Bad Boy (Anisa-Rated)
Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe.
Fawzi & Rami are joined by Osama Dorias-representative Anisa Sanusi. Things go off the rails pretty much instantly, and never quite recover, although…
A Primer on UI/UX in Video Games
User Interface (UI) and User Experience (UX) are important elements that can make or break a game. But what are they exactly, and how do they contribute to our overall experience of playing video games? Anisa Sanusi, senior UI/UX designer at Roll7 joins us to help explain these terms and how crucia…
Mom Keeps Me Humble (Anisa-Rated)
Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe.
Fawzi & Rami are joined by Osama Dorias-representative Anisa Sanusi. We talk about the BAFTAs, Ramadan, and wearing suits in a Starbucks.
Ep 344 - Creating Impact Using a Diversified Approach with Anisa Sanusi
Within the game industry, underrepresented voices face formidable obstacles, hindering their progress and potential. Amidst these challenges, fostering empathy and embracing diversified approaches offer transformative solutions. Explore the power of mentorship, the impact of empathy, and the role o…
Drome Sweet Drome, with Anisa Sanusi
Last time Anisa Sanusi was on the show, she talked about the Limit Break mentorship program, and her thoughtful, wide-ranging UI/UX work on Planet Coaster and Elite Dangerous. Now she's back to talk about her work on Rollerdrome, how it dovetails with her own newfound love of skating, and how she c…
Being Real with Victor Burgos
Victor Burgos stops by to talk about his studio's debut game, Neko Ghost, Jump! We get into the difficulty of figuring out who your game is for, the challenge of controlling scope and scale when working with a small, part-time team, and the perils of trying to live and work in the frankly-sometimes…
As Joyously and Explicitly as You Can, into the Fleshy Breach, with Xalavier Nelson Jr.
Xalavier Nelson Jr. is an absurdly prolific artist and an inveterate collaborator, having left his creative stamp on Hypnospace Outlaw, We Are The Caretakers, Can Androids Pray, Mr. Bucket Told Me To, and so, so much else, from tabletop RPG systems to comics to games journalism. Currently he's work…
The Mayonnaise Allegory, with Jeremy Warmsley
Jeremy Warmsley's music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He's an inventive, thoughtful, ever-expressive voice wherever he shows up (including on podcasts, as it happens).
Here we mostly talk about his game soundtracki…
Designing for Empathy, with Anisa Sanusi
Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, accessibility, tone, and scope. She's also the founder of the Limit Break mento…
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