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In a Costco more than a decade ago, a stranger overheard two brothers arguing about a Zelda dungeon they could not solve.
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He walked over and drew the answer on a napkin.
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One of those kids is a grown man now.
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He does not work in games, he does not own a Switch 2, but he's buying one.
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That's what a brand actually is, and this week we spent an hour on which companies still have one.
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I'm Greg, welcome to Player Driven.
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This episode is something new.
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It's called Never Entertained.
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It goes out every Friday at 10 in the morning, and it is the newest piece of what we're building here at Player Driven.
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If you're just finding us, here's what the rest of the weeks look like.
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Tuesdays are the podcast, you're listening to it here, it's on Spotify, it's on Apple, you can find it on all those great places.
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It's usually the story of how somebody got into games, the whys and the hows, although sometimes it's just the replay of the live stream because we are lazy, mostly me.
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Wednesdays are Design Desk with Lewis, where we pull apart systems, player psychology, we dive into game design.
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These are people that really want to start reading a little more, getting more in-depth of how these systems are all connected.
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It's really cool, really in-depth stuff.
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You can follow that at our website, playerdriven.io.
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And on Thursdays, Colin and I go on with our live.
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We talk about what are the latest things, the moment to moment that's moving the gaming industry, who's winning, who's losing, and what are people saying.
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And then Fridays, what we're about to listen to is never entertained.
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It's similar to the live, but it is more so about the media side of things, the attention economy, not just games, videos, TV, movies, sports, whatever the main three topics are that we're discussing of the day.
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That's what we're doing too.
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Here's a couple things just to keep it in mind as well.
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Community driven's up and live.
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You can check it out at academy.playerdriven.io.
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And there we're just teaching kind of how you can start to build your economy, your community, not economy, how you start to build your community, how you could understand how you build out your Discord or whatever platform you're looking to, how do you build it to scale?
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How do you build it so it's on repeat and so your flywheel is off and kicking?
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Again, you can check that out at Academy.
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And in November, we're looking to get on the road.
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We're gonna try and be out in San Francisco for Games Beat in Madison for MDev.
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If you're in any of those areas, we would love to meet up and come say hi.
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We're looking to have some events at some of these places.
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So let me know where you are and if you want to be there.
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So here we go.
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There's gonna be three voices today on the call.
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And here's who you're listening to.
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First, you're gonna hear Simon Pullman.
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He works in IP and media.
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You're gonna hear Justin Ruiz, who covers advertising and business, and you may have heard him on the show before, and our normal co-host Colin Neese, who writes patch notes.
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He's on the live stream on a normal basis, he's bringing the numbers and the data.
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Three arguments this week.
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Nintendo's taking the shelf space that Sony is giving up, a Wolverine game built for everybody that landed for nobody, and Netflix reaching for cinemas while the people already paying for it cannot name a show.
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Here's the room.
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So the internet keeps asking what game wins, and I want to know which game still has your attention after your controller gets put down.
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We want to welcome you to the first episode of Never Entertained.
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I am Greg Posner.
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It started as a chat between a group of friends here from the same industry, but looking at things from a different angle.
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And now we're gonna let you into the conversation.
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I'll be trying to keep us moving.
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Let's go through this.
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Simon, welcome to the show.
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You're gonna bring some IP and media perspective.
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Give us 15 seconds.
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Let us know who you are.
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Um my name is Simon Pullman.
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I'm a partner with a law firm based in New York City.
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I do a lot of work at the intersection of various media, film media, film, television, uh podcast, and increasingly video games, um, working both with Hollywood companies who are dealing with uh with the games industry and representing um games companies from everything from PC and
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console to Roblox.
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Thank you.
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Justin, you're gonna be bringing the advertising and business perspective.
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Say hello.
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Hi, good morning.
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Uh Justin Ruiz.
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I'm uh the senior vice president of media research, doing everything, researching everything that Simon was talking about, including advertising and trying to understand where the puck is moving.
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Welcome to the show, Colin.
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Yeah, Colin Nees, SVP of Gaming at Screen Engine ASI.
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I do spend an all-normal amount of time thinking about the game industry, and I write a weekly newsletter called Patches, and occasionally I come on with Greg to banter about the gaming industry.
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But hello everyone.
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Great, and we're pumped.
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Our goal here is to bring you the week of news of what's been hitting the market.
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What are we buying?
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What are we not buying?
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And today was a great week to start this off.
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We're gonna be talking about Nintendo and Sony and Wolverine and Netflix.
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Uh, a familiar name can get our attention, but what earns that attention back?
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And we're gonna start off today by going to you, Colin.
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We're gonna start in the store aisle, specifically like a target.
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What is Nintendo getting right?
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I I mean, I guess of the last bastion of physical media in the gaming industry is kind of what I wrote about it today, and my piece just went out sometime this morning.
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Um, so we watched the Zelda Direct, and my big takeaway was you know, Zelda looks great, whatever.
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I was expected to look great.
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You know, I always expected it to be in the game of the year nomination conversation.
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I expected it to be pitted against Grand Theft Auto.
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So all the things I already thought was gonna happen are basically happening.
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The thing I didn't expect was that Nintendo was gonna put on a foil limited edition run uh box and disc or you know with cartridge.
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And I was like, wait, what?
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And it's clear that they're like zagging what industry is zigging, like Sony and Xbox in their own ways, uh basically signal that they're going digital.
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Like Sony explicitly put a press or a blog post out saying as much, and then kind of keeps walking on ranks between now and
or between then and now.
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Um the earnings call is fascinating, the words they use about talking about the digital migration.
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It's very like cold and calculated, and like, well, this is where the place is going, which is true, but whatever.
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And then Xbox kind of saying, Oh, you could bring your discs and digitize them.
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It's like, well, why would I do that, Xbox?
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I mean, great things for why that to happen, but are you just signaling a fact that ownership is gonna be digital only in the future, which is kind of what everyone's saying, and I generally agree with that like presumption.
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Then you have Nintendo is like, great, we'll take your shelf space, like, and not only that, we will lean more into means in which you can kind of like interact with consumers.
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So that that's honestly what's top of mind.
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And I I did this exercise in my piece this week, where it's like I kind of go by two things.
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I go by the Nintendo Sicophants, so Amir is the probably the king of the Sicophans on on LinkedIn, anyways, and you just do the card math.
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And like, if you're selling a person a game, you're selling them a$70 item or digital download.
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If you're selling them a brand, you're selling them like$1,400.
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And now sure that the rest of that is split up with your partners, like you know, your Petridge Farm chips are not gonna you're not yielding 100% of that revenue, and Target's taking their part of that too.
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But like Nintendo's selling a brand and they're monetizing UPS for that's why.
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So Zelda comes out in in November, right?
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November 2026.
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Right?
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That's that's correct.
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The the the Legend of Zelda movie has a release date, I believe, of April 30th, 2027.
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So that's six months.
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Um, you know, the way that Greg characterized and phrased the question was sort of looking at the aisle at Target or Walmart or you know, collectible stores and so forth.
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I could easily imagine a scenario where there is a strong Zelda presence for six consecutive months and beyond, you know, because we're gonna have at least three pretty seismic, I think, um, things that happen.
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The release of the game, which I think is gonna do pretty well over the holiday period, extremely well.
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The release of the movie in theatrical, which I think is gonna be is gonna surprise people.
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I think it's gonna be massive.
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And then you've got the streaming release, which presumably with being a Sony movie, goes to Netflix, right?
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That's another sort of sort of thing.
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And all of those things I think will amplify all the things that you're talking about in terms of the physical sales and the merchandising, all the things around it.
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Um and you know, to compare and contrast with with Sony, you know, when was the last time that there was a you know sort of a Sony IP?
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With that, I guess we'll see when the God of War series hits whether they can sort of do this, but they do seem to be migrating away from physical.
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And on a balance sheet, it makes sense.
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Like that's like my point.
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It's like I get it, right?
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More margin to you.
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You think the TAM of your ecosystem's uh fully captured, so literally you're going to pull more margin out of your core users.
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Okay.
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And I think Nintendo just kind of feels differently about that uh hypothesis, and they just see places to grow, and it's just not anchored in the games, right?
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So Nintendo is going outwards and saying, great, we'll find more touch points to reach our consumers with our brands, whereas the rest of the gaming industry, like specifically Sony and Xbox, seem to be going more inward, right?
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Um, now again, to your point, we'll see what God of War and what they do with that.
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But I just think Nintendo is just playing a whole different game.
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And what's the what's the kind of value that long term?
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Uh, I think you become a multi-generational brand.
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Like you now pass on your love of Zelda to the next generation, the next generation, the next generation.
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That's it.
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You can't underestimate that, but the kids seeing something in in the store, uh and and uh and and that's where I think there's a huge opportunity for growth for Zelda.
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Obviously, it's gonna be a moment for you know for people who are 35 to 50, right?
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Who played that game NES or on Super Nintendo?
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Um, but I think there's a lot of growth potential for for kids, and I think the movie is also going to be big.
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Um, whether based on data or or gut, how many, let's say over 12 months, how many copies do we think that the uh Ocarina of Time remaster sells?
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And bonus question what proportion do we think are physical versus digital?
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I'm just curious.
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It's got it has to clear like Tears of the Kingdom and Breath of the Wild, right?
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Like it has to clear those numbers.
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No way.
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Because of install base, Greg?
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Install base is the challenge there.
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You're running into uh install base of let's be kind, fast forward Nintendo, Zix are gonna call.
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They probably say there's about 22 to 25 million Switch twos out in the ether.
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So that's your entire market, right there.
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And the best case scenario was the Mario Kart game that had like an insane tatch rate for going out with it, and that's at like 17 million or something like that, uh, units moved.
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Um, so I guess the game no one really talks about, but does really well.
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So, what's Zelda do?
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Um, I would definitely feel strongly that it's going to do anywhere from seven to ten million units in its first 12 months.
