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Hello everybody, welcome to Sonic Talk episode 916, recorded today on the 11th of the 11th,
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2026. I can't be silent if it's 11 o'clock anywhere, but it's probably 11 o'clock somewhere,
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but it's one minute past. Yeah, it's 11 o'clock where one of our guests is, hence the sign language and him not speaking.
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Good for you, Rich. Anyway, this is Music Technology Podcast, so welcome back. We did have a week off while I was in China.
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I'm back. I spent the last week, this week in Bristol at ADC, which I'll tell you a little bit about later,
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but we're going to be talking about software, synthesizers, drum machines, music production,
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all kinds of stuff, all the sort of ecosystem and technology surrounding the making, creation,
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and sometimes consumption and playing of music. That's our thing. So welcome if you've not joined us before.
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If you haven't, you can subscribe. We're on YouTube. We're on Facebook. We're on LinkedIn.
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I'm streaming everywhere. In fact, I'm streaming to Instagram today as well. So hello if it's working.
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Very rarely does, but they gave me a new set of options and maybe it will be. So if not, if it is, then that will be good.
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So we have, well, it's a bit of an old school panel today, but I'm going to leave that little tease there
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while I give you a bit of coming up information because we've got some things coming up.
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We've got Ableton 13 video is out. That came out on Tuesday, the new beta for that.
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Ekon 6 instruments appear. Also, I've used Decent Sampler, which now has auto sampling built in.
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I made it using that. So I do check those out for upper tier members.
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And like I said, ADC videos that we shot this week, lots of cool stuff.
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And we've got many things in the pipeline. So I will encourage you to join us from a membership point of view.
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And this is the point at which I press that button. So back after this.
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Yeah, we're back in the room. So let's start the furthest away.
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Mr. Rich Hilton is there in Connecticut where he's probably getting ready to pack his smalls for a load of disco touring for the party season.
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No doubt. How are you, Rich? You well? With Chic, of course, keyboards.
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I am very well, thank you. But before I go on the road with Chic, I'm going on a brief holiday here in the US.
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Oh, nice.
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To celebrate my birthday.
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Oh, happy birthday. Is it today?
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It is.
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Oh, wow. Well, congratulations. Going anywhere nice?
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Going to Vermont, which is very, very nice. It's a bit cold this time of year, but we don't mind that.
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Ah, will you be visiting the Sound Toys HQ? Because I'm pretty, I think they're based in Vermont. I think they are.
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Yeah, they're up in Burlington.
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Yeah.
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But I'm not going quite that far, so I won't see them this time.
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Ah, OK. Well, have a lovely trip.
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That's nearly Canada, basically. That's a good reason.
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OK. All right. Well, lovely to have you, Rich. I can't wait to hear more.
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Lovely to be.
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It's always good. And then we're going to come this way. I'm saving the surprise to last.
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Gaz Williams there, of course, looking very orange today. I like the colour.
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What's that? Oh, black mirror. OK, interesting.
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Oh, yeah. Went on the black mirror experience in Montreal. Oh, sorry, gone.
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Oh, really? OK. Well, Gaz, of course, modular performer, bass player and head dude, one of the head dudes of Rack Records
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and part of the improvisation modular group.
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Quasimodal, that's it.
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Oh, Quasimodal, yeah. Part of Bleep Club in Bristol's monthly synth hangout.
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We are launching, Rack Records are launching in conjunction with Arbor, my favourite brewery,
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sessions starting on the 24th of November on the glass boat.
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I've got the flyer ready to go. It's going to go live later.
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But we're doing each session. Steve Davis and myself are doing Arbor, which is a wonderful Bristol based brewery.
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I've now got the glass boat, which is a beautiful boat right in the absolute dead centre of Bristol.
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Is that Bristol Bridge? Next to Bristol Bridge. Yeah, yeah. Right next to Bristol Bridge.
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Beautiful boat. And we're going to have like the front room of the boat where we're going to be doing regular sessions.
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So we're going to theme each session. And the first session is going to be, well,
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the title of the event is going to be Back to the Beginning.
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And we're going to be looking at early music concrete, Pierre Chaffeur kind of ideas.
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And we're going to just explore. And then each session is going to have a different kind of theme.
