# Michael Abrash
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michael abrash is a software executive, programmer and technical writer specializing in code optimization and 80x86 assembly language, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge and a monthly column in Dr. Dobb's Journal in the early 1990s. A later book, Zen of Graphics Programming, applied these ideas to 2D and 3D graphics prior to the advent of hardware accelerators for the PC. Though not strictly a game programmer, Abrash has worked on the underlying technology for games, such as Quake, for much of his career.
VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry
Imagine being able to learn, hands-on, exactly how to operate a deep-sea submarine — without needing the submarine! That’s the kind of training opportunities VR training platforms like Immerse are able to offer with the technology at their disposal. James Watson and Justin Parry drop in to talk abo…
XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg
If you want to master something, teach it.” That’s the old adage, and at Circuit Stream, the thinking is teaching XR helps you develop better solutions, too. Founder and CEO Lou Pushelberg created Circuit Stream courses to give companies the power to educate and empower themselves, and just make th…
110: Oculus Connect 5 and VR in 2018
After 5 years of steering Oculus and their virtual reality arm for high-tech devices, Facebook are making all the right moves and pushing the industry forward with the launch of Oculus Quest – a new standalone VR headset with hand presence and 6 degrees of freedom. Oculus Connect 5 is its annual de…
The Future According to Michael Abrash
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by our very own Reality Labs Research Chief Scientist Michael Abrash. They cover a range of topics, from the progress Reality Labs Research has made through a decade of exploring and prototyping novel i…
Quake
TCW Podcast Episode 238 - Quake
We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical bo…
59: The Little Puck That Could
Follow-up on vocabulary and Michael Abrash joining Oculus.
Amazon Fire TV — no fan!
USB-IF's renderings of their proposed new connector
The giant anti-poaching collusion between Google, Apple, and dozens of other companies (Facebook apparently refused)
Google checking with Steve Jobs first be…
57: Smorgasbord of Pronunciation
Follow-up on the complexity of computer science versus other fields: quotes and videos from MIT's SICP class (9:00–10:45).
The death of the iPad 2, the use of sapphire in Apple devices, sapphire versus Gorilla Glass, and the flexible LG phone.
Haunted Empire, the Jony Ive book, the Jony Ive int…
Tipatat Chennavasin Invests In The Dream Of VR
You can easily find Tipatat Chennavasin at events where new VR technology is being featured because he’s usually wearing a bright Pokémon shirt that makes him easy to spot in the crowd.
As co-founder and general partner at The Venture Reality Fund he invests in technologies he believes may become k…
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If I have seen further than others, it is by listening to podcasts and standing upon the shoulders of
giants.
‐ Isaac "Llamacorn" Newton
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