TRANSCRIPT 🔗
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One stand, one fall. I throw away your.
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Life so reckless.
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One stand, one fall.
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Wait, I function. .
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.
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.
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Well, hello, hello, hello. Welcome out to another show. It's I, Alex,
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the producer here. We were going to have a regular
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show this week with the news and weird news and everything,
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but we actually did something a little different. And in
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the time slot where we would normally have our show
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produced and released, we recorded a longer form discussion on
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Call of Duty Modern Warfare 4 because our whole team
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had a chance to play it on multiple platforms and
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it was time to do a roundtable discussion on that.
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So that we thought maybe we should put that in
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here as one long form segment, but it's actually being
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released as of this recording, probably already out as a
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separate prototype recording for that. So, Because of that, this
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is going to be a review show. We have our
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three main reviews that we would normally have with our
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news and weird news, and it's going to be just
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released as is here. It's not enough time in the
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week for us to do as much as we would
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like to, but there's some pretty cool stuff that we've
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been playing. Before we get into the actual formal reviews,
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I have had a chance to play a couple of
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indie games, as I like to mention usually at the
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top of the shows here. I've been playing the Street
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Racer collection on the Nintendo Switch from Cubike Classics. They've
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put out a bunch of other cool releases in the
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last little bit that we've covered. And this is a classic,
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you know, 90s game that's released on multiple platforms. It
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was like the Super Nintendo, the Sega Genesis. There was
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a version for PC release later that had like video
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cut scenes and stuff. I've been playing through it. I've
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had a pretty good time with it. I will say
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this.
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It has quite possibly the worst default control scheme I've
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ever seen in a game, maybe ever. And I was
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baffled by it. And I'm only going to say this,
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like the game itself is good and it's a solid release.
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I think it's actually pretty fun. You might want to
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check it out. Link in the description for you. The
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race game, it's one that not everybody has played, at
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least in my parts of the world. But you can
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see that it's made with love, it's passionate, it's a
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fun racer. But the acceleration button, as well as the
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confirmation button, on a regular control scheme, it is either
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on a switch, it would be like the A button,
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which is the far right button, or on an Xbox
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or a PlayStation, it would be the X button or
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the A button, which is usually at or the cross button,
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which is at the bottom of your, your right side
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of your controller. This, it's confirmation button is the Y
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button on, on the switch, uh, which would be, uh,
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like your square or your, uh, uh, I guess, yeah,
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like the square or your, what was Y or X,
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whatever it is. The top left button on the front
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face is an odd spot to have your accelerant. It's
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the exact opposite of any game ever that had any
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good design. It's almost a crime against humanity to have
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it there. You have to go in and check it out.
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And even if you can't change it in the game,
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you can remap it at the console level if you
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really wanted to. But it was baffling to me that
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that's how it's defaulted to. I've never encountered that ever before.
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I don't know why. That's not to downplay and say
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the game is bad. It's just that it's an odd choice.
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Very odd. But fun game, worth checking out. I definitely
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would think it's worth your time. That's my first impressions
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of it, at least so far. I have also had
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the chance to check out Bao Bao's Cozy Cleaning Services. Now,
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this
is a game where pixel art, you're playing as pandas,
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panda bears, and it's like Pixel Cleaning's Power Wash Simulator game.
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It's basically like a power watch simulator, but you're playing
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as a, as a cute pixel art panda bear cleaning
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up areas and filling up water. It's a very cozy game.
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It's very fun. It's very Zen, very relaxing. If you
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have a very stressful day, it's worth checking out for sure.
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The other couple of things I've had a chance to
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look at is, uh, I have been sent physical additions of, uh, uh, ratatan, uh,
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as well as, and it's dog man back in action.
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for Switch 2 and Switch respectively. So I'm checking them
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out to see how they feel. The Switch 2 version
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of Redditan is all on the cart. It's not a
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game key card, which is always good. So I'll throw
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it out on the socials because I've already reviewed those
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games previously when it comes to the actual games. They're
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both good games, and it's nice to see something physical
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and check it out and see how it works that way.
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So I'll link in the description for the games, and
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I will also show it on socials because it's always
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nice that You know, keeping physical alive is pretty much
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something that only Nintendo is doing right now, at least
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as of this recording. So those are just some of
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the indies that I've had a chance to look at
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and play. And it's been pretty fun. As far as
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stuff within the show, I have two reviews. One review
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is actually more of a collection of things that have
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come out. EA has surprisingly launched Steam versions. of all
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of the Ultima games. And that might have something to
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do with some of the rights being changed around because
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Richard Garriott, I believe is taking back the IP rights
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to his, uh, uh, to his brand and franchise. I
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don't know how all the legal stuff works in the
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back end, but in 2027, he gets the rights back.
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So they have never been on Switch as far
as,
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or sorry, Switch on Steam, as far as I know. Uh,
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and then they also put out, uh, brand new restored
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editions of Wing Commander and a bunch of other games. So,
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discussion sort of as a collective whole of my impressions
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so far. I'll probably do another review later on as
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I get a chance to play more and more of them.
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And then I also have a review of Nintendo's The
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Legend of Zelda Ocarina of Time, the Switch 2 remake.
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And then Birdman has a review in here. I think
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it's of a ring of some sort. So that'll be
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something interesting. So those are our three reviews coming up here.
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I'll come back at the end to give an update
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on programming, what's coming very soon to the site, and
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just give some housekeeping and explanations as to why some
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of our branding and stuff looks different. So stay tuned
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to the end. I'll be back right after these pretty
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cool reviews from a very diverse amount of companies. I'll
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say that. So we'll be back a little bit later
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right here at ThisWeekInGeek.net. It warms my heart to see
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you again, Colonel.
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Thank you.
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Well hello Alex the producer here and this is something
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I was not expecting to come across my desk or
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my email and that is our friends at EA did
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a surprise launch of 25 PC classics on Steam that
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had never been on the platform before. They had been
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either on their own platforms or in some cases famously
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on GOG but not on Steam and then there's been
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some updates here but including seven anniversary editions. This is
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the big surprise for Road Rash and the Wing Commander series.
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I had interestingly been talking to family and friends about
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it because I had noticed that, like, Wing Commander had
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been put out on GOG years ago. Lots of cool goodies,
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but obviously all the Star Citizen stuff related to the
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successor series from the same creators and how that's been
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sort of a weird behemoth of a fundraiser, like, Money sync,
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time sync development. Some parts look interesting. That's a whole
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world to get into at some point, I guess, to discuss.
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But I had never really. gone and played the Wing
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Commander series. I think I had one of them on
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GOG at one point. Maybe there was a couple on
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there that had gotten as packages or gotten as deals way,
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way back. And I was like, these look cool. I
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want to see the CG. But they don't always play
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the greatest unless they're GOG certified to play on modern games.
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Hardware.
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Sometimes it can be a bit of a pain to
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get some of these things to work. And as for
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like Ultima, I had, I think Ultima 4, I had
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gotten for like a dollar on GOG at some point.
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But I was like, you know, it's been a while
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since any of these have had any updates or releases
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or any guarantees that they'll work on modern hardware. In
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many cases, things that run on DOSBox, they'll work, but
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they're kind of, it can be iffy if they haven't
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been updated, especially as we're now multiple windows additions like
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we've gone from like windows like vista windows 8 or
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whatever it was when some of these games were put
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on the service to you know we're at windows 10
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windows 11 so on and so forth so it's interesting
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and then i saw this pop up and i went
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what so uh our friends there sent over uh copies
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of ultima 1 through 9 and ultima underworld 1 and
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ultima underworld 2 to check out on steam because again
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had never been put on that platform before and i
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went cool so at some point we'll probably do some
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playthroughs i've never played them i played like uh played
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quest of the avatar uh which is the fourth game
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and ultimate three exodus the nes jrpg sort of ports
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of them i played back in the day and they
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are rough uh and then i have played a little
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bit of false prophet the sixth one back in the
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day on pce but I've never played them. So that
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might be something interesting to go through, play them, see
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how they, how they work on that. But the fact
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that it's on Steam, it's great. This is something that
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I believe part of the reason for this without knowing
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exactly is I know Richard Garriott, Lord British has, is
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getting the rights back to his franchise IP at some point.
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I don't know how all the details work, but it
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had been reported that in 2027, he's getting the rights
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back to it. I don't know what that means for
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how they can release it. So now is kind of
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the time for them to release these games. If they're
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going to, I think they're, uh, which is awesome. So
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we'll check out those out, but, uh, also, uh, ones
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that were brought over to steam that were like regular
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additions are a theme hospital crusader, no remorse and crusader,
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no regret, uh, which again had also been available on
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GOG for a while. Um, but the big interesting ones
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are the wing commander ones. So like wing commander, uh,
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privateer academy, um, Those have all been ported or put
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on Steam. And same thing, they're on GOG, they're updated
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and working. But the big interesting ones here are Privateer 2,
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Commander Prophecy, and then Wing Commander 1, 2, 3, and
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4 have all been given, as well as Road Rash
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has been given an anniversary edition. Those are from a
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larger project that has apparently been going on for several
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years now where they found archival footage, all the original
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raw video capture footage for the FMV sequences and stuff
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for all these games, including Road Rash, where they were
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on all these different formats. It was like Betacam Masters,
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which is like the higher-end tape recorder that you would
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see newsrooms using. Betacam is different. Beta was the home
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video format.
which was slightly better video quality than VHS,
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but Betacam was the professional version, which was significantly higher quality.
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A lot of TV channels, and that would use those
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as their master tapes for TV shows when they would
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get copies sent to their station. Like they're meant to
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be broadcast masters. They were of much higher quality. Betacam,
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some VHS assets, but Betacam assets, D1 and D2 assets.
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D1 and D2, if you at all are familiar with D1,
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It was the format that was used, the digital format
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that was used, uh, for in the nineties, all the
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way into the mid to late two thousands on some
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TV stations, uh, for standard def video. Uh, and it
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was like the highest quality tape ever existed without going
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to film and filming and then scanning and yada, yada. They,
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these were really, really good quality. Like we're talking way
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higher quality, like the bit rate for it. If you
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wanted to do a comparison. is like the bit rate,
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like the high data rate that you would see for
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like a 4k movie now, but at a much, much,
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much smaller resolution, you know, four ADP or 40, it
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would be progressive. So before ADP for that format. So the,
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the bits that you get per pixel, meaning like how
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much raw video information that could be stored per pixel
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was like five or 10 times as much as a DVD.
