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Out of the street corners. They scream. You knew it
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was coming. You've been waiting for this for months, rumor
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hardened into fear, and now they scream at you, the sirens,
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their hysterical wail, tearing through the white noise of the city,
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and you run. You run to pick up those things
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that can never be replaced, a picture of them in
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the days when they still loved you, your mother's wedding ring.
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And then you turn to your shelf of games. You
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only have room for five. Five Games for Doomsday. Five
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Games for Doomsday is a show in which board game
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personalities are thrust into a cabin in the woods to
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outrun an oncoming disaster, but can only take five of
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their games with them. But which will they choose?
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My guess this week has made a career out of
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teaching games. A former astrophysics student and IT specialist, he
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is best known for his mastery of the board game
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rule book. He has worked for almost every publisher in
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the industry making sure their games get to the table.
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Also is YouTube channel Gaming Rules has made board gaming
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far more accessible. My guest this week is Paul Grogan. Paul,
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Welcome to the.
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Cabin, Good morning, thank you very much for having me. Ben.
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So, first question is how difficult was it for you
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to pick the five games?
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Say to the cabin, Well, as soon as I and
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we'll talk about this more later on. But as soon
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as I decided what type of games I was going
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to pick, it was actually okay. And I got four,
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no problem. And then I went, right, I'm struggling for
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a fifth because I've got a choice of I've got
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a shortlist of like twenty, and I went to my
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collection on board Game Geek, scrolled down, scrolled down and went, oh,
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why wasn't this in my five anyway? So that one
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was obvious, and I stopped scrolling at that point, to
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be honest. So it was easier than I thought, because
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when you
Load full transcript
first asked me to come on this show
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six years ago, I think something like that. Yeah, yeah,
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And I went, oh, I'm going to really struggle with,
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you know, choosing what games to pick and everything else.
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It wasn't actually that difficult. I think I was just
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in the right place.
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And so I always ask people to send me a
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bio beforehand, and most people send me four lines, and
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I have to try and I have to try and
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coax a show out of that. Your bio is absolutely fantastic.
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Thank you.
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So tell us what criteria you chose for picking the games.
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It would have been so easy for me to say, right,
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I'm going to pick games which I can play so
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low and have got lots of replayability. That would be
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the easy option. And you would have probably got the
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same games for me as you would have got from
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everybody else. You would have had your Spirit Islands, you
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would have had your you know, your Gloom Havens and
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things like that games with if I was really stuck
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in a cabin the rest of the world had gone,
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what games am I going to be able to keep
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playing forever and keep me happy? And I decided I
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didn't want to do that, and I spoke to you
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about it, just just to confirm that this is okay.
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This isn't just which games am I going to be
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happy playing for the rest of my life on my own?
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But with the world has ended and I'm on my own,
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which games do I want with me that have some
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kind of meaning to me, some kind of importance in
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my life for various reasons. And as soon as I
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decided I was going to do that, I thought, ah,
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this show is going to be a bit more and
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you wanted something a bit more personal rather than just
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let's talk about some games. And at that point I
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scrolled down the list and I'm like, oh, there's that
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one because of this, and there's that one because of this,
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And literally, we
could do a twenty five games for
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Doomsday and a four hour podcast and I could pick
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twenty five games that I've got a story about as
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to why it's important for me. Filtering that down to
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the top five was the tricky bit, And.
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So if people watch your channel, they might get the
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feeling that you're a very rational, very straight guy, and
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yet speaking to you, it's interesting how kind of emotionally
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connected you are, Like are these games? Do these games
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create feelings for you?
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They will create feelings to the point where you're going
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to have to edit out parts of this podcast because
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I'm going to get I'm going to choke up. I mean,
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I can guarantee that that's going to happen. And it's
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interesting what you say because there's been a lot of
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talk recently about people who have YouTube channels with fake
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online personas, and I'm not one of those people. I'm
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a Withzywig to quote an IT term from the nineties.
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What you see is what you get, and you're absolutely right.
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If you're watching one of my how to play videos,
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you see no emotion because I'm reading from a script
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on something that's taken me fifty hours to create, and
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it's literally I mean, I try to smile a little bit,
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but you know, it's a how to play video. It's
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a professionally created tutorial video. And even in my playthroughs,
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that online persona of his, he's happy. He's going to
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teach you how to play. Again. That's what I do.
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It's only in my videologues or live Q and as
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where the mask slips now and again, and I will occasionally,
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you know, drift into something which which might upset me
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or just cause me to feel something which will affect
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me online. And I don't edit those out. You know
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that they stay in. There was one live Q and
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A that I did, and this is going back quite
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a few years, and I think it was during Lockdown.
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During Lockdown, I ran a virtual online convention and basically
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what I did is I got all of these publishers
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around the world to donate games and we did an
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online global charity raffle, and we raised twelve and a
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half thousand pounds for the Chrysalis Youth Empoundment Network and
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they built a bloody school with that money. And I
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did that and I did that because I wanted to
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do it and it seemed like a good thing and
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it was great and it all went well. And then
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somebody started talking about it in the Q and and
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a live Q and A about how it made me
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feel and how much money did we raise and this
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that and the other, and I just I was it.
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I And this is still on YouTube somewhere. I don't
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know what it was. But I'm sat here crying my
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eyes out. I turned the camera off, but we left
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the stream running because I'm like, and Vickie's there sound
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next to me, you know, wondering what to do. And
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there was about a minute and a half where I
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just had to, you know, compose myself and then come back.
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But yeah, I get very emotional when I talk about
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anything important in life, which is which is everything?
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Yeah, And I mean I'm fortunate in that all of
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my emotions have died and the one remaining one is anger.
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But you know, I mean anger is good too, So
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so let's go back to the beginning. Then, So you
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live in Devon. People associate you with Devon your game
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convention as the word Devon in it, but the accent,
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you don't sound like a farmer, I'm not. So you
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grew up in the north of England. So where did you?
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Where did you grow up? And is it grim up North?
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So I lived. I was born in Blackpool, a place
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with the tower, and I actually lived for twenty seven
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years of my life in a town called Thornton Cleveley's.
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It's about five miles away from Blackpool. Nobody's heard of
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Thornton Cleveley's, so I just say Blackpool.
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It might be the most English sounding name of a
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place ever.
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So yeah, But so born grew up there and everything else.
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Finally left home at the age of twenty seven. I
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was a bit of a late bloomer and then and
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then got a career in I was already in it
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at the time, but I left permanent employment, became a
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contractor and then basically dabbled around with it contracting for
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many years and moved away. So it's interesting because the
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last time I went up to Blackpool, I could hardly
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understand what people were saying, and yet down here everybody says, oh,
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you've got a northern accent. So what's been actually a
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massive advantage to me is that I still have a
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Northern accent, but the harshness of that accent, the strong
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parts of it, have gone, and I've kind of ended
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up with this relatively neutral ish accent. So I get
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a lot of comments on my videos from people around
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the world in like, you know, Brazil or wherever. To say, Paul,
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I watch your channel because I can absolutely understand what
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you're saying, because it just sounds like you've got a
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you know, a neutral accent kind of thing. And I said, ah,
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that's handy then.
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And so you studied astrophysics, so firstly, what drew you
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to that? And then secondly, why didn't you finish a degree?
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So when I was growing up, I was always into
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fantasy sci fi. I always loved anything to do with
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space and everything else. You know, used to watch Patrick
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Moore on the TV Stars at Night, Sky at Night,
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Sky Sky at Night. Yeah, so anything to do with.
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Something the American listeners are gobbling that up by the
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Patrick Moore chat.
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The Yeah, always always interested in that as a kid.
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And then when I was at school, I was very
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much a science person. So your maths, your physics, your chemistries,
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et cetera, et cetera. And I did my A levels
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and I did really well at physics A level because
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it just seemed really easy. I really struggled at some subjects,
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you know, any any that history, English, just barely scraped
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through English to get my O level. But when it
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came to the sciences, especially physics, a lot of it
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just made sense. So because my career plan, and I
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did have a career plan when I was at college,
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which was to go to university, get a physics degree,
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get a PGCE, and become a physics teacher. That was
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that was my life plan, to become a physics teacher.
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So just for the Americans, the PGCE is what.
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It's a one year course that you do after a
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degree that means you can then become a teacher. I
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don't know what he stands for post.
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No post graduate qualification of education. It doesn't exist anymore.
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Probably no, so that oh levels don't exist anymore either either.
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Poor I hate to break it to you.
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Then life kind of turned upside down. There was there
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was a few mitigating circumstances. And when I was starting,
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I think I was about a month or two months
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into my second year at university and life took a
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bit of a turn and I had to drop out.
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And I thought, right, I'm going to take a year out,
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I'm going to recompose myself and then I'm going to
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go back. But I'm going to need a job to
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keep me going. Even though I was living at home
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with my parents, I felt, well, you know, I can't
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like take nine months off do nothing, so I'll get
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a job. So I got this job working for the
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Civil Service in a computer department, working shifts supporting. I mean,
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this was nineteen eighty nine, so it was big ICL
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mainframe computers, loading huge real tapes onto things to run
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back ups, you know, unloading massive paper off printers. These
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were the printers that were printing the gyro checks that
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were going out to old people for their heating benefits
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and stuff like that.
Anyway, that was it. So I
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got this job in it and then life turned again
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and I went, I'll tell you what, I think I
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might just stay here and not go back to university.
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And that was it. So never been back, never never
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got any formal qualifications beyond beyond my A levels.
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Do you ever regret not going back to university?
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No, not at all. The thing is with universities is that,
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especially now, you've got to go to university to get
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a degree in if you want to apply for a job,
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because if you're an employer and you've got twenty people
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applying for the job and ten of them have a
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degree and ten of them don't, you're kind of going
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to shortlist out the ten that have got a degree.
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So I think having a degree or that kind of
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qualification in the UK is essential to then moving on
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because it proves that you've got, you know, the commitment
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or whatever. Thankfully I never needed that. I managed to
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survive a twenty five year career in it because of
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what I did and what I had done in the past,
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rather than the qualifications.
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And So when did games into your life then, and
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what were the ones that really pulled you in?
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When I was a kid, I mean it goes back,
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so I was an only child, So I think I
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had a lot of time just thinking back to when
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I was like, you know, six, seven or eight years
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old at home on my own or whatever, and I
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have these memories. Although parts of my life in my
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memories have gone, I have certain memories from when I
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was really young and I was sat there on my
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own playing spy Ring. If you don't know it, look
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it up nineteen seventy seven. I loved spies as a kid,
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grew up loving James Bond and everything else, so playing
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this game called spy Ring on my own. Also playing
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games like Monopoly or Pludo or Frustration, the one where
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you push the thing in the middle and you have
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to roll a six to Yeah, great, make game mechanism,
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that is. But I always loved games even when I
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was a kid, and it wasn't just the fact that
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I was a kid and I played games. I really
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enjoyed the process of playing games. So it always was
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something which was there from an early age. But the
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biggest thing which started me on the journey to where
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I am now is when I was in a bookshop
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in Cleveland's And the bookshop is no longer there, but
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I was in this bookshop in Cleveland's I think nineteen
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eighty two or nineteen eighty three, and again I grew
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up loving fantasy, loving sci fi, and I saw this
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book and it was called the Wall of c of
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Foutop Mountain, and I was like, ooh, what's this. Oh
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I get to play, I get to make decisions and
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everything else. That then led on to basic Dungeons and Dragons,
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which led on to joining D and D groups when
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I was a teenager, led onto playing lots and lots
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of D and D. That led on to other games
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that led on to playing games in the late eighties,
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such as Acts as An Allies, eighteen thirty Civilization, you know,
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the old Avalon Hill style games that then led on
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I mean, you know, I've played Dungeons and Dragons for
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twenty five years. That onto Magic Gathering, that led onto
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other gaming groups that led onto all sorts of other
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things war gaming. I was basically doing everything. I was
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one of those kids where, you know, instead of going
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out and getting a girlfriend and smoking and drinking, I'd
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be playing D and D with my friends. And yeah,
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definitely one of those nerdy, geeky types.
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So your first game then is a very Unpaul Grogan game.
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So you in your bio, you said, I hate randomness,
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this is what drew me to eurogames, and yet your
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first game is Talisman. For someone who hates randomness. How
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could you justify choosing Talisman.
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Well, the funny thing is, if I had to come
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on this show when you first invited me, Talisman would
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not be on my list, because going back to the
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fourteen fifteen year old me, Saturday afternoon, I've got five
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friends round and we sit there and we play Talisman
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all afternoon. That's what we do. I mean, the games
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that we had in the mid eighties were not as
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good as the games that we have now, so we
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add a lot more limited choice. And of course I
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was younger, so you know the fact that, ah, you
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know Duncans roll one and he's been turned into a
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toad for three turns. Yay, that's hilarious right now. If
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that happens in a game, me and you would just
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flip the table and walk away and say, I'm going
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to rethink my life. What is this hobby? But at
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the time, things like that were funny, and Saturday afternoons
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would be either D and D or we'd be playing
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Talisman and this and the other. So played a lot
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of Talisman with our kid. However, my memories of Talisman
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are this is just totally and utterly random. This is
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complete and utter random nonsense is you're just rolling a dice,
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moving around aboard, drawing a random card, rolling random dice,
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and random stuff happens. And then No Mad Games, who
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are a UK software developer. They do the digital version
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of Talisman, and they released the digital version of Talisman
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fifth Edition. Now I subscribe to them because I've covered
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one of their other games on the channel previously, or
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at least i've got it, I can't remember. But I
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got this news letter from them and it said Talisman
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fifth Edition Digital and something in my mind went fifth edition, right,
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what's new with this one? Is this just another reskin,
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another you know, artwork overhaul or whatever. And for some reason,
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I had like thirty seconds free and I went, I'm
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going to have a look at what is fifth edition?
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So I looked at it and they went, oh, we
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tweaked some of the rules and this, that and the other,
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and No Mad Games basically said I'm on their list
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of reviewers and they said we'll give you a digital key.
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So one day, this is about, I don't know, eighteen
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months ago. Now, I thought I'm going to do this
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as a joke, and I spoke to No Mad Games
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and I said, look, I'll tell you now, I hate Talisman.
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I absolutely hate the game. I think it's awful. But
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as a joke, and it wasn't April first, but I
330
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was going to do it anyway as a joke. I'm
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going to do a video is me playing Talisman because
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I have spent the last ten years telling everybody how
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much I hate Talisman. That everybody's going to be really
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confused as to why I'm doing it. And they said,
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that's absolutely fine, as long as you don't criticize our
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online implementation of it. You know, if you're able to
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separate the two. You hate the game, but the online
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implementation was quite good. I said, yeah, that's absolutely fine.
339
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So I did this, and this is on the channel.
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This is me playing Talisman Digital. And I got to
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the end of it and I went, I actually enjoyed that.
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And I don't quite know, well I do quite know why,
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but it seemed a big jump for me spending so
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many years saying how much I hate the game to
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actually I enjoyed this. Now I say enjoyed it. It
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is still roller dice, move around the board, draw a card,
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it is still that.
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It's still shites, right.
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Well, No, the tweaks in fifth edition. I would never
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play fourth edition. So it's not like I've changed my
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mind on Talisman. I've changed my mind on Talisman because
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of some small tweaks in fifth edition, which actually for me, yeah,
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I would never play without those. And what was also
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00:18:03.440 --> 00:18:06.599
interesting is not only did I enjoy it, I then
355
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played it three or four more times, and I enjoyed
356
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it every single time I played it. And I went
357
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into the game going lett, I know this is roll
358
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dice for movement, and I know this is moving around
359
00:18:17.359 --> 00:18:19.519
the boarder and I know it's drawing random cards. But
360
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was one of the streams that I did once and
361
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it was actually watched by another YouTube channel called the
362
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Talisman Tavern, and all they do is Talisman, right, That's
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all they cover on their channel. They watched one of
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my videos and they did their own live stream of
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them watching my video and talking about what I was doing,
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and they were actively criticizing the decisions that I made
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in the game. Now I know these guys, I'm friends
368
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with them, and I watched that video and they were
369
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doing it, you know, in a funny way. But I went,
370
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you're absolutely right, And what I realized, I'm not trying
371
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to convince you that Talisman is the most strategic game ever,
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but because they know the game really well, Like, yeah, Paul,
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you know on that term where you decided to do that, Well,
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if you'd done this instead, that would have meant that.