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We've got Berlin School and various other things kind of lined up.
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Hauntology. Each one is like a themed sort of session. It's very, very beautiful.
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What a great idea. Yeah, thanks. It's going to be great. It's going to be free 24th of November.
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That's a Tuesday night. Really, really small capacity.
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So, you know, we're probably going to ticket it, even though it's free, just to kind of make sure.
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Yeah, so you know what's coming. Oh, I might try and get along to that.
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Oh, that'd be great. Yeah. Your video is frozen. I'm just telling you now.
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OK, hang on. And I'm going to throw this out to the room.
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Obviously, you're doing sessions for a brewery and there's lots of session IPAs.
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I mean, they've got to be introducing some sort of named beer to to go along with some of your sessions.
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Surely, surely there's got to be a tie in there somewhere. Right.
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Oh, OK. I mean, Arbor have got a very big range as well. I'll have to look through. That's a good idea. Session.
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But yeah, we recommend this beer to go with this type of music.
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Yeah. And then the other thing, very briefly, just about I'm appearing with Zorch, like I mentioned last week as Zorch.
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And then I've created a page on my website about the history of Zorch.
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And I've got new brand new interviews with the members as well. That's on that page.
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And there we go. I got it. Britain's first all synth band.
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And I like defy anyone to actually disprove that people have said, oh, maybe it's like Peter Zinoffy and Delia Derbyshire.
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But they weren't actually playing like since they was since involved.
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But Zorch, I think I've got a good claim to being Britain's first.
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The only band to ever record at the EMS studio has as things incredible picture there of the studio.
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But there's yeah, there's there's links to Zorch's music.
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And yeah, as I say, and Guio's Epics, one of the members and Basil Brooks.
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But Guio's Epics is our dearly beloved Howard Scarr. I might mention that on the site.
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I haven't actually yet. But Howard, obviously, long term Sonic State listener and wonderful sound designer.
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I might still have the tumbleweed sample here somewhere, but I can't.
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But yeah, to have a little guest appearance with them is such an honor for me.
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So I'm so I'm really thrilled. Hence, I'd love it if people could have a little read on my website of the story.
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Because I think it needs to be posted. Thank you so much.
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I think the story is really, really interesting.
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And yeah, I think it's a little slice of British synth history, really.
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A little little kind of maybe needs a little bit more from, you know, putting it out there.
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I just have to say the ever excellent cheapo card company is going for.
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But what about the Vera Lynn drum as the earliest, which is absolutely cracking.
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It's just terrible, but also good in a way. Well done.
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OK, so anyway, thank you, guys, for that update.
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And of course, did a drum roll, please. Here we have Dave Spears back again after a little while.
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Quite some time. And Graham, who together are part of G4 software representatives for this show.
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How are you, Dave? It's a big question. I realize.
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Yeah. Yeah. I'm all right. Yeah. Just getting over a cold, which is annoying.
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Oh, but other than that. Yeah. No, I'm good. I'm all right. Yeah. Thank you.
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Yeah. It's amazing. It's like this is proper old school now.
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We're just kind of. Yeah. Yeah. Well, this this is like.
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Yeah. Many years ago. And of course, we've got Graham there.
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No, no. I'm just coming on to you, Graham. So, Graham, you're the one of, I guess,
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one of or the guy behind the new G4 software release, which is obviously Matrix.
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Is that is that your your role in this particular setup?
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Yeah, I designed from a software point of view, Matrix 12,
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you know, with with help from the team and the input from Dave and Marcus and such.
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Excellent. And I went, please come on, because I don't know very much about it.
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Talk about the hardware. I tried to persuade Dave to come back on the show as I get back on.
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So here I am. OK, well, thank you, Graham, because I've
tried to, but he won't listen to me.
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So it's taken me a couple of years. Well done. Well done. Well, it's worth it.
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So we'll go to the four up for that one. So, yeah, we've got a number of things to talk about,
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one of which will obviously be Matrix 12 released because it's out this well.
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Was it this week or has it been a little bit longer? I feel like I've not been sort of listening to anything for ages.
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Thursday. OK, so last week I was still in the sort of just back from China.
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Oh, is that rich? Are you are you playing a bit of twelve background? Excellent.