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Like we're talking massive amounts, like every detail retained, no,
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no graininess, no blur, no pixelation or artifacting. It would
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be the absolute best quality you could possibly have. And
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that's what you would use as your master tapes that
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you would then, you would take that format, the D1,
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some stations could actually broadcast it, but you would take
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that D1 format usually and then dub it down to
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Betamax or Betacam or another digital format that could be
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used at a station or it would be like the
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master copy of raw data. You've probably heard of it
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from like the reboot thing that mainframe had where they
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found the tapes and they're digitizing them to get the
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proper quality where there's no aliasing or more effects or
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weird video artifacting or anything that's sort of anything it's
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been hard to get those because there's very few places
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in the world that have working d1 let alone d2
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tapes d2 was the higher advanced little later on version
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before everything switched to using pure digital on hard drives
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that we use now It was basically the highest quality
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00:16:05.100 --> 00:16:10.419
format you could have on a tape medium for digital
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storage at a time when large hard drives and solid-state
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storage was very expensive. It didn't even exist. You could
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fit gigabytes and gigabytes and gigabytes and gigabytes of data
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on these tape drives, but you couldn't do it any
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other way. So very few places have the ability to
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00:16:27.750 --> 00:16:29.450
do it. They found a place that could do it
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in the States. which is probably at a much higher
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cost or anything that it is like in Canada. As
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far as we know, the people that are remastering reboot
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00:16:38.870 --> 00:16:40.769
are the only people in all of Canada. And one
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00:16:40.789 --> 00:16:42.220
of the few people in the world that can even
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do this, this sort of restoration or digitization of original
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tapes like that. It's becoming that rare. So there's one
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in like the States and there's like one here and
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there might be one in Europe somewhere. And that's pretty
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much it right now of the known world. So again,
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00:16:59.169 --> 00:17:02.490
they found all these archival stuff in their vault, uh,
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00:17:02.590 --> 00:17:05.119
all these tapes and also some like 16 millimeter film
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00:17:05.150 --> 00:17:07.940
reels of certain things for, for some of the footage
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raw stuff without special effects. Well, they spent the last
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00:17:11.079 --> 00:17:15.440
four years cataloging it, scanning it all in, uh, doing
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some scaling to 4k or scanning it at 4k or
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00:17:18.039 --> 00:17:21.180
doing some, uh, filtering to make sure it looked at
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re-editing it to have the cut scenes for everything match up.
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00:17:28.130
Cause this was the raw unedited footage. And again, what
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they've done along with, uh, working with different people in
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like the modding community, uh, to bring in, to do
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00:17:34.400 --> 00:17:37.700
like widescreen modifications to games so that they can work
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in widescreen or have clear, crisper graphics modifications to gameplay
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00:17:42.500 --> 00:17:45.049
elements to make, to fix bugs, all this stuff, basically
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00:17:45.170 --> 00:17:48.250
ultimate additions, or in this case, anniversary additions of things
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00:17:48.289 --> 00:17:53.069
like road rash 30th anniversary, uh, wing commander 35th anniversary, uh,
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00:17:54.150 --> 00:17:58.670
the wing commander two, uh, is a 35th anniversary, a
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00:17:58.769 --> 00:18:00.970
Wing Commander 3, Heart of the Tiger is a 30th,
290
00:18:01.410 --> 00:18:05.730
Wing Commander 4 is a 30th anniversary, Wing Commander Prophecy, 30th,
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00:18:05.890 --> 00:18:10.559
and Privateer 2, 30th anniversary edition. All these have massive upgrades.
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You can see on their websites and everywhere that the
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00:18:14.400 --> 00:18:17.740
video looks like it's filmed on film, like modern day
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high bit rate, and they've integrated it perfectly. This is
295
00:18:22.160 --> 00:18:24.519
a whole different ballgame when it comes to FMV and
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00:18:24.619 --> 00:18:28.180
cut scenes in games. And the file size is there
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00:18:28.200 --> 00:18:30.380
to boot. This is no joke. A lot of these
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00:18:30.420 --> 00:18:33.380
games were multiple discs. They were like four or five CDs,
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but a lot of them share certain data. It was
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00:18:34.720 --> 00:18:37.420
just the videos. So that where they might've been somewhere
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00:18:37.440 --> 00:18:40.319
between one and two or one and three gigabytes total
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00:18:40.700 --> 00:18:43.400
for some of these games, they're now upwards of 20
303
00:18:43.400 --> 00:18:47.869
or 25 gigabytes, like a modern video game. Because the one,
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00:18:47.930 --> 00:18:50.069
the assets for the games themselves have gotten a little larger,
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00:18:50.109 --> 00:18:52.390
but that's minuscule in amount. It's maybe a gigabyte or
306
00:18:52.430 --> 00:18:56.710
two of game data. It's the high quality high bit
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00:18:56.769 --> 00:19:00.519
rate pristine video that's been fully integrated into the games
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00:19:01.160 --> 00:19:02.880
and it looks great from what i've been playing so
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00:19:02.920 --> 00:19:04.839
far as my first impressions i'm going to jump in
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00:19:04.859 --> 00:19:06.779
and do more i'm going to have to stream these
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00:19:06.839 --> 00:19:08.500
record these put these out on our youtube channel other
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things because this is the definitive way to play and
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00:19:12.339 -->
00:19:14.980
what's cool is i've got these on steam the one
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00:19:15.029 --> 00:19:17.430
or two games that i've had previously from them on
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00:19:17.490 --> 00:19:21.789
gog they automatically upgraded to have this version So anybody
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00:19:21.829 --> 00:19:24.569
that had the previous versions of these games that weren't
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00:19:24.609 --> 00:19:29.849
anniversary editions got the anniversary editions on GOG automatically upgraded
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00:19:29.890 --> 00:19:32.369
so you have both versions you can play. And there's
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00:19:32.410 --> 00:19:34.950
even some extra assets on the GOG versions like some
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00:19:34.990 --> 00:19:37.289
making of and some bonus things that are just in
321
00:19:37.329 --> 00:19:40.309
these editions that are extra than what you had in
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00:19:40.349 --> 00:19:43.809
the original sets. Awesome that they did that. It's very good,
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00:19:43.869 --> 00:19:49.039
very consumer-friendly, and I feel like this is the best
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time to jump into any of these titles, and obviously
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00:19:51.500 --> 00:19:54.000
having another platform to play Ultimate games on, meaning that
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they had to test it to make sure it works
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on modern PCs.
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Great.
329
00:19:57.480 --> 00:19:59.420
So you've got all the Ultimate games, you've got a
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00:19:59.559 --> 00:20:02.660
bunch of the Wing Commander games, and Road Rash, and interestingly,
331
00:20:02.700 --> 00:20:04.400
Road Rash is the one I've played the most so far.
332
00:20:04.880 --> 00:20:07.410
Road Rash is the first time that it's been recoded
333
00:20:07.430 --> 00:20:10.700
and to work properly at 60 FPS. It was a
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00:20:10.700 --> 00:20:13.779
30 FPS game. Like it was coded locked to that
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00:20:14.039 --> 00:20:17.299
when it was targeted platform was the 3DO originally. Well,
336
00:20:17.339 --> 00:20:19.920
now it's got, they've gone in from scratch, recoded it.
337
00:20:20.279 --> 00:20:22.329
It's not like it's sped up. It's actually made to
338
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function at proper 60 FPS, making it the definitive road
339
00:20:25.650 --> 00:20:28.789
rash game version forever, at least in my mind. So
340
00:20:29.170 --> 00:20:30.829
I'll put links in the description for many of these
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00:20:30.849 --> 00:20:33.369
that you can check out on both, uh, GOG and steam.
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00:20:34.039 --> 00:20:36.259
worth checking out. Thanks to EA for sending these over.
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00:20:36.299 --> 00:20:37.500
I'm going to have to dig into more of these
344
00:20:37.519 --> 00:20:41.299
later on and probably do some gameplay videos and all
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00:20:41.319 --> 00:20:43.720
that fun stuff with it. Well worth your time. There's
346
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going to be something in here for everybody.
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00:20:46.440 --> 00:20:48.960
Hey guys, this is Mike the Birdman here. Once again,
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00:20:49.009 --> 00:20:50.960
I'm here to talk to you about something rather unique.
349
00:20:51.029 --> 00:20:55.410
So I love to browse Instagram. I love to browse Etsy.
350
00:20:55.430 --> 00:21:01.329
I love supporting artisans where I can. And recently I Um,
351
00:21:01.690 --> 00:21:06.289
I was watching the television show lanterns, which aired its finale, uh,
352
00:21:06.529 --> 00:21:10.269
earlier last month. And I loved that show. Big fan
353
00:21:10.769 --> 00:21:13.450
of Jon Stewart. I've always been a green lantern fan.
354
00:21:14.390 --> 00:21:16.980
And I was kind of figuring out, well, what if
355
00:21:17.059 --> 00:21:21.140
I wanted some jewelry inspired by that? For those of
356
00:21:21.160 --> 00:21:23.890
you that have been longtime fans of the show. If
357
00:21:23.910 --> 00:21:26.490
you remember, when I started college all the way back
358
00:21:26.589 --> 00:21:29.970
in 2006, I used to wear a Green Lantern ring.
359
00:21:30.750 --> 00:21:34.279
And that ring served me for many years. Unfortunately, it
360
00:21:34.319 --> 00:21:38.500
got warped. It got dented. And as my weight fluctuated
361
00:21:38.539 --> 00:21:44.140
with my fingers, it was unable to support my hand anymore.
362
00:21:44.160 --> 00:21:45.160
And I just couldn't wear it anymore.
363
00:21:45.869 --> 00:21:49.750
So I went on a hunt. I sort of contacted
364
00:21:49.769 --> 00:21:51.829
the guardians of the universe. And I'm thinking, you know what?
