TRANSCRIPT 🔗
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Hello, and welcome to another episode of Indie Devs Play, a podcast where two
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indie game developers play video games.
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You're figuring it out, I'm figuring it out, and my co-host is also figuring
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it out by now. That's what we do.
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So, without further ado, I am Jonathan Ridgway, and I am joined by a man whose
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Tinder box can light up any room.
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Technically, it's a Tinder cylinder. And I'm Josh.
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Hey, a bag of Milky Ways. What?
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How are you, mate? You doing all right? I'm the good, yeah? You?
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Yeah, I'm still alive for now.
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I don't know if I'm alive in the game, but I'm...
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Clearly those cyanide pills I gave you aren't working then. God damn it.
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The amnesia one did, though. Oh, I see. Right. That's all right.
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Letters to myself. It was crazy.
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But yes, this week we played Amnesia The Dark Descent, a video game that both
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of us had played a while back, 15 or so years ago.
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But before we jump into Amnesia The Dark Descent, we do want to start by saying.
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Our condolences, I suppose, to Bioware, which recently,
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got announced that it was closing a huge influential studio in the industry,
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that has developed some of the best, in my view, best games and particularly
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RPGs over the last 30 plus years,
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which is very sad news.
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What games, I suppose, what are your thoughts, Josh, on that depressing bit of news?
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Well, it's always sad when a studio closes and people lose their jobs.
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I start by saying that it's never a good thing for the industry for jobs to be lost.
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BioWare, growing up, early 2000s, late 90s, were easily my favorite developer,
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and a very heavy influence into why I got into this job.
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So it is truly tragic. That being said, I haven't enjoyed a BioWare game since
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Mass Effect 3, I would say.
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Yes. And maybe that's personal preference, but...
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I feel like there's been some misses recently, more so than hits.
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We've had quite a few quite infamous games released by them.
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So while it is a tragic news, I'm not 100% surprised.
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I think a lot of people were expecting
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the new Mass Effect to be their comeback,
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from the likes of Andromeda, Anthem, and Veilguard not being particularly successful.
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And people were hoping that the new Mass Effect was going to rectify that problem.
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Maybe they'd learn from some mistakes, but I guess we'll never get to see.
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Yeah, I think, I mean, you spoke about Mass Effect 3 being the last one that
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you enjoyed. I mean, that was only a couple of years after the EA acquisition.
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Yeah, the EA acquisition was a big downhill for me.
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As an enjoyer of BioWare, it was very noticeable after EA took over.
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The games changed. They became something else. They weren't the BioWare games I enjoyed anymore.
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I think when you're bought by either a publicly traded company or hedge funds
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or private investment, where it's purely driven by profit and you have situations where,
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games sell well and they make a profit but they have profit margins that the kind of,
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broader umbrella company has profit margins that they need to hit or profit,
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basically they've told their shareholders or they have desires of certain profit
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percentage increases need to be hit and then they need to make what they do
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is they make cuts to staff,
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to raise the percentages a little bit to reach those levels and what happens
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is when you make cuts to staff and,
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you know teams you lose that kind of institutional knowledge and that teamwork and that,
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that chemistry and everything that you work together to you learn every you
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learn something with every new project and they had a lot of,
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institutional knowledge that they in development pipelines that they're familiar with,
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developing all these rpgs and over time if you keep making these cuts and then
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you just either rehire for those positions again at a later date but different
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people or or you just have smaller teams and also when you have kind of.
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People at the very top making decisions influencing broader choices on how the game should exist,
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in some way i mean we had it with Lionhead a similar sort of situation you know
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when I look into things like Veil Guard and reading that you know EA executives wanted,
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it was to it was to be a live service game and it wasn't until the last 18 months
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or something like that that it was pivoted to a single player experience,
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you know there's a lot of these different things I mean look at Mass Effect Andromeda was made by,
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a subsidiary Bioware company that was not the main one in Edmonton So it was
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made by a different company that didn't have that institutional knowledge of Mass Effect.
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So you had a different team working from the ground up on a new Mass Effect game.
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So is it any surprise that it had teething issues? No, it's not.
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Well, they opened two additional studios, didn't they? Subsidiaries after being
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acquired by EA, I believe.
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I can't remember exactly where they were, but I remember reading that they opened up two...
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More after that point but i maybe i think Montreal i think it might have been
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maybe Montreal maybe maybe it's like a Texas or something i don't know that's
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that rings a bell actually and then they had the main Bioware working on Anthem
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which again was a live service game,
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so it's one of those where i can i can i would imagine and this is based on
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my experience of knowing people who were not lying ahead who had a similar sort of issue,
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the development team in the core bioware want to make games that they have the
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institutional experience and knowledge for which are those kind of either single-player rpgs or
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single-player rpgs that might have a light co-op experience like take a you
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know your boulder's gate you never win tonight's or whatever,
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they might want to make those but at the end of the day if you're bought by
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ea the people at ea are making the decisions and and you remember this time
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period where you spoke about massive 3 around that period.
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You know a lot of these companies like ea were saying single-player games are
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dead single-player games are dead you remember that rhetoric and that narrative
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well mass effect 3 had multiplayer yeah,
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and that makes sense right for the time yeah and i look at that multiplayer
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was good and what they mean by single-player games are dead they don't mean
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that single-player games can't make money what they mean is that the money to
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be made is in live service
where you have this perpetual,
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revenue stream that continues to exist long beyond the games initial release,
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and that's basically where,
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ea went and in turn this saudi investment fund that bought ea and is closing
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quite you know as close by aware where they will be going as well,
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so it's i i do feel it all makes sense yeah i feel a degree of empathy towards,
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Like, towards the developers who are just told, you know, like,
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I use Lionhead as an example, which I have more kind of at least secondhand
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knowledge from people who were there.
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You know, they want to make, they've made Fable 3, they want to make Fable 4,
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but Microsoft tells them, no, we have Kinect. We want to make a Kinect game.
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So they make them make Fable Kinect or whatever it was called.
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Journeys, I think. That Fable Journeys. And then what's popular?
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We've got League of Legends and Dota 2 doing really well. We want a MOBA.
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Okay, guys, make a Fable MOBA. And they make Fable, I want to say Legends.
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Develop that. I thought there was an isometric multiplayer game on V4.
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Oh, maybe. Well, I think it was like one person plays like the...
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Dungeon master or something and then four heroes have to go through and that's
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something that was in development i've never seen that might be it then that
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might be i think maybe you've got one team that has one thing and then the other
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team is four heroes or whatever yes yeah when i say,
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it was basically like that but yeah it was a kind of life service game was fable
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legends the card game the card game i'm not sure thinking about it,
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fable fortune was the card and that was developed by Mediatonic,
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I think, the people who make all guys.
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And that was an outsourced piece, so it was not in-house.
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But yeah, I look at those situations and they want to make Fable 4 and it's
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took until 2026 to be making a new Fable.
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Getting acquired isn't necessarily the best thing for the company.
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A lot of the time, it's often the best thing for the people who are selling the company.
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It's them making the money and then saying, okay, cool, lovely, I've made my money now.
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And almost all these situations the people who made the money off those acquisitions
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leave the company short after bioware's original founders or the they left very
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shortly after they were acquired i remember that being quite big,
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notch left after minecraft or so they make their money because they sell this
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thing they've created and then it's not the same anymore because those visionaries
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that made that started that journey are no longer there yeah it's the it's the capitalism,
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a lottery ticket isn't it basically that's that's what it is if you've got a
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company that makes that is going to make you enough money you never have to
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work in for the rest of your life and your kids aren't going to have to work
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again and your grandkids aren't going to have to work then i think you take that a lot of the time.
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But yes yeah so i i do feel for the developers that by i I mean,
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certainly the thousands of jobs that have been lost or however many it was.
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But I also fear for quite a few of the people under EA right now because it's
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Saudi Investment Fund that owns them.
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According to IGN.com,
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400 people lose their jobs. Roughly 50 of these roles were at Bioware.
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Oh, okay. The entire studio had just 50 Bioware jobs?
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Well, this is IGN, so I can't speak for any level of personal information.
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I'm just reading here. Bioware's shutting down. Next Mass Effect Games cancelled.
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Bloomberg said Bioware closed its doors amidst mass layoffs at EA,
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which amounts to 400 people losing their jobs, approximately 3% of their total
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staff. Roughly 50 of these roles were at Bioware.
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Yeah wow okay so rest in peace i guess some memories i mean i love i mean to
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be honest a lot of their before the acquisition from ea i,
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i don't remember playing a bad bioware game i like boulders gate one and two
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i don't know if i think they're responsible for both of those never winter nights i played and i love that,
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obviously star wars knights of republic uh the first one because the second
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one was obsidian if i'm right it was obsidian yes jade empire i played on the xbox love jade,
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experience oh you just listed off my favorite games growing up like yeah i'm
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not sure public was my one of my favorite games jade empire frequently replay
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frequently replayed the first mass effect game.
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In age origins is one of the best rpgs i think ever,
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The systems in that game are so cool. Being able to essentially give a list
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of commands to your party members that because they're AI controlled,
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you can set them up and be like,
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if I, the player, dropped below this much health, use this healing spell on
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me. And it's, oh, wonderful.
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Wow. That's so cool.
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And then obviously this sort of like, Notch Republic, it was the modernized
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version of CRPGs, wasn't it? It took it to third person and had all the same
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sort of mechanics you'd expect in those sort of games. And then Mass Effect
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2 is something people love.
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And then we get to the end times where starting at Dragon Age 2. The end times, yeah.
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The turn. 15 years ago. Yeah, the turn 15 years ago. Dragon Age 2 came out and
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what a shock that was. Did you ever play Mass Dragon Age 2?
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Is there a bit on a bridge? or something you know what mate i can i can say
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there's probably a bridge somewhere in the game,
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and i think it was a bridge too far mate but oh yeah no i i not really if i
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if i did it was brief i played the first dragon age origin so then i did play,
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inquisition on the ps4 because i remember it being one of the only few kind
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of ps4 games like kind of like next gen games at the time Yeah.
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And I honestly wasn't impressed with that either.
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I was really not impressed with Inquisition. I put my time into it,
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but it felt like an offline MMO at the time. Apparently, over updates over years,
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it had got better. And I do know people who enjoy it.
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Not my cup of tea. Dragon Age 2 was an action RPG, so they went from heavy RPG elements to...
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Into very action-based. And you could smell the EA influence on it,
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like completely leaving what I think made Origin Special behind,
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bringing it all into this new sort of action thing.
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And there was a lot of complaints about that game having reused areas, reused assets.
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Yeah, I mean, again, some people like it, but for me
it was like,
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what have they done to the game I enjoy?
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Mass Effect 3 had a rough release as well after that too. with the ending being highly.
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Controversial, because it was very quick, it ended very quickly,
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and all of those decisions that you're supposedly making throughout three games for a whole franchise
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ended with a single decision which was not influenced by any of the previous
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ones, which it is difficult to end something like that, I suppose,
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but what a way to go. I do think the game as a whole was good.
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The multiplayer was really fun. I remember having lots and lots of hours on playing that.
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I still revisit it sometimes. The multiplayer was good fun. And I did play it.
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They did release a patch afterwards, expanding the ending with more cinematics and things like that.
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So I do think they sort of patched it up. And I do think the trilogy as a whole is a brilliant trilogy.
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But then it's just...
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Inquisition came out and I was disappointed. Andromeda played and was just like,
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what am I playing? Anthem, I never gave a go.
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Veilguard, the controversy, the decisions around that,
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all the things we've discussed about AAA in previous episodes,
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where they're hand-holdy and easy, and there's no friction, and all those things
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prevalent in that game, and then unfortunately, no Mass Effect universe.
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Yes, unfortunately. I did like how one of the developers did leak it on Reddit
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or whatever it was. I think good for them.
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Yeah. Good for them. You know, it's an internal concept trailer to kind of illustrate
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something, but it sounds interesting.
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I do see the internet is morning. I see the people online going,
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they took this from us and all this sort of stuff. And it's like,
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well, looking at their recent releases with Andromeda, Anthem and Veilgar as
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a trinity of horses of the apocalypse. Maybe this was going to be the fourth one.
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But much like the Horses of the Apocalypse the fourth one being death is the
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death of the gut oh poetic,
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well it's just well it's impossible to know but it's like some of those like
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again Andromeda was made by a different team internally you know and,
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it's difficult to say from what I've read from people online who were working
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on it they think it was going to be a return to form but I suppose you've got
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to believe that but yeah it's a shame,
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yeah yeah i suppose then like a lighter candle using a tinder box for the the
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bioware yeah rest in peace we did i did have a message on instagram a question
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for us on the podcast i don't know,
00:15:59.271 --> 00:16:00.269
how uh how insightful we can be
00:16:00.269 --> 00:16:04.145
in regards to this but it is a bit of an ultimatum that makes me nervous,
00:16:04.853 --> 00:16:11.239
terrifying lee sent us on instagram if you had to erase either mario or sonic
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the hedgehog and all of their respective games from existence which one would
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you choose mario sorry was i supposed to think about that.