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OK, well, I'm the role of rich on the rolling who are sadly now defunct, which is, yeah, I guess no surprise.
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But a bit disappointing, obviously, again, I suppose. Yeah, you never know.
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Might be able to rekindle the fully. That's not what. Yeah, well, Paul, it really poorly, I suppose.
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As in P.O.R.L.Y. Rich is your only working. OK, not fully.
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And I there is a there is an empty promise burning a hole in one of my email folders from them.
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So I do have another one over there. You see, I did realise that I should have at least two of them because I want to keep playing them.
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This one does work in almost every way that I need it to.
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The failures are not in places that I tend to go very often on that instrument.
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But there's a B flat. No, it's actually on the Y axis.
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It's actually on the Y axis, not the X axis. So I only do so much on the Y axis anyway.
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Most of it, I don't know, can be done anywhere. Well, fair enough.
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Well, I'm glad to hear. I'm glad to hear that there is a workaround. That's that's fantastic.
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Let's see. Well, we could. Well, why don't we start with the aforementioned G4 software?
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I'm going to play this. This has got a bit of an intro from excellent video intro from Alex Ball.
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And I know he does a lot of your stuff, Dave. So we'll just kind of open the topic with this one.
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And here we go. So 80s.
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The Oberheim Matrix 12 is the synth we've been asked for more than any other, and we're proud to announce that it's here.
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The Matrix 12 was the most elaborate synthesizer Oberheim ever made.
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Born out of the Obie Expander prototype and the production Expander.
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This digitally controlled analog synth was launched in 1985.
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OK, I'm not going to play the whole thing. People will watch the whole thing.
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You know, that's fine. But congratulations, David Graham, on the launch.
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It looks like a great instrument to do.
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I mean, you've been very much on the Oberheim tip for the last several releases, I guess.
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Obviously your own your own instruments as well.
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What? Why the Matrix?
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Is it, David, you just got like a penchant for complicated, multi timbral devices that are really hard control.
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I mean, this one notoriously had an underpowered, shall we say, MIDI processing engine.
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So it was a little bit kind of difficult to operate in terms of real time. Right.
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Yeah, it's an interesting one. I mean, from my perspective, blimey.
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I know Chris used the Matrix 12 on a Keith Emerson tour and he said it was one of those instruments that you kind of went to learn it because there's a lot of menu diving.
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And then all of a sudden, you know, you could walk away from it for a couple of days and come back and go, oh, shit, how did this work again?
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So I bought I bought an expander years and years ago personally, but it was just after we bought the OB eight.
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And I so love that kind of hands on tactile thing.
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I bought the expander really for the kind of filter modes and because everyone had been saying, oh, it's amazing. Amazing.
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But I found it kind of slightly impenetrable. I'm not.
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It was great, but it wasn't massively inspiring. And that was really because of the architecture, I guess, you know, the menu diving.
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So in the end, I swapped it for a camera.
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Yeah, but I don't use it much. It was the old Canon 7D. But yeah, it was a really bad mistake.
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And then when we were talking with Marcus Ryle about the whole Oberheim kind of lineage and stuff and obviously the Matrix 12 was the last instrument that Marcus did before he left Oberheim.
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And as soon as Marcus said, well, his aim was to create a polyphonic module, I was like, oh, I kind of get it.
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And then I had to go and buy another one. And that was the kind of start of this kind of weird relationship with it.
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And then to me, it was still sort of semi impenetrable.
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There's a really brilliant video of one of the guys doing all the programming in the 80s.
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It's very 80s. And I kind of delved into that a little bit.
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I was like, it's still fairly impenetrable.
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And obviously we can do software and we don't have to kind of stick to that old school paradigm.
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And that's where Graham came in.
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Yeah, I was going to ask Graham. Well, no, fair enough.
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I was going to ask Graham, I mean, when you're working with Dave and obviously there's these kind of things, I think we're going to do this.
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And then you see it's got 15 separate filter types.
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Does that make your, does that excite you or make your heart sink, shall we say?
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I think in the case of this, we actually, originally we designed the Expander.
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So in the case of this, it wasn't presented like we're going to do this, Graham, work it out.
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We had the unit at the studio and I just asked if I could take it home.