365
00:21:53.359 --> 00:21:58.299
bring forth the best ring you could. And I found
366
00:21:58.339 --> 00:22:03.119
an artist, uh, the ring foundry on Instagram. And I
367
00:22:03.220 --> 00:22:07.099
checked out one of their rings on there. And this
368
00:22:07.380 --> 00:22:12.400
ring is so cool. I got the rustic willpower, which
369
00:22:12.619 --> 00:22:18.119
looks very cool, very much inspired by lanterns. And this
370
00:22:18.220 --> 00:22:21.369
ring is made out of brass. It's a hand polished
371
00:22:21.410 --> 00:22:26.690
to a mirror, uh, It's cast in sterling silver. And
372
00:22:26.730 --> 00:22:30.609
it also has this jewelry quality resin on it, which
373
00:22:30.690 --> 00:22:32.349
really makes it stand out. And one thing that I
374
00:22:32.390 --> 00:22:36.150
didn't know about this till my wife noticed it, we
375
00:22:36.190 --> 00:22:39.440
were out and about and she says, Mike, your ring's glowing.
376
00:22:39.480 --> 00:22:42.160
I'm like, what are you talking about? And it turns
377
00:22:42.220 --> 00:22:44.480
out there's a reactive piece of my ring. I completely
378
00:22:44.539 --> 00:22:49.000
forgot about this, that my ring will glow under ultraviolet light.
379
00:22:49.059 --> 00:22:51.859
So when I'm literally outside in the daylight, because I'm
380
00:22:52.519 --> 00:22:55.650
out in my wheelchair all the time, My ring glows,
381
00:22:55.670 --> 00:22:57.450
and when I get home, it still carries enough of
382
00:22:57.470 --> 00:23:02.279
the residual charge.
Now, this is something I've actually had
383
00:23:02.299 --> 00:23:05.279
happen to me a few times. I was at a
384
00:23:05.319 --> 00:23:10.200
local gaming convention probably about a week or two ago,
385
00:23:10.819 --> 00:23:13.380
and I was out there with Damien, my co-host from
386
00:23:13.420 --> 00:23:18.480
The Spellbook, and I was in line at the university,
387
00:23:18.519 --> 00:23:20.819
which is where this place was held, the University of Guelph,
388
00:23:21.460 --> 00:23:25.019
and I was in line at the pizza place. And
389
00:23:25.079 --> 00:23:28.099
this kid stops me dead in my tracks. Like he
390
00:23:28.140 --> 00:23:31.089
touches my arm. He's like, yo, where did you get that?
391
00:23:31.690 --> 00:23:33.509
And I was like, what are you talking about? And
392
00:23:33.529 --> 00:23:35.569
he points at my green lantern ring and he's like,
393
00:23:35.710 --> 00:23:38.970
oh my God, that's so cool. So I showed him
394
00:23:39.029 --> 00:23:41.630
the Instagram. I said, the ring foundry. And he's like,
395
00:23:41.789 --> 00:23:43.759
how does it fit? How does it feel? And I'm thinking,
396
00:23:43.779 --> 00:23:45.720
you know what? This probably isn't the smartest move on
397
00:23:45.740 --> 00:23:47.640
my behalf, but I'm going to assume he's not going
398
00:23:47.660 --> 00:23:50.619
to run. So I handed him my ring. I'm like, here,
399
00:23:50.900 --> 00:23:54.440
feel the weight of it. And it looks so cool.
400
00:23:55.059 --> 00:23:57.200
cool and one of the things that I was speaking
401
00:23:57.240 --> 00:23:59.940
with from the artist over at the ring foundry this
402
00:23:59.980 --> 00:24:02.980
guy has experience in doing this for years and he's
403
00:24:03.019 --> 00:24:06.400
kind of picked up the ergonomic techniques for making these
404
00:24:06.480 --> 00:24:09.400
rings really comfortable to wear and I can honestly tell
405
00:24:09.440 --> 00:24:12.450
you I've had this ring since probably the middle of
406
00:24:12.549 --> 00:24:16.910
September and I've been wearing it daily since then there's
407
00:24:16.930 --> 00:24:20.730
been like maybe two or three days where my fingers
408
00:24:20.769 --> 00:24:23.509
were swollen just due to salt and I tend to
409
00:24:23.549 --> 00:24:26.319
retain a little bit of fluid Um, where I couldn't
410
00:24:26.359 --> 00:24:31.680
wear it, but ultimately this thing is so comfortable. And
411
00:24:31.940 --> 00:24:34.440
if you go to the ring foundries, Instagram, these things
412
00:24:34.480 --> 00:24:37.259
are selling out fast. Like he's sending them out in
413
00:24:37.319 --> 00:24:41.740
batches as much as he possibly can. But really this
414
00:24:41.799 --> 00:24:45.369
is easily one of the nicest pieces of artisan made
415
00:24:45.450 --> 00:24:49.589
jewelry I've ever owned. And considering the ring I used
416
00:24:49.630 --> 00:24:54.470
to have, um, back in college, this one blows it
417
00:24:54.869 --> 00:24:57.329
out of the water. And I can't help but think of,
418
00:24:57.930 --> 00:25:03.720
there's a weird comparison to Moe Sislak from The Simpsons.
419
00:25:04.140 --> 00:25:06.859
He's like, wow, that makes little Debbie look like a
420
00:25:06.900 --> 00:25:09.519
pile of puke. I guess the other ring was like
421
00:25:09.640 --> 00:25:13.019
factory made in some like assembly line in some other country.
422
00:25:13.599 --> 00:25:15.279
And it just wasn't very good. But when I look
423
00:25:15.319 --> 00:25:20.289
at something that's actually handmade and really captures the essence
424
00:25:20.329 --> 00:25:24.650
of what you want, The Rustic Willpower Ring makes me
425
00:25:24.849 --> 00:25:30.759
feel like in brightest day, in blackest night, that I
426
00:25:30.799 --> 00:25:32.960
can make a difference. And just the fact that I
427
00:25:33.000 --> 00:25:38.059
get stopped on the street and in public constantly, truly
428
00:25:38.140 --> 00:25:40.440
I am shining in Green Lantern's light. So once again,
429
00:25:40.460 --> 00:25:42.559
if you want to check out this, this is from
430
00:25:42.599 --> 00:25:45.849
The Ring Foundry. You can find them on Instagram. The
431
00:25:45.910 --> 00:25:48.329
power of my ring is called The Rustic Willpower Ring.
432
00:25:48.910 --> 00:25:50.619
I think you should check it out. It's probably one
433
00:25:50.630 --> 00:25:53.339
of the coolest things I've owned in a number of years.
434
00:25:58.980 --> 00:26:04.420
It would seem I have but a little time left.
435
00:26:05.970 --> 00:26:10.349
I will entrust everything to the child. Ah!
436
00:26:36.230 --> 00:26:46.599
It's been some time, child. When you truly face me, you.
437
00:26:46.460 --> 00:26:57.519
Will regret ever drawing that sword of yours. Here only,
438
00:26:58.400 --> 00:27:02.750
Princess Zelda's fate and the fate of all Hyrule rests
439
00:27:02.789 --> 00:27:13.089
in your hands.
440
00:27:13.509 --> 00:27:18.019
Alex, the producer here and our friends at Nintendo Canada
441
00:27:18.170 --> 00:27:22.720
sent us a review code for The Legend of Zelda
442
00:27:23.299 --> 00:27:27.170
Ocarina of Time, the remake for Nintendo Switch 2 I
443
00:27:27.210 --> 00:27:30.509
received it on the day of release, and I thought, oh,
444
00:27:30.690 --> 00:27:32.970
I'll need probably about a week, maybe a week and
445
00:27:32.990 --> 00:27:35.589
a half to do the review. Because, you know, I
446
00:27:35.750 --> 00:27:39.990
usually pace myself. I got fully absorbed. I had a
447
00:27:40.069 --> 00:27:42.150
few days where I had nothing else planned to do.
448
00:27:42.210 --> 00:27:45.329
I was actually going to be, like, pet sitting for
449
00:27:45.349 --> 00:27:47.789
my mother on one or two of the days. And
450
00:27:47.809 --> 00:27:50.150
I thought, I'll take the Switch 2 with me. I
451
00:27:50.190 --> 00:27:52.410
can do that. I'll play a few hours and let go.
452
00:27:52.779 --> 00:27:52.990
Nope.
453
00:27:53.019 --> 00:27:53.099
Nope.
454
00:27:53.970 --> 00:27:56.390
I basically spent four days playing the game off and
455
00:27:56.450 --> 00:27:58.829
on doing emails and other stuff too. But like I
456
00:27:58.849 --> 00:28:02.769
basically did four days of, of, of nonstop Zelda. And
457
00:28:03.490 --> 00:28:06.380
this is interesting because I could give a bit of
458
00:28:06.430 --> 00:28:09.319
a backstory here at the beginning for my experience with
459
00:28:09.640 --> 00:28:14.200
Zelda as a franchise, uh, before reviewing stuff for this weekend,
460
00:28:14.240 --> 00:28:17.019
I didn't play a lot of Zelda games. Uh, I
461
00:28:17.079 --> 00:28:19.480
had sort of fallen off. I was into them, but
462
00:28:19.880 --> 00:28:22.680
I was always like turn-based RPG guy, Mario guy. It's
463
00:28:22.720 --> 00:28:24.869
sort of my, my, You know, bread and butter was
464
00:28:24.900 --> 00:28:31.390
like Mario platformers, turn-based RPGs. But I've expanded to do
465
00:28:31.450 --> 00:28:33.569
more and more stuff. And my background as a kid,
466
00:28:34.250 --> 00:28:37.789
I had Zelda 1, the original Zelda. I think I
467
00:28:37.849 --> 00:28:39.369
used the Game Genie most of the time when I
468
00:28:39.390 --> 00:28:41.750
was very little playing with it because the game came
469
00:28:41.809 --> 00:28:43.549
out like a couple years before, a year or so
470
00:28:43.609 --> 00:28:47.880
before I was born. But early 90s, like 91, 92,
471
00:28:47.880 --> 00:28:50.720
we got our Nintendo. We were always a few years
472
00:28:50.779 --> 00:28:54.430
behind until I got older with new consoles. And I
473
00:28:54.470 --> 00:28:56.150
played it a fair bit. I remember my dad playing
474
00:28:56.190 --> 00:28:58.329
it a bit. There was a, uh, somebody had like
475
00:28:58.349 --> 00:29:01.480
the manual and they put like guide or drill things.