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You sending mario to the scrap it's very easy for me,
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on a personal level i will say because i only have really played or i have played
00:16:33.289 --> 00:16:36.173
more i've only really enjoyed one game of each franchise,
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I've played many of them. I only really enjoyed one of each,
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which came around the same time, so I only really liked it. You enjoyed Dr.
00:16:45.371 --> 00:16:48.431
Mario and Sonic Pinball. Is that right?
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What was the Sonic game nobody liked? Sonic the Werewolf one or something? I don't know. No.
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I really enjoy Sunshine, Mario Sunshine, and Sonic Adventure Battle 2.
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Sonic Adventure Battle 2, for me, is one of my favorite games growing up,
00:17:05.341 --> 00:17:08.234
so I can't. I would much rather lose the Mario franchise.
00:17:08.489 --> 00:17:13.341
If we're talking about from an industry level, Mario's far superior to Sonic,
00:17:13.341 --> 00:17:16.951
right? In terms of influence on the industry and its history of games.
00:17:16.951 --> 00:17:19.788
I probably think in every way, I think it is.
00:17:19.980 --> 00:17:22.331
Yeah. I'm trying to think of a way that Sonic...
00:17:24.226 --> 00:17:28.372
Yeah, I'm trying to think of a way it isn't.
00:17:28.372 --> 00:17:32.362
High-speed platformer and stuff. It's very unique and very interesting when
00:17:32.362 --> 00:17:36.842
it came out and stuff. But yeah, I just think in terms of influence on the industry,
00:17:36.842 --> 00:17:39.582
Mario is a far superior franchise for that.
00:17:40.445 --> 00:17:43.762
But then what Mario do we lose, though? Do we lose Smash Bros?
00:17:43.762 --> 00:17:49.327
Do we lose Mario Kart? What do we lose? Well, it's not Super Mario Smash Bros., is it?
00:17:49.675 --> 00:17:53.210
No, but I suppose,
okay, yeah. So you just erase Mario from existence like he's...
00:17:53.632 --> 00:17:56.452
Yeah, and his little reflect, get in the bin. It's like Spider-Man.
00:17:56.612 --> 00:17:58.772
You know what I mean? He's done that spell with...
00:17:59.700 --> 00:18:03.732
And Peach. With pulling that toad out the ground and deflecting my attacks.
00:18:03.732 --> 00:18:05.292
I'm not having it anymore. Well, just...
00:18:05.432 --> 00:18:08.582
Okay, so Mario's been erased, and all his games have been erased,
00:18:08.582 --> 00:18:10.672
and now it's Luigi Brothers, and it's Luigi.
00:18:12.352 --> 00:18:15.562
Is that the way we evolved? We'll just get a different one. The question now
00:18:15.562 --> 00:18:20.212
becomes, do you want the rest of the games to be Luigi or Tails?
00:18:21.448 --> 00:18:26.052
Oh, it's Luigi, right. Now, what do you think, like, for your personal and industry?
00:18:26.052 --> 00:18:28.551
Oh, if I had to wipe them all from existence?
00:18:29.262 --> 00:18:33.332
With a snap of my fingers. Well, I think... I'm sorry, little one.
00:18:33.332 --> 00:18:37.832
I do think, even though I'm not a massive platformer fan nowadays,
00:18:37.832 --> 00:18:41.592
to the extent I was when I was younger, I do like the diversity of...
00:18:41.892 --> 00:18:46.399
I mean, there's diversity in Mario and Sonic games, but I do like the diversity...
00:18:46.730 --> 00:18:52.202
I think that Mario has a bit more diversity and a bit more breadth there.
00:18:52.202 --> 00:18:56.212
Like I can, for example, I can not be a fan of Super Mario, but there's all
00:18:56.212 --> 00:19:00.932
world style games, but I can sit there and enjoy Super Mario and Luigi Superstar
00:19:00.932 --> 00:19:06.045
Saga or Paper Mario RPG series or enjoy Super Mario Kart or something like that.
00:19:06.190 --> 00:19:10.817
But I have enjoyed the Sonic Karting games as well in more recent years. Yeah.
00:19:11.647 --> 00:19:15.956
But, I mean, I do think Mario Kart is superior. But I do like how Sonic,
00:19:15.956 --> 00:19:19.326
the new Sonic karting game, is taking kind of the Super Smash Bros.
00:19:19.326 --> 00:19:20.307
Approach. Have you seen it?
00:19:20.765 --> 00:19:22.916
It's got a lot of... It's a lot of different franchises. Yeah,
00:19:22.916 --> 00:19:24.176
they've got SpongeBob in there.
00:19:24.596 --> 00:19:27.096
Very cool. They've got a variety of things, which I kind of like.
00:19:27.096 --> 00:19:30.870
It's almost like Sega racing then, isn't it? It's Sonic on the brand. Yeah.
00:19:31.439 --> 00:19:37.753
Either way, we lose Mario versus Sonic Olympics, and that's a tragedy to some people.
00:19:39.196 --> 00:19:43.716
Okay so if it was super mario and sonic olympics was gone what would be the
00:19:43.716 --> 00:19:50.216
counterpart after that is it is it master chief and sonic olympics,
00:19:51.406 --> 00:19:55.416
what would now be the replacement well if you're you kind of think about right
00:19:55.416 --> 00:19:58.246
because the only the first franchise that pops up is legends of zelda but that's
00:19:58.246 --> 00:20:03.076
just nintendo with nintendo you got to go out from that if it was if it mario was gone,
00:20:04.356 --> 00:20:05.356
It would be Link,
00:20:06.916 --> 00:20:07.396
with Sonic, maybe?
00:20:07.396 --> 00:20:09.986
Yeah, if it was Mario gone, it would be Link. You've got Sonic gone.
00:20:09.986 --> 00:20:13.523
Have you got in Sega that can be Super Monkey Ball, the monkeys or something?
00:20:15.169 --> 00:20:20.258
I don't know. The only other franchise that hits that is Crash Bandicoot, but that's not...
00:20:21.118 --> 00:20:24.218
If you're talking about it specifically in Sega... Yeah.
00:20:24.818 --> 00:20:28.794
Imagine they were doing a partner again, so Nintendo Sega, but you've got to replace Sonic with...
00:20:29.102 --> 00:20:33.653
Because historically, it was Alex Kidd, and then Sonic replaced Alex Kidd as their mascot.
00:20:34.193 --> 00:20:37.653
But Alex Kidd is not a cool cat anymore, or a cool kid.
00:20:39.967 --> 00:20:43.978
The Shenmue guy? I don't know. Hizuki, I don't know.
00:20:45.400 --> 00:20:49.258
Yeah, that would be quite funny. Quite a really kind of a...
00:20:49.932 --> 00:20:54.918
Matt Mayer's like, woohoo! And he's like, have you seen a black car around here? Whatever it is.
00:20:56.230 --> 00:21:01.084
They just have Jim Carrey? Yes, yeah. But as the mask, I think. Hold on.
00:21:02.158 --> 00:21:06.078
I've just Googled very quickly Sega characters and Hatsune Miku's popped up.
00:21:06.578 --> 00:21:11.638
Yes, okay. There you go. Mario and Hatsune Miku Olympics. I think that'd probably
00:21:11.638 --> 00:21:14.128
be more popular, to be honest. That would be more popular.
00:21:14.158 --> 00:21:20.547
There you go. sega it's on us you can have it whoa oh i want 30 of your i mean
00:21:20.820 --> 00:21:23.299
yes 30 we are a store page now,
00:21:24.358 --> 00:21:28.407
but yes thank you for that question i think we haven't come to a conclusion,
00:21:29.056 --> 00:21:33.345
yeah so it might be mario and hatsune miku and then it would be sonic and.
00:21:35.402 --> 00:21:38.414
Yeah but now in sakurai nowadays probably end up being kerber,
00:21:39.782 --> 00:21:45.413
Look, they can keep trying to force Kirby down our throats, but I ain't buying it.
00:21:46.219 --> 00:21:47.919
You're not literally buying it?
00:21:49.324 --> 00:21:54.319
Both. Okay. Okay. All right, then let's move on from that question.
00:21:54.319 --> 00:21:55.739
Thank you for the question, Lee.
00:21:56.419 --> 00:21:59.969
And feel free to send anyone, feel free to send in any questions.
00:21:59.969 --> 00:22:01.777
They can be serious, they can be silly.
00:22:02.555 --> 00:22:04.593
The more seriously silly they are, the better.
00:22:05.639 --> 00:22:10.089
Whether I answer them seriously or silly has nothing to do the question it's
00:22:10.089 --> 00:22:11.839
all about me on the day that is
00:22:11.839 --> 00:22:16.749
true having worked with him for over 10 years i can i can attest to that.
00:22:18.555 --> 00:22:23.379
Okay shall we move on i guess sort of to the main event which is amnesia the
00:22:23.379 --> 00:22:29.507
dark descent a game that we've both been playing dare i say religiously or culturally or,
00:22:30.217 --> 00:22:35.899
metaphorically i've been playing yes metaphorically in insanity there we go you're welcome,
00:22:36.639 --> 00:22:41.949
so it was developed by a swedish studio called frictional games they were founded
00:22:41.949 --> 00:22:46.619
in helsingburg and they're currently based in malmo but much like us the majority
00:22:46.619 --> 00:22:49.855
of their well their development team works remotely all across
00:22:50.241 --> 00:22:53.015
all over the place apparently mostly over,
00:22:53.462 --> 00:22:56.538
around europe there's 35 developers full-time,
00:22:57.125 --> 00:23:00.539
the amount of people that worked on amnesia dark descent full-time this was
00:23:00.539 --> 00:23:05.919
back in the day they had six core developers with 55 people in total in the
00:23:05.919 --> 00:23:08.816
credits with probably about seven or eight of them in the special thanks,
00:23:09.628 --> 00:23:16.918
the game came out on september 8th 2010 and as it was 2010 what do we like to do we like to have a look,
00:23:18.144 --> 00:23:26.729
The year 2010 in gaming. So this was a year because I developed RSI typing down
00:23:26.729 --> 00:23:29.379
the list of games that came out this year that I was like, wow,
00:23:29.379 --> 00:23:30.387
I actually played quite a lot.
00:23:31.226 --> 00:23:34.272
It was also the year that you and I met, Josh, in that area.
00:23:34.800 --> 00:23:36.904
So if we could delete one year.
00:23:38.469 --> 00:23:41.682
There's a choice between, yes, yeah, removing one person.
00:23:42.023 --> 00:23:46.329
So there was quite a lot of games that came out and kind of like new IPs,
00:23:46.329 --> 00:23:50.234
but also games that were just a single release and then that was it but they
00:23:50.380 --> 00:23:52.980
live long in the memory even today so,
00:23:53.729 --> 00:23:57.519
i go i'll go through new ips first and and kind of singular games and then we'll
00:23:57.519 --> 00:24:00.498
go to kind of big sequels and spin-offs that exist,
00:24:01.009 --> 00:24:04.869
but in terms of new ips i think one of the biggest that came out in 2010 was
00:24:04.869 --> 00:24:06.564
the first red dead redemption
00:24:06.936 --> 00:24:13.832
by rockstar which is relevant with gta 6 ever so on the horizon coming out approaching
00:24:14.110 --> 00:24:16.543
what is it what's the date november is it 16th,
00:24:17.167 --> 00:24:22.549
couldn't tell you there we go we as you can see josh and i are both so excited
00:24:22.549 --> 00:24:28.169
i'm so excited yeah definitely but november 5th is ocarina retirement folks so there you go,
00:24:28.929 --> 00:24:33.799
we're not erasing link from existence um but yes red dead redemption i played
00:24:33.799 --> 00:24:39.629
it on the xbox 360 and yeah they'd released kind of or was it a DLC or an expansion
00:24:39.629 --> 00:24:40.962
of zombies or something?
00:24:41.200 --> 00:24:43.359
That was the best part of the game, was the Undead Nightmare.
00:24:43.359 --> 00:24:47.078
Undead Redemption. That was brilliant. That was so good. Yes.
00:24:47.416 --> 00:24:49.070
What a brilliant expansion that was.
00:24:50.336 --> 00:24:54.989
There was also, it's a bit fandom, but Yakuza also did a zombie one called Dead
00:24:54.989 --> 00:24:58.599
Souls, and it was like you're going through the Yakuza world,
00:24:58.599 --> 00:25:03.182
but you're just kind of smashing through a bunch of zombies with all the pickups.
00:25:03.298 --> 00:25:05.939
It was quite entertaining. Yeah, that's basically what the Red Dead Redemption
00:25:05.939 --> 00:25:08.889
was, right? Yes. They just took the entire map, converted it,
00:25:08.889 --> 00:25:12.841
and added quests and everything, and it was all voiced. It was really good. Yes, yeah.