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That and then will it hit Tears of the Kingdom numbers over time?
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Yes, that's just as the console ecosystem grows, so does Zelda, right?
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So it will hit your Zelda numbers eventually.
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Do you do you so this is the wrinkle that gets thrown in here?
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This is a November release.
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You have an you have an install base on your premium consoles that's fairly saturated.
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Zelda is a potential system seller, if not like one of the best system sellers.
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Does that take away any consideration of anybody trying to buy a PlayStation for Grand Theft or an Xbox for Grand Theft Auto?
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And sitting there saying, Well, I could buy the family device for everybody, and then that that becomes a consideration near term.
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I think you're offering a really interesting off-ramp for those who can't find a PlayStation.
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I think that's more of the problem.
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I think everything's sold out, and you know, if you're if you're someone who is looking forward to playing Grand Theft Auto and you can't find a PS5 then or an Xbox, then you can just turn around and say, well, at least we can buy the Switch too if we don't already own it and play Zelda on it.
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Like it's a good you know, offset.
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But I I think more about Zelda in in Asia and like where Grand Theft Auto isn't as popular, like is this just gonna sell a lot of switches that aren't already sold across APAC, right?
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That's that's like more curious question to me, right?
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Because that's that's where it's running up in numbers.
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Like this jet, I think what goes underreported is how little Sony's like how much Sony is like giving up Japan, basically.
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Like, I know they have it, but like they Nintendo is the device of Japan, like by far.
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It's not even close, right?
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So I think it's just giving up more ground in APAC, Japan being kind of the leading indicator there, where Sony is kind of pulling back and becoming a primarily a Western-based system, as opposed to sharing that market with Nintendo and Xbox basically is what's well.
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I I think you guys have you've you've hit on the Nintendo's, I think, core business challenge, which is that the Switch and the Zoo have overlapped for quite a long period of time, and now it's at the point where it needs to try and transition people.
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I I do think this is probably the game to do it, and I also think that um the movie I think is is going to is gonna drive sales of both the console and and the game quite considerably.
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It wouldn't surprise me in the slightest to see a pretty major uptick around, you know.
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Look, April, May is not, you know, it's not obviously sort of holiday period, but there's going, I think there's gonna be a lot of of earned media around that.
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Obviously, questions about that movie, right?
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In terms of presumably Link will will be fully fleshed out with dialogue, right?
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Does it the thing about Zelda is it's taken so many forms, right?
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The art style, the the story.
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I think that what we've seen in the last week is that from a fan reaction standpoint, is people almost have their own ways that they've internalized and they relate to those those characters, right?
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And the thing about putting a live action movie is you're kind of put putting a definitive spin on it, right?
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So maybe not not everybody will like it, but I just think it's gonna be it's gonna be significant.
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It could turn out to be one of the the big emerging movie tentholes of our time, and then the sky becomes the the limit for game sales.
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Yeah, is it in the hero?
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Like he's the classic hero's journey, is Link, right?
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Like that's like he's boilerplate, every game he's in, he he goes on the hero's journey.
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Yeah, it's a very classic, it's not complicated by politics or anything else at all.
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It's
just literally Link, good guy, Zelda, heroine who can handle her own, but still is ultimately the person that gets captured, and getting your personification, again, a dwarf at your personification of a bad guy, right?
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Like very black and white storage, right?
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Wisdom, power, and courage.
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Come on, you know the tribe.
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We all know this.
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Well, and we're but we're and we're seeing that the market is responding to those things.
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And and the interesting thing is with Nintendo as a more than any other, I think, video game company, maybe a few exceptions, right?
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But Nintendo is in the top echelon in terms of control over the and almost to a fault, right?
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You can see this with them with the second Mario, you know, movie where it was almost played too safe, arguably.
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But I think that they are gonna have just their hands all over this.
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They're Nintendo will not allow this not to be something that they feel reflects the brand.
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Um, and I think that will be for the better of the movie, to be honest.
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And yeah, oh, jump in, Greg.
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Yeah, I want to talk about some of the audience because we have a lot of good conversations going on in the audience that I want to just bring up right now.
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So, Max is talking about uh nostalgia.
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He's talked about actually purchasing an Audi because he remembers when he was younger getting into his dad's Audi and getting that same smell.
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And I think that's interesting because you know, when you go from digital to physical, uh digital just doesn't have that same feeling, the same nostalgia.
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Uh, Carlo was saying he's already gonna buy a cartridge for his kid because he wants that same feeling that he had.
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Looking through the booklet, right?
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Which has like the extraction, right?
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That's why that's why I bought my first Britney Spears CD for the booklet.
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So you you're gonna miss that type of idea.
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These are the types of art that we're gonna start missing.
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He said fast, implying that there were there were many more to follow.
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Many more.
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The latest ones are great.
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Reading for the articles as always.
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Also, like as I'm talking through that idea, do you think Sony and Nintendo are kind of switching places in the type of crowd that they're trying to please?
00:15:53.919 --> 00:15:58.240
It seems like Sony's going very far digital, uh digital, which makes sense for what they're doing.
00:15:58.399 --> 00:16:02.960
And it seems like Nintendo, they know they're the nostalgic companies, so they're trying to run back.
00:16:03.039 --> 00:16:04.080
How do we get nostalgia?
00:16:04.240 --> 00:16:06.000
How do we get people doing that by being in target?
00:16:06.080 --> 00:16:08.000
Because that's where Mounts and Dads are bringing their kids.
00:16:08.240 --> 00:16:12.480
Greg, I'm gonna say something that I think uh, you know, whatever.
00:16:12.559 --> 00:16:16.879
It it maybe it's clippable or controversial or whatever else, and this is coming from somebody, you know.
00:16:16.960 --> 00:16:20.320
So just for the benefit of the audience, I mean Justin and I, you know, I see his trophy collection, right?
00:16:20.399 --> 00:16:23.919
We are we're pretty, you know, sort of stalwart, uh, you know, Sony, right?
00:16:24.000 --> 00:16:25.440
Many, many years so forth.
00:16:26.000 --> 00:16:29.519
Yeah, um, I don't know, I don't know who Sony is aiming at.
00:16:29.759 --> 00:16:31.360
I I I don't know right now.
00:16:31.519 --> 00:16:33.600
I don't know, and I don't think they know either.
00:16:34.399 --> 00:16:36.559
Hmm, interesting, interesting.
00:16:36.799 --> 00:16:39.679
I so let me jump on the nostalgia a bit first.
00:16:39.840 --> 00:16:41.679
Like Zelda's interesting to me.
00:16:41.840 --> 00:16:43.279
Uh, two things I posed questions.
00:16:43.519 --> 00:16:45.679
I I'll go through a story and then I'll pose a question.
00:16:45.840 --> 00:16:52.879
So my son is in baseball, he uh we do like a trainer thing once a week where he gets like work on a swing and whatnot.
00:16:52.960 --> 00:16:57.039
But he knows I work in the game industry and we always talk about Grand Theft Battle because he's so curious about GTA 6.
00:16:57.120 --> 00:17:02.320
So I came to practice this week and he literally goes, Yo, did you see did you see the Zelda thing?
00:17:02.480 --> 00:17:03.360
I'm like, Zelda?
00:17:03.440 --> 00:17:04.240
And he goes, Yeah, man.
00:17:04.319 --> 00:17:06.160
And they told me this is a fantastic score.
00:17:06.400 --> 00:17:12.160
He played it on, I think the first remake, I think was on the GameCube uh internet, correct me if I'm wrong, but the GameCube version of our created time.
00:17:12.400 --> 00:17:16.799
And he's telling me, like, he didn't have a booklet, him and his brother, they couldn't figure out how to get to the water temple.
00:17:16.960 --> 00:17:18.799
And I was like, Oh, the water temple.
00:17:19.039 --> 00:17:25.039
And he uh he was at a Costco and he was talking about it, and someone overheard this a decade ago, plus ago, obviously.
00:17:25.119 --> 00:17:29.279
And he overheard someone overheard him talking about it at Costco, came up to him, goes, You're talking about the water temple.
00:17:29.359 --> 00:17:32.480
Help these kids out by
scribbling on a napkin how to solve the water temple.
00:17:32.559 --> 00:17:33.440
They went back home.
00:17:33.599 --> 00:17:36.079
Like, that's a core memory for someone.
00:17:36.160 --> 00:17:42.240
Like, I'm like, wow, this dude's and he's like 100% goes, I don't own a switch too, but we're buying a switch too, so I can play this game.
00:17:42.319 --> 00:17:44.799
It's like, oh, so that's like the power of nostalgia, right?
00:17:44.880 --> 00:17:48.480
You have this like core memory that you're able to pull back all these years later.
00:17:48.559 --> 00:17:50.480
That's like, yes, this is the thing.
00:17:50.640 --> 00:17:56.000
And my second one to the non-gamer side is like if you were to pull, like you know, what's a show read, like or the family feud.
00:17:56.240 --> 00:17:59.680
If you family feud, what's the most likely gamer tattoo you'll find on anyone?
00:17:59.759 --> 00:18:01.200
I'm gonna go 100% on Triforce.
00:18:01.279 --> 00:18:03.839
It'd be my first answer if I was a family, uh Triforce tattoo.
00:18:04.160 --> 00:18:08.079
Um, you'll scale everybody, to be quite honest.
00:18:08.319 --> 00:18:21.920
Yeah, I mean, and and I I'll just add sort of from my professional um experience, and a lot of this is so the public is we're definitely in a in a nostalgia era, and I think nostalgia sort of shifted now to sort of late 80s to to 90s, right?
00:18:22.000 --> 00:18:33.279
I mean, just in the last you know, uh year or two, we've had um, you know, I don't know, the Care Bears movie announced obviously Masters of the Universe, which was only a moderate, but probably a failure theatrically.
00:18:33.440 --> 00:18:36.799
Um and I'm involved in in several um of those.