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So I sort of had this idea.
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So I kind of riffed on an idea without it essentially being, you must achieve this by that goal.
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Once there's an idea down of how we break it out from this.
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I think of The Matrix 12 like a monster trapped in a box with like six knobs and 12 buttons.
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It's 12 modular sims.
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Voices, yeah.
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Like, if you think of like a Moog 55, like in a room and then just get 12 of them, stick them on one keyboard and ask people to use it with six knobs and 12 buttons.
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And that's basically your only way of getting into it.
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And a character display.
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Yeah, a VFD display and stuff.
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Once I had the initial idea to break it out, that was done with kind of no pressure to make it a product, which I think is always good.
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We then spoke to Marcus who encouraged us to go for The Matrix 12 instead of Expander and had his input.
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And yeah, loads of customers asked for it.
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Once we started working with Oberheim officially, we just had constant requests for The Matrix 12 slash Expander.
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It's interesting, isn't it?
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I mean, it sounds absolutely great.
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I mean, and looking at it, I mean, it's a bonkers amount of spec to it with all the 12 outputs.
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Like you say, with the software, you can kind of make it easier to kind of achieve those things which were previously hidden, shall we say.
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I remember when I first saw it, it was one of those synths that I thought, oh yeah, that's a synth I'd like to aspire to, like the Prophet 10 was as well, because it just looks so cool.
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But then I also heard that it was a bit of a difficult thing to use.
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Rich, I know you were testing this.
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I mean, did you have any experience of the actual hardware itself beforehand?
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I guess it must have come across.
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I was actually working with someone who got one pretty much on release, a full Matrix 12.
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So I was around it, yeah.
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And in my historical perspective, this was a revolutionary instrument at its time because previous to and during the time that this thing got released, we were basically operating still on the Minimoog signal path principle where you had oscillators here, a mixer, one or more filters over here, a couple of envelope generators, maybe an LFO or two.
196
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And that's what you had.
197
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And this was something that was kind of revolutionary in the way that it was breaking free of that and beginning to offer multiple modulation possibilities.
198
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And I guess I can see now in hindsight why that was viewed at the time by those people as being modular-like, because that was the place you could do that at the time.
199
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And so this was a revolutionary product in its context because there was nothing that offered all of these kinds of capabilities and these possibilities.
200
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And so it achieved this kind of very expensive and heavy gravitas because it was a big, unwieldy kind of thing.
201
00:20:32,000 --> 00:20:35,000
Yeah, it must have been really expensive because of all the electronics.
202
00:20:35,000 --> 00:20:36,000
It was heavy.
203
00:20:36,000 --> 00:20:37,000
And it was expensive.
204
00:20:37,000 --> 00:20:39,000
It was somewhere between $3,000 and $4,000, I think.
205
00:20:39,000 --> 00:20:41,000
It doesn't seem too bad.
206
00:20:42,000 --> 00:20:44,000
But that was the high end.
207
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That's what you could get.
208
00:20:45,000 --> 00:20:47,000
I mean, the CS80 was somewhere in there.
209
00:20:47,000 --> 00:20:48,000
You know what I mean?
210
00:20:48,000 --> 00:20:52,000
That was what you could get at the high end for synthesizers in those days.
211
00:20:52,000 --> 00:20:57,000
So in the time that it appeared, it was an absolutely revolutionary product.
212
00:20:57,000 --> 00:21:02,000
And
in hindsight, it's a fancy Minimoog to me on some level.
213
00:21:02,000 --> 00:21:05,000
I mean, it has so much more than a Minimoog, and I understand that.
214
00:21:06,000 --> 00:21:12,000
But it's essentially stepping up from the Minimoog signal path into, all right, now let's offer modulations.
215
00:21:12,000 --> 00:21:19,000
Now we have products that offer modulations in a gillion different ways now, in software in particular.
216
00:21:19,000 --> 00:21:26,000
But this is a fantastic sounding and really fun to operate piece of software for me, and I really enjoy it.
217
00:21:26,000 --> 00:21:28,000
And you guys did a great job.
218
00:21:28,000 --> 00:21:29,000
Nice.
219
00:21:30,000 --> 00:21:42,000
I think the Expander was answering a very specific call of how do I not have to take six synths on tour with me, right?
