 01:25:37.800
General Sherman esque wouldn't.
1479
01:25:38.399 --> 01:25:39.920
It's like a transporter platform.
1480
01:25:40.039 --> 01:25:44.399
But there you go. Yeah, car graft cards. I don't know,
1481
01:25:44.760 --> 01:25:45.880
and we're just not seeing enough.
1482
01:25:45.960 --> 01:25:49.560
I feel like this and a lot of other effects
1483
01:25:49.640 --> 01:25:52.319
and some of the reprinting shadows is this set is
1484
01:25:53.239 --> 01:25:57.720
tilting even more into random talk deck bullshit and see
1485
01:25:57.760 --> 01:26:01.079
if it wins you the game or not? Right, Because
1486
01:26:01.079 --> 01:26:03.880
we're grafting at random from DA's all the time. We've
1487
01:26:03.920 --> 01:26:07.279
got cards that are discarding at random all the time,
1488
01:26:07.479 --> 01:26:10.479
and we got we've seen at least a few cards
1489
01:26:10.520 --> 01:26:13.840
that are playing at random from your opponent. It's just like, so,
1490
01:26:14.479 --> 01:26:18.039
I mean, I'm playing a card that is random, right,
1491
01:26:18.119 --> 01:26:20.079
and we're just throwing more and more dice rolls at
1492
01:26:20.119 --> 01:26:22.079
the outcome of the game. And that isn't.
1493
01:26:24.359 --> 01:26:24.600
Good.
1494
01:26:25.039 --> 01:26:33.319
Fun Now, it's fun. It isn't good? Can be fun? Well,
1495
01:26:33.399 --> 01:26:36.960
what's the result of the game. Isn't the critical thing
1496
01:26:37.359 --> 01:26:40.159
and the experience of the game. The randomness is fun,
1497
01:26:40.800 --> 01:26:43.880
But in a game where all rewards are based off
1498
01:26:43.960 --> 01:26:46.880
of outcome, it's bad.
1499
01:26:49.119 --> 01:26:53.439
M all right, Well, let's talk about Danny Tanner. Danny
1500
01:26:53.520 --> 01:26:57.399
Tanner wells that is two power elf fief from Shadows
1501
01:26:58.359 --> 01:27:03.359
again another uncommon. He only gives you one Shadows pip.
1502
01:27:04.399 --> 01:27:06.479
He must be super powerful to only give you one.
1503
01:27:07.560 --> 01:27:11.520
He comes with skirmish and then after he fights, you
1504
01:27:11.600 --> 01:27:15.520
can discard a non Shadows card from your hand if
1505
01:27:15.640 --> 01:27:19.359
you do. Ready another friendly Shadows creature.
1506
01:27:20.199 --> 01:27:23.399
Hey the first like ready and use shadow effect that
1507
01:27:23.520 --> 01:27:24.359
we've seen now.
1508
01:27:24.560 --> 01:27:27.720
Yeah, and unfortunately it comes on kind of a low
1509
01:27:27.800 --> 01:27:30.479
power card. If you get two of these, you can
1510
01:27:30.720 --> 01:27:32.640
you get two of these on the board with no no.
1511
01:27:34.479 --> 01:27:36.560
They leave this guy alive for some reason and you
1512
01:27:36.680 --> 01:27:40.279
got your zero try and AI card. Then you slap
1513
01:27:40.359 --> 01:27:42.720
him down, fight with this guy and be like wow
1514
01:27:42.920 --> 01:27:43.680
perchur card.
1515
01:27:45.119 --> 01:27:47.439
Yeah good.
1516
01:27:48.000 --> 01:27:51.439
I mean like this can loop into things.
1517
01:27:53.359 --> 01:27:56.600
Two power, so it oftentype just leaves the board as
1518
01:27:56.640 --> 01:27:59.960
soon as it got there. Sometimes but if that skirl,
1519
01:28:00.239 --> 01:28:03.640
so at least it doesn't die on the fight. It
1520
01:28:03.720 --> 01:28:05.880
didn't die on a fight. But I feel like there's
1521
01:28:06.239 --> 01:28:07.880
so many cards that are just like I.
1522
01:28:08.000 --> 01:28:11.600
Feel like he can do some fun things. But again
1523
01:28:11.680 --> 01:28:14.000
I don't see him as being critical to success of
1524
01:28:14.079 --> 01:28:15.760
the deck. But he can do some fun things, so
1525
01:28:15.920 --> 01:28:16.880
he'll be fun and see him.
1526
01:28:19.279 --> 01:28:22.760
Let's talk about Danny Dimes. You guys know Danny Dimes
1527
01:28:22.920 --> 01:28:29.199
down on Fourth Street. Dominic Dominic Dimes. I'm sorry, Dominic
1528
01:28:31.319 --> 01:28:34.520
and from shadows Elf thief play graft an enemy creature
1529
01:28:34.560 --> 01:28:39.199
onto Dominic Diames destroyed. If it's your term, put Dominic
1530
01:28:39.319 --> 01:28:44.399
Dime and each card under it into their owner's hand.
1531
01:28:48.039 --> 01:28:52.439
M Yeah, okay, so this.
1532
01:28:54.920 --> 01:29:05.159
Worse what's his name from? Anyway? Dar Google is worst
1533
01:29:05.239 --> 01:29:07.800
Dart Google no, No, it's.
1534
01:29:08.319 --> 01:29:11.760
An enemy creature. It's it's low bounce, that is what
1535
01:29:11.920 --> 01:29:12.159
it is.
1536
01:29:12.840 --> 01:29:14.359
Gus, and I just have to make sure I don't
1537
01:29:14.359 --> 01:29:15.560
destroy my turn.
1538
01:29:15.800 --> 01:29:16.920
But there he is.
1539
01:29:17.279 --> 01:29:19.600
He has the impact to do that, so it's a
1540
01:29:19.600 --> 01:29:20.119
little weird.
1541
01:29:20.560 --> 01:29:26.039
There is some kind of weird fun combo potentially where
1542
01:29:27.199 --> 01:29:30.439
you can graft a ton of stuff under him that's yours,
1543
01:29:30.640 --> 01:29:32.640
and then they all come back to your hand when
1544
01:29:32.680 --> 01:29:34.880
you destroy him. He's like a weird archive.
1545
01:29:35.960 --> 01:29:36.079
Mm.
1546
01:29:36.560 --> 01:29:40.039
They can't discard it if it's under Danny times huh.
1547
01:29:40.359 --> 01:29:43.520
But they can by grafting Danny dimes to their own
1548
01:29:43.680 --> 01:29:47.119
card and then a card that's grafted that has other
1549
01:29:47.199 --> 01:29:50.640
grafted cards. I'm assuming those grafted cards go into the
1550
01:29:50.720 --> 01:29:53.319
discard that we don't have and it's.
1551
01:29:54.159 --> 01:29:56.680
Destroy it on your turn. So if it's destroyed on
1552
01:29:56.800 --> 01:29:58.600
any other turn, Yeah.
1553
01:29:58.479 --> 01:29:58.800
So what do.
1554
01:30:00.319 --> 01:30:03.399
Yeah, what she's saying is the first grafted creature from
1555
01:30:03.439 --> 01:30:06.439
your opponents there, but with a chance to take care
1556
01:30:06.439 --> 01:30:07.880
and make the archive.
1557
01:30:08.000 --> 01:30:09.720
But you have to kill him in the same turn.
1558
01:30:09.840 --> 01:30:10.680
That seems like a lot.
1559
01:30:10.840 --> 01:30:13.960
Yeah, Now he seems never on. Yeah, after he does, it's.
1560
01:30:13.840 --> 01:30:15.960
Got to be on your turn. Otherwise all those cards
1561
01:30:16.039 --> 01:30:25.960
just go to the discard Alvira Human Thief A Laura.
1562
01:30:27.119 --> 01:30:28.560
Is this like bad Pennies?
1563
01:30:30.199 --> 01:30:35.119
It's yes, well it's bad Penny's cousin, right, two power
1564
01:30:35.239 --> 01:30:38.399
Human Thief. After reap, look at look at your opponent's hand.
1565
01:30:38.439 --> 01:30:40.560
You may put a card from it on the bottom
1566
01:30:40.600 --> 01:30:43.279
of their deck if you do draw a card. I
1567
01:30:43.359 --> 01:30:46.239
feel like this deck with this set was designed of like, oh,
1568
01:30:46.319 --> 01:30:48.119
creatures are going to be on the board and matter.
1569
01:30:48.720 --> 01:30:51.119
I don't know if anybody realized how little creatures are
1570
01:30:51.159 --> 01:30:55.279
on the board nowadays, but it happens, but it does.
1571
01:30:55.520 --> 01:30:57.840
Yeah, and this is not a card. And see it'll
1572
01:30:57.880 --> 01:30:59.560
be fine, right if you get to reap with this,
1573
01:30:59.720 --> 01:31:02.760
you have you get the profit effect, which is whatever,
1574
01:31:02.840 --> 01:31:05.319
and then you draw card. Okay, I mean at least
1575
01:31:05.399 --> 01:31:08.520
they like took that first effect which was on some
1576
01:31:08.760 --> 01:31:13.439
other shadows card Bondsman or something, right, Bondsman Belsman or
1577
01:31:13.439 --> 01:31:16.439
something that's this reap effect, and they went, yeah, that
1578
01:31:16.520 --> 01:31:17.880
didn't do enough, so let's make.
1579
01:31:17.800 --> 01:31:21.479
It draw card dude, Okay, fair enough because they said.
1580
01:31:21.359 --> 01:31:21.920
Not good enough.
1581
01:31:22.479 --> 01:31:25.640
Yeah, so Bondsman Belvin is after fight, after reap, look
1582
01:31:25.680 --> 01:31:27.680
at the top card of your opponent's deck. You may
1583
01:31:27.760 --> 01:31:30.760
discard it. This is not from the top card from
1584
01:31:30.840 --> 01:31:32.600
hand from this is better.
1585
01:31:32.720 --> 01:31:35.439
Yeah, yeah, okay, yeah, this is a good reape effect
1586
01:31:35.479 --> 01:31:35.840
from hand.
1587
01:31:35.960 --> 01:31:41.520
Yeah if it makes it. But let's see. You gotta
1588
01:31:41.560 --> 01:31:47.880
scroll down, scroll down, scroll Oh, calm officer, Dave or human,
1589
01:31:48.800 --> 01:31:54.079
there's a wicked, wicked awesome play after fight after reap.
1590
01:31:55.239 --> 01:31:58.680
Put a card from your hand on the bottom of
1591
01:31:58.800 --> 01:31:59.199
your deck.
1592
01:31:59.479 --> 01:32:08.680
Draw card. This is this is half a reiteration fight reap,
1593
01:32:08.720 --> 01:32:12.680
half a reiteration. I like this card. I'm be fine
1594
01:32:12.720 --> 01:32:13.520
to have some of these.
1595
01:32:15.159 --> 01:32:18.560
Three powers a little you know, a little rough. But hey,
1596
01:32:19.239 --> 01:32:21.880
hey that's right in there with all the other com officers.
1597
01:32:22.479 --> 01:32:27.039
Everything seems so quite as good as it's a play effect.
1598
01:32:27.079 --> 01:32:29.439
To never mind, this is pretty good. It's a play effect.
1599
01:32:29.479 --> 01:32:31.920
I'm sorry, it's play effect, play effect. If it was
1600
01:32:32.000 --> 01:32:35.039
just after fight, after repvictory. If he makes it, it's good.
1601
01:32:35.119 --> 01:32:36.920
But it's a play effects. You're at least getting it once.
1602
01:32:40.079 --> 01:32:45.680
Mikayla's call from fish play. Look at the top three
1603
01:32:45.800 --> 01:32:48.399
cards of your deck. Put any number of those cards
1604
01:32:48.439 --> 01:32:50.800
on the bottom of your deck, and just card the others.
1605
01:32:52.399 --> 01:32:58.119
Repeat the preceding effect on your opponent's deck. I can
1606
01:32:58.239 --> 01:32:58.520
dig this.
1607
01:32:58.800 --> 01:32:59.319
Is this a rare?
1608
01:32:59.439 --> 01:33:01.319
Of course? Is why would it not be? I couldn't
1609
01:33:01.560 --> 01:33:02.920
possibly get multiples of these?
1610
01:33:03.800 --> 01:33:07.039
Yeah, you get some efficiency, you get some disruption. It
1611
01:33:07.119 --> 01:33:12.279
seems it seems pretty good with an amber pip out
1612
01:33:12.359 --> 01:33:18.359
of sort of sort of, it's not as good, but
1613
01:33:18.479 --> 01:33:23.279
we have Darlance, No, the shadows guard. Look at the
1614
01:33:23.319 --> 01:33:26.000
top three discard one put the other two back.
1615
01:33:26.159 --> 01:33:31.800
Cop is that the lizard? No, it's a action. Oh
1616
01:33:33.000 --> 01:33:34.800
that I can't put my finger on.
1617
01:33:36.399 --> 01:33:39.359
It's this discard. Seems like it's it's efficiency and disruption.
1618
01:33:39.520 --> 01:33:44.560
So but it's a rare, so you'll get you'll get one. Yeah,
1619
01:33:45.319 --> 01:33:47.920
so that's a shame. This would have been cool to
1620
01:33:48.000 --> 01:33:48.760
have in multiples.
1621
01:33:48.840 --> 01:33:53.560
But no multiples here, no short short set list. You
1622
01:33:53.680 --> 01:33:54.840
get multiple rares.
1623
01:33:54.560 --> 01:33:58.199
In this size, Yeah you do, but not typically the
1624
01:33:58.279 --> 01:34:00.319
same rares. But I don't know if you.
1625
01:34:00.319 --> 01:34:02.479
Actually want a ton of those, because it's still kind
1626
01:34:02.520 --> 01:34:07.560
of slow. I tak to draft disruption. Could it could
1627
01:34:07.600 --> 01:34:09.479
deal with a number pip, but it would be too
1628
01:34:09.520 --> 01:34:12.479
good then I don't know. Maybe Koelo.
1629
01:34:13.800 --> 01:34:15.960
It's a beast with four power still in fish with
1630
01:34:16.039 --> 01:34:20.319
skirmish after fight graft an enemy creature card from play
1631
01:34:20.439 --> 01:34:24.319
onto Koelo. For each card under Coelo capture one.
1632
01:34:25.640 --> 01:34:28.520
An enemy card doesn't say creature it does.
1633
01:34:29.800 --> 01:34:33.079
You can graft whatever you'd like, even even their prophecy cards.
1634
01:34:33.079 --> 01:34:33.920
I'm putting that out there.
1635
01:34:34.840 --> 01:34:40.199
Yeah, and then capture. This is a solid fight effect, actually.
1636
01:34:41.399 --> 01:34:45.319
Skirmish, and with skirmish this is this is a solid
1637
01:34:45.359 --> 01:34:48.279
creature right like this, This is a fight effect you're
1638
01:34:48.439 --> 01:34:50.319
happy to probably trigger. Mm hmm.
1639
01:34:51.680 --> 01:34:54.920
Don't don't hate that card a little slow still still
1640
01:34:54.920 --> 01:34:57.319
got a landing fight with them, but go to fight effect.
1641
01:35:01.439 --> 01:35:03.800
I had a name for this next card. One more
1642
01:35:04.000 --> 01:35:06.560
Oh nope, that was that's not nope. Can't do that.
1643
01:35:06.640 --> 01:35:08.680
One can't do that. One can't do that. One can't
1644
01:35:08.720 --> 01:35:14.520
do that one ah, Ancient do Stalker. This one makes
1645
01:35:14.560 --> 01:35:20.960
me nervous to power human Witch elusive. After Reap grafted
1646
01:35:21.039 --> 01:35:25.640
a card from your hand onto Ancient do Stoker. If
1647
01:35:25.680 --> 01:35:29.560
there are two or more untamed cards under Ancient Do
1648
01:35:29.800 --> 01:35:31.399
Stocker game two.
1649
01:35:33.000 --> 01:35:38.399
Horrible teams terrible Maybe if this card came with a
1650
01:35:38.600 --> 01:35:44.199
bunch of on tamed house enhancements so you had even
1651
01:35:44.319 --> 01:35:49.600
more untamed cards. Now there there is the world where
1652
01:35:50.920 --> 01:35:54.479
well this isn't even optional. You have to graft.
1653
01:35:55.039 --> 01:35:57.920
Yes, if you have to, you have to graft, and
1654
01:35:58.640 --> 01:36:00.880
if you only gained the extra if there are two
1655
01:36:01.000 --> 01:36:03.720
or more untamed not even if there are some or more.
1656
01:36:04.239 --> 01:36:05.479
And that's already hard enough.
1657
01:36:05.720 --> 01:36:08.399
You're you're thinking about it. We're thinking about too much
1658
01:36:08.399 --> 01:36:12.359
about that. The second half is too hard to get right,
1659
01:36:12.640 --> 01:36:16.960
which I agree, But think about it just as this way.
1660
01:36:17.159 --> 01:36:21.680
Elusive two power after read sloppy discard a car.
1661
01:36:22.119 --> 01:36:23.319
Yeah, it's a sloppy.
1662
01:36:23.039 --> 01:36:26.000
Pip, And is that really how we should think about
1663
01:36:26.600 --> 01:36:30.279
when it's grafting from hand? Just do the thing, sloppy pip,
1664
01:36:30.439 --> 01:36:33.800
you have a choice. Yeah, sloppy pip. Sloppy pip, sloppy pip.
1665
01:36:35.199 --> 01:36:37.880
That that's exactly I mean, unless it actually has an effect,
1666
01:36:38.000 --> 01:36:42.680
like again through cars in your deck. You may have
1667
01:36:42.840 --> 01:36:45.600
put something else under de stocker on a not on
1668
01:36:45.720 --> 01:36:48.560
tame term that wasn't on tamed card, which means when
1669
01:36:48.600 --> 01:36:50.319
you come back to her, it may actually be worth
1670
01:36:50.520 --> 01:36:53.159
dunking a bad on tamed creature to make it read
1671
01:36:53.960 --> 01:36:57.039
game three right. That may be worth more than playing
1672
01:36:58.159 --> 01:36:59.680
you're pointless on tame card.
1673
01:37:00.119 --> 01:37:00.479
Mm hmm.
1674
01:37:01.279 --> 01:37:05.680
But in general, don't want this basically just to me
1675
01:37:05.920 --> 01:37:08.359
says read sloppy.
1676
01:37:08.680 --> 01:37:14.560
Sloppy pip, sloppy pip with possible unrealistic upside.
1677
01:37:14.960 --> 01:37:19.520
I generally like reap discard a card, So don't hate that.
1678
01:37:19.800 --> 01:37:23.199
Actually I hate it less when I read it that way.
1679
01:37:23.319 --> 01:37:25.079
Then I read it as we're actually trying to do
1680
01:37:25.319 --> 01:37:25.720
Part B.
1681
01:37:26.760 --> 01:37:29.359
Yeah, I can get on board with all of what
1682
01:37:29.479 --> 01:37:35.039
you said. I'll just have to get used to that
1683
01:37:36.199 --> 01:37:38.840
graft just being sloppy pips.
1684
01:37:39.159 --> 01:37:40.800
Imagine long sloppy pip.
1685
01:37:41.560 --> 01:37:44.000
Long sloppy pip of things that are not in a
1686
01:37:44.159 --> 01:37:50.399
in a neat organized pile. Uh, that's okay, I'll survive.
1687
01:37:50.560 --> 01:37:51.479
I still don't know how this is.
1688
01:37:52.039 --> 01:37:53.479
You know, it would be awful.
1689
01:37:53.840 --> 01:37:56.680
Would be if they were, like, you know what, we're
1690
01:37:56.720 --> 01:37:58.880
gonna put Geistoid in this set with a bunch of
1691
01:37:59.000 --> 01:38:03.560
haunted effects. Oh that would suck, right, because it's.
1692
01:38:03.439 --> 01:38:08.960
Hard to get haunted. Hard to get haunted. Oh I like,
1693
01:38:09.119 --> 01:38:11.880
but I like the thought of that too. Like against
1694
01:38:12.039 --> 01:38:14.359
Old gr and you're grafting all your opponent's cards and
1695
01:38:14.479 --> 01:38:16.880
places and they can't get haunted because other cards are
1696
01:38:16.960 --> 01:38:18.319
just stuffed in dumb places.
1697
01:38:19.479 --> 01:38:22.039
That would be cool if like gr had a meaningful
1698
01:38:22.119 --> 01:38:23.359
place in the meta right now.
1699
01:38:25.000 --> 01:38:27.680
Well, we all saw that there's a preview card out
1700
01:38:27.680 --> 01:38:32.920
there that lets you target prophecy cards. I don't know
1701
01:38:33.079 --> 01:38:34.920
where that came from, but I didn't see that.
1702
01:38:36.439 --> 01:38:38.039
I mean, I don't remember where it came from either,
1703
01:38:38.920 --> 01:38:39.399
walk Bot.
1704
01:38:41.840 --> 01:38:43.399
Oh, we're not covering those tonight.
1705
01:38:44.119 --> 01:38:46.680
I know we're not covering those tonight. We are now
1706
01:38:46.920 --> 01:38:50.760
because we're just because we're covering other stuff. It is
1707
01:38:50.960 --> 01:38:56.479
Crown Eater. It is a five five power two armored dragon.
1708
01:38:57.000 --> 01:39:02.359
So it's an oboras play graft the top card of
1709
01:39:02.439 --> 01:39:07.000
your opponent's deck onto Crown Eater. So random great, random
1710
01:39:07.199 --> 01:39:14.159
discard after fight perject card from under an artifact Comma, creature,
1711
01:39:14.880 --> 01:39:16.079
comma or prophecy.
1712
01:39:16.880 --> 01:39:17.079
Yep.
1713
01:39:17.840 --> 01:39:21.119
So here you this is a way to target cards
1714
01:39:21.159 --> 01:39:28.680
that are grafted or put under a prophecy. But it's
1715
01:39:28.720 --> 01:39:31.159
an after fight effect, so it has some loss of
1716
01:39:32.079 --> 01:39:32.960
strength because of that.
1717
01:39:33.199 --> 01:39:35.880
There's a lot of concern about it just being too slow.
1718
01:39:36.239 --> 01:39:41.800
And although I do think this is a I for
1719
01:39:42.359 --> 01:39:46.359
adding how you deal with something that's under a card
1720
01:39:46.520 --> 01:39:50.159
that isn't in a play zone per se, which is
1721
01:39:50.199 --> 01:39:53.079
all these all of this stuff, This is kind of
1722
01:39:53.119 --> 01:39:55.039
an elegant way to say that anything that's under and
1723
01:39:55.119 --> 01:39:57.640
in one of these Wonky on a play zones, because
1724
01:39:57.960 --> 01:40:02.279
this works for targeting cards under jar Google. This works
1725
01:40:02.279 --> 01:40:08.159
for targeting cards under that big fish that we just mentioned.
1726
01:40:08.399 --> 01:40:14.279
General Sherman, General Sherman. Yeah, it would target cards under
1727
01:40:14.319 --> 01:40:15.319
Crazy Killing Machine.
1728
01:40:15.600 --> 01:40:20.479
Mm hmm. Targets a lot of cards underneath other cards, not.
1729
01:40:20.560 --> 01:40:23.520
Crazy Killing Machine, Spangler box.
1730
01:40:24.039 --> 01:40:27.399
That's they're kind of the same. They do different things,
1731
01:40:27.439 --> 01:40:29.520
but the arts quite similar.
1732
01:40:30.119 --> 01:40:31.119
They're both questionable.
1733
01:40:31.520 --> 01:40:32.960
Logos are questionable.
1734
01:40:33.159 --> 01:40:35.960
Those art effects, Now, sheep, were you trying to were
1735
01:40:36.000 --> 01:40:37.720
you trying to go in to vandalize earlier? For the
1736
01:40:37.760 --> 01:40:41.079
Shadows card, Look at the top three cards opponents discard
1737
01:40:41.119 --> 01:40:43.159
and want and put the others, But that's of your
1738
01:40:43.199 --> 01:40:44.039
opponent's deck.
1739
01:40:44.640 --> 01:40:46.359
Yeah, well this other one does the top three of
1740
01:40:46.439 --> 01:40:47.439
your bone stack.
1741
01:40:47.680 --> 01:40:49.640
Plus plus top three years.
1742
01:40:51.119 --> 01:40:52.960
But you can't put any of them back, right, It's
1743
01:40:53.000 --> 01:40:56.119
either discard or put them at the bottom. Yeah, So
1744
01:40:57.279 --> 01:40:59.680
in that regard, like if you're like, hey to it
1745
01:40:59.800 --> 01:41:03.760
in my creed ah crap stuff on the bottom or
1746
01:41:03.880 --> 01:41:11.880
whatever your twenty power card is. But yeah, it'll be
1747
01:41:12.640 --> 01:41:15.119
it'll be interesting to see if there are more crown
1748
01:41:15.199 --> 01:41:19.479
Eater type effects in this set that are like this,
1749
01:41:19.640 --> 01:41:24.239
where it can make sense that it's also targeting grafted cards,
1750
01:41:24.760 --> 01:41:29.119
so the whole undercard mechanic, it does make it feel
1751
01:41:29.359 --> 01:41:34.560
more elegant to me than them, just like adding random
1752
01:41:34.720 --> 01:41:38.479
can destroy cards under prophecy. This is anything under.
1753
01:41:38.720 --> 01:41:41.800
Right, because if it's only prophecy, is just targeting as
1754
01:41:41.880 --> 01:41:42.840
sets and that's no good.
1755
01:41:42.920 --> 01:41:46.600
So the problem is it's like we've only seen one. Yeah,
1756
01:41:46.760 --> 01:41:48.920
I need, well, we need we need a lot like
1757
01:41:49.079 --> 01:41:53.000
this and it's not an uncommon and it's a fight effect,
1758
01:41:53.119 --> 01:41:58.680
which means it's not meaningful enough to stop PV for
1759
01:41:58.880 --> 01:42:02.079
any regard. No, that's what I'm saying. We need a
1760
01:42:02.159 --> 01:42:06.079
lot more of these in a lot different fashion. And
1761
01:42:06.199 --> 01:42:07.960
I don't know how many were actually going to get.
1762
01:42:08.119 --> 01:42:12.760
Yeah, but it is for them to actually build a
1763
01:42:12.840 --> 01:42:15.319
set that just counters the last set, I mean it's not.
1764
01:42:15.439 --> 01:42:17.159
I mean they've been doing it, but it's not. Now.
1765
01:42:17.479 --> 01:42:20.840
They built a set to counter GR or at least
1766
01:42:20.840 --> 01:42:21.319
attempt to.
1767
01:42:23.000 --> 01:42:23.439
It didn't.
1768
01:42:23.560 --> 01:42:26.199
Well, right, it didn't. But they tried.
1769
01:42:28.119 --> 01:42:29.239
Amber Skies didn't.
1770
01:42:29.319 --> 01:42:33.880
But PVD, well, PV just said, fuck it, we're not
1771
01:42:33.920 --> 01:42:36.359
going to allow you to play stuff. GR said, I'm
1772
01:42:36.399 --> 01:42:38.800
going to play all the things by myself, and then
1773
01:42:38.880 --> 01:42:42.199
PV is like, well, you're just not going to play anything. Yeah,
1774
01:42:42.399 --> 01:42:43.119
cool cool.
1775
01:42:43.800 --> 01:42:48.119
Yeah, See when you were looking at Michaela's call, I
1776
01:42:48.319 --> 01:42:53.399
went more into unfathomable with drawn down in Deep Dive.
1777
01:42:54.920 --> 01:42:57.239
So drawn down is look at the top three cards
1778
01:42:57.279 --> 01:42:59.760
of your opponent's deck, discard one, put one in the bottom,
1779
01:42:59.840 --> 01:43:01.840
and put one on the top of their deck.
1780
01:43:02.600 --> 01:43:05.039
Yeah. Sure, so this card is more in line with
1781
01:43:05.119 --> 01:43:07.319
other fish cards. But you're right, I didn't think about those,
1782
01:43:07.680 --> 01:43:13.319
and there's a reason, yes, because the fish generally weren't
1783
01:43:13.319 --> 01:43:18.199
good enough to care of. Well. I remember once upon
1784
01:43:18.239 --> 01:43:20.279
a time we thought that would be a possibility, and
1785
01:43:20.399 --> 01:43:23.920
that key sheet never did a damn thing. So we
1786
01:43:24.000 --> 01:43:26.239
don't have any key sheets yet either, which is awesome.
1787
01:43:26.640 --> 01:43:31.119
No knowing of the key sheets, so I.
1788
01:43:31.119 --> 01:43:32.199
Guess we'll have to wait and see.
1789
01:43:33.000 --> 01:43:36.239
But those are your preview cards as of right now.
1790
01:43:37.800 --> 01:43:40.920
We don't know where drafts car went. Hopefully is okay?
1791
01:43:43.479 --> 01:43:46.479
Yeah, because we didn't touch this stuff put out by
1792
01:43:46.720 --> 01:43:52.159
other content creators, which was I don't know. It feels
1793
01:43:52.239 --> 01:43:54.199
like a lot of random graft for not a lot
1794
01:43:54.239 --> 01:44:00.479
of replayability. This set is giving me a Wins of
1795
01:44:00.560 --> 01:44:03.000
Exchange token vibe where there is a lot of like
1796
01:44:04.720 --> 01:44:06.760
did I graft the right card or not? Or did
1797
01:44:06.800 --> 01:44:10.399
I graft my important card at random for a mediocre
1798
01:44:10.479 --> 01:44:14.359
effect and feeling like you lost the game, like you
1799
01:44:14.520 --> 01:44:20.399
tokenized your good creature and you wanted to not write like.