476
00:29:01.519 --> 00:29:03.779
And I, I think I had a Nintendo tip book,
477
00:29:03.839 --> 00:29:06.640
not from Nintendo, like an unauthorized book of tips for
478
00:29:06.660 --> 00:29:08.279
a whole bunch of games. And I would read in there,
479
00:29:08.319 --> 00:29:10.119
like they would tell you where to go and do
480
00:29:10.180 --> 00:29:12.670
certain things. And we had a game genie and I,
481
00:29:12.920 --> 00:29:14.500
I think I beat the game with the game genie
482
00:29:14.619 --> 00:29:17.890
once I beat the game once or twice on my own. Uh,
483
00:29:17.990 --> 00:29:20.650
Zelda two, to be honest, did not like, even though
484
00:29:20.670 --> 00:29:22.509
it was more RPG, like I didn't like the side scrolling.
485
00:29:22.529 --> 00:29:27.220
It was too difficult for me, especially as a kid. Um, Zelda, uh,
486
00:29:27.339 --> 00:29:30.940
link to the past. That's my secret shame in that
487
00:29:30.960 --> 00:29:33.380
I've only ever gotten halfway through that game. And they
488
00:29:33.400 --> 00:29:35.670
were initial, like when I owned it on the super Nintendo,
489
00:29:36.250 --> 00:29:38.549
I would get to like the halfway point and then
490
00:29:38.970 --> 00:29:40.579
it would drop off. I would never, actually beat it
491
00:29:41.299 --> 00:29:43.799
and i know i should but i also feel like
492
00:29:43.839 --> 00:29:45.599
the second i start to play this if i do
493
00:29:45.619 --> 00:29:47.740
it for a stream i'll start playing it or something
494
00:29:47.759 --> 00:29:50.440
because i you know i physically i own it but
495
00:29:50.460 --> 00:29:53.359
i feel like if i do it i i start
496
00:29:53.400 --> 00:29:55.279
as i start or get part way through they'll announce
497
00:29:55.539 --> 00:29:57.740
a remake or something i'll be like ah i want
498
00:29:57.759 --> 00:30:00.589
to play that version instead So I'm sort of holding off.
499
00:30:00.609 --> 00:30:03.410
That's a similar reason as to why I have not
500
00:30:03.509 --> 00:30:06.730
actually dug into my copies that I own of StarTropics
501
00:30:06.730 --> 00:30:09.589
1 and Zoda's Revenge StarTropics 2. Because I got partway
502
00:30:09.630 --> 00:30:11.910
through the first game initially and then the game wouldn't
503
00:30:11.950 --> 00:30:13.789
work anymore on my system way back in the day.
504
00:30:14.329 --> 00:30:15.569
And I'm like, oh, I'll play it when they do
505
00:30:15.589 --> 00:30:18.390
a remake or something. And there's just nothing. They've forgotten
506
00:30:18.430 --> 00:30:22.099
that series. But anyway, I played the Game Boy game,
507
00:30:22.759 --> 00:30:27.099
Link's Awakening. I beat that probably two, three times on
508
00:30:27.119 --> 00:30:30.380
the Game Boy as a kid. And then when I
509
00:30:30.420 --> 00:30:32.619
got a review copy of the remake for the Switch,
510
00:30:32.720 --> 00:30:36.019
I played that and loved it. And then I would
511
00:30:36.059 --> 00:30:39.099
say other Zelda games throughout the years, I can mention, like,
512
00:30:39.640 --> 00:30:43.269
I never played Twilight Princess. I never played Wind Waker.
513
00:30:43.309 --> 00:30:46.109
My brother did. He played all the Zelda games. He
514
00:30:46.140 --> 00:30:48.250
was way more into that when he was growing up
515
00:30:48.269 --> 00:30:51.930
than I was. Skyward Sword I didn't play until I
516
00:30:51.950 --> 00:30:56.329
got a review copy for the remaster of it. I
517
00:30:56.390 --> 00:31:01.269
never played... Oh, and, and breath of the wild and
518
00:31:01.349 --> 00:31:04.069
tears of the kingdom. I haven't gotten very far, like,
519
00:31:04.450 --> 00:31:07.190
like fully deep into, I played enough to do my
520
00:31:07.230 --> 00:31:10.509
impressions of that because they're not my style of game.
521
00:31:11.089 --> 00:31:13.559
I am not somebody who really like, I could totally
522
00:31:13.619 --> 00:31:16.079
go through it and beat it. So, but like I played,
523
00:31:16.099 --> 00:31:19.180
I played them, did enough to get my impressions out
524
00:31:19.220 --> 00:31:22.619
for reviews. Uh, and then like my brother is big
525
00:31:22.660 --> 00:31:24.319
into those games. So he would play them and I,
526
00:31:24.740 --> 00:31:26.119
you know, sometimes he'd come over to visit and I'd
527
00:31:26.140 --> 00:31:27.960
be like, Hey, show me how far you are. Let
528
00:31:28.009 --> 00:31:30.279
me see what you're doing. And I know other people
529
00:31:30.519 --> 00:31:32.680
on the Twig crew and friends and family love those games,
530
00:31:33.359 --> 00:31:35.680
but they're not like the ones that kind of pull
531
00:31:35.720 --> 00:31:39.339
me in because I'm interested in them, but I don't
532
00:31:39.400 --> 00:31:42.980
like things that have like a, I don't like building
533
00:31:43.029 --> 00:31:45.789
things in games that much that unless it's like specifically
534
00:31:45.829 --> 00:31:50.549
like a SimCity game, I don't like having stamina meters
535
00:31:50.789 --> 00:31:53.630
almost in any game at all. And I don't like
536
00:31:53.710 --> 00:31:57.289
things for the most part, where there is a durability
537
00:31:57.329 --> 00:31:59.529
of weapons and items. I just don't, it's just, it's
538
00:31:59.569 --> 00:32:02.009
not something that appeals to me. Uh, the open world,
539
00:32:02.029 --> 00:32:04.910
that's beautiful. And it's amazing. And especially when I got
540
00:32:04.930 --> 00:32:08.160
a chance to check out the switch to, uh, ports
541
00:32:08.200 --> 00:32:11.480
upgrade additions for that. It looks great. Plays great. And
542
00:32:11.500 --> 00:32:13.640
that might pull me in to do more. Uh, and
543
00:32:13.660 --> 00:32:16.140
then the other more recent Zelda game where you play
544
00:32:16.220 --> 00:32:18.609
as Zelda, that's pretty fun. I have to get farther.
545
00:32:18.900 --> 00:32:20.410
I'm going to do a full playthrough of that again,
546
00:32:20.430 --> 00:32:22.450
now that it's gotten an update that makes it work
547
00:32:22.490 --> 00:32:25.700
better on the switch to, uh, but, See, that's sort
548
00:32:25.740 --> 00:32:27.339
of just giving you the background, but the one I
549
00:32:27.380 --> 00:32:30.180
just didn't mention so far, uh, oh, and I didn't
550
00:32:30.240 --> 00:32:32.339
play a lot of like the other game of ones.
551
00:32:32.359 --> 00:32:33.980
I played like Oracle of seasons a little bit. I
552
00:32:34.049 --> 00:32:36.670
think I didn't play ages and I didn't do spirit
553
00:32:36.710 --> 00:32:38.789
tracks or the other DS. I was not playing those
554
00:32:38.829 --> 00:32:42.630
at that time. Um, the one I didn't mention obviously
555
00:32:42.650 --> 00:32:45.400
was Ocarina of time. Now Ocarina of time came out.
556
00:32:45.859 --> 00:32:48.519
I did not get it when it initially came out.
557
00:32:48.579 --> 00:32:50.900
I got it about six, seven months later. a friend
558
00:32:51.509 --> 00:32:53.930
got it and then another friend's got it. Well, his
559
00:32:53.990 --> 00:32:56.769
mother got his mom was a big gamer. Like, like that,
560
00:32:56.789 --> 00:32:58.970
which when that wasn't as common in the mid to
561
00:32:59.009 --> 00:33:01.730
late nineties, a mom in her forties and fifties being
562
00:33:01.750 --> 00:33:04.049
a big gamer and big RPG gamer. I, in fact,
563
00:33:04.089 --> 00:33:07.009
I borrowed a lot of my JRPGs from her. My
564
00:33:07.109 --> 00:33:12.190
friend didn't play RPGs. He played mostly like, like Mario,
565
00:33:12.210 --> 00:33:14.519
that sort of stuff. But his mom played all the
566
00:33:14.599 --> 00:33:17.819
RPGs and eventually I started getting RPGs that were different
567
00:33:17.839 --> 00:33:19.759
than hers and we would swap them. So like, I
568
00:33:19.779 --> 00:33:23.769
would go hang out with my buddy, play games, play
569
00:33:23.789 --> 00:33:27.230
like big Sky Troopers on the Super Nintendo, or we'd
570
00:33:27.269 --> 00:33:29.910
even do like SimCity and stuff, or we'd play Mario
571
00:33:29.990 --> 00:33:32.690
and some fighting games. And then before I'd go home,
572
00:33:33.009 --> 00:33:36.920
I'd go across the house to his mom, and I'd
573
00:33:36.980 --> 00:33:39.019
pick out a game that I wanted to borrow, borrow
574
00:33:39.039 --> 00:33:40.980
it for a week or two, and then trade her.