375
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And suddenly I was like, oh, there is a little
376
00:19:08.480 --> 00:19:10.799
bit more to this game than I actually gave it
377
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credit for.
378
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But basically, you want to make the correct decision in Talisman,
379
00:19:15.000 --> 00:19:17.759
so the game ends quicker, right, That's what I found
380
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when I played talis book.
381
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Because you're trying to win.
382
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Well, no, because you're trying to get to the end
383
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of this bloody roll and move nightmare that takes five hours.
384
00:19:26.319 --> 00:19:28.799
Well he doesn't now, So fifth edition, as well as
385
00:19:28.839 --> 00:19:33.240
tweaking some of the rules, they've also made some under
386
00:19:33.240 --> 00:19:35.720
the bonnet changes with the composition of the cards in
387
00:19:35.759 --> 00:19:38.400
the deck that games don't take five hours anymore. They
388
00:19:38.440 --> 00:19:40.720
now take hour and a half two hours.
389
00:19:41.039 --> 00:19:44.680
Well, that's at least reasonably acceptable for doing something that's pointless.
390
00:19:45.039 --> 00:19:47.160
So I want to move on now and talk about
391
00:19:47.920 --> 00:19:51.720
your role as a rule book editor. So, firstly, how
392
00:19:51.759 --> 00:19:54.160
does one become a rule book writer?
393
00:19:54.680 --> 00:19:57.200
I have been asked this question so many times from
394
00:19:57.279 --> 00:19:59.720
jealous people who go, Paul, I love what you do,
395
00:19:59.799 --> 00:20:04.000
and how do I get into this? It was purely accidental, really,
396
00:20:04.160 --> 00:20:06.880
I mean I fell in love with Check Games Edition
397
00:20:09.200 --> 00:20:11.960
before they were even Check Games Edition, when they were
398
00:20:12.279 --> 00:20:15.279
a different company and they had their first game, and
399
00:20:15.640 --> 00:20:19.039
then I got in contact with them and I basically said, look,
400
00:20:19.079 --> 00:20:23.480
I love you, I'm a passionate board gamer. Is there
401
00:20:23.519 --> 00:20:26.559
anything that I can do to help you with your games?
402
00:20:27.240 --> 00:20:29.880
And they basically invited me to say, well, look, we
403
00:20:30.039 --> 00:20:32.400
do rule books, and if you wanted to have a
404
00:20:32.400 --> 00:20:34.599
look at these rule books and maybe give some comments
405
00:20:34.599 --> 00:20:37.079
on them. And the first rule book that they ever
406
00:20:37.119 --> 00:20:39.920
shared with me, like the week before it went to
407
00:20:39.960 --> 00:20:44.960
print was Dungeon Louts. And I read through the whole
408
00:20:45.000 --> 00:20:49.680
thing and I spotted one small error in the rule book,
409
00:20:50.079 --> 00:20:53.640
which was one of the flavor texts. You know, Jason
410
00:20:53.680 --> 00:20:56.119
and Vlajer normally put lots of humorous bits in their
411
00:20:56.160 --> 00:20:58.640
rule book, and there was one bit where it says
412
00:20:59.279 --> 00:21:02.960
is as hard as cheese or as hard as a
413
00:21:03.039 --> 00:21:05.960
Swiss cheese. That was it, And I said, the phrase
414
00:21:06.000 --> 00:21:08.359
is actually as hard as Swiss cheese, there's no a.
415
00:21:09.319 --> 00:21:12.680
So they removed the a that's it. That's my first
416
00:21:12.839 --> 00:21:15.759
ever rule book edit that I made is removing the
417
00:21:15.839 --> 00:21:20.000
letter A from a bit of fluff text in Dungeon Loods.
418
00:21:20.279 --> 00:21:23.599
But what that led to is me working with CGE
419
00:21:23.799 --> 00:21:27.920
for many years being involved in their rule book writing
420
00:21:28.000 --> 00:21:31.400
and editing process, and they have such a really good,
421
00:21:31.799 --> 00:21:36.200
strict process of version control, collaborative working, lots of people
422
00:21:36.240 --> 00:21:39.880
adding comments, the graphic designer implementing those comments, doing a
423
00:21:39.920 --> 00:21:42.400
new version, everybody checking the new version. Oh, the graphic
424
00:21:42.440 --> 00:21:44.519
design has accidentally moved in a major bit to the left.
425
00:21:45.319 --> 00:21:48.799
We leave another
comment, and this iterative process of working
426
00:21:48.799 --> 00:21:51.759
on rule books, and I was like, I quite like this. This,
427
00:21:52.039 --> 00:21:54.960
this is good fun, and I'm helping to contribute to
428
00:21:55.160 --> 00:21:58.359
these rule books being really good for games from public
429
00:21:58.359 --> 00:22:01.079
from a publisher that I really like. But that led
430
00:22:01.119 --> 00:22:05.000
to me doing similar things for other publishers, which then
431
00:22:05.079 --> 00:22:09.160
led to me actually starting to edit parts myself, not
432
00:22:09.359 --> 00:22:12.039
just pointing out little typos, but actually doing some rewriting
433
00:22:12.039 --> 00:22:15.400
and editing, which then led on to more writing rather
434
00:22:15.440 --> 00:22:19.720
than editing. And it turns out that I'm good at it,
435
00:22:19.920 --> 00:22:23.799
and I accidentally found and uncovered a skill within myself
436
00:22:23.839 --> 00:22:28.079
that I didn't know I had for technical writing, and
437
00:22:28.519 --> 00:22:30.880
it's it's something that a lot of people say, Oh, well,
438
00:22:30.880 --> 00:22:32.599
you came from an IT background, so it was probably
439
00:22:32.599 --> 00:22:37.200
from that. No, it wasn't from that. It was because
440
00:22:37.400 --> 00:22:42.240
I am such And I can't use the word because
441
00:22:42.240 --> 00:22:43.720
your podcast will get banned.
442
00:22:43.519 --> 00:22:46.799
But oh no, please swear we're all adults. Aple.
443
00:22:47.000 --> 00:22:53.720
I am an absolute, anally retentive grammar you know, yatzymes
444
00:22:53.799 --> 00:22:57.960
to these things, and I don't settle until something's perfect.
445
00:22:58.359 --> 00:23:01.160
We prefer the term grammar Authorougharan bo Ego.
446
00:23:01.279 --> 00:23:04.480
Yeah, I'm absolutely that person. You know. I'm the type
447
00:23:04.480 --> 00:23:08.160
of person who if I'm sat in a room where
448
00:23:08.160 --> 00:23:12.039
there's twenty five people playing games and I'm playing my
449
00:23:12.160 --> 00:23:15.119
own game, but I hear you on the next table
450
00:23:16.480 --> 00:23:20.079
telling somebody a rule wrong, I will hear that and
451
00:23:20.119 --> 00:23:21.920
I will get up from my chair and I will
452
00:23:21.920 --> 00:23:24.039
go over and I say, skates, babe, ben. But I
453
00:23:24.039 --> 00:23:27.839
think you'll find that I am that person. Now, that
454
00:23:27.880 --> 00:23:29.839
person is an absolute dick and we know them and
455
00:23:29.880 --> 00:23:32.799
we hate them. That's me and I can't stop that.
456
00:23:33.000 --> 00:23:35.960
I can't turn it off. If I see something that
457
00:23:36.519 --> 00:23:40.160
needs fixing or could be made better, I go at it.
458
00:23:40.240 --> 00:23:41.759
Like a dog in a bone, like a dog with
459
00:23:41.759 --> 00:23:45.759
a bone, until until it is fixed. So it isn't
460
00:23:45.799 --> 00:23:49.359
the fact that you know, I'm a language professor, or
461
00:23:49.400 --> 00:23:51.279
I know how to use a semi colon or anything
462
00:23:51.359 --> 00:23:55.519
like that. It's just that I've got this driven desire
463
00:23:55.599 --> 00:23:59.640
to make things better continually, and because I've got so
464
00:23:59.720 --> 00:24:02.599
much experience of playing games, I know when I read
465
00:24:02.599 --> 00:24:05.359
a rule if it's unclear, I know, I know when
466
00:24:05.400 --> 00:24:09.720
things are ambiguous. I know how to write something so
467
00:24:09.759 --> 00:24:11.920
that it is clear to people reading it.
468
00:24:13.240 --> 00:24:16.440
And so there came a point, I guess around twenty
469
00:24:16.440 --> 00:24:21.319
fifteen twenty sixteen where basically you were the go to
470
00:24:21.640 --> 00:24:25.279
person for rule books in the industry. You became that
471
00:24:25.319 --> 00:24:29.559
sort of you became sort of synonymous with that aspect
472
00:24:29.599 --> 00:24:32.920
of the industry. And to the point we were talking
473
00:24:32.920 --> 00:24:35.920
before we hit record that you did a podcast, you know,
474
00:24:36.240 --> 00:24:38.960
last week where you were talking about when you were
475
00:24:38.960 --> 00:24:42.480
talking about rule books, So you're still the go to
476
00:24:42.559 --> 00:24:44.039
person for rule books? Is that weird?
477
00:24:45.160 --> 00:24:48.640
It is weird because you know, it's not something that
478
00:24:48.640 --> 00:24:52.200
I ever planned, And I've done seminars on rule books
479
00:24:52.319 --> 00:24:53.920
and how to write good rule books, and I have
480
00:24:54.000 --> 00:24:59.160
actually done private sessions for publishers where I've met with
481
00:24:59.240 --> 00:25:02.559
their development team and their editorial team, teaching them good
482
00:25:02.559 --> 00:25:05.680
practices on how to write good rule books. And it's
483
00:25:05.720 --> 00:25:09.759
weird because it happened almost accidentally, and like I said,
484
00:25:10.119 --> 00:25:13.240
it uncovered this skill that I had that I didn't
485
00:25:13.279 --> 00:25:15.680
know I had, that I didn't choose to go into.
486
00:25:16.200 --> 00:25:20.240
But I'm happy about it because I remember when I
487
00:25:20.279 --> 00:25:22.240
was doing the first seminar, and I think it might
488
00:25:22.240 --> 00:25:23.920
have been at UK Games Expo, and they asked me
489
00:25:23.960 --> 00:25:25.839
to get up and do a seminar on rule books.
490
00:25:26.039 --> 00:25:28.400
And I was talking to Vicky, my wife, and I
491
00:25:28.400 --> 00:25:31.079
was talking to my supporters, and I'm like, I'm really
492
00:25:31.119 --> 00:25:34.400
nervous about this. I've never really stood on a stage
493
00:25:34.400 --> 00:25:36.599
and done a presentation before. That's the kind of thing
494
00:25:36.640 --> 00:25:39.599
other people do. I don't have the faintest idea where
495
00:25:39.599 --> 00:25:42.160
to start. And they all said
to me, Paul, you
496
00:25:42.200 --> 00:25:45.079
are generally regarded as one of the world's best rule
497
00:25:45.079 --> 00:25:48.119
book writers and editors. If you can't stand up and
498
00:25:48.119 --> 00:25:51.960
give a talk on it, nobody can. Just They said,
499
00:25:52.079 --> 00:25:54.599
if can you talk for an hour about rule books?
500
00:25:54.599 --> 00:25:56.720
And I went yeah, And they won't just do that then,
501
00:25:57.559 --> 00:26:00.480
and I was like, all right, okay, and I did it.
502
00:26:00.519 --> 00:26:03.119
And what was really it made me quite proud, actually
503
00:26:03.839 --> 00:26:05.880
is I got on that stage and I talked, and
504
00:26:05.920 --> 00:26:08.920
I sounded like somebody who knew exactly what they were
505
00:26:08.920 --> 00:26:11.759
talking about. And that's because I did know exactly what
506
00:26:11.799 --> 00:26:14.319
I was talking about, and I felt so comfortable about
507
00:26:14.359 --> 00:26:18.039
it that it went a lot smoother than I thought.
508
00:26:18.319 --> 00:26:21.519
Yeah, I mean, I talk out of my ass almost exclusively.
509
00:26:21.720 --> 00:26:23.440
But if I ever get on a subject that I
510
00:26:23.799 --> 00:26:29.200
genuinely know something about, it is very easy to talk about.
511
00:26:28.880 --> 00:26:33.039
So tell us, then, what is the key to a
512
00:26:33.079 --> 00:26:34.000
good rule book?
513
00:26:35.599 --> 00:26:39.240
There's so many aspects to a good rule book. Ultimately,
514
00:26:39.799 --> 00:26:42.680
a good rule book is one where the people who
515
00:26:42.680 --> 00:26:44.680
buy the game can sit down, read through the rule book,
516
00:26:44.759 --> 00:26:46.400
learn how to play the game, and then play the
517
00:26:46.440 --> 00:26:51.160
game without any questions. So it's not just.
518
00:26:52.839 --> 00:26:55.400
That's a platonic ideal though, right, yeah it is. It
519
00:26:55.400 --> 00:26:56.960
doesn't exist, No, it does.
520
00:26:57.359 --> 00:26:59.720
There are a few rule books out there where it
521
00:26:59.720 --> 00:27:03.079
does actually exist, so it Yeah, the purpose of a
522
00:27:03.119 --> 00:27:04.799
rule book is to teach people how to play games.
523
00:27:04.799 --> 00:27:06.839
But if I go back to, you know, the Avalon
524
00:27:06.920 --> 00:27:10.240
Hill games from the late seventies and early eighties. I
525
00:27:10.440 --> 00:27:13.079
was able to get those rule books, learn the game
526
00:27:13.079 --> 00:27:14.759
from those rule books, and then play the game, and
527
00:27:14.759 --> 00:27:16.839
I generally didn't have any questions. But were they good
528
00:27:16.920 --> 00:27:20.200
rule books? No, because they were walls of text with
529
00:27:20.440 --> 00:27:23.920
no images, no examples and know nothing and the structure
530
00:27:23.960 --> 00:27:27.039
was all wrong. But ultimately I was able to play
531
00:27:27.039 --> 00:27:29.720
the game from that rule book without consulting, without phoning
532
00:27:29.759 --> 00:27:31.759
the you know, the one eight hundred number to get
533
00:27:31.839 --> 00:27:33.920
rules help or whatever it was back in the back
534
00:27:33.960 --> 00:27:36.680
in the day. So these days it's a lot more
535
00:27:36.720 --> 00:27:41.559
about structure, the process of how you teach somebody how
536
00:27:41.599 --> 00:27:44.079
to play a game through the physical medium of a
537
00:27:44.160 --> 00:27:47.559
rule book, and the order in which you present that information.
538
00:27:48.200 --> 00:27:51.480
So to give you a simple idea, bad rule books
539
00:27:51.480 --> 00:27:53.480
these days have a lot of front loading of information
540
00:27:53.599 --> 00:27:55.039
and I hate it and it's one of the worst
541
00:27:55.079 --> 00:27:58.079
things ever, and publishers keep doing it, and I don't
542
00:27:58.119 --> 00:27:58.640
know why.
543
00:27:58.799 --> 00:28:01.160
Is this the one where where you open the rule
544
00:28:01.160 --> 00:28:03.359
book and they tell you every aspect of the card,
545
00:28:03.480 --> 00:28:05.240
or they tell you all the concepts of the game,
546
00:28:05.599 --> 00:28:07.400
and they don't actually get into how you play the
547
00:28:07.440 --> 00:28:09.519
game until page ten exactly.
548
00:28:09.839 --> 00:28:14.279
That drives me nuts. Yeah, it's ridiculous. How many publishers
549
00:28:14.359 --> 00:28:16.440
still do it. So you open the rule book. You've
550
00:28:16.440 --> 00:28:19.759
got your overview, fine, you've got a contents list. That's fine.
551
00:28:20.640 --> 00:28:24.000
And then here's two pages of card anatomy. So here's
552
00:28:24.039 --> 00:28:26.200
all of the cards, here's what all of the icons are.