1800
01:44:20.640 --> 01:44:25.560
It's It's an interesting statement because IRIS originally seen graft
1801
01:44:25.600 --> 01:44:30.760
as more control that I would be able to choose,
1802
01:44:31.279 --> 01:44:34.880
and with the random grafting, they've taken some of that
1803
01:44:34.960 --> 01:44:38.760
fun away. So I'll have to see more cards before.
1804
01:44:39.159 --> 01:44:42.239
The early grafting we saw, which we have seen like
1805
01:44:42.720 --> 01:44:47.359
none of is grafting, and the text or the abilities
1806
01:44:47.479 --> 01:44:49.119
or something from the grafted.
1807
01:44:48.800 --> 01:44:50.359
Cards carries over.
1808
01:44:50.439 --> 01:44:51.479
That's what you're using carries over.
1809
01:44:51.560 --> 01:44:53.000
We're not seeing that at all.
1810
01:44:53.520 --> 01:44:56.760
No no info, right man.
1811
01:44:57.239 --> 01:45:03.479
I think more implementcer and memoist, and in some regards,
1812
01:45:03.560 --> 01:45:07.199
I think they're probably smart to avoid that because that
1813
01:45:08.239 --> 01:45:15.520
adds a very large, very messy bunch of rules to
1814
01:45:15.640 --> 01:45:19.119
have to deal with, how does this interact with this
1815
01:45:19.279 --> 01:45:21.239
when this is on this card. There's just there are
1816
01:45:21.319 --> 01:45:24.039
too many things and to think about how all cards
1817
01:45:24.119 --> 01:45:27.720
rub together. When you can stack abilities is.
1818
01:45:29.840 --> 01:45:31.399
The active player gets to choose.
1819
01:45:33.680 --> 01:45:39.000
Is not great from a YO admin side of explaining
1820
01:45:39.039 --> 01:45:39.680
how things work.
1821
01:45:40.560 --> 01:45:44.000
Yeah, well with what we were seeing thus far, I mean,
1822
01:45:44.119 --> 01:45:46.720
does a dethrone PV? I guess is the is the
1823
01:45:46.760 --> 01:45:48.680
big question that everyone wants to know.
1824
01:45:50.279 --> 01:45:55.880
I don't even see this touching PV. Decent number of
1825
01:45:55.960 --> 01:46:00.880
amber pips, and we arguably didn't say a bunch of
1826
01:46:00.960 --> 01:46:06.039
these cards are like zero. So like, the cards aren't bad,
1827
01:46:07.159 --> 01:46:10.359
but they don't seem great and we're not seeing any
1828
01:46:11.119 --> 01:46:19.600
consolidated game plans yet. A bunch well, yeah, absolutely, but
1829
01:46:19.760 --> 01:46:22.680
a bunch of medium cards that do medium things on
1830
01:46:22.760 --> 01:46:29.880
their own equals not that you know, Like, it's just
1831
01:46:30.399 --> 01:46:36.520
it's not doing enough. I don't think yet there isn't
1832
01:46:36.640 --> 01:46:38.960
enough payoff for the amount of work you're doing, right.
1833
01:46:39.760 --> 01:46:40.960
It's kind of like playing that.
1834
01:46:41.079 --> 01:46:43.079
I mean, that's Sleepy Dragons, Like a lot of stuff
1835
01:46:43.159 --> 01:46:49.119
doesn't care about your other cards that much outside of
1836
01:46:49.119 --> 01:46:51.079
you're just trying to get the bigger board state than
1837
01:46:51.119 --> 01:46:52.760
your opponent and winning through delta.
1838
01:46:54.800 --> 01:46:56.439
And in Sleepy Dragons.
1839
01:46:57.279 --> 01:47:02.119
In Sleepy Dragons, yes, okay, well the delta SPEV doesn't
1840
01:47:02.199 --> 01:47:05.039
need board for delta, so therefore it's playing a totally
1841
01:47:05.079 --> 01:47:05.520
different game.
1842
01:47:10.319 --> 01:47:14.239
I can't not agree because I do.
1843
01:47:15.319 --> 01:47:17.680
And this set, from what we're seeing, looks like it
1844
01:47:17.760 --> 01:47:21.399
wants to be another board heavy set, which is this
1845
01:47:23.319 --> 01:47:25.159
you know, like, hey, do I get a crazy draw
1846
01:47:25.279 --> 01:47:27.399
and land five to the same house and you can't
1847
01:47:27.439 --> 01:47:28.600
stop it and I'm gonna win?
1848
01:47:31.159 --> 01:47:33.239
It's possible The answer is possibly.
1849
01:47:34.159 --> 01:47:34.319
Yeah.
1850
01:47:36.560 --> 01:47:39.920
We're also seeing a lot of cards being able to
1851
01:47:40.039 --> 01:47:44.800
interact with other cards due to house PEPs. Because house pips,
1852
01:47:44.840 --> 01:47:47.640
I mean you had what one uncommon had too, there
1853
01:47:47.680 --> 01:47:51.520
was a common that had one. Yeah, so I, as
1854
01:47:51.560 --> 01:47:53.119
I said, I had some thoughts on that. Thanks for
1855
01:47:53.159 --> 01:47:55.279
bringing that back. House pips.
1856
01:47:56.520 --> 01:48:00.319
Are definitely a mechanic that makes deck stronger, but it
1857
01:48:00.439 --> 01:48:09.159
is another functionally very random mechanic, right because they land
1858
01:48:09.239 --> 01:48:14.359
on cards randomly, So like, do they actually make the
1859
01:48:14.439 --> 01:48:18.720
decaton stronger or don't they? And I have found it
1860
01:48:18.960 --> 01:48:23.520
very frustrating opening Amber Skies because I feel like I've
1861
01:48:23.680 --> 01:48:30.720
never had house pips land in a arrangement that has
1862
01:48:30.880 --> 01:48:33.439
been great where I have seen plenty of other people
1863
01:48:33.600 --> 01:48:36.920
with their house enhanced you know, good shards and stuff,
1864
01:48:36.920 --> 01:48:40.479
and I'm like, oh, yeah, this makes a difference, this doesn't,
1865
01:48:40.640 --> 01:48:45.439
and it is a way, but it's such a again,
1866
01:48:46.399 --> 01:48:46.720
such a.
1867
01:48:46.840 --> 01:48:48.359
Random random way.
1868
01:48:48.840 --> 01:48:49.520
It's a lot.
1869
01:48:49.640 --> 01:48:52.319
We have so much random in this game that.
1870
01:48:54.079 --> 01:48:57.359
I'm more I'm more excited for that. I mean, honestly,
1871
01:48:57.439 --> 01:48:59.880
I opened a box of DM today in my rain
1872
01:49:00.159 --> 01:49:02.319
was from sixty nine to seventy seven and most of
1873
01:49:02.359 --> 01:49:05.319
them were literally seventy two to seventy four.
1874
01:49:05.600 --> 01:49:09.039
Yeah, but house pits don't increase ass I know.
1875
01:49:09.199 --> 01:49:11.760
But if you actually look at the individual decks as
1876
01:49:11.800 --> 01:49:14.920
a whole, too, nothing you jumped out. It's it was
1877
01:49:14.960 --> 01:49:18.359
a great stealed set just to play like internal, but
1878
01:49:18.560 --> 01:49:23.359
it's like, there's nothing that is competitively viable there.
1879
01:49:23.439 --> 01:49:23.600
Yeah.
1880
01:49:24.279 --> 01:49:29.359
KeyForge a couple sets ago, you know. Like and for
1881
01:49:29.520 --> 01:49:32.640
the longest time, I really loved the amount of random
1882
01:49:32.720 --> 01:49:38.520
to the amount of strategy that was in KeyForge and PV.
1883
01:49:39.760 --> 01:49:44.239
Amber Sky is in a different way, and PV in
1884
01:49:44.359 --> 01:49:47.159
a huge way, has switched the game to where I
1885
01:49:47.279 --> 01:49:53.079
feel like the random element is having too heavy of
1886
01:49:53.119 --> 01:49:58.560
an impact on the game for me to be happy
1887
01:49:58.800 --> 01:50:02.199
the random disc cards. Sometimes it helps you, sometimes it
1888
01:50:02.319 --> 01:50:05.880
hurts you. Aspect of the game. It's just they're the
1889
01:50:06.119 --> 01:50:09.800
oppression of how often they randomly discard, and PB makes
1890
01:50:09.840 --> 01:50:13.439
it that that often overcomes the randomness. But the ask
1891
01:50:13.520 --> 01:50:16.199
again later stuff, the flip the top card of the
1892
01:50:16.279 --> 01:50:18.319
deck and that you can or can't play kind of
1893
01:50:18.359 --> 01:50:24.319
stuff is just like it's all so random that it
1894
01:50:24.600 --> 01:50:26.840
I just you know, it's like there's too many coin
1895
01:50:26.880 --> 01:50:29.600
flips to deciding the outcomes.
1896
01:50:30.600 --> 01:50:31.039
For me to.
1897
01:50:32.840 --> 01:50:36.720
You know, feel like I am making a ton of
1898
01:50:36.880 --> 01:50:39.479
meaningful decisions. I mean, I'm playing a card that has
1899
01:50:39.520 --> 01:50:41.600
a very high effect, so yes, I want to play
1900
01:50:41.640 --> 01:50:44.159
it because that coin flip when it goes right is
1901
01:50:44.319 --> 01:50:47.199
so huge that it's worth the chance that it doesn't.
1902
01:50:48.199 --> 01:50:50.399
I get that the card is strong, but just the
1903
01:50:50.479 --> 01:50:52.439
fact that it is a coin flip. And then you've
1904
01:50:52.520 --> 01:50:57.800
seen games and finals and stuff lose. We watched, you know,
1905
01:50:57.880 --> 01:51:03.000
we watched on fav Dexter win the finals essentially because
1906
01:51:03.039 --> 01:51:06.920
he grack and reformed the trink's creed off his opponus deck, right,
1907
01:51:06.960 --> 01:51:14.000
And it's like, okay, I mean that happened, But was
1908
01:51:14.079 --> 01:51:19.560
that was that Dexter playing like ooh, I'm crafting to
1909
01:51:19.600 --> 01:51:25.159
make this happen. No, it's just like whooo, there's literally went,
1910
01:51:26.680 --> 01:51:28.920
And that's that's how games are ending right now. They're like,
1911
01:51:29.039 --> 01:51:32.680
all right, I'm I put down under ask again later
1912
01:51:32.920 --> 01:51:35.960
I've got my strategic faint and if it flipped right
1913
01:51:36.039 --> 01:51:38.279
and you don't get to play actions, I win the
1914
01:51:38.359 --> 01:51:40.119
game because I know you can't stop me, and if
1915
01:51:40.159 --> 01:51:42.720
you can, you win. And that's just where this game
1916
01:51:42.800 --> 01:51:45.159
went to. And now it's down two coin flips. Two
1917
01:51:45.239 --> 01:51:48.159
coin flips did ask and trigger? Okay, top card of
1918
01:51:48.199 --> 01:51:49.159
your deck? Was it the right one?
1919
01:51:49.600 --> 01:51:53.359
Like? So are you saying that even even with the
1920
01:51:53.600 --> 01:51:56.439
new changes on the new eratas, like that wasn't enough
1921
01:51:56.560 --> 01:51:57.560
to change that.
1922
01:51:59.600 --> 01:52:02.159
Erratas did nothing to impact TV meaningfully.
1923
01:52:02.720 --> 01:52:05.319
Okay, took gleaming.
1924
01:52:05.279 --> 01:52:07.800
About All it did was take gleaming the cube out
1925
01:52:07.920 --> 01:52:11.800
as a very very strong prophecy all the time to
1926
01:52:12.600 --> 01:52:16.960
only a strong prophecy or a strong fate effect in
1927
01:52:17.520 --> 01:52:19.520
with very specific prophecies.
1928
01:52:20.439 --> 01:52:22.920
I mean, it's it impacted atrocity as well, But.
1929
01:52:23.239 --> 01:52:27.479
There's Atrocity is another one of these totally random cards
1930
01:52:27.520 --> 01:52:28.239
that I'm talking about.
1931
01:52:28.279 --> 01:52:30.800
It's like, oh, hey, that's the house I was gonna call. Anyways,
1932
01:52:30.960 --> 01:52:34.000
I fight Atrocity and nothing mattered, or oh my gosh,
1933
01:52:34.239 --> 01:52:37.279
just through random luck. Although I've already played seven of
1934
01:52:37.359 --> 01:52:40.600
my logos cards, we just put three off in a row. Wow,
1935
01:52:41.359 --> 01:52:45.439
you sure made good choices over there. Now, just random luck.
1936
01:52:45.600 --> 01:52:51.199
That's how it went. This was dumb, like it's it
1937
01:52:51.359 --> 01:52:53.319
is a I find it to be more of a
1938
01:52:53.399 --> 01:52:57.520
frustrating experience than a whole look at how well I
1939
01:52:57.680 --> 01:52:59.279
played experience.
1940
01:52:59.239 --> 01:53:03.199
So and and I deal world. Right, let's not think
1941
01:53:03.199 --> 01:53:05.239
about well, you're going to piss a bunch of people off. Yeah,
1942
01:53:05.279 --> 01:53:07.359
in an ideal world. How do you fix the situation?
1943
01:53:11.199 --> 01:53:11.479
PV?
1944
01:53:12.600 --> 01:53:14.800
Just like where we're at in the game in general,
1945
01:53:16.880 --> 01:53:19.359
if I were like, Okay, I need to fix this,
1946
01:53:19.520 --> 01:53:21.560
and I need to do something drastic to fix it,
1947
01:53:21.720 --> 01:53:22.840
or maybe it's not drastic.
1948
01:53:23.960 --> 01:53:26.039
I mean everything else is.
1949
01:53:26.079 --> 01:53:29.199
The same, right, Like, you're not thinking about, well, this
1950
01:53:29.359 --> 01:53:32.000
is really going to drastically affect the player base or
1951
01:53:32.119 --> 01:53:34.800
whatever the case may be. If you were just like,
1952
01:53:35.000 --> 01:53:38.600
I need to fix this, now, how would I fix this?
1953
01:53:39.399 --> 01:53:42.720
This is a safety issue, sheep? How do you fix
1954
01:53:42.840 --> 01:53:43.720
this safety issue?
1955
01:53:44.560 --> 01:53:44.960
I like the.
1956
01:53:46.520 --> 01:53:50.760
First thing you do is you take away the invisibility
1957
01:53:50.800 --> 01:53:55.560
of prophecies, like you let them know. So it's strategic
1958
01:53:55.680 --> 01:53:58.439
play back and forth. I put you in this trap?
1959
01:54:00.119 --> 01:54:05.720
Can you work around it? Not this constant bluffing junk
1960
01:54:05.800 --> 01:54:06.640
that we have now.
1961
01:54:09.000 --> 01:54:13.239
Well, it simply won't allow you to put sloppy pips
1962
01:54:13.319 --> 01:54:14.520
in there. You have to know.
1963
01:54:14.880 --> 01:54:16.920
No, I'm not even saying you have to stop that.
1964
01:54:17.199 --> 01:54:20.640
I just get to know, right, So there's half that
1965
01:54:20.760 --> 01:54:23.479
thing is if you put you know, and I also
1966
01:54:23.520 --> 01:54:25.680
think asked again later, I still hate that card for
1967
01:54:25.920 --> 01:54:30.600
many reasons, mostly too much tax on the game. So
1968
01:54:31.439 --> 01:54:33.479
it's random aspect. I don't how you fix it. But
1969
01:54:33.600 --> 01:54:36.600
outside of that one, just about every other prophecy that
1970
01:54:36.720 --> 01:54:38.239
you put it under, and I see you put a
1971
01:54:38.319 --> 01:54:40.960
discard pip under there, and I know you have good prophecies,
1972
01:54:41.600 --> 01:54:43.479
I might choose not to trigger it just because I
1973
01:54:43.520 --> 01:54:45.720
know I'm locking that card up with a junk prophecy.
1974
01:54:47.560 --> 01:54:49.560
So that way, I'm trying to set up to where
1975
01:54:50.039 --> 01:54:53.199
I trigger that in a time frame where you then
1976
01:54:53.279 --> 01:54:56.119
putting what I know you have for strong prophecies under
1977
01:54:56.159 --> 01:54:59.560
there isn't as meaningful against me. It makes it so
1978
01:54:59.680 --> 01:55:03.319
it's more or thought provoking on both player sides. If,
1979
01:55:05.119 --> 01:55:08.359
in my opinion, if you have that knowledge where you're
1980
01:55:09.560 --> 01:55:14.000
it's clear what people are going on, like the decisions
1981
01:55:14.039 --> 01:55:18.199
you are making, you're forcing your opponent to make real decisions,
1982
01:55:18.319 --> 01:55:22.319
not oh is this real or is this not flip
1983
01:55:22.439 --> 01:55:24.640
coin kind of stuff that we have going on now?
1984
01:55:25.960 --> 01:55:29.079
Is is it too much to just be like, all right,
1985
01:55:30.439 --> 01:55:34.159
PV is done, We're going to retire the set. We're
1986
01:55:34.199 --> 01:55:35.800
gonna ban it from competitive play.
1987
01:55:37.920 --> 01:55:42.359
I think if you do that, you definitely have a
1988
01:55:42.439 --> 01:55:45.520
bunch of people who just go, this is not a
1989
01:55:45.600 --> 01:55:48.359
trustworthy game or game company to spend any money with.
1990
01:55:53.159 --> 01:55:55.560
Is But is it, again, given all the other things
1991
01:55:55.680 --> 01:55:58.640
not thinking of that, is that a viable solution.
1992
01:56:01.800 --> 01:56:04.319
If you want GR to be purely dominant again?
1993
01:56:04.680 --> 01:56:10.560
Yeah, you don't think that Amber Skies are draconian measures
1994
01:56:10.640 --> 01:56:13.720
or even what we've seen from Fractured Reality has that ability.
1995
01:56:16.039 --> 01:56:18.880
I'm sorry, Shattered Reality. Fractured Reality is a magic set
1996
01:56:18.920 --> 01:56:24.119
that will be coming out this year. Now I'm not
1997
01:56:24.760 --> 01:56:27.520
see I mean like amber Skuy's has enough disruption. Maybe
1998
01:56:27.600 --> 01:56:30.720
I don't see it in DM or what we're seeing
1999
01:56:30.760 --> 01:56:34.399
here that has anything to deal with GR power outside
2000
01:56:34.439 --> 01:56:37.960
of if there is and it's random. So it doesn't
2001
01:56:37.960 --> 01:56:41.359
feel good if there's enough random Because my biggest thought
2002
01:56:41.439 --> 01:56:44.199
on that is I see people say just get rid
2003
01:56:44.239 --> 01:56:46.880
of it and be done, and at the same notion.
2004
01:56:47.039 --> 01:56:49.000
I'm like, well, what's the risk reward there?
2005
01:56:49.640 --> 01:56:49.800
Right?
2006
01:56:51.239 --> 01:56:53.479
Do I lose a bunch of people? Because I just
2007
01:56:53.680 --> 01:56:55.760
was like, hey, we I mean if you came out
2008
01:56:55.800 --> 01:57:00.199
and made a whole hearted effort like we fucked up, right,
2009
01:57:00.560 --> 01:57:03.039
Like do you think there's enough people who will be like, yeah,
2010
01:57:03.159 --> 01:57:05.439
you did, but we forgive you and we can move
2011
01:57:05.520 --> 01:57:10.439
on or more just like deuces, I'm out.
2012
01:57:10.800 --> 01:57:14.359
I think it's too small that any decisions you make
2013
01:57:14.479 --> 01:57:18.000
like that your loss versus your gain isn't meaningful enough
2014
01:57:18.119 --> 01:57:22.760
to do it right, Like gain ten percent, lose ten percent?
2015
01:57:22.880 --> 01:57:23.520
Who cares that?
2016
01:57:23.720 --> 01:57:24.279
That's nothing?
2017
01:57:27.039 --> 01:57:29.199
And you know it's it's hard to say how much
2018
01:57:29.239 --> 01:57:31.600
we've lost from TV. We know it's been higher, but
2019
01:57:31.800 --> 01:57:35.199
I seriously think even them coming back and saying Peb's
2020
01:57:35.239 --> 01:57:42.399
band like doesn't build confidence at what?
2021
01:57:42.920 --> 01:57:46.640
At what point though, do we let it continue? Because
2022
01:57:46.640 --> 01:57:48.560
this is a set to now and we've been on
2023
01:57:48.720 --> 01:57:52.760
kind of an every other set rotation, right, so like
2024
01:57:53.039 --> 01:57:55.560
we've had like a really good set and then kind
2025
01:57:55.600 --> 01:57:58.760
of I mean I can't say that because we had
2026
01:57:58.800 --> 01:58:00.600
a really good set and well, and then we had
2027
01:58:00.600 --> 01:58:04.800
another really good set in Grim Reminders, which Grim Reminders
2028
01:58:04.880 --> 01:58:09.279
kind of replaced well. And then we had ember Sky's
2029
01:58:09.319 --> 01:58:13.279
which was a thing, and then we had quite as good,
2030
01:58:13.319 --> 01:58:15.279
but it was it wasn't quite as good as grim reminders.
2031
01:58:15.359 --> 01:58:19.439
Then we had PV, which is left everything in the dust,
2032
01:58:20.279 --> 01:58:21.680
and then we had your Coronian measures.
2033
01:58:21.760 --> 01:58:24.479
It's just kind of a stinker, but we keep saying
2034
01:58:24.479 --> 01:58:27.119
it leaves everything in the dust, and it's it is
2035
01:58:27.279 --> 01:58:27.800
very strong.
2036
01:58:28.159 --> 01:58:31.560
It's winning everything. The only thing as far as.
2037
01:58:31.560 --> 01:58:35.560
Portland dominating top eight, it is it's more than a
2038
01:58:36.800 --> 01:58:41.239
so having fifty it's like, no, it was two thirds
2039
01:58:41.319 --> 01:58:41.560
in one.
2040
01:58:42.319 --> 01:58:42.359
No.
2041
01:58:43.199 --> 01:58:49.359
Having just done the cast for UH pre Paris Vaults,
2042
01:58:49.520 --> 01:58:52.239
it was seven out of the eight. Yeah, I haven't
2043
01:58:52.239 --> 01:58:54.920
watched its seven out of the eight arc on UH
2044
01:58:55.079 --> 01:58:59.279
in the US been purely yeah, but there's been more well.
2045
01:58:59.640 --> 01:59:03.279
I mean, I'm not saying it isn't strong, but I'm
2046
01:59:03.319 --> 01:59:04.319
saying it isn't.
2047
01:59:04.760 --> 01:59:07.600
Say I think it's more of a community thing, not
2048
01:59:07.800 --> 01:59:12.039
bring dominant well, right, but it's not allowing anything. I mean,
2049
01:59:12.720 --> 01:59:16.399
what one point did PV win Portland? I can't remember.
2050
01:59:19.039 --> 01:59:23.159
I don't I think it did win Portland. Somebody can.
2051
01:59:23.520 --> 01:59:25.960
I'm not saying it is strong, but I think they're
2052
01:59:26.279 --> 01:59:28.800
they have enough thing to say, well, it doesn't just
2053
01:59:31.520 --> 01:59:38.159
just own everything. Do they have enough scapegoating available to them?
2054
01:59:40.920 --> 01:59:44.199
I just I think it has been quite dominant, right,
2055
01:59:44.439 --> 01:59:45.600
and at what point do we go?
2056
01:59:47.000 --> 01:59:49.479
Oh? I agree, it is totally dominant, and I think
2057
01:59:49.560 --> 01:59:53.479
it needs a nerve. I don't think the eliminating it
2058
01:59:53.640 --> 01:59:54.079
from an.
2059
01:59:54.159 --> 01:59:58.439
Entire set is the is the because I don't I
2060
01:59:58.520 --> 02:00:01.239
don't even know if having Well, okay, so it's played
2061
02:00:01.279 --> 02:00:02.960
face it up. But now I get to yah, pick
2062
02:00:03.039 --> 02:00:04.520
my poison is enough either?
2063
02:00:05.439 --> 02:00:06.399
So no either.
2064
02:00:07.039 --> 02:00:10.800
So port Portland's ARCon was ned Mike on PV. Now
2065
02:00:11.159 --> 02:00:14.800
VM twenty five did take runner up. There you had
2066
02:00:14.920 --> 02:00:17.760
gr amber Sky's PV GR.
2067
02:00:17.920 --> 02:00:20.359
And Portland was kind of the weird one because even
2068
02:00:20.600 --> 02:00:23.479
I mean even people were saying, like Saint Louis was
2069
02:00:23.560 --> 02:00:24.479
nothing like Portland.
2070
02:00:25.279 --> 02:00:29.399
Right, six players there, Yeah, we have forty in Saint
2071
02:00:29.479 --> 02:00:36.239
Louis's PVPV amber Sky's PVPV Coda GR talk, So you
2072
02:00:36.359 --> 02:00:40.319
had a little bit there. And then France we see
2073
02:00:40.720 --> 02:00:46.760
literally PV except for one DM, and that DM having
2074
02:00:46.920 --> 02:00:52.039
talked the boys, this is the top rated DM deck
2075
02:00:52.600 --> 02:00:57.239
in the world according to Oka, and that took top
2076
02:00:57.359 --> 02:01:02.079
eight and that was it everything else? There's nothing else
2077
02:01:02.119 --> 02:01:03.600
that touched it for our gun.
2078
02:01:05.920 --> 02:01:10.319
I mean, it needs addressing. I don't know how much
2079
02:01:11.199 --> 02:01:17.640
wueaking it needs to bring it in line with high
2080
02:01:17.720 --> 02:01:18.880
end power from other sets.
2081
02:01:19.279 --> 02:01:23.319
I really don't know. I'm not playing PV too. I
2082
02:01:23.359 --> 02:01:25.199
don't know. I'm not playing enough key Forge to actually
2083
02:01:25.199 --> 02:01:26.359
answer that question right now.
2084
02:01:26.920 --> 02:01:31.000
And Baltimore was pvpv g R PVPV amber Sky's g
2085
02:01:31.199 --> 02:01:36.960
R PV so yes, in the US, we've seen other
2086
02:01:37.119 --> 02:01:41.920
sets be able to go from talk to uh gr
2087
02:01:42.119 --> 02:01:45.359
tamber Sky's amber Skis for the most part has just
2088
02:01:45.399 --> 02:01:49.000
been Olympio, which has been top eight and everything.
2089
02:01:50.880 --> 02:01:54.560
I mean, but it's one deck.
2090
02:01:55.199 --> 02:01:58.199
Well but but but but that's it like but but
2091
02:01:58.319 --> 02:02:00.880
that That's what I'm saying is you have these freak decks.
2092
02:02:00.880 --> 02:02:03.520
So you have Fraud there with Coda, you have Olympio
2093
02:02:03.640 --> 02:02:09.600
there with amber Skies. You have Donatis, which is well
2094
02:02:09.760 --> 02:02:14.439
known and represents gr there and is there now. Interestingly enough,
2095
02:02:14.479 --> 02:02:17.479
the Shiftless Footman was also g R Occathy taking top
2096
02:02:17.600 --> 02:02:21.079
four and kind of did something that others had not
2097
02:02:21.239 --> 02:02:25.880
seen before. It is interesting to look at the decks.
2098
02:02:25.920 --> 02:02:28.760
The DM deck from Paris was as I said the
2099
02:02:28.840 --> 02:02:31.319
top literally top right deck.
2100
02:02:31.640 --> 02:02:33.960
I know we got we've gone well off target. We've
2101
02:02:34.000 --> 02:02:35.520
been on for multiple hours.
2102
02:02:35.680 --> 02:02:38.279
Maybe we'll talk about that another time. Maybe that's a
2103
02:02:38.319 --> 02:02:41.760
topic for next week. I know me and me and
2104
02:02:41.840 --> 02:02:46.199
sheep are getting CP. So with that being said, we'll
2105
02:02:46.239 --> 02:02:47.640
see you all next week.
2106
02:02:49.159 --> 02:02:50.119
May the Forge be with you.
2107
02:03:01.319 --> 02:03:08.760
That's sad down, no rom and break somebody. It's a grouse.
2108
02:03:11.600 --> 02:03:14.279
My son came back in the cart and a cry
2109
02:03:14.399 --> 02:03:16.239
back you read becoming no one fart.
2110
02:03:16.840 --> 02:03:18.760
It's a fun, but it wasn't so
1
00:00:22.120 --> 00:00:30.440
If not, eventually, I'm really hoping it goes somewhere. Oh yeah,
2
00:00:30.480 --> 00:00:32.719
I'm sure it does. But what's going on, everybody? I'm
3
00:00:32.759 --> 00:00:34.840
the one, the only, the w O O K I E.
4
00:00:35.960 --> 00:00:38.719
If this fails, I'll figure out Ewok's thing that he
5
00:00:38.799 --> 00:00:40.799
did and put that together and put that one up.
6
00:00:40.880 --> 00:00:42.759
How does that sound? But we have the PhD of
7
00:00:42.799 --> 00:00:48.200
key Forge, doctor m Sheet, Hello, the hell Breaker himself,
8
00:00:48.320 --> 00:00:49.640
the Minnesota Deuce.
9
00:00:53.520 --> 00:00:55.880
Hello, keyboard community. You could we could also go ahead
10
00:00:55.920 --> 00:00:58.200
and put our Shadows episode that we recorded back to that.
11
00:00:58.520 --> 00:01:01.039
We can do that. I mean, there's the the possibility
12
00:01:01.560 --> 00:01:04.000
or one of the other episodes that I never listed.