575
00:33:41.339 --> 00:33:43.059
She could play one of my RPGs for a couple
576
00:33:43.079 --> 00:33:44.759
of weeks until we beat it. So we were like
577
00:33:44.839 --> 00:33:47.119
RPG buddies, which was awesome to have a friend, a
578
00:33:47.819 --> 00:33:51.710
mom that was into that stuff. Uh, and one of
579
00:33:51.730 --> 00:33:53.170
the things that she was good at, she loved the
580
00:33:53.190 --> 00:33:56.150
Zelda games. So she had it and I watched her
581
00:33:56.170 --> 00:33:59.170
play that. Then I eventually got the game, uh, and
582
00:33:59.190 --> 00:34:01.910
I was playing through it, working my way through it. Uh,
583
00:34:02.150 --> 00:34:05.890
and I got like really, really stuck at the water temple,
584
00:34:05.910 --> 00:34:09.440
which is when I think as a kid looking back,
585
00:34:09.480 --> 00:34:12.000
I think everybody had trouble with the water temple back then,
586
00:34:12.460 --> 00:34:17.309
especially kids. It was disorienting, hard to figure out. especially
587
00:34:17.349 --> 00:34:19.170
I was 11 when the game 10 or 11, when
588
00:34:19.190 --> 00:34:21.670
the game came out, uh, it was hard to figure
589
00:34:21.690 --> 00:34:24.349
out where to, what to do, where to go get oriented. Uh,
590
00:34:25.170 --> 00:34:28.570
it was blurry and, and the frame rate was bad
591
00:34:28.610 --> 00:34:30.809
and all this. And I just couldn't do it. I
592
00:34:30.849 --> 00:34:34.510
was stuck for, I swear hours, hours and hours and
593
00:34:34.530 --> 00:34:36.670
couldn't figure it out. So I had to go, all right,
594
00:34:36.690 --> 00:34:39.469
that's it. I'm going to pop my game out, go
595
00:34:39.590 --> 00:34:42.110
over to my friend's house. And I asked his mom,
596
00:34:42.139 --> 00:34:44.219
can you help me with this? And she beat the
597
00:34:44.260 --> 00:34:47.090
water temple for me. Cause she had recently just done it,
598
00:34:47.699 --> 00:34:49.480
handed it back. And then I did, I think one
599
00:34:49.500 --> 00:34:54.619
more temple. And I think I got to in the game.
600
00:34:55.059 --> 00:34:57.039
It was either the shadow temple. I think it was
601
00:34:57.079 --> 00:34:59.539
shadow temple. And I, I think I gave up. I
602
00:34:59.579 --> 00:35:01.329
wasn't able to do it anymore. It was, it was
603
00:35:01.349 --> 00:35:02.730
getting too difficult for me as a kid. And I,
604
00:35:03.170 --> 00:35:06.150
at that point, I think I moved on to playing
605
00:35:06.190 --> 00:35:08.750
final fantasy and like seven or eight or something. And
606
00:35:08.789 --> 00:35:11.710
then from there, I, I didn't play as much N64
607
00:35:11.869 --> 00:35:13.690
from then on until like smash brothers came out and
608
00:35:13.710 --> 00:35:16.320
played that. But like the, At that point, the N64
609
00:35:16.820 --> 00:35:20.780
became my brother's system and I was playing PS1 almost exclusively.
610
00:35:21.920 --> 00:35:24.280
And I never did go back. I didn't play the
611
00:35:24.780 --> 00:35:26.139
one that came out. It was at 3DS where they
612
00:35:26.159 --> 00:35:29.460
did a version of this. So I only saw the
613
00:35:29.519 --> 00:35:32.619
ending of the original game visiting a different friend whose
614
00:35:32.860 --> 00:35:34.739
older brother was five years older and he was just
615
00:35:34.780 --> 00:35:37.130
beating it. And I watched him beat Ganon at the
616
00:35:37.210 --> 00:35:38.929
end and I was like, oh, this is cool. So
617
00:35:39.010 --> 00:35:41.010
I have memories of the end of the game, but
618
00:35:41.110 --> 00:35:43.309
not because I beat it. Like there's a whole gap
619
00:35:43.329 --> 00:35:46.289
in the game that I didn't play. Uh, so it
620
00:35:46.329 --> 00:35:48.050
was interesting going into this and I'm like, let's see
621
00:35:48.090 --> 00:35:50.699
how this plays. So I can say it's one of
622
00:35:50.719 --> 00:35:53.820
the best looking games of this generation, not just on
623
00:35:53.860 --> 00:35:57.039
the Switch 2. This is something that has to be
624
00:35:57.079 --> 00:36:00.460
distinct is that Nintendo has games they put out that
625
00:36:00.480 --> 00:36:03.469
are obviously, you know, quote unquote AAA games, but they
626
00:36:03.670 --> 00:36:08.590
aren't necessarily AAA in the presentation, the graphics, everything when
627
00:36:08.670 --> 00:36:13.280
compared to other contemporaries on significantly more powerful systems. That's
628
00:36:13.320 --> 00:36:16.289
just how it's always been with them since like the
629
00:36:16.329 --> 00:36:18.789
GameCube had stuff that was on par with a lot
630
00:36:18.809 --> 00:36:21.530
of others, but they didn't never did like photorealistic games
631
00:36:21.550 --> 00:36:23.409
or anything,
but they never did like the highest end
632
00:36:23.449 --> 00:36:26.860
fidelity really since the N64 era. That was the last
633
00:36:26.880 --> 00:36:30.219
time that they were competitive at that level. Just the
634
00:36:30.440 --> 00:36:32.199
design of the hardware. It's always been about the feeling,
635
00:36:32.239 --> 00:36:34.659
the gameplay, that sort of thing. And they look great
636
00:36:34.980 --> 00:36:37.380
within their own systems. This is something I can say
637
00:36:37.420 --> 00:36:39.510
that looks great no matter what system, like if it
638
00:36:39.590 --> 00:36:42.289
wasn't on a Nintendo platform, You could say this is
639
00:36:42.309 --> 00:36:45.730
some of the best visuals available in a fantasy game ever.
640
00:36:46.530 --> 00:36:48.570
It's that much of an upgrade over a lot of
641
00:36:48.610 --> 00:36:51.130
other stuff that they've put out, which is fantastic. There's
642
00:36:51.150 --> 00:36:54.889
still anti-aliasing issues because they don't use anti-aliasing. There is
643
00:36:54.969 --> 00:36:58.559
some shimmering effects on like very things that come into distance.
644
00:36:59.159 --> 00:37:02.019
But when you're up close seeing things, cut scenes, there's
645
00:37:02.079 --> 00:37:06.599
voice acting. It's all top notch. There's no frame rate dips.
646
00:37:06.739 --> 00:37:08.860
I didn't encounter a single frame drop. It was 60
647
00:37:08.860 --> 00:37:11.309
FPS the whole time. to the point that i didn't
648
00:37:11.550 --> 00:37:14.570
even notice that there was perfect frame rate because it
649
00:37:14.610 --> 00:37:17.110
was so perfect usually i make notes of things like
650
00:37:17.210 --> 00:37:19.409
oh performance in this spot was a little spot no
651
00:37:19.869 --> 00:37:21.909
i had no problems with this i completed the game
652
00:37:21.929 --> 00:37:25.880
um you know for i'm not gonna can't really spoil
653
00:37:25.940 --> 00:37:28.380
anything it's a straight up uh remake right so it's
654
00:37:28.679 --> 00:37:31.980
basically beat for beat there is a uh some elaboration
655
00:37:32.119 --> 00:37:33.980
in the dialogue to flesh it out a little more
656
00:37:34.019 --> 00:37:37.059
make it a little more naturalistic and Uh, there's, if
657
00:37:37.079 --> 00:37:39.260
there's any quips I would have, uh, from, I have
658
00:37:39.280 --> 00:37:41.340
some friends and family that are playing it that they
659
00:37:41.360 --> 00:37:42.960
wish there was a little more guidance to some of
660
00:37:42.980 --> 00:37:45.099
the things of what to do, because if they're more
661
00:37:45.199 --> 00:37:47.719
used to the, the more modern Zeldas, it's a little
662
00:37:47.739 --> 00:37:49.969
more handholding in that aspect. You can either go straight
663
00:37:50.030 --> 00:37:52.489
or you can wander to stuff in here. It's a
664
00:37:52.570 --> 00:37:54.789
little more vague, but I was able to muddle my
665
00:37:54.809 --> 00:37:56.090
way through most of it. I only
had to look
666
00:37:56.130 --> 00:37:58.030
up a guide on a couple little parts. I'd looked
667
00:37:58.090 --> 00:38:00.050
up how to do the, the quest chain for bigger
668
00:38:00.090 --> 00:38:02.750
and sword. Cause I never did that in the original, uh,
669
00:38:02.809 --> 00:38:03.630
my original playthrough.
670
00:38:03.650 --> 00:38:03.719
And.
671
00:38:05.889 --> 00:38:08.630
I did look up a tip or two on one
672
00:38:08.650 --> 00:38:10.409
of the bosses. I was like, what should I do here?
673
00:38:10.449 --> 00:38:12.570
Just because I don't want to get stuck. But that
674
00:38:12.969 --> 00:38:15.150
was pretty much it. You're able to figure out most
675
00:38:15.190 --> 00:38:19.909
of it. My 1990s gaming puzzle brain kicked in and
676
00:38:19.949 --> 00:38:21.889
I figured out pretty much how to do almost everything
677
00:38:22.530 --> 00:38:25.190
on one try. And I did, it was about 30 hours,
678
00:38:25.409 --> 00:38:27.829
give or take an hour or two for a full playthrough.
679
00:38:27.849 --> 00:38:29.469
The only thing I was missing at the end is
680
00:38:30.010 --> 00:38:32.349
I didn't get every heart piece. So I was a
681
00:38:32.389 --> 00:38:34.920
few hearts short of a full, you know, full two
682
00:38:34.960 --> 00:38:39.320
rows of hearts. I did not get the final optional
683
00:38:39.900 --> 00:38:43.179
glass bottle because I didn't want to do the mission
684
00:38:43.199 --> 00:38:44.559
for that. It just didn't feel like it because I
685
00:38:44.579 --> 00:38:47.579
was good enough as it was. I also didn't get
686
00:38:47.619 --> 00:38:50.860
the golden scale, which is from fishing. I did not
687
00:38:50.900 --> 00:38:52.699
like the fishing minigame. I didn't like it in the
688
00:38:53.099 --> 00:38:55.820
90s and I didn't like it now. That's the weakest
689
00:38:55.889 --> 00:38:57.780
thing in this game is fishing. It just has been.