553
00:28:27.000 --> 00:28:29.079
None of that makes any sense to me. Right now,
554
00:28:29.119 --> 00:28:31.359
here's some really important concepts that we need to get
555
00:28:31.359 --> 00:28:34.200
across to you. Four pages of that and you're like, no,
556
00:28:34.559 --> 00:28:37.640
just tell me the game lasts for ten rounds, each
557
00:28:37.720 --> 00:28:41.359
round to divide into five phases. Right, You bring that
558
00:28:41.480 --> 00:28:44.640
information into people at the point it's needed. So there,
559
00:28:45.319 --> 00:28:47.559
that's a problem with rule books at the moment. The
560
00:28:47.640 --> 00:28:54.000
other problem with rule books is not having FAQ in
561
00:28:54.039 --> 00:28:56.680
the rule books. And this this frustrates me a little
562
00:28:56.680 --> 00:29:00.119
bit because when you start actually playing the game and
563
00:29:00.119 --> 00:29:01.880
you think, okay, we've read the rules, we think we
564
00:29:01.960 --> 00:29:04.599
know how to play, right, let let's make a start. Okay,
565
00:29:04.720 --> 00:29:08.279
turn one, I've got this card that says, whenever I'm
566
00:29:08.319 --> 00:29:10.960
doing such and such in action, I get this right. Well,
567
00:29:11.160 -->
00:29:14.200
how does that work with this that you can guarantee
568
00:29:14.200 --> 00:29:16.640
that that question cropped up in the first ever playtest,
569
00:29:16.960 --> 00:29:20.079
and yet the answer to that question is not clarified
570
00:29:20.119 --> 00:29:22.799
in the rule book. So it's not just about teaching
571
00:29:22.839 --> 00:29:25.599
people how to play the game, it's about helping them
572
00:29:26.039 --> 00:29:29.000
to actually be able to play the game. So all
573
00:29:29.039 --> 00:29:31.400
of your questions about the game that cropped up in
574
00:29:31.440 --> 00:29:34.680
your playtests, the answers to those are the questions people
575
00:29:34.680 --> 00:29:37.079
are going to have in their first game, and therefore
576
00:29:37.119 --> 00:29:38.240
they need to be in the rule book.
577
00:29:38.680 --> 00:29:41.359
So your next game, then, is a hell of a game.
578
00:29:42.799 --> 00:29:44.319
I'm writing a book at the moment, and there is
579
00:29:44.319 --> 00:29:47.640
a chapter devoted to this particular title, and this is
580
00:29:47.759 --> 00:29:52.720
Through the Ages. So how did this game change your life?
581
00:29:53.960 --> 00:29:55.839
I mean I picked this game because you told me to.
582
00:29:56.880 --> 00:30:00.559
I mean, basically, I'd say that to every every guest
583
00:30:00.599 --> 00:30:03.200
on the show, but you're one of the few people
584
00:30:03.279 --> 00:30:05.799
it was stupid enough to listen to my instructions.
585
00:30:05.880 --> 00:30:07.839
Yeah, I think we both have the same opinion on
586
00:30:07.880 --> 00:30:11.279
Through the Ages, which which is always always good to hear.
587
00:30:11.640 --> 00:30:14.680
So Through the Ages the original game, which was called
588
00:30:14.960 --> 00:30:17.880
Through the Ages a Story of Civilization, was a game
589
00:30:17.880 --> 00:30:21.480
published in two thousand and six by a company called
590
00:30:21.759 --> 00:30:28.480
check Board Games CBG, so not CG but CBG, and
591
00:30:28.559 --> 00:30:32.039
it was this small check publisher from this unknown design
592
00:30:32.119 --> 00:30:35.440
of Large Battle, and they turned up at Essen, and
593
00:30:35.559 --> 00:30:40.200
because I've loved civilization games like you know, forever, some
594
00:30:40.279 --> 00:30:42.079
friends of mine set, oh, Paul, have you seen the
595
00:30:42.559 --> 00:30:44.599
list on board game Geek of new games coming out?
596
00:30:44.599 --> 00:30:47.480
There's this civilization game coming out from a you know,
597
00:30:47.599 --> 00:30:49.559
unknown check company. I thought, oh, right, I'll go and
598
00:30:49.640 --> 00:30:53.200
check that out, and I did, and it was they
599
00:30:53.200 --> 00:30:58.759
had a tiny, tiny booth opposite Tony Boydell and they
600
00:30:58.839 --> 00:31:01.680
had this game called Through the Ages for thirty euros,
601
00:31:01.880 --> 00:31:05.160
which I still have in the attic. It's the first
602
00:31:05.359 --> 00:31:10.119
edition Through the Ages in the attic. And it was
603
00:31:10.240 --> 00:31:12.880
just three of them there at this booth and I
604
00:31:13.240 --> 00:31:15.000
got this game and I was like, oh, that's right,
605
00:31:15.079 --> 00:31:17.599
civilization game. Great. Took it back to the hotel room,
606
00:31:17.680 --> 00:31:19.920
played it, et cetera, et cetera, fell in love with
607
00:31:19.960 --> 00:31:25.079
it straight away, And in fact, every year since nineteen
608
00:31:25.200 --> 00:31:29.279
ninety nine, one month after Resen, I have hosted a
609
00:31:29.400 --> 00:31:32.279
game's weekend where I invite all of my friends around
610
00:31:32.359 --> 00:31:33.720
and we play all of the new games that I
611
00:31:33.759 --> 00:31:37.240
brought back from Mesen and I've been doing that since
612
00:31:37.319 --> 00:31:40.079
nineteen ninety nine. That has now turned into Gridcon, which
613
00:31:40.119 --> 00:31:42.240
is my own convention, which is one month after Essen,
614
00:31:42.640 --> 00:31:44.119
so I don't get to play all of the new
615
00:31:44.200 --> 00:31:48.720
SSEN games anymore. But that year two thousand and six,
616
00:31:49.480 --> 00:31:53.440
instead of I spent three days at home that weekend
617
00:31:53.440 --> 00:31:55.400
one month after Reson, and instead of playing all the
618
00:31:55.440 --> 00:31:58.519
ESSEN games, I played through the Ages, and then I
619
00:31:58.559 --> 00:32:00.559
played through the Ages, and then I played through the Ages,
620
00:32:00.599 --> 00:32:02.039
and then I played through the Ages, and I played
621
00:32:02.079 --> 00:32:04.079
four games through the Ages, and I came last in
622
00:32:04.119 --> 00:32:08.880
every single game. But that's how much that game just
623
00:32:09.079 --> 00:32:12.240
absolutely ticked all of my boxes and it was fantastic.
624
00:32:12.359 --> 00:32:15.599
And then the year after two thousand and seven, I
625
00:32:15.680 --> 00:32:20.079
went back. CBG still existed as a company, but the
626
00:32:20.119 --> 00:32:22.559
two people who were the main driving force behind the
627
00:32:22.559 --> 00:32:26.160
company had a difference of direction of where they wanted
628
00:32:26.160 --> 00:32:28.839
to go with the company, so CBG stayed the same,
629
00:32:29.400 --> 00:32:34.799
and then CG was formed Check Games Edition and two
630
00:32:34.839 --> 00:32:37.119
thousand and six, sorry, two thousand and seven, they had
631
00:32:37.160 --> 00:32:40.720
a booth as CGE and they were selling League of
632
00:32:40.720 --> 00:32:44.160
Six Fantastic game, Galaxy Trucker Fantastic Game. And I met
633
00:32:44.240 --> 00:32:45.720
Larger for the first time, and I went up to
634
00:32:45.880 --> 00:32:51.079
Larger and I just absolutely fanboid, just like I was
635
00:32:51.119 --> 00:32:55.880
almost on my knees just praying, going this game is amazing.
636
00:32:56.000 --> 00:32:59.480
I love you, And yeah, it was a
bit embarrassing
637
00:32:59.519 --> 00:33:02.079
looking back, Large is really humble and he's really embarrassed
638
00:33:02.079 --> 00:33:04.640
because he's like, who's this guy like licking my shoes?
639
00:33:05.119 --> 00:33:08.440
And I basically swapped to email addresses with people from
640
00:33:08.440 --> 00:33:12.960
CGE and that's how the relationship started. It was simply
641
00:33:14.079 --> 00:33:16.640
me swapping emails with the guy who did their graphic
642
00:33:16.680 --> 00:33:20.319
design and exchanging emails with him, and over a couple
643
00:33:20.359 --> 00:33:23.680
of years period, just me offering to do more and
644
00:33:23.759 --> 00:33:27.279
more for them as a publisher, which led to me
645
00:33:27.440 --> 00:33:31.079
actually doing rulebook work, me doing game testing, me running
646
00:33:31.119 --> 00:33:35.000
demos of CGE games at UK conventions for free. I
647
00:33:35.559 --> 00:33:37.039
wasn't being paid to do this. I was just I
648
00:33:37.119 --> 00:33:41.079
was loving doing it. And then a few years later
649
00:33:41.960 --> 00:33:44.720
I got invited to go to the Czech Republic in
650
00:33:44.839 --> 00:33:47.799
March for a week of game testing and development with
651
00:33:47.920 --> 00:33:54.880
them and Peter Kislava note Lava, Petermurmak and Vladisha Battle
652
00:33:55.359 --> 00:33:58.279
wanted a meeting with me, so they sat me down
653
00:33:58.640 --> 00:34:01.319
and they basically said, Paul, over the last few years
654
00:34:01.359 --> 00:34:04.920
you've been doing all of this. They said, how many
655
00:34:04.920 --> 00:34:07.119
hours a week do you spend doing all of this
656
00:34:07.200 --> 00:34:09.320
for us? And I was like, oh, I don't know,
657
00:34:10.119 --> 00:34:13.320
on average, probably maybe ten to fifteen hours a week
658
00:34:13.800 --> 00:34:16.559
doing all of this stuff. And they went, we can't
659
00:34:17.119 --> 00:34:21.360
have you carrying on doing all of this stuff for
660
00:34:21.440 --> 00:34:25.400
us for free. We need to pay you to do it.
661
00:34:25.440 --> 00:34:28.679
And I'm like what, and they went yeah. So we
662
00:34:28.800 --> 00:34:32.519
agreed an hourly rate and from then on, at the
663
00:34:32.599 --> 00:34:34.440
end of each month, I would send them an invoice
664
00:34:34.599 --> 00:34:36.880
for the work that I'd done and they'd pay me.
665
00:34:37.599 --> 00:34:40.320
And I was like, oh, well, that's cool. I'm getting paid,
666
00:34:40.440 --> 00:34:41.880
you know, I'm getting paid to do the stuff that
667
00:34:41.920 --> 00:34:44.280
I want to do. But that's how it all started.
668
00:34:44.360 --> 00:34:47.960
That's how my career in the board game industry started. Again.
669
00:34:48.199 --> 00:34:52.039
It's not something that anybody can just do themselves. It
670
00:34:52.119 --> 00:34:55.400
was right place, right time, and building those relationships. But
671
00:34:55.440 --> 00:34:59.199
I hadn't ever planned that. It was purely, you know,
672
00:34:59.400 --> 00:35:00.760
just actit dental as it were.
673
00:35:01.480 --> 00:35:07.320
So reading your bio, I got incredibly jealous because I
674
00:35:07.400 --> 00:35:11.400
realized not only of you, not only did you work
675
00:35:11.400 --> 00:35:13.719
on the rule book for Through the Ages, but you
676
00:35:13.920 --> 00:35:19.159
also had some input into the design decisions. What did
677
00:35:19.199 --> 00:35:20.760
you design in Through the Ages?
678
00:35:21.840 --> 00:35:25.760
So nothing in the original game, but in the new version,
679
00:35:26.119 --> 00:35:29.840
the Through the Ages a new story of civilization. I'd
680
00:35:29.880 --> 00:35:32.360
already been working with CG for many years at that point,
681
00:35:32.440 --> 00:35:34.840
so it made sense that I was involved in the
682
00:35:34.880 --> 00:35:37.800
playtesting and the development of it. And there were a
683
00:35:37.800 --> 00:35:41.960
couple of areas where I had an imput so one
684
00:35:42.000 --> 00:35:45.519
of the broken combos from the original version of the game,
685
00:35:45.559 --> 00:35:48.440
I'll say broken combo, it wasn't as broken as some
686
00:35:48.440 --> 00:35:50.960
people say, but it was still very powerful, was the
687
00:35:51.000 --> 00:35:55.039
Michael Angelo sent Peter's Basilica combo, which was basically Michael
688
00:35:55.079 --> 00:35:58.559
Angelo gave lots of happy faces and Sent Peter's Basilica
689
00:35:58.639 --> 00:36:02.880
doubled the number of happy faces you got. And any
690
00:36:04.159 --> 00:36:09.159
game effect on any game, ever where you start introducing multipliers,
691
00:36:10.039 --> 00:36:13.440
it can get potentially out of control, and that's what
692
00:36:13.639 --> 00:36:18.280
happened with the original version of the game. So I
693
00:36:18.360 --> 00:36:22.960
proposed a new wording for Saint Peter's Basilica, which was,
694
00:36:23.400 --> 00:36:26.079
instead of doubling the number of happy faces, just increases
695
00:36:26.079 --> 00:36:27.880
the number of happy faces by one. So you've got
696
00:36:27.920 --> 00:36:30.360
to have happy faces, but it just adds one and
697
00:36:30.480 --> 00:36:34.000
Vligie went yeah, that's right. That fixes it done, and
698
00:36:34.360 --> 00:36:38.320
I'm like, all right, okay, is that it? And they
699
00:36:38.360 --> 00:36:41.159
basically went, yeah, Now, they added it to their online
700
00:36:41.199 --> 00:36:43.480
testing system and they tested it and it came out
701
00:36:43.480 --> 00:36:46.320
that it was good. It was still powerful, but it
702
00:36:46.440 --> 00:36:50.239
wasn't completely unbalanced as the original one. So I'm happy
703
00:36:50.239 --> 00:36:52.239
that the wording on the new version of Saint Peter's
704
00:36:52.239 --> 00:36:56.360
Basilica was my suggestion. There was another discussion as well,
705
00:36:56.360 --> 00:37:00.400
and this was a really interesting
discussion which I've been
706
00:37:00.400 --> 00:37:03.400
meaning to do some kind of podcast about this myself,
707
00:37:03.880 --> 00:37:10.880
is the psychology of the cost of certain cards in games.
708
00:37:11.800 --> 00:37:15.480
And I'm talking specifically about a card called Drama, which
709
00:37:15.519 --> 00:37:17.960
is the first card that you get, the first Theater
710
00:37:18.039 --> 00:37:20.559
card that you get, and the Drama cards for those
711
00:37:20.599 --> 00:37:24.119
people who don't know the game, the Drama cards gain
712
00:37:24.199 --> 00:37:27.320
new culture. Culture is victory points, and you need victory
713
00:37:27.320 --> 00:37:30.719
points to win. But as we all know from playing
714
00:37:30.719 --> 00:37:33.639
euro games, you don't want victory point engines at the
715
00:37:33.639 --> 00:37:35.760
start of a game. You need other engines. You need
716
00:37:35.800 --> 00:37:38.199
to be building up your resources, your food, you need
717
00:37:38.239 --> 00:37:40.199
to be building up all of the other stuff. So
718
00:37:40.280 --> 00:37:43.039
having cards at the start of the game whose whole
719
00:37:43.079 --> 00:37:45.840
point in the game is to generate you victory points,
720
00:37:47.559 --> 00:37:52.639
they have a perceived lower value because you don't need
721
00:37:52.679 --> 00:37:54.559
them at the start, you need them near the end.
722
00:37:54.960 --> 00:37:58.079
So the Drama card nobody bought. Nobody ever bought the
723
00:37:58.119 --> 00:38:01.320
card because they didn't want it, and it was costed
724
00:38:01.320 --> 00:38:03.760
a little bit too high. And I had this really
725
00:38:03.760 --> 00:38:06.440
long discussion with Larger and he went, look, Pool, here's
726
00:38:06.440 --> 00:38:08.880
the stats, and he showed me all of these Google
727
00:38:08.880 --> 00:38:11.519
sheets and stats and graphs and percentages and everything. He went,
728
00:38:11.880 --> 00:38:14.440
that card is perfectly costed for what it does. And
729
00:38:14.480 --> 00:38:19.599
I'm like, yes, but nobody's buying it because it's too expensive.