13
00:01:06.040 --> 00:01:10.040
The possibilities are endless. And we have the man with
14
00:01:10.120 --> 00:01:13.879
the plan who almost did something dras.
15
00:01:13.680 --> 00:01:20.159
Corps today like you're forgetting our names.
16
00:01:20.959 --> 00:01:29.079
M No, I'm I'm adding dramatic effect. Oh yeah, and
17
00:01:29.159 --> 00:01:31.640
dras cour is room rooming. I don't really know what
18
00:01:31.680 --> 00:01:33.599
that's all about.
19
00:01:35.560 --> 00:01:36.680
He's having fun.
20
00:01:37.000 --> 00:01:42.400
Well, since we can't do any more card scoring because
21
00:01:42.480 --> 00:01:45.439
dras Corps is are you driving? Are you driving or
22
00:01:45.519 --> 00:01:48.079
is somebody else driving you?
23
00:01:48.280 --> 00:01:50.000
I'm driving?
24
00:01:50.760 --> 00:01:59.799
Got it? That makes sense? Yeah, sweet, be careful. I
25
00:01:59.799 --> 00:02:02.000
guess us is what I would I figured somebody was
26
00:02:02.040 --> 00:02:02.840
driving you and.
27
00:02:03.280 --> 00:02:06.519
He's going to the World board Gaming Championships, so he's excited.
28
00:02:06.560 --> 00:02:10.120
He'll be fine. Oh they would run that on the
29
00:02:10.159 --> 00:02:15.360
same same week as gen Con. Or does it always
30
00:02:15.360 --> 00:02:17.680
fall like that or is just it just happened?
31
00:02:18.520 --> 00:02:21.800
It often? Does it often? Does? It seems like a
32
00:02:21.840 --> 00:02:23.759
bad idea? You know what?
33
00:02:24.000 --> 00:02:24.280
It is?
34
00:02:24.319 --> 00:02:24.960
A bad idea?
35
00:02:25.840 --> 00:02:28.560
Yeah, you'd feel like you'd get more people if like
36
00:02:28.680 --> 00:02:34.319
you maybe rant like a month later. Yep, I agree,
37
00:02:35.199 --> 00:02:39.039
But I mean they do respectable for themselves, right like
38
00:02:39.080 --> 00:02:41.280
they do. They do good people. They do a good
39
00:02:41.319 --> 00:02:42.000
amount of people.
40
00:02:43.280 --> 00:02:44.199
It's a few thousands.
41
00:02:44.719 --> 00:02:46.840
It's the World Series of board Gaming.
42
00:02:48.400 --> 00:02:51.439
Yeah, it's the World board Gaming Championships.
43
00:02:50.800 --> 00:02:53.599
World Series of board Gaming. Is that wait? Hold on,
44
00:02:53.680 --> 00:02:57.360
it's different. I was gonna say, Is that a different
45
00:02:58.120 --> 00:02:59.840
that's a different conction? Huh?
46
00:03:00.000 --> 00:03:01.639
Okay.
47
00:03:03.520 --> 00:03:05.719
Shattered Reality is right now. We're going to go through
48
00:03:05.759 --> 00:03:09.759
some of the updates from that campaign as it As
49
00:03:09.800 --> 00:03:13.759
we speak right now, sitting at one hundred and thirty thousand,
50
00:03:13.919 --> 00:03:16.800
seven hundred and seventy six dollars with three hundred and
51
00:03:16.960 --> 00:03:23.039
ninety seven backers eleven days left. I really wish we
52
00:03:23.120 --> 00:03:26.240
had somebody that did cool charts and graphics to let
53
00:03:26.360 --> 00:03:30.479
us know where we are pacing from the last game.
54
00:03:30.639 --> 00:03:34.120
We do have a little bit of information sheep.
55
00:03:36.360 --> 00:03:38.759
Yeah, I'm here, but I'm doing research.
56
00:03:39.080 --> 00:03:44.879
What's up? All right? So basically what we before the
57
00:03:44.879 --> 00:03:45.719
big test.
58
00:03:47.159 --> 00:03:50.439
What we do have is that right now, the difference
59
00:03:50.599 --> 00:03:55.319
between the previous game found and where we are at.
60
00:03:55.199 --> 00:03:57.879
This time or total at this.
61
00:03:58.000 --> 00:04:02.039
Time approximately since the start of this one as compared
62
00:04:02.080 --> 00:04:07.639
to the start of DM over the same the same
63
00:04:07.680 --> 00:04:11.439
time span, this one is currently down approximately one hundred
64
00:04:11.439 --> 00:04:16.639
and fifty backers and forty five thousand dollars. So DM
65
00:04:16.839 --> 00:04:20.600
was was what that's like fifty percent higher than where
66
00:04:20.600 --> 00:04:21.199
we're at now.
67
00:04:22.439 --> 00:04:25.800
Yeah, it's about yeah, about five hundred and fifty backers
68
00:04:25.800 --> 00:04:29.680
compared to four hundred in about one hundred and seventy
69
00:04:29.680 --> 00:04:31.279
five thousand at this point versu.
70
00:04:31.120 --> 00:04:32.920
One hundred and thirty.
71
00:04:33.639 --> 00:04:35.839
So really that's not a crazy amount.
72
00:04:37.120 --> 00:04:42.600
It is when when forty five thousand is ten fifteen
73
00:04:42.600 --> 00:04:46.639
to twenty twenty percent of your game found, fifteen percent
74
00:04:46.720 --> 00:04:49.439
of your game found. Yeah, like and you're you're doing
75
00:04:49.519 --> 00:04:54.879
fifteen percent now, that only is good again, it worse
76
00:04:55.839 --> 00:04:59.360
probably would be my would be my thought, right, Like.
77
00:05:02.879 --> 00:05:05.120
I I thought, I thought the one hundred and fifty backers.
78
00:05:05.120 --> 00:05:07.959
So if we're I mean, you're you're over it by
79
00:05:08.000 --> 00:05:12.600
one hundred. But basically, if you're looking at one hundred
80
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and fifty three hundred, like.
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It's three hundred bucks a backer, you're missing.
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That's substantial. But I'm saying, like here at it's.
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Actually one of the pledges, three hundred, Like the base
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pledge is like three bills right now, one sixty five
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is like, that's the base pledge.
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Well, that's like you get a box, you get the
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name deck, you get for this, you get most of
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the interesting stuff.
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Okay, at least that's what it always used to be,
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all right, Actually, no, I'm wow.
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I know I know from a little bit I talked
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to people. There are more people who intend to buy
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direct from their flags. So there's always some them out
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there that we don't know anything about.
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And I think I think that's a solid step that
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people are willing to invest in their local game stores.
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Are you going through a swarm of bees right now?
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Yeah, it's really bad right now? You roll your window.
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Yeah, I'm just driving.
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Down the road.
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Oh, I was just wondering I was wondering if you
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were being attacked by bees.
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No, you know how to like when you drive down
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the highway and then there's those lines every like.
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Thirty feet and you junk un junk junk out.
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There on those little ridges on the side of the
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road that are meant to wake people up when they start. Yeah,
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I just thought it was bees.
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I could, I.
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Could, I could run over some of that for you.
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No, no, no, we're good. We don't need we don't
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need all that.
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We don't need sheep driving here. We want you just
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to get to your events and move on.
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I'm just I'm waiting for the oh shit and maybe
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a tire squeal and a crash. But it's okay, don't
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do that. Don't don't listen to me. Yeah, yeah, I
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don't do that. But yeah, so we're down, and we're
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kind of down big. How do we right the ship? Boys?
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Well, yeah, I got saying there there is an amount
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from game stores that will be bought. I don't sure.
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We we obviously don't know, although I do know, like
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our numbers, those numbers I got. I pinged up old
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friend of the show JM, who's mostly out of key
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Forge at this point because he dislikes everything Ghostcouty is done,
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and I see, like just scrolling around some posts, I
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see kryt Nato, who is a longtime friend of the
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show and player with us. He's out because of what
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Ghost Galaxies has done. So there's definitely player attrition going on.
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So I don't I don't really know. Man. Maybe it's
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yeah gen event is about to happen and there's fourteen
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people signed up for it.
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Is that all there still is? I thought maybe they get.
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More by now, who knows?
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I mean more people playing line.
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But access to worlds is on the line.
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Boys, Yeah, there's somebody there be like I'll pick this
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up and then end up getting a world in.
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I get just cheap driving right and I'm in the
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car right now, I'm supposed to stop outside Pittsburgh.
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I could just keep driving in Indianapolis.
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You could, but you can't get a badge.
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You can you can't get a ticket in to go play.
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I mean you can wander around outside and try to
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scalp one.
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You under rest of me.
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But goodness, next Like I just bought an next round
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because I have dumb money and I don't care.
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No, I don't do that ship other nick different nick,
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different nick.
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Like squash ye scout, like drinking with liquid squash the
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after party, I might be worth it.
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So yeah, just go, just go to hang out with
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the cool people are there after the event. Yeah, so.
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I'm not going to Indianapolis.
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Yeah, I will say game Game Found is down. The
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number of backers missing is, in my opinion, more of
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an issue that Obviously all of the Chris bo Me
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the top backing is still sold out, but you're missing
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kind of more of your consistent players. And yes we
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do have some attrition, but it's there. We did go
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ahead and get our first bit of information for a
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stretch Goald boys.
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We did. But first I'd like to go into a
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segment call the random comment posts from game from Keyforde
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Game Found. No, no, no, no, there's no custing.
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I promise it's not about a premium pledge available right now.
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Yeah. So actually it says sold out, Well, it says
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nineteen mins has sold out.
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It happened, it had been changed the logo. But if
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you look, there's actually nineteen and you can add one
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to your pledge right now.
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If only I had a pledge.
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Somebody someone had. Yeah, no, because mine's a Yes it does.
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Actually it says sold out, but yes, it's pledged nineteen.
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Yeah you're looking at the words, not the actuability to do.
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Yeah. Yeah, that says.
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Something right there that they didn't even sell out on.
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But it's time for random thoughts with the key Forge
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shattered realities, game pound coming, random bitching by people that
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aren't us, another campaign that will essentially fund the new game,
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where all the energy seems to be focused and not
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on KeyForge. No presence at Gamma, no real answer to
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the PV issue, no real op support for stores, no
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advertising or marketing. No, no, no, no no. I've been
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a player and supporter of the game since COVID, have
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met and friended many players who have supported the game
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even longer, and this is what we get for all
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the support and hope for the game. Absolutely not. This
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isn't going to bring key Forge back and isn't how
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the game should be carried forward ie kicking and screaming
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through the mud in the interest of some new and
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shiny product. My list of issues goes on much too
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long for one comments section, so I will by saying no,
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I will not back and support this campaign, and to
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the reader, I suggest you don't either. Keyfordge died in
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PV and it's time to recognize that. Such a shame.
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So it is funny because Ghost Galaxy was definitely a
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Gamma this year. Well they didn't push any KeyForge. I
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don't know. I was not there, but they're well, they
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aren't listed, and I talked to somebody else who saw
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them there, So I'm.
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Pushing mind bug. Huh, Yeah it could have been. I
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don't actually know what they were doing there, but they
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were at Gamma. I mean, this is the funny thing
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about this is this isn't the first time we've heard
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about Like, I'm just done because they won't support local stores,
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Like there's no local support to do anything.
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There is very little thing.
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Well, I mean two events a year.
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That's not nothing.
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It's not nothing. It's not something either.
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The special retail foil cards, he's a campaign. My will
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still support my store, even though I have two thousand
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dollars worth of Sleepy Dragons.
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I will buy one foil Sleepy Dragon.
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To support my store when I go in, because the
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foil dragon is cool.
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But it's a single foil. And it's that they're now
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releasing full foil decks and stuff. It seems very disappointing
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in comparison.
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And I think the most disappointing part about the foils,
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honestly is that like you're like, oh, sweet foiled deck,
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or even just one foil, and it's just in this
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turd of a deck, and you're like.
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Oh wow, I mean that's always key Ford.
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I'm always but I know.
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I don't. I mean, like you half the time when
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you get a foil, when you open a magic package
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on some turd card you don't care about too.
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But it's foil. This is true.
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Yeah, okay, I mean, like turd foils are just part
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of the foil world, and a lot of games that
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most Pokemon foils are kurds.
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But a lot of them aren't.
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I don't know of them are.
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It's just it's different when I'm able to go like
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take my flashy shit and then be like, oh, but
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I can at least go buy like cool foils from
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somewhere and then bling out my cool deck that I
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want to do, and you can't, Like, you just can't
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do that.
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This game does not have a core design that is
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supportive of strong secondary market movement.
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Correct, That is true.
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That isn't a huge weakness in my opinion, because secondary
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market shit is part of why I hate dealing with
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collectible card games. Hate that stuff.
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Understand that. But we did get into the news sets name.
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Before you go there, I have one more comment. I
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think this also could relate to the money decrease basically
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stretch pay this time around. These campaigns are basically asking
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for a lump sum for all the key forge community
254
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is looking to play over like six months. It really
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should be spread out over time. And the response was unfortunately,
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there won't be stretch pay for this campaign, and I
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know that impacted a couple of people why they're not choosing.
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But here's potentially the good news on it. Due to
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how quickly we plan to fulfill these stretch pay just
260
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doesn't work for us.
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So I'm so they weren't getting that money in fast enough.
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Well, I'm hoping that we're going to be able to
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have this set fulfilled a little bit quicker. See it
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as a positive there. All right, you want to go
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ahead and talk a new set, let's do it.
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Do you really think that's what was stopping fulfillment of
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the set was stretch pay? No?
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I think that stretch pay helps out a number of individuals,
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but it could be a limiting factor as why they're
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not going ahead and committing here, and maybe you're seeing
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more people than participate with the local store hopefully. I mean,
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I don't know. I'm not on the inside workings in
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that manner.
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That's that is such a that is that you know what?
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That sounds like an excuse, This is why we're not
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doing stretch pay number one. It somehow, I mean obviously
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like they don't get all the money upfront right away.
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I mean, I don't know how their stretch pay works.
279
00:16:19.799 --> 00:16:22.399
I've worked with companies and I work with companies now
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that like we get the money upfront with their stretch pay,
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and it's all it's all divisive on a third party company.
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So I really don't I guess I don't know how
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that whole thing operates and entails. But like using that
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as like we're not going to offer it so we
285
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could fulfill it faster, I'm not. I don't buy it still, I'm.
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00:16:41.879 --> 00:16:45.200
Just saying it. It may be a different aspect between
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DM and Shattered Realities. That's what I'm saying. That's a
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different component.
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There is a minor change in this game found that
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isn't copy paste. The starting goal was moved up from
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fifty thousand to seventy five thousand.
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No, it was fifty thousand, no.
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Goal, seventy five thousand. I'm looking at it right now.
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Oh man, I guess I should have I mean, I
295
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could have swere it was fifty thousand again.
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No five Right up there in the top right corner.
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It does say seventy five thousand, are correct? It is
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one hundred and seventy four. It was one hundred and
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seventy four percent funded. It was funded in two hours
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and twenty minutes, which.
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Is slow for a game pound. But I mean I
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in a real pessimistic point of view, I could see
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them be like, well, bring up the bottom, because if
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it doesn't actually hit this much, we don't even want
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to print it.
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I mean altered did that?
307
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Altered lies? They started low and when it didn't build
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fast night they said, think it was real bottom?
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Do you think galaxy?
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Lie?
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Oh no, because they're realizing they know they're only in
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the two to three hundred thousand dollars on a game pound.
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So I mean, I guess yes, putting it to two
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hundred thousand when they're only expecting to get two five
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is I mean actually well down.
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Pledges two hundred thousand. I mean, we wouldn't even be
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funded yet if we're if we if that were the case, Yeah,
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but no.
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I think this is done and guaranteed at this point.
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Because I think if I remember correctly, and I can't
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remember where I got this information from, so you'll have
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to forgive me game Found. Game Found legitimately suggests with
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them to start it at fifty thousand, and obviously that's
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to build the hype up, right, like funded in seventeen
325
00:18:43.920 --> 00:18:47.359
and a half seconds, you know, like, yeah, whatever.
326
00:18:47.119 --> 00:18:49.400
I think. I think key forde One of the things
327
00:18:49.480 --> 00:18:54.400
is like, so the development in the aspect of key Fords,
328
00:18:54.519 --> 00:18:58.240
the development work for key Forge at this point is
329
00:18:58.599 --> 00:19:01.759
mostly paid for for Shattered Realities. I know they're still
330
00:19:01.759 --> 00:19:06.440
doing some work, but mostly the art is the art
331
00:19:06.480 --> 00:19:10.839
is already at least, you know, like the the invoices
332
00:19:10.880 --> 00:19:13.319
in the air, right, whether they've actually mad as.
333
00:19:13.319 --> 00:19:16.519
I've been cranking away on chat, GPT and perplexity to
334
00:19:16.599 --> 00:19:18.759
get them art. It's you know, it's the best struggle.
335
00:19:19.680 --> 00:19:26.079
Yeah, So they like, ultimately they already have the card
336
00:19:26.160 --> 00:19:30.559
stock in house and the printers, so because they control
337
00:19:30.680 --> 00:19:32.720
the stuff in house and you know, they can print
338
00:19:32.759 --> 00:19:35.000
run to whatever size they need. And in a lot
339
00:19:35.079 --> 00:19:38.519
of ways, the back end of key Forge is a
340
00:19:38.559 --> 00:19:41.400
lot less than other some other games. It's not like
341
00:19:41.880 --> 00:19:44.079
they're going, oh, our print runs so short. We can't
342
00:19:44.160 --> 00:19:48.039
talk to a big printer because they're already Ghost Galaxies
343
00:19:48.680 --> 00:19:51.079
having artif Forge to it. Who has like a minimum
344
00:19:51.119 --> 00:19:53.119
print run of like one hundred decks or something. It's
345
00:19:53.160 --> 00:19:59.839
not crazy to be cost effective, and they already have
346
00:20:00.079 --> 00:20:03.559
proof that they can do one off. So like the
347
00:20:03.880 --> 00:20:06.440
whole scale thing that kills a lot of other game
348
00:20:06.519 --> 00:20:08.440
found kind of things. When they don't do well it,
349
00:20:08.480 --> 00:20:10.079
it doesn't really seem to be as big of a
350
00:20:10.119 --> 00:20:12.720
problem for KeyForge. Calva doesn't make enough. I think it
351
00:20:12.720 --> 00:20:15.839
says there isn't another one, but I don't see how
352
00:20:15.920 --> 00:20:16.240
this one.
353
00:20:16.559 --> 00:20:19.480
But we already have another set name they have to
354
00:20:19.559 --> 00:20:25.480
do another one. Yeah, yeah, okay, but now I want
355
00:20:25.480 --> 00:20:27.640
to do spoilers right because gr is getting mad at us.
356
00:20:27.640 --> 00:20:30.680
I can tell no, no, I'm actually over here on
357
00:20:30.880 --> 00:20:34.480
the fees that game found takes. So that's what I
358
00:20:34.640 --> 00:20:38.319
was more interested in. Yeah, so when we're looking at
359
00:20:38.359 --> 00:20:41.039
the offer like platform fee just for game found is
360
00:20:41.519 --> 00:20:45.599
a platform fee of five percent to all successfully collected payments,
361
00:20:47.359 --> 00:20:50.720
Like that's really who's making the consistent money from all
362
00:20:50.759 --> 00:20:53.079
of the different companies. You also have a payment processing
363
00:20:53.160 --> 00:20:58.480
of three percent. But it's interesting under stretch pay that
364
00:20:58.720 --> 00:21:04.680
is their free sea No. Stretch pay is installment program
365
00:21:04.759 --> 00:21:07.920
for backs during that was free listed under the fees.
366
00:21:09.680 --> 00:21:12.319
Pledge Manager setup is free top banner on the main page,
367
00:21:12.359 --> 00:21:14.680
free featuring on the main page all like the marketing.
368
00:21:14.920 --> 00:21:16.720
I wonder if that's interesting.
369
00:21:17.480 --> 00:21:21.119
I wonder if game company only gets paid when the
370
00:21:21.640 --> 00:21:22.880
stretch pay payments come in.
371
00:21:24.720 --> 00:21:27.119
That's what Either either.
372
00:21:27.319 --> 00:21:29.839
They're chunking up the payments in that way so you're
373
00:21:29.880 --> 00:21:35.200
delaying your own payment, or somebody is paying to effectively
374
00:21:35.319 --> 00:21:35.960
finance that.
375
00:21:36.240 --> 00:21:40.880
So it's either the consumer or the or the company.
376
00:21:41.039 --> 00:21:41.400
Right, so.
377
00:21:45.400 --> 00:21:48.359
You know, if game Founds offering it for free, it's
378
00:21:48.400 --> 00:21:51.480
not Game Founds. That means it's either the consumer, which
379
00:21:51.559 --> 00:21:54.559
doesn't sound like if you're the pledging your so either
380
00:21:55.240 --> 00:21:58.039
it only comes in later or Gigi has to pay
381
00:21:59.680 --> 00:22:01.799
uh effectively for the finance.
382
00:22:02.480 --> 00:22:06.000
I'm sure it's worked in somewhere. I'm actually under the
383
00:22:06.119 --> 00:22:08.160
area of launch your projects. So if I were to
384
00:22:08.200 --> 00:22:10.519
launch a project, this is what I would get for
385
00:22:10.759 --> 00:22:13.920
using game Found. They also have a ten percent of
386
00:22:14.000 --> 00:22:17.599
AD revenue, so performance marketing on external platforms, and they
387
00:22:17.680 --> 00:22:25.200
list Facebook, Google, BGG. Sorry, it was just interesting because
388
00:22:25.200 --> 00:22:28.960
I'm like, man, that's really who's making like think about.
389
00:22:28.839 --> 00:22:33.559
Leaders receive the funds incrementally as individual installment payments as
390
00:22:33.599 --> 00:22:38.400
successfully collected. So yes, likest Galaxy gets money stretched out
391
00:22:38.519 --> 00:22:41.000
over launch little payments.
392
00:22:43.279 --> 00:22:45.359
But if you're looking, I mean they're handling the vats
393
00:22:45.400 --> 00:22:51.039
and other things for your EU. There's definitely some logistics,
394
00:22:51.119 --> 00:22:56.160
but eight percent of even game found right now at
395
00:22:56.200 --> 00:22:59.640
its one hundred and thirty thousand, that's nothing to sneeze at.
396
00:22:59.759 --> 00:23:03.519
That's you're running multiple games and when these games can
397
00:23:03.559 --> 00:23:07.880
be very successful, it's very interesting. Anyway, sorry my rabbit hole.
398
00:23:09.200 --> 00:23:11.839
Well, Kickstarter is a higher price, or at least it flies,
399
00:23:12.000 --> 00:23:12.880
which is part of the reason.
400
00:23:15.079 --> 00:23:19.400
Correct, you have a competing platform that's here, but you're seeing.
401
00:23:20.880 --> 00:23:28.960
Yeah, all right, all right, what's the name of the
402
00:23:29.000 --> 00:23:29.640
new campaign?
403
00:23:31.559 --> 00:23:35.759
Well, because we hit our stretch goal, it was released
404
00:23:36.599 --> 00:23:37.359
Mirror Vault.
405
00:23:41.160 --> 00:23:41.920
It's a weird dame.
406
00:23:44.359 --> 00:23:48.640
That's the response. All right, and with it the announcement
407
00:23:48.720 --> 00:23:52.559
of evil twins are going to come out with the
408
00:23:52.640 --> 00:23:57.119
mirror vaults and fitting and then the ability to clone.
409
00:23:57.160 --> 00:24:00.359
That's less exciting.
410
00:24:00.440 --> 00:24:03.160
But I like the return of evil twins.
411
00:24:04.119 --> 00:24:08.440
I think. I think it's a really cool concept. Like
412
00:24:08.640 --> 00:24:13.319
I remember back when DT came out, you know, I
413
00:24:13.440 --> 00:24:18.839
remember people and myself being sad that we were in COVID, right,
414
00:24:18.920 --> 00:24:23.559
because one of the really cool aspects of the evil
415
00:24:23.640 --> 00:24:26.640
Twin was like, oh yeah, you could like try to
416
00:24:26.720 --> 00:24:28.799
find the person who has your evil twin and then
417
00:24:28.880 --> 00:24:31.359
maybe meet up with them in person at convention to
418
00:24:31.400 --> 00:24:33.799
meet somebody and like play them against each other or
419
00:24:34.000 --> 00:24:39.000
you know, give you know, allow one person to consolidate
420
00:24:39.079 --> 00:24:40.720
the evil twin with the with the.
421
00:24:42.680 --> 00:24:42.880
Twin.
422
00:24:43.119 --> 00:24:49.759
I don't know. So, you know, really cool concept, I think,
423
00:24:51.160 --> 00:24:54.440
But so I'm excited to see it back. Of course,
424
00:24:54.480 --> 00:24:57.920
it very much depends on the card quality as to
425
00:24:58.279 --> 00:24:59.160
if we'll like it or not.
426
00:24:59.359 --> 00:25:04.400
Right, Uh, yeah, I agree with that. I'm not a
427
00:25:04.519 --> 00:25:07.880
huge fan of evil Evil Twin being back, I know
428
00:25:08.000 --> 00:25:08.359
that much.
429
00:25:09.279 --> 00:25:12.200
I could I try to collect them, yeah, I think.
430
00:25:13.519 --> 00:25:17.319
But like when we're talking about making decks that in
431
00:25:17.400 --> 00:25:23.759
the competitive sphere, and one of the reasons why DT
432
00:25:24.000 --> 00:25:26.720
was such a failure is Evil Twins.
433
00:25:27.920 --> 00:25:30.319
What No, what is gonna have to do with DT
434
00:25:30.480 --> 00:25:33.559
being a failure? I don't understand where that comes from.
435
00:25:34.079 --> 00:25:37.559
Well, I mean, so why why why do you consider
436
00:25:37.680 --> 00:25:38.440
DT a failure?
437
00:25:38.519 --> 00:25:38.559
What?
438
00:25:38.720 --> 00:25:41.599
What would you say made it? Made it good or bad?
439
00:25:43.240 --> 00:25:44.160
That was under power?
440
00:25:44.720 --> 00:25:51.799
The mechanic was bad, bad, and then it's timing was
441
00:25:51.920 --> 00:25:57.160
really bad. Yeah, that hurt from financial point of view.
442
00:25:57.839 --> 00:26:00.839
But I mean, like, why is it not veered well now?
443
00:26:01.200 --> 00:26:04.559
Because it was a bad mechanic with bad car quality
444
00:26:06.119 --> 00:26:10.680
and you think AOA is a bad mechanic or is
445
00:26:11.799 --> 00:26:14.799
a relatively low card quality set and it doesn't carry
446
00:26:14.920 --> 00:26:18.559
the general hate as Dark Tinis does because the mechanic
447
00:26:18.720 --> 00:26:21.440
wasn't bad, it's just car collars were bad. Depends on
448
00:26:21.480 --> 00:26:23.160
how you not a huge AOA.
449
00:26:23.519 --> 00:26:26.000
I mean most of us consider it not a great set,
450
00:26:26.039 --> 00:26:28.680
but we have fonder feelings to it than we do DT.
451
00:26:29.720 --> 00:26:31.880
I mean, I I guess honestly because one of the
452
00:26:31.920 --> 00:26:35.960
big things was how it because with the with the
453
00:26:36.240 --> 00:26:41.119
Evil Twin cards, you had some that were really really
454
00:26:41.200 --> 00:26:45.680
good and some were that were absolute dog water. And
455
00:26:46.200 --> 00:26:50.839
if you got sorted into well, right, but like these
456
00:26:50.920 --> 00:26:54.039
sorted you into one of two categories, right, because once
457
00:26:54.119 --> 00:26:56.160
you were an Evil Twin, you could only get evil.
458
00:26:56.319 --> 00:26:58.960
You had to be with all other Evil Twin cards.
459
00:27:02.000 --> 00:27:04.880
Just like when you weren't an Evil Twin deck, you
460
00:27:05.000 --> 00:27:05.759
couldn't get.
461
00:27:05.720 --> 00:27:08.359
The good version of right correct.
462
00:27:09.079 --> 00:27:11.799
So I mean, like, I understand what you're saying, but
463
00:27:11.880 --> 00:27:13.000
I don't see how that's.
464
00:27:14.359 --> 00:27:17.519
That. That didn't it affects the numbers of possiblity, It
465
00:27:18.000 --> 00:27:25.000
creates too many possibilities. I mean, does a good if
466
00:27:25.359 --> 00:27:28.160
does a good job in card design? Okay, maybe we
467
00:27:28.240 --> 00:27:34.200
don't have that problem. I mean, is they have to.
468
00:27:34.200 --> 00:27:37.400
Design more cards for that set then they're currently designed
469
00:27:39.960 --> 00:27:43.079
the current sets already in this world of fewer cards,
470
00:27:43.160 --> 00:27:46.839
fewer possibilities, and it's not better. The game's not better
471
00:27:46.880 --> 00:27:47.079
for it.
472
00:27:52.160 --> 00:27:54.519
I mean, I again, I still wonder how this solves
473
00:27:54.599 --> 00:27:57.920
the PV problem. We still haven't kind of figured that
474
00:27:58.079 --> 00:28:04.440
out at all. So I mean, I mean, Evil Twins
475
00:28:04.440 --> 00:28:08.240
a cool idea. I just I think that the Evil
476
00:28:08.279 --> 00:28:10.920
Twin had more to do with it, more to do
477
00:28:11.039 --> 00:28:14.720
with DT being a struggle than anything else. Even though
478
00:28:14.720 --> 00:28:17.079
there's plenty of DT apologists.
