# Chaim Gingold
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chaim gingold (born January 15, 1980 in Haifa, Israel) is noted for his work with the computer game Spore, where he designed the game's creators, including the Spore Creature Creator. Chaim was also a key member of Spore's design and prototyping team. He has presented at the Game Developers Conference and is an active participant in the academic game studies community.Gingold grew up in Morgantown, West Virginia.
The Orthogonal Bet: SimCity, Maxis and the ambitious modeling of everything
The Orthogonal Bet is an ongoing miniseries of the Riskgaming podcast that explores the unconventional ideas and delightful patterns that shape our world hosted by Samuel Arbesman, complexity scientist, author, and Scientist-in-Residence at Lux Capital.
In this episode, Sam speaks with game design…
639: Building SimCity
Host Kevin Bunch is joined by author and historian Chaim Gingold to talk about SimCity and the winding road that led to its creation with his new book Building SimCity.Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quali…
Chaim Gingold on SimCity, Maxis and the ambitious modeling of everything
In this episode, Sam speaks with game designer and researcher Chaim Gingold, the author of the fantastic new book Building SimCity: How to Put the World in a Machine.
As is probably clear from the title, this new book is about the creation of SimCity, but it’s also about much more than that: it…
Scale Theory: Contemplating Everything-At-Onceness with Joshua DiCaglio
This week’s guest my friend Joshua DiCaglio, Associate Professor of English at Texas A&M University and author of the fabulous Scale Theory: A Nondisciplinary Inquiry.
It’s a book bout how contemplating scale can transform us — how it’s one thing to understand the microcosm and macrocosm through ou…
The Story: The World According to SimCity w/ Chaim Gingold
Chaim Gingold is a game designer and author of the book Building SimCity: How to Put the World in a Machine, which explores the simulation games created by developer Will Wright. Gingold sits down with Oz to discuss why a computer game about city planning became such a big hit in the ‘90s, the surp…
Chaim Gingold on Building SimCity & Simulation as Discourse
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We live in simulated worlds of our own making, detecting patterns in the chaos and complexity of raw experience and boiling them down into operable categories and generalizations. Sometimes we do this well, and sometimes…
This week’s guest…
Chaim Gingold, "Building SimCity: How to Put the World in a Machine" (MIT Press, 2024)
Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropria…
Chaim Gingold, "Building SimCity: How to Put the World in a Machine" (MIT Press, 2024)
Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropria…
Chaim Gingold, "Building SimCity: How to Put the World in a Machine" (MIT Press, 2024)
Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropria…
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I have no special talent. I am only passionately curious, and
I listen to podcasts.
‐ Albert "Llamacorn" Einstein