730
00:38:20.239 --> 00:38:22.079
But he's not too expensive. And I'm like, look, I
731
00:38:22.159 --> 00:38:24.440
know it's not too expensive from the maths and stats
732
00:38:24.440 --> 00:38:28.360
point of view. It's perfectly costed, but nobody's buying it.
733
00:38:29.079 --> 00:38:32.480
So he went, okay, well, let's reduce the cost of
734
00:38:32.519 --> 00:38:37.559
it by one and they did, and it was now
735
00:38:37.679 --> 00:38:40.159
on paper, it was a more powerful card than it
736
00:38:40.199 --> 00:38:43.159
should have been, but it actually worked better because now
737
00:38:43.440 --> 00:38:45.480
people did actually buy it, and when they bought it,
738
00:38:45.480 --> 00:38:49.199
it was actually balanced. And yeah, I was quite quite
739
00:38:49.199 --> 00:38:51.719
pleased with that discussion and how it went and it
740
00:38:52.320 --> 00:38:57.440
was nice to have some really deep discussion with somebody
741
00:38:57.519 --> 00:38:59.719
like largish of adult who's an absolute genius when it
742
00:38:59.760 --> 00:39:01.840
comes to board game design and I'm just, you know,
743
00:39:02.400 --> 00:39:04.920
a nube. But I was able to have that discussion
744
00:39:04.920 --> 00:39:06.840
with him on a fairly equal level.
745
00:39:08.079 --> 00:39:10.960
And so in what ways as through the ages demonstrate
746
00:39:11.440 --> 00:39:14.880
Vlader's brilliant as a game designer.
747
00:39:15.360 --> 00:39:17.400
I mean, it's such an old game now, I mean
748
00:39:17.440 --> 00:39:22.840
twenty is now, but it's for that to have been
749
00:39:22.960 --> 00:39:28.400
his first proper published game, you know, it's not like
750
00:39:28.440 --> 00:39:31.840
a designer who's spent years developing and getting better and
751
00:39:31.880 --> 00:39:34.280
better and then comes up with their magnum opus after
752
00:39:34.519 --> 00:39:38.480
you know. It's there's just so many things about it
753
00:39:38.519 --> 00:39:43.760
that I think have influenced future games. The common rule
754
00:39:43.800 --> 00:39:46.239
that we all see in games now is when the
755
00:39:46.320 --> 00:39:48.199
end of the game is triggered, you finish that round
756
00:39:48.239 --> 00:39:50.760
and then you play one more round. And the reason
757
00:39:50.800 --> 00:39:54.519
for that is, as a player, I want to know
758
00:39:54.599 --> 00:39:57.920
that this is my last turn before I'm taking that turn.
759
00:39:58.000 --> 00:40:01.159
It's a psychological impact. I don't want me to take
760
00:40:01.199 --> 00:40:03.000
a turn in the game and then something happened and
761
00:40:03.039 --> 00:40:05.039
the end of the game is triggered. Oh, I don't
762
00:40:05.079 --> 00:40:08.880
get no, no, sorry, and so many games have that now,
763
00:40:09.000 --> 00:40:10.840
and I'm going to credit it to Through the Ages.
764
00:40:11.079 --> 00:40:12.800
You can look this up later. I might be wrong,
765
00:40:12.880 --> 00:40:16.159
but I remember Through the Ages being one of those
766
00:40:16.199 --> 00:40:19.559
games that used that mechanism because it just makes sense,
767
00:40:20.199 --> 00:40:23.239
and so many games afterwards have used it. Again, I
768
00:40:23.320 --> 00:40:27.079
might be improperly attributing it to Through the Ages, but
769
00:40:27.119 --> 00:40:30.639
there's other things about the game as well. There's the
770
00:40:30.639 --> 00:40:34.559
the way that he's done a civilization game without a map,
771
00:40:35.039 --> 00:40:39.039
and it showed that games don't need maps. I don't
772
00:40:39.079 --> 00:40:41.159
need little pieces on the board that I'm moving four
773
00:40:41.199 --> 00:40:43.480
spaces towards you. All I need to know is that
774
00:40:43.519 --> 00:40:48.239
Ben's kingdom is within attack reach and I can attack
775
00:40:48.280 -->
00:40:51.840
it if I want to. So it abstracted out the
776
00:40:51.840 --> 00:40:55.199
map part of any civilization game, and I don't think
777
00:40:55.239 --> 00:40:57.880
it lost anything lost nothing. No.
778
00:41:00.159 --> 00:41:03.679
I want to talk now about what you're probably most
779
00:41:03.719 --> 00:41:06.880
well known for in the world of gamers, and this
780
00:41:06.960 --> 00:41:10.400
is gaming rules. So what made you venture onto YouTube?
781
00:41:11.360 --> 00:41:15.719
This was down to the fact that my career in
782
00:41:15.760 --> 00:41:21.239
it was not going smoothly. I was having issues with
783
00:41:21.360 --> 00:41:25.400
the place that I was working at the time, and
784
00:41:25.440 --> 00:41:31.280
I basically needed a plan in my mind for what
785
00:41:31.360 --> 00:41:34.400
I can do in the future. Now, going back to
786
00:41:34.400 --> 00:41:37.039
what we were talking about earlier on when I went
787
00:41:37.079 --> 00:41:40.119
to university, my plan was to become a teacher. I
788
00:41:40.239 --> 00:41:43.960
love imparting knowledge to people. I loved teaching games, but
789
00:41:44.119 --> 00:41:47.199
not only I love teaching games. I love teaching anybody
790
00:41:47.239 --> 00:41:50.480
about anything. If I find out any fact, I will
791
00:41:50.719 --> 00:41:53.320
not quite walk around Clumpton and tell everybody because I
792
00:41:53.400 --> 00:41:57.880
just love teaching people information about the world and everything else.
793
00:41:57.920 --> 00:42:02.519
So always liked teaching game. And then it was at
794
00:42:02.519 --> 00:42:05.599
the point, this is going back maybe thirteen years now,
795
00:42:05.599 --> 00:42:08.760
twelve thirteen years, where I went, I love teaching games.
796
00:42:09.360 --> 00:42:12.199
My career in it is not going so well, and
797
00:42:12.239 --> 00:42:16.199
I need something else to do. Have got an idea.
798
00:42:16.519 --> 00:42:18.079
What I'm going to do is I'm going to create
799
00:42:18.119 --> 00:42:22.360
a YouTube channel where I teach people how to play games.
800
00:42:22.559 --> 00:42:24.480
And this was this was my idea. I thought, this
801
00:42:24.519 --> 00:42:25.280
is a great idea.
802
00:42:25.400 --> 00:42:28.519
So who came first? You were Rodney Rodney, right.
803
00:42:28.880 --> 00:42:31.880
But the funny thing is when I then spoke to
804
00:42:31.920 --> 00:42:35.119
a few people about this idea, they went, you mean,
805
00:42:35.239 --> 00:42:38.159
like Rodney Smith, And I went, Who's Rodney Smith? So
806
00:42:38.199 --> 00:42:40.880
I went onto YouTube and looked at Rodney's early videos
807
00:42:40.880 --> 00:42:43.000
from like, you know, twelve years ago, and went, no,
808
00:42:43.159 --> 00:42:46.480
he stole them my idea, so he st and of
809
00:42:46.480 --> 00:42:47.960
coause he didn't steal my idea. He came up with
810
00:42:47.960 --> 00:42:50.159
the idea first. But what I'm saying is I didn't
811
00:42:50.159 --> 00:42:53.079
steal his idea. I had the idea on my own
812
00:42:53.119 --> 00:42:55.679
in the shower one morning, and it was only when
813
00:42:55.719 --> 00:42:57.599
I spoke to other people about it that they said,
814
00:42:58.039 --> 00:43:00.519
there's already this guy already doing it. And I basically
815
00:43:00.559 --> 00:43:03.480
looked at those videos and went, yeah, there's literally exactly
816
00:43:03.559 --> 00:43:06.199
what I want to do. A not a review, not
817
00:43:06.280 --> 00:43:08.719
a playthrough, nothing like that. I'm just going to sit
818
00:43:08.760 --> 00:43:10.760
here and I'm going to teach you how to play
819
00:43:10.760 --> 00:43:12.360
a game. And that's what I wanted to do. And
820
00:43:12.400 --> 00:43:13.719
I thought this is going to be good for me
821
00:43:14.400 --> 00:43:16.880
because I like teaching people how to play games. So
822
00:43:16.960 --> 00:43:18.519
that's that's how I came up with the idea.
823
00:43:19.440 --> 00:43:23.000
And so what do you think, I mean the obvious
824
00:43:23.079 --> 00:43:25.320
The obvious answer is I help people learn games. Up
825
00:43:26.719 --> 00:43:29.480
there are lots of channels, and there's a reason that
826
00:43:29.559 --> 00:43:33.320
there were there's a reason that you and Rodney still
827
00:43:33.440 --> 00:43:37.360
kind of remain the sort of gold standard for that
828
00:43:37.480 --> 00:43:39.360
kind of board game content. What do you what do
829
00:43:39.400 --> 00:43:40.880
you bring to board game media?
830
00:43:40.920 --> 00:43:44.440
Do you think if we're if we're focusing specifically on
831
00:43:44.480 --> 00:43:47.679
the how to play videos, which is mainly what Rodney does,
832
00:43:47.760 --> 00:43:51.199
I do them. I do other types of content as well.
833
00:43:51.440 --> 00:43:56.519
But if we're focusing specifically on the pure tutorials, what
834
00:43:56.599 --> 00:44:00.000
it brings is an alternative way for people to learn
835
00:44:00.159 --> 00:44:05.079
a game without any fluff, so they don't want, for example,
836
00:44:05.079 --> 00:44:06.639
play through videos that I do can be two and
837
00:44:06.679 --> 00:44:09.199
a half hours long. Right, Well, we don't have two
838
00:44:09.199 --> 00:44:11.360
and a half hours sometimes, So the how to play
839
00:44:11.440 --> 00:44:15.159
video is essentially the same as reading the rule book,
840
00:44:15.360 --> 00:44:19.159
but in video form. Now, I'm not going to go
841
00:44:19.239 --> 00:44:21.719
through the appendix. So the appendix at the back of
842
00:44:21.760 --> 00:44:24.360
the rule book where it explains all twenty five different
843
00:44:24.519 --> 00:44:26.199
prophecy titles, I'm not going to go through all them.
844
00:44:26.239 --> 00:44:28.519
I'm going to say, refer to the appendix for what
845
00:44:28.559 --> 00:44:30.760
the prophecy titles do, but I am going to explain
846
00:44:30.800 --> 00:44:32.960
how to play the
game. And the idea is if
847
00:44:32.960 --> 00:44:35.480
you watch one of mine or Rodney's how to play videos,
848
00:44:35.880 --> 00:44:39.119
you can then go away and play the game. Without
849
00:44:39.199 --> 00:44:41.440
having to have read the rule book and the real
850
00:44:41.480 --> 00:44:44.920
big advantage of these videos, and I'm surprised more people
851
00:44:44.920 --> 00:44:46.880
don't do this. If you've got a games night, you
852
00:44:46.960 --> 00:44:49.320
know what game you're going to play, people come round
853
00:44:49.360 --> 00:44:52.119
and I get so many messages from people that say, Paul,
854
00:44:52.119 --> 00:44:54.440
thank you very much for your video. I'm playing this
855
00:44:54.480 --> 00:44:57.440
game this weekend. I've watched your video three times and
856
00:44:57.480 --> 00:44:59.960
I've practiced teaching it to my dog. I'm now read
857
00:45:00.519 --> 00:45:02.800
I can teach my game group. And I'm like, yeah,
858
00:45:03.280 --> 00:45:05.599
Or what you could have done is invited them around,
859
00:45:05.760 --> 00:45:07.679
put the laptop at the end of the table, press
860
00:45:07.719 --> 00:45:13.000
play and you would have zero stress because more or you.
861
00:45:12.920 --> 00:45:15.559
Could send them the video beforehand and make them watch.
862
00:45:15.440 --> 00:45:20.039
It or do that. Now that has mixed results because
863
00:45:20.039 --> 00:45:24.079
there's always one person, there's always one absolutely, But yeah,
864
00:45:24.159 --> 00:45:26.119
if you just put the how to play video on
865
00:45:26.159 --> 00:45:29.639
at the end of the table, then A you don't
866
00:45:29.760 --> 00:45:32.119
have to have spent the entire week learning it and
867
00:45:32.159 --> 00:45:34.320
practicing it, worrying that you're going to miss a rule
868
00:45:34.639 --> 00:45:39.400
because I'm doing it for you. And yeah, I think
869
00:45:39.440 --> 00:45:42.039
it's I think it's a good way of learning games.
870
00:45:42.039 --> 00:45:46.559
But ironically I can't learn games from how to play videos.
871
00:45:46.920 --> 00:45:48.960
I can't do it. My brain does not work that
872
00:45:49.000 --> 00:45:49.679
way at all.
873
00:45:51.760 --> 00:45:54.440
So you do a lot of stuff on your channel
874
00:45:55.800 --> 00:45:58.920
because it's your job and you know you need to
875
00:45:59.039 --> 00:46:03.320
and the algorithm needs that kind of feeding. How hard
876
00:46:03.400 --> 00:46:05.000
is it to produce so much content?
877
00:46:08.000 --> 00:46:10.480
I think I have a different outlook on it to
878
00:46:10.559 --> 00:46:13.880
some other content creators. So if I was to tell
879
00:46:13.920 --> 00:46:19.159
you that if I stopped doing any paid content tomorrow,
880
00:46:20.679 --> 00:46:23.159
I would carry on with my channel almost exactly as
881
00:46:23.199 --> 00:46:31.880
it was. I don't run gaming rules. How do I
882
00:46:31.880 --> 00:46:33.280
want to say this? If
I say I don't run
883
00:46:33.320 --> 00:46:36.360
gaming rules to make money, no, that's it. I don't
884
00:46:36.400 --> 00:46:38.639
run gaming rules to make money. That is not my
885
00:46:38.800 --> 00:46:42.079
driving force of why I have the channel. What is
886
00:46:42.119 --> 00:46:44.719
the driving force on me producing as much content as
887
00:46:44.719 --> 00:46:47.760
I do? Because I want to produce content. I don't
888
00:46:47.760 --> 00:46:51.480
do it for the algorithm. I don't do it for
889
00:46:51.960 --> 00:46:55.639
the views. I do it because I'm a passionate gamer
890
00:46:55.920 --> 00:46:58.960
who wants to do it. Now. The fact is I
891
00:46:59.000 --> 00:47:01.480
have managed to turn it into a career and a
892
00:47:01.480 --> 00:47:03.480
lot of the content that I do is paid for.
893
00:47:04.639 --> 00:47:08.239
I can't spend, you know, eighty five hours creating the
894
00:47:08.239 --> 00:47:10.760
how to play void for video for free. It is
895
00:47:10.800 --> 00:47:13.800
a job. Do I enjoy doing that job? Hell yeah,
896
00:47:13.840 --> 00:47:15.559
when it's a game like Void Fall, where I'm going,
897
00:47:15.800 --> 00:47:17.719
oh my god, they've picked me, I'm gonna be the
898
00:47:17.760 --> 00:47:21.559
one that does this, and it's a game that I love. So,
899
00:47:21.880 --> 00:47:25.000
you know, there's enjoyable parts of it. The least enjoyable
900
00:47:25.039 --> 00:47:27.280
parts of it is when the rendering software is failing
901
00:47:27.280 --> 00:47:28.800
and I'm up at three o'clock in the morning for
902
00:47:28.840 --> 00:47:31.480
four days trying to get it to work because I've
903
00:47:31.519 --> 00:47:32.880
got a deadline of getting the video done.