00:18:36.960 --> 00:18:56.240
I don't think they'll all they'll all hit, but I think where where where the real business strength is, is when you what you have with particularly the first Super Mario movie, which is that that you said that generational brand piece, when the parents want to see it, but they also want to share it with their with their kids, and that is you know that in theory is going to also drive a lot of sales.
00:18:56.319 --> 00:19:01.359
Whereas, you know, I think there is a a nostalgia component with GTA, for sure, for sure.
00:19:01.599 --> 00:19:07.119
But um, but maybe not in the multi-generational sort of um capacity that Zelda will be.
00:19:07.279 --> 00:19:08.960
Um covers.
00:19:09.359 --> 00:19:11.039
And I have to say one more thing before you jump on Zelda.
00:19:11.200 --> 00:19:17.279
So I just want to say one more thing, but like I I do want to say, like, something to Nintendo's uh great applaud, in my opinion.
00:19:17.359 --> 00:19:24.079
Like the person that made Zelda still is working on Zelda, like be clear, like their team is the same team that's always been working on it.
00:19:24.240 --> 00:19:28.079
Where else in the industry could you point to that and say this IP is maybe Capcom?
00:19:28.240 --> 00:19:29.759
I I think
for Street Fighter, right?
00:19:29.920 --> 00:19:32.799
There are some people there, but but but not not not frequent.
00:19:32.880 --> 00:19:35.440
I mean, it's not not the case in most of these places.
00:19:35.680 --> 00:19:53.599
Well, D I mean at this point, Nintendo has to be sitting there laughing at everybody else, saying, Listen, we understand how to capture a mass audience, and you don't have the IP to be able to scale downwards or younger, right?
00:19:53.759 --> 00:20:03.200
You're trying, Astrobot is a is a try, but Astrobot really kind of speaks to like Simon, like guys like us, where it's like, oh, you know, remember Ape Escape?
00:20:03.279 --> 00:20:05.759
Wow, that game was so great, you know, like should make another one of those.
00:20:05.839 --> 00:20:09.039
Like, my kids are never gonna know what Ape Escape is, they don't care about it.
00:20:09.440 --> 00:20:15.119
And how many sort of mascot type characters that Sony had historically instead of the PS2, PS3 era has it abandoned?
00:20:15.279 --> 00:20:20.559
Yeah, you talk about Sly all the time, and yeah, Ratchet the Russian climate again, but um Jack and Jack.
00:20:21.759 --> 00:20:23.920
Yeah, Sly Cooper, right?
00:20:24.799 --> 00:20:40.160
I mean, it just it's it it's it's it's incredible to see what Nintendo is basically able to do because of muscle memory and its organization, because of like and going to like what I think Sony is trying to do, which is the we I've talked about this before with Greg.
00:20:40.480 --> 00:20:41.839
It's a barbell economy, right?
00:20:41.920 --> 00:20:52.720
And the barbell is like you're the platform, you're an aggregator, you're able to tax everything into infinity, which is like what Steam is trying to do, what Sony's trying to do with this device, what Xbox is trying to do, right?
00:20:52.799 --> 00:21:01.359
So you have the aggregator side, which is you have you you want some content there to draw people in, but your business is really to be a tax system for other everybody else, right?
00:21:01.440 --> 00:21:06.000
And we can fight over the margins of what that should be, but that's essentially like what the iOS store is, right?
00:21:06.160 --> 00:21:09.200
On the other side, you have IP, like IP is the defense against stuff.
00:21:09.359 --> 00:21:15.039
Your IP is so unique, so safe to you that it's so valuable that people will go wherever your IP is, right?
00:21:15.359 --> 00:21:21.440
That's Nintendo is like the one that's over there, like and they happen to own a device too, but like their business is IP, right?
00:21:21.519 --> 00:21:28.079
They're IP, they like you to buy the device, but again, it's seemingly more Japanese than anything, like they'll meet you where you are.
00:21:28.319 --> 00:21:32.559
If you if you want to watch Pokemon as an animated series of click cards and never play a video game, fine.
00:21:32.720 --> 00:21:36.480
We'll we'll work with our you know third ordership in the Pokemon company to make sure that's reality.
00:21:36.640 --> 00:21:38.319
If you want to watch a Mario movie, great.
00:21:38.400 --> 00:21:42.079
We hope you buy a game at some point, but we could sell you toys and plushes too, right?
00:21:42.319 --> 00:21:45.920
So they'll find you where you are and meet you where you are, which is IP based.
00:21:46.000 --> 00:21:49.279
And then everybody else over here is like seemingly trying to become an aggregator.
00:21:49.680 --> 00:21:52.559
Like one last take, because we have four minutes left on this topic.
00:21:52.640 --> 00:21:56.799
And does Sony get squeezed into the middle of the barbell, which is Colin was talking?
00:21:56.880 --> 00:21:59.599
I want each one of your takes on it, and then we'll move on to that second.
00:22:00.079 --> 00:22:00.319
Topic.
00:22:00.400 --> 00:22:02.720
Colin, you look like you got a thought on your mind.
00:22:03.119 --> 00:22:05.200
Yeah, I think it depends on how things shake.
00:22:05.279 --> 00:22:05.920
I don't have an answer there.
00:22:06.000 --> 00:22:12.000
It depends how things shake out with Xbox and Steam and its growth in China over the next like I'll say three to five years.
00:22:12.079 --> 00:22:19.119
But I think it's gonna be a fascinating to watch because I just don't see how you can like permanently have three storefronts exist.
00:22:19.200 --> 00:22:21.839
I just don't think that's a reality given the price of hardware.
00:22:22.000 --> 00:22:24.160
So someone is going to lose.
00:22:24.319 --> 00:22:27.599
Is it Xbox leaving the Microsoft leaving gaming altogether?
00:22:27.839 --> 00:22:30.720
Is it is Valve gonna continue to grow at his pace?
00:22:30.799 --> 00:22:34.559
And then what does Sony do to kind of sh make sure it's not kind of left out to dry?
00:22:34.640 --> 00:22:38.400
I think you're just watching what's gonna happen there, but at the end of the day, Nintendo doesn't care.
00:22:38.480 --> 00:22:47.279
Like that's my take of like they're over here, they have their own business, and no matter what happens over here, I'm very bullish on Nintendo because they're gonna continue to do what they do, they're a healthy business.
00:22:47.680 --> 00:22:54.720
Simon, our pre-call, you actually spoke about Nike a little bit, and the connection wasn't made here, but I think it was a similar concept.
00:22:54.799 --> 00:22:57.759
But I'd love to hear your your thoughts on this so when you get squeezed into the middle.
00:22:58.000 --> 00:23:08.160
Yeah, I mean the Nike analogy, just for the you know, for those on who are unfamiliar, um the stock price has taken a dive, and um there are several sort of theories around it.
00:23:08.240 --> 00:23:20.480
But one is um you know that the Nike tried to push into um you know into digital and that loses you a couple of things, it loses your certain class of consumer who want to buy physical and slash or pay pay cash.
00:23:20.559 --> 00:23:24.640
Um, and number two, obviously you lose the storefront presence,
or maybe it's diminished, right?
00:23:24.720 --> 00:23:30.480
Because your you know retailers know that you're trying to push your your direct channel, which obviously will be the case with games, right?
00:23:30.799 --> 00:23:36.559
But why would you why would you promote something where ultimately you know your sort of partner is trying to go direct to to consumer?
00:23:36.640 --> 00:23:39.599
But my feeling about about Sony is it's just fascinating.
00:23:39.839 --> 00:23:49.279
Um, I think that Microsoft, Xbox over the last five to ten years has just been a litinary of errors and and swings back and forth and so on.
00:23:49.440 --> 00:23:56.720
But ultimately, if you look at the past you know, three to six months um from a PR perspective, you could make an argument that Sony's been worse.
00:23:56.880 --> 00:24:08.960
I mean, they've just had negative story after negative story, and sometimes you have to make decisions that are going to be commercially valuable in the long term, but perhaps unpopular in the short term.
00:24:09.039 --> 00:24:11.440
And I think that's what they think they're they're doing.
00:24:11.599 --> 00:24:15.680
But their their stock is so poor with gamers at the moment.
00:24:15.839 --> 00:24:20.720
All of the live service failures are quite frankly staggering.
00:24:21.039 --> 00:24:26.720
And you know, and they are, I mean, obviously, there was a news that came through this this week about Kojima.
00:24:26.799 --> 00:24:31.759
You know, the new Kojima game is is now, you know, was sort of they pulled the plug and it's going to Xbox.
00:24:31.920 --> 00:24:38.480
And I saw one tweet that was like, yeah, Sony had to cancel this because they were dangerously close to having a game and they couldn't accept that.
00:24:38.720 --> 00:24:40.400
Um, you know, and that's the thing.
00:24:40.559 --> 00:24:45.119
If you think back to like you know, the PS2, PS3 era, so many exclusive games, something for everybody.
00:24:45.359 --> 00:24:55.359
And um, they've really, because they've allocated so many resources to these uh live service games that have either been cancelled or failed, they they just don't have that, and then that's sort of driving people towards PC.
00:24:55.519 --> 00:24:56.240
I don't know.
00:24:56.400 --> 00:25:01.759
I mean, I am a pretty, you know, I'm probably one of Sony's bigger consumers, I would guess, you know.
00:25:01.920 --> 00:25:07.519
Um and and and yet I you know I don't know, and that will lead us to the to the Wolverine piece a little bit.
00:25:08.240 --> 00:25:10.240
Justin, wrap it up here.
00:25:10.559 --> 00:25:11.680
Really quick.
00:25:12.000 --> 00:25:14.160
Seems like Tail is wagging dog.
00:25:14.960 --> 00:25:30.720
Yeah, yeah, and listen to what you know, you really should listen to what your consumers are saying, and they'll certainly know better on what games to push and advance and really to get out into the ecosystem.