220
00:21:42,000 --> 00:21:47,000
So it's not a synth that you sort of ride the knobs of and perform the front panel of.
221
00:21:47,000 --> 00:21:49,000
You set your show up.
222
00:21:49,000 --> 00:21:54,000
And the Matrix-12 had a keyboard on it, so it was a bit more oriented towards a player.
223
00:21:54,000 --> 00:22:00,000
But Expander was serving that purpose.
224
00:22:00,000 --> 00:22:08,000
And answering the Jupiter-8 thing, because the Jupiter-8 stole the entire utility of live where you could have two synths and it looked big as well.
225
00:22:08,000 --> 00:22:18,000
But ultimately, I still say that the reason the Jupiter-8 was so massive is because it was used by bands that needed two synths and only wanted one keyboard.
226
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So all of us mortals who weren't into synths but just had our pinups, it became a pinup synth because it was associated with those bands for its utility rather than its sound.
227
00:22:29,000 --> 00:22:31,000
I'm going to duck for cover now.
228
00:22:31,000 --> 00:22:34,000
Dave, you look shocked.
229
00:22:34,000 --> 00:22:36,000
No, I mean, we've talked about this, haven't we?
230
00:22:36,000 --> 00:22:41,000
Because you say you prefer the Jupiter-6, isn't it?
231
00:22:41,000 --> 00:22:42,000
Yeah.
232
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I mean, there's certainly features on there that's…
233
00:22:45,000 --> 00:22:47,000
Yeah, I mean, I like the JP-8.
234
00:22:47,000 --> 00:22:54,000
I mean, for me, the JP-8 was one of the first super reliable, roadworthy polysynths.
235
00:22:54,000 --> 00:22:55,000
Right.
236
00:22:55,000 --> 00:22:57,000
You could take it out and it just didn't break down.
237
00:22:57,000 --> 00:22:58,000
It just didn't.
238
00:22:58,000 --> 00:23:00,000
I don't think… I mean, we've got one.
239
00:23:00,000 --> 00:23:02,000
Yeah, we've definitely got one.
240
00:23:02,000 --> 00:23:04,000
Minimum of one.
241
00:23:04,000 --> 00:23:06,000
Actually, we've got two Jupiter-6s.
242
00:23:06,000 --> 00:23:08,000
That's a bit bad.
243
00:23:08,000 --> 00:23:09,000
But it's never gone wrong.
244
00:23:09,000 --> 00:23:10,000
It's just never
gone wrong.
245
00:23:10,000 --> 00:23:11,000
And it looked good.
246
00:23:11,000 --> 00:23:14,000
I love those old brushed steel in cheeks.
247
00:23:14,000 --> 00:23:15,000
Fair.
248
00:23:15,000 --> 00:23:16,000
Yeah, fair enough.
249
00:23:16,000 --> 00:23:17,000
Fair enough.
250
00:23:17,000 --> 00:23:20,000
Gaz, did you ever have your hands…
251
00:23:20,000 --> 00:23:23,000
I've never had my hands on one of those, mate, at Oberheim's.
252
00:23:23,000 --> 00:23:27,000
Well, my first encounter was with the Matrix-1000,
253
00:23:27,000 --> 00:23:33,000
and I just thought it was just the most ugly and uninteresting-looking synth I'd ever seen, I think.
254
00:23:33,000 --> 00:23:34,000
That's true.
255
00:23:35,000 --> 00:23:41,000
And I didn't realize, because the studio that I used to do stuff in in the early 90s,
256
00:23:41,000 --> 00:23:44,000
and they had one there, and I just kind of overlooked it,
257
00:23:44,000 --> 00:23:49,000
because I was just so into, you know, hands-on things,
258
00:23:49,000 --> 00:23:52,000
and this was like the anathema to that.
259
00:23:52,000 --> 00:23:54,000
However, you know…
260
00:23:54,000 --> 00:23:57,000
None of the benefits of analog with an analog engine, yeah.
261
00:23:57,000 --> 00:23:58,000
Yeah.