904
00:47:32.880 --> 00:47:36.960
You know that if your ram dies now, you're absolutely.
905
00:47:36.480 --> 00:47:41.119
Screwed, exactly exactly. So yeah, to say that I don't
906
00:47:41.199 --> 00:47:46.239
run the channel in order to get views, grow the channel,
907
00:47:47.920 --> 00:47:51.199
you know, make money or anything like that. My entire
908
00:47:51.280 --> 00:47:54.639
reason for doing everything is because I like playing games
909
00:47:54.679 --> 00:47:57.119
and I like creating content. At the end of every
910
00:47:57.159 --> 00:48:00.719
sponsored playthrough video that I do, or even at the start,
911
00:48:00.840 --> 00:48:03.400
I say, look, this is a sponsored play through video,
912
00:48:03.480 --> 00:48:06.000
so a live playthrough on the channel, it's sponsored by
913
00:48:06.000 --> 00:48:08.039
the publisher. I say, because it's sponsored, we're not going
914
00:48:08.079 --> 00:48:09.760
to give you an opinion for me to do a
915
00:48:09.800 --> 00:48:11.840
sponsored play through video and ant the end of the video,
916
00:48:11.880 --> 00:48:13.840
say we all think this game is fantastic. You should
917
00:48:13.840 --> 00:48:16.360
all go and buy it. It's like, no, I'm not
918
00:48:16.360 --> 00:48:19.400
going to do that. But what I say is I'm
919
00:48:19.440 --> 00:48:21.599
here to help you make a decision about whether this
920
00:48:21.679 --> 00:48:23.599
is the kind of game you like. And if you've
921
00:48:23.679 --> 00:48:27.800
watched my play through video and you go, I hated that,
922
00:48:27.800 --> 00:48:32.199
that's awful. I'm not going to buy this game. I'm happy, right,
923
00:48:32.320 --> 00:48:34.679
I'm happy. The publisher is not happy, But I'm happy
924
00:48:35.039 --> 00:48:38.280
because I've helped you make a decision and put you
925
00:48:38.360 --> 00:48:39.920
off buying a game that you were perhaps going to
926
00:48:39.960 --> 00:48:42.199
buy because some of the content creator has told you
927
00:48:42.239 --> 00:48:45.679
how great it was. I've shown you the game being played,
928
00:48:46.320 --> 00:48:48.800
You've seen it. You've made a decision. It's an informed
929
00:48:48.840 --> 00:48:51.000
a decision, and that makes me happy.
930
00:48:51.199 --> 00:48:54.079
What you should do, Paul, is you should play the game,
931
00:48:54.159 --> 00:48:57.159
not like it, then send an email to a publisher
932
00:48:57.199 --> 00:48:59.960
saying if you give me extra money, I'll do it
933
00:49:00.119 --> 00:49:01.039
good review of your game.
934
00:49:01.119 --> 00:49:02.519
That's what you should. Hang on a minute, I'm gonna
935
00:49:02.519 --> 00:49:04.440
write that down. That's a really good tip. Right.
936
00:49:04.559 --> 00:49:08.679
Okay, So so you make money on Patreon, you make
937
00:49:08.719 --> 00:49:13.199
money from publishers. Firstly, Firstly, what percentage of your income.
938
00:49:13.239 --> 00:49:14.920
I'm not going to ask numbers, but what percentage of
939
00:49:14.960 --> 00:49:18.360
your income? Are those two things? And secondly, does the
940
00:49:18.400 --> 00:49:24.719
precarious nature of being funded by randos on the internet
941
00:49:24.920 --> 00:49:25.719
stress you out?
942
00:49:27.000 --> 00:49:30.360
The percentage changes? And I would like to say where
943
00:49:30.400 --> 00:49:33.800
we are right now, at this moment in time, it's
944
00:49:33.840 --> 00:49:38.480
about sixty forty in favor of Patreon. So approximately sixty
945
00:49:38.480 --> 00:49:42.119
percent of my monthly income comes from Patreon and approximately
946
00:49:42.119 --> 00:49:46.320
forty percent comes from publishers paying for it. Go back
947
00:49:46.360 --> 00:49:49.800
four years, it was eighty twenty in favor of publishers.
948
00:49:50.159 --> 00:49:56.480
So as my Patreon support has increased, I've been doing
949
00:49:57.519 --> 00:50:01.239
less and less paid content because it feels wrong to
950
00:50:01.360 --> 00:50:03.760
me to say, look, I'm doing all of this paid content.
951
00:50:04.079 --> 00:50:08.000
Also give me money on Patreon and get paid again
952
00:50:08.079 --> 00:50:10.159
for the stuff that I'm already being paid for. So
953
00:50:10.239 -->
00:50:13.480
what I try to do is I try to balance it.
954
00:50:13.519 --> 00:50:15.119
And this is purely because this is what I want
955
00:50:15.159 --> 00:50:17.199
to do. Nobody's telling me to do this. But as
956
00:50:17.280 --> 00:50:20.280
more and more Patreon money comes in, I'm doing more
957
00:50:20.320 --> 00:50:22.639
and more unpaid content. If we look at the content
958
00:50:22.639 --> 00:50:25.840
that I'm doing this week, for example, I think i've
959
00:50:25.840 --> 00:50:28.920
got five live streams this week and none of them
960
00:50:28.920 --> 00:50:32.719
are paid for, not a single one. So that makes
961
00:50:32.719 --> 00:50:37.079
me happy because A, I'm getting enough money from Patreon
962
00:50:37.280 --> 00:50:39.159
that I don't need to worry about oh my god,
963
00:50:39.159 --> 00:50:41.639
I'm not doing any paid work this week. But also
964
00:50:42.320 --> 00:50:44.800
it makes me feel better that all of these people
965
00:50:44.800 --> 00:50:47.639
that are giving me money they're getting something more back
966
00:50:48.039 --> 00:50:49.599
and just going back to what we said earlier on
967
00:50:49.800 --> 00:50:53.039
I'm not doing these five live streams this week because
968
00:50:53.079 --> 00:50:55.400
of this monthly money I'm getting from Patron. I'm doing
969
00:50:55.440 --> 00:50:56.480
them because I want to do them.
970
00:50:57.000 --> 00:51:00.119
So your next game, then, is what you wrote in
971
00:51:00.239 --> 00:51:03.599
the bio was no one is going to have heard
972
00:51:03.639 --> 00:51:05.880
of this, and I haven't heard of this, and this
973
00:51:06.000 --> 00:51:08.440
is X bugs, So step what is X bugs and
974
00:51:08.440 --> 00:51:09.400
why is it specialty?
975
00:51:09.559 --> 00:51:09.639
So?
976
00:51:09.960 --> 00:51:15.159
X Bugs is a little Tiddley Winks style flicking game
977
00:51:15.440 --> 00:51:21.320
from Steve Jackson Games Now. Going back to the late nineties,
978
00:51:22.159 --> 00:51:24.719
I was part of the Steve Jackson Games demo team
979
00:51:24.840 --> 00:51:27.920
known as the Men in Black, and I grew up
980
00:51:27.960 --> 00:51:33.280
playing car Wars, Ogre Illuminati, various games from Steve Jackson
981
00:51:33.320 --> 00:51:36.599
Games Now. Steve Jackson Games are now famous for Munchkin
982
00:51:37.079 --> 00:51:40.920
and various other games, but Munchkin was the big one
983
00:51:41.239 --> 00:51:46.599
for them. And because I was just an excited gamer
984
00:51:46.639 --> 00:51:48.840
and wanting to do things, I had the opportunity to
985
00:51:48.960 --> 00:51:51.559
join the Steve Jackson Games demo team in the late nineties,
986
00:51:51.960 --> 00:51:56.079
and I actually went to UK conventions demoing games like
987
00:51:56.360 --> 00:52:01.119
Ogre and Munchkin and you know, things like that. And
988
00:52:02.400 --> 00:52:08.519
I was at jen Con UK in two thousand and three.
989
00:52:09.159 --> 00:52:14.360
So jen Con UK has had
various iterations over the years,
990
00:52:14.639 --> 00:52:18.039
and I think in two thousand and three they were
991
00:52:18.079 --> 00:52:21.800
trying to make it into a bigger, more prestigious event
992
00:52:22.320 --> 00:52:25.039
than it had been before, which was basically at Leicestershire
993
00:52:25.079 --> 00:52:27.360
University or something like that. So it was at the
994
00:52:28.039 --> 00:52:33.119
Olympia in London, proper big venue and they properly organized
995
00:52:33.159 --> 00:52:36.800
it and everything else. And I was there with another
996
00:52:36.880 --> 00:52:40.880
member of the Steve Jackson Games demo team known as Guy,
997
00:52:40.920 --> 00:52:43.320
an Irish guy called Coln who had never met before,
998
00:52:43.840 --> 00:52:47.239
but I was sharing a room with him, and we
999
00:52:47.239 --> 00:52:49.400
were there and we had this little table upstairs in
1000
00:52:49.440 --> 00:52:54.360
the exhibitors area and we were demoing Munchkin and probably
1001
00:52:54.400 --> 00:52:56.400
a couple of other games, and we were also demoing
1002
00:52:56.400 --> 00:53:01.239
this little Tilliy Wings game called xbugs. Now, so how
1003
00:53:01.280 --> 00:53:04.639
old was I I'm trying to I'm trying to up
1004
00:53:04.719 --> 00:53:07.239
thirty three. Yeah, so I think I was thirty three
1005
00:53:07.280 --> 00:53:09.920
years old, but acting like I was twenty one because
1006
00:53:09.960 --> 00:53:13.920
my my growing up and my knowledge of the real
1007
00:53:13.960 --> 00:53:17.159
world kind of developed a lot later in life. Meanwhile,
1008
00:53:17.159 --> 00:53:20.000
you've got this Irish guy, Colm, who is the most
1009
00:53:20.000 --> 00:53:23.679
extrovert person you can ever meet. And at one point
1010
00:53:24.079 --> 00:53:26.320
we were there and it was fairly quiet. He said,
1011
00:53:26.519 --> 00:53:30.719
I'm going to go off and get me some girls, right,
1012
00:53:30.880 --> 00:53:34.360
So he just ran off and left me there on
1013
00:53:34.360 --> 00:53:36.000
my own. I mean there was there was nobody there
1014
00:53:36.000 --> 00:53:37.800
at the time, but I was I was like, okay, right,
1015
00:53:38.400 --> 00:53:41.880
And then about fifteen minutes later he arrived back with
1016
00:53:42.000 --> 00:53:46.000
two girls, these like, you know, university students that were there,
1017
00:53:46.519 --> 00:53:49.360
and he sat them down and said, Paul, teach them
1018
00:53:49.360 --> 00:53:51.760
how to play this. I taught them how to play
1019
00:53:52.239 --> 00:53:56.039
x bugs. And he was awful. I mean, he was
1020
00:53:56.239 --> 00:54:00.199
just the most flirtatious person and they was. It was
1021
00:54:00.199 --> 00:54:03.239
making me uncomfortable because my experience of the world was
1022
00:54:03.440 --> 00:54:06.519
quite low at this point and I'm like, you can't
1023
00:54:06.599 --> 00:54:09.599
say that. They're probably like, you know, nineteen or something,
1024
00:54:10.719 --> 00:54:13.960
and it was just right, really anyway, then we got
1025
00:54:13.960 --> 00:54:15.880
on and we taught them how to play Munchkin, and
1026
00:54:15.920 --> 00:54:19.400
then he invited them back to our hotel room. And
1027
00:54:19.440 --> 00:54:23.920
I'm like, hang on a minute, that's not how it is.
1028
00:54:24.119 --> 00:54:26.440
I mean, I've heard stories of this thing kind of
1029
00:54:26.440 --> 00:54:29.400
thing happening of many inviting women back to I said,
1030
00:54:29.440 --> 00:54:33.440
but they're quite young and we don't know them, and
1031
00:54:34.280 --> 00:54:37.480
this is all making me a little bit uncomfortable. But
1032
00:54:37.679 --> 00:54:39.920
he was like, so, I.
1033
00:54:39.880 --> 00:54:41.800
Mean, especially as you're an in cell at the time.
1034
00:54:41.920 --> 00:54:47.199
Right now, he was, I mean, I still know cold now.
1035
00:54:48.079 --> 00:54:51.519
He was just very flirtatious. He wasn't like arrogant or
1036
00:54:51.599 --> 00:54:53.639
full of himself or anything like that. It was all
1037
00:54:53.679 --> 00:54:59.199
just fun. But they said yes, and I'm like, what
1038
00:54:59.280 --> 00:55:02.400
are you doing? Why are you saying yes to two
1039
00:55:02.440 --> 00:55:06.559
strange men older than you who you don't know, who
1040
00:55:06.559 --> 00:55:09.320
were inviting you back to their hotel room in just
1041
00:55:09.400 --> 00:55:11.800
this is weird. This is really weird. Anyway, they came
1042
00:55:11.840 --> 00:55:13.920
back and we just sat there and we chatted about
1043
00:55:13.960 --> 00:55:17.320
games and you know, various other bits, and he was
1044
00:55:17.360 --> 00:55:19.719
still flirting like there was no tomorrow, to the point
1045
00:55:19.719 --> 00:55:23.079
where I thought, again, this was making it a little
1046
00:55:23.079 --> 00:55:25.840
bit uncomfortable because there's a there's a final line between
1047
00:55:26.400 --> 00:55:28.199
flirting when you obviously don't mean it and you're just
1048
00:55:28.199 --> 00:55:31.880
saying stuff to have fun and does he actually really
1049
00:55:31.920 --> 00:55:35.280
mean the things that he's saying. But anyway, we exchanged
1050
00:55:35.360 --> 00:55:37.760
numbers and they you know, we walked them back to
1051
00:55:37.840 --> 00:55:42.360
their hotel room and that was that was the evening,
1052
00:55:42.400 --> 00:55:44.239
and I think we met up with them the next day. Anyway,
1053
00:55:44.280 --> 00:55:49.119
I'm now married to one of them, and.
1054
00:55:49.480 --> 00:55:55.320
So and so basically X Bugs is the reason that
1055
00:55:55.360 --> 00:55:56.159
you're a married man.
1056
00:55:56.559 --> 00:56:00.880
Yes, now the story has been in the asked It
1057
00:56:00.960 --> 00:56:04.639
was through Munchkin that we met, but that is a
1058
00:56:04.679 --> 00:56:09.840
little bit of a change of the reality. To quote
1059
00:56:09.880 --> 00:56:13.320
a game that people have heard of, the actual game
1060
00:56:13.360 --> 00:56:16.239
that I first taught Vicki how to play was xbugs
1061
00:56:16.519 --> 00:56:18.039
and there is still a copy of it in the
1062
00:56:18.079 --> 00:56:22.159
attic and therefore that will go with me into the cabin.
1063
00:56:23.920 --> 00:56:31.639
So how did uk ge last year complete this circle
1064
00:56:31.679 --> 00:56:32.360
of romance?
1065
00:56:33.559 --> 00:56:39.679
So yeah, well, we've talked about Colon already and we
1066
00:56:40.400 --> 00:56:43.719
stayed in contact for a little bit afterwards, but not much.
1067
00:56:44.639 --> 00:56:47.639
And then last year at UK Games Expo, I was
1068
00:56:47.679 --> 00:56:50.760
at the Martin Wallace booth chatting with Julia, Martin's wife,
1069
00:56:51.559 --> 00:56:54.199
and there was this guy stood next to me at
1070
00:56:54.239 --> 00:56:58.559
the booth, also talking to them about fighting, fantasy books
1071
00:56:58.559 --> 00:57:00.000
and this, that and the other, and I just said
1072
00:57:00.039 --> 00:57:02.960
to him, which is your favorite book? And we started
1073
00:57:03.039 --> 00:57:05.360
chatting about books, and then we both just looked at
1074
00:57:05.360 --> 00:57:14.360
each other and there was this Yeah. There was just
1075
00:57:14.400 --> 00:57:17.559
this moment for about five seconds where we just stared
1076
00:57:17.559 --> 00:57:21.239
at each other, and then he went Paul, and I
1077
00:57:21.280 --> 00:57:24.000
went yeah, and that was it. Yeah.