00:25:30.960 --> 00:25:46.960
But this seems like some
pretty interesting, curious management decisions that ultimately just aren't resonating, and like to what was said before, maybe they have a plan in place, maybe this is growing pains, etc.
00:25:47.440 --> 00:25:59.599
But it's not exactly a a favorable look right now, especially after like to Simon's point, especially after like Xbox made mistake after mistake, it's almost like Sony's like, well, now it's our turn.
00:25:59.839 --> 00:26:02.880
But yeah, and I'll just put a ball on my thing.
00:26:02.960 --> 00:26:11.680
I think Sony's risk, if I were to like summarize it, is they risk not being a brand people have an emotion about they risk of just becoming a machine.
00:26:11.839 --> 00:26:15.519
If they're a machine, then that's a that's a tough spot to be.
00:26:15.759 --> 00:26:17.359
Whereas Nintendo is a brand.
00:26:17.519 --> 00:26:20.880
Nintendo has a relationship, people have a thinking about Nintendo.
00:26:20.960 --> 00:26:27.119
And if Sony just becomes another skew that they look at the like they look at the specs and say, is this better than my PC?
00:26:27.359 --> 00:26:29.440
Then they are in big trouble.
00:26:30.400 --> 00:26:30.880
Cool.
00:26:31.039 --> 00:26:36.880
Let's move to our second beat of the day, which has to do with Wolverine.
00:26:36.960 --> 00:26:41.200
This has been probably the number one topic over the past week and change in our chat.
00:26:41.359 --> 00:26:45.119
We've had myself guessing about a 78 when it came to the Metacritic score.
00:26:45.200 --> 00:26:48.960
Simon guessed between an 84 and 86, Justin guessed an 85.
00:26:49.279 --> 00:26:54.880
There's been a lot of hype from certain people on this, and I'll let them speak to it themselves about Wolverine, and it hit this week.
00:26:55.039 --> 00:26:57.680
And Justin, I know you've been eager to talk about this.
00:26:57.920 --> 00:27:00.799
Let me know your what your first initial thoughts on Wolverine are.
00:27:01.039 --> 00:27:04.640
I've a lot of friends who are gamers, right?
00:27:04.799 --> 00:27:12.240
People that I speak to regularly, where the sentiment was, well, I guess I'm waiting for a sale.
00:27:12.799 --> 00:27:16.400
Um, it's I'm very upset.
00:27:16.640 --> 00:27:19.440
I don't get me wrong, I will play this.
00:27:19.680 --> 00:27:23.200
There's a platinum trophy at the end of it that I will most likely get.
00:27:23.359 --> 00:27:30.720
Um, and I will begrudgingly, I think Colin was what you said was despite all odds, I will finish this game.
00:27:30.960 --> 00:27:33.680
Um I just don't understand what happened.
00:27:33.839 --> 00:27:46.799
How do you let this be such a like slog of accessibility and like the reviews coming out basically saying patronizing, patronizing to the player?
00:27:47.359 --> 00:27:56.079
I'm I'm this is the same, these are the same people that made Spider-Man and the other, you know, accompanying games.
00:27:56.319 --> 00:27:57.839
I don't know how you let this happen.
00:27:58.319 --> 00:27:59.680
Don't do the X Men like that.
00:27:59.759 --> 00:28:00.880
Don't start it off like that.
00:28:01.119 --> 00:28:01.759
I'm sorry.
00:28:01.920 --> 00:28:03.359
I'm I'm just sad.
00:28:03.519 --> 00:28:06.720
Uh like Justin, I'm going to I don't plan on this game.
00:28:06.799 --> 00:28:08.240
I said before the show started.
00:28:08.400 --> 00:28:16.000
I'm going to grind through the story as fast as I possibly can to get my level down, and then I will put it away in the digital.
00:28:16.079 --> 00:28:17.680
I will not buy a physical version of this game.
00:28:17.759 --> 00:28:19.440
More box would be known on it.
00:28:19.599 --> 00:28:25.279
This is a download, play, delete off my drive to make space for GTA 6 uh game.
00:28:25.440 --> 00:28:27.920
So um, that's where my overing journey is gonna go.
00:28:28.079 --> 00:28:28.720
So I'm sad.
00:28:28.799 --> 00:28:29.200
I'm sad.
00:28:29.279 --> 00:28:34.559
I look, it I just played Lego Lego Batman with my son over the summer.
00:28:34.720 --> 00:28:37.519
I watched him play, I co-op played with him, and you know what?
00:28:37.599 --> 00:28:43.039
Lego Batman didn't have a blue line telling me where to go, telling him where to go to solve Lego puzzles.
00:28:43.119 --> 00:28:50.000
They didn't offer anything, they just had him grind through pretty simple puzzles, but he still had to do it, and there was no hints.
00:28:50.079 --> 00:28:51.279
This is Lego Batman.
00:28:51.440 --> 00:28:54.240
Like, this is a game made for kids.
00:28:54.720 --> 00:29:04.720
Why and yet well it's and yet not made for kids because it's because obviously, you know, a child you know could theoretically couldn't couldn't walk into a store and and and buy it.
00:29:04.799 --> 00:29:16.480
I think it's you know rated mature, and yet, yes, um ultimately it's a game, I think, for for nobody, or at least without a clear view of who it's of who it's it's it's for.
00:29:16.559 --> 00:29:21.839
And just for the background for the you know, we have a lot of back and forth over Marvel.
00:29:21.920 --> 00:29:26.480
Um, you know, just because I've I suffer from a bit of Marvel fatigue, to be honest.
00:29:26.559 --> 00:29:35.599
I will go, I'll go see the new Avengers uh movie, but I just have sort of become burned out after being, you know, a real a fan for most of my of my life.
00:29:35.759 --> 00:29:46.319
Um I you know where I differ is that I didn't think Spider-Man 2 was a particularly good game, although it was a retread of of the other ones, and I and I platinum them all, just to be clear.
00:29:46.559 --> 00:29:54.559
Um and therefore I'm sort of an outlier here, insofar as I was never interested in this in this game, really, from from day from day one.
00:29:54.640 --> 00:30:03.519
But with that said, I want to be clear, I don't sort of feel any Schadenfreuder from these reviews, and and I still think it'll it'll sort of sell uh you know sort of solidly.
00:30:03.599 --> 00:30:08.240
But this is,
make no mistake, this is the logical, you ask how this could happen.
00:30:08.400 --> 00:30:25.359
This is the logical endpoint and continuation of a culture that has been created in AAA game studios, where games must be for everybody, where the priorities are accessibility and inclusion, and therefore it, you know, you and you can even see this.
00:30:25.440 --> 00:30:28.240
I mean, Justin, you know, you chase platinums, right?
00:30:28.640 --> 00:30:37.039
Compare, I'd say, the start to mid-level, mid-mid of the PlayStation 4 generation with the PlayStation 5 generation when it comes to first party games.
00:30:37.200 --> 00:30:42.000
There is clearly a mandate that anybody should be able to platinum again, you know.
00:30:42.079 --> 00:30:49.680
So you can now go into Ghost of Sushima, you can go into um Last of Us, you can play it on basically the play itself mode, right?
00:30:49.839 --> 00:30:51.279
Where it's very, very easy.
00:30:51.440 --> 00:30:52.640
It may take you some time, right?
00:30:52.720 --> 00:30:55.759
It's a lot of check box checking in Sushima, but you can do it.
00:30:55.920 --> 00:31:02.880
Whereas, you know, you certainly couldn't do that with with with most games on on you know on even the original Last of Us remastered on PlayStation 4.
00:31:02.960 --> 00:31:09.279
And so there's a mandate, Microsoft has the same mandate, but this is taking it to its logical continuation.
00:31:09.440 --> 00:31:18.960
And I think you know, what most people have seen and seems to have gone extraordinarily viral in the past two days, is the skill up review, where he talks through some of these things.
00:31:19.119 --> 00:31:21.279
These are features that are on by default.
00:31:21.440 --> 00:31:31.680
When you are looking for a quote, optional collectible treasure, there is a line that leads you there, and then there is a big radar that sort of comes out from it and shows.
00:31:31.759 --> 00:31:33.279
So these things aren't hidden at all.
00:31:33.359 --> 00:31:38.400
So for those of us who grew up playing games, and it's like, oh, I wonder if I went that way, I wonder what's behind that waterfall.
00:31:38.559 --> 00:31:46.160
Oh, if I do this and that, I can get to the sea, gone, because it is just spoon feeding you even these optional, even these optional things.
00:31:46.319 --> 00:31:49.759
And um, you know, there are three schools of thought around this, right?
00:31:50.240 --> 00:31:56.240
There's one school of thought which is you know, you should have this stuff in the game by default so that anyone can play your game.
00:31:56.319 --> 00:32:03.279
Um, and that includes, you know, somebody who is, let's say, 70 years old, they've never picked up a controller before, right?
00:32:03.599 --> 00:32:10.079
Um then there's the middle ground there's the middle ground, which is this should be optional, right?
00:32:10.160 --> 00:32:12.480
And that's been a lot of the discourse over the last 24 hours.
00:32:12.640 --> 00:32:14.480
Well, you should be able to turn it off or turn it on.
00:32:14.720 --> 00:32:16.559
I understand this is all on by by default.
00:32:16.720 --> 00:32:21.039
I would be surprised if they implement a patch now that enables you to turn it off.
00:32:21.119 --> 00:32:23.279
It seems like a very thing for them to do.
00:32:23.440 --> 00:32:29.119
Then there's my viewpoint, which is that this should not be in any game, or at least should not be in, you have to know your audience.
00:32:29.359 --> 00:32:31.200
I do not want that in any game.
00:32:31.359 --> 00:32:34.079
I do not want that even as an optional feature.
00:32:34.240 --> 00:32:41.680
That completely detracts where I get my joy in playing games, which is in discovery and mastery, those twin concepts, right?