262
00:23:58,000 --> 00:24:00,000
Yeah, so…
263
00:24:01,000 --> 00:24:05,000
But, you know, then you kind of realize, you hear it, and you go,
264
00:24:05,000 --> 00:24:12,000
wow, okay, there is that thing that Oberheim has got that is just…
265
00:24:12,000 --> 00:24:18,000
it's just a beautiful, beautiful musicality of everything.
266
00:24:18,000 --> 00:24:21,000
You know, it's just a beautiful sound.
267
00:24:21,000 --> 00:24:25,000
And from what I've heard of this, it sounds like it's got that.
268
00:24:26,000 --> 00:24:29,000
But, I mean, but other than that, I've got nothing to say,
269
00:24:29,000 --> 00:24:33,000
because I'm not really interested in things anymore.
270
00:24:35,000 --> 00:24:36,000
Okay.
271
00:24:36,000 --> 00:24:37,000
Anything.
272
00:24:37,000 --> 00:24:38,000
Wow, how nice.
273
00:24:38,000 --> 00:24:41,000
I did want to say, Graham, I think…
274
00:24:41,000 --> 00:24:43,000
Dave, you need to take note of this.
275
00:24:43,000 --> 00:24:45,000
Graham said, it's a monster in a box.
276
00:24:45,000 --> 00:24:47,000
I mean, there's your marketing tagline right there.
277
00:24:47,000 --> 00:24:50,000
I mean, I didn't see that in any of the literature.
278
00:24:50,000 --> 00:24:52,000
I think that's quite a good one.
279
00:24:52,000 --> 00:24:53,000
Yeah, yeah.
280
00:24:53,000 --> 00:24:54,000
What do you have to say there, Graham?
281
00:24:54,000 --> 00:24:55,000
Well said.
282
00:24:55,000 --> 00:24:56,000
Yeah.
283
00:24:56,000 --> 00:24:58,000
Well, we broke the box a bit.
284
00:24:58,000 --> 00:25:01,000
That was a fundamental task, because when we're making the software version,
285
00:25:01,000 --> 00:25:07,000
obviously we want to provide people more access to what was inside the box.
286
00:25:07,000 --> 00:25:08,000
What's the hardest thing?
287
00:25:08,000 --> 00:25:10,000
What's the hardest thing to emulate in this?
288
00:25:10,000 --> 00:25:12,000
Because, obviously, if you're taking, you know,
289
00:25:12,000 --> 00:25:14,000
you start with a single voice structure, and then, obviously,
290
00:25:14,000 --> 00:25:16,000
you can replicate, and then the interactions between.
291
00:25:16,000 --> 00:25:20,000
What's the hardest part of that to get right?
292
00:25:20,000 --> 00:25:21,000
You know, the flow.
293
00:25:21,000 --> 00:25:22,000
Is it the filters?
294
00:25:22,000 --> 00:25:23,000
Is it the amplification?
295
00:25:23,000 --> 00:25:24,000
You know, is it the VCA?
296
00:25:24,000 --> 00:25:25,000
Is it the VCO?
297
00:25:25,000 --> 00:25:26,000
What's the hardest bit?
298
00:25:26,000 --> 00:25:31,000
I think that's a question I need to ask Remy, who coded it.
299
00:25:31,000 --> 00:25:35,000
Obviously, there's a lot of things,
300
00:25:35,000 --> 00:25:40,000
and the way the FM works inside Matrix 12, as I know,
301
00:25:40,000 --> 00:25:42,000
that was particularly tricky.
302
00:25:42,000 --> 00:25:47,000
Matrix got 15 filter modes, which is 15 more than we normally have to handle.
303
00:25:47,000 --> 00:25:49,000
No, 14 more than we normally have to handle.
304
00:25:50,000 --> 00:25:51,000
Yeah.
305
00:25:51,000 --> 00:25:56,000
And then, yeah, just managing the scope of it
306
00:25:56,000 --> 00:25:59,000
and how we display it in one place on one screen.
307
00:25:59,000 --> 00:26:01,000
Yeah, that's tricky.
308
00:26:01,000 --> 00:26:03,000
And you've gone for a tabbed approach,
309
00:26:03,000 --> 00:26:05,000
which I think is a really good idea, actually.
310
00:26:05,000 --> 00:26:10,000
And it's, in a way, quite similar ideas from the two-voice or the full.