690
00:38:58.889 --> 00:39:00.949
You'd have to fundamentally change what's there and they didn't
691
00:39:00.969 --> 00:39:03.119
want to keep it as close as they could. And
692
00:39:03.139 --> 00:39:05.300
that's only to let you dive a little deeper. It
693
00:39:05.340 --> 00:39:07.159
only helps you in one or two spots. It's not
694
00:39:07.440 --> 00:39:10.300
essential to the story or tapestry or anything in here.
695
00:39:10.780 --> 00:39:14.239
And as you complete main missions and side missions, slowly
696
00:39:14.320 --> 00:39:17.179
the tapestry fills in when you press the select or
697
00:39:17.280 --> 00:39:19.179
the minus button. You can look at it and you'll
698
00:39:19.199 --> 00:39:20.929
see it fill in. And I filled in the whole thing,
699
00:39:20.969 --> 00:39:23.550
meaning that none of those little things that I didn't get, uh,
700
00:39:23.610 --> 00:39:27.690
you know, really affect anything. I didn't get all the skull, uh, tokens,
701
00:39:27.710 --> 00:39:31.090
the skull tokens. I got like 72 or 73 out
702
00:39:31.110 --> 00:39:33.530
of a hundred. And when you get a hundred, you
703
00:39:33.570 --> 00:39:36.280
free the one guy and all it does is make
704
00:39:36.320 --> 00:39:37.500
it so that every time you enter the house, you
705
00:39:37.519 --> 00:39:39.260
can get 200 rubies. It gives you unlimited money. But
706
00:39:39.280 --> 00:39:41.739
at that point, there's nothing to buy at that point.
707
00:39:41.760 --> 00:39:44.760
You're basically maxed out. So it's, it's just something to
708
00:39:44.800 --> 00:39:48.019
hold over from the previous versions of the game, a
709
00:39:48.039 --> 00:39:52.070
little updates here and there. Um, some of the items
710
00:39:52.130 --> 00:39:53.849
do different things. There was an item you could get
711
00:39:53.889 --> 00:39:58.260
from the, the, the skull family where it would, uh,
712
00:39:58.940 --> 00:40:01.980
it would help you detect secret grottoes and passageways in
713
00:40:02.000 --> 00:40:04.539
an area that has been switched to help you detect
714
00:40:05.239 --> 00:40:09.320
other skull tokens that you can get. And that's very helpful.
715
00:40:09.429 --> 00:40:12.030
It also changes to a brooch and the, the lens
716
00:40:12.050 --> 00:40:14.869
of truth is no longer like a magnifying lens. It's goggles.
717
00:40:14.909 --> 00:40:17.329
You put on all of the items that you equip
718
00:40:17.789 --> 00:40:21.030
show up on links body, which is awesome. It's finely detailed,
719
00:40:21.070 --> 00:40:25.519
looks great. And having the jump button added is good.
720
00:40:25.800 --> 00:40:27.739
People that are playing it a lot, that played it
721
00:40:27.760 --> 00:40:30.980
a lot, are having some issues with muscle memory falling
722
00:40:31.019 --> 00:40:32.719
off of ledges or not pressing at the right time.
723
00:40:33.219 --> 00:40:34.980
I don't have that issue because I have not played
724
00:40:35.039 --> 00:40:39.429
this game since 1998 or 1999. So that was no
725
00:40:39.469 --> 00:40:42.250
issue for me. Also, I will tell you this, hot tips.
726
00:40:42.750 --> 00:40:46.030
I don't like motion aiming. You might, mileage might vary.
727
00:40:46.409 --> 00:40:47.969
I believe it's off by default, but I made sure
728
00:40:48.010 --> 00:40:50.510
that it was off. If you want some hot tips
729
00:40:50.570 --> 00:40:53.909
on certain things, you can turn on the connecting thing
730
00:40:53.929 --> 00:40:56.289
that lets you connect to the Nintendo Switch app that
731
00:40:56.329 --> 00:40:59.130
will give you some tips back and forth. The other
732
00:40:59.210 --> 00:41:05.800
thing is default for jump is the X button. That
733
00:41:05.880 --> 00:41:10.260
is a crime against humanity. That's an affront to God.
734
00:41:10.880 --> 00:41:15.139
And I don't get why it's there in that position,
735
00:41:15.199 --> 00:41:18.519
but good Lord, that is not a good position for that.
736
00:41:19.079 --> 00:41:21.940
And I think the people at Nintendo Japan knew because
737
00:41:22.500 --> 00:41:24.340
in the menu, when you go to options, there's an
738
00:41:24.409 --> 00:41:26.230
option that says switch jump button and it switches it
739
00:41:26.309 --> 00:41:29.010
to B and makes X the button to put away
740
00:41:29.050 --> 00:41:31.730
your weapons and items, which is how it should be.
741
00:41:31.750 --> 00:41:36.909
That's the, that's how it's how it should be. You know, good,
742
00:41:37.469 --> 00:41:42.090
good gravy. Like that, that is not that, that default
743
00:41:42.610 --> 00:41:46.590
X there is, is, oh, thank. God, it's, it's able
744
00:41:46.610 --> 00:41:48.349
to switch that because it makes things a lot easier.
745
00:41:48.369 --> 00:41:51.739
You can jump, run, roll, do act. It works just
746
00:41:51.800 --> 00:41:55.099
great in that position. And then obviously having the second
747
00:41:55.139 --> 00:41:57.099
analog stick that you can use for the camera, instead
748
00:41:57.139 --> 00:42:00.360
of not having the ability to use a camera controls
749
00:42:00.420 --> 00:42:03.219
that in that same way, the free form free flowing
750
00:42:03.679 --> 00:42:07.059
is great visually. It's a feast on the eyes. Uh,
751
00:42:07.119 --> 00:42:10.219
the atmosphere is great. The flow is great. It was
752
00:42:10.260 --> 00:42:12.710
from an era when there wasn't really open world, open world,
753
00:42:12.730 --> 00:42:15.989
there's open zones. And it's just the right distance. You
754
00:42:16.030 --> 00:42:19.309
don't feel too much. And again, about a 30-hour campaign
755
00:42:19.329 --> 00:42:22.420
to do everything. Probably 35 hours to do absolutely everything
756
00:42:22.460 --> 00:42:25.699
in the game. And there doesn't need to be multiple difficulties.
757
00:42:25.719 --> 00:42:29.800
There's just one difficulty. That's how it is. It works fantastic.
758
00:42:30.280 --> 00:42:33.530
I could see the difficulty being challenging enough for children.
759
00:42:34.269 --> 00:42:37.389
Not too challenging that it's going to be, you know,
760
00:42:37.650 --> 00:42:39.610
throw people off. You're not going to throw controllers across
761
00:42:39.650 --> 00:42:43.289
the room anymore with this. And something that you can
762
00:42:43.309 --> 00:42:46.389
play with your kids or adults and back and forth.
763
00:42:46.719 --> 00:42:49.380
It's just great overall. There's a few jump scare scary
764
00:42:49.440 --> 00:42:52.699
moments that I jumped at and went, ah, crap. But
765
00:42:52.739 --> 00:42:55.559
I found I was smiling the whole time while playing it.
766
00:42:56.639 --> 00:42:59.599
The only thing that I could see, other than little
767
00:43:00.079 --> 00:43:04.559
flares and little slight alterations to modernize certain things in it,
768
00:43:04.599 --> 00:43:08.710
like I said with the goggles and that, that they've changed, is...
769
00:43:09.219 --> 00:43:12.840
They have added the ability to sleep in each of
770
00:43:12.880 --> 00:43:15.079
the towns. There'll be a bed you can sleep in
771
00:43:15.119 --> 00:43:17.420
to get a free heal. You don't have to pay
772
00:43:17.460 --> 00:43:19.389
to get hearts or anything. You can sleep in the
773
00:43:19.429 --> 00:43:21.309
town and it heals you up. And then at a
774
00:43:21.329 --> 00:43:24.050
certain point in the game, you're able to sleep and
775
00:43:24.110 --> 00:43:27.150
enter a dream realm. And in the dream realm, you
776
00:43:27.190 --> 00:43:31.610
can talk to the Great Owl and that will let
777
00:43:31.650 --> 00:43:34.679
you see all of the enemies that you've beaten. Every
778
00:43:34.800 --> 00:43:36.559
enemy that you've encountered and beaten will show up. They're
779
00:43:36.599 --> 00:43:39.809
almost like a little amiibo. It looks like a little statuesque,
780
00:43:40.239 --> 00:43:41.519
and it will give you stats on them. And it
781
00:43:41.559 --> 00:43:43.500
even gives you tips on how to beat them, what
782
00:43:43.539 --> 00:43:46.440
weapons you can use. And then it shows, it has
783
00:43:46.500 --> 00:43:49.920
them from common to uncommon in rows, going back to
784
00:43:49.960 --> 00:43:52.610
all the bosses. And you can enter like a roguelite
785
00:43:52.659 --> 00:43:55.289
mode where you can face off on a few rounds
786
00:43:55.369 --> 00:44:00.989
against certain enemies. And the idea is you beat, you
787
00:44:01.090 --> 00:44:04.010
start with like three hearts and like no items beat
788
00:44:04.050 --> 00:44:07.190
around and then you get uh you get to choose
789
00:44:07.230 --> 00:44:09.570
like i could spend some points to get or rupees
790
00:44:09.590 --> 00:44:13.909
to get more hearts like more cart containers or get
791
00:44:14.030 --> 00:44:16.550
items that i can use in battle to heal and
792
00:44:16.929 --> 00:44:18.909
the idea is it gets progressively harder as you sort
793
00:44:18.929 --> 00:44:21.050
of level up and then you beat that mode and
794
00:44:21.070 --> 00:44:23.489
you you get a reward for it and it once
795
00:44:23.510 --> 00:44:27.170
you beat the game uh it will take your most
796
00:44:27.269 --> 00:44:30.650
recent auto save that what happens so don't do anything
797
00:44:30.690 --> 00:44:32.699
right away but It'll take that autosave and it adds
798
00:44:32.719 --> 00:44:34.679
like a little Triforce symbol in the corner of it,
799
00:44:34.699 --> 00:44:37.219
which is like the save complete. It throws you back
800
00:44:37.260 --> 00:44:39.400
in an auto thing right before the final boss of
801
00:44:39.420 --> 00:44:42.500
the game. And then I made a manual save right then.