00:32:41.920 --> 00:32:45.680
Spending time finding things, finding that that sort of that sort of secret.
00:32:45.759 --> 00:32:51.759
I remember going back, you know, the all of the whatever you had to get the all of the collectibles in Donkey Kong country, for example, you know.
00:32:51.920 --> 00:33:01.440
Um, and that piece, and that also builds culture because where it used to be sort of that water cooler creep that you're you were describing earlier, you know, you go into the store and the and the clerk tells you this thing.
00:33:01.519 --> 00:33:06.160
Um, or you know, I think about Mortal Kombat or you know, like the secret, where's you know, how do you just have reptile?
00:33:06.319 --> 00:33:07.599
But also, but now it's online, right?
00:33:07.680 --> 00:33:26.559
And if you look at like the FromSoft games, oh, you can find there's there's no there's not going to be any of this aware around Wolverine because it's there, it's there's no layers to it, and it has come out of a completely toxic and poisonous culture where it is it where it is clearly unacceptable for there to be any kind of failure state for any kind of of player.
00:33:26.720 --> 00:33:34.880
Um, and again, it's the point is if you were releasing this game as I don't know, a bluey game, right?
00:33:35.039 --> 00:33:41.359
Or something like that, that that is a game aimed at you're laughing, Justin, but aimed at you know, six to eight.
00:33:41.680 --> 00:33:43.039
So true, right?
00:33:43.440 --> 00:33:50.880
Then I would say that's a legitimate design choice, and that makes a lot of sense because you don't want a situation where the the parents are complaining because they the child can't do it.
00:33:50.960 --> 00:33:57.279
However, it's not congruent with uh ostensibly an adult focused brand.
00:33:57.359 --> 00:33:59.359
And I have other issues with the game, the character design.
00:34:00.319 --> 00:34:03.599
Let me jump in because I have two points, and this is exactly what I was going to Lego Batman.
00:34:03.680 --> 00:34:14.400
Like, that's game is designed for my child, and yet they didn't put like guardrails and a pacifier in his mouth and hold his hand to find every collectible because good game design shouldn't need that.
00:34:14.639 --> 00:34:18.400
No, and I agree, and that's like the blue fart is what they notice calling Wolverine's thing now.
00:34:18.480 --> 00:34:24.800
And I I I agree, I'm like, yeah, this is this totally takes me out of the game, having a line pointing me exactly where to go.
00:34:24.880 --> 00:34:26.000
Like, where's the discovery?
00:34:26.079 --> 00:34:26.880
Where's the challenge?
00:34:26.960 --> 00:34:32.239
And going back to Nintendo, everyone like applauds uh you know, Breath of the Wild.
00:34:32.320 --> 00:34:32.719
Why?
00:34:32.880 --> 00:34:38.719
Because it didn't tell you where to go, it just says, here you go, play the game however you want to.
00:34:38.800 --> 00:34:42.639
Do you want to fight go you know through the four dungeons and fight Ganon at the end?
00:34:42.800 --> 00:34:43.280
Do that.
00:34:43.519 --> 00:34:44.960
Do you want to fight Ganon now?
00:34:45.199 --> 00:34:45.679
Do that.
00:34:45.840 --> 00:34:47.760
Like it doesn't tell you anything, right?
00:34:48.239 --> 00:34:50.400
It gives you the basic mechanics and lets you go.
00:34:50.559 --> 00:34:52.320
Like and like baffling.
00:34:52.480 --> 00:34:53.599
Uh to be a fly on the wall.
00:34:53.679 --> 00:34:59.199
I'd just be so, you know, because at some point in time that feature was was was put in.
00:34:59.280 --> 00:35:05.199
And there's something, there's something look, again, comes out to the question, how does this this happen?
00:35:05.440 --> 00:35:14.079
There is something in the culture, in the way that the organization is structured that either enabled that to happen or in fact encouraged it.
00:35:14.239 --> 00:35:24.800
Um, and I think this could what very well be a watershed um for because it's gonna, you know, I don't think it's gonna be um apocalyptic, you know, and and and they can say they can patch things out and so on.
00:35:24.880 --> 00:35:31.280
I think this game's still gonna sell quite well, but it's it's it's a it's a moment in in game design.
00:35:31.360 --> 00:35:47.920
And also, frankly, you know, again, just to lend my professional sort of side of this, because you know, we have clients that are developing games, financing games, you know, or you know, developing movies based on games, it it the other component with this is time, it takes too long to develop games.
00:35:48.159 --> 00:35:51.920
A six to seven year development cycle or more is not feasible.
00:35:52.079 --> 00:35:58.960
One, financially, because it sets the financial bar too high in terms of copies, but also because the world changes.
00:35:59.199 --> 00:36:06.719
And I think if this game had come out, let's say two or three years after Spider-Man Spider-Man Mars Morales, let's say, right?
00:36:06.960 --> 00:36:12.159
Let's say they didn't do Spider-Man 2 or whatever, had come up close to that, I think we were more in that in that world.
00:36:12.320 --> 00:36:21.119
And I think maybe look, if you in 10 years from now,
when you look at video game history, maybe something like you talk about Breath of the Wild, I would say also Elden Ring.
00:36:21.280 --> 00:36:42.559
I think that that those things changed the culture a little bit and probably other examples um to where to where now you know those sort of design things, but there's also been this massive blowback on what was very, very popular at the time, which is this kind of you know ironic tongue-in-cheek Joss Whedon, millennial Marvel type type dial dialogue.
00:36:42.800 --> 00:36:51.920
And you know, a lot of games, you know, sort of wrote things in that way, and now there's been a complete 180 on that, and it's hard to sort of course course correct in it.
00:36:52.079 --> 00:37:02.480
So that's that's the other piece here, because um it makes it very, very hard to to target, to skate where the where the puck is going to quote, you know, when Gretz game here in Canada, right?
00:37:02.559 --> 00:37:05.360
And the the Canadian hockey museum is just down there.
00:37:05.679 --> 00:37:09.280
If it you know, if you've got that time period out, and we'll see how GTA does it.
00:37:09.360 --> 00:37:10.719
We'll see how GTA does.
00:37:11.119 --> 00:37:24.800
So I asked you this question a few weeks ago, Colin, while we were doing our live show on if if Wolverine doesn't hit the mark, we've seen a decrease in quality or review scores on Insomniac games since the original Spider-Man game came out.
00:37:25.039 --> 00:37:29.039
Is there a possibility that maybe they just kind of they peaked?
00:37:29.199 --> 00:37:36.159
And it's I asked you this question thinking did Sony just lose control of their studios and and things just kind of went off rail.
00:37:36.320 --> 00:37:39.440
Well, I uh yeah, so I think I'm of two minds.
00:37:39.519 --> 00:37:44.639
Like one, I to Simon's like earlier comment, I and I agree, like Wolverine will sell fine, right?
00:37:44.880 --> 00:37:47.519
It's on pace to sell fine, it'll still move units.
00:37:47.679 --> 00:37:51.599
Um, I don't think it's a financial disaster as some of the people think it's gonna be for Sony.
00:37:51.840 --> 00:38:02.079
Now, what I do think is gonna happen though is that everyone's given one strike, and I think this isn't on the X strike, and now they're gonna have a heck of a time selling people on the next game because they're gonna have to overcome all of this stuff.
00:38:02.400 --> 00:38:03.840
Have they announced what their next game is?
00:38:04.000 --> 00:38:05.840
Has there been any hints or any rumors to what that is?
00:38:06.079 --> 00:38:08.880
I mean, the the leaks have suggested what's to come.
00:38:09.280 --> 00:38:20.159
Yeah, oh Venom, yeah, Venom or an X-Men game, but like again, they're gonna have to tell people like, yeah, we we we were not doing this, we're doing that.
00:38:20.239 --> 00:38:22.639
And I think this is where they find themselves.
00:38:22.800 --> 00:38:40.159
And ultimately, if this does not hit any of Sony's internal benchmarks, I mean they can't believe critically as they they expected this kind of score coming out of Metacritic, even though I'm very much of a belief that Metacritic does not matter as much as people think it does, yada yada yada, there's an entire agenda ecosystem there.
00:38:40.400 --> 00:38:46.719
That all said, um it will probably have Sony looking at the other studio saying, What are you doing?
00:38:46.880 --> 00:38:48.880
Are we are we going to be over eight?
00:38:49.199 --> 00:38:57.039
There was this, if you're very online, there was this video that came out a year or two ago that was like the cinematic Super Mario thing, right?
00:38:57.119 --> 00:38:59.519
It's known as the Focus M video.
00:38:59.920 --> 00:39:01.119
Uh I don't know if you've seen this.
00:39:01.199 --> 00:39:05.199
It's it's I think it may be AI generated, it's certainly sort of narrated, right?
00:39:05.280 --> 00:39:11.840
But it's a super it's a 3D Super Mario Brothers, it's about two minutes long, and it but it has all the hallmarks of like a Sony cinematic game.
00:39:12.000 --> 00:39:19.039
And I think that has per that video has permeated the culture a little bit, where I see that cited quite a lot.
00:39:19.119 --> 00:39:27.599
And it's almost like pulling like the, you know, or exposing the Emperor's new clothes behind these things, um, you know, uh a little bit in terms of sort of the the impact.
00:39:27.679 --> 00:39:31.440
And now people are sort of pointing these these things out.
00:39:31.679 --> 00:39:37.119
The other side, the coin, though, I would say, is, you know, because the other thing, yeah, yellow paint, right, is the other debate about these things, right?
00:39:37.280 --> 00:39:41.199
Putting yellow paint on things you can destroy or ladders that you climb or whatever else.
00:39:41.440 --> 00:39:48.000
The challenge is that there's clearly a uh you know, quotient uh a portion of the gaming audience who needs those things, right?
00:39:48.079 --> 00:40:02.719
And that's why these things, I suppose, get into the the games, is because they've found through you know, through whatever data they have that some people just don't understand that you know the sort of the basic things, and so it it goes to the low the lowest common denominator.