479
00:28:17.640 --> 00:28:20.720
I'm not a DT apologist. I'm more in the camp
480
00:28:20.839 --> 00:28:23.960
with drezz and cheap. My only issue that I have
481
00:28:24.240 --> 00:28:27.920
for this is I hope the number of Evil UH
482
00:28:29.039 --> 00:28:32.119
decks is actually increased. So they were pretty rare to
483
00:28:32.200 --> 00:28:35.359
be able to find them, and so it is more
484
00:28:35.440 --> 00:28:38.559
of an entertainment value versus a competitive level. So I
485
00:28:38.640 --> 00:28:40.000
hear what you're saying, Wookie, I.
486
00:28:40.079 --> 00:28:42.680
Won my minor game with an Evil Twin deck this week.
487
00:28:45.480 --> 00:28:45.920
Very nice.
488
00:28:46.960 --> 00:28:50.920
So that's my request is that they just increase the amount.
489
00:28:51.680 --> 00:29:00.400
World Clyde Brobner, So let's not get too excited. Yeah, well,
490
00:29:00.680 --> 00:29:03.200
well we'll have to wait and see. This is also
491
00:29:03.359 --> 00:29:09.440
going to allow them to reprint Dark Tightenings decks. I'm
492
00:29:09.480 --> 00:29:12.319
not really sure who is asking for this, but clearly
493
00:29:12.440 --> 00:29:17.480
somebody want, you know, exactly, like.
494
00:29:18.160 --> 00:29:20.640
The incorrect statement you said a long time.
495
00:29:24.000 --> 00:29:24.240
For it.
496
00:29:27.000 --> 00:29:30.200
I don't know if incorrects the correct term to use. There,
497
00:29:30.839 --> 00:29:33.519
You're correct, I know exactly who is asked for asking
498
00:29:33.680 --> 00:29:33.920
for it.
499
00:29:34.440 --> 00:29:37.799
Yeah, it's the opposite of what you said. I continue
500
00:29:37.799 --> 00:29:38.960
to continue with your explanation.
501
00:29:39.319 --> 00:29:46.119
Well, two people is not I'm asking beyond it. Are
502
00:29:46.119 --> 00:29:48.839
a lot of people asking to reprint DT decks.
503
00:29:50.160 --> 00:29:55.839
Now, it's like quick draw and murph right right, and
504
00:29:55.960 --> 00:29:56.279
that's it.
505
00:29:56.480 --> 00:29:59.880
Like who else is asking to reprint DT decks? I'm
506
00:30:00.079 --> 00:30:06.839
the what's what's frog legs? What's frog legs? Yeah he's
507
00:30:06.839 --> 00:30:13.079
got the DT aligned. Oh okay, But so that that
508
00:30:13.240 --> 00:30:16.240
makes me think that something to do with the Evil
509
00:30:16.319 --> 00:30:19.880
Twin algo Jen has something to do with why they
510
00:30:20.079 --> 00:30:23.160
don't have DT reprinting. And they're like, well, if we're
511
00:30:23.200 --> 00:30:25.200
going to fix it so we can reprint DT, we
512
00:30:25.279 --> 00:30:26.799
might also just put it in a set if we're
513
00:30:26.799 --> 00:30:29.119
going to put any work into making evil Twins work.
514
00:30:29.000 --> 00:30:32.279
Again, which I think is a good idea.
515
00:30:33.519 --> 00:30:35.640
Yea, hope, me too bad. I don't really have any
516
00:30:35.640 --> 00:30:38.960
problem with them. I actually I don't know if I
517
00:30:39.079 --> 00:30:42.839
want to see their quantity increase, like one per box
518
00:30:43.359 --> 00:30:45.599
would be definitely the maximum I want to see.
519
00:30:46.920 --> 00:30:48.680
Well, I would love to be able to see them
520
00:30:48.799 --> 00:30:51.079
actually linked in the same box, but that is such
521
00:30:51.119 --> 00:30:54.720
a lofty goal. I think just increasing how often they
522
00:30:54.799 --> 00:30:56.680
show up will help, because then.
523
00:30:56.720 --> 00:30:59.759
We want them linked in the same box. Doesn't that
524
00:30:59.799 --> 00:31:01.440
take can wait all the fun that you guys were
525
00:31:01.480 --> 00:31:02.400
talking about earlier?
526
00:31:03.480 --> 00:31:06.359
No, I don't want to I want to be able
527
00:31:06.400 --> 00:31:08.480
to collect the evil twin pair.
528
00:31:09.119 --> 00:31:11.240
Now I want to have to find want I want
529
00:31:11.279 --> 00:31:17.160
to have to find my mate. Noh Jr. Just want
530
00:31:17.200 --> 00:31:19.039
to sit in his basement with himself and play with
531
00:31:19.119 --> 00:31:19.880
his own evil twin.
532
00:31:21.920 --> 00:31:24.599
I do think that that was a missed opportunity on
533
00:31:25.200 --> 00:31:28.160
the stretch goals that I feel like that you could
534
00:31:28.200 --> 00:31:31.359
have made an evil twin for your personalized card.
535
00:31:31.440 --> 00:31:33.559
It would have been a maz I think evil twinning
536
00:31:34.440 --> 00:31:37.279
as a You could be the first.
537
00:31:40.599 --> 00:31:42.880
JR. Could be the first evil twin. There's good Jr.
538
00:31:43.000 --> 00:31:44.119
And then Evil JR.
539
00:31:44.440 --> 00:31:47.079
What happens when you're already the evil version? So then
540
00:31:47.119 --> 00:31:48.160
they got to make the good version?
541
00:31:48.200 --> 00:31:49.319
They got to make the good version.
542
00:31:50.759 --> 00:31:58.599
No, well, never know what would JR Is evil twin
543
00:31:58.759 --> 00:31:59.160
be named?
544
00:32:01.759 --> 00:32:03.640
I would say the whole part of that joke dress
545
00:32:03.839 --> 00:32:05.440
was that they'd have to make the good one. I
546
00:32:05.480 --> 00:32:07.359
don't know if you caught that or not, but that
547
00:32:07.480 --> 00:32:11.559
was the whole you fixed it. I got there. I
548
00:32:11.599 --> 00:32:22.400
don't know as he knows that, Oh boy, mess with
549
00:32:22.519 --> 00:32:23.119
your thing.
550
00:32:26.000 --> 00:32:26.119
All?
551
00:32:27.759 --> 00:32:34.000
Should we give the obligatory spoiler warning, Well, obligatory spoiler warning,
552
00:32:34.160 --> 00:32:35.279
we're gonna going to spoilers?
553
00:32:35.680 --> 00:32:36.759
Which guy? What you want to do?
554
00:32:36.839 --> 00:32:37.039
First?
555
00:32:37.079 --> 00:32:39.200
You want to do brobar Mars first, do you guys
556
00:32:39.279 --> 00:32:46.279
want to do o Bro's Shadows? Perfect? Brob Mars is
557
00:32:46.640 --> 00:32:48.559
we're starting out with brawl Nado.
558
00:32:49.359 --> 00:32:51.759
We had talked about this ahead of time, and uh,
559
00:32:52.000 --> 00:32:53.759
we weren't doing articles that.
560
00:32:54.079 --> 00:32:56.519
Oh we're not. Oh, we're just going straight to you
561
00:32:56.559 --> 00:32:58.160
want to go to arkan Orkana.
562
00:32:59.440 --> 00:33:00.759
That we talked about.
563
00:33:01.559 --> 00:33:02.759
Do we want to do them all?
564
00:33:03.079 --> 00:33:03.119
Or?
565
00:33:03.400 --> 00:33:06.359
I mean, yeah, I thought we were doing just the
566
00:33:06.640 --> 00:33:07.759
article spoilers.
567
00:33:08.240 --> 00:33:10.519
That's what I thought to see at least some of
568
00:33:10.680 --> 00:33:12.079
us around the same wave of length.
569
00:33:12.920 --> 00:33:15.279
He's driving in a car. You can barely pay attention
570
00:33:15.400 --> 00:33:15.839
to anything.
571
00:33:15.920 --> 00:33:18.599
Okay, I'm here, I can barely pay attention to anything.
572
00:33:18.640 --> 00:33:21.680
I don't really know what the problem is. All right,
573
00:33:23.359 --> 00:33:25.519
don't hit the people? All right? So we want to
574
00:33:25.559 --> 00:33:29.200
go through there's a lot here? What this is a lot?
575
00:33:31.079 --> 00:33:31.599
You guys hear that?
576
00:33:32.559 --> 00:33:33.559
No? What was that?
577
00:33:34.519 --> 00:33:39.160
You can't? Oh I can't. Oh yeah, that's it.
578
00:33:39.640 --> 00:33:40.200
That's the sound.
579
00:33:41.759 --> 00:33:44.640
Yeah, construction. I gotta get way up while there's a side.
580
00:33:44.720 --> 00:33:45.400
Let's look at me.
581
00:33:46.240 --> 00:33:47.839
Don't hit the construction people.
582
00:33:49.279 --> 00:33:52.079
Yeah, they have us on the shoulder. I don't like this,
583
00:33:52.200 --> 00:33:52.519
all right.
584
00:33:52.559 --> 00:33:53.759
Well, anyways, let's go through.
585
00:33:54.240 --> 00:33:56.839
I'm going to go through. There's thirty nine cards here.
586
00:33:56.839 --> 00:33:59.599
Hopefully there's a ton of spoilers. Menacing Wich three power
587
00:34:00.440 --> 00:34:04.359
human witch after a creature has destroyed, gain one amber
588
00:34:04.519 --> 00:34:12.199
and draw card looks mighty. Menacing Ima untamed, it's a witch.
589
00:34:13.199 --> 00:34:14.039
How worried are you.
590
00:34:21.119 --> 00:34:21.800
On tape card?
591
00:34:22.119 --> 00:34:22.280
Right?
592
00:34:22.480 --> 00:34:22.519
Like?
593
00:34:22.880 --> 00:34:24.400
That's not a typical tap power?
594
00:34:25.159 --> 00:34:30.440
No, are you playing a digeridu? Now what the hell
595
00:34:30.599 --> 00:34:30.960
is going on?
596
00:34:33.199 --> 00:34:36.199
That is literally the side of the road. I tell you,
597
00:34:36.280 --> 00:34:37.320
they have us on the shoulder.
598
00:34:39.039 --> 00:34:40.239
What's gonna happen next?
599
00:34:43.119 --> 00:34:45.840
So what I what I like about menacing, which is
600
00:34:45.960 --> 00:34:48.719
that it is dual sided, so I can destroy my
601
00:34:48.800 --> 00:34:53.679
own creature or I can destroy my opponent's creature. So
602
00:34:53.920 --> 00:34:56.800
potential for amber burst there and card draw at the
603
00:34:56.800 --> 00:35:03.400
same time. It is coming in uncommon this this is uh,
604
00:35:03.639 --> 00:35:05.199
this is nicer, but you're gonna have to be doing
605
00:35:05.280 --> 00:35:07.719
some work for it. It's not just playing creatures.
606
00:35:11.039 --> 00:35:11.239
Yeah.
607
00:35:12.440 --> 00:35:14.920
It also doesn't have the problem their effective needing to fight,
608
00:35:15.000 --> 00:35:16.719
which is nice, all right.
609
00:35:16.800 --> 00:35:19.639
It doesn't I can drug cards of my opponent's turn too,
610
00:35:24.280 --> 00:35:30.480
And I guess it sees itself after creature, it does
611
00:35:30.519 --> 00:35:36.599
see itself, right, shape well, but it's destroyed after destroy
612
00:35:37.960 --> 00:35:41.320
destroyed that that would trigger when they moved to the
613
00:35:42.719 --> 00:35:44.079
when they actually moved to the graveyard.
614
00:35:44.159 --> 00:35:47.559
So it's like the the creature who gains amber every
615
00:35:47.599 --> 00:35:50.559
time a creature is destroyed and doesn't work when a
616
00:35:50.639 --> 00:35:52.400
board white. So this one the same way. If a
617
00:35:52.599 --> 00:35:55.639
board full board white comes down, you get nothing from
618
00:35:55.719 --> 00:35:56.559
this yep.
619
00:35:56.599 --> 00:35:59.960
Okay, never mind, it doesn't see itself. Let's talk about
620
00:36:00.280 --> 00:36:00.880
my Teak.
621
00:36:01.639 --> 00:36:03.719
I still think this card has potential.
622
00:36:03.880 --> 00:36:04.920
It's kind of legs. Yeah.
623
00:36:04.960 --> 00:36:05.639
I like the car.
624
00:36:06.039 --> 00:36:08.840
If it's got support in the house, I like it
625
00:36:08.920 --> 00:36:12.039
quite a lot. If it's got out of support, out
626
00:36:12.079 --> 00:36:13.519
of house support, then it's okay.
627
00:36:14.159 --> 00:36:15.960
But it's it's pretty decent. It sounds like.
628
00:36:16.639 --> 00:36:21.679
Yep, because it doesn't matter if you're destroying theirs or yours. Yeah,
629
00:36:21.840 --> 00:36:29.400
seems cool. My Teak. She's a three powered giant from Brobnar.
630
00:36:30.480 --> 00:36:34.400
Play it has to play. That's important here. Play each
631
00:36:34.480 --> 00:36:36.400
of Mytik's neighbors capture two.
632
00:36:38.119 --> 00:36:38.360
Yep.
633
00:36:42.519 --> 00:36:46.840
Is this the biggest powered giant we've ever seen? It's
634
00:36:46.840 --> 00:36:50.840
an old drama giant, but I can be seen a
635
00:36:50.920 --> 00:36:52.199
giant before in three power.
636
00:36:52.800 --> 00:36:54.920
I think most of the three two and three powers
637
00:36:54.920 --> 00:36:56.119
are all goblins, right.
638
00:36:56.199 --> 00:36:57.119
Yeah, they're all they're all.
639
00:36:58.760 --> 00:37:06.599
Probably sow you sound about right. But she's old. Oh yeah,
640
00:37:06.679 --> 00:37:08.920
but she's barely a giant rights.
641
00:37:11.920 --> 00:37:15.079
I think you're missing the obvious play on Reservist Jones here,
642
00:37:15.199 --> 00:37:16.320
but sure, yeah, it's.
643
00:37:16.320 --> 00:37:18.599
Like a better version of Reservist Jones.
644
00:37:18.719 --> 00:37:23.599
Right, yeah, old Grandma, old grandma. Somebody's grandma got an
645
00:37:23.679 --> 00:37:24.079
art card?
646
00:37:26.159 --> 00:37:27.119
Not maybe that was me.
647
00:37:27.719 --> 00:37:30.400
You know what, that's a great idea. Maybe I should
648
00:37:30.400 --> 00:37:33.280
buy that last art pledge and get Grandma's.
649
00:37:32.760 --> 00:37:35.079
Spotrand spot and key for it.
650
00:37:40.400 --> 00:37:44.840
This seems okay. I'm not mad at it. It delays
651
00:37:44.880 --> 00:37:48.639
the game, creates a couple ember pinatas somewhere with hopefully
652
00:37:48.960 --> 00:37:52.039
hopefully a body two or two on the board, but
653
00:37:52.159 --> 00:37:54.280
also we're in a meataw where we don't want bodies
654
00:37:54.360 --> 00:37:56.920
on board and things are easily takable.
655
00:37:58.360 --> 00:38:00.440
I mean, it does look like it's at a slot,
656
00:38:00.519 --> 00:38:01.760
so I don't think we're going to see a ton.
657
00:38:01.719 --> 00:38:05.079
Of It's tough to tell, but I yeah, oh no,
658
00:38:05.199 --> 00:38:07.960
it does say rare. Yeah it is a rare.
659
00:38:09.559 --> 00:38:12.159
Rare is just deployed capture too, Yeah.
660
00:38:12.559 --> 00:38:14.000
For each So that's it's it's going to be a
661
00:38:14.039 --> 00:38:16.519
capture for it's each neighbor each No, there's no if
662
00:38:16.559 --> 00:38:19.199
there's if you just play my tea on an empty
663
00:38:19.239 --> 00:38:22.559
board at zero, but what neighbor two two four?
664
00:38:23.880 --> 00:38:26.599
That is not an exciting No, it's not.
665
00:38:27.599 --> 00:38:33.800
From a Brodno perspective that just captures on play is
666
00:38:34.000 --> 00:38:35.920
sort of rare. I guess they got a couple in
667
00:38:35.960 --> 00:38:36.320
the newest.
668
00:38:37.079 --> 00:38:40.679
I mean it's coming back, so I mean that's pretty good.
669
00:38:41.119 --> 00:38:41.840
It's not this.
670
00:38:44.039 --> 00:38:46.800
This also isn't putting it on my teak, who's really weak.
671
00:38:46.840 --> 00:38:48.440
It's putting out the neighbors.
672
00:38:48.360 --> 00:38:50.519
Right, so maybe you can get some big beefy brob
673
00:38:50.559 --> 00:38:52.440
in our boys around.
674
00:38:52.119 --> 00:38:55.119
Her or dragons or something.
675
00:38:55.199 --> 00:38:59.199
Dragons. Speaking of dragons, we got out war.
676
00:38:59.719 --> 00:39:00.239
What is.
677
00:39:05.840 --> 00:39:10.599
Is that the the pronunciation up there? Six power dragon
678
00:39:10.760 --> 00:39:16.480
from Obros after fight destroy an artifact or creature.
679
00:39:19.280 --> 00:39:23.519
A fight effect, right, so whatever it is a fight effect,
680
00:39:23.760 --> 00:39:25.679
but and no skirmish.
681
00:39:26.639 --> 00:39:29.039
It does not have skirmish, which is sad, but a
682
00:39:29.159 --> 00:39:32.400
chance to go ahead and destroy like artifact control or
683
00:39:33.760 --> 00:39:36.639
an additional creature control. It's not it's coming in uncommon.
684
00:39:36.719 --> 00:39:40.639
It's not the worst card. Six isn't also super like,
685
00:39:40.760 --> 00:39:42.320
it's not super big, it's not super small.
686
00:39:44.960 --> 00:39:49.000
Well is this is there? Ready and use in hals right?
687
00:39:49.119 --> 00:39:51.840
Oh, that we don't mean. I don't know if we
688
00:39:51.920 --> 00:39:54.840
know from previous I haven't really looked. There is.
689
00:39:57.480 --> 00:40:02.960
No that's oberos, so we'd be looking. Is the arcane whatever?
690
00:40:03.079 --> 00:40:04.000
What's that common action?
691
00:40:07.519 --> 00:40:13.719
Yeah, there's a common exhaust creature. Now, truck just hit that.
692
00:40:14.400 --> 00:40:16.519
I'll go back to the game found and see what's
693
00:40:16.840 --> 00:40:19.440
what's been previewed for them.
694
00:40:19.559 --> 00:40:21.639
Thus, yeah, there are some already use. Okay, as far
695
00:40:21.719 --> 00:40:26.199
as three power giants, we've had two one maybe the
696
00:40:26.239 --> 00:40:33.480
worst giant ever printed scraper. A decent giant is Narplet
697
00:40:33.760 --> 00:40:34.440
at three power.
698
00:40:37.000 --> 00:40:40.079
And what you were thinking of was arcane relief Drazz.
699
00:40:40.239 --> 00:40:44.440
That's a common action for over us with an amber
700
00:40:44.519 --> 00:40:47.679
pip choose a friendly exhausted creature. Ready and use that creature?
701
00:40:48.760 --> 00:40:49.079
Sweet.
702
00:40:50.960 --> 00:40:52.840
I don't know if that one was coming back, but
703
00:40:53.400 --> 00:40:53.960
scroll this.
704
00:40:54.119 --> 00:40:57.519
Is still like, I mean, he's bigger, so that makes
705
00:40:57.599 --> 00:41:01.360
him better than so it's possible that it can do something.
706
00:41:01.599 --> 00:41:04.320
So it's after fight effect probably goes off.
707
00:41:07.239 --> 00:41:11.000
This is not impressive, it's well, but if I can
708
00:41:11.119 --> 00:41:14.000
fight once and destroy, if I can go ahead and
709
00:41:14.079 --> 00:41:16.760
destroy the creature that's there and destroy something else, or
710
00:41:16.760 --> 00:41:19.039
I can fight intelusive and destroy something, or I can
711
00:41:19.079 --> 00:41:19.800
go ahead.
712
00:41:22.480 --> 00:41:24.880
Effect. It's mid right, Like, it's not oh my god,
713
00:41:25.239 --> 00:41:28.239
this is this is oh, this is gonna win me games.
714
00:41:28.360 --> 00:41:30.840
It's just like, yeah, I agree with this is fine,
715
00:41:31.320 --> 00:41:33.480
Like you're not gonna be super said to have him
716
00:41:33.480 --> 00:41:35.119
because he's got enough body and he has a fight
717
00:41:35.159 --> 00:41:37.519
effect where they may not want to play creatures into him.
718
00:41:37.559 --> 00:41:42.119
So yeah, probably good and sealed. Yeah, it's fine. Merchant
719
00:41:43.960 --> 00:41:50.480
eva eva merchant h Now his ac works. Oh, I
720
00:41:50.559 --> 00:41:50.880
don't know.
721
00:41:52.039 --> 00:41:55.480
It's showing a ship that's blowing up. It's emergency evacuation.
722
00:41:55.639 --> 00:41:57.519
Man, I know it's evac thing.
723
00:41:57.760 --> 00:41:59.719
Maybe he got shot in the air conditioner.
724
00:42:00.800 --> 00:42:04.360
Now it's emergency h vac yep, November. Every time you
725
00:42:04.480 --> 00:42:08.039
play it, play it is a Star Alliance card. Play
726
00:42:08.559 --> 00:42:11.679
put an enemy creature onto its are into its owner's hand.
727
00:42:12.480 --> 00:42:16.800
If you do put a friendly creature, excuse me, put
728
00:42:16.840 --> 00:42:21.840
a friendly creature into its owner's hand. This seems fine
729
00:42:22.599 --> 00:42:25.400
in general, I guess, like I mean, if there's some
730
00:42:25.480 --> 00:42:32.719
play effects around, correct, it's creature couldet violet pall with this.
731
00:42:33.880 --> 00:42:36.000
It's got the magical amber pip. Oh yeah, there is
732
00:42:36.039 --> 00:42:37.679
that cadet filet coming up in that card.
733
00:42:39.239 --> 00:42:39.760
Mm hmmm.
734
00:42:40.000 --> 00:42:43.440
Yeah, they're pretty they could could be pretty bonkers together
735
00:42:43.480 --> 00:42:48.800
because she just readies them. It's not ready in us, right, yeah. Yeah,
736
00:42:48.880 --> 00:42:50.440
so if they're in the same house, you're good to go.
737
00:42:52.000 --> 00:42:53.239
It seems fine.
738
00:42:54.119 --> 00:42:57.320
It's a rare day that you would discard this card. No,
739
00:42:58.000 --> 00:43:00.920
I mean you might have tounce an off house creature,
740
00:43:00.920 --> 00:43:03.639
which would be bad though, So you might.
741
00:43:03.679 --> 00:43:06.119
Have to bounce no creatures because your board's empty.
742
00:43:07.159 --> 00:43:07.920
Could be that too.
743
00:43:08.360 --> 00:43:10.079
Yeah, and you just get a pip of vember to
744
00:43:10.159 --> 00:43:11.679
bounce a creature back to their hands.
745
00:43:12.239 --> 00:43:14.159
I think as a common this is going to be
746
00:43:14.239 --> 00:43:18.119
a You could also have something and it's fine.
747
00:43:18.320 --> 00:43:19.840
So it's it's just not want to bounce it.
748
00:43:20.960 --> 00:43:23.000
You ain't got to be heartbreaking to have heartbroken to
749
00:43:23.039 --> 00:43:23.559
have some of these.
750
00:43:23.679 --> 00:43:26.920
No, it's Ewok's beloved. See.
751
00:43:29.519 --> 00:43:31.920
I think there's gonna be plenty of sea and shattered reality.
752
00:43:32.000 --> 00:43:34.960
That's what I'm seeing grafting onto other creatures. But ye,
753
00:43:35.480 --> 00:43:37.239
shall we go into Elders Trammel.
754
00:43:37.679 --> 00:43:42.119
Yeah, elders Trammel from mars pep November. Every time you
755
00:43:42.199 --> 00:43:44.960
play it, play put an enemy creature face down under
756
00:43:45.000 --> 00:43:45.920
a friendly creature.
757
00:43:49.519 --> 00:43:52.880
So in a lot of ways, this is a very
758
00:43:53.119 --> 00:43:58.079
similar scope as the previous card, Like, yeah, whether you
759
00:43:58.760 --> 00:44:00.559
have to have a friendly creature where the other one.
760
00:44:00.679 --> 00:44:04.199
Sometimes you don't even want the friendly creature, but it's
761
00:44:04.239 --> 00:44:06.480
got that weird tie amber pid deal with one of theirs,
762
00:44:06.519 --> 00:44:08.119
deal with on yours. But there's a lot of this
763
00:44:08.239 --> 00:44:11.280
stuff that I was gonna set where it's and this
764
00:44:11.559 --> 00:44:12.119
this is going to.
765
00:44:12.119 --> 00:44:15.840
Get rewarded to graft, right, this is going to be
766
00:44:15.960 --> 00:44:18.039
a weird one because it doesn't actually say graph So
767
00:44:18.119 --> 00:44:21.960
why is that card under it? That's super confusing when
768
00:44:22.039 --> 00:44:23.559
it doesn't have a reason to be under there. So
769
00:44:23.639 --> 00:44:25.719
this needs some terminology editions.
770
00:44:26.039 --> 00:44:30.920
But graft his face up, Yeah, they the space down.
771
00:44:31.039 --> 00:44:34.320
What I don't this is just creating a random out
772
00:44:34.360 --> 00:44:37.360
of play zone that makes no sense. Yeah, that's what
773
00:44:37.440 --> 00:44:37.880
I was saying.
774
00:44:38.119 --> 00:44:41.599
When the creature dies, the creature that's underneath just goes
775
00:44:41.760 --> 00:44:42.920
to the discard pile.
776
00:44:43.000 --> 00:44:48.559
Right, Yeah, sure, because there's because that's generically where the
777
00:44:48.679 --> 00:44:49.559
play cards go.
778
00:44:49.920 --> 00:44:53.800
Well, if you graft a creature on to another creature,
779
00:44:54.000 --> 00:44:56.639
once that creature dies, doesn't that other card just go
780
00:44:56.719 --> 00:44:59.119
to the discard pile unless.
781
00:45:00.519 --> 00:45:00.639
Right.
782
00:45:00.719 --> 00:45:02.360
But a lot of cards that are putting cards under
783
00:45:02.440 --> 00:45:06.239
them have specific constraints on what happens to them when
784
00:45:06.360 --> 00:45:09.760
that card goes out of play. This is one that doesn't.
785
00:45:09.840 --> 00:45:10.320
It's weird.
786
00:45:11.000 --> 00:45:13.280
Yeah, this this is a little bits, a little weird.
787
00:45:15.159 --> 00:45:18.320
This was also a preview card, so I would expect
788
00:45:18.400 --> 00:45:19.079
it to change.
789
00:45:20.159 --> 00:45:21.320
It is a common.
790
00:45:23.079 --> 00:45:27.159
All right, let's move into some untamed crave Ass Strike.
791
00:45:28.039 --> 00:45:31.880
Oh my goodness, Pip November every time you play it, play.
792
00:45:32.119 --> 00:45:35.360
Again, try it again, man, just try to crave.
793
00:45:36.440 --> 00:45:40.400
I say strike. Do you want me to say crevas
794
00:45:40.760 --> 00:45:42.639
Is that what you're looking for there? Strike?
795
00:45:42.719 --> 00:45:44.880
No, I'm just enjoying how you're doing this.
796
00:45:45.000 --> 00:45:47.039
Ye, definitely, it's definitely crav.
797
00:45:51.039 --> 00:45:54.880
Sounded to me with the audio like crave ass Strike.
798
00:45:55.239 --> 00:46:00.639
Yeah, that's what I said, totally what I said. The
799
00:46:00.800 --> 00:46:06.639
real car title is Cravass Strike. However, whenever I play
800
00:46:06.719 --> 00:46:10.119
this card, I will call it crave ass Strike because
801
00:46:10.119 --> 00:46:12.079
you get to pip a number every time you play it,
802
00:46:12.920 --> 00:46:16.039
and you deal too damage to each creature not on
803
00:46:16.199 --> 00:46:16.960
a flank.
804
00:46:20.000 --> 00:46:21.599
Kind of like your old card. Wheres two on the
805
00:46:21.639 --> 00:46:23.519
flank creatures and inside gay.
806
00:46:24.000 --> 00:46:24.360
What is it?
807
00:46:24.480 --> 00:46:24.800
Poison?
808
00:46:25.079 --> 00:46:25.400
Strike.
809
00:46:25.599 --> 00:46:26.000
What was it?
810
00:46:26.880 --> 00:46:28.400
No, Plas is just gonna go ahead and do two.
811
00:46:29.719 --> 00:46:32.320
Poison Wave does two to everything. That's just just two
812
00:46:32.360 --> 00:46:33.239
to the end creature.
813
00:46:33.400 --> 00:46:36.760
So no, yeah, well but I guess the two of
814
00:46:36.840 --> 00:46:39.679
these and that witch and you're gonna make some banks.
815
00:46:39.880 --> 00:46:42.679
You'll make some space and draw a bunch of cards.
816
00:46:45.760 --> 00:46:48.559
Little do you know? All the untamed creatures are massive.