1078
00:57:25.000 --> 00:57:31.000
And so did you have that moment where you looked
1079
00:57:31.039 --> 00:57:34.239
at him and you realized how old you were?
1080
00:57:34.760 --> 00:57:37.719
Yes, and how old he was as well. I mean,
1081
00:57:37.800 --> 00:57:41.679
it's been twenty two years since I last tore him,
1082
00:57:42.639 --> 00:57:45.679
and it's been twenty years since I spoke to him,
1083
00:57:46.079 --> 00:57:49.079
and I'm aware that he is in the board game hobby.
1084
00:57:49.199 --> 00:57:51.320
He's got a board game cafe, and he's got a
1085
00:57:51.320 --> 00:57:55.360
board game museum in Ireland, a little bit like Tony's music.
1086
00:57:55.360 --> 00:57:57.800
Don't tell Tony Tony Tonio burn it down.
1087
00:57:58.360 --> 00:58:01.599
And he's got all of these, you know, memorabilia and
1088
00:58:01.639 --> 00:58:04.480
things like this. He's got some of the original scripts
1089
00:58:04.480 --> 00:58:07.360
that Ian Livingston wrote for the and Steve Jackson the UK.
1090
00:58:07.400 --> 00:58:10.800
Steve Jackson wrote for the Fighting Fancy Books signed He's
1091
00:58:10.800 --> 00:58:14.159
got the original manuscripts of them, so yeah, he's very
1092
00:58:14.199 --> 00:58:17.400
much still in the hobby. It's just I've not had
1093
00:58:17.440 --> 00:58:20.960
any contact with him, and it was just, yeah, seeing
1094
00:58:21.000 --> 00:58:24.000
him again at the point where i am already in
1095
00:58:24.039 --> 00:58:30.079
an emotional state because I've just been chatting with Ian Livingston,
1096
00:58:30.119 --> 00:58:33.400
sir Ian Livingstone about the Fighting Fancy Books, which, as
1097
00:58:33.400 --> 00:58:36.320
we've discussed earlier on in this podcast. Without them, I
1098
00:58:36.360 --> 00:58:38.719
wouldn't be where I am now. So I'm already in
1099
00:58:38.719 --> 00:58:42.840
this state where I'm almost about to break down in tears,
1100
00:58:42.960 --> 00:58:46.800
and yeah, bumped into col So that was really nice.
1101
00:58:48.079 --> 00:58:50.400
So I want to talk about something more broad now,
1102
00:58:50.400 --> 00:58:53.320
which is the state of board games. Because you're someone
1103
00:58:53.320 --> 00:58:56.760
who loves the art form and someone who thinks about
1104
00:58:56.760 --> 00:58:58.840
the art form. So where do you see the state
1105
00:58:58.880 --> 00:58:59.920
of games currently?
1106
00:59:00.800 --> 00:59:05.199
It is interesting because there's so many positives about games
1107
00:59:05.639 --> 00:59:08.719
and there's so many negatives. So there are always people
1108
00:59:08.719 --> 00:59:12.280
every year that say, I've looked at the two and
1109
00:59:12.280 --> 00:59:14.960
a half thousand new games coming out that this year's
1110
00:59:15.039 --> 00:59:19.840
essen and they're all shit. There's nothing of interest right right,
1111
00:59:19.880 --> 00:59:23.239
And I'm friends with some of these people. But you know,
1112
00:59:24.199 --> 00:59:28.719
I'm always on the positive side of gaming in that
1113
00:59:29.280 --> 00:59:32.000
every year there are always a whole bunch of games
1114
00:59:32.000 --> 00:59:34.000
that come out that are great and I love playing,
1115
00:59:34.760 --> 00:59:38.199
and I don't care that twenty and twenty five was
1116
00:59:38.239 --> 00:59:40.920
a weaker game than twenty twenty four. I don't care
1117
00:59:41.239 --> 00:59:43.360
as long as some great games came out in twenty
1118
00:59:43.480 --> 00:59:46.800
twenty five that I really enjoy playing great, that's it.
1119
00:59:46.920 --> 00:59:52.320
So there's always good games coming out. However, there's also
1120
00:59:52.360 --> 00:59:54.480
a lot of terrible games coming out, and I think
1121
00:59:54.519 --> 01:00:00.559
crowdfunding has led to this issue. Think a lot of
1122
01:00:00.559 --> 01:00:03.280
people saw gloom Haven and when I can do that, I.
1123
01:00:03.199 --> 01:00:06.679
Think crowdfunding is the single worst influence on board game
1124
01:00:06.719 --> 01:00:09.960
design right to have happened, but much worse than AI
1125
01:00:10.119 --> 01:00:10.719
frankly right.
1126
01:00:11.320 --> 01:00:14.480
But we also get non crowdfunding games that come out
1127
01:00:14.480 --> 01:00:16.719
at essen that are just not good games. So we
1128
01:00:16.800 --> 01:00:20.760
do get bad games coming out, We get terrible games
1129
01:00:20.760 --> 01:00:22.920
coming out, but we also get great games coming out.
1130
01:00:23.239 --> 01:00:25.960
I think the state of the board game hobby is Yes,
1131
01:00:26.039 --> 01:00:28.400
there are more bad games coming out now than there
1132
01:00:28.440 --> 01:00:31.840
were before, because we have more games coming out than
1133
01:00:31.840 --> 01:00:34.800
we had before. I don't think the percentage of bad
1134
01:00:34.840 --> 01:00:38.320
games versus good games. I don't think it's changed. I
1135
01:00:38.320 --> 01:00:42.239
think we've just got more of everything. And so is
1136
01:00:42.280 --> 01:00:45.360
it a good thing that we have more of everything now?
1137
01:00:45.559 --> 01:00:47.199
Or is it? Or is it a bad thing?
1138
01:00:47.320 --> 01:00:49.880
It's there's too much. I mean, it's a bad thing
1139
01:00:49.920 --> 01:00:53.000
from a few angles. First of all, as a consumer,
1140
01:00:54.199 --> 01:00:56.639
you just can't buy everything. And if you do buy everything,
1141
01:00:56.639 --> 01:00:58.440
you can't play everything. So what's the point in buying
1142
01:00:58.480 --> 01:01:00.119
it if you're not going to play it. As a
1143
01:01:00.159 --> 01:01:05.559
content creator, I have had to get over and this
1144
01:01:05.719 --> 01:01:07.639
was a really difficult thing for me to do about
1145
01:01:07.679 --> 01:01:10.400
four or five years ago. I had to mentally get
1146
01:01:10.440 --> 01:01:14.559
over I am coming back for Messon, not with all
1147
01:01:14.599 --> 01:01:18.000
of the hot games, and I every year I have
1148
01:01:18.079 --> 01:01:19.920
to look through the list and I go, right, I'm
1149
01:01:19.920 --> 01:01:22.800
gonna pick twenty of these, and there's at least twenty
1150
01:01:22.840 --> 01:01:25.000
more that I could have picked. But I have to
1151
01:01:25.119 --> 01:01:28.760
draw the line somewhere because there simply isn't enough time
1152
01:01:29.159 --> 01:01:31.480
to cover all of these new games. So it's great
1153
01:01:31.480 --> 01:01:35.039
that we've got a lot of choice, but it's also
1154
01:01:35.199 --> 01:01:37.679
bad that well, it's not a bad thing, it's just
1155
01:01:37.719 --> 01:01:40.599
a reality that I'm going to get to place. Sorry,
1156
01:01:40.639 --> 01:01:43.880
I'm not going to get to play some great games
1157
01:01:43.920 --> 01:01:46.280
that came out at s and last year because I
1158
01:01:46.400 --> 01:01:48.119
just haven't got the time to do so.
1159
01:01:49.559 --> 01:01:52.599
And So, where do you see the hobby in sort
1160
01:01:52.599 --> 01:01:55.400
of the next five to ten years and your place
1161
01:01:55.440 --> 01:01:55.800
in it?
1162
01:01:56.800 --> 01:01:58.880
I think my place in it, I'm hoping he is
1163
01:01:58.960 --> 01:02:02.039
going to still be exactly the same now. The only
1164
01:02:02.079 --> 01:02:04.280
thing I think that's going to change for me is
1165
01:02:04.360 --> 01:02:06.440
when I can eventually get fiber broad band to the
1166
01:02:06.480 --> 01:02:09.519
house and I can start streaming in four K. I mean,
1167
01:02:09.280 --> 01:02:12.639
I mean, I'm talking really technical specifics here, but I
1168
01:02:12.679 --> 01:02:16.360
can't see me doing anything different in at least five
1169
01:02:16.440 --> 01:02:18.599
years from now because I want to carry on doing
1170
01:02:18.599 --> 01:02:21.360
what I'm doing. I just want to improve the quality
1171
01:02:21.559 --> 01:02:25.519
of what I'm doing rather than changing, you know, what
1172
01:02:25.559 --> 01:02:27.760
it is that I do. As far as the hobby,
1173
01:02:28.599 --> 01:02:31.559
I'm thinking I've been waiting for the bottom to fall
1174
01:02:31.599 --> 01:02:34.400
out of the crowdfunding market for the last three or
1175
01:02:34.400 --> 01:02:36.800
four years. I mean, there's so many games now that
1176
01:02:37.239 --> 01:02:43.119
are no cheaper on Kickstarter. You know, so many stories
1177
01:02:43.119 --> 01:02:46.119
of oh but it was available in retail like one
1178
01:02:46.199 --> 01:02:49.199
day after for cheaper than Yeah, this is happening all
1179
01:02:49.199 --> 01:02:54.280
the time, and yet still the crowdfunding platforms are making
1180
01:02:54.480 --> 01:02:58.039
a huge amount of money from games, so it's clearly
1181
01:02:58.079 --> 01:03:00.320
still working for them. It's clearly success there not going
1182
01:03:00.400 --> 01:03:02.719
to stop using it as a platform because it's working
1183
01:03:02.719 --> 01:03:06.239
for them. But I am still confused as to how
1184
01:03:07.079 --> 01:03:11.639
more and more people are not, you know, stopping crowdfunding
1185
01:03:11.679 --> 01:03:13.880
because of all of the issues. And to be fair,
1186
01:03:14.519 --> 01:03:16.320
it's not all of the publishers that have got all
1187
01:03:16.360 --> 01:03:18.599
of the issues. Some publishers are really good at using it.
1188
01:03:19.079 --> 01:03:22.039
But even publishers that aren't good at using it, that
1189
01:03:22.079 --> 01:03:26.000
have got terrible customer service, still managed to raise huge
1190
01:03:26.000 --> 01:03:29.000
amounts of money, and I don't understand how that happens.
1191
01:03:29.639 --> 01:03:31.800
I'm going to do a video on this fairly soon.
1192
01:03:32.159 --> 01:03:35.039
I'm going to try and elucidate some of the reasons
1193
01:03:35.079 --> 01:03:38.639
I think it is. I am I am. I think
1194
01:03:38.679 --> 01:03:42.880
I think crowdfunding was wonderful when it was a genuine kickstarter,
1195
01:03:43.039 --> 01:03:47.400
when it was funding the dreams of clever people who
1196
01:03:47.480 --> 01:03:51.039
just didn't have the capital. But now it's a it's
1197
01:03:51.079 --> 01:03:55.280
a PR and a PR thing, it's a marketing thing,
1198
01:03:55.320 --> 01:03:59.880
it's a pre ordered thing, and fundamentally, my biggest issue
1199
01:04:00.480 --> 01:04:05.400
is and I wouldn't ask you to besmirch yourself. But
1200
01:04:06.119 --> 01:04:10.960
game found offering stretch pay on board game pledges, I
1201
01:04:11.000 --> 01:04:13.679
think is predatory and disgusting.
1202
01:04:13.840 --> 01:04:20.559
Frank as a consumer, lots of people love it.
1203
01:04:20.599 --> 01:04:23.599
Yeah, lots of people love drinking ten pints every night.
1204
01:04:23.639 --> 01:04:24.719
And it's not good for them.
1205
01:04:24.639 --> 01:04:24.920
Is it?
1206
01:04:25.000 --> 01:04:25.239
You know?
1207
01:04:25.599 --> 01:04:27.639
I see what you mean. Yeah.
1208
01:04:28.000 --> 01:04:32.719
So your next game then is your number one, and
1209
01:04:32.760 --> 01:04:35.880
it's by a little known designer out of the Czech
1210
01:04:35.880 --> 01:04:39.719
Republic called Ladachvatal, And this is Mage Night. Why is
1211
01:04:40.440 --> 01:04:42.840
Mage Night not Through the Ages? You're number one?
1212
01:04:43.039 --> 01:04:47.719
I mean, yeah, there's something a little bit more special
1213
01:04:47.719 --> 01:04:50.639
about Mage Night than Through the Ages for me because
1214
01:04:50.679 --> 01:04:55.880
of my possible lover fantasy in background, and the fact
1215
01:04:55.880 --> 01:04:57.800
that I played D and D and Mage Night is
1216
01:04:57.840 --> 01:04:59.880
not D and D. But you are a fantasy car
1217
01:05:00.159 --> 01:05:03.559
are traveling around killing monsters, getting experience points, leveling up,
1218
01:05:03.559 --> 01:05:06.800
et cetera, et cetera. I think for Mage Night. I mean,
1219
01:05:06.840 --> 01:05:10.199
my first experience with Mage Night was when I'd already
1220
01:05:10.199 --> 01:05:13.440
got a relationship with Larger at this point and he said, Paul,
1221
01:05:13.480 --> 01:05:15.320
I've got this game that I'm working on. It's a
1222
01:05:15.320 --> 01:05:19.079
big fantasy, you know, dungeon crawl style game, but not
1223
01:05:19.239 --> 01:05:22.360
in a dungeon across you know, overland and whatever. And
1224
01:05:22.400 --> 01:05:23.760
I was like, all right, yeah, and he says, but
1225
01:05:23.800 --> 01:05:27.559
it's not going to be with CGE because CG can't
1226
01:05:28.199 --> 01:05:30.239
They're not geared up to be able to publish this game.
1227
01:05:30.280 --> 01:05:31.920
It's too big for them, and it's going to need
1228
01:05:31.960 --> 01:05:34.400
miniatures which they can't do, and everything else. So it's
1229
01:05:34.440 --> 01:05:37.760
going to be published by a US company called wiz Kids.
1230
01:05:38.679 --> 01:05:41.039
And I said, okay, well send me through what you've
1231
01:05:41.039 --> 01:05:43.880
got and I'll have a look at it. And he
1232
01:05:43.920 --> 01:05:47.400
sent me through this eighty five page word document which
1233
01:05:47.440 --> 01:05:49.880
he'd written because Larger writes all of his own rule
1234
01:05:49.880 --> 01:05:54.960
books and stuff. And I I just read through it,
1235
01:05:55.039 --> 01:06:02.039
and if it's possible to be sexually excited by
reading
1236
01:06:02.039 --> 01:06:03.760
board game rule books.
1237
01:06:03.880 --> 01:06:08.639
I'm sure there's there's a lane for everyone. Paul.
1238
01:06:08.960 --> 01:06:12.199
The impact it had on me, I mean I was
1239
01:06:12.599 --> 01:06:15.280
literally just frothing at the mouth by reading this game.