802
00:44:42.519 --> 00:44:44.199
You only get one manual save, but you have a
803
00:44:44.300 --> 00:44:48.260
series of rotating autosaves. I made the manual save and
804
00:44:48.280 --> 00:44:50.550
it added that Triforce thing there. And then I went
805
00:44:50.610 --> 00:44:53.409
to a town, went to sleep. And even like the
806
00:44:53.469 --> 00:44:56.250
boss of the game
shows up in that where you
807
00:44:56.269 --> 00:44:58.570
can get hot tips on how to beat them. But
808
00:44:58.630 --> 00:45:02.010
also it then puts like a gold statue there. that
809
00:45:02.170 --> 00:45:05.289
is a boss rush mode to play 10 of the
810
00:45:05.349 --> 00:45:08.539
hardest bosses in the game in a row in that mode. Uh,
811
00:45:08.630 --> 00:45:10.989
I haven't done that yet. I will maybe do it.
812
00:45:10.989 --> 00:45:13.190
I'll see. I don't know what the reward is, if any,
813
00:45:13.230 --> 00:45:15.829
for doing it, but it'll be interesting to see. Uh,
814
00:45:16.030 --> 00:45:17.909
very fun. I saw some people saying there's no master
815
00:45:17.949 --> 00:45:20.090
quest stuff. I don't even know. Here's the thing. I
816
00:45:20.150 --> 00:45:23.170
am RPG nerd. Ask me about final fantasy. Ask me
817
00:45:23.210 --> 00:45:25.219
about dragon quest and stuff. I generally will know what's
818
00:45:25.239 --> 00:45:27.739
going on. I know what I've heard of master quest.
819
00:45:27.820 --> 00:45:29.639
I don't even know what that is. I know it
820
00:45:29.679 --> 00:45:33.630
was like something included in like, The GameCube version of something?
821
00:45:33.909 --> 00:45:36.409
I don't know. But if that gets added later or something,
822
00:45:36.449 --> 00:45:38.750
I don't know. Whatever it is, that's not there. But
823
00:45:38.789 --> 00:45:42.409
this seems like a complete, proper recreation of the original game.
824
00:45:42.829 --> 00:45:49.320
High-fidelity graphics, high-fidelity audio, very good controls, very tight, very
825
00:45:49.420 --> 00:45:51.300
easy to pick up and play. You might need a
826
00:45:51.320 --> 00:45:53.420
guide for some things if you're not used to the
827
00:45:53.460 --> 00:45:55.460
way that games like this in the 90s were sort
828
00:45:55.500 --> 00:45:58.789
of done, for the way that they're storytelling. There's some
829
00:45:59.070 --> 00:46:00.989
aspects that could have been tightened up a slight bit
830
00:46:01.010 --> 00:46:04.550
for hints in there, back and forth. But it's very,
831
00:46:04.650 --> 00:46:07.289
very solid. And then they added the boss rush and
832
00:46:07.309 --> 00:46:09.690
the enemy viewing mode, that sort of thing. That's a
833
00:46:09.730 --> 00:46:11.670
little Easter egg, a little extra thing there that's fun.
834
00:46:11.989 --> 00:46:15.949
There's also things you can do, like if you use
835
00:46:15.969 --> 00:46:21.179
a slingshot when you're visiting Princess Zelda's children through the
836
00:46:21.519 --> 00:46:23.119
one window to the side, a guy will throw a
837
00:46:23.159 --> 00:46:24.780
bomb at you if you get away from the window.
838
00:46:25.260 --> 00:46:28.900
But if you do it, near standing next to princess Zelda,
839
00:46:28.920 --> 00:46:30.360
he will stop. He's like, I don't want to hurt
840
00:46:30.400 --> 00:46:33.010
the princess. So there's a few little things like that.
841
00:46:33.050 --> 00:46:35.210
You can see in there. And I did one thing
842
00:46:35.309 --> 00:46:39.090
out of order. I, well, there's a sort of hinted
843
00:46:39.130 --> 00:46:42.050
intended order to do the shrines, but I did them
844
00:46:42.150 --> 00:46:44.070
out of slightly out of order. And I got, I
845
00:46:44.090 --> 00:46:47.599
got these, uh, the lens of truth ahead of time.
846
00:46:48.179 --> 00:46:50.500
And when doing so, when she talked to me, she goes,
847
00:46:50.659 --> 00:46:52.679
Oh wait, you've already got the item.
848
00:46:52.920 --> 00:46:53.079
Wow.
849
00:46:53.099 --> 00:46:55.320
I'm impressed. Like you can get little things like that
850
00:46:55.340 --> 00:46:58.360
where they, They have accounted for you playing at things
851
00:46:58.380 --> 00:47:00.139
out of order, and it changes some of the dialogue
852
00:47:00.159 --> 00:47:03.780
as to how things happen. And certain enemies and certain
853
00:47:03.820 --> 00:47:06.769
people react differently to you. Depending on the color of
854
00:47:06.929 --> 00:47:08.929
armor and things that you're wearing, they might look different
855
00:47:08.969 --> 00:47:11.130
as well. It's pretty cool. Stuff like that. So, yeah,
856
00:47:11.550 --> 00:47:13.250
very solid. It's a great game.
857
00:47:13.449 --> 00:47:13.889
Solid.
858
00:47:14.050 --> 00:47:16.929
One of the best games I've played in quite some time,
859
00:47:17.010 --> 00:47:19.650
even though it's a remake of it. It's not a
860
00:47:19.710 --> 00:47:22.849
film reimagining. It's a proper remake of one of the
861
00:47:22.909 --> 00:47:25.429
best games of all time. I'm actually happy that I've
862
00:47:25.489 --> 00:47:27.869
beaten it now completely for the first time. It was
863
00:47:27.909 --> 00:47:30.230
a source of secret shame that I only ever did
864
00:47:30.250 --> 00:47:32.789
about half of that game originally on the N64. But
865
00:47:32.849 --> 00:47:34.590
now I might have to go back and play the others.
866
00:47:34.630 --> 00:47:35.869
And it's like, I know I'm going to start them
867
00:47:35.889 --> 00:47:37.869
and they're going to remake them or do something new
868
00:47:37.909 --> 00:47:40.730
with them. So we'll see. But as of right now,
869
00:47:40.789 --> 00:47:43.429
this will make a great Christmas gift for pretty much anybody.
870
00:47:43.929 --> 00:47:46.510
Well worth it. I know my brother went and got
871
00:47:46.570 --> 00:47:50.179
the physical edition at our local EB Games and he
872
00:47:50.219 --> 00:47:52.360
got the slip cover that has the N64 cover on it.
873
00:47:52.630 --> 00:47:54.690
which is pretty sweet, and he's going to keep that
874
00:47:54.789 --> 00:47:57.929
on his gaming shelf as a display piece. I'm very
875
00:47:57.969 --> 00:47:59.730
happy with this. I'll put a link in the description.
876
00:47:59.829 --> 00:48:01.639
I think you should check it out pretty much right away.
877
00:48:02.070 --> 00:48:06.260
Those magnificent bastards! Color me
kooky, but something very odd
878
00:48:06.300 --> 00:48:07.360
is going on around here.
879
00:48:07.679 --> 00:48:08.920
You're not allowed to talk anymore.
880
00:48:09.179 --> 00:48:12.159
And that's going to do it for the show this week.
881
00:48:13.000 --> 00:48:17.969
What do we have coming up? Well, we're back to
882
00:48:18.139 --> 00:48:21.530
our normal cadence when it comes to Shows Birdman is
883
00:48:21.610 --> 00:48:28.309
recording multiple episodes, actually, of the spell book. That's going
884
00:48:28.329 --> 00:48:29.809
to be one for this week. He's going to do
885
00:48:29.849 --> 00:48:32.989
some that are going to be like some evergreen stuff,
886
00:48:33.010 --> 00:48:34.659
I guess, during our holiday break that he's going to
887
00:48:34.679 --> 00:48:37.199
have come out. But he's got stuff ready to go.
888
00:48:37.880 --> 00:48:40.500
Earth vs. Soup this week is episode 333, Night Tide
889
00:48:40.519 --> 00:48:50.460
from 1961. We also have this week as well. I
890
00:48:50.599 --> 00:48:53.260
think it's this week. Yes, this week as well. We
891
00:48:53.320 --> 00:48:57.440
have a Random Access Memories or Twig Ram episode on
892
00:48:57.579 --> 00:49:02.460
underrated performances from great actors. So that's ready to go.
893
00:49:03.420 --> 00:49:08.530
We will be returning with more interesting stuff later. If
894
00:49:08.590 --> 00:49:11.090
you've been going to our website or seeing that our
895
00:49:11.090 --> 00:49:13.119
podcast art and stuff has changed, we were going to
896
00:49:13.119 --> 00:49:17.369
do some like major announcements and stuff to coincide. It's
897
00:49:17.389 --> 00:49:20.369
been like six years since we had any branding changes
898
00:49:21.030 --> 00:49:23.469
to our logos and our pod art. We've mentioned it
899
00:49:23.489 --> 00:49:25.289
a little bit here and there, and we wanted to
900
00:49:25.309 --> 00:49:27.070
have a new website ready to go. And in the
901
00:49:27.110 --> 00:49:29.550
middle of like getting things ready, I got a call
902
00:49:29.800 --> 00:49:32.960
from Birdman saying, I think something's wrong with our website.
903
00:49:33.460 --> 00:49:36.159
And it was about a week or so, maybe two
904
00:49:36.199 --> 00:49:40.579
weeks after there was the major security hack that, or
905
00:49:40.840 --> 00:49:43.159
that was revealed for PHP and all the websites went
906
00:49:43.199 --> 00:49:47.760
down for the government and yada, yada, yada. We weren't
907
00:49:47.800 --> 00:49:49.940
going to be affected by it simply because we didn't
908
00:49:49.980 --> 00:49:53.309
have anything on our website to log into outside of
909
00:49:53.329 --> 00:49:56.090
like the backend. So it wasn't really vulnerable to the
910
00:49:56.110 --> 00:49:58.489
same kinds of attacks, but the hosts can be, they
911
00:49:58.530 --> 00:50:02.550
fixed their end or whatever, yada, yada. I thought everything
912
00:50:02.570 --> 00:50:06.639
was good, but Our website was
using, not the plugins
913
00:50:06.679 --> 00:50:10.510
weren't bad, but like the base of the installation of
914
00:50:10.530 --> 00:50:13.309
everything we had running was at this point six years old.