817
00:46:48.840 --> 00:46:52.480
They're actually all nippilypes so they're all three power, but.
818
00:46:52.519 --> 00:46:57.039
You always get so they're fove so on its own.
819
00:46:57.079 --> 00:46:59.360
This card is just it's a little bit weaker and
820
00:46:59.440 --> 00:47:03.000
poison way and it's whatever. But I mean, see, you
821
00:47:03.079 --> 00:47:04.559
see sometimes you need.
822
00:47:04.519 --> 00:47:13.679
It, all right, all right, Leoni Leo, Lanni Leoni four
823
00:47:13.760 --> 00:47:16.960
power auin from the fish House. At the end of
824
00:47:17.039 --> 00:47:20.719
your turn. If Leanni is not on a flank draw.
825
00:47:20.679 --> 00:47:23.360
Card nicethetic effect.
826
00:47:23.760 --> 00:47:25.000
Mm hmmm, I'll take him.
827
00:47:25.960 --> 00:47:34.800
He seems fine, you know, more conditions than previous draw cards.
828
00:47:35.639 --> 00:47:37.239
Yeah, but daughter was two power.
829
00:47:38.880 --> 00:47:44.920
We've had this. This is a little different though. This
830
00:47:45.159 --> 00:47:48.960
is not increase your hand size or hand size. This
831
00:47:49.039 --> 00:47:52.719
is just draw card, which means doesn't interact with chains,
832
00:47:52.840 --> 00:47:53.679
doesn't interact with.
833
00:47:55.400 --> 00:47:58.679
You know what, It doesn't draw that dumb prophecy that
834
00:47:58.760 --> 00:48:00.599
says when I draw card out side of my drug
835
00:48:00.679 --> 00:48:06.480
cards face that it does interact with that. It's I
836
00:48:06.599 --> 00:48:10.199
still think this is functionally just in that same generalhouse.
837
00:48:10.280 --> 00:48:11.239
Yeah, mothers.
838
00:48:13.000 --> 00:48:17.599
Yeah, what's the Amber Sky's logos car three power, one armor,
839
00:48:17.840 --> 00:48:19.639
exhaust and draw card.
840
00:48:19.519 --> 00:48:21.760
At the end of your turn. It's a robot. I
841
00:48:21.840 --> 00:48:28.079
can't something the century right now. I can't remember the
842
00:48:28.159 --> 00:48:29.400
name of the card, but I know what if I
843
00:48:29.480 --> 00:48:29.679
saw it.
844
00:48:30.840 --> 00:48:33.639
I now no longer no card names.
845
00:48:33.960 --> 00:48:34.159
Yeah.
846
00:48:35.360 --> 00:48:38.440
I'm just getting more and more ready for playing foreign
847
00:48:38.480 --> 00:48:39.159
language decks.
848
00:48:39.880 --> 00:48:44.880
Mm hmm, there you go. Mm hmm. Yeah, I mean
849
00:48:44.960 --> 00:48:47.679
it seems good. I take it for a power creature.
850
00:48:47.800 --> 00:48:50.199
Probably tips for a dollar, draws me a card, drug
851
00:48:50.280 --> 00:48:53.559
gets me an extra card, maybe only the one time.
852
00:48:53.719 --> 00:48:55.000
Maybe it sticks around. I don't know.
853
00:48:55.760 --> 00:48:58.199
Dress you were looking at articulated wren, which is also
854
00:48:58.280 --> 00:49:00.760
three power cydor scientists had or just one. Yeah, at
855
00:49:00.760 --> 00:49:02.599
the end of your turn, you may exhaust a friendly
856
00:49:02.679 --> 00:49:05.440
creature if you do draw cards. But we had seen
857
00:49:09.360 --> 00:49:11.800
trying to find the other logos card getting sack on it.
858
00:49:12.000 --> 00:49:14.079
We'd seen what what have we seen?
859
00:49:14.760 --> 00:49:16.239
Don't go on to that violet.
860
00:49:16.960 --> 00:49:22.239
That violet going on the list that we made. Going
861
00:49:22.320 --> 00:49:25.360
to say first trap list, the first trap list. Definitely
862
00:49:25.639 --> 00:49:28.559
that Violet going on the first trap list. This is
863
00:49:28.599 --> 00:49:31.400
your art card. I'm sorry, maybe I'm not. I don't know.
864
00:49:31.599 --> 00:49:33.519
Leo Lani guy, you might be on the first trap
865
00:49:33.599 --> 00:49:34.719
list too, if that's your.
866
00:49:35.000 --> 00:49:38.639
If that's your jam, I mean he is smoldering so.
867
00:49:40.519 --> 00:49:44.360
Or we don't know anything about fish biology biology.
868
00:49:44.960 --> 00:49:47.599
Well, menacing, which we don't know. We don't know anything
869
00:49:47.639 --> 00:49:48.320
about that, but.
870
00:49:51.800 --> 00:49:52.480
Biologists.
871
00:49:55.119 --> 00:49:57.280
I'm focused on something else. You keep going, boy, they
872
00:49:57.360 --> 00:49:57.599
call that.
873
00:49:57.639 --> 00:50:01.639
A marine bioactist two power a human with deploy from
874
00:50:01.719 --> 00:50:06.599
Star Alliants play ready of each of Cadet Violet's neighbors
875
00:50:08.360 --> 00:50:10.960
has the to do stupid things.
876
00:50:11.639 --> 00:50:15.400
Yeah, this is this is just yea, this is just
877
00:50:15.480 --> 00:50:16.360
the Mars guy again.
878
00:50:17.400 --> 00:50:21.679
Oh yeah, okay, because this is where I was looking
879
00:50:21.760 --> 00:50:24.599
and it was the sort that's going to allow me
880
00:50:24.679 --> 00:50:29.239
to take it for my discard pile. Titan Librarian is
881
00:50:29.280 --> 00:50:32.840
a four power logos called a different card at the
882
00:50:32.960 --> 00:50:35.239
end of your turn. If Titan Librarian is not on
883
00:50:35.360 --> 00:50:37.800
a flank archive a card that.
884
00:50:38.119 --> 00:50:41.760
That technology or the terminology is kind of the same there,
885
00:50:42.719 --> 00:50:45.119
but drawing a card versus archiving card.
886
00:50:46.280 --> 00:50:54.800
Efficiency, much like the archiving a card if your opponent
887
00:50:54.880 --> 00:50:57.800
has doesn't have disruption. Actually, the archiving is probably stronger
888
00:50:57.960 --> 00:51:00.119
because you're gonna build them even.
889
00:51:00.159 --> 00:51:03.760
I hate to tell you every fucking back nowadays has disruption.
890
00:51:04.719 --> 00:51:08.440
Yeah, this is true. I feel like every that's gonna
891
00:51:08.440 --> 00:51:11.480
be like a five or six value car, assuming that
892
00:51:11.559 --> 00:51:13.920
they have good in the house to go with her.
893
00:51:15.599 --> 00:51:19.039
She's also seems very good. Yeah, well that's probably a
894
00:51:19.760 --> 00:51:20.159
rit for.
895
00:51:20.239 --> 00:51:25.639
That card rare they're actually after after viewing grim reminders,
896
00:51:25.719 --> 00:51:30.199
that might be actually a good idea, Yeah, because that
897
00:51:30.320 --> 00:51:38.920
violence rare dress car. All right, my co mirror man,
898
00:51:39.320 --> 00:51:41.519
what is what these cards? I hate them? My So
899
00:51:41.920 --> 00:51:47.360
Jillium Iso Mi Coe Gilliam Is it my so or
900
00:51:47.440 --> 00:51:57.239
my co Jake Gillenhall. One power funus from from from Untamed.
901
00:51:57.360 --> 00:51:59.559
You get a Pippo. This is for a while since
902
00:51:59.599 --> 00:52:01.599
we've had a creature that you automatically get a pip
903
00:52:01.679 --> 00:52:08.320
a Vember on. Each friendly creature gets plus one power
904
00:52:08.440 --> 00:52:13.320
for each ember in your pool. Each friendly oh, including
905
00:52:13.519 --> 00:52:18.440
including Jake Jillenhall here, unless there's a car that gets
906
00:52:18.480 --> 00:52:21.159
you something for having power, like right is in the
907
00:52:21.239 --> 00:52:25.760
set or something nobody cares. Next, well, but hold on,
908
00:52:26.119 --> 00:52:28.960
he makes a car. He has the ability to make
909
00:52:29.039 --> 00:52:30.119
cards harder to deal with.
910
00:52:31.280 --> 00:52:34.719
Okay, are you now a power counter apologist?
911
00:52:35.159 --> 00:52:35.199
No?
912
00:52:36.400 --> 00:52:39.800
Okay, some more of your.
913
00:52:39.760 --> 00:52:42.320
Other cards, right, no big deal, right this but this
914
00:52:42.559 --> 00:52:45.960
isn't plus one power counters there, it's.
915
00:52:45.880 --> 00:52:48.559
Not even permanent. So as soon as you forge a key, bam,
916
00:52:48.639 --> 00:52:50.679
all you guys are damage on the die. Wow, this
917
00:52:50.960 --> 00:52:51.360
was great.
918
00:52:51.880 --> 00:52:54.360
Yeah, this is all this is true. I might hide.
919
00:52:54.880 --> 00:52:57.679
This is like this turns everybody into sort of a
920
00:52:57.800 --> 00:53:00.400
mushroom man or whatever. And a bunch of the junk
921
00:53:00.480 --> 00:53:02.320
cards have this kind of they get power for some
922
00:53:02.440 --> 00:53:06.079
reason and they all stink. This might.
923
00:53:07.760 --> 00:53:09.559
But if you look at if you look at the
924
00:53:09.760 --> 00:53:14.920
untamed that's above, when others are destroyed, there's an effect,
925
00:53:15.039 --> 00:53:16.199
and then do two to each.
926
00:53:17.800 --> 00:53:20.119
This one might only be around because of the amount
927
00:53:20.119 --> 00:53:23.559
of power he's receiving from the first one, So it's
928
00:53:23.679 --> 00:53:26.360
like an abusive relationship. They probably both die and you
929
00:53:26.440 --> 00:53:35.599
get nothing. All right, sorry, Like Star Hugo Star two
930
00:53:35.719 --> 00:53:42.119
Power Elder from mars Play, discard a random card from
931
00:53:42.159 --> 00:53:47.280
your hand Flan if what this is a weirdly templated
932
00:53:47.360 --> 00:53:52.840
discard a random if their discarded card belongs to Mars
933
00:53:53.000 --> 00:53:56.679
gain one otherwise, purge the discarded card. Your opponent repeats
934
00:53:56.719 --> 00:54:00.840
the preceding effect, even how it.
935
00:54:00.960 --> 00:54:03.719
Was changed in the write up. If the discarded card
936
00:54:03.760 --> 00:54:06.800
belongs to Mars gain one, otherwise, purge the discarded card.
937
00:54:07.079 --> 00:54:10.079
So they yeah, it's probably meant to be that. So
938
00:54:10.239 --> 00:54:13.719
you're gonna They're gonna discard a random card if it
939
00:54:13.800 --> 00:54:16.360
belongs to Mars gained dollar, otherwise, purge it. So this
940
00:54:16.559 --> 00:54:21.199
is clipped wings and doesn't do the same to yourself though,
941
00:54:22.199 --> 00:54:23.239
but it starts.
942
00:54:22.960 --> 00:54:25.320
With yourself discard a random card from your hands.
943
00:54:25.440 --> 00:54:31.440
Well, we think, actually, I'm not loving this, not hating it,
944
00:54:31.519 --> 00:54:33.840
because you you know, like a lot of cards that
945
00:54:34.239 --> 00:54:36.760
discard puts through your hand, you get to handcraft a
946
00:54:36.840 --> 00:54:37.960
bit to get to that.
947
00:54:38.039 --> 00:54:39.280
I don't think this card is going to be the
948
00:54:39.320 --> 00:54:42.320
same card at all when we finally do see it.
949
00:54:44.320 --> 00:54:46.480
Could be. I'm not I don't know.
950
00:54:48.239 --> 00:54:52.199
It's worded. It's worded really funny, so who knows what
951
00:54:52.360 --> 00:54:55.840
this comes out actually saying Okay.
952
00:54:55.679 --> 00:54:57.920
Well, but yeah, I could see the exciting to say
953
00:54:57.920 --> 00:54:58.239
about it.
954
00:54:59.039 --> 00:55:02.159
I see that it could get some hand disruption and
955
00:55:02.320 --> 00:55:04.480
maybe you get a buck if.
956
00:55:06.039 --> 00:55:09.719
With it, but it's to you as well. Yeah, like yeah,
957
00:55:09.760 --> 00:55:12.840
which if you're limited, if you're in an open hand,
958
00:55:13.000 --> 00:55:16.480
like if you have a full smite.
959
00:55:15.320 --> 00:55:18.559
You can't you can't probably play him. If you don't,
960
00:55:19.320 --> 00:55:21.000
this will be a good card and sealed because then
961
00:55:21.039 --> 00:55:24.920
you can you play him. Have nothing but burnished nickels
962
00:55:24.960 --> 00:55:27.840
in your hand and you're like, hah, fucker, hopefully.
963
00:55:27.559 --> 00:55:30.039
We don't have more burnish nickels. Thank you for the donation.
964
00:55:31.519 --> 00:55:34.159
On the inside a Shadows card with a pip of
965
00:55:34.280 --> 00:55:42.960
Ember with three enhanced capture icons. Yep, move one Ember
966
00:55:43.079 --> 00:55:45.199
from a friendly creature to your pool.
967
00:55:47.360 --> 00:55:50.519
Wow, this is generally unaggressive.
968
00:55:52.159 --> 00:55:54.039
But you really like the capture icons.
969
00:55:55.320 --> 00:56:00.320
No, h Drascar will give it four.
970
00:56:01.719 --> 00:56:04.840
It has the common slot union amber pip. You have
971
00:56:04.920 --> 00:56:05.719
three A.
972
00:56:06.000 --> 00:56:08.320
The problem with it it means you could I mean,
973
00:56:08.320 --> 00:56:10.599
I guess it's a lot of cafter pips.
974
00:56:11.400 --> 00:56:11.599
Yeah.
975
00:56:11.920 --> 00:56:13.920
If you see something like your pip on it, it's
976
00:56:14.000 --> 00:56:16.519
basically steal one, assuming you have a creature and play.
977
00:56:18.400 --> 00:56:21.199
If it has like ditched the loot is back in set,
978
00:56:21.280 --> 00:56:23.400
then it has a little bit more value. But yeah,
979
00:56:23.480 --> 00:56:24.960
right now this is not super exciting.
980
00:56:25.079 --> 00:56:27.159
Well, we do know what kind of is on set
981
00:56:27.280 --> 00:56:31.360
for Shadows. Let's see if anything exciting uh is in there.
982
00:56:31.440 --> 00:56:35.159
Let's say check cap braves disabled security, keep the change,
983
00:56:35.239 --> 00:56:45.519
Kerwallop mm hma zero trine another Shadows card one power
984
00:56:45.679 --> 00:56:51.559
AI Thief, Elusive, reveal your opponent after reap, Reveal your
985
00:56:51.559 --> 00:56:54.840
opponent's hand, purge one of the revealed cards.
986
00:56:55.719 --> 00:56:57.159
Yep, zero trying it's AI.
987
00:57:00.239 --> 00:57:07.519
Mm hm, I get the joke. It's a rare too. Yeah,
988
00:57:09.440 --> 00:57:14.480
I do like the That is a crazy strong reaponability.
989
00:57:14.920 --> 00:57:17.559
Oh yeah, it's crazy strong. I mean he's not making it,
990
00:57:17.639 --> 00:57:18.679
but it's crazy strong.
991
00:57:22.280 --> 00:57:22.480
Yeah.
992
00:57:22.480 --> 00:57:26.639
I mean he's must kill which yeah, he's elusive too,
993
00:57:26.800 --> 00:57:29.559
but I think the damage is just going to He's
994
00:57:29.639 --> 00:57:32.159
just gonna get pipped out and just died.
995
00:57:33.639 --> 00:57:34.639
Shadows is not known.
996
00:57:35.920 --> 00:57:39.320
Yeah, this is true.
997
00:57:41.119 --> 00:57:43.639
The harmon Street then stops.
998
00:57:45.440 --> 00:57:45.760
Yield.
999
00:57:46.400 --> 00:57:48.880
Sweet, make sure you stop him.
1000
00:57:52.480 --> 00:57:56.159
I got some gas. I needed gas, So don't worry.
1001
00:57:56.639 --> 00:57:57.079
Don't worry.
1002
00:57:57.199 --> 00:57:58.880
Good now, guys, we're not worried.
1003
00:57:59.079 --> 00:58:01.840
Marauding talent and pip a Vember every time you play
1004
00:58:01.920 --> 00:58:04.639
it from the Orberos play.
1005
00:58:04.920 --> 00:58:07.360
I think he's I think he's just gonna get hit
1006
00:58:07.480 --> 00:58:09.519
with ker wall up. That's that's what I'm seeing here.
1007
00:58:09.559 --> 00:58:13.599
Maybe key, your opponent has put an enemy creature on
1008
00:58:13.679 --> 00:58:14.920
top of its owner's deck.
1009
00:58:20.039 --> 00:58:24.519
Yeah, this is bubbles like it's as it goes on.
1010
00:58:25.280 --> 00:58:25.840
Yeah, it's.
1011
00:58:27.639 --> 00:58:28.440
The beginning of the game.
1012
00:58:29.360 --> 00:58:30.440
Yeah, I don't love it.
1013
00:58:30.920 --> 00:58:34.159
It gotta it gets you, It gets you a pip Avember.
1014
00:58:35.000 --> 00:58:38.199
It's not terrible having mult of these later in the
1015
00:58:38.280 --> 00:58:42.480
game and you're one sided doing that stupid fish card
1016
00:58:42.559 --> 00:58:44.480
that puts all the creatures on top of the deck
1017
00:58:44.639 --> 00:58:47.840
is pretty good. That really slows down decks.
1018
00:58:48.199 --> 00:58:49.239
It's disruptive there.
1019
00:58:49.440 --> 00:58:55.760
Yeah yeah, early game bad. Like game fine, okay, yeah.
1020
00:58:59.159 --> 00:59:07.480
Trans Rift, tran Transcrucible, Left Trans Siberian Orchestra. It's from
1021
00:59:07.519 --> 00:59:10.440
the Fish. Get a pip November. Every time you play it,
1022
00:59:10.519 --> 00:59:13.920
player play, each player discards a random card from their hand.
1023
00:59:14.880 --> 00:59:15.920
Are you for real?
1024
00:59:17.880 --> 00:59:19.920
Am I for real? I mean a little bit like
1025
00:59:20.239 --> 00:59:21.360
this card is.
1026
00:59:23.360 --> 00:59:31.880
Not good, especially in comparison to other cards that already
1027
00:59:31.920 --> 00:59:36.360
exist in this game, like having to randomly discard like
1028
00:59:36.480 --> 00:59:40.960
sometimes is meaningless to potentially find because in zeal you
1029
00:59:41.039 --> 00:59:46.039
always have jump button arc on like yeah, oh you
1030
00:59:46.159 --> 00:59:48.599
have having two of these in your hand? Whether are common?
1031
00:59:48.840 --> 00:59:50.840
Like you just discard the other one randomly and you're like,
1032
00:59:50.880 --> 00:59:52.000
well this was dumb.
1033
00:59:52.719 --> 00:59:56.440
Yeah that this because I dumb because ideally you'd hold
1034
00:59:56.480 --> 00:59:59.079
it till the end play it, so it's acting as
1035
00:59:59.119 --> 01:00:02.159
a discard, like but you can't guarantee it.
1036
01:00:02.360 --> 01:00:05.840
You can't keep that self handcraft with stuff like this. Correct,
1037
01:00:06.239 --> 01:00:11.239
just dumb, dumb, dumb, dumb on it all in.
1038
01:00:15.119 --> 01:00:19.039
All in the knull. I dig the art for this card.
1039
01:00:20.119 --> 01:00:22.800
I will say a good thing about it. I dig
1040
01:00:22.920 --> 01:00:27.119
the shadow, the shadows smoke Dragon kind of cool. It's
1041
01:00:27.119 --> 01:00:30.280
from Oberro's five Power Dragon. If you are overwhelmed, each
1042
01:00:30.440 --> 01:00:34.440
time a card would leave your opponent's hand, purge it instead.
1043
01:00:35.679 --> 01:00:40.280
Oh ship, So this needs hold.
1044
01:00:40.119 --> 01:00:47.360
On clarification playing leaving your hand boom.
1045
01:00:47.280 --> 01:00:51.800
I was gonna say, is is is also putting a
1046
01:00:51.880 --> 01:00:53.840
card underneath a prophecy.
1047
01:00:53.679 --> 01:00:56.920
Like it's leaving your hand.
1048
01:00:57.920 --> 01:01:02.199
Yeah, literally everything like if you if if you are.
1049
01:01:02.239 --> 01:01:08.519
Overwhelmed and they drop this down, their only choice hold time,
1050
01:01:08.679 --> 01:01:12.239
fight and kill all in the knoll because every single
1051
01:01:12.320 --> 01:01:14.480
card that they play is purged instead.
1052
01:01:16.320 --> 01:01:18.519
There is there is something out for a while.
1053
01:01:18.679 --> 01:01:20.559
But yes, this was a big, big question.
1054
01:01:21.000 --> 01:01:28.760
There is like some awful dream of this plus some
1055
01:01:28.960 --> 01:01:31.760
way of being able to give your opponent creatures and
1056
01:01:31.960 --> 01:01:34.400
ward them or some crap and then give this guy
1057
01:01:35.440 --> 01:01:40.920
what's the upgrade that makes them invulnerable? Yeah, so you
1058
01:01:41.079 --> 01:01:43.119
like you goes from this guy and have a couple
1059
01:01:43.199 --> 01:01:48.480
of crappy creatures, you give them and then just like
1060
01:01:49.400 --> 01:01:51.360
find somebody to force them to keep them.
1061
01:01:51.599 --> 01:01:54.199
It just becomes the lot of game you've ever played.
1062
01:01:54.400 --> 01:01:57.280
Yeah, it's just a lock out disaster. It's way too
1063
01:01:57.280 --> 01:01:58.079
many cards.
1064
01:01:57.800 --> 01:02:01.840
For it, dollar for however, eighteen.
1065
01:02:02.039 --> 01:02:05.400
But that card, I mean, that's a that's an exceptional
1066
01:02:05.719 --> 01:02:08.440
must be answered when it hits the board card. How
1067
01:02:08.480 --> 01:02:09.840
do you some more?
1068
01:02:10.039 --> 01:02:10.599
Are you able?
1069
01:02:10.760 --> 01:02:13.480
Well, you call the house that you have creatures in
1070
01:02:13.559 --> 01:02:14.960
and you fight into it until you're not.
1071
01:02:16.559 --> 01:02:18.800
If you have an open board, that's it, right, Like
1072
01:02:19.000 --> 01:02:21.360
if I have no creature, Like if I'm boardless and
1073
01:02:21.480 --> 01:02:24.000
I and my opportent plays this, I just shake hands.
1074
01:02:24.239 --> 01:02:26.480
Then you're not overwhelmed, and you're not overwhelmed.
1075
01:02:27.400 --> 01:02:29.760
Yes, okay, if you are overwhelmed, yep, you got it.
1076
01:02:30.559 --> 01:02:33.119
So I mean that's like this car is definitely answerable.
1077
01:02:33.880 --> 01:02:37.440
It is. And the ideal situation, Okay, it's like, here's
1078
01:02:37.599 --> 01:02:42.199
two creatures in two different houses. Both under five. But
1079
01:02:42.320 --> 01:02:44.639
the short answers you're gonna take one fight it and
1080
01:02:45.000 --> 01:02:48.599
then you're not overwhelmed. This is really an answer to
1081
01:02:48.719 --> 01:02:51.440
a big board. You're outboarded elusive.
1082
01:02:54.159 --> 01:02:56.480
Yeah, that's that's the thing is. Can you make them elusive?
1083
01:02:56.559 --> 01:02:57.960
Can you give them wards? Can you.
1084
01:02:59.480 --> 01:03:01.480
Well, you know what, what can you What can you
1085
01:03:01.519 --> 01:03:02.360
do to protect them?
1086
01:03:02.440 --> 01:03:05.719
Yeah? What can I do to make it so damage
1087
01:03:05.800 --> 01:03:07.159
to my opponents?
1088
01:03:07.800 --> 01:03:09.920
Graft his text on to an artifact, I don't know,
1089
01:03:09.960 --> 01:03:12.760
all kinds of silly stuff potentially this. I mean, it's
1090
01:03:12.800 --> 01:03:17.400
a good file of text that will be game disruptive
1091
01:03:17.559 --> 01:03:22.360
if it ever actually occurs. Easy to play around them, Yeah,
1092
01:03:22.719 --> 01:03:26.519
all right, Sweet Brawl Nato Pip November. Every time you
1093
01:03:26.599 --> 01:03:30.599
play it from Brabner, play a purge of friendly creature
1094
01:03:30.719 --> 01:03:31.800
and an enemy creature.
1095
01:03:32.679 --> 01:03:34.800
You may repete this effects as many times as you like,
1096
01:03:34.920 --> 01:03:37.440
as long as it's possible to repeat the entire effect.
1097
01:03:40.920 --> 01:03:45.519
Hell yeah, I mean in this current world of you
1098
01:03:45.559 --> 01:03:49.400
don't want any creatures anyways, because you're just losing to
1099
01:03:49.840 --> 01:03:51.039
cryptic collapses and.
1100
01:03:52.719 --> 01:03:55.239
Trunk's creeds. Yeah, let's play them in purge of like it.
1101
01:03:56.199 --> 01:03:58.679
Yeah, I mean I immediately saw Fiery Jark here, which
1102
01:03:58.840 --> 01:04:02.440
was the four Power of Goblin creature from Brabner. This
1103
01:04:04.000 --> 01:04:07.239
just we're coming in. I mean, Proul Nato. I love
1104
01:04:07.360 --> 01:04:12.519
the Sharknado reference. It's purged, so purges better than destroy.
1105
01:04:12.719 --> 01:04:17.719
So puring your own stuff though, is it can be tough.
1106
01:04:18.039 --> 01:04:21.119
It can be tough, but there's also junk they can't
1107
01:04:21.119 --> 01:04:23.000
steal if I purge it first.
1108
01:04:23.920 --> 01:04:28.079
Yeah, well, but lame stuff and perge their good stuff.
1109
01:04:28.639 --> 01:04:30.559
It says you may repeat this back as many times
1110
01:04:30.599 --> 01:04:32.760
as you like, so you're in control there. But there
1111
01:04:32.800 --> 01:04:34.639
may be times where you just have to get rid
1112
01:04:34.639 --> 01:04:35.679
of something good.
1113
01:04:35.719 --> 01:04:36.320
But you can't.
1114
01:04:36.480 --> 01:04:40.400
You can't Trunk screed my creatures that are purged, So
1115
01:04:40.920 --> 01:04:42.519
I suck at trinks creed.
1116
01:04:42.440 --> 01:04:44.840
Well and here this is it's another one when you're
1117
01:04:44.960 --> 01:04:47.000
looking at how the's wording and how it plays into
1118
01:04:47.000 --> 01:04:52.559
this game. This is directly purging, so it ignores destroyed effects.
1119
01:04:53.440 --> 01:04:57.679
Yeah, that is that is actually one hundred percent true.
1120
01:04:57.840 --> 01:05:08.079
So terror Katta who named this, you know who fired
1121
01:05:08.679 --> 01:05:16.559
immediately three Power Goblins. Yeah, he needs to not make
1122
01:05:16.639 --> 01:05:21.320
any more Brobnar names because this is ridiculous. Three Power
1123
01:05:21.440 --> 01:05:26.679
Goblin from Brobnar destroyed destroy each artifact. That's a double
1124
01:05:26.760 --> 01:05:27.239
edged sword.
1125
01:05:27.599 --> 01:05:29.920
As long as you don't have artifacts, it starts fine.
1126
01:05:30.519 --> 01:05:32.599
Yeah, let's just say as long as I don't as
1127
01:05:32.639 --> 01:05:34.440
long as it doesn't hit my all weight it hits mine,
1128
01:05:34.679 --> 01:05:35.679
hopefully I don't have any.
1129
01:05:36.519 --> 01:05:40.760
Yeah, that's the thing. Like in a deck with artifacts,
1130
01:05:40.800 --> 01:05:45.159
this is an instant discard. Yeap, So kind of a
1131
01:05:45.239 --> 01:05:47.840
mediocre creature because of that regard.
1132
01:05:48.559 --> 01:05:52.119
So what's interesting is that early on I'd seen a
1133
01:05:52.199 --> 01:05:56.360
lot of grafting of cards and creatures, and most of
1134
01:05:56.440 --> 01:06:00.719
these previous up until this point really don't have grafting.
1135
01:06:02.039 --> 01:06:03.679
We'll start to see a little bit more, but it
1136
01:06:03.920 --> 01:06:05.760
is interesting to see.
1137
01:06:06.079 --> 01:06:09.199
The graft stuff came out and people and that stuff handed.
1138
01:06:08.960 --> 01:06:12.920
Out to correct, which is why we're not talking right now.
1139
01:06:13.679 --> 01:06:17.559
All right, charging Ogre, I thought it was yep.
1140
01:06:17.519 --> 01:06:24.760
Yep, where do we leave off? Charging charging Ogre?
1141
01:06:26.360 --> 01:06:26.719
Hold on?
1142
01:06:27.000 --> 01:06:27.679
I lost him?
1143
01:06:28.440 --> 01:06:28.760
All right?
