# Mike Bithell
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mike bithell is a British video game designer and developer, best known for his work on Thomas Was Alone and Volume.
== Career ==
Bithell credits his high school history teacher for helping him to get into games programming: when their class was given an essay assignment, Bithell asked instead if he could make a point-and-click adventure game about the topic in lieu of an essay. The teacher was impressed with the work and allowed Bithell to continue to present games instead of essays for the class.Bithell independently developed an early version of the Thomas Was Alone video game in 2010 while working for Blitz Games, where he was a junior designer, and later a level designer on games such as Tak and the Guardians of Gross, Invincible Tiger: The Legend of Han Tao, iCarly and Dead to Rights: Retribution, from 2007 to 2011.
153: Quarantine Circular
Mike Bithell’s follow-up to Subsurface Circular is another single sitting dialogue driven text adventure game, but this time it’s on a boat! Also there’s an alien.
We discuss the second “Bithell Short”, a spiritual sequel to the previously covered Subsurface Circular. If you liked Subsurface Circu…
130: Subsurface Circular
Bithell Beyonce-ed us!
Mike Bithell, creator of Short Game favorites Thomas Was Alone and Volume, surprised us with an unexpected release, and it’s incredibly up our alley. Subsurface Circular is a two-hour text adventure game (with beautiful accompanying graphics) about a robot detective, solving…
58: Volume
Have you played Thomas Was Alone dev Mike Bithell’s newest? Volume looks great and brings the classic sneak-em-up gameplay, but how does its writing compare to Bithell’s vaunted debut effort?
We also catch up with Laura about her visit to Bit Bash Chicago, and with Raygan and Shane about Until Daw…
06: Thomas Was Alone
In our 6th episode, we discuss Thomas Was Alone, Mike Bithell’s game of jumping and friendship.
Thomas Was Alone is available for Mac, PC, and Linux, as well as on the Playstation Network for PS3 and PSVita
Steam for Mac, PC, and Linux – $9.99
PSN for PS3 & Vita – $9.99 or FREE for PS+ subsc…
91: How Mike Bithell discovered Indie Game Development
From humble beginnings on the Steam store to the creation of games for IPs like John Wick and TRON, Steffan is joined by Mike Bithell of Bithell Games (and the second Play, Watch, Listen host to jump on the pod!) to talk all about indie game development, how the landscape has changed since his st…
RAHUL KOHLI (Citadel / We Were Liars) • Friday Rewind
emocleW, emocleW, emocleW to the Distraction Pieces Podcast with Scroobius Pip!
This is your bonus FRIDAY REWIND episode! Today, we catch up with Rahul Kholi, originally episode 355 from 2020-11-25.
Original writeup below:
An ALMOST in person DPP right here - well, Pip and the guest being in the sa…
Mike Bithell, Indie Video Game Developer!!!
This time I'm chatting with Mike Bithell to discuss the benefits of working from home, finding old YouTube videos of yourself and big chairs
https://store.steampowered.com/app/4035190/Vampirium_1997/
Alien: Isolation
Indie Game: The Movie
Tom Francis
Lucas Pope
Show & Tell
Metal Gear Solid The B…
The Mike Bithell Interview | The Player's Club Podcast Episode 163
Welcome back to the Club!It's been a while, but we're back with one hell of a treat. Today, Graydon and Emmett are joined by the studio head of Bithell games, developer Thomas Was Alone, Tron Catalyst, John Wick Hex, and the upcoming Vampirium: 1997! We talk about everything from inspiration behind…
Mike Bithell Answers Your Questions!
With more Just Good Game listeners than ever (UK top 20 let's GO!) we welcome indie game extraordinaire Mike Bithell to the pod!!
Competition link: www.drainageconsultancy.com/competition
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30 - Mike Bithell of Bithell Games, maker of the upcoming Vampirium: 1997
Mike Bithell is an independent gamemaking titan who I am absolutely honored to get to talk to today. In 2010, he created the prototype for his breakout game, Thomas Was Alone, which saw a commercial release in 2012. Thomas is my favorite PS Vita game that I still play to this day, a graphically sim…
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