915
00:50:13.849 --> 00:50:15.909
We had been getting security updates for it and everything,
916
00:50:15.989 --> 00:50:24.949
but things just stopped communicating properly and basically borked the installation.
917
00:50:25.190 --> 00:50:26.769
And I was like, I don't want to figure out
918
00:50:26.789 --> 00:50:29.070
what's wrong with this. I'm not like a full-blown webmaster.
919
00:50:29.090 --> 00:50:31.889
I'm not going to dig into it. And I was like, well,
920
00:50:31.929 --> 00:50:34.789
this forces the new website to just come live like
921
00:50:35.010 --> 00:50:37.409
right away. So we have a quick and dirty website up.
922
00:50:37.869 --> 00:50:42.869
It has what I would say is a plainer, more
923
00:50:43.530 --> 00:50:48.159
functional over fancy looking interface for the posts of all
924
00:50:48.179 --> 00:50:52.079
of our episodes. But I did find some modern plugins
925
00:50:52.119 --> 00:50:54.880
that are secure that allow us to automate some of
926
00:50:54.900 --> 00:50:56.739
the backend stuff. Whereas it was a pain in the
927
00:50:56.760 --> 00:50:58.440
butt because we would have to post things on multiple
928
00:50:58.480 --> 00:51:02.309
sites and nothing was automated. So, every episode we put
929
00:51:02.429 --> 00:51:04.170
out was about an hour to an hour and a
930
00:51:04.190 --> 00:51:06.230
half of work for me to get it ready to
931
00:51:06.269 --> 00:51:09.010
go on all of our platforms and stuff. Uh, cause
932
00:51:09.050 --> 00:51:11.909
nothing was connected because for the last six years, that
933
00:51:11.949 --> 00:51:14.730
was not really a way to do it. Uh, well
934
00:51:14.769 --> 00:51:18.050
now there is. So I basically have things ready to
935
00:51:18.070 --> 00:51:20.969
go on our pod host, schedule it for whenever. And
936
00:51:21.010 --> 00:51:24.250
when it goes live, our website updates automatically to have
937
00:51:24.309 --> 00:51:28.800
the same information, exactly the same, uh, which is, helping
938
00:51:28.840 --> 00:51:31.840
a lot because there were issues with timing and blah, blah, blah.
939
00:51:32.360 --> 00:51:35.809
So good. Also was that this was the right time
940
00:51:35.869 --> 00:51:38.190
to launch the new pod art for the new update
941
00:51:38.230 --> 00:51:41.409
that we, we did, which is cool. So all that's going,
942
00:51:41.469 --> 00:51:43.590
it's just, it's sort of just launched. We didn't do
943
00:51:43.630 --> 00:51:46.110
like any big fanfare for it this time. We might
944
00:51:46.150 --> 00:51:49.050
do something as we enter, you know, this is going
945
00:51:49.070 --> 00:51:51.989
to be your, what is this? It's going to be
946
00:51:52.030 --> 00:51:55.630
year 20 soon for the podcast next year. So we'll
947
00:51:55.650 --> 00:51:59.159
maybe do something special. We'll see how that goes. But yeah,
948
00:51:59.179 --> 00:52:01.570
that was a headache and more when I was trying
949
00:52:01.590 --> 00:52:03.510
to figure out what was wrong with the website and everything.
950
00:52:03.550 --> 00:52:07.670
But knock on wood, knocking on my skull, I think
951
00:52:07.750 --> 00:52:10.829
that it's working for now. Everything's working. We'll make a
952
00:52:10.849 --> 00:52:13.969
fancier site. Right now, we don't have the About Us
953
00:52:14.030 --> 00:52:18.289
contact us on the website yet because we will put
954
00:52:18.389 --> 00:52:21.070
in biographies, little bios and blurbs for all of our
955
00:52:21.110 --> 00:52:23.960
regular hosts because that, again, had not been updated in
956
00:52:24.000 --> 00:52:25.900
six years. It's time to have something more uniform, ready
957
00:52:25.920 --> 00:52:27.739
to go. we can pull up all of our socials
958
00:52:27.780 --> 00:52:30.320
and everything in there. So that is something I'll just
959
00:52:30.480 --> 00:52:33.440
add as we go, but that's why it's, it's not
960
00:52:33.460 --> 00:52:35.760
there at the moment, but every one of our posts
961
00:52:35.820 --> 00:52:37.659
has how to contact the email. It's just not the
962
00:52:37.699 --> 00:52:41.349
direct for each person. We'll, we'll get that going, but yes,
963
00:52:42.289 --> 00:52:44.750
that's pretty much it. That's what's been going on right now.
964
00:52:45.289 --> 00:52:47.690
We've got some big games coming. I'm not sure if
965
00:52:47.730 --> 00:52:51.250
we're going to be reviewing GTA six, just timing wise.
966
00:52:51.309 --> 00:52:53.889
And if we get a review copy or not, but
967
00:52:54.050 --> 00:52:56.400
if we do, we will, if we don't, we, We won't.
968
00:52:57.420 --> 00:52:59.019
The game title is so big that we might not
969
00:52:59.039 --> 00:53:00.780
need to. It just might be something we talk about
970
00:53:00.820 --> 00:53:03.170
on the news instead. We'll see. I'll get a chance
971
00:53:03.230 --> 00:53:05.090
probably to play it, at least either through friends or that.
972
00:53:05.150 --> 00:53:07.309
But we've got a lot of stuff on the go
973
00:53:07.489 --> 00:53:09.969
for us to review and look at anyway for smaller titles.
974
00:53:10.070 --> 00:53:12.829
So we may or may not get to that. I've
975
00:53:13.070 --> 00:53:15.320
got a bunch of stuff coming in the mail for
976
00:53:15.340 --> 00:53:19.519
a holiday gift guide consideration, as well as some cool
977
00:53:19.539 --> 00:53:21.809
movies and stuff to look at that. I wanted to
978
00:53:21.849 --> 00:53:23.630
get reviews in for this week, but I've been so
979
00:53:23.670 --> 00:53:25.869
busy since Halloween that I wasn't able to. So hopefully
980
00:53:25.889 --> 00:53:28.909
next week there'll be some movies to discuss and talk about, uh,
981
00:53:28.969 --> 00:53:31.010
where if Birdman is feeling up to it, we'll be
982
00:53:31.050 --> 00:53:34.219
together to record that. And, uh, we will go from there,
983
00:53:34.280 --> 00:53:40.079
but yeah, that plus holiday gift guides, uh, Black Friday deals, uh,
984
00:53:40.199 --> 00:53:43.900
some prototype stuff on predictions for the game awards, all
985
00:53:43.920 --> 00:53:47.019
that kind of stuff. We've got some really neat stuff. Plus, uh,
986
00:53:47.320 --> 00:53:52.150
there should be new episodes of, uh, uh, random access
987
00:53:52.170 --> 00:53:53.710
memories on top of the ones I talked about. Uh,
988
00:53:54.590 --> 00:53:57.829
there is new loose cannons. Uh, we should have a
989
00:53:57.929 --> 00:54:00.829
future imperfect or two ready to go soon. Lots of
990
00:54:00.849 --> 00:54:04.090
neat stuff. And the, uh, I gotta get a time
991
00:54:04.130 --> 00:54:07.940
to record that forgotten TV show pilot thing that I
992
00:54:07.960 --> 00:54:10.280
was going to do. We're going to do basically a
993
00:54:10.340 --> 00:54:14.119
show where we cover some really weird, obscure, totally forgotten
994
00:54:14.159 --> 00:54:16.260
TV shows that didn't last more than a few episodes
995
00:54:16.320 --> 00:54:19.500
or a season at most. And many cases they will
996
00:54:19.519 --> 00:54:22.780
be pretty obscure and, And I'm trying to track down
997
00:54:22.840 --> 00:54:24.880
stuff and getting hosts together to watch some of these
998
00:54:24.900 --> 00:54:27.340
things with me and discuss. It'll be something fun laid
999
00:54:27.380 --> 00:54:30.050
back that we can do that compliments a lot of
1000
00:54:30.090 --> 00:54:34.010
our movie-centric coverage that we've been doing in podcasts. It's
1001
00:54:34.030 --> 00:54:36.670
been very movie-heavy the last few years. So, you know,
1002
00:54:36.710 --> 00:54:38.409
do something with TV. We'll see how that goes. But
1003
00:54:38.469 --> 00:54:41.250
that's it right now. We'll be back next week right
1004
00:54:41.289 --> 00:54:46.949
here at ThisWeekInGeek.net. At no point in your rambling, incoherent
1005
00:54:47.010 --> 00:54:51.119
response were you even close to anything. that could be
1006
00:54:51.159 --> 00:54:52.539
considered a rational thought.
1007
00:54:54.099 --> 00:54:56.699
Thanks for listening to this episode of This Week in Geek.
1008
00:54:57.559 --> 00:55:01.219
Hungry for more? Check out our website at thisweekingeek.net. You
1009
00:55:01.239 --> 00:55:04.090
can subscribe to the podcast, browse our Twitter and Instagram,
1010
00:55:04.219 --> 00:55:07.030
and leave your thoughts on today's topics. If you'd like
1011
00:55:07.070 --> 00:55:09.030
to give us some feedback, send us an email at
1012
00:55:09.070 --> 00:55:12.949
feedback at thisweekingeek.net. Tune in next time, and remember.
1013
00:55:12.969 --> 00:55:15.590
Lower your shields and surrender your listenership.
1014
00:55:15.969 --> 00:55:19.070
We would be honored if you would join us. Thank
1015
00:55:19.110 --> 00:55:20.190
you for your cooperation.