00:40:02.960 --> 00:40:03.760
But I don't know.
00:40:03.840 --> 00:40:15.280
I think I think my view in general, as I think you guys know, is you've got to pick out a target audience, and um, and I think making things across any media, making something for everybody is harder and harder.
00:40:15.440 --> 00:40:33.280
And you know, you guys make fun of me, but I have my certain types of games that I like, and I find myself more and more you know playing just like you know, Souls likes, and it is quite sort of familiar, but maybe just iterates on that on that formula, and they're just you know less interest in the things that are sort of clearly very, very mass market for everybody.
00:40:34.800
--> 00:41:04.480
I'm just surprised Marvel like I don't know how much oversight they have on something like this, but if this comes out and it underperforms, you know, critically, but I don't think Justin they won't like look, they won't like the Metacritic score and they won't like that the sales, but I don't know if Marvel is the appropriate party to be because what Marvel is going to be concerned about the character appearances, the story, is it sort of on brand, you know, some guidelines?
00:41:04.880 --> 00:41:09.280
How does it mesh, presumably, with what they have planned for Wolverine in the future, right?
00:41:09.440 --> 00:41:16.559
It doesn't have to be one-to-one, but we know there's this synergistic impact between you know Spider-Man sold a lot more copies after this last Spider-Man movie came out, etc.
00:41:16.880 --> 00:41:18.480
They'll care about those things.
00:41:18.719 --> 00:41:29.760
And I don't think if you're a brand guidelines person, that the that that that that this thing we're talking about, the the whatever the gene gray fart line is going to be something that would jump out to you.
00:41:29.920 --> 00:41:41.920
It would only jump out to a gamer, and therefore would require you as a licensed saw to say to play it and say, this sucks, but but you know, but I don't think that that that is part of their mandate.
00:41:42.000 --> 00:41:45.039
Their mind at the is protecting the protecting the brand.
00:41:45.119 --> 00:41:49.760
And moreover, again, I think this might have been judged slightly differently.
00:41:49.920 --> 00:41:55.760
And and let's let's be clear this game, I think, got four ten outs, four or five ten out of tens, so you know, in terms of review.
00:41:55.840 --> 00:41:57.360
So some people did love this.
00:41:58.480 --> 00:42:03.280
Well, it's on the back of the story, I think, is people are divisive on the story, people like the story, they like the game.
00:42:03.440 --> 00:42:08.000
If they don't like the story, they and the gameplay doesn't really jump out at them, then they're not liking the game.
00:42:08.239 --> 00:42:09.840
Yeah, that's kind of how I'm seeing it, right?
00:42:09.920 --> 00:42:14.079
Yeah, um, I think Greg Miller from Kind of Funny put it best.
00:42:14.159 --> 00:42:25.760
He was like when he was doing the kind of funny spiel on it, he's like, I don't want to give this a mid-score, but I felt the story was mid, and because the story was mid and the gameplay didn't really jump out at me, then I'm gonna give it a mid-score, which is fair.
00:42:26.000 --> 00:42:28.559
Honestly, I have I I I applaud the journalists here.
00:42:28.639 --> 00:42:34.559
You know, I think it's it's very, it's quite, you know, it's quite sort of uh brave of them to be to be candid about it.
00:42:34.639 --> 00:42:39.599
And it's probably for the you know, for the good of of the game and for Insomniac um long long term.
00:42:39.760 --> 00:42:46.880
Now we do know that at one because of leaks at one
point in time there was good there were going to be Gene Gray sections in there, you know.
00:42:47.039 --> 00:42:58.000
Claude, you've said you've said in the chat that you think it maybe have scored better if it had those pieces, but but then we also know that the you know the Mary Jane sections in the Spider-Man games are some of them sort of the most divisive.
00:42:58.159 --> 00:43:03.840
So I I I just you know I again it just feels to me like it's trying to make concessions to too many people.
00:43:04.400 --> 00:43:06.880
Raise a hand in the group here that played Spider-Man 2.
00:43:06.960 --> 00:43:08.559
Who liked the MJ missions?
00:43:08.800 --> 00:43:10.079
Did you like them, Justin?
00:43:10.320 --> 00:43:11.599
I I played it.
00:43:12.559 --> 00:43:14.159
You said raise a hand if I played it, right?
00:43:14.239 --> 00:43:16.159
I played no, I played it, but did I like it?
00:43:16.239 --> 00:43:16.480
No.
00:43:16.559 --> 00:43:22.079
I mean, because it takes out of it when she turned spoiler alert, I liked when she turned into Scream.
00:43:22.400 --> 00:43:25.039
You didn't have to play for play as her to get to that moment.
00:43:25.119 --> 00:43:29.679
Like giving her a taser and shooting venoms really took you out of the experience of her to act.
00:43:30.239 --> 00:43:30.559
You know what?
00:43:30.800 --> 00:43:35.280
As a as a person with no powers, I really resonate with that, you know.
00:43:35.519 --> 00:43:37.519
Like giving you included.
00:43:37.920 --> 00:43:40.719
I I walk around my own neighborhood doing this too, you know.
00:43:40.800 --> 00:43:42.960
Like, all right, there's a deer, gotta get rid of it.
00:43:43.440 --> 00:43:44.320
Like, you know.
00:43:44.800 --> 00:43:48.639
Yeah, I uh I I I just think that they're really they're really struggling.
00:43:48.800 --> 00:43:55.840
They're obviously all of these companies, because it the games are getting so expensive, the threshold for for for success is high.
00:43:55.920 --> 00:43:58.320
There's so much competition, and they're being bombarded.
00:43:58.400 --> 00:43:59.760
We talk about this a little bit in terms of their.
00:44:00.159 --> 00:44:03.199
Various consultancies telling them what to do, what they have to do.
00:44:03.440 --> 00:44:04.880
Look, look at these people.
00:44:05.760 --> 00:44:10.639
Did you know that that you have 94% of the market that's that hasn't played your video game?
00:44:10.800 --> 00:44:11.280
Think about it.
00:44:11.360 --> 00:44:13.599
If all those people bought the games, what would happen?
00:44:13.760 --> 00:44:17.280
But then it's it's not it's typically not possible to do to do that.
00:44:17.599 --> 00:44:22.480
And all it does is alienate people who actually do buy and and play the buy and play the games.
00:44:22.639 --> 00:44:24.159
It's um yeah, I don't know.
00:44:24.239 --> 00:44:31.039
And and look, there's supposedly this trigger they have to get six million sales in the first year to you know to that's been
reported.
00:44:31.199 --> 00:44:31.679
I don't know.
00:44:31.760 --> 00:44:33.199
I I think it'll probably get there to be honest.
00:44:33.519 --> 00:44:36.079
Oh yeah, 100% compared to the brand recognition, you know.
00:44:36.639 --> 00:44:41.840
Remember, we're we're quite online, probably very on online, uh, on a daily basis.
00:44:42.159 --> 00:44:46.239
Ultimately, when this thing comes out, people will walk into the store and be like, Wolverine, boom.
00:44:46.480 --> 00:44:51.199
And frankly, for some people, you you know, you get to go and and and and beat up people as Wolverine.
00:44:51.280 --> 00:44:54.320
If that's the value proposition of the game, it probably delivers.
00:44:54.559 --> 00:45:02.400
Yeah, I look, and I just say like guard tracking, like I've said this repeatedly like it's doing better than Miles Morales in terms of our tracking.
00:45:02.480 --> 00:45:06.159
Miles Morales sold 12 million units, so Wolverine is going to sell six.
00:45:06.400 --> 00:45:09.440
So I'm not worried about any sort of like miss financially.
00:45:09.599 --> 00:45:11.599
I just go to the next game again.
00:45:11.760 --> 00:45:20.559
It's all about okay, you do if people buy it and their reaction is that's fine, then they're gonna have a harder time selling the next thing, whatever the next thing would be.
00:45:21.360 --> 00:45:24.639
So, like, is Insomniac in the penalty box then?
00:45:25.760 --> 00:45:30.800
I think the gamer culture they're gonna be if people get their hands on this game and they agree with the journalists.
00:45:30.880 --> 00:45:40.800
Now, this this might be like another thing, or like journalists get it and they're like, you know, I actually like the game more than the journalist said because I'd like to just ravage the game as Wolverine and it was exactly what you're doing.
00:45:41.199 --> 00:45:42.639
You can solve for the fart thing.
00:45:42.719 --> 00:45:49.760
All you have to do is put something before you get to or when you when you hit new game, it goes, do you want to turn on or off assistance?
00:45:49.920 --> 00:45:51.920
And if you turn it off, then it becomes another issue.
00:45:52.000 --> 00:45:53.360
These people never see that.
00:45:53.519 --> 00:46:00.639
Um, and and maybe then you know they and I can't speak to the to sort of the story, but but maybe people like it, like it well enough.
00:46:00.960 --> 00:46:01.599
Yeah.
00:46:02.000 --> 00:46:10.559
Um make a gambit game, bring in the guys from Sucker Punch, and make it like Sly Cooper, and I'll forgive you.
00:46:10.800 --> 00:46:12.480
All right, I I'm just story now.
00:46:12.559 --> 00:46:16.239
I'm gonna play it for the story, I'll reserve judgment on this game, it's all good to the story.
00:46:16.320 --> 00:46:17.599
It sits on the story.
00:46:17.840 --> 00:46:22.320
All right, we beat Wolverine to death along with the point.
00:46:24.400 --> 00:46:26.000
You have to take all his energy away.
00:46:26.159 --> 00:46:26.639
All right.
00:46:26.960 --> 00:46:31.519
Last beat we have for today is Netflix wanting to be a movie studio again.
00:46:31.599 --> 00:46:38.480
They are reportedly weighing theatrical distribution again, as well as reporting box office for the first time.