1144
01:06:30.280 --> 01:06:36.960
Him six power Brobnar Giant, He enters play ready and enraged.
1145
01:06:41.159 --> 01:06:43.480
Common slot. Yeah.
1146
01:06:43.840 --> 01:06:48.480
It reminds me of mob except it's not guaranteed to
1147
01:06:48.519 --> 01:06:49.360
have a million of them.
1148
01:06:49.719 --> 01:06:53.719
Yep. It's a right, It's just it's creature control. I'm
1149
01:06:53.760 --> 01:06:54.519
going to kill.
1150
01:06:55.960 --> 01:07:00.519
And I don't hate this. This is like, yeah, half
1151
01:07:00.559 --> 01:07:01.800
a ganger chieftain.
1152
01:07:02.000 --> 01:07:06.920
Yeah to kill spell it's yeah, might as well say
1153
01:07:07.320 --> 01:07:10.000
the real sick damage ready target creature.
1154
01:07:10.079 --> 01:07:15.199
Yeah, remembering Belligerent Guard from Equa is what I was picturing.
1155
01:07:15.239 --> 01:07:18.400
A Bligerent guard was eight power but enters play ready,
1156
01:07:18.599 --> 01:07:21.519
not enraged. But your opponent draws a card. So here
1157
01:07:21.639 --> 01:07:22.440
you're entering and.
1158
01:07:22.519 --> 01:07:23.559
Rage that.
1159
01:07:25.199 --> 01:07:29.079
There's a there's a Sanctum card for power entrance play
1160
01:07:29.119 --> 01:07:30.000
ready and enraged.
1161
01:07:30.199 --> 01:07:32.679
What is the guy is like for pie my brothers?
1162
01:07:33.400 --> 01:07:37.480
Yeah, like that isn't that the whatever Horde or whatever?
1163
01:07:38.559 --> 01:07:41.480
That was pretty good, but they were they were guaranteed
1164
01:07:41.480 --> 01:07:45.199
to have multiples because weren't you able to you're.
1165
01:07:45.079 --> 01:07:48.639
Thinking of angry mob again, that's not yeah, I said
1166
01:07:48.679 --> 01:07:53.000
the ze Oh yeah yeah.
1167
01:07:54.519 --> 01:07:54.719
Yeah.
1168
01:07:55.960 --> 01:07:56.480
I mean this.
1169
01:07:58.039 --> 01:08:00.760
Is creature control. I can fight into something ideal six
1170
01:08:00.880 --> 01:08:05.519
damage to it. I can immediately answer, yeah.
1171
01:08:05.400 --> 01:08:07.519
If you can bounce it, he gets to fire again.
1172
01:08:07.360 --> 01:08:14.760
Yes, deflect. I thought Sanctum was gone yet somehow they
1173
01:08:14.840 --> 01:08:15.880
appeared in this art.
1174
01:08:17.800 --> 01:08:21.840
Because they're not merged and there are other places.
1175
01:08:21.920 --> 01:08:29.560
Now, oh got it? Okay, another brob Nart card. This
1176
01:08:30.319 --> 01:08:31.119
a common.
1177
01:08:33.560 --> 01:08:34.520
Gizzleheart sell.
1178
01:08:36.760 --> 01:08:40.399
Is that is that a is that an enhanced? Is
1179
01:08:40.439 --> 01:08:40.840
that an.
1180
01:08:40.840 --> 01:08:46.159
Enhanced and damage BIPs? Yep, yes on a common.
1181
01:08:47.520 --> 01:08:50.960
Yeah, so you're gonna see it and then the Uncommons
1182
01:08:51.239 --> 01:08:56.000
they're showing up with two. Oh, they're gonna be there
1183
01:08:56.000 --> 01:09:01.039
are going to be a lot more enhanced this similar
1184
01:09:01.079 --> 01:09:03.920
to Amber Sky. So you can get some chords on that.
1185
01:09:06.319 --> 01:09:06.520
Yeah.
1186
01:09:06.520 --> 01:09:08.279
I don't know how I feel about that either, Like
1187
01:09:08.640 --> 01:09:10.800
it seems like a good idea until like it's just
1188
01:09:10.880 --> 01:09:13.520
like noah, I just play my whole deck and I'm
1189
01:09:13.600 --> 01:09:16.800
able to do stuff, so well, anyway, go ahead, but
1190
01:09:16.920 --> 01:09:18.760
we'll finish it up after all, right, Play a purge
1191
01:09:18.760 --> 01:09:21.159
a Brobnart card from your discard pile. If you do,
1192
01:09:21.359 --> 01:09:25.560
graft an enemy creature onto an enemy creature, enemy card,
1193
01:09:26.800 --> 01:09:29.199
enemy card. Sorry, Oh I like the.
1194
01:09:32.840 --> 01:09:35.840
Yeah, I don't know if I love the play effect
1195
01:09:36.039 --> 01:09:36.680
that much.
1196
01:09:38.720 --> 01:09:41.920
Well, if I purche a Brobnark card from my discard pile,
1197
01:09:42.000 --> 01:09:49.520
I can then graft a card onto and I can
1198
01:09:49.600 --> 01:09:53.680
graft any card I want onto your profits you enemy
1199
01:09:53.840 --> 01:09:57.239
creature onto an enemy creature, oh, onto an enemy card.
1200
01:09:58.279 --> 01:10:02.640
No oh oh it does say card. Yeah, so yeah,
1201
01:10:03.079 --> 01:10:04.600
I don't know if you can I don't think you
1202
01:10:04.600 --> 01:10:06.600
can graft the prophecies because they're not in play.
1203
01:10:06.920 --> 01:10:08.199
Because it's not it's not a card.
1204
01:10:08.319 --> 01:10:11.680
It's still not a card, right, But I could graft
1205
01:10:11.800 --> 01:10:15.680
a creature on, Yeah, I can't graft to an artifact.
1206
01:10:16.119 --> 01:10:19.239
What's interesting to me is that I'm purging a Brobner card,
1207
01:10:19.359 --> 01:10:22.199
so thinning down my Brobner with this. But I have
1208
01:10:22.359 --> 01:10:24.640
the enhanced pip of Brobner.
1209
01:10:24.760 --> 01:10:28.880
Which typically I have more and I have more options,
1210
01:10:30.239 --> 01:10:31.560
So I mean, but.
1211
01:10:31.680 --> 01:10:32.199
I mean I do.
1212
01:10:33.159 --> 01:10:36.119
But ideally, where I've seen house pips really do wonders
1213
01:10:36.359 --> 01:10:37.159
is when I can have.
1214
01:10:38.800 --> 01:10:41.039
More. Yeah, I'm not.
1215
01:10:41.600 --> 01:10:44.520
I love this play effect because of the cost.
1216
01:10:45.399 --> 01:10:48.279
Well maybe it's a maybe it's a pipped card in
1217
01:10:48.359 --> 01:10:49.920
another house that's in Brobner.
1218
01:10:50.680 --> 01:10:53.039
Well technically yeah, and now you have to purge it.
1219
01:10:53.079 --> 01:10:55.359
Did they get this play effect technically?
1220
01:10:55.720 --> 01:10:58.239
If you read the card, it says purge a Brobner
1221
01:10:58.319 --> 01:11:00.399
card from a discard pile. So if my Honan is
1222
01:11:00.399 --> 01:11:03.079
playing brob there I can purge their Brobner card and
1223
01:11:03.239 --> 01:11:04.319
then graft an anything.
1224
01:11:04.760 --> 01:11:09.520
But that's an ideal situation that will also probably change.
1225
01:11:10.279 --> 01:11:11.720
But that's what's worded.
1226
01:11:12.199 --> 01:11:15.720
Anything like it is traditionally that it's purging some Brobnar
1227
01:11:15.760 --> 01:11:17.119
cards is going to be fine. Like if you have
1228
01:11:17.239 --> 01:11:19.920
a triple deflect deck, you know what, you're purging your
1229
01:11:19.960 --> 01:11:23.920
other deflex right, and you're just fine with it. But
1230
01:11:25.279 --> 01:11:28.159
I I I don't, I mean, I'll have this is
1231
01:11:28.199 --> 01:11:29.439
a card. I feel like I need to play with
1232
01:11:29.439 --> 01:11:32.359
a little bit to decide if I like it or not.
1233
01:11:32.720 --> 01:11:36.359
But I'm I like the house in hands little if
1234
01:11:36.399 --> 01:11:37.600
you're on the play effect.
1235
01:11:38.399 --> 01:11:40.439
Purging it, and I'm gonna place it on your ARCon card.
1236
01:11:41.720 --> 01:11:47.159
There you go, crush the Merciless. Five power giants still
1237
01:11:47.199 --> 01:11:51.640
in Brobner after a creature has destroyed fighting crushed the Merciless. Ready,
1238
01:11:52.000 --> 01:11:55.479
crush the Merciless. I feel like this is already a
1239
01:11:55.560 --> 01:11:56.239
brob Nark.
1240
01:11:56.079 --> 01:11:58.439
Card definitely had similar effects.
1241
01:12:00.279 --> 01:12:07.119
Who is it? Something in Bangsong? But no, there was
1242
01:12:07.159 --> 01:12:13.000
a card in was it? There's it's a deal, there's
1243
01:12:13.279 --> 01:12:17.399
after you. There is one that said after yeah, what's
1244
01:12:17.479 --> 01:12:21.960
that one? Some something and something Bungles or something like that.
1245
01:12:22.159 --> 01:12:25.800
It was Brox and Bungle. Isn't that it? Oh?
1246
01:12:25.920 --> 01:12:26.479
Yeah? Yeah?
1247
01:12:28.239 --> 01:12:28.439
Yeah?
1248
01:12:28.640 --> 01:12:28.960
I don't.
1249
01:12:29.079 --> 01:12:31.840
I mean, like, somehow you find skirmish on this guy
1250
01:12:31.880 --> 01:12:37.600
and he becomes a monster, but so Brox.
1251
01:12:35.920 --> 01:12:39.439
And Bongles has seven power giant Goblin after fight. If
1252
01:12:40.079 --> 01:12:42.479
this was the first time Broux and Bongle was used
1253
01:12:42.520 --> 01:12:44.159
this turn you made Ready and Reap with it.
1254
01:12:45.800 --> 01:12:49.319
Yeah, that's similarly a little different for sure, but this
1255
01:12:49.520 --> 01:12:51.840
is uh yeah, like, if you can give this guy skirmish,
1256
01:12:52.319 --> 01:12:56.439
he'd be a monster, but otherwise, yeah, he's a card.
1257
01:12:57.520 --> 01:13:01.880
Seems okay, though he'd probably kill something and Ready and
1258
01:13:02.159 --> 01:13:08.119
Tips all right, the Unbreakable three power two armor Goblin
1259
01:13:08.199 --> 01:13:12.399
still in Brobner after fight war the Unbreakable and another
1260
01:13:12.479 --> 01:13:13.479
friendly creature.
1261
01:13:14.600 --> 01:13:17.039
So these are both commons. You could potentially put the
1262
01:13:17.159 --> 01:13:24.399
ward on Crush Crush. Yeah, it's it's not gonna be consistent.
1263
01:13:25.760 --> 01:13:27.800
And then like if they have no creatures, like Crush
1264
01:13:27.880 --> 01:13:29.760
is still just a tip over Reap, I don't I
1265
01:13:29.800 --> 01:13:33.880
don't know. And this guy, he's a small creature, has to.
1266
01:13:33.880 --> 01:13:34.399
Be able to fight.
1267
01:13:35.640 --> 01:13:37.119
He does absorb five damage.
1268
01:13:39.359 --> 01:13:40.680
Yeah, he's hard to kill.
1269
01:13:40.560 --> 01:13:41.720
Back, but it is hard to kill.
1270
01:13:41.800 --> 01:13:45.439
I'm not I don't know, not again, not thrilled with this,
1271
01:13:45.600 --> 01:13:48.359
but whatever, Yeah, I.
1272
01:13:48.399 --> 01:13:50.319
Mean I can feel your whatever.
1273
01:13:51.800 --> 01:13:55.920
Very it'll be I mean, it's part of a if
1274
01:13:55.960 --> 01:13:57.520
you have a big Brobner board. You get to keep
1275
01:13:57.560 --> 01:13:59.279
your robbin Er board longer, and it can win some
1276
01:13:59.399 --> 01:14:02.760
games that way. But it's also not you know, from
1277
01:14:02.800 --> 01:14:05.079
what we've seen, it's not doing enough to be like, wow,
1278
01:14:05.239 --> 01:14:13.119
this is going to be No, it's not something super yeah,
1279
01:14:13.279 --> 01:14:17.199
more relevant see maybe ward you know.
1280
01:14:19.880 --> 01:14:24.720
M h hey, drazz your dad dress. I've said this
1281
01:14:25.439 --> 01:14:27.119
every you're driving drive somewhere else.
1282
01:14:27.880 --> 01:14:29.920
No, that was me, but uh he is.
1283
01:14:30.119 --> 01:14:30.720
He is right.
1284
01:14:30.880 --> 01:14:34.840
The idea for awarding another friendly creature can be useful
1285
01:14:34.960 --> 01:14:37.800
on the witch status from earlier that we're talking about.
1286
01:14:38.640 --> 01:14:40.600
But glitch mob.
1287
01:14:43.600 --> 01:14:48.920
Okah, y yep, you're three power Beast experiment to play
1288
01:14:49.159 --> 01:14:53.279
enhanced with two capture PEPs. A lot of capturing already
1289
01:14:53.319 --> 01:14:56.039
in this set. I guess it's only really been two cards.
1290
01:14:56.079 --> 01:14:58.079
At the end of your turn, move Ember from a
1291
01:14:58.159 --> 01:15:06.319
neighboring creature to your pool. Mm hmmm mm hmm.
1292
01:15:09.920 --> 01:15:14.520
So you are guaranteed to get it if you have
1293
01:15:14.600 --> 01:15:17.119
Amber on the board, which isn't that unlikely with what
1294
01:15:17.199 --> 01:15:20.880
we're seeing. So this card is you know, play game
1295
01:15:20.920 --> 01:15:23.680
one or two, fine, and then repeat.
1296
01:15:24.079 --> 01:15:28.079
So game one it's it seems similar to on the
1297
01:15:28.199 --> 01:15:29.560
inside where it had been.
1298
01:15:32.319 --> 01:15:37.479
But this chain repeats, which yes better and could reap
1299
01:15:37.800 --> 01:15:40.640
and things outside. It's a creature, so there's some negative
1300
01:15:40.880 --> 01:15:43.359
connotations to that. In the current ARCon.
1301
01:15:43.199 --> 01:15:44.640
World, can be stolen.
1302
01:15:46.319 --> 01:15:49.000
Yeah, I don't know. This guy seems fine, not amazing,
1303
01:15:49.199 --> 01:15:49.560
just fine.
1304
01:15:49.760 --> 01:15:53.079
Next, I just read a keyword that made me angry.
1305
01:15:53.359 --> 01:16:02.159
Uh glorious retreat enhanced with two Mars house PEPs in
1306
01:16:02.279 --> 01:16:06.359
the uncommon slot. That's then my and then my rage
1307
01:16:06.479 --> 01:16:13.359
boiled over. Omega, Yeah, Bega. The next words I better read,
1308
01:16:13.479 --> 01:16:15.640
go you win the game or I am going to
1309
01:16:15.720 --> 01:16:16.560
flip the fuck out.
1310
01:16:17.520 --> 01:16:18.319
Well it doesn't say that.
1311
01:16:18.880 --> 01:16:26.039
Fuck play. Put each Mars creature into its owner's hand,
1312
01:16:27.119 --> 01:16:28.680
destroy each creature.
1313
01:16:30.840 --> 01:16:34.119
Kaboom was a good card. This is way better.
1314
01:16:34.920 --> 01:16:38.600
Yep, Oh, because Kaboom put them in there.
1315
01:16:38.680 --> 01:16:41.640
Like, this is way better because you also archived your
1316
01:16:41.720 --> 01:16:44.920
opponents Mars preachers. So if they had Mars they were like, oh,
1317
01:16:45.399 --> 01:16:47.520
I'll just leave them sit there until I need them.
1318
01:16:47.880 --> 01:16:50.199
Now they're choking their hand. If they have Mars Preachers,
1319
01:16:50.399 --> 01:16:52.840
oh this card, I'll take five of them.
1320
01:16:53.399 --> 01:16:57.640
Also, But this is this is good. The difference is
1321
01:16:57.760 --> 01:17:00.399
cooking yourself. But I guess you can go back to Mars.
1322
01:17:00.520 --> 01:17:02.399
Next turn is because it's Omega, so as soon as
1323
01:17:02.399 --> 01:17:03.359
you play it, your turn done.
1324
01:17:03.520 --> 01:17:06.479
Yeah, but you got the choice of fight if you don't.
1325
01:17:06.760 --> 01:17:12.479
You can do creatures if you don't want them. Yeah, yeah, right,
1326
01:17:12.680 --> 01:17:14.119
you could hand choke yourself.
1327
01:17:14.760 --> 01:17:18.520
You can hand choke yourself. Kaboom had three chains, so
1328
01:17:18.680 --> 01:17:22.399
this does not have three chains but instead has but
1329
01:17:22.560 --> 01:17:25.199
instead it has two Mars Enhanced Oh.
1330
01:17:25.239 --> 01:17:27.000
No, I'm not saying it's not way better than Kaboom.
1331
01:17:27.039 --> 01:17:29.720
It's definitely got two Mars Enhancement pips. This card. Yeah,
1332
01:17:29.760 --> 01:17:31.920
I mean I'll take three of them. I don't know
1333
01:17:31.960 --> 01:17:34.199
if I'll ever get three of them because that's six
1334
01:17:34.359 --> 01:17:35.479
Mars pips.
1335
01:17:35.199 --> 01:17:39.640
And my down that's this card seems solid, like I'm not.
1336
01:17:40.079 --> 01:17:43.079
This is probably a five. This isn't the five realm.
1337
01:17:44.239 --> 01:17:48.279
Did you guys see the artwork that was on Battlefleet?
1338
01:17:48.520 --> 01:17:50.199
I mean you might have played that once or twice
1339
01:17:50.239 --> 01:17:51.560
with fraud three times.
1340
01:17:53.159 --> 01:17:54.800
Yeah, are you saying these.
1341
01:17:57.119 --> 01:17:59.479
What has it come to with the lost things?
1342
01:18:00.359 --> 01:18:00.399
Like?
1343
01:18:01.079 --> 01:18:02.119
What do you mean? What does it come to?
1344
01:18:02.359 --> 01:18:04.840
You mean, well, we just we had details.
1345
01:18:04.880 --> 01:18:07.239
So like you you asked your you know, eight year
1346
01:18:07.239 --> 01:18:09.640
old to paint battle Fleet and I gave you this.
1347
01:18:10.279 --> 01:18:13.079
I don't even think. I don't think it's this eight
1348
01:18:13.159 --> 01:18:15.239
year old. I think this is my two year old nephew.
1349
01:18:15.680 --> 01:18:17.359
No, no, and I don't mean this.
1350
01:18:18.079 --> 01:18:20.760
I guess. Sorry. These are beautiful watercolors.
1351
01:18:22.399 --> 01:18:24.399
Maybe that's just it is. The style isn't there, And
1352
01:18:24.560 --> 01:18:29.439
I guess being hard on the the artist here because
1353
01:18:29.439 --> 01:18:31.279
I can't. I can't do this at all.
1354
01:18:31.439 --> 01:18:32.000
I'm sorry.
1355
01:18:32.319 --> 01:18:33.199
We got to work in the morning.
1356
01:18:33.279 --> 01:18:34.800
I know, I know, we got work in the morning,
1357
01:18:34.840 --> 01:18:36.640
but I clicked out to see who the artist was.
1358
01:18:36.800 --> 01:18:38.880
And this doesn't even seem like a real name. Sorry
1359
01:18:38.880 --> 01:18:41.159
if this is you and you're listening to this, but
1360
01:18:41.479 --> 01:18:48.159
this doesn't seem like a real name. Pedro Pizza Rollo, Oh,
1361
01:18:48.279 --> 01:18:49.119
Piazza rollo.
1362
01:18:52.800 --> 01:18:57.239
You know. Yeah, like again, it's a tales I don't have.
1363
01:18:57.640 --> 01:19:02.359
But I just I feel like the style choice was
1364
01:19:02.840 --> 01:19:04.159
very different from Battlefleld.
1365
01:19:04.279 --> 01:19:06.439
I feel like you get a.
1366
01:19:06.439 --> 01:19:09.279
Lot of harsh edges and a lot of colors. Yes,
1367
01:19:09.399 --> 01:19:11.399
this is very this is.
1368
01:19:14.199 --> 01:19:16.960
Mars. Card feels very traditionally marsie to me.
1369
01:19:17.359 --> 01:19:22.279
Three Martian scientists, He's from Mars. After reap, you may
1370
01:19:22.399 --> 01:19:28.720
graft another friendly creature onto Hazelfras hazle frazzle. If you
1371
01:19:28.840 --> 01:19:33.279
do already a non scientist creature, yeah, that's that's very
1372
01:19:33.720 --> 01:19:34.640
that's very Mars.
1373
01:19:36.920 --> 01:19:39.439
At least this is graft another friendly so it can
1374
01:19:39.560 --> 01:19:40.399
be a Mars creature.
1375
01:19:42.119 --> 01:19:46.359
This is why would I want to graft another creature?
1376
01:19:46.399 --> 01:19:48.399
Why would I want to take creatures off the board
1377
01:19:48.680 --> 01:19:49.600
to ready to.
1378
01:19:51.279 --> 01:19:54.520
See a good creature effect? That's good.
1379
01:19:57.199 --> 01:19:59.039
Well you get to you get to ready a non
1380
01:19:59.239 --> 01:20:02.640
scientist creacher. Okay, so it's got. It's got to be
1381
01:20:02.680 --> 01:20:05.079
in Mars because otherwise I get jack ship.
1382
01:20:07.279 --> 01:20:11.840
If you grab your whatever your broad now creature from
1383
01:20:11.880 --> 01:20:14.920
earlier to ready your other good Mars card, you're fine.
1384
01:20:15.159 --> 01:20:17.199
Right, But I'm saying, like the Myers card, I'm ready
1385
01:20:17.239 --> 01:20:21.760
and has to be in Mars because I read does
1386
01:20:21.840 --> 01:20:25.640
it doesn't matter, just like just like I learned earlier
1387
01:20:26.439 --> 01:20:29.880
this week that youngest bever just says it's neighbor can fight.
1388
01:20:30.039 --> 01:20:33.319
It doesn't ready and fight. So if it's already used
1389
01:20:36.520 --> 01:20:40.439
and it is a reap effect, so it's slow, it's yeah.
1390
01:20:40.560 --> 01:20:42.560
I mean, if you have to give up a creature,
1391
01:20:43.119 --> 01:20:46.319
it's mid. This is a very mid all right, thank you?
1392
01:20:47.600 --> 01:20:52.359
Uh brain slug two power beasts Brain slugs, non bees, snighbors,
1393
01:20:52.479 --> 01:20:53.479
gain in vulnerable.
1394
01:20:55.600 --> 01:20:59.119
Can we can we talk about that in relation to
1395
01:20:59.239 --> 01:21:01.399
all in the no is not a beast.
1396
01:21:02.439 --> 01:21:06.159
So yeah, there you go.
1397
01:21:07.399 --> 01:21:09.319
I mean then you just kill brain slug.
1398
01:21:09.800 --> 01:21:12.439
Well then you rule six. Yeah, so yeah, Brain's lug
1399
01:21:12.520 --> 01:21:15.319
is the easy target here, right right, So but you
1400
01:21:15.399 --> 01:21:18.880
put him next to a taunter, he's tough.
1401
01:21:20.880 --> 01:21:23.520
I just want to I'm not gonna go through this card,
1402
01:21:23.800 --> 01:21:26.399
but I would just like to say Data Analytics has
1403
01:21:26.479 --> 01:21:29.720
made it into KeyForge. That's all I'll say on that one.
1404
01:21:30.359 --> 01:21:38.159
Grave Glips glib Glibs, Grave Glibs three power Martian Soldier Elusive.
1405
01:21:39.479 --> 01:21:42.680
After re grab the graft the top card of your
1406
01:21:42.720 --> 01:21:48.479
opponent's discard pile onto Grave Glibs. Each card Undergrave Glips,
1407
01:21:48.640 --> 01:21:51.479
you may discard a card I dig him, except it's
1408
01:21:51.479 --> 01:21:53.840
a reapability. I guess he's elusive. I don't know. I
1409
01:21:53.920 --> 01:21:55.000
want this card to be good.
1410
01:21:55.800 --> 01:21:58.520
This is where high fazzl I can go ahead and
1411
01:21:58.760 --> 01:22:00.560
use the reap to Rea Pierre.
1412
01:22:01.600 --> 01:22:03.920
And then I can just discard all the ship cards.
1413
01:22:05.800 --> 01:22:09.399
It doesn't draw as fast as you wanted to. It
1414
01:22:09.560 --> 01:22:13.680
kind of reminds me of that Star Lines creature that
1415
01:22:13.800 --> 01:22:15.279
you could discard, but you got to read.
1416
01:22:15.199 --> 01:22:20.880
Draw m Was it a Helmsman Helmsman Spears or was
1417
01:22:20.920 --> 01:22:22.039
that the one that moved around?
1418
01:22:22.880 --> 01:22:23.760
Now I think that's right.
1419
01:22:25.880 --> 01:22:27.920
Yeah, I want to like this card in all the
1420
01:22:27.960 --> 01:22:28.880
way make.
1421
01:22:28.840 --> 01:22:33.319
This card, but also you're grafting from their discard pile,
1422
01:22:33.399 --> 01:22:35.840
which unless they're playing a recursion deck, doesn't mean that
1423
01:22:36.000 --> 01:22:38.760
much because as they kill this card, they just go
1424
01:22:38.840 --> 01:22:39.840
back to the discard pile.
1425
01:22:40.720 --> 01:22:43.960
Helmsman Spears was two power after fight after red discard
1426
01:22:44.039 --> 01:22:46.439
any number of cards from your hand, drawing a card
1427
01:22:46.520 --> 01:22:47.159
from each card.
1428
01:22:47.760 --> 01:22:49.439
It still just kind of reminds me that because you
1429
01:22:49.600 --> 01:22:53.680
can make it so you always get to discard all
1430
01:22:53.760 --> 01:22:56.239
your Mars, or you get to discard all your Marsh
1431
01:22:56.279 --> 01:22:58.600
cards to try to draw more Mars on the next.
1432
01:22:58.960 --> 01:22:59.880
I'm also a little bit.
1433
01:23:00.520 --> 01:23:03.840
It's grafting the top card of your opponent's discard to
1434
01:23:04.000 --> 01:23:08.479
grab more with a potential to graft multiple cards onto it.
1435
01:23:08.560 --> 01:23:11.720
It's slow, but Christmas tree Land, you know, I love
1436
01:23:11.800 --> 01:23:15.199
to be able to have multiple cards grafted and then too, yeah.
1437
01:23:15.039 --> 01:23:19.039
You can it lets you stay forever in theory, stay
1438
01:23:19.079 --> 01:23:21.840
on target. But yeah, he dies and they get other
1439
01:23:21.920 --> 01:23:24.920
cards back. So that part, like his graft location, makes
1440
01:23:24.960 --> 01:23:27.479
it that I don't actually like this card because he's
1441
01:23:27.520 --> 01:23:32.960
grafting from discard and that's doesn't seem important to me.
1442
01:23:33.079 --> 01:23:33.600
At this point.
1443
01:23:34.279 --> 01:23:36.880
I feel like, well, you gotta be way cooler than
1444
01:23:36.920 --> 01:23:39.680
it actually is. Well, let's look at graft on the
1445
01:23:39.760 --> 01:23:46.479
next card Loud Noises from Shadows, No Pip November to play.
1446
01:23:46.520 --> 01:23:50.560
It makes Wookie sad, but play you may graft a
1447
01:23:50.640 --> 01:23:54.680
creature from your hand onto a friendly creature if you
1448
01:23:54.840 --> 01:23:58.520
do deal damage equal to the grafted creature's power to
1449
01:23:58.680 --> 01:24:05.560
an enemy creature, So you do get some possible efficiency
1450
01:24:08.359 --> 01:24:10.680
depending on what's in your hand, right, I.
1451
01:24:10.720 --> 01:24:13.399
Mean, and it's you know, hopefully you're using an off
1452
01:24:13.439 --> 01:24:14.319
house creature.
1453
01:24:14.600 --> 01:24:16.319
That's that's the hope. That's what I'm saying that where
1454
01:24:16.319 --> 01:24:19.479
you're getting And then I mean, the thing that is
1455
01:24:19.560 --> 01:24:22.840
here and we haven't seen enough of to know if
1456
01:24:22.880 --> 01:24:27.439
it's good good is like you graph this onto your
1457
01:24:27.520 --> 01:24:30.359
graph clips and now he has another card under him
1458
01:24:30.399 --> 01:24:32.000
for making it so you can discard more when he
1459
01:24:32.079 --> 01:24:36.680
reads in the future card that makes my keys cost
1460
01:24:36.840 --> 01:24:39.760
less for each card I have grafted, Like, we.
1461
01:24:39.840 --> 01:24:46.079
Haven't seen enough value out of the grafted cards for
1462
01:24:46.199 --> 01:24:50.880
mean to like this card, yep, at least you are
1463
01:24:50.960 --> 01:24:51.880
picking what you're graphing.
1464
01:24:51.920 --> 01:24:55.119
I mean, there's only a handful of cards where the
1465
01:24:55.199 --> 01:24:56.720
graft is somewhat meaningful.
