ABOUT THIS EPISODE

One of the unique aspects of video games is that you can control the characters. But game developers are often torn between wanting to give the players as much freedom as possible, and wanting to guide the players through a strong story. Adam Hines tries to crack the code with his indie game Oxen Free. Ryan Kaufman and Alyssa Finley discuss why the Telltale games were more like Choose Your Own Emotions. And Jamie Madigan of The Psychology of Video Games explains how clicking dialogue options can help strength our sense of morality. 

English
United States
explicit content

TRANSCRIPT

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