00:46:38.719 --> 00:46:42.880
Justin, can you explain to me why I should be caring about these things?
00:46:43.519 --> 00:46:52.880
Uh you've finally a peek behind the curtain in terms of data, which they are so um shy about sharing.
00:46:53.119 --> 00:47:21.360
But I I think it's I actually just had a forum on this yesterday, and the sentiment was overwhelmingly positive about uh them sharing back the box officer seats on the next upcoming six titles, I think they're they're planning on releasing, which just goes to show one of the big things that came out of it was just goes to show that there's a lot of good signal here that audience and attendance is strong.
00:47:21.519 --> 00:47:27.199
There's definitely a demand for these types of tentpole uh films that are out there.
00:47:27.440 --> 00:47:36.159
It's a good signal that the the ecosystem is healthier than maybe we had anticipated, and that there's some good value brewing here.
00:47:36.239 --> 00:47:43.199
Maybe think maybe people are undervaluing where uh the theatrical side of the business is.
00:47:43.440 --> 00:47:57.440
But ultimately, it came down to a lot of really good good commentary and maybe even more commitment from Netflix to do theatrical, like every, you know, like have this going into perpetuity.
00:47:57.679 --> 00:48:05.199
So it was it was good, it was good commentary, but the movie stuff we should probably leave to the movie guy.
00:48:05.440 --> 00:48:06.800
I'm gonna leave Simon, man.
00:48:06.880 --> 00:48:07.519
Let this man cook.
00:48:07.599 --> 00:48:08.800
I'm so curious.
00:48:09.119 --> 00:48:11.039
Yeah, well, look, it's it's it's really interesting.
00:48:11.119 --> 00:48:19.840
And and you know, uh one thing to note, I think, I think it's a fair statement about Netflix culture is um they never they never really tip their their hand, right?
00:48:19.920 --> 00:48:23.840
They always say they're not doing something and and then they just and then they just do it.
00:48:24.079 --> 00:48:33.199
Um I uh I yeah, I have a lot of of thoughts uh about this, and it has a lot of implications as as as as well.
00:48:33.679 --> 00:48:43.920
Um you know, I think that Netflix is in a place where it's struggling a little bit in terms of sort of franchises and and sort of the value proposition.
00:48:44.079 --> 00:48:54.000
I think the value proposition for Netflix in movies when it comes to sort of Friday night rom-coms, certainly the Christmas movies, you know, some certain things is very, very clear.
00:48:54.159 --> 00:48:58.639
But they've they've done things like um not Crimson Moon.
00:48:58.719 --> 00:49:00.320
What was the Zack Snyder one that they did?
00:49:00.480 --> 00:49:01.360
Rebel Moon, right?
00:49:01.440 --> 00:49:09.840
Rebel Moon, you know, and then also um the electric circus or something that you know, whether it was called yeah, those are both hugely expensive movies.
00:49:10.079 --> 00:49:14.559
Yeah, let's just say so uh you know, two 250 to 300 million dollar movies, right?
00:49:14.719 --> 00:49:19.599
And those are things that they would hope would be incredibly well viewed on the service, sticky on the service, right?
00:49:19.760 --> 00:49:23.679
Watch multiple times and hopefully would lead and enable them to do other things.
00:49:23.760 --> 00:49:25.440
So that's and it and it hasn't happened.
00:49:25.519 --> 00:49:26.880
So that that's sort of one piece to it.
00:49:27.039 --> 00:49:32.320
The other piece is as we all know around Netflix, is uh all of the streaming services have increased their prices.
00:49:32.639 --> 00:49:38.239
And at a certain point in time, you've got to look for where else you can generate revenue, right?
00:49:38.480 --> 00:49:44.719
And one of the things that they focus on is you know, they've got games, they've got um live experiential, they've got all these sort of different things.
00:49:44.880 --> 00:49:49.920
In order to do that, you need to have again, which of you said this?
00:49:50.159 --> 00:49:53.360
Brands, things people care about emotionally.
00:49:53.519 --> 00:49:57.599
And I would say at the present time, Netflix has precisely one thing, uh, strange things.
00:49:57.760 --> 00:50:06.400
Um, you know, there was a period of time, um, you know, uh Squid Game, you know, there have been some other things here and there, people like the uh the Haaland Coben, you know, things like that.
00:50:06.639 --> 00:50:12.079
My daughter would disagree with K-pop demon owners, but um Okay, no, K-pop, oh uh totally K-pop demon owners.
00:50:12.159 --> 00:50:12.400
I'm sorry.
00:50:12.480 --> 00:50:16.719
I K-pop demon hunters may be the number one now, but but but they haven't done that yet, right?
00:50:16.800 --> 00:50:18.400
They're going to you know expand it.
00:50:18.559 --> 00:50:24.480
But but you have that but you you know people have to care um uh you know about things, they've got to build brands.
00:50:24.559 --> 00:50:32.159
So so they've got things coming up, including uh Narnia, um, you know, uh you know, sort of coming coming up.
00:50:32.320 --> 00:50:36.079
And so that's sort of and then the third factor I think is just talent pressure.
00:50:36.239 --> 00:50:43.599
Um it's if you want to work with with high-level talent, I think that talent is sort of moved on from the period where they would just accept a big fat check.
00:50:43.679 --> 00:50:45.679
They want they want things released theatrically.
00:50:45.760 --> 00:50:50.880
And the reason for that is that movies, that that a streaming movie is not a real movie.
00:50:51.039 --> 00:51:10.719
Uh and and and that's you know, seems like a sort of a pejorative thing to say, but in in the consciousness of the viewer, the viewer view, you
know, the audience uh put puts things in a different box in their in their mind versus um, you know, so something that's a streaming movie, throw away, dispose, or maybe watch on a Friday night, don't care, versus something that you're gonna go out, you're gonna care about.
00:51:11.039 --> 00:51:20.400
And I and I do think that Netflix's hand was forced a little bit, both in terms of the business uh and sort of the audience, but and also particularly talent by Project Hail Mary.
00:51:20.559 --> 00:51:29.840
Project Hail Mary came out in the front of this year, very critically acclaimed, big star star actor, tons of people went to see it at theaters.
00:51:30.000 --> 00:51:32.559
That will that made a ton of money in theatrical.
00:51:32.719 --> 00:51:45.199
It will be make a huge amount of sort of you know, earn value value through being on the streaming service, probably some product sales uplift as well, uh, before that Formula One to a degree as well.
00:51:45.440 --> 00:51:49.679
And I think you know, it just Netflix is like, look, we've we've got to we've got to do this.
00:51:49.760 --> 00:52:04.159
But the consequence there then becomes make it makes a difference for talents because people like myself who have you know been involved in many, many negotiations with Netflix, and and frankly, some of the smartest and and you know my favorite people, you know, sort of work work there.
00:52:04.400 --> 00:52:13.599
And the number of times that I have asked for a commitment for something to be released theatrically, or we need to back in just in case you release theatrically, right?
00:52:13.679 --> 00:52:19.519
We need a piece of the sort of the profits, uh, and you get told no, no, no, we're never gonna do that, we're not gonna do that.
00:52:19.679 --> 00:52:22.639
Um, and now obviously this changes the the game.
00:52:22.800 --> 00:52:37.039
Um, I would be amazed if uh you know the people who are involved in those in those movies, and there's some big talent, right, and those involved in those six movies are not getting some kind of the you know the off-platform, whether it's box office bonuses or back end or or however it's characterized.
00:52:37.199 --> 00:52:38.719
Um so it's a shift.
00:52:38.960 --> 00:52:50.000
And the the other thing, which is you know, for all of you guys, you know, sort of interact is well, you can when you're only releasing streaming, you can you can publicize the hits.
00:52:50.159 --> 00:52:54.880
When K-pop Demon Hunters comes out, you can make a big stick, you know, you can oh, and that's what they do.
00:52:54.960 --> 00:53:07.920
Oh, it's the most viewed movie every but but if now you're releasing theatrically and reporting numbers, you get the other side of the coin, which is no, no, no, yeah, yeah, no studio in Hollywood history has a has a 100% hit record.
00:53:08.000 --> 00:53:10.960
It's not much to be 50%.
00:53:11.519 --> 00:53:18.320
So let me jump in because I have my just outside the Hollywood ecosystem perspective on Netflix.
00:53:18.480 --> 00:53:27.519
Um, Netflix feels like it's a midlife crisis company to me, like, and they're just grasping at anything to kind of for it to be discussed on this podcast, then.
00:53:28.239 --> 00:53:30.320
Um I mean, I know, right?
00:53:30.400 --> 00:53:34.079
It's like, hey, we can be gaming, and I know people disagree with me on this.
00:53:34.159 --> 00:53:36.239
I'm like, yeah, that's uh that's a that's a flop.
00:53:36.400 --> 00:53:39.840
Uh I mean I know the deconstructor fund people are on the same train as I'm on.
00:53:40.000 --> 00:53:44.159
Like, this is this is a disaster of a distraction, but maybe not that expensive of a distraction.
00:53:44.320 --> 00:53:46.159
But doing experiences, like to what end?
00:53:46.400 --> 00:53:49.920
What's a house about Stranger Things in Philadelphia gonna do for you, right?
00:53:50.000 --> 00:53:51.679
Like, what's the point, right?
00:53:51.840 --> 00:53:54.880
And honestly, I think the biggest challenge is I just don't know when stuff is on there.
00:53:54.960 --> 00:53:57.920
Like, and I am like Joe Schmoke consumer on that one.
00:53:58.000 --> 00:54:01.360
Like, I they don't market anything to me.
00:54:01.440 --> 00:54:06.400
I have no idea when things are there unless I literally open up the app and say what's on Netflix today.
00:54:06.559 --> 00:54:08.239
But I don't do that a lot, right?
00:54:08.400 --> 00:54:11.039
I have so many other options of eating my time.