00:25:13.364 --> 00:25:17.469
Another IP that started 2010 came out, Alan Wake, first Alan Wake,
00:25:17.469 --> 00:25:21.829
which was also a horror game, so kind of related to our spooky season theme at the moment. Ooh.
00:25:23.278 --> 00:25:26.273
I'm a bit concerned that we both did that. Yes, I was going to say.
00:25:29.215 --> 00:25:33.889
I haven't played Alan Wake, embarrassingly, sir. No, the thing is,
00:25:33.889 --> 00:25:37.404
these games came out when we were late teens, right?
00:25:37.561 --> 00:25:42.609
So Man with Torch on the front of a blue box didn't really capture my imagination
00:25:42.609 --> 00:25:44.050
back then, unfortunately.
00:25:44.775 --> 00:25:47.736
So it's a bad time to say that I loved Luigi's Mansion.
00:25:48.340 --> 00:25:54.452
Well, it took me a very long time to figure out, to actually learn what Alan Wake was. as a game, like,
00:25:55.320 --> 00:26:00.091
To me, it looked like a walking simulator or a detective game or something at the time.
00:26:00.259 --> 00:26:07.239
Well, I guess it's a combination of things from those genres as well as horror.
00:26:07.984 --> 00:26:11.649
But yeah, I haven't got around to playing it myself either, but it is a game
00:26:11.649 --> 00:26:13.313
that's on my list of things to do.
00:26:13.910 --> 00:26:18.259
So I'm looking forward to playing it at some point. It's kind of the method
00:26:18.259 --> 00:26:20.609
to the madness of the podcast, really. There's a bunch of games that I want
00:26:20.609 --> 00:26:23.353
to get through. Bioshock was one of them. Thankfully, we've played that now.
00:26:24.439 --> 00:26:30.805
Yeah. Yeah, hopefully get through a few more. We've got coming up as well that I'm quite excited by.
00:26:31.246 --> 00:26:38.186
Another game that came out in 2010, first one, Xenoblade Chronicles on the Nintendo,
00:26:38.818 --> 00:26:43.856
Wii,
which, I mean, it is a new IP because it's monolith soft,
00:26:43.995 --> 00:26:45.689
but it's a first party by Nintendo.
00:26:45.689 --> 00:26:51.433
But it's weirdly, like, it's kind of like a spiritual successor to a spiritual successor.
00:26:51.822 --> 00:26:55.357
So there was, like, a PS1 RPG called Xenogears,
00:26:55.984 --> 00:27:00.379
which was by the same director i think it was uh i want to say it's tetsuya
00:27:00.379 --> 00:27:04.319
takahashi i think his name is and he made zeno gears where he was the head of
00:27:04.319 --> 00:27:09.905
zeno gears which was a square soft game or square or square enix as people know him as now,
00:27:10.659 --> 00:27:15.439
and then it was square hard well square something and then he had another studio
00:27:15.759 --> 00:27:21.619
after that where he made another series called zeno saga which was on the PS2
00:27:21.619 --> 00:27:23.774
and he made I think three of those,
00:27:25.119 --> 00:27:29.052
but they were published by Namco which is now Bandai Namco,
00:27:29.922 --> 00:27:34.862
And then he, again, started another studio, which is now Monolith Soft,
00:27:35.290 --> 00:27:39.057
and created Xeno Blade Chronicles, which is Nintendo.
00:27:39.411 --> 00:27:44.091
So he has three kind of Xeno series that he worked on.
00:27:45.724 --> 00:27:50.375
And they're all owned by three different major publishers, I suppose.
00:27:51.624 --> 00:27:54.664
Another one. Another one. Another one. Another one.
00:27:54.664 --> 00:27:59.194
Yeah. And I think he kind of does subtle nods to them, if you know what I mean,
00:27:59.194 --> 00:28:03.013
as much as you can legally legally do it yeah like in the title of the game
00:28:03.292 --> 00:28:07.637
real subtle nod yeah subtle nods like that yeah it'd be like,
00:28:08.171 --> 00:28:13.564
Capcom releasing a new series called Monster Tracker or something you know Monster Fighter,
00:28:14.644 --> 00:28:18.314
and you know he works with Ridley Scott and he works on the Xenomorph so yeah
00:28:18.314 --> 00:28:21.738
there's a bunch of stuff going on I think it was Xenomorph maybe I'm wrong,
00:28:23.082 --> 00:28:28.655
But, yes, so there was the Xenoblade Chronicles 2010. I should pick up the pace a little bit.
00:28:29.378 --> 00:28:33.986
All the big indie games came out then, Super Meat Boy, Limbo,
00:28:34.468 --> 00:28:38.432
those ones that are kind of held in high regard, still thought about and talked about today.
00:28:38.955 --> 00:28:43.366
Heavy Rain came out 2010 on the PS3, David Cage game.
00:28:44.005 --> 00:28:46.323
Oh, Jadon. Jadon.
00:28:47.482 --> 00:28:49.369
Jadon. There you go, press X.
00:28:50.763 --> 00:28:57.841
Jadon. Yeah. very strange like i i play that game and it there's just he does a bunch of um,
00:28:58.463 --> 00:29:02.358
things where the guy keeps the main character who says jason and sean and whatever
00:29:02.782 --> 00:29:07.501
black's out and he just wakes up with a origami in his hand and it's just
never explained at all,
00:29:08.083 --> 00:29:11.543
i think that was due to cuts or something it was yeah i think there was going
00:29:11.543 --> 00:29:14.223
to be a supernatural element yeah,
00:29:15.123 --> 00:29:19.933
i i was going to be the killer or something and that was i think that obviously
00:29:19.933 --> 00:29:23.983
that was the red herring that he wanted you to believe but the fact that there was no,
00:29:24.503 --> 00:29:28.673
explanation for those blackouts in the game that launched but just had a
00:29:29.103 --> 00:29:33.313
short scene but we don't care about it it's not true just a short scene at the
00:29:33.313 --> 00:29:35.873
end of the game where he's just getting his brain scanning and it's like these
00:29:35.873 --> 00:29:40.263
red dots are the key problem areas in your memory loss and i'm afraid it's terminal so,
00:29:40.783 --> 00:29:45.192
it's a bad case of cte are you a former american footballer what's going on here,
00:29:46.083 --> 00:29:49.053
and it's like we don't we don't think that you should get married to anyone
00:29:49.053 --> 00:29:52.402
quite frankly you You should be isolated from society.
00:29:52.986 --> 00:29:55.627
And it may have been better if you left Sean to his fate.
00:29:57.823 --> 00:30:03.232
Anyway, moving swiftly on from that, we've got Kinect Sports, a classic.
00:30:04.362 --> 00:30:07.997
Uh dark siders do you remember that one,
00:30:09.056 --> 00:30:14.326
dark siders yes deadly premonition spooky season deadly premonition combines
00:30:14.326 --> 00:30:17.848
like kind of twin pixie style combines horror with,
00:30:18.400 --> 00:30:22.926
surreal comedy i suppose that that we should add if we can ever find a playable
00:30:22.926 --> 00:30:26.473
version of that game somewhere because i've heard the pc version is a,
00:30:27.442 --> 00:30:31.776
is not the greatest you need to potentially troubleshoot it based on your hardware
00:30:31.776 --> 00:30:34.577
and stuff, which sounds like a nightmare.
00:30:34.774 --> 00:30:36.893
Sounds like a deadly premonition for me.
00:30:38.145 --> 00:30:42.116
But it is a great game. I enjoyed it. In the Guinness Book of Records should
00:30:42.116 --> 00:30:44.876
be the most polarizing review scores.
00:30:45.352 --> 00:30:48.614
So people either gave it like a one to three or a 10.
00:30:49.296 --> 00:30:53.066
Wild. It was very much Marmite or I don't know what the term is in Americans.
00:30:53.066 --> 00:30:53.978
I'm trying to localize it.
00:30:54.227 --> 00:30:58.286
What would be the equivalent in America if not Marmite? Cheese Nick,
00:30:58.286 --> 00:30:59.309
Al? There you go. You're welcome.
00:30:59.838 --> 00:31:04.332
I'm here all night. Another first game. Unfortunately, it is. Yes, unfortunately.
00:31:04.872 --> 00:31:09.958
Another first new IP, first game in the series, Metro 2033.
00:31:10.276 --> 00:31:14.476
And we spoke about those games off-air, haven't we, about looking into them
00:31:14.476 --> 00:31:16.502
and they're on our list to explore.
00:31:16.827 --> 00:31:20.856
Maybe Metro 2033. But I don't believe we can get the original anymore.
00:31:20.856 --> 00:31:23.521
I think it's got to be the remastered version on Steam or something.
00:31:25.056 --> 00:31:30.308
I have it on Epic, but it might have, what's it called? It's like Redux or something like that.
00:31:31.056 --> 00:31:35.495
Yeah, they might have Witcher 3'd me. Ah, I see. Yeah.
00:31:35.840 --> 00:31:43.201
It is a series that I've heard great things about, so I would like to play that at some point.
00:31:43.549 --> 00:31:47.776
I've only played Exodus from that series, and I did enjoy that a lot,
00:31:47.776 --> 00:31:49.345
but it's very different to the other ones.
00:31:49.832 --> 00:31:51.716
Oh, is it? Okay, interesting. Yes.
00:31:52.933 --> 00:31:57.832
The game that came out, Dante's Inferno? Oh, yeah. Played the demo of that.
00:31:59.614 --> 00:32:00.177
Burn, yeah.
00:32:01.721 --> 00:32:08.021
Yeah. New IP, I guess, Nier. Oh, I did play that. Did I play it around yours? Did I buy it?
00:32:09.881 --> 00:32:12.771
You might have borrowed it off me. But I definitely owned it.
00:32:12.771 --> 00:32:15.113
I own it as well. It's on my shelf behind me.
00:32:15.548 --> 00:32:19.701
Well, that was the time where me and you were going into second-hand game shops
00:32:19.701 --> 00:32:23.241
and buying new games, which is how some of these games came to be,
00:32:23.741 --> 00:32:25.737
I think, in our collections.
00:32:26.173 --> 00:32:28.821
Yeah, I think we both bought it. It might have been really cheap.
00:32:29.161 --> 00:32:30.741
I think it was a couple of quid.
00:32:31.041 --> 00:32:33.781
Yeah I think so and we both picked up and we were surprised that it was actually
00:32:33.781 --> 00:32:37.591
decent because it was so cheap and it was an RPG and you usually think wow they
00:32:37.591 --> 00:32:42.072
must be awful but it was actually pretty pretty decent pretty solid and then of course,
00:32:42.553 --> 00:32:46.301
they've they've done a few variations of it since and then there was kind of
00:32:46.301 --> 00:32:51.824
like that sequel or spin-off that was Nier Automata which blew up like No Tomorrow
00:32:52.137 --> 00:32:53.264
and is extremely popular,
00:32:54.111 --> 00:33:00.049
yeah so that series is still in the zeitgeist so to speak another game that,
00:33:00.742 --> 00:33:04.031
You might remember me playing, because I think I played it around yours,
00:33:04.031 --> 00:33:05.734
a game called Resonance of Fate.
00:33:06.541 --> 00:33:09.831
I do. And it had a really unique combat.
00:33:10.214 --> 00:33:13.535
It was like, you had like bullet, you had guns, right?
00:33:13.808 --> 00:33:19.761
And you had to kind of, you had to direct yourself to run in a direction and
00:33:19.761 --> 00:33:23.272
then you could shoot whilst running or maybe do flips and stuff. It was really a...
00:33:24.190 --> 00:33:28.712
It had, I feel that
if I could truly understand it, there was something really
00:33:28.712 --> 00:33:30.192
interesting to grab onto here.
00:33:30.796 --> 00:33:34.991
But I don't think I ever quite, I played it for, you know, five hours or so.
00:33:35.287 --> 00:33:39.272
But I did like the aesthetic and the kind of, it had like a steampunk kind of
00:33:39.272 --> 00:33:41.987
look to it, but it had an interesting colour scheme, colour palette.
00:33:42.480 --> 00:33:45.580
And the characters were kind of stood out as well.
00:33:46.189 --> 00:33:49.702
Visually, I remember it being quite good. And they have released a HD version,
00:33:50.345 --> 00:33:52.011
like a remastered version on Steam.
00:33:52.364 --> 00:33:56.802
And they funnily enough they did it's funny that this game popped up in my research
00:33:56.802 --> 00:33:59.655
because a few days ago they did announce a dlc coming for it,
00:34:00.327 --> 00:34:05.132
an additional content which is wild because when you think when that game come
00:34:05.132 --> 00:34:07.317
out my gosh i can't believe that,
00:34:07.874 --> 00:34:12.442
it can't even be that popular of a game can it you wouldn't think so it's uh
00:34:12.442 --> 00:34:16.812
incredible really and that dlc's come into the steam version and that you know
00:34:16.812 --> 00:34:18.085
that kind of remastered version,
00:34:18.922 --> 00:34:23.730
so maybe maybe even just we could consider it in the future just to kind of,
00:34:24.274 --> 00:34:29.548
dive into it and see if my memories of that are are relatively correct.
