# David Cage
Principais episódios de podcast
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David De Gruttola (born June 9, 1969), known by his pseudonym david cage, is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage both wrote and directed the video games Heavy Rain and Beyond: Two Souls for the PlayStation 3, and Detroit: Become Human for the PlayStation 4 and Microsoft Windows.
How video games turn players into storytellers | David Cage
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a sce…
How video games turn players into storytellers | David Cage
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a sce…
How video games turn players into storytellers | David Cage
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a sce…
How video games turn players into storytellers | David Cage
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a sce…
How video games turn players into storytellers | David Cage
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a sce…
It’s a Metaphor For Capitalism!
Happy Monday, everyone! To celebrate the start of the working week, we’re looking at Star Trek episodes where people mess with the memories of our cast and put them through menial, awful work.
O’Brien must continue to suffer in Hard Time, where he’s lived through decades of prison time just for be…
96. It’s a Metaphor for Capitalism!
Happy Monday, everyone! To celebrate the start of the working week, we’re looking at Star Trek episodes where people mess with the memories of our cast and put them through menial, awful work.
O’Brien must continue to suffer in Hard Time, where he’s lived through decades of prison time just for b…
How Inkle Studios Built a Sustainable Game Studio | Joseph Humfrey
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In today’s episode of The Examined Game I talk with co-founder of Inkle Studios (80 Days, TR-49, Heaven’s Vault, Overboard, A Highland Song, Expelled, Sorcery) Joseph Humfrey. This interview is a counterpart to my chat with Jon Ingold, the other co-founder of Inkle.
I talked with J…
A look at gaming in August 2012
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Five percent digital downloads used to be a victory lap, and that one stat tells you almost everything about how much gaming has changed since 2012. We’re rewinding to August 2012 and building a full time capsule around what we’d be playing on PS3, Xbox 360, PS Vita, and Nintendo 3…
Mortality Licence
We convene in the Games Bunker once again to speak of the latest happening in the videogame apocalypse locked safely outside our little slice of fortitude. Plane Crashes, GTA VI shows off its . . . Artwork, Steam Machine prices cause a stir, PlayStation Gut Bungie in real time and it looks like XBO…
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