1466
01:24:58.760 --> 01:25:00.319
I feel like a lot of the graft and I've
1467
01:25:00.319 --> 01:25:04.359
read is graft at random, right, And that is real
1468
01:25:04.439 --> 01:25:11.319
bad because I guess it could hit something important. Grafting
1469
01:25:11.399 --> 01:25:15.880
at random from your own stuff is like playing token creatures, right.
1470
01:25:16.000 --> 01:25:18.640
It's like if you have a couple of good cards
1471
01:25:18.680 --> 01:25:21.039
and you accidentally graft them into places that you can't
1472
01:25:21.079 --> 01:25:21.840
get them back from.
1473
01:25:22.039 --> 01:25:24.560
We also haven't seen any cards that's like take your
1474
01:25:24.600 --> 01:25:27.159
grafted cards under your hand or anything like that.
1475
01:25:27.479 --> 01:25:30.720
Like a lot of return. This creature in every card
1476
01:25:31.359 --> 01:25:31.680
over and.
1477
01:25:31.760 --> 01:25:35.840
Under underneath him a General Sherman of some sort. Our
1478
01:25:35.920 --> 01:25:37.800
General Sherman esque wouldn't.
1479
01:25:38.399 --> 01:25:39.920
It's like a transporter platform.
1480
01:25:40.039 --> 01:25:44.399
But there you go. Yeah, car graft cards. I don't know,
1481
01:25:44.760 --> 01:25:45.880
and we're just not seeing enough.
1482
01:25:45.960 --> 01:25:49.560
I feel like this and a lot of other effects
1483
01:25:49.640 --> 01:25:52.319
and some of the reprinting shadows is this set is
1484
01:25:53.239 --> 01:25:57.720
tilting even more into random talk deck bullshit and see
1485
01:25:57.760 --> 01:26:01.079
if it wins you the game or not? Right, Because
1486
01:26:01.079 --> 01:26:03.880
we're grafting at random from DA's all the time. We've
1487
01:26:03.920 --> 01:26:07.279
got cards that are discarding at random all the time,
1488
01:26:07.479 --> 01:26:10.479
and we got we've seen at least a few cards
1489
01:26:10.520 --> 01:26:13.840
that are playing at random from your opponent. It's just like, so,
1490
01:26:14.479 --> 01:26:18.039
I mean, I'm playing a card that is random, right,
1491
01:26:18.119 --> 01:26:20.079
and we're just throwing more and more dice rolls at
1492
01:26:20.119 --> 01:26:22.079
the outcome of the game. And that isn't.
1493
01:26:24.359 --> 01:26:24.600
Good.
1494
01:26:25.039 --> 01:26:33.319
Fun Now, it's fun. It isn't good? Can be fun? Well,
1495
01:26:33.399 --> 01:26:36.960
what's the result of the game. Isn't the critical thing
1496
01:26:37.359 --> 01:26:40.159
and the experience of the game. The randomness is fun,
1497
01:26:40.800 --> 01:26:43.880
But in a game where all rewards are based off
1498
01:26:43.960 --> 01:26:46.880
of outcome, it's bad.
1499
01:26:49.119 --> 01:26:53.439
M all right, Well, let's talk about Danny Tanner. Danny
1500
01:26:53.520 --> 01:26:57.399
Tanner wells that is two power elf fief from Shadows
1501
01:26:58.359 --> 01:27:03.359
again another uncommon. He only gives you one Shadows pip.
1502
01:27:04.399 --> 01:27:06.479
He must be super powerful to only give you one.
1503
01:27:07.560 --> 01:27:11.520
He comes with skirmish and then after he fights, you
1504
01:27:11.600 --> 01:27:15.520
can discard a non Shadows card from your hand if
1505
01:27:15.640 --> 01:27:19.359
you do. Ready another friendly Shadows creature.
1506
01:27:20.199 --> 01:27:23.399
Hey the first like ready and use shadow effect that
1507
01:27:23.520 --> 01:27:24.359
we've seen now.
1508
01:27:24.560 --> 01:27:27.720
Yeah, and unfortunately it comes on kind of a low
1509
01:27:27.800 --> 01:27:30.479
power card. If you get two of these, you can
1510
01:27:30.720 --> 01:27:32.640
you get two of these on the board with no no.
1511
01:27:34.479 --> 01:27:36.560
They leave this guy alive for some reason and you
1512
01:27:36.680 --> 01:27:40.279
got your zero try and AI card. Then you slap
1513
01:27:40.359 --> 01:27:42.720
him down, fight with this guy and be like wow
1514
01:27:42.920 --> 01:27:43.680
perchur card.
1515
01:27:45.119 --> 01:27:47.439
Yeah good.
1516
01:27:48.000 --> 01:27:51.439
I mean like this can loop into things.
1517
01:27:53.359 --> 01:27:56.600
Two power, so it oftentype just leaves the board as
1518
01:27:56.640 --> 01:27:59.960
soon as it got there. Sometimes but if that skirl,
1519
01:28:00.239 --> 01:28:03.640
so at least it doesn't die on the fight. It
1520
01:28:03.720 --> 01:28:05.880
didn't die on a fight. But I feel like there's
1521
01:28:06.239 --> 01:28:07.880
so many cards that are just like I.
1522
01:28:08.000 --> 01:28:11.600
Feel like he can do some fun things. But again
1523
01:28:11.680 --> 01:28:14.000
I don't see him as being critical to success of
1524
01:28:14.079 --> 01:28:15.760
the deck. But he can do some fun things, so
1525
01:28:15.920 --> 01:28:16.880
he'll be fun and see him.
1526
01:28:19.279 --> 01:28:22.760
Let's talk about Danny Dimes. You guys know Danny Dimes
1527
01:28:22.920 --> 01:28:29.199
down on Fourth Street. Dominic Dominic Dimes. I'm sorry, Dominic
1528
01:28:31.319 --> 01:28:34.520
and from shadows Elf thief play graft an enemy creature
1529
01:28:34.560 --> 01:28:39.199
onto Dominic Diames destroyed. If it's your term, put Dominic
1530
01:28:39.319 --> 01:28:44.399
Dime and each card under it into their owner's hand.
1531
01:28:48.039 --> 01:28:52.439
M Yeah, okay, so this.
1532
01:28:54.920 --> 01:29:05.159
Worse what's his name from? Anyway? Dar Google is worst
1533
01:29:05.239 --> 01:29:07.800
Dart Google no, No, it's.
1534
01:29:08.319 --> 01:29:11.760
An enemy creature. It's it's low bounce, that is what
1535
01:29:11.920 --> 01:29:12.159
it is.
1536
01:29:12.840 --> 01:29:14.359
Gus, and I just have to make sure I don't
1537
01:29:14.359 --> 01:29:15.560
destroy my turn.
1538
01:29:15.800 --> 01:29:16.920
But there he is.
1539
01:29:17.279 --> 01:29:19.600
He has the impact to do that, so it's a
1540
01:29:19.600 --> 01:29:20.119
little weird.
1541
01:29:20.560 --> 01:29:26.039
There is some kind of weird fun combo potentially where
1542
01:29:27.199 --> 01:29:30.439
you can graft a ton of stuff under him that's yours,
1543
01:29:30.640 --> 01:29:32.640
and then they all come back to your hand when
1544
01:29:32.680 --> 01:29:34.880
you destroy him. He's like a weird archive.
1545
01:29:35.960 --> 01:29:36.079
Mm.
1546
01:29:36.560 --> 01:29:40.039
They can't discard it if it's under Danny times huh.
1547
01:29:40.359 --> 01:29:43.520
But they can by grafting Danny dimes to their own
1548
01:29:43.680 --> 01:29:47.119
card and then a card that's grafted that has other
1549
01:29:47.199 --> 01:29:50.640
grafted cards. I'm assuming those grafted cards go into the
1550
01:29:50.720 --> 01:29:53.319
discard that we don't have and it's.
1551
01:29:54.159 --> 01:29:56.680
Destroy it on your turn. So if it's destroyed on
1552
01:29:56.800 --> 01:29:58.600
any other turn, Yeah.
1553
01:29:58.479 --> 01:29:58.800
So what do.
1554
01:30:00.319 --> 01:30:03.399
Yeah, what she's saying is the first grafted creature from
1555
01:30:03.439 --> 01:30:06.439
your opponents there, but with a chance to take care
1556
01:30:06.439 --> 01:30:07.880
and make the archive.
1557
01:30:08.000 --> 01:30:09.720
But you have to kill him in the same turn.
1558
01:30:09.840 --> 01:30:10.680
That seems like a lot.
1559
01:30:10.840 --> 01:30:13.960
Yeah, Now he seems never on. Yeah, after he does, it's.
1560
01:30:13.840 --> 01:30:15.960
Got to be on your turn. Otherwise all those cards
1561
01:30:16.039 --> 01:30:25.960
just go to the discard Alvira Human Thief A Laura.
1562
01:30:27.119 --> 01:30:28.560
Is this like bad Pennies?
1563
01:30:30.199 --> 01:30:35.119
It's yes, well it's bad Penny's cousin, right, two power
1564
01:30:35.239 --> 01:30:38.399
Human Thief. After reap, look at look at your opponent's hand.
1565
01:30:38.439 --> 01:30:40.560
You may put a card from it on the bottom
1566
01:30:40.600 --> 01:30:43.279
of their deck if you do draw a card. I
1567
01:30:43.359 --> 01:30:46.239
feel like this deck with this set was designed of like, oh,
1568
01:30:46.319 --> 01:30:48.119
creatures are going to be on the board and matter.
1569
01:30:48.720 --> 01:30:51.119
I don't know if anybody realized how little creatures are
1570
01:30:51.159 --> 01:30:55.279
on the board nowadays, but it happens, but it does.
1571
01:30:55.520 --> 01:30:57.840
Yeah, and this is not a card. And see it'll
1572
01:30:57.880 --> 01:30:59.560
be fine, right if you get to reap with this,
1573
01:30:59.720 --> 01:31:02.760
you have you get the profit effect, which is whatever,
1574
01:31:02.840 --> 01:31:05.319
and then you draw card. Okay, I mean at least
1575
01:31:05.399 --> 01:31:08.520
they like took that first effect which was on some
1576
01:31:08.760 --> 01:31:13.439
other shadows card Bondsman or something, right, Bondsman Belsman or
1577
01:31:13.439 --> 01:31:16.439
something that's this reap effect, and they went, yeah, that
1578
01:31:16.520 --> 01:31:17.880
didn't do enough, so let's make.
1579
01:31:17.800 --> 01:31:21.479
It draw card dude, Okay, fair enough because they said.
1580
01:31:21.359 --> 01:31:21.920
Not good enough.
1581
01:31:22.479 --> 01:31:25.640
Yeah, so Bondsman Belvin is after fight, after reap, look
1582
01:31:25.680 --> 01:31:27.680
at the top card of your opponent's deck. You may
1583
01:31:27.760 --> 01:31:30.760
discard it. This is not from the top card from
1584
01:31:30.840 --> 01:31:32.600
hand from this is better.
1585
01:31:32.720 --> 01:31:35.439
Yeah, yeah, okay, yeah, this is a good reape effect
1586
01:31:35.479 --> 01:31:35.840
from hand.
1587
01:31:35.960 --> 01:31:41.520
Yeah if it makes it. But let's see. You gotta
1588
01:31:41.560 --> 01:31:47.880
scroll down, scroll down, scroll Oh, calm officer, Dave or human,
1589
01:31:48.800 --> 01:31:54.079
there's a wicked, wicked awesome play after fight after reap.
1590
01:31:55.239 --> 01:31:58.680
Put a card from your hand on the bottom of
1591
01:31:58.800 --> 01:31:59.199
your deck.
1592
01:31:59.479 --> 01:32:08.680
Draw card. This is this is half a reiteration fight reap,
1593
01:32:08.720 --> 01:32:12.680
half a reiteration. I like this card. I'm be fine
1594
01:32:12.720 --> 01:32:13.520
to have some of these.
1595
01:32:15.159 --> 01:32:18.560
Three powers a little you know, a little rough. But hey,
1596
01:32:19.239 --> 01:32:21.880
hey that's right in there with all the other com officers.
1597
01:32:22.479 --> 01:32:27.039
Everything seems so quite as good as it's a play effect.
1598
01:32:27.079 --> 01:32:29.439
To never mind, this is pretty good. It's a play effect.
1599
01:32:29.479 --> 01:32:31.920
I'm sorry, it's play effect, play effect. If it was
1600
01:32:32.000 --> 01:32:35.039
just after fight, after repvictory. If he makes it, it's good.
1601
01:32:35.119 --> 01:32:36.920
But it's a play effects. You're at least getting it once.
1602
01:32:40.079 --> 01:32:45.680
Mikayla's call from fish play. Look at the top three
1603
01:32:45.800 --> 01:32:48.399
cards of your deck. Put any number of those cards
1604
01:32:48.439 --> 01:32:50.800
on the bottom of your deck, and just card the others.
1605
01:32:52.399 --> 01:32:58.119
Repeat the preceding effect on your opponent's deck. I can
1606
01:32:58.239 --> 01:32:58.520
dig this.
1607
01:32:58.800 --> 01:32:59.319
Is this a rare?
1608
01:32:59.439 --> 01:33:01.319
Of course? Is why would it not be? I couldn't
1609
01:33:01.560 --> 01:33:02.920
possibly get multiples of these?
1610
01:33:03.800 --> 01:33:07.039
Yeah, you get some efficiency, you get some disruption. It
1611
01:33:07.119 --> 01:33:12.279
seems it seems pretty good with an amber pip out
1612
01:33:12.359 --> 01:33:18.359
of sort of sort of, it's not as good, but
1613
01:33:18.479 --> 01:33:23.279
we have Darlance, No, the shadows guard. Look at the
1614
01:33:23.319 --> 01:33:26.000
top three discard one put the other two back.
1615
01:33:26.159 --> 01:33:31.800
Cop is that the lizard? No, it's a action. Oh
1616
01:33:33.000 --> 01:33:34.800
that I can't put my finger on.
1617
01:33:36.399 --> 01:33:39.359
It's this discard. Seems like it's it's efficiency and disruption.
1618
01:33:39.520 --> 01:33:44.560
So but it's a rare, so you'll get you'll get one. Yeah,
1619
01:33:45.319 --> 01:33:47.920
so that's a shame. This would have been cool to
1620
01:33:48.000 --> 01:33:48.760
have in multiples.
1621
01:33:48.840 --> 01:33:53.560
But no multiples here, no short short set list. You
1622
01:33:53.680 --> 01:33:54.840
get multiple rares.
1623
01:33:54.560 --> 01:33:58.199
In this size, Yeah you do, but not typically the
1624
01:33:58.279 --> 01:34:00.319
same rares. But I don't know if you.
1625
01:34:00.319 --> 01:34:02.479
Actually want a ton of those, because it's still kind
1626
01:34:02.520 --> 01:34:07.560
of slow. I tak to draft disruption. Could it could
1627
01:34:07.600 --> 01:34:09.479
deal with a number pip, but it would be too
1628
01:34:09.520 --> 01:34:12.479
good then I don't know. Maybe Koelo.
1629
01:34:13.800 --> 01:34:15.960
It's a beast with four power still in fish with
1630
01:34:16.039 --> 01:34:20.319
skirmish after fight graft an enemy creature card from play
1631
01:34:20.439 --> 01:34:24.319
onto Koelo. For each card under Coelo capture one.
1632
01:34:25.640 --> 01:34:28.520
An enemy card doesn't say creature it does.
1633
01:34:29.800 --> 01:34:33.079
You can graft whatever you'd like, even even their prophecy cards.
1634
01:34:33.079 --> 01:34:33.920
I'm putting that out there.
1635
01:34:34.840 --> 01:34:40.199
Yeah, and then capture. This is a solid fight effect, actually.
1636
01:34:41.399 --> 01:34:45.319
Skirmish, and with skirmish this is this is a solid
1637
01:34:45.359 --> 01:34:48.279
creature right like this, This is a fight effect you're
1638
01:34:48.439 --> 01:34:50.319
happy to probably trigger. Mm hmm.
1639
01:34:51.680 --> 01:34:54.920
Don't don't hate that card a little slow still still
1640
01:34:54.920 --> 01:34:57.319
got a landing fight with them, but go to fight effect.
1641
01:35:01.439 --> 01:35:03.800
I had a name for this next card. One more
1642
01:35:04.000 --> 01:35:06.560
Oh nope, that was that's not nope. Can't do that.
1643
01:35:06.640 --> 01:35:08.680
One can't do that. One can't do that. One can't
1644
01:35:08.720 --> 01:35:14.520
do that one ah, Ancient do Stalker. This one makes
1645
01:35:14.560 --> 01:35:20.960
me nervous to power human Witch elusive. After Reap grafted
1646
01:35:21.039 --> 01:35:25.640
a card from your hand onto Ancient do Stoker. If
1647
01:35:25.680 --> 01:35:29.560
there are two or more untamed cards under Ancient Do
1648
01:35:29.800 --> 01:35:31.399
Stocker game two.
1649
01:35:33.000 --> 01:35:38.399
Horrible teams terrible Maybe if this card came with a
1650
01:35:38.600 --> 01:35:44.199
bunch of on tamed house enhancements so you had even
1651
01:35:44.319 --> 01:35:49.600
more untamed cards. Now there there is the world where
1652
01:35:50.920 --> 01:35:54.479
well this isn't even optional. You have to graft.
1653
01:35:55.039 --> 01:35:57.920
Yes, if you have to, you have to graft, and
1654
01:35:58.640 --> 01:36:00.880
if you only gained the extra if there are two
1655
01:36:01.000 --> 01:36:03.720
or more untamed not even if there are some or more.
1656
01:36:04.239 --> 01:36:05.479
And that's already hard enough.
1657
01:36:05.720 --> 01:36:08.399
You're you're thinking about it. We're thinking about too much
1658
01:36:08.399 --> 01:36:12.359
about that. The second half is too hard to get right,
1659
01:36:12.640 --> 01:36:16.960
which I agree, But think about it just as this way.
1660
01:36:17.159 --> 01:36:21.680
Elusive two power after read sloppy discard a car.
1661
01:36:22.119 --> 01:36:23.319
Yeah, it's a sloppy.
1662
01:36:23.039 --> 01:36:26.000
Pip, And is that really how we should think about
1663
01:36:26.600 --> 01:36:30.279
when it's grafting from hand? Just do the thing, sloppy pip,
1664
01:36:30.439 --> 01:36:33.800
you have a choice. Yeah, sloppy pip. Sloppy pip, sloppy pip.
1665
01:36:35.199 --> 01:36:37.880
That that's exactly I mean, unless it actually has an effect,
1666
01:36:38.000 --> 01:36:42.680
like again through cars in your deck. You may have
1667
01:36:42.840 --> 01:36:45.600
put something else under de stocker on a not on
1668
01:36:45.720 --> 01:36:48.560
tame term that wasn't on tamed card, which means when
1669
01:36:48.600 --> 01:36:50.319
you come back to her, it may actually be worth
1670
01:36:50.520 --> 01:36:53.159
dunking a bad on tamed creature to make it read
1671
01:36:53.960 --> 01:36:57.039
game three right. That may be worth more than playing
1672
01:36:58.159 --> 01:36:59.680
you're pointless on tame card.
1673
01:37:00.119 --> 01:37:00.479
Mm hmm.
1674
01:37:01.279 --> 01:37:05.680
But in general, don't want this basically just to me
1675
01:37:05.920 --> 01:37:08.359
says read sloppy.
1676
01:37:08.680 --> 01:37:14.560
Sloppy pip, sloppy pip with possible unrealistic upside.
1677
01:37:14.960 --> 01:37:19.520
I generally like reap discard a card, So don't hate that.
1678
01:37:19.800 --> 01:37:23.199
Actually I hate it less when I read it that way.
1679
01:37:23.319 --> 01:37:25.079
Then I read it as we're actually trying to do
1680
01:37:25.319 --> 01:37:25.720
Part B.
1681
01:37:26.760 --> 01:37:29.359
Yeah, I can get on board with all of what
1682
01:37:29.479 --> 01:37:35.039
you said. I'll just have to get used to that
1683
01:37:36.199 --> 01:37:38.840
graft just being sloppy pips.
1684
01:37:39.159 --> 01:37:40.800
Imagine long sloppy pip.
1685
01:37:41.560 --> 01:37:44.000
Long sloppy pip of things that are not in a
1686
01:37:44.159 --> 01:37:50.399
in a neat organized pile. Uh, that's okay, I'll survive.
1687
01:37:50.560 --> 01:37:51.479
I still don't know how this is.
1688
01:37:52.039 --> 01:37:53.479
You know, it would be awful.
1689
01:37:53.840 --> 01:37:56.680
Would be if they were, like, you know what, we're
1690
01:37:56.720 --> 01:37:58.880
gonna put Geistoid in this set with a bunch of
1691
01:37:59.000 --> 01:38:03.560
haunted effects. Oh that would suck, right, because it's.
1692
01:38:03.439 --> 01:38:08.960
Hard to get haunted. Hard to get haunted. Oh I like,
1693
01:38:09.119 --> 01:38:11.880
but I like the thought of that too. Like against
1694
01:38:12.039 --> 01:38:14.359
Old gr and you're grafting all your opponent's cards and
1695
01:38:14.479 --> 01:38:16.880
places and they can't get haunted because other cards are
1696
01:38:16.960 --> 01:38:18.319
just stuffed in dumb places.
1697
01:38:19.479 --> 01:38:22.039
That would be cool if like gr had a meaningful
1698
01:38:22.119 --> 01:38:23.359
place in the meta right now.
1699
01:38:25.000 --> 01:38:27.680
Well, we all saw that there's a preview card out
1700
01:38:27.680 --> 01:38:32.920
there that lets you target prophecy cards. I don't know
1701
01:38:33.079 --> 01:38:34.920
where that came from, but I didn't see that.
1702
01:38:36.439 --> 01:38:38.039
I mean, I don't remember where it came from either,
1703
01:38:38.920 --> 01:38:39.399
walk Bot.
1704
01:38:41.840 --> 01:38:43.399
Oh, we're not covering those tonight.
1705
01:38:44.119 --> 01:38:46.680
I know we're not covering those tonight. We are now
1706
01:38:46.920 --> 01:38:50.760
because we're just because we're covering other stuff. It is
1707
01:38:50.960 --> 01:38:56.479
Crown Eater. It is a five five power two armored dragon.
1708
01:38:57.000 --> 01:39:02.359
So it's an oboras play graft the top card of
1709
01:39:02.439 --> 01:39:07.000
your opponent's deck onto Crown Eater. So random great, random
1710
01:39:07.199 --> 01:39:14.159
discard after fight perject card from under an artifact Comma, creature,
1711
01:39:14.880 --> 01:39:16.079
comma or prophecy.
1712
01:39:16.880 --> 01:39:17.079
Yep.
1713
01:39:17.840 --> 01:39:21.119
So here you this is a way to target cards
1714
01:39:21.159 --> 01:39:28.680
that are grafted or put under a prophecy. But it's
1715
01:39:28.720 --> 01:39:31.159
an after fight effect, so it has some loss of
1716
01:39:32.079 --> 01:39:32.960
strength because of that.
1717
01:39:33.199 --> 01:39:35.880
There's a lot of concern about it just being too slow.
1718
01:39:36.239 --> 01:39:41.800
And although I do think this is a I for
1719
01:39:42.359 --> 01:39:46.359
adding how you deal with something that's under a card
1720
01:39:46.520 --> 01:39:50.159
that isn't in a play zone per se, which is
1721
01:39:50.199 --> 01:39:53.079
all these all of this stuff, This is kind of
1722
01:39:53.119 --> 01:39:55.039
an elegant way to say that anything that's under and
1723
01:39:55.119 --> 01:39:57.640
in one of these Wonky on a play zones, because
1724
01:39:57.960 --> 01:40:02.279
this works for targeting cards under jar Google. This works
1725
01:40:02.279 --> 01:40:08.159
for targeting cards under that big fish that we just mentioned.
1726
01:40:08.399 --> 01:40:14.279
General Sherman, General Sherman. Yeah, it would target cards under
1727
01:40:14.319 --> 01:40:15.319
Crazy Killing Machine.
1728
01:40:15.600 --> 01:40:20.479
Mm hmm. Targets a lot of cards underneath other cards, not.
1729
01:40:20.560 --> 01:40:23.520
Crazy Killing Machine, Spangler box.
1730
01:40:24.039 --> 01:40:27.399
That's they're kind of the same. They do different things,
1731
01:40:27.439 --> 01:40:29.520
but the arts quite similar.
1732
01:40:30.119 --> 01:40:31.119
They're both questionable.
1733
01:40:31.520 --> 01:40:32.960
Logos are questionable.
1734
01:40:33.159 --> 01:40:35.960
Those art effects, Now, sheep, were you trying to were
1735
01:40:36.000 --> 01:40:37.720
you trying to go in to vandalize earlier? For the
1736
01:40:37.760 --> 01:40:41.079
Shadows card, Look at the top three cards opponents discard
1737
01:40:41.119 --> 01:40:43.159
and want and put the others, But that's of your
1738
01:40:43.199 --> 01:40:44.039
opponent's deck.
1739
01:40:44.640 --> 01:40:46.359
Yeah, well this other one does the top three of
1740
01:40:46.439 --> 01:40:47.439
your bone stack.
1741
01:40:47.680 --> 01:40:49.640
Plus plus top three years.
1742
01:40:51.119 --> 01:40:52.960
But you can't put any of them back, right, It's
1743
01:40:53.000 --> 01:40:56.119
either discard or put them at the bottom. Yeah, So
1744
01:40:57.279 --> 01:40:59.680
in that regard, like if you're like, hey to it
1745
01:40:59.800 --> 01:41:03.760
in my creed ah crap stuff on the bottom or
1746
01:41:03.880 --> 01:41:11.880
whatever your twenty power card is. But yeah, it'll be
1747
01:41:12.640 --> 01:41:15.119
it'll be interesting to see if there are more crown
1748
01:41:15.199 --> 01:41:19.479
Eater type effects in this set that are like this,
1749
01:41:19.640 --> 01:41:24.239
where it can make sense that it's also targeting grafted cards,
1750
01:41:24.760 --> 01:41:29.119
so the whole undercard mechanic, it does make it feel
1751
01:41:29.359 --> 01:41:34.560
more elegant to me than them, just like adding random
1752
01:41:34.720 --> 01:41:38.479
can destroy cards under prophecy. This is anything under.
1753
01:41:38.720 --> 01:41:41.800
Right, because if it's only prophecy, is just targeting as
1754
01:41:41.880 --> 01:41:42.840
sets and that's no good.
1755
01:41:42.920 --> 01:41:46.600
So the problem is it's like we've only seen one. Yeah,
1756
01:41:46.760 --> 01:41:48.920
I need, well, we need we need a lot like
1757
01:41:49.079 --> 01:41:53.000
this and it's not an uncommon and it's a fight effect,
1758
01:41:53.119 --> 01:41:58.680
which means it's not meaningful enough to stop PV for
1759
01:41:58.880 --> 01:42:02.079
any regard. No, that's what I'm saying. We need a
1760
01:42:02.159 --> 01:42:06.079
lot more of these in a lot different fashion. And
1761
01:42:06.199 --> 01:42:07.960
I don't know how many were actually going to get.
1762
01:42:08.119 --> 01:42:12.760
Yeah, but it is for them to actually build a
1763
01:42:12.840 --> 01:42:15.319
set that just counters the last set, I mean it's not.
1764
01:42:15.439 --> 01:42:17.159
I mean they've been doing it, but it's not. Now.
1765
01:42:17.479 --> 01:42:20.840
They built a set to counter GR or at least
1766
01:42:20.840 --> 01:42:21.319
attempt to.
1767
01:42:23.000 --> 01:42:23.439
It didn't.
1768
01:42:23.560 --> 01:42:26.199
Well, right, it didn't. But they tried.
1769
01:42:28.119 --> 01:42:29.239
Amber Skies didn't.
1770
01:42:29.319 --> 01:42:33.880
But PVD, well, PV just said, fuck it, we're not
1771
01:42:33.920 --> 01:42:36.359
going to allow you to play stuff. GR said, I'm
1772
01:42:36.399 --> 01:42:38.800
going to play all the things by myself, and then
1773
01:42:38.880 --> 01:42:42.199
PV is like, well, you're just not going to play anything. Yeah,
1774
01:42:42.399 --> 01:42:43.119
cool cool.
1775
01:42:43.800 --> 01:42:48.119
Yeah, See when you were looking at Michaela's call, I
1776
01:42:48.319 --> 01:42:53.399
went more into unfathomable with drawn down in Deep Dive.
1777
01:42:54.920 --> 01:42:57.239
So drawn down is look at the top three cards
1778
01:42:57.279 --> 01:42:59.760
of your opponent's deck, discard one, put one in the bottom,
1779
01:42:59.840 --> 01:43:01.840
and put one on the top of their deck.
1780
01:43:02.600 --> 01:43:05.039
Yeah. Sure, so this card is more in line with
1781
01:43:05.119 --> 01:43:07.319
other fish cards. But you're right, I didn't think about those,
1782
01:43:07.680 --> 01:43:13.319
and there's a reason, yes, because the fish generally weren't
1783
01:43:13.319 --> 01:43:18.199
good enough to care of. Well. I remember once upon
1784
01:43:18.239 --> 01:43:20.279
a time we thought that would be a possibility, and
1785
01:43:20.399 --> 01:43:23.920
that key sheet never did a damn thing. So we
1786
01:43:24.000 --> 01:43:26.239
don't have any key sheets yet either, which is awesome.