00:34:30.639 --> 00:34:34.448
Okay, so sequels and spinoffs now. Halo Reach 2010.
00:34:35.247 --> 00:34:39.031
I have not played that. Have you played that one? I've played it extensively.
00:34:39.624 --> 00:34:44.357
Speaking of dying companies, that was the last good Halo. They closed Halo Studios,
00:34:44.357 --> 00:34:45.244
did they? Or something like that?
00:34:45.892 --> 00:34:48.138
Something happened? What, recently?
00:34:49.107 --> 00:34:53.797
Yeah. Maybe. Maybe. This is how depressing it is, though, isn't it?
00:34:53.797 --> 00:34:57.177
It's hard to tell, isn't it? There's layoffs every other week.
00:34:57.679 --> 00:35:02.467
Microsoft just announced... Maybe they won't close. Oh, that was it. Yeah, that was it.
00:35:03.556 --> 00:35:09.867
After co-developing Halo 4's release, Halo Infinite came out, 343.
00:35:09.867 --> 00:35:14.214
Studio rebranded to Halo Studios, releasing Campaign Evolved in 2026,
00:35:15.189 --> 00:35:16.307
which was not received that well,
00:35:16.307 --> 00:35:20.379
as far as I can tell. And then shortly afterwards, they're not closed.
00:35:20.680 --> 00:35:25.400
A lot of the staff were laid off, and Halo's development has been shifted to Activision.
00:35:26.095 --> 00:35:30.652
I do remember reading that, yes, shifted to Activision. That was this year? Yes, yeah.
00:35:31.313 --> 00:35:34.390
I'm happy we played Halo Combat Evolved earlier in the podcast.
00:35:34.611 --> 00:35:36.297
That was a good experience. Yeah, yeah.
00:35:36.743 --> 00:35:40.268
Well, I did play Halo 4 and it was...
00:35:41.967 --> 00:35:44.417
Yeah, I didn't... Was it forgettable? Is that what you're saying?
00:35:44.417 --> 00:35:51.675
It was forgettable, yes. Yeah. Okay. Okay, so we move on to the next one. I just... I weep.
00:35:54.987 --> 00:35:58.747
Another sequel spinoff, Call of Duty Black Ops came out 2010.
00:35:58.747 --> 00:36:01.264
That was good. Back when, oh, never mind.
00:36:02.286 --> 00:36:04.967
I was going to, you know, slag off another AAA game.
00:36:06.287 --> 00:36:12.503
Do you prefer Black Ops or Cotton Warfare? I always enjoyed the Treyarch line
00:36:12.747 --> 00:36:18.527
of Call of Duty, so World of War, Black Ops, Black Ops 2 were my preference.
00:36:19.107 --> 00:36:23.192
Yeah, they had the zombies and stuff, and they were just better games, in my opinion.
00:36:24.414 --> 00:36:29.974
Fair enough. God of War 3 came out 2010. Fallout New Vegas.
00:36:30.649 --> 00:36:33.772
Classic. Other Obsidian. Other Obsidian mentioned.
00:36:33.877 --> 00:36:37.737
Still alive for now, clinging on. Yeah, well, you know, odd life support,
00:36:37.737 --> 00:36:41.311
but maybe making Fallout again. So fingers crossed, everybody.
00:36:41.927 --> 00:36:43.627
If we all join our energy together.
00:36:44.427 --> 00:36:47.673
Yeah, like a spirit bomb. Dragon Ball 2.
00:36:48.922 --> 00:36:54.510
Super Mario Galaxy 2. Yeah. Mass Effect 2. Yeah.
00:36:55.311 --> 00:37:00.827
Rock Band 3. Did you play that one? No, I wasn't into those Guitar Hero Rock
00:37:00.827 --> 00:37:02.935
Band games. Mass Effect 2, you said you don't like, is that right?
00:37:04.447 --> 00:37:08.407
I don't hate the game. I much prefer... You hate the game? I hate it.
00:37:08.407 --> 00:37:12.667
No, I much prefer the first one compared to any of the other two in that franchise.
00:37:13.127 --> 00:37:17.450
Much like Dragon Age 2, but in a very different way.
00:37:18.305 --> 00:37:23.087
Mass Effect 1 is much more like the Dragon Age Origins 2 Mass Effect series
00:37:23.087 --> 00:37:29.287
for me, is a lot more old-school BioWare RPG, and then Mass Effect 2 still has
00:37:29.287 --> 00:37:32.682
that a lot more than Dragon Age 2 did.
00:37:33.877 --> 00:37:39.252
There was a lot of... I can see in that a lot of the problems people have with Starfield these days.
00:37:40.506 --> 00:37:43.136
I won't get too into it because this is not a podcast about...
00:37:44.091 --> 00:37:48.806
It's not a podcast about Mass Effect and all that stuff. But yeah,
00:37:49.226 --> 00:37:54.046
that game opposed to the original one felt very level-based, which is really weird.
00:37:54.066 --> 00:37:57.518
It felt really weird for me as an enjoyer of RPGs to be like,
00:37:58.098 --> 00:38:00.356
oh, you're going to this planet. This planet is this level.
00:38:00.751 --> 00:38:02.966
You're going to play through these key points and
you're going to leave the
00:38:02.966 --> 00:38:05.976
planet and there's no anyone to talk to there's no quests there's no nothing
00:38:05.976 --> 00:38:08.186
you're just going to play through this level of this RPG,
00:38:08.959 --> 00:38:12.446
and then you're going to like a shooter level and then you're going to go back
00:38:12.446 --> 00:38:17.023
to the RPG afterwards and it felt very disconnected for me in that regard yeah yeah yeah,
00:38:17.855 --> 00:38:19.730
Starcraft 2 Wings of Liberty,
00:38:20.700 --> 00:38:24.006
I haven't played that either in fact I haven't played a Starcraft game I don't
00:38:24.006 --> 00:38:29.888
know if I'm going to get shot for that oh no I've got to interrupt the podcast I'm going to date it.
00:38:31.431 --> 00:38:33.315
Sir Patrick Stewart has just died.
00:38:34.197 --> 00:38:35.466
Really? Yeah.
00:38:36.467 --> 00:38:41.075
Oh, no. Well, that is sad. That is sad. Wow.
00:38:41.726 --> 00:38:47.139
How old was that? It was the 80s, wasn't it? 86. Oh, that is a shame. What a dude.
00:38:48.386 --> 00:38:52.886
That's heartbreaking. Was he in Avengers or whatever it was?
00:38:52.886 --> 00:38:55.244
Yeah, he's going to be in the new Avengers. Damn.
00:38:55.970 --> 00:38:58.946
Feels bad. It does. But back to
00:38:58.946 --> 00:39:03.312
our roasting of AAA games. We'll take that moment there and Bloody hell.
00:39:03.880 --> 00:39:07.136
So when the rest of this episode, I'm crying randomly, you'll find out why.
00:39:07.136 --> 00:39:11.473
You know why? Yes, he really loves Professor X.
00:39:14.446 --> 00:39:18.329
So, yeah. And Assassin's Creed Brotherhood was another, 2010.
00:39:18.590 --> 00:39:21.846
I'll probably reel off these quite quickly now, I suppose. You know what?
00:39:22.380 --> 00:39:25.136
Well, yeah, reel off these quite quickly. Very quickly. Well,
00:39:25.136 --> 00:39:29.026
the things that you're mentioning right now just seem to be the last titles
00:39:29.026 --> 00:39:30.193
in series that I enjoyed.
00:39:30.838 --> 00:39:35.109
There is a theme here, isn't there? Like Halo Reach, let's say Mass Effect 2.
00:39:36.506 --> 00:39:38.069
Let's put that in there as an oral mention.
00:39:39.498 --> 00:39:43.933
And what did you say? Sorry. So there was four. Brotherhood.
00:39:44.713 --> 00:39:48.103
Assassin's Creed Brotherhood, yeah, sorry. Yeah, Brotherhood as well being another,
00:39:48.103 --> 00:39:52.183
like the last Assassin's Creed I enjoyed because Revelations just dropped off
00:39:52.183 --> 00:39:53.903
for me and then three I didn't enjoy.
00:39:53.903 --> 00:39:57.703
And four was fine, but it was a pirate game, not an Assassin game,
00:39:58.681 --> 00:40:00.127
which as a pirate game, great.
00:40:00.753 --> 00:40:05.723
I think it was just before that. I think it was around the time because I know
00:40:05.723 --> 00:40:09.035
Xbox Live was massive still at this point because it was 360.
00:40:09.556 --> 00:40:14.753
But it was still at the tail end of before all these kind of AAA developers
00:40:14.753 --> 00:40:18.947
decided that we should pivot to everything should be a live service, like online game.
00:40:19.481 --> 00:40:24.333
And they were still content with making great AAA single player games.
00:40:24.333 --> 00:40:27.788
Well, you're saying that, Brotherhood had a multiplayer section added to it?
00:40:28.015 --> 00:40:31.673
Yes. It had like a hide and seek multiplayer mode. But I think the key thing
00:40:31.673 --> 00:40:35.973
here is they were added to it. It wasn't the focus.
00:40:37.253 --> 00:40:41.743
Where I think later on, then it Not even Assassin's Creed specifically, but you know what I mean.
00:40:41.743 --> 00:40:46.563
I think it's the allocation of resources and where the attention of people at
00:40:46.563 --> 00:40:49.553
the top of these companies kind of shone their eyes.
00:40:49.553 --> 00:40:53.543
This is a shift, isn't it, at this time? There's a big shift in the industry
00:40:53.543 --> 00:40:57.615
around the turn of that decade. Yes, I believe so.
00:40:57.940 --> 00:41:03.833
And another game came out in 2010, Civilization V, Super Street Fighter IV,
00:41:04.333 --> 00:41:07.073
which is considered the definitive edition of Street Fighter IV,
00:41:07.920 --> 00:41:13.543
need for speed hot pursuit i did play that but my memory of that is hazy no
00:41:13.543 --> 00:41:21.067
more heroes 2 desperate struggle which was on the way which i think is suitor 51 bioshock 2.
00:41:23.853 --> 00:41:24.713
Just cause 2,
00:41:27.213 --> 00:41:31.120
just cause 2 is good yeah yeah megaman 10,
00:41:32.145 --> 00:41:34.925
Oh, my God, it did have a multiplayer mode. Yeah.
00:41:35.225 --> 00:41:40.175
Do you notice it, though? Yeah, I've seen it. I think what happened was Xbox
00:41:40.175 --> 00:41:45.225
Live blew up mid to late 2000s. Yeah, on that stuff, didn't they?
00:41:45.811 --> 00:41:51.308
I want to say it was about 2006 to 2009. That's when it really blew up.
00:41:53.271 --> 00:41:56.667
And it was kind of established by the time these games are coming out.
00:41:56.957 --> 00:42:00.145
And it was clearly a case of, like, we need to have an online element.
00:42:00.145 --> 00:42:01.443
We need to have an online element.
00:42:01.582 --> 00:42:04.845
And then the pivot went from we need to have an online element to the online
00:42:04.845 --> 00:42:09.872
element needs to be the focus so after this now the next five years are spent,
00:42:10.534 --> 00:42:15.335
well not next five years next 10 years are spent pursuing that pretty much what
00:42:15.335 --> 00:42:20.685
was our megaman 10 lost planet 2 did you play lost planet oh lost planet 2 i
00:42:20.685 --> 00:42:23.803
love that game yeah lost planet i i i,
00:42:24.520 --> 00:42:26.850
I feel like it's a game that's kind of been forgotten now, hasn't it?
00:42:26.850 --> 00:42:29.420
Was Lost Planet 3 really bad and it kind of just died? It was really bad.
00:42:29.880 -->
00:42:34.441
It really departed from the vibe and the gameplay of that series.
00:42:35.020 --> 00:42:41.664
And it just died after that. Lost Planet 2 was brilliant. It had great four-player co-op enjoyment.
00:42:42.645 --> 00:42:44.172
And also fun online.
00:42:46.031 --> 00:42:51.210
The main problem with that game was getting a whole... You used to have to use, like, was it Hamachi?