1240
01:06:15.679 --> 01:06:17.599
And the words that I said at the time were,
1241
01:06:17.960 --> 01:06:20.119
this is a game I've waited my whole life for
1242
01:06:20.679 --> 01:06:26.440
because traditionally your fantasy dungeon crawley, fighting monsters, getting experienced points,
1243
01:06:26.519 --> 01:06:32.079
leveling up, etc. Are dice based randomness, you know, that's
1244
01:06:32.159 --> 01:06:35.719
traditionally what they are, and this wasn't. This was a
1245
01:06:35.880 --> 01:06:39.880
deterministic puzzle style game using the cards that you have
1246
01:06:39.960 --> 01:06:42.480
available to you in order to try and achieve what
1247
01:06:42.519 --> 01:06:44.880
you need to achieve. And I was just and this
1248
01:06:44.960 --> 01:06:47.480
was just from reading through the rules and then when
1249
01:06:47.519 --> 01:06:49.480
I print and played my own version, it took me
1250
01:06:49.519 --> 01:06:52.079
three days to print off all of the bits, make
1251
01:06:52.159 --> 01:06:54.719
it up, and play a game of it. I was
1252
01:06:54.840 --> 01:06:59.800
just like, oh wow, this is something very very special
1253
01:07:00.199 --> 01:07:02.920
and I knew it at the time. And I am
1254
01:07:03.199 --> 01:07:08.840
so glad that we are now what fourteen fifteen years
1255
01:07:08.840 --> 01:07:13.599
on that the game is still massively popular and still
1256
01:07:13.639 --> 01:07:17.239
being played and still you know, as of recently being
1257
01:07:17.280 --> 01:07:20.679
continued to be supported by wiz Kids. So yeah, it
1258
01:07:20.760 --> 01:07:22.840
was right from my first experience reading through the rule
1259
01:07:22.880 --> 01:07:24.880
book and then playing the game was just great.
1260
01:07:25.840 --> 01:07:31.800
And so did this help you to form a relationship
1261
01:07:31.880 --> 01:07:32.639
with wiz Kids?
1262
01:07:33.280 --> 01:07:36.280
Absolutely, I mean it didn't help form the relationship. It
1263
01:07:36.320 --> 01:07:38.760
did form the relationship because I had no relationship with
1264
01:07:38.760 --> 01:07:42.039
wiz Kids before this. And also, going back to what
1265
01:07:42.039 --> 01:07:44.599
we were saying earlier on about rule books, I was
1266
01:07:44.679 --> 01:07:49.559
involved in helping proofread and edit, you know, the original
1267
01:07:49.639 --> 01:07:52.840
rule book. Me and VICKI I think I think I
1268
01:07:52.920 --> 01:07:56.039
took a week off work because there was a deadline.
1269
01:07:56.039 --> 01:07:59.239
It needed checking and it was huge. Whiz Kids didn't.
1270
01:07:59.559 --> 01:08:02.679
They weren't expecting it. They weren't expecting a game of
1271
01:08:02.760 --> 01:08:07.760
this level of complexity. But yeah, so it took a
1272
01:08:07.800 --> 01:08:10.679
lot longer to proofreado and check the rule book than
1273
01:08:10.800 --> 01:08:15.159
they were expecting. And what I did. The year it
1274
01:08:15.199 --> 01:08:18.079
came out, wiz Kids were like, well, we do have
1275
01:08:18.119 --> 01:08:21.119
a boother essen, right, We've got this booth and we're
1276
01:08:21.159 --> 01:08:23.439
going to have these glass display cabinets where we're going
1277
01:08:23.479 --> 01:08:25.640
to be showing all of our Dice Master stuff and
1278
01:08:25.680 --> 01:08:29.279
our hero Click stuff and everything else. And we'll probably
1279
01:08:29.319 --> 01:08:32.720
have a couple of small tables for just to have
1280
01:08:32.800 --> 01:08:34.720
a game on so that people can see the components.
1281
01:08:34.800 --> 01:08:36.920
And I went, well, I want to demo this game,
1282
01:08:37.319 --> 01:08:40.640
and they went, well, we don't have space for you
1283
01:08:40.760 --> 01:08:42.399
to demo this game. And I said, but I really
1284
01:08:42.479 --> 01:08:45.199
want to demo this game to people. Having this game
1285
01:08:45.359 --> 01:08:48.000
in a display cabinet is not going to do it.
1286
01:08:48.439 --> 01:08:50.680
You're going to need a table. I said, look, if
1287
01:08:50.680 --> 01:08:53.520
you give me a table I will sit and I
1288
01:08:53.560 --> 01:08:58.520
will demo Maje Night NonStop for four days, and they went, okay,
1289
01:08:58.560 --> 01:09:00.760
we'll get you a table. So they got me this
1290
01:09:00.920 --> 01:09:04.039
two foot square table. Now, Mage Night is a big game,
1291
01:09:04.800 --> 01:09:08.479
and we managed to run three or four player demos
1292
01:09:08.600 --> 01:09:12.760
of this game NonStop. And again this was pre me
1293
01:09:12.960 --> 01:09:16.000
working in the industry really, so I wasn't getting paid
1294
01:09:16.000 --> 01:09:18.760
for any of this. I offered to do it because
1295
01:09:18.800 --> 01:09:22.760
I wanted the masses to know about this new game
1296
01:09:23.600 --> 01:09:26.560
called Mage Night. And yeah, I spent four days demo
1297
01:09:26.600 --> 01:09:29.640
and get on this tiny little table, and everybody who
1298
01:09:29.640 --> 01:09:32.359
came over was just they had the same feeling about
1299
01:09:32.359 --> 01:09:35.279
it as I did when I first experienced it. And
1300
01:09:35.319 --> 01:09:37.720
because I was so excited and so passionate about it,
1301
01:09:37.960 --> 01:09:41.199
I put that into the demo and that really helped
1302
01:09:41.199 --> 01:09:44.600
as well. So reading all of the reports after essen
1303
01:09:45.159 --> 01:09:47.319
of oh we got this demo of mag Night, it
1304
01:09:47.359 --> 01:09:48.760
was fantastic. And now I've bought the game and it's
1305
01:09:48.760 --> 01:09:51.039
the best game ever. It was just it. It made
1306
01:09:51.119 -->
01:09:54.520
me so happy. And therefore Whiskeys went, who's this random
1307
01:09:54.520 --> 01:09:56.840
guy who's just demoed for us for four days? But
1308
01:09:57.199 --> 01:09:59.039
you know, working at the booth I got to know them,
1309
01:09:59.079 --> 01:10:01.960
got chatting with them. Yeah, that led on to a
1310
01:10:02.039 --> 01:10:04.119
working relationship, which is fifteen years now.
1311
01:10:05.439 --> 01:10:07.159
So I want to talk now about the future. So
1312
01:10:07.479 --> 01:10:10.319
you've already touched on this, but what is the future
1313
01:10:10.359 --> 01:10:11.399
for gaming rules?
1314
01:10:12.199 --> 01:10:15.640
More of the same, literally, more of the same. Well,
1315
01:10:15.680 --> 01:10:18.199
I say more of the same. What I've been trying
1316
01:10:18.239 --> 01:10:21.479
to do over the last year year and a half
1317
01:10:21.560 --> 01:10:26.680
and sometimes unsuccessfully, is say no more. Because I get
1318
01:10:26.680 --> 01:10:30.159
offers from publishers. To Paul, we've got a game, it's
1319
01:10:30.159 --> 01:10:31.760
coming to Kickstarter. We'd like you to do a play
1320
01:10:31.760 --> 01:10:33.560
through video. How much is it going to cost. I
1321
01:10:33.600 --> 01:10:35.600
go back to them, We discuss costs, and they say yeah,
1322
01:10:35.640 --> 01:10:37.800
we'll do it, and then I get it. I cover
1323
01:10:37.880 --> 01:10:39.840
the game, I get paid for covering the game. I
1324
01:10:39.880 --> 01:10:41.560
help you make a decision about whether it's the kind
1325
01:10:41.600 --> 01:10:43.479
of game you like, and then I never play the
1326
01:10:43.479 --> 01:10:47.600
game again. And I want to do less of them now.
1327
01:10:47.640 --> 01:10:50.279
In some respects, I need to do them in order
1328
01:10:50.319 --> 01:10:53.119
to pay the bills. But like we discussed earlier on
1329
01:10:53.159 --> 01:10:56.039
the Patreon money is so good right now, I'm in
1330
01:10:56.039 --> 01:11:00.600
the fortunate position where I can turn down more, and
1331
01:11:00.680 --> 01:11:03.920
I should be turning down more because as I've got
1332
01:11:04.159 --> 01:11:11.880
older and my tolerance has come down, and I've realized
1333
01:11:11.880 --> 01:11:15.720
that my time is the most valuable resource in this game.
1334
01:11:17.239 --> 01:11:21.720
There's nothing worse for me right now than spending my
1335
01:11:21.840 --> 01:11:24.079
time playing a game which I don't think is a
1336
01:11:24.119 --> 01:11:28.279
great game, and it really fills me with a really
1337
01:11:28.640 --> 01:11:30.560
I mean, I go to bed with massive anxiety and
1338
01:11:30.560 --> 01:11:32.439
not able to sleep for three hours because I've played
1339
01:11:32.479 --> 01:11:34.399
a bad game, and therefore I've wasted three hours of
1340
01:11:34.439 --> 01:11:36.520
my life. The fact that I got paid for doing
1341
01:11:36.560 --> 01:11:39.560
it is irrelevant. I don't want to be spending
my
1342
01:11:39.680 --> 01:11:43.159
time playing bad games when I've got loads of great
1343
01:11:43.239 --> 01:11:46.800
games that I can play. So I think what I'd
1344
01:11:47.039 --> 01:11:49.439
like to do is over the next few years, assuming
1345
01:11:49.479 --> 01:11:54.800
nothing changes, is learned to say no better, even if
1346
01:11:54.800 --> 01:11:58.079
it's the offer of paid work. For example, this Friday,
1347
01:11:58.800 --> 01:12:01.760
I am taking the I'm doing Buddy is day off work,
1348
01:12:02.079 --> 01:12:04.199
and I'm covering two games that I'm not being paid
1349
01:12:04.239 --> 01:12:07.319
to cover. Next Friday is another day off work, and
1350
01:12:07.359 --> 01:12:09.840
I'm covering two games that I'm not being paid to cover.
1351
01:12:10.319 --> 01:12:14.000
But that will make me happy because these four games
1352
01:12:14.000 --> 01:12:17.199
are on my pile of opportunity and therefore, when they
1353
01:12:17.239 --> 01:12:19.399
get off my pile of opportunity, I get a little
1354
01:12:19.439 --> 01:12:22.520
dopamine hit. You know, that's four more ticks on the
1355
01:12:22.560 --> 01:12:25.359
list of games that Paul's owns but he hasn't played yet.
1356
01:12:25.960 --> 01:12:28.000
And the fact that I get those four games off
1357
01:12:28.039 --> 01:12:30.199
that list and they might be good games, they might
1358
01:12:30.239 --> 01:12:33.520
not be I don't know, but that I want to
1359
01:12:33.560 --> 01:12:36.159
be doing things that make me happy rather than getting
1360
01:12:36.199 --> 01:12:38.880
paid to do things that don't make me happy.
1361
01:12:40.039 --> 01:12:44.279
So, when you think about your career in the industry
1362
01:12:44.359 --> 01:12:47.520
and your career as a I hate the term, but
1363
01:12:47.560 --> 01:12:50.079
it's nevertheless the term we use content creator. What do
1364
01:12:50.119 --> 01:12:53.439
you think you've brought to this hobby over the last
1365
01:12:54.159 --> 01:12:55.159
decade and a half?
1366
01:12:55.520 --> 01:12:58.359
Content creator I find as the best term to use.
1367
01:12:58.399 --> 01:13:03.600
It's the term influencers makes me want to go, well,
1368
01:13:03.640 --> 01:13:04.800
it makes me want to go and have a shower
1369
01:13:04.800 --> 01:13:08.399
with hydrochloric acid. It's just it makes me feel icky
1370
01:13:08.760 --> 01:13:13.239
being called an influencer or a reviewer. But content creator
1371
01:13:13.319 --> 01:13:17.439
I find as a very generic. It's a description of
1372
01:13:17.439 --> 01:13:20.680
what it is that we do, and therefore that's fine.
1373
01:13:21.760 --> 01:13:24.479
What was the question again, what have you brought to
1374
01:13:24.520 --> 01:13:30.760
this industry? I think I've brought myself. I've not tried
1375
01:13:30.840 --> 01:13:35.640
to bring any fake personality. I've just brought myself, who
1376
01:13:35.680 --> 01:13:38.560
is somebody who is very passionate about board games
and
1377
01:13:38.640 --> 01:13:42.399
who actively wants to help people learn and teach those games.
1378
01:13:43.159 --> 01:13:46.159
And whilst my channel might not have gone off and
1379
01:13:46.239 --> 01:13:49.359
been as massively successful as some of the American channels,
1380
01:13:49.960 --> 01:13:54.600
the audience that do watch me appreciate me, and I
1381
01:13:54.640 --> 01:13:58.319
think for me that's one of the most is the
1382
01:13:58.359 --> 01:14:01.479
thing that gives me the warm and fuzzy feeling more
1383
01:14:01.520 --> 01:14:04.439
than anything else is the people who watch my videos
1384
01:14:04.880 --> 01:14:07.479
and make comments that they're glad that they're seeing the
1385
01:14:07.520 --> 01:14:13.960
real me doing those videos rather than somebody pretending, because
1386
01:14:13.960 --> 01:14:16.039
it is the real me, and what people see is
1387
01:14:16.279 --> 01:14:19.239
the real me. So yeah, I think that's that's what
1388
01:14:19.319 --> 01:14:23.199
I bring. But also when you look at my how
1389
01:14:23.239 --> 01:14:27.079
to play videos, I think they're really good because I
1390
01:14:27.079 --> 01:14:31.399
spend so long structuring the script. It's not just like
1391
01:14:31.600 --> 01:14:34.359
I'll turn the camera on and press record and start talking.
1392
01:14:35.359 --> 01:14:37.439
You know. For Void Fall, I spent three days writing
1393
01:14:37.439 --> 01:14:40.560
the script. That is almost twenty hours of work writing
1394
01:14:40.600 --> 01:14:43.560
that script, and not just writing it but getting it checked.
1395
01:14:43.920 --> 01:14:46.039
I literally sat down with somebody who didn't know how
1396
01:14:46.079 --> 01:14:49.520
to play the game, and I read through the entire
1397
01:14:49.600 --> 01:14:52.319
script and taught them how to play from the script.
1398
01:14:52.800 --> 01:14:55.439
And anytime that they got confused, they put their hand
1399
01:14:55.479 --> 01:14:57.479
up and I stopped and I went what And they
1400
01:14:57.520 --> 01:15:00.319
went that thing you just said, I didn't understand it, right, Well,
1401
01:15:00.399 --> 01:15:03.600
let's tweak the script. So it isn't just writing the
1402
01:15:03.600 --> 01:15:05.600
script and then filming the video. It's writing the script,
1403
01:15:05.880 --> 01:15:09.079
checking the script, testing the script, editing the script, and
1404
01:15:09.119 --> 01:15:12.359
making sure you know. It's like anything you know with
1405
01:15:12.439 --> 01:15:15.279
the work that you do. It's a script. You test
1406
01:15:15.279 --> 01:15:17.560
the script. If parts of a script don't work, you
1407
01:15:17.600 --> 01:15:19.239
go back and you edit the script and you change
1408
01:15:19.279 --> 01:15:24.439
it until it's better. And I think I'm really happy
1409
01:15:24.520 --> 01:15:28.800
that I bring with the how to play videos a
1410
01:15:28.840 --> 01:15:31.920
certain way of doing it that some people
really like.
1411
01:15:32.640 --> 01:15:35.960
So your last game, then, is a game I played
1412
01:15:35.960 --> 01:15:38.439
recently for the first time in ages and I really
1413
01:15:38.800 --> 01:15:42.600
really enjoyed. And this is Sherlock Holmes consulting Detective. Why
1414
01:15:42.680 --> 01:15:43.840
is this one special to you?
1415
01:15:44.520 --> 01:15:48.119
So as a kid, we've talked about my love of fantasy,
1416
01:15:48.760 --> 01:15:54.239
science fiction, James Bond. Sherlock Holmes is another one. So
1417
01:15:54.319 --> 01:15:58.399
I grew up watching the Black and White Sherlock Holmes
1418
01:15:59.039 --> 01:16:05.079
films with Basil Rathbone, which now as a Sherlock Holmes fan,
1419
01:16:06.199 --> 01:16:08.600
you look back on and think, God, these were awful.