1787
01:43:26.640 --> 01:43:31.119
No knowing of the key sheets, so I.
1788
01:43:31.119 --> 01:43:32.199
Guess we'll have to wait and see.
1789
01:43:33.000 --> 01:43:36.239
But those are your preview cards as of right now.
1790
01:43:37.800 --> 01:43:40.920
We don't know where drafts car went. Hopefully is okay?
1791
01:43:43.479 --> 01:43:46.479
Yeah, because we didn't touch this stuff put out by
1792
01:43:46.720 --> 01:43:52.159
other content creators, which was I don't know. It feels
1793
01:43:52.239 --> 01:43:54.199
like a lot of random graft for not a lot
1794
01:43:54.239 --> 01:44:00.479
of replayability. This set is giving me a Wins of
1795
01:44:00.560 --> 01:44:03.000
Exchange token vibe where there is a lot of like
1796
01:44:04.720 --> 01:44:06.760
did I graft the right card or not? Or did
1797
01:44:06.800 --> 01:44:10.399
I graft my important card at random for a mediocre
1798
01:44:10.479 --> 01:44:14.359
effect and feeling like you lost the game, like you
1799
01:44:14.520 --> 01:44:20.399
tokenized your good creature and you wanted to not write like.
1800
01:44:20.640 --> 01:44:25.560
It's It's an interesting statement because IRIS originally seen graft
1801
01:44:25.600 --> 01:44:30.760
as more control that I would be able to choose,
1802
01:44:31.279 --> 01:44:34.880
and with the random grafting, they've taken some of that
1803
01:44:34.960 --> 01:44:38.760
fun away. So I'll have to see more cards before.
1804
01:44:39.159 --> 01:44:42.239
The early grafting we saw, which we have seen like
1805
01:44:42.720 --> 01:44:47.359
none of is grafting, and the text or the abilities
1806
01:44:47.479 --> 01:44:49.119
or something from the grafted.
1807
01:44:48.800 --> 01:44:50.359
Cards carries over.
1808
01:44:50.439 --> 01:44:51.479
That's what you're using carries over.
1809
01:44:51.560 --> 01:44:53.000
We're not seeing that at all.
1810
01:44:53.520 --> 01:44:56.760
No no info, right man.
1811
01:44:57.239 --> 01:45:03.479
I think more implementcer and memoist, and in some regards,
1812
01:45:03.560 --> 01:45:07.199
I think they're probably smart to avoid that because that
1813
01:45:08.239 --> 01:45:15.520
adds a very large, very messy bunch of rules to
1814
01:45:15.640 --> 01:45:19.119
have to deal with, how does this interact with this
1815
01:45:19.279 --> 01:45:21.239
when this is on this card. There's just there are
1816
01:45:21.319 --> 01:45:24.039
too many things and to think about how all cards
1817
01:45:24.119 --> 01:45:27.720
rub together. When you can stack abilities is.
1818
01:45:29.840 --> 01:45:31.399
The active player gets to choose.
1819
01:45:33.680 --> 01:45:39.000
Is not great from a YO admin side of explaining
1820
01:45:39.039 --> 01:45:39.680
how things work.
1821
01:45:40.560 --> 01:45:44.000
Yeah, well with what we were seeing thus far, I mean,
1822
01:45:44.119 --> 01:45:46.720
does a dethrone PV? I guess is the is the
1823
01:45:46.760 --> 01:45:48.680
big question that everyone wants to know.
1824
01:45:50.279 --> 01:45:55.880
I don't even see this touching PV. Decent number of
1825
01:45:55.960 --> 01:46:00.880
amber pips, and we arguably didn't say a bunch of
1826
01:46:00.960 --> 01:46:06.039
these cards are like zero. So like, the cards aren't bad,
1827
01:46:07.159 --> 01:46:10.359
but they don't seem great and we're not seeing any
1828
01:46:11.119 --> 01:46:19.600
consolidated game plans yet. A bunch well, yeah, absolutely, but
1829
01:46:19.760 --> 01:46:22.680
a bunch of medium cards that do medium things on
1830
01:46:22.760 --> 01:46:29.880
their own equals not that you know, Like, it's just
1831
01:46:30.399 --> 01:46:36.520
it's not doing enough. I don't think yet there isn't
1832
01:46:36.640 --> 01:46:38.960
enough payoff for the amount of work you're doing, right.
1833
01:46:39.760 --> 01:46:40.960
It's kind of like playing that.
1834
01:46:41.079 --> 01:46:43.079
I mean, that's Sleepy Dragons, Like a lot of stuff
1835
01:46:43.159 --> 01:46:49.119
doesn't care about your other cards that much outside of
1836
01:46:49.119 --> 01:46:51.079
you're just trying to get the bigger board state than
1837
01:46:51.119 --> 01:46:52.760
your opponent and winning through delta.
1838
01:46:54.800 --> 01:46:56.439
And in Sleepy Dragons.
1839
01:46:57.279 --> 01:47:02.119
In Sleepy Dragons, yes, okay, well the delta SPEV doesn't
1840
01:47:02.199 --> 01:47:05.039
need board for delta, so therefore it's playing a totally
1841
01:47:05.079 --> 01:47:05.520
different game.
1842
01:47:10.319 --> 01:47:14.239
I can't not agree because I do.
1843
01:47:15.319 --> 01:47:17.680
And this set, from what we're seeing, looks like it
1844
01:47:17.760 --> 01:47:21.399
wants to be another board heavy set, which is this
1845
01:47:23.319 --> 01:47:25.159
you know, like, hey, do I get a crazy draw
1846
01:47:25.279 --> 01:47:27.399
and land five to the same house and you can't
1847
01:47:27.439 --> 01:47:28.600
stop it and I'm gonna win?
1848
01:47:31.159 --> 01:47:33.239
It's possible The answer is possibly.
1849
01:47:34.159 --> 01:47:34.319
Yeah.
1850
01:47:36.560 --> 01:47:39.920
We're also seeing a lot of cards being able to
1851
01:47:40.039 --> 01:47:44.800
interact with other cards due to house PEPs. Because house pips,
1852
01:47:44.840 --> 01:47:47.640
I mean you had what one uncommon had too, there
1853
01:47:47.680 --> 01:47:51.520
was a common that had one. Yeah, so I, as
1854
01:47:51.560 --> 01:47:53.119
I said, I had some thoughts on that. Thanks for
1855
01:47:53.159 --> 01:47:55.279
bringing that back. House pips.
1856
01:47:56.520 --> 01:48:00.319
Are definitely a mechanic that makes deck stronger, but it
1857
01:48:00.439 --> 01:48:09.159
is another functionally very random mechanic, right because they land
1858
01:48:09.239 --> 01:48:14.359
on cards randomly, So like, do they actually make the
1859
01:48:14.439 --> 01:48:18.720
decaton stronger or don't they? And I have found it
1860
01:48:18.960 --> 01:48:23.520
very frustrating opening Amber Skies because I feel like I've
1861
01:48:23.680 --> 01:48:30.720
never had house pips land in a arrangement that has
1862
01:48:30.880 --> 01:48:33.439
been great where I have seen plenty of other people
1863
01:48:33.600 --> 01:48:36.920
with their house enhanced you know, good shards and stuff,
1864
01:48:36.920 --> 01:48:40.479
and I'm like, oh, yeah, this makes a difference, this doesn't,
1865
01:48:40.640 --> 01:48:45.439
and it is a way, but it's such a again,
1866
01:48:46.399 --> 01:48:46.720
such a.
1867
01:48:46.840 --> 01:48:48.359
Random random way.
1868
01:48:48.840 --> 01:48:49.520
It's a lot.
1869
01:48:49.640 --> 01:48:52.319
We have so much random in this game that.
1870
01:48:54.079 --> 01:48:57.359
I'm more I'm more excited for that. I mean, honestly,
1871
01:48:57.439 --> 01:48:59.880
I opened a box of DM today in my rain
1872
01:49:00.159 --> 01:49:02.319
was from sixty nine to seventy seven and most of
1873
01:49:02.359 --> 01:49:05.319
them were literally seventy two to seventy four.
1874
01:49:05.600 --> 01:49:09.039
Yeah, but house pits don't increase ass I know.
1875
01:49:09.199 --> 01:49:11.760
But if you actually look at the individual decks as
1876
01:49:11.800 --> 01:49:14.920
a whole, too, nothing you jumped out. It's it was
1877
01:49:14.960 --> 01:49:18.359
a great stealed set just to play like internal, but
1878
01:49:18.560 --> 01:49:23.359
it's like, there's nothing that is competitively viable there.
1879
01:49:23.439 --> 01:49:23.600
Yeah.
1880
01:49:24.279 --> 01:49:29.359
KeyForge a couple sets ago, you know. Like and for
1881
01:49:29.520 --> 01:49:32.640
the longest time, I really loved the amount of random
1882
01:49:32.720 --> 01:49:38.520
to the amount of strategy that was in KeyForge and PV.
1883
01:49:39.760 --> 01:49:44.239
Amber Sky is in a different way, and PV in
1884
01:49:44.359 --> 01:49:47.159
a huge way, has switched the game to where I
1885
01:49:47.279 --> 01:49:53.079
feel like the random element is having too heavy of
1886
01:49:53.119 --> 01:49:58.560
an impact on the game for me to be happy
1887
01:49:58.800 --> 01:50:02.199
the random disc cards. Sometimes it helps you, sometimes it
1888
01:50:02.319 --> 01:50:05.880
hurts you. Aspect of the game. It's just they're the
1889
01:50:06.119 --> 01:50:09.800
oppression of how often they randomly discard, and PB makes
1890
01:50:09.840 --> 01:50:13.439
it that that often overcomes the randomness. But the ask
1891
01:50:13.520 --> 01:50:16.199
again later stuff, the flip the top card of the
1892
01:50:16.279 --> 01:50:18.319
deck and that you can or can't play kind of
1893
01:50:18.359 --> 01:50:24.319
stuff is just like it's all so random that it
1894
01:50:24.600 --> 01:50:26.840
I just you know, it's like there's too many coin
1895
01:50:26.880 --> 01:50:29.600
flips to deciding the outcomes.
1896
01:50:30.600 --> 01:50:31.039
For me to.
1897
01:50:32.840 --> 01:50:36.720
You know, feel like I am making a ton of
1898
01:50:36.880 --> 01:50:39.479
meaningful decisions. I mean, I'm playing a card that has
1899
01:50:39.520 --> 01:50:41.600
a very high effect, so yes, I want to play
1900
01:50:41.640 --> 01:50:44.159
it because that coin flip when it goes right is
1901
01:50:44.319 --> 01:50:47.199
so huge that it's worth the chance that it doesn't.
1902
01:50:48.199 --> 01:50:50.399
I get that the card is strong, but just the
1903
01:50:50.479 --> 01:50:52.439
fact that it is a coin flip. And then you've
1904
01:50:52.520 --> 01:50:57.800
seen games and finals and stuff lose. We watched, you know,
1905
01:50:57.880 --> 01:51:03.000
we watched on fav Dexter win the finals essentially because
1906
01:51:03.039 --> 01:51:06.920
he grack and reformed the trink's creed off his opponus deck, right,
1907
01:51:06.960 --> 01:51:14.000
And it's like, okay, I mean that happened, But was
1908
01:51:14.079 --> 01:51:19.560
that was that Dexter playing like ooh, I'm crafting to
1909
01:51:19.600 --> 01:51:25.159
make this happen. No, it's just like whooo, there's literally went,
1910
01:51:26.680 --> 01:51:28.920
And that's that's how games are ending right now. They're like,
1911
01:51:29.039 --> 01:51:32.680
all right, I'm I put down under ask again later
1912
01:51:32.920 --> 01:51:35.960
I've got my strategic faint and if it flipped right
1913
01:51:36.039 --> 01:51:38.279
and you don't get to play actions, I win the
1914
01:51:38.359 --> 01:51:40.119
game because I know you can't stop me, and if
1915
01:51:40.159 --> 01:51:42.720
you can, you win. And that's just where this game
1916
01:51:42.800 --> 01:51:45.159
went to. And now it's down two coin flips. Two
1917
01:51:45.239 --> 01:51:48.159
coin flips did ask and trigger? Okay, top card of
1918
01:51:48.199 --> 01:51:49.159
your deck? Was it the right one?
1919
01:51:49.600 --> 01:51:53.359
Like? So are you saying that even even with the
1920
01:51:53.600 --> 01:51:56.439
new changes on the new eratas, like that wasn't enough
1921
01:51:56.560 --> 01:51:57.560
to change that.
1922
01:51:59.600 --> 01:52:02.159
Erratas did nothing to impact TV meaningfully.
1923
01:52:02.720 --> 01:52:05.319
Okay, took gleaming.
1924
01:52:05.279 --> 01:52:07.800
About All it did was take gleaming the cube out
1925
01:52:07.920 --> 01:52:11.800
as a very very strong prophecy all the time to
1926
01:52:12.600 --> 01:52:16.960
only a strong prophecy or a strong fate effect in
1927
01:52:17.520 --> 01:52:19.520
with very specific prophecies.
1928
01:52:20.439 --> 01:52:22.920
I mean, it's it impacted atrocity as well, But.
1929
01:52:23.239 --> 01:52:27.479
There's Atrocity is another one of these totally random cards
1930
01:52:27.520 --> 01:52:28.239
that I'm talking about.
1931
01:52:28.279 --> 01:52:30.800
It's like, oh, hey, that's the house I was gonna call. Anyways,
1932
01:52:30.960 --> 01:52:34.000
I fight Atrocity and nothing mattered, or oh my gosh,
1933
01:52:34.239 --> 01:52:37.279
just through random luck. Although I've already played seven of
1934
01:52:37.359 --> 01:52:40.600
my logos cards, we just put three off in a row. Wow,
1935
01:52:41.359 --> 01:52:45.439
you sure made good choices over there. Now, just random luck.
1936
01:52:45.600 --> 01:52:51.199
That's how it went. This was dumb, like it's it
1937
01:52:51.359 --> 01:52:53.319
is a I find it to be more of a
1938
01:52:53.399 --> 01:52:57.520
frustrating experience than a whole look at how well I
1939
01:52:57.680 --> 01:52:59.279
played experience.
1940
01:52:59.239 --> 01:53:03.199
So and and I deal world. Right, let's not think
1941
01:53:03.199 --> 01:53:05.239
about well, you're going to piss a bunch of people off. Yeah,
1942
01:53:05.279 --> 01:53:07.359
in an ideal world. How do you fix the situation?
1943
01:53:11.199 --> 01:53:11.479
PV?
1944
01:53:12.600 --> 01:53:14.800
Just like where we're at in the game in general,
1945
01:53:16.880 --> 01:53:19.359
if I were like, Okay, I need to fix this,
1946
01:53:19.520 --> 01:53:21.560
and I need to do something drastic to fix it,
1947
01:53:21.720 --> 01:53:22.840
or maybe it's not drastic.
1948
01:53:23.960 --> 01:53:26.039
I mean everything else is.
1949
01:53:26.079 --> 01:53:29.199
The same, right, Like, you're not thinking about, well, this
1950
01:53:29.359 --> 01:53:32.000
is really going to drastically affect the player base or
1951
01:53:32.119 --> 01:53:34.800
whatever the case may be. If you were just like,
1952
01:53:35.000 --> 01:53:38.600
I need to fix this, now, how would I fix this?
1953
01:53:39.399 --> 01:53:42.720
This is a safety issue, sheep? How do you fix
1954
01:53:42.840 --> 01:53:43.720
this safety issue?
1955
01:53:44.560 --> 01:53:44.960
I like the.
1956
01:53:46.520 --> 01:53:50.760
First thing you do is you take away the invisibility
1957
01:53:50.800 --> 01:53:55.560
of prophecies, like you let them know. So it's strategic
1958
01:53:55.680 --> 01:53:58.439
play back and forth. I put you in this trap?
1959
01:54:00.119 --> 01:54:05.720
Can you work around it? Not this constant bluffing junk
1960
01:54:05.800 --> 01:54:06.640
that we have now.
1961
01:54:09.000 --> 01:54:13.239
Well, it simply won't allow you to put sloppy pips
1962
01:54:13.319 --> 01:54:14.520
in there. You have to know.
1963
01:54:14.880 --> 01:54:16.920
No, I'm not even saying you have to stop that.
1964
01:54:17.199 --> 01:54:20.640
I just get to know, right, So there's half that
1965
01:54:20.760 --> 01:54:23.479
thing is if you put you know, and I also
1966
01:54:23.520 --> 01:54:25.680
think asked again later, I still hate that card for
1967
01:54:25.920 --> 01:54:30.600
many reasons, mostly too much tax on the game. So
1968
01:54:31.439 --> 01:54:33.479
it's random aspect. I don't how you fix it. But
1969
01:54:33.600 --> 01:54:36.600
outside of that one, just about every other prophecy that
1970
01:54:36.720 --> 01:54:38.239
you put it under, and I see you put a
1971
01:54:38.319 --> 01:54:40.960
discard pip under there, and I know you have good prophecies,
1972
01:54:41.600 --> 01:54:43.479
I might choose not to trigger it just because I
1973
01:54:43.520 --> 01:54:45.720
know I'm locking that card up with a junk prophecy.
1974
01:54:47.560 --> 01:54:49.560
So that way, I'm trying to set up to where
1975
01:54:50.039 --> 01:54:53.199
I trigger that in a time frame where you then
1976
01:54:53.279 --> 01:54:56.119
putting what I know you have for strong prophecies under
1977
01:54:56.159 --> 01:54:59.560
there isn't as meaningful against me. It makes it so
1978
01:54:59.680 --> 01:55:03.319
it's more or thought provoking on both player sides. If,
1979
01:55:05.119 --> 01:55:08.359
in my opinion, if you have that knowledge where you're
1980
01:55:09.560 --> 01:55:14.000
it's clear what people are going on, like the decisions
1981
01:55:14.039 --> 01:55:18.199
you are making, you're forcing your opponent to make real decisions,
1982
01:55:18.319 --> 01:55:22.319
not oh is this real or is this not flip
1983
01:55:22.439 --> 01:55:24.640
coin kind of stuff that we have going on now?
1984
01:55:25.960 --> 01:55:29.079
Is is it too much to just be like, all right,
1985
01:55:30.439 --> 01:55:34.159
PV is done, We're going to retire the set. We're
1986
01:55:34.199 --> 01:55:35.800
gonna ban it from competitive play.
1987
01:55:37.920 --> 01:55:42.359
I think if you do that, you definitely have a
1988
01:55:42.439 --> 01:55:45.520
bunch of people who just go, this is not a
1989
01:55:45.600 --> 01:55:48.359
trustworthy game or game company to spend any money with.
1990
01:55:53.159 --> 01:55:55.560
Is But is it, again, given all the other things
1991
01:55:55.680 --> 01:55:58.640
not thinking of that, is that a viable solution.
1992
01:56:01.800 --> 01:56:04.319
If you want GR to be purely dominant again?
1993
01:56:04.680 --> 01:56:10.560
Yeah, you don't think that Amber Skies are draconian measures
1994
01:56:10.640 --> 01:56:13.720
or even what we've seen from Fractured Reality has that ability.
1995
01:56:16.039 --> 01:56:18.880
I'm sorry, Shattered Reality. Fractured Reality is a magic set
1996
01:56:18.920 --> 01:56:24.119
that will be coming out this year. Now I'm not
1997
01:56:24.760 --> 01:56:27.520
see I mean like amber Skuy's has enough disruption. Maybe
1998
01:56:27.600 --> 01:56:30.720
I don't see it in DM or what we're seeing
1999
01:56:30.760 --> 01:56:34.399
here that has anything to deal with GR power outside
2000
01:56:34.439 --> 01:56:37.960
of if there is and it's random. So it doesn't
2001
01:56:37.960 --> 01:56:41.359
feel good if there's enough random Because my biggest thought
2002
01:56:41.439 --> 01:56:44.199
on that is I see people say just get rid
2003
01:56:44.239 --> 01:56:46.880
of it and be done, and at the same notion.
2004
01:56:47.039 --> 01:56:49.000
I'm like, well, what's the risk reward there?
2005
01:56:49.640 --> 01:56:49.800
Right?
2006
01:56:51.239 --> 01:56:53.479
Do I lose a bunch of people? Because I just
2007
01:56:53.680 --> 01:56:55.760
was like, hey, we I mean if you came out
2008
01:56:55.800 --> 01:57:00.199
and made a whole hearted effort like we fucked up, right,
2009
01:57:00.560 --> 01:57:03.039
Like do you think there's enough people who will be like, yeah,
2010
01:57:03.159 --> 01:57:05.439
you did, but we forgive you and we can move
2011
01:57:05.520 --> 01:57:10.439
on or more just like deuces, I'm out.
2012
01:57:10.800 --> 01:57:14.359
I think it's too small that any decisions you make
2013
01:57:14.479 --> 01:57:18.000
like that your loss versus your gain isn't meaningful enough
2014
01:57:18.119 --> 01:57:22.760
to do it right, Like gain ten percent, lose ten percent?
2015
01:57:22.880 --> 01:57:23.520
Who cares that?
2016
01:57:23.720 --> 01:57:24.279
That's nothing?
2017
01:57:27.039 --> 01:57:29.199
And you know it's it's hard to say how much
2018
01:57:29.239 --> 01:57:31.600
we've lost from TV. We know it's been higher, but
2019
01:57:31.800 --> 01:57:35.199
I seriously think even them coming back and saying Peb's
2020
01:57:35.239 --> 01:57:42.399
band like doesn't build confidence at what?
2021
01:57:42.920 --> 01:57:46.640
At what point though, do we let it continue? Because
2022
01:57:46.640 --> 01:57:48.560
this is a set to now and we've been on
2023
01:57:48.720 --> 01:57:52.760
kind of an every other set rotation, right, so like
2024
01:57:53.039 --> 01:57:55.560
we've had like a really good set and then kind
2025
01:57:55.600 --> 01:57:58.760
of I mean I can't say that because we had
2026
01:57:58.800 --> 01:58:00.600
a really good set and well, and then we had
2027
01:58:00.600 --> 01:58:04.800
another really good set in Grim Reminders, which Grim Reminders
2028
01:58:04.880 --> 01:58:09.279
kind of replaced well. And then we had ember Sky's
2029
01:58:09.319 --> 01:58:13.279
which was a thing, and then we had quite as good,
2030
01:58:13.319 --> 01:58:15.279
but it was it wasn't quite as good as grim reminders.
2031
01:58:15.359 --> 01:58:19.439
Then we had PV, which is left everything in the dust,
2032
01:58:20.279 --> 01:58:21.680
and then we had your Coronian measures.
2033
01:58:21.760 --> 01:58:24.479
It's just kind of a stinker, but we keep saying
2034
01:58:24.479 --> 01:58:27.119
it leaves everything in the dust, and it's it is
2035
01:58:27.279 --> 01:58:27.800
very strong.
2036
01:58:28.159 --> 01:58:31.560
It's winning everything. The only thing as far as.
2037
01:58:31.560 --> 01:58:35.560
Portland dominating top eight, it is it's more than a
2038
01:58:36.800 --> 01:58:41.239
so having fifty it's like, no, it was two thirds
2039
01:58:41.319 --> 01:58:41.560
in one.
2040
01:58:42.319 --> 01:58:42.359
No.
2041
01:58:43.199 --> 01:58:49.359
Having just done the cast for UH pre Paris Vaults,
2042
01:58:49.520 --> 01:58:52.239
it was seven out of the eight. Yeah, I haven't
2043
01:58:52.239 --> 01:58:54.920
watched its seven out of the eight arc on UH
2044
01:58:55.079 --> 01:58:59.279
in the US been purely yeah, but there's been more well.
2045
01:58:59.640 --> 01:59:03.279
I mean, I'm not saying it isn't strong, but I'm
2046
01:59:03.319 --> 01:59:04.319
saying it isn't.
2047
01:59:04.760 --> 01:59:07.600
Say I think it's more of a community thing, not
2048
01:59:07.800 --> 01:59:12.039
bring dominant well, right, but it's not allowing anything. I mean,
2049
01:59:12.720 --> 01:59:16.399
what one point did PV win Portland? I can't remember.
2050
01:59:19.039 --> 01:59:23.159
I don't I think it did win Portland. Somebody can.
2051
01:59:23.520 --> 01:59:25.960
I'm not saying it is strong, but I think they're
2052
01:59:26.279 --> 01:59:28.800
they have enough thing to say, well, it doesn't just
2053
01:59:31.520 --> 01:59:38.159
just own everything. Do they have enough scapegoating available to them?
2054
01:59:40.920 --> 01:59:44.199
I just I think it has been quite dominant, right,
2055
01:59:44.439 --> 01:59:45.600
and at what point do we go?
2056
01:59:47.000 --> 01:59:49.479
Oh? I agree, it is totally dominant, and I think
2057
01:59:49.560 --> 01:59:53.479
it needs a nerve. I don't think the eliminating it
2058
01:59:53.640 --> 01:59:54.079
from an.
2059
01:59:54.159 --> 01:59:58.439
Entire set is the is the because I don't I
2060
01:59:58.520 --> 02:00:01.239
don't even know if having Well, okay, so it's played
2061
02:00:01.279 --> 02:00:02.960
face it up. But now I get to yah, pick
2062
02:00:03.039 --> 02:00:04.520
my poison is enough either?
2063
02:00:05.439 --> 02:00:06.399
So no either.
2064
02:00:07.039 --> 02:00:10.800
So port Portland's ARCon was ned Mike on PV. Now
2065
02:00:11.159 --> 02:00:14.800
VM twenty five did take runner up. There you had
2066
02:00:14.920 --> 02:00:17.760
gr amber Sky's PV GR.
2067
02:00:17.920 --> 02:00:20.359
And Portland was kind of the weird one because even
2068
02:00:20.600 --> 02:00:23.479
I mean even people were saying, like Saint Louis was
2069
02:00:23.560 --> 02:00:24.479
nothing like Portland.
2070
02:00:25.279 --> 02:00:29.399
Right, six players there, Yeah, we have forty in Saint
2071
02:00:29.479 --> 02:00:36.239
Louis's PVPV amber Sky's PVPV Coda GR talk, So you
2072
02:00:36.359 --> 02:00:40.319
had a little bit there. And then France we see
2073
02:00:40.720 --> 02:00:46.760
literally PV except for one DM, and that DM having
2074
02:00:46.920 --> 02:00:52.039
talked the boys, this is the top rated DM deck
2075
02:00:52.600 --> 02:00:57.239
in the world according to Oka, and that took top
2076
02:00:57.359 --> 02:01:02.079
eight and that was it everything else? There's nothing else
2077
02:01:02.119 --> 02:01:03.600
that touched it for our gun.
2078
02:01:05.920 --> 02:01:10.319
I mean, it needs addressing. I don't know how much
2079
02:01:11.199 --> 02:01:17.640
wueaking it needs to bring it in line with high
2080
02:01:17.720 --> 02:01:18.880
end power from other sets.
2081
02:01:19.279 --> 02:01:23.319
I really don't know. I'm not playing PV too. I
2082
02:01:23.359 --> 02:01:25.199
don't know. I'm not playing enough key Forge to actually
2083
02:01:25.199 --> 02:01:26.359
answer that question right now.
2084
02:01:26.920 --> 02:01:31.000
And Baltimore was pvpv g R PVPV amber Sky's g
2085
02:01:31.199 --> 02:01:36.960
R PV so yes, in the US, we've seen other
2086
02:01:37.119 --> 02:01:41.920
sets be able to go from talk to uh gr
2087
02:01:42.119 --> 02:01:45.359
tamber Sky's amber Skis for the most part has just
2088
02:01:45.399 --> 02:01:49.000
been Olympio, which has been top eight and everything.
2089
02:01:50.880 --> 02:01:54.560
I mean, but it's one deck.
2090
02:01:55.199 --> 02:01:58.199
Well but but but but that's it like but but
2091
02:01:58.319 --> 02:02:00.880
that That's what I'm saying is you have these freak decks.
2092
02:02:00.880 --> 02:02:03.520
So you have Fraud there with Coda, you have Olympio
2093
02:02:03.640 --> 02:02:09.600
there with amber Skies. You have Donatis, which is well
2094
02:02:09.760 --> 02:02:14.439
known and represents gr there and is there now. Interestingly enough,
2095
02:02:14.479 --> 02:02:17.479
the Shiftless Footman was also g R Occathy taking top
2096
02:02:17.600 --> 02:02:21.079
four and kind of did something that others had not
2097
02:02:21.239 --> 02:02:25.880
seen before. It is interesting to look at the decks.
2098
02:02:25.920 --> 02:02:28.760
The DM deck from Paris was as I said the
2099
02:02:28.840 --> 02:02:31.319
top literally top right deck.
2100
02:02:31.640 --> 02:02:33.960
I know we got we've gone well off target. We've
2101
02:02:34.000 --> 02:02:35.520
been on for multiple hours.
2102
02:02:35.680 --> 02:02:38.279
Maybe we'll talk about that another time. Maybe that's a
2103
02:02:38.319 --> 02:02:41.760
topic for next week. I know me and me and
2104
02:02:41.840 --> 02:02:46.199
sheep are getting CP. So with that being said, we'll
2105
02:02:46.239 --> 02:02:47.640
see you all next week.
2106
02:02:49.159 --> 02:02:50.119
May the Forge be with you.
2107
02:03:01.319 --> 02:03:08.760
That's sad down, no rom and break somebody. It's a grouse.
2108
02:03:11.600 --> 02:03:14.279
My son came back in the cart and a cry
2109
02:03:14.399 --> 02:03:16.239
back you read becoming no one fart.
2110
02:03:16.840 --> 02:03:18.760
It's a fun, but it wasn't so