00:42:51.210 --> 00:42:55.870
Like the server like little app you can get on your computer to like locally
00:42:55.870 --> 00:43:00.360
host a server you used to have to do that to play it on PC I remember like,
00:43:00.989 --> 00:43:04.280
so many years ago maybe 10 years ago at this point trying to play it like a
00:43:04.280 --> 00:43:09.900
play I have played through Lost Planet 2 with friends in co-op on PC but they
00:43:09.900 --> 00:43:13.320
like discontinued everything like it completely disappeared and you had to like
00:43:13.320 --> 00:43:15.961
find your own ways to play it I think you still probably can,
00:43:17.180 --> 00:43:21.170
with some effort but it's certainly not easy anymore to play that I think like
00:43:21.170 --> 00:43:26.180
Windows, get us live, Windows something services went, disappeared off PC.
00:43:26.180 --> 00:43:28.291
What was it? Windows games or something like that?
00:43:29.008 --> 00:43:32.380
Windows games. Yeah, I think so. Yeah, that, that disappeared and that it was
00:43:32.380 --> 00:43:35.056
hosted through that. And once that was gone, you couldn't even,
00:43:35.800 --> 00:43:37.247
yeah, you could not get onto it.
00:43:38.562 --> 00:43:46.485
I'm just reminding myself now to turn off the sounds for when someone messages
00:43:46.485 --> 00:43:50.869
you on Discord. Does everyone turn you Professor X is dead?
00:43:52.225 --> 00:43:56.205
You know when people at you, at everyone, and it's just another thing.
00:43:56.205 --> 00:43:59.738
And it's not to do with that, which I wish it was, because then I would have some more respect.
00:44:02.055 --> 00:44:05.854
Anyway, another game, Skate 3, which I know a lot of people love that.
00:44:05.988 --> 00:44:08.368
I did not play it, but Skate 3.
00:44:08.554 --> 00:44:13.273
And then Prince of Persia, The Forgotten Sands as well, which was another,
00:44:13.604 --> 00:44:15.590
I think that was another Prince of Persia that people liked.
00:44:16.211 --> 00:44:19.875
Clearly, I mean, I've played more than half of the games I've listed and still
00:44:19.875 --> 00:44:22.595
there's plenty there to sink my teeth into. Indeed.
00:44:22.956 --> 00:44:24.644
So, yes, that was the list.
00:44:25.435 --> 00:44:29.035
There was plenty more I could have wrote down, but I think I got to about September
00:44:29.035 --> 00:44:30.351
and I was like, guys, I'm done. Yeah.
00:44:31.285 --> 00:44:35.882
It's alright. The last thing that I would mention is the release of World of
00:44:35.882 --> 00:44:40.909
Warcraft Cataclysm, which for a lot of World of Warcraft enjoyers
is the beginning of the end.
00:44:42.227 --> 00:44:46.642
And there we go. The beginning of the downfall of retail. Another candle for
00:44:46.642 --> 00:44:48.472
the tinderbox, with the tinderbox.
00:44:49.592 --> 00:44:53.292
Well, yeah, yeah, I mean, it's okay. They're just going to keep re-releasing
00:44:53.292 --> 00:44:56.892
the, you know, 2004 build over and over again and call it different things and
00:44:56.892 --> 00:44:58.854
everyone's going to keep buying it. Yes.
00:45:00.392 --> 00:45:03.812
That's me. No, I'm not a World of Warcraft person, to be honest.
00:45:03.812 --> 00:45:06.817
No, me neither, but it's, you know, it's worth mentioning. Yes.
00:45:07.351 --> 00:45:11.972
Okay, so let's move on to the main event, Amnesia, The Dark Descent.
00:45:11.972 --> 00:45:14.532
That wasn't right. One hour later. Yeah.
00:45:15.732 --> 00:45:19.662
It's been 83 years or whatever it is, 84 years. I did mention,
00:45:19.662 --> 00:45:23.838
developed by Frictional Games, they also self-published this on Steam.
00:45:24.256 --> 00:45:31.216
It was one of the kind of breakout games, really, on Steam, from what I remember, because I had a Steam,
00:45:31.878 --> 00:45:37.342
back in the day because football manager when it was still sold physical they
00:45:37.342 --> 00:45:38.582
decided the way they would,
00:45:39.552 --> 00:45:44.342
drm in the game or you know implement that kind of stuff was by making you have
00:45:44.342 --> 00:45:46.813
to download and play the game on steam,
00:45:47.428 --> 00:45:50.192
so you bought the physical and installed it and you had to create a steam account
00:45:50.192 --> 00:45:55.372
so i remember in the late 2000 about 2007 i remember yeah,
00:45:55.872 --> 00:45:59.264
i remember people being miffed off at steam and their anti-consumer practices
00:45:59.462 --> 00:46:03.322
and now people love them so there you All it takes is do it early Tons have
00:46:03.322 --> 00:46:10.004
changed Exactly The crimes against us have grown This was one of the first kind of breakouts.
00:46:11.243 --> 00:46:15.585
I would say, indie games on Steam. And I think it brought about,
00:46:16.503 --> 00:46:20.711
in my view, it popularized kind of Let's Play content on YouTube.
00:46:20.903 --> 00:46:25.865
A lot of big YouTubers who react to games, you think of your PewDiePies,
00:46:25.865 --> 00:46:32.775
your Markipliers, they played this and made a name for themselves by being larger
00:46:32.775 --> 00:46:35.465
than life and reacting to the horror and everything else.
00:46:35.465 --> 00:46:40.831
And then what came from that was your Slendermans, your Outlasts and whatnot.
00:46:41.300 --> 00:46:46.095
I think before we start talking about the game specifically and picking it up,
00:46:46.095 --> 00:46:54.568
I think it's important for me to kind of place it in its moment in time and its genre.
00:46:55.131 --> 00:47:01.245
So you had survival horror that was kind of innovated by Capcom with Resident
00:47:01.245 --> 00:47:04.044
Evil and Sweet Home and stuff like that on the PS1.
00:47:05.332 --> 00:47:09.721
And the survival horror genre was essentially something where,
00:47:10.436 --> 00:47:15.808
you know, it was about suspense. It was about tension. It was about very limited
00:47:15.808 --> 00:47:17.901
resources. And it was about puzzle solving.
00:47:18.052 --> 00:47:22.888
And then you're kind of going through, you know, it wasn't a big action feast.
00:47:22.888 --> 00:47:24.577
You know, it was, that was what it was.
00:47:25.093 --> 00:47:29.034
And then Capcom released Resident Evil 4.
00:47:29.661 --> 00:47:34.228
And I think it was off the back of like maybe horror games sort of waning in
00:47:34.228 --> 00:47:38.308
popularity a little bit at least the way survival horror was at the time and
00:47:38.308 --> 00:47:40.235
they released Resident Evil 4 and it was this,
00:47:40.793 --> 00:47:45.263
more action heavy horror experience so it was less about,
00:47:45.722 --> 00:47:48.408
I mean there was still sort of limited resources in the fact in the fact that
00:47:48.408 --> 00:47:52.496
you have ammo and you have to buy things and find stuff but it was it was more
00:47:52.606 --> 00:47:57.773
action-based you know they innovated this kind of third person over the shoulder viewpoint,
00:47:58.220 --> 00:48:02.585
and there was a lot of different things they did but it essentially it kind of pivoted,
00:48:03.119 --> 00:48:07.768
horror games from kind of survival horror tension etc.
00:48:08.559 --> 00:48:13.081
To this action formula which was seeing great success commercially so you had,
00:48:13.714 --> 00:48:17.754
you know you resident evil 4 dead space that we're gonna play soon,
00:48:18.268 --> 00:48:22.479
but other games like i mean even like last of us today like you know that third person look,
00:48:22.922 --> 00:48:26.868
other kind of third person shooter games that were 18 plus they might not have
00:48:26.868 --> 00:48:30.778
been horror specific but they had horror elements like gears of war you know
00:48:30.778 --> 00:48:34.188
like the krill and stuff but you've got that third person oh yes it was definitely full,
00:48:34.708 --> 00:48:36.828
horror yeah yeah but my my point is,
00:48:37.403 --> 00:48:43.081
you've taken it's pivoting like capcom is the industry leader in this space
00:48:43.400 --> 00:48:52.294
and they pivot the genre from suspense to action horror basically and so around the time of 2010,
00:48:52.943 --> 00:48:56.708
the horror games that were existing were like the ones I mentioned they were
00:48:56.708 --> 00:49:02.452
more about action and guns and explosions and gore you think of kind of like.
00:49:03.195 --> 00:49:06.955
Almost you compare it to like Hollywood action slasher movies compared to like
00:49:06.955 --> 00:49:08.596
Japanese psychological stuff.
00:49:09.026 --> 00:49:14.157
You know, it's like that contrast. And we were very much getting this guns a blazing
horror.
00:49:14.697 --> 00:49:20.495
And what Amnesia did was when it come out, the reason I believe it caught everyone's
00:49:20.495 --> 00:49:26.505
imagination and captured so many people was it was at a time when all the kind
00:49:26.505 --> 00:49:27.897
of stuff that Amnesia is doing,
00:49:28.524 --> 00:49:32.005
the industry leaders had just gone, that's not fashionable anymore that's not
00:49:32.005 --> 00:49:35.407
popular people aren't interested in that they're interested in bang bang bang
00:49:35.785 --> 00:49:40.335
basically and explosions and gore and everything else and they went back to
00:49:40.735 --> 00:49:46.002
this kind of psychological survival horror which is you know you've got,
00:49:46.640 --> 00:49:50.785
you've got there's there's a lot it's about anticipation it's not about,
00:49:51.253 --> 00:49:55.545
encountering things over and like you know all the time it's about the tension
00:49:55.545 --> 00:50:00.115
and the build-up and then also the either limited resources or in amnesia's
00:50:00.115 --> 00:50:02.793
case you can't fight at all, right? You can't fight back.
00:50:04.041 --> 00:50:09.709
And also the, what is it? And also the, I mentioned the resources, so we'll cut that part.
00:50:10.063 --> 00:50:16.491
But yeah, so it's those kinds. So it's important to understand why this game
00:50:16.491 --> 00:50:18.720
is designed in the way that it is as well.
00:50:18.836 --> 00:50:21.518
Like why it made such a splash, I suppose.
00:50:21.756 --> 00:50:26.181
Because for years, people, you know, if you were someone who loved Silent Hill
00:50:26.181 --> 00:50:31.871
or Resident Evil on PS1, and then for the PS2 and kind of PS3,
00:50:31.871 --> 00:50:36.301
360 era, they just do action stuff you want to be scared you know
00:50:36.741 --> 00:50:39.460
i knew horror fans like i've got my best mate who i was,
00:50:40.057 --> 00:50:44.029
i was best man at his wedding he loves horror games and he wasn't i'm not married well,
00:50:44.737 --> 00:50:47.661
are you not what the hell no can't believe i'm finding out this but i'm not
00:50:47.661 --> 00:50:51.532
your i wasn't your best man at your wedding was i so i'm so sorry.
00:50:52.751 --> 00:50:56.731
But yeah my point is he's he's a proper horror nut and he was detesting the
00:50:56.731 --> 00:51:00.311
space where the genre was at and then when amnesia come out it just blew his
00:51:00.311 --> 00:51:04.161
mind you know and what what it brought out was a bunch of others that realized
00:51:04.161 --> 00:51:05.354
that horror could still sell,
00:51:05.859 --> 00:51:11.542
and be popular as well where it's it's specifically about horror trying to scare you trying to create,
00:51:12.163 --> 00:51:15.877
you know that anxiety that comes with horror rather than,
00:51:16.458 --> 00:51:20.371
you know you have big guns and you you can batter everything kind of thing almost
00:51:20.371 --> 00:51:26.354
like a power fantasy in a horror setting it's more
of a you're vulnerable you know that kind of thing,
00:51:26.905 --> 00:51:31.741
so like a Scottish chip shop you can batter everything which yeah Solon Hill
00:51:31.741 --> 00:51:36.921
Turnfall anyway moving on from that one yes so yeah so there's just some context
00:51:36.921 --> 00:51:41.241
for Amnesia of the Dark Descent so there now without further ado let's let's,
00:51:41.968 --> 00:51:45.144
let's tuck in it's not an eating podcast I do apologise but either way,
00:51:46.168 --> 00:51:50.748
shall i let you start here i guess with the game oh your feelings or do you
00:51:50.748 --> 00:51:55.181
want me to have a yeah you you take it away mate okay i feel nothing.