1420
01:16:09.399 --> 01:16:13.479
They were not good in terms of how accurately they
1421
01:16:13.520 --> 01:16:18.039
portrayed Sherlock Holmes, especially Watson. Watson, he's not a bumbling
1422
01:16:18.039 --> 01:16:21.279
idiot like he was portrayed in those. But it was
1423
01:16:21.399 --> 01:16:26.000
those black and white Surlock Holmes things with Basar Rathmann
1424
01:16:26.039 --> 01:16:28.279
I watched as a kid, and I loved Chilock Combs,
1425
01:16:28.279 --> 01:16:30.800
and I had the whole collection of all of the
1426
01:16:30.840 --> 01:16:34.439
Sherlock Hombs short stories and read through them and loved them.
1427
01:16:35.199 --> 01:16:38.039
So when I was it's either twelve or thirteen, I
1428
01:16:38.039 --> 01:16:40.840
think it was thirteen, I was on holiday, So this
1429
01:16:40.960 --> 01:16:43.039
was nineteen eighty three. I was on holiday with my
1430
01:16:43.119 --> 01:16:48.760
parents in a caravan somewhere I don't remember where. It
1431
01:16:48.840 --> 01:16:50.439
may have been Whales, it may have been the south
1432
01:16:50.479 --> 01:16:54.239
of England, it doesn't matter. But at that point I
1433
01:16:54.560 --> 01:16:57.439
just got into the wallocka fartop mountain, and I just
1434
01:16:57.520 --> 01:16:59.560
got into I think I'd just got into maybe D
1435
01:16:59.600 --> 01:17:01.560
and D or or something like that. Anyway, we were
1436
01:17:01.600 --> 01:17:04.760
on holiday and we were in this town and I
1437
01:17:04.920 --> 01:17:07.159
persuaded my mum and dud to find a game shop,
1438
01:17:07.399 --> 01:17:09.359
or we walked past the game shop whatever, I don't know,
1439
01:17:09.760 --> 01:17:11.359
but we walked into this game shop and they had
1440
01:17:11.399 --> 01:17:12.800
all of these games on the shelves and there was
1441
01:17:12.840 --> 01:17:16.479
one game and it said Shurlock Coomb's Consulting Detective. And
1442
01:17:16.520 --> 01:17:19.359
I was like, well, I've got to buy that because
1443
01:17:19.520 --> 01:17:22.479
I love Sherlock Combs. So we bought it and we
1444
01:17:22.520 --> 01:17:25.840
took it back to the caravan and we tried playing
1445
01:17:26.760 --> 01:17:30.840
Case one, the Case of the Murdered Munition's Magnate March twentieth,
1446
01:17:30.840 --> 01:17:34.640
eighteen eighty eight, if I remember rightly, and for anybody
1447
01:17:34.680 --> 01:17:36.960
who has played Shurlocomb's Consulting Detection.
1448
01:17:36.960 --> 01:17:41.399
I completely I completely shagged this one as well. I
1449
01:17:41.439 --> 01:17:43.000
didn't get any of the questions right.
1450
01:17:43.159 --> 01:17:46.800
It's not an easy game, and Case one in Box
1451
01:17:46.880 --> 01:17:51.439
one is not short, there's a lot of narrative, and
1452
01:17:51.520 --> 01:17:53.560
we played it for about three and a half hours.
1453
01:17:53.920 --> 01:17:56.119
We got none of the questions right. We scored like
1454
01:17:56.199 --> 01:17:58.560
minus one hundred and forty five points because we went
1455
01:17:58.600 --> 01:18:01.520
to forty low CA and we couldn't work out. I mean,
1456
01:18:01.600 --> 01:18:05.159
I was thirteen, and you know my parents were not
1457
01:18:05.319 --> 01:18:08.399
really into that kind of thing, but that was my
1458
01:18:08.439 --> 01:18:12.159
first ever experience with that game. Now, I absolutely love
1459
01:18:12.159 --> 01:18:15.960
Shulla Comes Consulting Detective because it's such a different game.
1460
01:18:16.560 --> 01:18:19.600
It's a precursor to any kind of escape room games
1461
01:18:19.640 --> 01:18:22.119
or puzzle games, and it's not a puzzle game as such,
1462
01:18:22.479 --> 01:18:27.560
but it is a narrative driven puzzle that you've got
1463
01:18:27.600 --> 01:18:29.159
to solve. In terms off, you get all of these
1464
01:18:29.159 --> 01:18:31.600
different clues in the narrative, and some of the clues
1465
01:18:31.640 --> 01:18:34.039
are very subtle. You know, you'll get some kind of
1466
01:18:34.079 --> 01:18:37.119
you'll go to a pub and there'll be some bit
1467
01:18:37.159 --> 01:18:40.159
of what you think is flavor text about somebody at
1468
01:18:40.159 --> 01:18:43.760
the bar wearing a black hat and wearing green shoes
1469
01:18:43.840 --> 01:18:46.640
or whatever, and you'll just dismiss it as a piece
1470
01:18:46.680 --> 01:18:50.840
of insignificant text. And then later on you'll be investigating
1471
01:18:50.880 --> 01:18:53.520
the body at the hospital or something like that, and
1472
01:18:53.560 --> 01:18:55.159
you'll say, oh, yeah, there was a piece of green
1473
01:18:55.239 --> 01:18:57.880
fabric found in and oh green fabric. Ah, didn't you
1474
01:18:57.920 --> 01:19:00.279
have green ah? And you'll start to piece all of
1475
01:19:00.319 --> 01:19:02.720
this together. And one of the great things with Sherlock
1476
01:19:02.720 --> 01:19:06.000
Comes Consulting Deteated is you don't get told when the
1477
01:19:06.039 --> 01:19:08.560
game ends. You don't get a piece of narrative that says,
1478
01:19:08.600 --> 01:19:12.079
well done, You've solved the case. You literally keep playing it,
1479
01:19:12.119 -->
01:19:14.239
going too all of these locations and reading more and
1480
01:19:14.239 --> 01:19:17.840
more until you think you've got enough information to answer
1481
01:19:17.840 --> 01:19:20.079
the questions, which you don't know what the questions are
1482
01:19:20.119 --> 01:19:22.720
going to be. So then you say, right, I think
1483
01:19:22.720 --> 01:19:25.880
we're done. Then you open the question book and it
1484
01:19:25.880 --> 01:19:28.359
says who murdered such and such a person? And you go, right,
1485
01:19:28.399 --> 01:19:29.760
I think it was him, and you write it down
1486
01:19:30.159 --> 01:19:32.520
and then it says, and what was the significance of
1487
01:19:32.560 --> 01:19:35.760
the cigar found at twelve Beach Street? And you're like,
1488
01:19:36.119 --> 01:19:40.600
what what cigar? We didn't go to twelve Beach Street.
1489
01:19:40.600 --> 01:19:43.720
Oh maybe we should have gone. Oh yeah. So you
1490
01:19:43.880 --> 01:19:46.560
then answer the questions only when you finish the game,
1491
01:19:46.880 --> 01:19:48.319
and then you get rated on how many of the
1492
01:19:48.359 --> 01:19:52.880
questions you've got right. It's a fantastic experience and absolutely
1493
01:19:53.000 --> 01:19:58.359
love it. And then years and years later is Starry Games.
1494
01:19:58.760 --> 01:20:01.720
A French publisher got the rights to redo it because
1495
01:20:01.720 --> 01:20:04.760
Sulo Combs is big in France. It's a very popular thing.
1496
01:20:05.159 --> 01:20:10.520
So Istarigames republished the game Sulla Comb's Consulting Detective in
1497
01:20:10.560 --> 01:20:13.439
an in a box and made a complete mess of it.
1498
01:20:13.439 --> 01:20:16.960
It was a bit of a disaster for a few reasons.
1499
01:20:17.680 --> 01:20:21.720
Part of the reason was huge amounts of typos and
1500
01:20:21.840 --> 01:20:24.800
errors all through all of the books, and in a
1501
01:20:24.840 --> 01:20:29.760
game like this where the details are essential, it was
1502
01:20:29.800 --> 01:20:33.319
a problem. And the other problem was production issues. People
1503
01:20:33.319 --> 01:20:37.199
were getting casebooks with missing pages and there was all
1504
01:20:37.239 --> 01:20:41.319
sorts of problems. It hurt the game. It really damaged
1505
01:20:41.399 --> 01:20:42.760
the game because a lot of people bought it and
1506
01:20:42.800 --> 01:20:45.039
a lot of people just couldn't play it and struggled
1507
01:20:45.039 --> 01:20:51.119
with it. But then Istarigames disappeared and merged into Space Cowboys,
1508
01:20:51.520 --> 01:20:53.399
and in fact all of the people who worked for
1509
01:20:53.479 --> 01:20:59.680
Istarigames moved across to Space Cowboys. Space Cowboys were a
1510
01:20:59.720 --> 01:21:02.520
client of mine because I'd done some work with them
1511
01:21:02.520 --> 01:21:07.159
on time stories, and I remember the day Space Cowboys
1512
01:21:07.159 --> 01:21:10.720
contacted me and says, Paul, you've done some editing work
1513
01:21:10.760 --> 01:21:13.399
for us. We'd like you to do some more editing work.
1514
01:21:13.680 --> 01:21:16.399
We are going to be redoing a new version of
1515
01:21:16.439 --> 01:21:20.560
Sherlock Comb's Consulting Detective. Are you interested. They had no
1516
01:21:20.680 --> 01:21:24.159
idea of my history with the game, and bared in
1517
01:21:24.199 --> 01:21:26.119
mind as well as that game that I played with
1518
01:21:26.159 --> 01:21:29.560
my parents in nineteen eighty three. Every gaming group that
1519
01:21:29.640 --> 01:21:31.640
I've ever been a part of I have got this
1520
01:21:31.760 --> 01:21:33.720
game out and I have run it for them. So
1521
01:21:33.800 --> 01:21:37.039
I've been running this game for multiple groups for like
1522
01:21:37.119 --> 01:21:41.159
twenty years. And then they asked me to help with
1523
01:21:41.279 --> 01:21:44.159
the new version of the game, published by Space Cowboys,
1524
01:21:44.479 --> 01:21:49.680
and I said, yes, I would absolutely love to, but please,
1525
01:21:49.800 --> 01:21:52.680
will you let me make some changes to some of
1526
01:21:52.720 --> 01:21:56.640
the original cases to fix some of the issues with them?
1527
01:21:57.039 --> 01:21:59.680
And they went what issues? And I went, here's a
1528
01:21:59.720 --> 01:22:02.600
list issues with the original cases. In case number three,
1529
01:22:03.159 --> 01:22:05.680
at this location, it says that the carriage drops him
1530
01:22:05.680 --> 01:22:07.199
off at the corner of such and such as greet
1531
01:22:07.399 --> 01:22:09.439
that's wrong. It shouldn't be that great. It should be
1532
01:22:09.439 --> 01:22:11.960
this one. We all know that. And they went, oh,
1533
01:22:12.000 --> 01:22:13.920
it sounds like you know about this game. I like, yeah,
1534
01:22:14.000 --> 01:22:16.880
I do know about this game. So they brought me
1535
01:22:16.920 --> 01:22:20.159
on as editor for the new version, which was the
1536
01:22:20.159 --> 01:22:22.920
brown box version from Space Cowboys, and they allowed me
1537
01:22:22.960 --> 01:22:25.800
to make some tweaks to the game, and they then
1538
01:22:25.840 --> 01:22:28.520
went on and did three more boxes and then unfortunately
1539
01:22:28.560 --> 01:22:31.640
that's it. The series is finished now. But yeah, I
1540
01:22:31.800 --> 01:22:33.560
was very pleased to be involved in that.
1541
01:22:34.560 --> 01:22:37.359
So one more question then, So you're heading out of
1542
01:22:37.439 --> 01:22:40.600
Devon to the cabin, and you go round a corner
1543
01:22:41.159 --> 01:22:44.600
and the back door of the car flies open. Four
1544
01:22:44.600 --> 01:22:48.000
of the games fly down one of the many ravines
1545
01:22:48.039 --> 01:22:53.079
in Devon, ravines in Devon into a into a river,
1546
01:22:53.159 --> 01:22:56.640
and I swept away to posterity. Which game do you
1547
01:22:56.800 --> 01:22:58.680
hope is on the back seat of the
car. It's
1548
01:22:58.680 --> 01:23:04.079
got to be Mage Night, it has to be. Whilst
1549
01:23:04.159 --> 01:23:06.560
I do have the emotional attachment to the other ones,
1550
01:23:08.279 --> 01:23:10.960
Maje Night is the one that I will happily sit
1551
01:23:11.000 --> 01:23:13.239
there and play every day of my life on my
1552
01:23:13.359 --> 01:23:18.560
own because everybody else is dead. So if people want
1553
01:23:18.600 --> 01:23:20.560
to get hold of you, if anyone listening to this
1554
01:23:20.600 --> 01:23:23.399
hasn't isn't aware of where you are on the internet,
1555
01:23:23.439 --> 01:23:24.560
how do they go about doing that.
1556
01:23:25.039 --> 01:23:27.279
It's actually trickier than it used to be because I
1557
01:23:27.319 --> 01:23:29.600
don't have a website anymore because I got rid of that,
1558
01:23:29.960 --> 01:23:32.880
so people can leave me comments. The YouTube channel is
1559
01:23:32.920 --> 01:23:37.479
Gaming Rules Videos rather than Gaming Rules because the Gaming
1560
01:23:37.600 --> 01:23:43.319
Rules channel was already taken. It was some gambling YouTube channel,
1561
01:23:43.359 --> 01:23:45.359
so I couldn't have that one. So the YouTube channel
1562
01:23:45.399 --> 01:23:50.840
is Gaming Rules Videos. I'm also on Facebook as gaming
1563
01:23:50.920 --> 01:23:53.359
rules videos as well. I think it's either gaming rules
1564
01:23:53.439 --> 01:23:57.640
videos or gaming rules I'm no longer on that Twitter
1565
01:23:58.000 --> 01:24:01.079
x thing whatever. I'm on blue Sky well, but I'm
1566
01:24:01.119 --> 01:24:04.760
not actively taking part. I'm not engaging with people on
1567
01:24:04.800 --> 01:24:07.960
blue Sky. I basically have somebody who posts my stuff
1568
01:24:08.000 --> 01:24:10.119
to blue Sky, to my blue Sky account, but I'm
1569
01:24:10.159 --> 01:24:12.760
not I'm not actively on there. So the YouTube channel
1570
01:24:12.800 --> 01:24:14.880
through that is probably the best way of people gain
1571
01:24:14.920 --> 01:24:16.399
holding me or on Facebook.
1572
01:24:17.560 --> 01:24:20.840
Excellent. Well, Paul Grogan, thank you very much, Thank you
1573
01:24:20.920 --> 01:24:23.079
very much. You could support the show in many ways.
1574
01:24:23.119 --> 01:24:24.600
You can tell your friends, you can talk about it
1575
01:24:24.640 --> 01:24:26.399
on social media. You can talk about it in your
1576
01:24:26.399 --> 01:24:28.720
own blog, podcast, or video. You can support it directly
1577
01:24:28.760 --> 01:24:31.039
by going to Patreon dot com, forward slash five gfd
1578
01:24:31.119 --> 01:24:33.199
for a rolling donation or for a one off donation,
1579
01:24:33.399 --> 01:24:35.319
hitting the PayPal link at the bottom of the website
1580
01:24:35.319 --> 01:24:38.159
of five gfd dot com into these donations that keep
1581
01:24:38.159 --> 01:24:40.520
the show going. You can join the best discording Gaming
1582
01:24:40.560 --> 01:24:43.720
by going to five gfd dot com and clicking the button. Also,
1583
01:24:43.920 --> 01:24:45.560
if you want to say something nice about the show,
1584
01:24:45.600 --> 01:24:47.600
but if you want to say something horrible about the show,
1585
01:24:47.720 --> 01:24:51.560
you can contact me add five games for doomsagmail dot com,
1586
01:24:51.600 --> 01:24:54.239
and if I've succeeded in dancing away from the spitting
1587
01:24:54.319 --> 01:24:57.800
cats and the reform twats, I'll see you in two
1588
01:24:57.840 --> 01:25:02.760
weeks for another five games for Doomsday