Half: Interview with Developer Emma Kidwell
In this episode, Emma and Jenny chat about her game, Half. You’ll hear how Emma drew from personal experiences to share her story about growing up and navigating identity as a bi-racial woman and how she continues to reflect on her identity today.
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Three ways to keep up on Intelliga…
The Last of Us Part II (ft. Emma Kidwell)
After a one-episode hiatus, we're joined by friend of the show Emma Kidwell in a full-length episode where we ONLY discuss The Last of Us Part II. Sprinkled in there we've also got some discussion of single player AAA's role in 2020, diversity, new consoles, and ~~stuff that's going on~~ in the wor…
Ghost of Tsushima, Necrobarista (ft. Matt Kim and Emma Kidwell)
Ghost of Tsushima is out, and we're joined by Matt Kim (IGN) and Emma Kidwell (Gamasutra) to talk about the game ~~as Asian Americans~~. Join us as we wrestle with ideas on representation, intersectionality, appropriation, and Asian-American identity, all while answering the most important question…
Bad End 43, Ft. Emma Kidwell: GDC, Google Stadia, Totem Teller, Sloppy Forgeries
BAD END is live from Game Developers Conference in San Francisco, CA! We're joined by a special guest - game developer/journalist/personality Emma Kidwell - to talk about Google Stadia game streaming, GDC buzz, and upcoming titles like DOOM Eternal, Totem Teller, Sloppy Forgeries, Consume Me, and m…
Half: Discussion with LlamaDownUnder and Kakujo
This latest episode of Intelligame Club is a roundtable discussion about the game Half, by Emma Kidwell. If you haven’t already gotten to listen to the our developer interview, feel free to jump into that first to gain some insight as to what inspired Emma to create Half as well as hear her reflect…
Bad End 9: Talkin' Walkin'
God we hope you feel strongly about walking simulators cuz we GO IN on them this episode, specifically in the context of The Fullbright Company's new joint TACOMA. Is the genre outdated? Is Tacoma successful? Why do these people keep using that font? Listen to find out (hell yeah clicky content) Th…
The GDC 2024 Grab Bag Episode
Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our…
State Of Play Reveals, God Of War: Laufey, Luna Abyss Review
We'll DM you a Steam code for Onimusha 2: Samurai's Destiny if you support MinnMax at the $2 tier before Monday, June 8th, 2026. Offer for brand new supporters only. https://www.patreon.com/minnmax
MinnMax's Ben Hanson, Jacob Geller, Janet Garcia, Leo Vader, and Kyle Hilliard share their favorite …
#71 - The art of game writing in “non-narrative” games ft. Emma Kidwell and Harrison Pink
This week on the Game Developer Podcast, senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating narrative content in games that don’t strictly have a narrative focus. Between Pink’s work on Diablo VII …
Episode 27: Emma Kidwell
Your AAA game should be more mundane
We're joined by Emma Kidwell (Civilisation VII, Midnight Suns) to discuss the quieter, mundane moments that make a blockbuster game sing, by bringing out the humanity of the characters and realities of their world. How do we structure the story to allow for the…
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