00:51:56.308 --> 00:52:02.981
Yeah a bit like daniel really except the chattering of his teeth so i what i really i think,
00:52:03.567 --> 00:52:07.958
one of the cool things about the game so when i played like early kind of survival
00:52:07.958 --> 00:52:11.438
horrors even though you had limited resources you still had resources that you
00:52:11.438 --> 00:52:15.168
could fight back with even like silent hill or resident evil you'd have a knife
00:52:15.168 --> 00:52:17.975
or something it wasn't the most useful but at least you could do something,
00:52:18.482 --> 00:52:24.088
i think amnesia is fantastic in the sense that you can't fight back at all so
00:52:24.088 --> 00:52:27.793
it is literally about if you encounter anything that can be a threat to you,
00:52:28.292 --> 00:52:31.282
you've got to figure out ways to deal with that threat,
00:52:31.804 --> 00:52:35.466
either by distracting it or hiding or or something of that nature,
00:52:36.024 --> 00:52:39.059
what i like is it's two it's got these two systems,
00:52:39.692 --> 00:52:41.973
so you've got your health and you've got your sanitary,
00:52:42.676 --> 00:52:52.025
and for your for your sanity if you stay in dark places you start to lose your sanitary,
00:52:52.705 --> 00:52:58.738
and it makes you more it exposes you more like so obviously you have the the
00:52:58.738 --> 00:53:02.588
stuff that we all see you know you have the the warping of the screens you have
00:53:02.588 --> 00:53:06.991
the chattering of the teeth you have the sound effects additional things But what I like is,
00:53:07.856 --> 00:53:11.318
when it comes to some of the monsters that are in the game, I think they're
00:53:11.318 --> 00:53:14.401
called grunts or something like that, servant grunts or whatever.
00:53:17.246 --> 00:53:24.049
The way you hide from them is in the dark, but to go in the dark brings down your sanity, right?
00:53:24.357 --> 00:53:29.320
So you have to find this really interesting balance between being in the light
00:53:29.500 --> 00:53:35.468
that keeps you sane, but then being in the dark that keeps you safe from the monsters.
00:53:35.938 --> 00:53:39.171
And what it does there is it forces the player to make a decision.
00:53:39.456 --> 00:53:45.778
It forces the player to balance those two things and it puts them in a situation
00:53:45.778 --> 00:53:51.271
that you're never comfortable you know you're never safe as a player and a character,
00:53:51.869 --> 00:53:55.311
you're not allowed into a safe space where,
00:53:55.998 --> 00:53:59.428
you know you you aren't under threat in some way you're not exposing yourself
00:53:59.428 --> 00:54:03.318
in some way if you're in the darkness you're exposing you your sanity and in
00:54:03.318 --> 00:54:06.218
with your sanity obviously there's different sound effects and everything but
00:54:06.218 --> 00:54:10.475
you can actually pass out and it makes you and it alerts any monsters in the area.
00:54:11.468 --> 00:54:15.948
I have a correction for you there. Have I? Okay, go on. A lot of the tooltips
00:54:15.948 --> 00:54:18.011
in the game are misleading when it comes to Sanity.
00:54:18.718 --> 00:54:23.682
The only two actual mechanical things Sanity does is model up your screen.
00:54:24.030 --> 00:54:27.750
Obviously you hallucinate and you see stuff and the passing out.
00:54:28.313 --> 00:54:32.128
None of those things actually make the affect the monsters. So passing out doesn't
00:54:32.128 --> 00:54:33.658
attract monsters. Being insane
00:54:33.658 --> 00:54:36.208
doesn't attract monsters, even though the tooltips tell you that way.
00:54:36.852 --> 00:54:39.529
This is from an interview from Thomas Grip.
00:54:40.274 --> 00:54:44.318
One of the developers, I presume. This is something I was looking off because
00:54:44.318 --> 00:54:45.408
I was very interested in the...
00:54:45.768 --> 00:54:48.635
He is a designer and programmer.
00:54:49.367 --> 00:54:52.930
The sanity system was something I was really interested in. And if you look
00:54:52.930 --> 00:54:54.653
at that, we live streamed this a little bit.
00:54:55.014 --> 00:54:57.602
We watched the live stream, something I wanted to experiment with a little bit
00:54:57.992 --> 00:54:59.831
and see what it actually affected.
00:55:00.267 --> 00:55:04.520
And other than making me feel sick of a wobbly screen and making you pass out
00:55:04.520 --> 00:55:09.390
occasionally, there's no real downsides to sanity in that regard.
00:55:09.890 --> 00:55:13.910
It doesn't make the monsters any more aware of you like it says it does.
00:55:13.910 --> 00:55:16.550
And so like the chattering of the teeth?
00:55:17.390 --> 00:55:21.210
None of that. low sanity does not affect enemies at all.
00:55:21.210 --> 00:55:24.730
This was just used to scare the player. Sanity dropping to this level in hard
00:55:24.730 --> 00:55:28.860
mode causes death, which makes it more important. But in normal mode,
00:55:28.860 --> 00:55:32.755
it's just that momentary pass out. It's just there to scare you as a player.
00:55:33.423 --> 00:55:36.100
Oh, I suppose, and if there is monsters around at that point,
00:55:36.100 --> 00:55:36.970
they would find your body.
00:55:37.950 --> 00:55:42.084
If a monster was already looking at you, it would
find you. But other than that,
00:55:42.404 --> 00:55:45.916
it's not going to find you anymore so that it was already going to find you.
00:55:46.252 --> 00:55:50.455
I suppose the only other thing is when you are low in your sanity.
00:55:51.665 --> 00:55:54.980
You lose, you know, the controls are a bit more clunky.
00:55:56.150 --> 00:55:58.780
You move a bit like you're almost drunk in some games. If you've played some
00:55:58.780 --> 00:55:59.710
games where they do like a drunk...
00:56:00.030 --> 00:56:03.390
Well, if you don't mind lingering on the sanity, this is the big talking point
00:56:03.390 --> 00:56:04.632
for me, I think, for the game.
00:56:05.249 --> 00:56:06.938
I really didn't like that.
00:56:07.832 --> 00:56:12.832
I didn't like the wobbly screen. As I said, it made me nauseous.
00:56:13.308 --> 00:56:17.052
And I didn't like it affecting my ability to move. Not from a horror standpoint,
00:56:17.052 --> 00:56:19.432
just from a frustration of playing a video game.
00:56:20.222 --> 00:56:26.042
There are plenty of ways to use a sanity game. Just the hallucinations and noises
00:56:26.042 --> 00:56:28.426
and stuff. If it did affect the monsters, great.
00:56:28.774 --> 00:56:33.362
That would have been better than blurring my screen and making me unable to
00:56:33.362 --> 00:56:36.852
play the game, essentially. Because it's just like, this isn't scary.
00:56:36.852 --> 00:56:39.050
This is annoying. That's how I felt about it.
00:56:39.696 --> 00:56:43.606
Not because, just because I just wanted to walk down a corridor and I couldn't walk down a corridor.
00:56:44.672 --> 00:56:48.912
Because it was just, ooh, I'm drunk now. It's just, for God's sakes.
00:56:49.654 --> 00:56:53.626
Like, I found it, it took me out of the experience, weirdly.
00:56:54.085 --> 00:56:55.520
It took me out of the immersion.
00:56:56.182 --> 00:56:59.880
Interesting. Yeah. Because it started telling me how to feel.
00:57:00.280 --> 00:57:02.347
The sanity system told me how to feel.
00:57:02.776 --> 00:57:05.932
It was like, oh, these wobbly things on your screen, you're getting scared.
00:57:05.932 --> 00:57:07.577
It's like, no, no, make me scared.
00:57:08.169 --> 00:57:12.264
Don't make the character scared make me scared and that was the disconnect there for me.
00:57:13.341 --> 00:57:19.532
Yeah i um i don't really know what to say about that there's not really much for me uh if if uh,
00:57:20.346 --> 00:57:25.461
i think what they could have done perhaps is obviously this was a while ago
00:57:25.635 --> 00:57:29.222
and i think accessibility features have gone a long way have come a long way
00:57:29.222 --> 00:57:34.934
now but i think what they could have done is perhaps allowed you to customize,
00:57:35.556 --> 00:57:39.114
the sanity experience perhaps if you wanted if you didn't want
00:57:39.549 --> 00:57:44.066
the movement of the screen you know like certain things that make you nauseous
00:57:44.251 --> 00:57:48.152
because we're talking about here that's something that's giving you physical
00:57:48.152 --> 00:57:51.030
nausea a bit like how you know like vr gives some people that,
00:57:51.812 --> 00:57:55.432
no it doesn't give everyone but it gives some people that i think it's it's
00:57:55.432 --> 00:57:59.282
something that could have been considered because if if you remove that kind
00:57:59.282 --> 00:58:02.650
of shaping the visuals a little bit, remove that.
00:58:03.697 --> 00:58:07.883
And so it makes it so you can actually play the game. I think that's the difference
00:58:07.883 --> 00:58:11.343
maker. And that's what accessibility features are about. We've spoken in previous
00:58:11.343 --> 00:58:15.412
episodes about the fact that accessibility isn't about difficulty.
00:58:15.661 --> 00:58:19.069
It's about making sure that people can be included in the gameplay experience,
00:58:19.742 --> 00:58:23.523
if they have something wrong. I feel like if they'd have just done what the
00:58:23.523 --> 00:58:29.419
tooltip said as well and actually made it have an effect on the monsters.
00:58:29.837 --> 00:58:32.703
So you do have that sense of pressure and time with the sanity and you have
00:58:32.703 --> 00:58:37.221
that sense of like okay this monster is going to find me the more insane i get,
00:58:37.886 --> 00:58:42.489
then i think you would get that experience like that would that would be a very,
00:58:43.110 --> 00:58:48.313
important mechanic to then keep a track off other than just making it slightly
00:58:48.313 --> 00:58:51.725
harder to move around do you know the beauty of it is though like,
00:58:52.673 --> 00:58:59.688
i felt that it did you know like yeah it's a placebo effect for you then i and which is It's fine.
00:58:59.944 --> 00:59:04.233
I don't, I think game design can, I think sometimes should be about fooling
00:59:04.233 --> 00:59:07.023
the player into believing something that's not reality. You heard it here,
00:59:07.023 --> 00:59:08.843
ladies and gentlemen. He's a con man.
00:59:09.673 --> 00:59:13.953
Well, I think it's true with, you know, your skybox, your world that you've
00:59:13.953 --> 00:59:17.225
put together, the way you've layered the assets, all sorts of different things.
00:59:17.637 --> 00:59:19.473
You know, if you get out the map and look behind, it's like,
00:59:19.473 --> 00:59:20.958
bloody hell, there's no back to this castle.
00:59:21.417 --> 00:59:24.563
You know what I mean? I think if you're going to tell a player that a mechanic
00:59:24.563 --> 00:59:27.750
exists, the mechanic should exist. Yes, yeah.
00:59:29.269 --> 00:59:33.679
That's what I'll say about that. Yes. Obviously, games are about fooling the
00:59:33.679 --> 00:59:36.228
player into, tricking you into immersion.
00:59:36.876 --> 00:59:39.349
But yeah, if you're going to tell me that the monsters are going to find me
00:59:39.349 --> 00:59:43.214
when I go insane, make the monsters find me when I go insane. Don't lie.
00:59:45.089 --> 00:59:48.919
Unless there's a narrative reason and it's a character lying to you,
00:59:48.919 --> 00:59:50.252
not the game lying to you.
00:59:51.053 --> 00:59:55.439
I don't know. It feels like there's a difference there. If I found a note from
00:59:55.439 --> 00:59:58.977
my character telling me that this happened, but it was him hallucinating it
00:59:59.389 --> 01:00:03.649
then i'd be like oh okay cool that's great what a fun way to do that but then
01:00:03.649 --> 01:00:05.351
i just feel like i've been lied to by,
01:00:05.961 --> 01:00:08.010
the game developer i'm so.
01:00:09.089 --> 01:00:13.629
I'm surprised that it doesn't expose you more i'm surprised that's the truth
01:00:13.629 --> 01:00:16.677
but then i don't know i guess if he said that it's the truth,
01:00:17.333 --> 01:00:22.329
and you see oh this is a youtube link so it's not a document i can,
01:00:22.809 --> 01:00:26.759
uh quickly scan well and we've talked in our podcast anyway it is well no i
01:00:26.759 --> 01:00:29.112
would quickly scan i would scan for a quote
01:00:29.460 --> 01:00:34.239
is what i was about to say if it was a written document but no yeah this is
01:00:34.239 --> 01:00:38.503
just me reading the wikipedia the fandom wikipedia referring to an interview,
01:00:39.078 --> 01:00:42.619
it does have a link to that interview so as you listen you can go and have a look yourselves,
01:00:43.368 --> 01:00:49.051
so i think that the height of the game for me in terms of just being just,
01:00:49.852 --> 01:00:53.789
terrified i suppose or anxious walking around and everything there was a there
01:00:53.789 --> 01:00:56.057
was a level called the the prisons,
01:00:56.882 --> 01:01:02.349
and it's it's it's extremely dark area so you've got to pick and choose your
01:01:02.349 --> 01:01:07.084
tinder boxes but also there are my understanding again i i haven't looked into,
01:01:07.787 --> 01:01:12.379
too much how they operate but i felt that there was at least a few monsters
01:01:12.379 --> 01:01:19.509
that existed in that space patrolling and if they weren't patrolling in which space sorry prison,
01:01:20.131 --> 01:01:23.881
is the yes I believe the prison,
01:01:24.547 --> 01:01:31.930
is one of the areas of the game where the game ratchets up the monster's risk level essentially and.
