# Gaussian Splatting
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gaussian splatting is a volume rendering technique that deals with the direct rendering of volume data without converting the data into surface or line primitives. The technique was originally introduced as splatting by Lee Westover in the early 1990s.
This technique was revitalized and exploded in popularity in 2023, when a research group from Inria proposed the seminal 3D gaussian splatting that offers real-time radiance field rendering.
Gaussian Splatting Hosting and Streaming Explained
Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web. With a background in building professional 3D infrastructure, Martin covers the practical decisions creators and studios face today: which …
Paul Nicholls: From Architecture to the Sphere, a BAFTA and the Future of Experiences
Recorded live at Ministry of Sound in London, this episode is in partnership with London Experience Week, and the studio is dressed by USED Creative, a circular Marketplace.
Paul Nicholls is the BAFTA- and Sports Emmy-winning CEO and Chief Creative Officer of Factory Fifteen, the studio behind som…
Turning Tiny insects into Massive Gaussian Splatting
Dany Bittel is a Swiss digital artist and developer who pivoted his focus towards 3D scanning and Gaussian Splatting. In this episode, he walks through his remarkable workflow for creating photorealistic Gaussian splats of macro subjects, starting with live insects collected from his garden. He ex…
Autodesk Is Going All In on XR and AI
Victor Perez is XR Sales Engineer at Autodesk, specializing in spatial computing, immersive experiences, and technical sales. In this episode he breaks down Autodesk's latest moves at the intersection of XR and AI, including Gaussian Splatting support in VRED (PLY and LCC formats), and the new str…
Gaussian Splatting for Commercial Real Estate
Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting. In this episode, he walks through the journey from his first MIT Reality Hack to 10 hackathons later, with win…
Is Property Media Dead? (and what's replacing it)
In this episode of the PropMedia Podcast, hosts Matty and Moses tackle the age-old question: Is real estate media dying? Every few years, a new technology emerges that triggers panic across the industry—from the release of the latest iPhone camera to the introduction of floor plan tools and virtual…
New NavVis CLX - Everything you need to know
NavVis CLX is a compact handheld SLAM laser scanner built for LOD200 reality capture, everyday site documentation, scan-to-BIM/CAD, quantity surveying and area referencing. Michael Schoelkopf, Director of Product Reality Capture at NavVis, explains how CLX compares with NavVis MLX and VLX, why dual…
#1789: Steam Frame VR HMD Peripheral Developed by Arcturus Vision Camera
Valve's Steam Frame was finally announced today, and initial lottery to have an opportunity to buy one will be open until September 17th. Some of the biggest complaints are around the low quality, monochrome, default mixed reality passthrough cameras. But Valve collaborated with the Arcturus Vision…
Make Free Gaussian Splat Tours for Real Estate
Sonny Cirasuolo, co-founder of Story Splat, explains how Gaussian Splatting can become more than a beautiful 3D capture. Story Splat turns splats into interactive, web-based experiences and is being used by Hyatt Regency Tamaya to create a navigable resort experience and help sales teams visualize …
DBTT Episode 11: BT/TalkTalk, French Network Tax, European DNA progress & BEREC developments, AI regulation, AI Voice
In this 11th episode of the podcast (recorded on October 8th), Ben & Dean discuss BT's sudden takeover of TalkTalk, developments in Brussels around the DNA Digital Networks Act and various reports from BEREC, and have a broader debate on a French plan for data-traffic tax and possible AI / GenAI re…
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