00:54:11.119 --> 00:54:16.639
Now I still subscribe to Netflix, so they get the pound of plush from me, but I just I just don't know and I just don't care, right?
00:54:16.719 --> 00:54:20.159
So I didn't know that the gentleman came back until someone told me that it's underperforming.
00:54:20.239 --> 00:54:25.519
I'm like, oh, I love the guy Richie for his show, but like it's back and it's underperforming.
00:54:25.679 --> 00:54:27.920
Well, maybe I'll get to it at some point, but I have no idea.
00:54:29.119 --> 00:54:30.960
But but this is this is the key.
00:54:31.199 --> 00:54:35.760
This is the key, I think, in this, which is right, all of the streaming services are increasing prices.
00:54:35.840 --> 00:54:39.280
Apple just went up another another two bucks, I think, a month, and they're on a strong run.
00:54:39.440 --> 00:54:46.320
But what you said there, Colin, is you said um you don't know what's on there, you don't check every day, but you still subscribe.
00:54:46.480 --> 00:54:51.280
Because there's right now, I think Netflix still has a bit of an inertia factor to it.
00:54:52.079 --> 00:55:01.199
Yeah, that right, but the challenge becomes when somebody actually makes that this that conscious decision, you know what, I'm getting more value out of having HBO, Max, and Apple.
00:55:01.280 --> 00:55:03.840
I don't need Netflix, and and that's what they haven't faced.
00:55:03.920 --> 00:55:06.159
That would be really the the sort of the change.
00:55:06.320 -->
00:55:14.079
And and and look, having something where where there's this big movie that was a big hit, and people saw the billboards on the street, I think is maybe they're trying to mitigate against that a little bit.
00:55:14.880 --> 00:55:16.800
I think I think they're gonna go free, but like so.
00:55:16.880 --> 00:55:26.880
I I think everyone's gonna raise their prices, and then there's gonna be a free tier with ads, and that's kind of where it's all going, and you're gonna push people down to free because you like, and then you're like, please just watch our stuff.
00:55:26.960 --> 00:55:54.320
But like, where I think Netflix is fearful, and they should be, is they're not they're too far down the stack to be a true platform, like in the sense that like Apple and Google, specifically Google is kind of that platform, they have the insane user pool from YouTube, and if they're actually going to slowly encroach toward Netflix, I'd be more worried if I was Netflix like that happening versus YouTube thinking about Netflix taking away a handful of content creators paying an obscene amount of money and having them come on Netflix.
00:55:54.400 --> 00:56:01.760
Now I know this from my Twitch, like people used to do this all the time like, hey, hey, ninja, come to Mixture and like we'll pay you the truckload of money.
00:56:01.920 --> 00:56:03.280
Like, great, next person up.
00:56:03.440 --> 00:56:06.559
Because we have an infinite amount of content creators that want to be famous.
00:56:06.639 --> 00:56:08.880
So I don't care if Ninja left because it doesn't matter.
00:56:08.960 --> 00:56:12.400
Like, I'm glad he got his bag, good job, go retire, do whatever you're gonna do.
00:56:12.480 --> 00:56:27.519
Because next person up, but like Netflix is I I again I'd be more worried if I was uh Netflix looking at YouTube than YouTube looking at Netflix, and I think that's YouTube is the feeder for Netflix to premiumize the like the Alex Earl thing that just came out.
00:56:27.599 --> 00:56:34.159
My my wife watched all of it, she watched the entire, you know, there were like 30-minute episodes, but there were seven of them.
00:56:34.239 --> 00:56:37.440
She she binged it, she crushed it, which that's another problem altogether.
00:56:37.519 --> 00:56:55.280
But like well, uh and this is a to me a very, very, very interesting topic, which is that's where a lot of the you know the growth comes from, which is doing things either sort of relicensing video podcast content, uh, which is relatively speaking very which we're available if you'd like.
00:56:55.360 --> 00:56:56.719
We're we're available now.
00:56:57.519 --> 00:57:11.440
Um, or or doing things with sort of new talent, and if it's unscripted again, you know, versus uh an hour of programming and an hour viewed is an hour is an hour viewed, and and and something like that is much less expensive than you know uh uh Stranger Things or something, something like that.
00:57:11.599 --> 00:57:28.000
But the
but the the challenge, the difference is that Netflix has a number of these creator shows that they've rewrited their entire model, and indeed the model of most of the streaming companies over the last decade has been more and more and more and more to require vertical ownership of the entire thing, right?
00:57:28.159 --> 00:57:31.280
We want to own everything, we want we owe it and so on.
00:57:31.360 --> 00:57:34.800
But but he says is it Alex Earl, that's who it is.
00:57:35.199 --> 00:57:37.119
Yeah, yeah, she's a podcaster, right?
00:57:37.199 --> 00:57:40.719
But it's but it's like it's that's like the same universe, like Alex Cooper is another one, right?
00:57:40.800 --> 00:57:41.440
She's one of the blonde.
00:57:41.679 --> 00:57:43.760
But but the point being you can't own her, right?
00:57:44.000 --> 00:57:48.400
Like if it's an existing video podcast, she owns that podcast, not Netflix.
00:57:48.559 --> 00:58:22.800
She'll come and she'll maybe do a sort of doc you follow series, but you can't own her entire world, and so that so that there's also a shifting dynamic, and it's almost a little bit of a Faustian pact for the for the streamers in doing that, because um there's no doubt that the power, you know, that these some of these big creators are are sort of you know leverage that they're getting is is is is is great, and that's the that was the genius of the of the sort of the podcast and then video podcast era, is it enable these these these people, uh athletes, actors, etc.
00:58:23.199 --> 00:58:25.760
to own to own the brands, you know.
00:58:26.000 --> 00:58:30.400
Well, and I mean I think about the math as simple as this.
00:58:30.639 --> 00:58:33.039
YouTube has made more money on Mr.
00:58:33.199 --> 00:58:38.880
Beast than anyone could possibly make on him, no matter how much they pay him, like to go jump on the service.
00:58:39.039 --> 00:58:43.280
Like YouTube has mine that man for infinite, and you know what?
00:58:43.360 --> 00:58:49.360
It worked out for him because he's mined them in return, and now he's getting his bag from everybody who wants to throw money, assuming he could bring his audience with him.
00:58:49.519 --> 00:58:54.400
But in fact, he's not going to because he will have made YouTube far more money than he will make for anyone else.
00:58:54.559 --> 00:58:57.599
Yeah, we are at time and we've been going on for a while.
00:58:57.679 --> 00:58:59.039
We hit all three of our beats.
00:58:59.119 --> 00:59:02.880
I'm gonna give each one of you a chance to say a last word and where we can find you.
00:59:03.039 --> 00:59:04.480
Colin, you want to kick it off?
00:59:04.800 --> 00:59:11.280
Uh Colin, you can find me on LinkedIn, uh ranting and tagging Simon and all my Wolverine feedback next week.
00:59:11.360 --> 00:59:12.559
So come and watch.
00:59:12.880 --> 00:59:13.840
Justin.
00:59:14.559 --> 00:59:15.760
LinkedIn as well.
00:59:15.920 --> 00:59:22.239
I will be hiding from all of the Wolverine comments, and uh I'll be playing it, but I'll be hiding.
00:59:22.559 --> 00:59:23.440
Simon.
00:59:23.679 --> 00:59:27.119
I I just really want to tell you all to play uh Blood of Dawnwalker.
00:59:27.519 --> 00:59:30.719
I am absolutely loving loving this game.
00:59:30.880 --> 00:59:37.199
It's one of the first games I played in ages where I've I've I've sort of thought, wow, I want to replay that after I finish it.
00:59:37.280 --> 00:59:39.440
I think it's so well written.
00:59:39.599 --> 00:59:47.519
I would encourage you if you are on the fence about Wolverine to to uh you know defer that and pick up Blood of Dawnwalker instead.
00:59:47.599 --> 00:59:50.000
It's exceptionally um uh good.
00:59:50.239 --> 00:59:51.920
And so that's that's sort of my PSA.
00:59:52.159 --> 00:59:53.440
I have no affiliation, right?
00:59:53.519 --> 00:59:58.719
I'm not getting getting paid for this, but it's it's it's just a great um, it is a great, great, great video game.
00:59:58.880 --> 01:00:00.320
So fantastic.
01:00:00.400 --> 01:00:05.199
For people listening, Deborah, Max, Steven, uh, thank you so much for joining in today.
01:00:05.280 --> 01:00:06.559
We will be back with you next week.
01:00:06.719 --> 01:00:18.000
So nobody knew who Sony is aiming at, including Sony, a game built for everybody, landed for nobody, and Netflix is reaching for cinemas while the people already paying for it cannot name a show.
01:00:18.239 --> 01:00:22.800
There is one question underneath all three, and it's worth asking about whatever you are working on.
01:00:23.039 --> 01:00:27.519
If somebody matched your feature list tomorrow, would anyone be sad?
01:00:27.840 --> 01:00:31.519
That was Simon Pullman, Justin Ruiz, and Colin Nees.
01:00:31.679 --> 01:00:34.480
Simon, Justin, Colin can all be found on LinkedIn.
01:00:34.639 --> 01:00:37.599
Colin's patch notes are there as well as on Substack.
01:00:37.760 --> 01:00:39.280
It's all worth your time.
01:00:39.519 --> 01:00:43.199
Never Entertained is live every Friday at 10 in the morning.
01:00:43.360 --> 01:00:47.039
The chat is half the show, so come join the Discord or be a part of it.
01:00:47.199 --> 01:00:50.800
Step in if you disagree with us, come debate, argue with us.
01:00:51.039 --> 01:00:58.800
The rest of the week, keep in mind podcast Tuesdays, Design Desk, Wednesdays, Columbine, and Thursdays, Never Entertain, Fridays.
01:00:58.960 --> 01:01:00.159
Thank you all for listening.
01:01:00.239 --> 01:01:01.119
Have a great week.