01:01:33.075 --> 01:01:35.925
Like the first few areas you go through, obviously, the start of the game,
01:01:35.925 --> 01:01:38.623
it's just set. Moments you're not in any danger.
01:01:39.053 --> 01:01:44.171
When you go to the refinery, there's a monster that you might meet knocking about.
01:01:44.907 --> 01:01:48.530
But it's not really... I think so. Yeah, it's not a huge threat.
01:01:48.925 --> 01:01:51.175
But as you do get further, the prison is one of these places.
01:01:51.175 --> 01:01:56.545
There's a couple of them that are set to high risk, which basically means the
01:01:56.545 --> 01:02:00.075
monsters will hunt you down and there's several of them in the area and there's
01:02:00.075 --> 01:02:03.180
no avoiding them in that area of the game.
01:02:03.650 --> 01:02:08.475
Yeah, the prisons, because it was so dark and it was so claustrophobic in the level design.
01:02:08.795 --> 01:02:14.595
Storage is the other one that has the same sort of, the storage area is another
01:02:14.595 --> 01:02:16.937
one which, you know, is classed as high risk.
01:02:17.662 --> 01:02:20.814
Many gatherers walk around the storage, yeah. Yeah, yeah.
01:02:21.939 --> 01:02:25.109
Yeah, I think that some of the challenge, like, I think when you,
01:02:25.109 --> 01:02:29.429
because it's so dark and you have your sanity going down, you encounter the
01:02:29.429 --> 01:02:32.339
enemies quite a lot there, which led me to believe that the,
01:02:32.982 --> 01:02:34.753
if the tooltips are to be believed,
01:02:35.472 --> 01:02:37.318
it led me to believe that they were accurate.
01:02:37.818 --> 01:02:40.529
Because I was going insane there and I was encountering them a lot.
01:02:40.529 --> 01:02:42.299
And because it was dark a lot.
01:02:42.543 --> 01:02:46.559
And also you had this interesting balance where you didn't want to light up
01:02:46.559 --> 01:02:51.163
too much because if you lit up an area, then it meant that you can't hide in that corridor.
01:02:51.634 --> 01:02:56.359
You know because then it could you could be seen so again i really enjoyed the balance there between.
01:02:58.878 --> 01:03:01.679
Yeah picking and choosing when when you,
01:03:02.359 --> 01:03:06.119
whether you should spend a tinderbox for light you know picking and choosing
01:03:06.119 --> 01:03:10.129
when that is the right uh i did find that quite a quite a bit of a decision
01:03:10.129 --> 01:03:13.499
to make throughout the camera just there's many times where there was like a
01:03:13.499 --> 01:03:15.379
corridor and there was a lamp like
01:03:15.799 --> 01:03:19.951
a torch on the wall or something i was like why would i ever like this,
01:03:20.697 --> 01:03:24.239
like Like, is this just set dressing, but there's the option to light it because
01:03:24.239 --> 01:03:26.322
it's, you know, immersive for the game?
01:03:26.919 --> 01:03:29.429
But it just felt like there was never really a sure sort of,
01:03:29.429 --> 01:03:33.229
like, sign of ever needing to light something up. It was just like,
01:03:33.229 --> 01:03:38.190
well, okay, if I sit in the, like, because it never really told me the game didn't.
01:03:38.864 --> 01:03:42.359
Whether or not staying in, like, raises sanitary. It does.
01:03:44.079 --> 01:03:48.299
Okay. All it ever really said is it stops it going down. So I was never really
01:03:48.299 --> 01:03:51.879
certain whether or not I needed to light up this area and then sit here for a while.
01:03:52.408 --> 01:03:56.149
Maybe that's why I ended up getting into a situation where I've just like wandering
01:03:56.149 --> 01:04:00.636
around with max sanity and
finding it very hard to play the game.
01:04:01.603 --> 01:04:04.643
Yeah, you just look at the light for a little bit and it should sort itself
01:04:04.643 --> 01:04:06.341
out if you are really bad.
01:04:06.666 --> 01:04:11.033
Yeah, and that's why you're encouraged to put your lantern on a little bit sometimes
01:04:11.033 --> 01:04:13.028
and whatnot, but you have to pick and choose your battles with that.
01:04:13.295 --> 01:04:17.093
Although I found with the lantern, personally, I just played on normal,
01:04:17.290 --> 01:04:22.983
but I felt like I had an excess of oil, to be honest, so I don't know if they expected me to use it.
01:04:22.983 --> 01:04:27.113
I did use it, but it was in air, you know, like I was having it on in the prison
01:04:27.113 --> 01:04:29.793
walking around and then you just, and then something's coming.
01:04:29.793 --> 01:04:34.823
And i tell you i found that prison section absolutely horrifying and you have
01:04:34.823 --> 01:04:36.480
to try and hide and it's like there's,
01:04:37.504 --> 01:04:41.364
I think there's like hanging pigs, you know, the bodies are upside down and
01:04:41.744 --> 01:04:45.542
you try and – I hid behind them as they broke through.
01:04:45.752 --> 01:04:48.851
You grab something that you need, like a kind of potion or something.
01:04:49.675 --> 01:04:54.594
Yes. And then there's different triggers, isn't there? Like if you grab a key
01:04:54.594 --> 01:04:58.394
item sometimes, it means, okay, one's coming in. And you hear it banging on the door.
01:04:58.551 --> 01:05:01.848
So basically it's kind of like a trigger to be like, try and find somewhere here.
01:05:02.104 --> 01:05:07.415
And the thing about that kind of arbitoire area was it was all kind of lit up really.
01:05:07.717 --> 01:05:11.206
So I just hid amongst the pigs hanging, you know, in between.
01:05:12.664 --> 01:05:15.854
Which is a wonderful visual. It's a wonderful visual. And I have,
01:05:15.854 --> 01:05:18.487
I don't know what it is about amnesia, but I have this real anxiety.
01:05:18.777 --> 01:05:23.245
I just, I don't even, mate, I don't even look. I just stare at the wall.
01:05:23.756 --> 01:05:27.084
Like, you know, that kind of like old school, like if it can't see me.
01:05:27.384 --> 01:05:29.104
If I can't see you, you can't see me.
01:05:31.004 --> 01:05:34.584
And sometimes I wouldn't even look at the computer screen until I'd heard.
01:05:34.584 --> 01:05:37.664
Well, that's what the game encourages though, isn't it? Because your sanity
01:05:37.664 --> 01:05:40.428
goes up for looking at the monster, it's like, don't look at it. Yes.
01:05:40.706 --> 01:05:43.934
And that creates the fear because then you put, it's got the sound effects.
01:05:43.934 --> 01:05:46.554
And you can't keep track of it. Yeah, is it getting closer to me?
01:05:46.564 --> 01:05:49.280
And you can hear it walking around and you hear it knock something,
01:05:49.465 --> 01:05:51.004
you know, that's your nose
near you. Yeah.
01:05:52.184 --> 01:05:53.768
I think it does a fantastic job there.
01:05:55.584 --> 01:05:57.964
Maybe I sound like I'm complaining a lot about the game, and I am,
01:05:57.964 --> 01:06:03.814
but I do think the use of light and the setting and the sound design and everything
01:06:03.814 --> 01:06:05.487
is brilliant and really good horror.
01:06:06.599 --> 01:06:10.014
It's your inability to fight back, though, as well. You don't have any means
01:06:10.014 --> 01:06:13.584
to defend yourself. Things like Subnautica and stuff like that,
01:06:13.584 --> 01:06:16.564
where at the very least near the start of the game, you can't fight back on
01:06:16.564 --> 01:06:18.852
the monsters. That's the most terrifying part, and I love that,
01:06:19.171 --> 01:06:20.239
when that sort of stuff happens.
01:06:21.046 --> 01:06:23.504
I don't want to be able to kill the monster half the time when I'm playing a
01:06:23.504 --> 01:06:25.162
horror game. I want to have to run away from it.
01:06:25.835 --> 01:06:29.204
Because the moment you can kill something, the fear goes, and you get brave,
01:06:29.204 --> 01:06:31.327
and you start fighting, and it becomes a combat game.
01:06:31.728 --> 01:06:35.081
But I did find the sanity felt to me a little bit harsh.
01:06:36.019 --> 01:06:42.791
A little bit forced to go up a lot because i again because you're told to manage your resources,
01:06:43.459 --> 01:06:47.551
i was like well i don't use the lantern too much i'll just walk around this corner
01:06:47.964 --> 01:06:51.168
and you walk in a corner and like a bull sack on a wall slaps you in the chin
01:06:51.272 --> 01:06:55.549
and then you're like oh i've gone mad and i'm like i just wanted to walk down
01:06:55.549 --> 01:07:00.779
this corridor dude it's like god damn this is so harsh how fast it goes up i'm gonna
01:07:01.139 --> 01:07:05.259
have to ask a bit more about that bull sack are you referring to a scene or something.
01:07:05.749 --> 01:07:10.259
No, I'm referring to the fleshy stuff that appears on the walls and stuff.
01:07:10.259 --> 01:07:12.467
When you step on it, it hits you. Yes.
01:07:13.239 --> 01:07:16.419
And obviously, I'm not staring at my feet half the time, so I did step on it
01:07:16.419 --> 01:07:19.665
at one point, and then my character was just like, I'm nuts now. I was like, great, cool.
01:07:20.339 --> 01:07:24.346
Sweet. There's a better middle part of the game. I want to say that's like the first 15%.
01:07:24.700 --> 01:07:27.429
And then you don't see it again for a while, or I don't remember seeing it again
01:07:27.429 --> 01:07:31.999
until like the latter. Apparently, it's the essence, it's the remnants of an
01:07:31.999 --> 01:07:34.406
entity called The Shadow or something? Yes, The Shadow, yes, yeah.
01:07:34.685 --> 01:07:37.895
Yeah, that's its goo that it leaves behind when it's been somewhere.
01:07:38.599 --> 01:07:43.601
So that's it attacking you in that zone. So it's not in
some zones, I guess.
01:07:44.048 --> 01:07:48.429
No, yeah, it makes sense that it's not. I just find it interesting that it's
01:07:48.429 --> 01:07:49.730
used earlier on in the game.
01:07:49.859 --> 01:07:56.328
What a cool idea for a monster that you never see, but you see its path.
01:07:56.729 --> 01:08:02.159
You see remnants of its existence. Its very existence sort of warps the nature
01:08:02.159 --> 01:08:05.523
of the area around and is it real or is it not,
01:08:06.147 --> 01:08:10.219
that is such a cool monster design and it gives you the impression that the
01:08:10.219 --> 01:08:15.419
house or the castle itself is alive yeah but this thing is haunting you this
01:08:15.419 --> 01:08:19.688
thing is trying to kill you and it's got all these it leaves this goo behind,
01:08:20.391 --> 01:08:22.968
that looks like sinew and flesh and stuff.
01:08:24.577 --> 01:08:31.036
Yeah so i do do really i do really enjoy that monster as the concept if i had one,
01:08:31.707 --> 01:08:36.877
mate i guess it's not even a major criticism but it's just the when i'm playing
01:08:36.877 --> 01:08:40.177
this game i obviously want to be as immersed as possible so i you know i have
01:08:40.177 --> 01:08:44.068
my headphones on the lights are off you know just me and the computer screen,
01:08:44.996 --> 01:08:49.857
and when you get when you get like a scene or something like that it just hits
01:08:49.857 --> 01:08:51.203
you with this bright white.
01:08:52.217 --> 01:08:56.677
Flash of screen and when you're in the dark and that is like oh my god my eyes,
01:08:57.217 --> 01:09:00.004
oh you're right yeah like that is a that i think that,
01:09:00.864 --> 01:09:04.647
i would have not done that i suppose if that's one thing i would change about
01:09:04.647 --> 01:09:07.677
the game when they're triggering like a cut scene so to speak that that felt
01:09:07.677 --> 01:09:12.125
like you've encouraged you know people are naturally sorry about that people are actually gonna
01:09:12.526 --> 01:09:15.727
play this in the darkness don't hit them with a bright white light like that
01:09:15.727 --> 01:09:20.943
a lot of games that have flash bangs in them use like a gray screen now rather than a white one,
01:09:21.677 --> 01:09:26.157
we encountered this with tbr didn't we we used a gray instead of a white for
01:09:26.157 --> 01:09:28.600
the flash bang in that for the exact same reason,
01:09:29.506 --> 01:09:32.917
i'll uh i'll jump ahead a little bit because i don't know if you got to some
01:09:32.917 --> 01:09:36.677
of these sections but there's some parts i really want to talk about that links
01:09:36.677 --> 01:09:38.484
to kind of not being able to see everything,
01:09:39.395 --> 01:09:43.205
kind of like allowing the player to kind of imagine and create the fear and
01:09:43.205 --> 01:09:47.665
anxiety themselves and there's some parts later on in like torture chambers
01:09:47.665 --> 01:09:51.528
and and sections like that where
you encounter the device that's used,
01:09:52.074 --> 01:09:57.155
and you enter the scene and then they like they essentially act out the scene
01:09:57.155 --> 01:10:01.954
from an audio level you know like you've got the sound effects you've got the voice acting and then.
01:10:03.015 --> 01:10:05.885
You enter it and it's basically like that scene's happening but you can't visually
01:10:05.885 --> 01:10:09.704
see it so it's like a memory of this room at some point in time,
01:10:10.255 --> 01:10:14.935
and it is horrific because it's you have some some of the rooms even have like
01:10:14.935 --> 01:10:20.907
a drawing you know of the specific torture thing that's how it's utilized like there's one
01:10:21.308 --> 01:10:22.795
where they have like it's used
01:10:22.795 --> 01:10:25.679
on rapists like you saw them upside from upside down through the middle,
01:10:26.292 --> 01:10:30.845
or something and so they play like a clip like where you've got like you're
01:10:30.845 --> 01:10:34.285
still walking around the room yourself but the dialogue's coming through and
01:10:34.285 --> 01:10:36.886
it is horrific like it paints an image in your head,
01:10:37.474 --> 01:10:42.291
that is probably that is going to be much worse and more horrifying than if they showed you,
01:10:42.768 --> 01:10:46.395
the visual act almost do you know what i mean like it's like oh god and it's
01:10:46.395 --> 01:10:49.912
got the sound effects of the crunching and the screaming and the wailing and
01:10:50.231 --> 01:10:53.505
and they do that throughout kind of like some of the latter stages but there's
01:10:53.505 --> 01:10:55.323
some cut scenes that they do a really good job of
01:10:55.648 --> 01:11:00.045
and i like i like that way of delivering like obviously the game's a bit like
01:11:00.045 --> 01:11:03.463
half-life right you don't jump into a cut scene it's all present,
01:11:03.951 --> 01:11:08.105
right but i like the way that they've utilized by that i mean like it's not
01:11:08.105 --> 01:11:11.945
you're not taken out of the story you know you're kind of present all the time
01:11:11.945 --> 01:11:13.375
doesn't play a different clip or something but.
01:11:14.405 --> 01:11:18.655
I like the way that they tell the story in this, the way that some of the cut
01:11:18.655 --> 01:11:22.925
scenes are delivered, like the way that you're present in a room and then you're
01:11:22.925 --> 01:11:25.021
just hearing the past come back.
01:11:25.220 --> 01:11:27.367
Because it can be done in a different way.
01:11:27.785 --> 01:11:33.085
I like it could be you're getting your memory back or it could be the insanity
01:11:33.085 --> 01:11:36.285
of this castle playing tricks on you or the shadow or things like this.
01:11:36.285 --> 01:11:40.085
As you progress through the story, obviously, you learn and understand more.
01:11:40.085 --> 01:11:43.225
But it's a nice way to play around with the player.
01:11:43.225 --> 01:11:46.725
And it's an interesting way from a development point of view to not have to
01:11:46.725 --> 01:11:50.923
create all of that like you know sometimes that's quite an expensive ordeal to create
01:11:51.288 --> 01:11:56.195
a scene like this but they're utilizing it in a way that you're saving on resources
01:11:56.195 --> 01:12:00.085
as a developer but you're also enhancing the horror experience as well so it's
01:12:00.085 --> 01:12:04.768
that perfect balance of resource saving but you're maximizing
01:12:05.139 --> 01:12:06.318
your design and your,
01:12:06.956 --> 01:12:10.985
what you're trying to achieve with the player's experience as well So I thought
01:12:10.985 --> 01:12:14.465
those, I think that was very good, especially when you think of it being a team
01:12:14.465 --> 01:12:18.149
developed by six people full time. And obviously they had some supplementary help.
01:12:19.546 --> 01:12:22.866
Yeah. Was there anything specific you wanted to jump on about?
01:12:23.704 --> 01:12:27.336
It's mostly the sanity system was my big sort of talking point because it was
01:12:27.336 --> 01:12:30.556
the thing that interested me the most. And I think I've said my piece there.
01:12:30.556 --> 01:12:36.080
I think it's very cool. And it would be, not many games tackle that sort of thing.
01:12:36.469 --> 01:12:40.026
I like how you start to see things like dead bodies that weren't there before
01:12:40.026 --> 01:12:42.154
and that with the insanity system.
01:12:42.717 --> 01:12:46.656
So, and I'd like to see it in more games. I'd like to see it iterated upon and
01:12:46.656 --> 01:12:49.366
improved. But as a, you know, a first crack.
01:12:49.761 --> 01:12:52.112
Can't complain to you much again. Well, there's an eternal darkness in there.
01:12:52.230 --> 01:12:57.403
It's just a shame that I had to sort of stop playing a bit because it was just,
01:12:57.960 --> 01:13:00.141
unplayable for me with it. Yeah.
01:13:00.866 --> 01:13:02.510
I've had a few games like that, unfortunately.
01:13:03.953 --> 01:13:08.786
I think where it's interesting, like they've got like puzzles in the game because
01:13:08.786 --> 01:13:10.470
this is a staple of survival horror.
01:13:11.121 --> 01:13:16.095
And this is particularly after we played Portal 2, which I think is a masterclass in puzzle design.
01:13:17.186 --> 01:13:21.346
It's an interesting, interesting like there's some puzzles i quite enjoyed figuring
01:13:21.346 --> 01:13:23.978
out and you certainly do have that kind of eureka moment but
01:13:24.290 --> 01:13:27.776
i think at times there's a bit of a challenge because when you go in some rooms
01:13:27.776 --> 01:13:30.956
and you find important inventory you know it kind of like glows when you see
01:13:30.956 --> 01:13:32.789
a tinderbox on a bookshelf or something yeah,
01:13:33.317 --> 01:13:37.576
occasionally there's things like rocks on the ground that you might need to
01:13:37.576 --> 01:13:43.406
throw at something or gears that you
might need to attach and they aren't distinct i mean they're,
01:13:44.062 --> 01:13:47.736
they're distinct in the fact that it looks like a gear but like they're not
01:13:47.736 --> 01:13:52.346
like highlighted as though this is something that's a point of interest or anything
01:13:52.766 --> 01:13:54.562
yeah you really have to look around and,
01:13:55.218 --> 01:14:00.541
and think what am i missing here like what am i not grasping like there's rooms,
01:14:01.001 --> 01:14:04.686
sometimes you go into them and there's something you can do like there was one
01:14:04.686 --> 01:14:09.356
with a well with a piece of rope and you kind of you can take it down and then
01:14:09.356 --> 01:14:12.926
bring it back up and you know there's the water monster down in the well and
01:14:12.926 --> 01:14:14.334
you're like okay well that's.
01:14:15.486 --> 01:14:19.966
I'm assuming I can attach something to this rope, you know, because why is it
01:14:19.966 --> 01:14:22.876
here? But then I also got to thinking, much like the sanity,
01:14:22.876 --> 01:14:26.436
and we spoke about not having, it's kind of like a placebo thing.
01:14:27.011 --> 01:14:32.675
Have they just put this in to kind of, you know, a bit of immersion, a bit of a set piece?
01:14:33.070 --> 01:14:36.436
You know, like I almost started to question that as well, because it turns out
01:14:36.436 --> 01:14:39.656
that the thing you had to put on there was actually an optional thing.
01:14:39.656 --> 01:14:43.020
It was like part of a side quest if I wanted to do it. And it was attaching a piece of meat.
01:14:43.467 --> 01:14:49.657
I needed to get something underneath the meat like right from the saliva of the water creature.
01:14:50.646 --> 01:14:54.046
It was a bit complicated but basically i needed to drop a bit of meat in the
01:14:54.046 --> 01:14:55.903
well the thing would eat the meat,
01:14:56.518 --> 01:14:59.776
and then it would bring up the bone but on the bone was the saliva of the monster
01:14:59.776 --> 01:15:05.426
and i could take some an extract of that for a potion or whatever to cook up
01:15:05.426 --> 01:15:07.235
in a laboratory but it was like,
01:15:07.856 --> 01:15:11.756
i went in there initially because i didn't have the meat for that and i was
01:15:11.756 --> 01:15:13.156
just thinking well, what can I hang off here?
01:15:13.156 --> 01:15:17.786
You naturally think, right, a bucket, right, maybe, or someone's looking around for a bucket.
01:15:18.226 --> 01:15:21.066
And then is it one that's in your inventory bucket, like a glass jar,
01:15:21.066 --> 01:15:25.596
or is it a bucket that you pick up and attach to it like you throw a rock or you attach a gear?
01:15:25.863 --> 01:15:29.386
And I think that's probably one of my, I don't know whether it's a criticism
01:15:29.386 --> 01:15:35.214
or not, but I think there's a better way of distinguishing things that can be utilized,
01:15:35.997 --> 01:15:39.876
and things that can't, particularly
when it's like a gear that you put into
01:15:39.876 --> 01:15:42.580
a slot compared to like a rock that you just throw,
01:15:43.206 --> 01:15:46.480
you know like because a rock that you throw is similar to like a chair that you can move,
01:15:46.997 --> 01:15:51.176
yeah right it's not an item that you attach to something whereas i think when
01:15:51.176 --> 01:15:54.896
you look at a gear like those weren't highlighted and i think perhaps maybe
01:15:54.896 --> 01:15:58.116
there was food for thought there but then does it make the puzzle too easy yeah
01:15:58.116 --> 01:16:00.626
it's complicated there's there's the.
01:16:01.666 --> 01:16:06.586
Yeah the game's very dark and the reason everything's lit up is because the
01:16:06.586 --> 01:16:10.256
game's so dark they chose to it's very clear that they chose to go,
01:16:10.256 --> 01:16:13.061
right, players need to find these items.
01:16:13.497 --> 01:16:19.029
We want the game to look like this. Those two things don't work together.
01:16:20.257 --> 01:16:24.881
But in this situation, it could have been extended to that.
01:16:26.073 --> 01:16:33.335
Very quick here, John. Do you want to do another little recording tomorrow to finish this off?
01:16:33.979 --> 01:16:36.897
If you're not done talking, because they've just arrived. Okay,
01:16:36.897 --> 01:16:38.917
I'm pretty much done, mate. So, shall we call it?
01:16:39.471 --> 01:16:41.577
Yeah, we can call it. If you want to edit this bit out, that would be.
01:16:42.157 --> 01:16:43.407
Yeah, yeah, of course. Now I'll keep in.
01:16:44.224 --> 01:16:48.517
Yes, I understand your point, Joshua. Yep. I think, shall we call it there?
01:16:48.517 --> 01:16:51.597
Because we've actually had quite a big start. so i suppose yeah i think we've
01:16:51.597 --> 01:16:52.717
talked about amnesia quite a bit we
01:16:53.137 --> 01:16:57.307
i think it's a i think it's a fantastic game that brought about a new generation
01:16:57.307 --> 01:17:02.707
of horror games that were an emphasis on fear and anxiety and tension and suspense
01:17:02.707 --> 01:17:06.387
which is important rather than it just becoming a kind of genre dominated by
01:17:06.387 --> 01:17:07.557
action and running and gunning uh,
01:17:08.197 --> 01:17:12.247
so that was that was refreshing and that was good and it's a game that's lived
01:17:12.247 --> 01:17:14.797
long in the memory because i remembered a lot more of it than i thought and
01:17:14.797 --> 01:17:17.648
i only played it once back in 2010 or whatever it was,
01:17:18.142 --> 01:17:22.237
so it was a great it was great to revisit it basically and i'm looking forward
01:17:22.237 --> 01:17:25.686
to playing a few more games like it again as well,
01:17:26.256 --> 01:17:31.317
yes definitely and uh so on that note that's amnesia the dark descent our next
01:17:31.317 --> 01:17:35.415
game we're going to stick with spooky season for now our next game will be dead space,
01:17:35.926 --> 01:17:40.257
on pc and neither of us have played it is that correct never played it so neither
01:17:40.257 --> 01:17:43.597
of us have played it so that will both be our first playthroughs of it i have
01:17:43.597 --> 01:17:47.877
a capture card on the way so i'm looking forward to hopefully grabbing some
01:17:47.877 --> 01:17:49.009
gameplay in the future as well.
01:17:49.543 --> 01:17:54.457
But other than that, I have been Jonathan and he has been Josh.
01:17:54.457 --> 01:17:56.977
I might have been Josh, I don't know if I have or not. He doesn't know,
01:17:56.977 --> 01:17:58.380
he's got, he's had the amnesia drink.
01:17:58.640 --> 01:18:04.503
Amnesia. Other than that, thank you very much and we will catch you on the next one. Ciao.