311
00:26:10,000 --> 00:26:12,000
I forget which one of the Oberheims you did,
312
00:26:12,000 --> 00:26:15,000
where you can make one full screen, and then you can just copy stuff between.
313
00:26:16,000 --> 00:26:19,000
So if you get a great sound, copy it to the next three outputs
314
00:26:19,000 --> 00:26:22,000
or three or four voices, and then maybe change different ones.
315
00:26:22,000 --> 00:26:26,000
I mean, that sort of stuff makes it a lot easier to navigate that sort of thing,
316
00:26:26,000 --> 00:26:28,000
doesn't it, because there's a lot of…
317
00:26:28,000 --> 00:26:31,000
I mean, otherwise, it's a lot of fiddling about.
318
00:26:31,000 --> 00:26:32,000
It's a lot.
319
00:26:32,000 --> 00:26:36,000
I mean, that's from OBE, the eight-voice,
320
00:26:36,000 --> 00:26:41,000
which we sort of re-borrowed some of those tricks that were very successful for OBE.
321
00:26:41,000 --> 00:26:43,000
So, yeah, you can copy and paste the voices
322
00:26:43,000 --> 00:26:48,000
and group them and edit them in chunks and things like that,
323
00:26:48,000 --> 00:26:52,000
which I guess
Dave designed originally on OBE.
324
00:26:52,000 --> 00:26:58,000
So all of those UX tools will make it more accessible.
325
00:26:58,000 --> 00:27:01,000
Yeah, yeah, absolutely.
326
00:27:01,000 --> 00:27:02,000
Nice.
327
00:27:02,000 --> 00:27:04,000
Well, if anyone's…
328
00:27:04,000 --> 00:27:06,000
I left a pause there for Dave to step in.
329
00:27:06,000 --> 00:27:12,000
He hasn't got anything further to say, so we can move on.
330
00:27:13,000 --> 00:27:17,000
There is also a delay in our communication, so the timing…
331
00:27:17,000 --> 00:27:19,000
There we go.
332
00:27:19,000 --> 00:27:21,000
Sliding out of the topic there.
333
00:27:21,000 --> 00:27:23,000
Thank you very much, mate.
334
00:27:23,000 --> 00:27:56,000
I guess I should play an ad, so let's do one.
335
00:27:56,000 --> 00:27:58,000
And we're back.
336
00:27:58,000 --> 00:27:59,000
So let's think.
337
00:27:59,000 --> 00:28:00,000
What should we go to next?
338
00:28:00,000 --> 00:28:03,000
I guess we must have some live users amongst us here as well,
339
00:28:03,000 --> 00:28:09,000
because, I mean, the Ableton Live 13 beta came out this Monday,
340
00:28:09,000 --> 00:28:14,000
which we had Tom Glen Denning, a.k.a. Elephant, here showing us it.
341
00:28:14,000 --> 00:28:16,000
And I have to say, some really good ideas,
342
00:28:16,000 --> 00:28:18,000
particularly with the sequencing, I thought.
343
00:28:18,000 --> 00:28:20,000
I don't know what you thought about that, Gaz,
344
00:28:20,000 --> 00:28:22,000
if you've got a chance to see it.
345
00:28:22,000 --> 00:28:25,000
Some really hardware sequencing sort of features inside the software,
346
00:28:25,000 --> 00:28:30,000
which is just a really interesting way of visualising it, I thought.
347
00:28:30,000 --> 00:28:34,000
Yeah, and, I mean, you know, this is like an actual, yeah, 13 version,
348
00:28:34,000 --> 00:28:36,000
and Ableton…
349
00:28:36,000 --> 00:28:38,000
It's a point release, yeah.
350
00:28:38,000 --> 00:28:46,000
It's a, you know, they've always been quite cautious to move the number up,
351
00:28:46,000 --> 00:28:51,000
as opposed to other software, which might do that on a yearly basis.
352
00:28:51,000 --> 00:28:54,000
So it's quite a big event in the music tech sphere.
353
00:28:54,000 --> 00:28:56,000
And so I was really interested to kind of look,
354
00:28:56,000 --> 00:29:00,000
because I've been a user of Ableton since version 1,
355
00:29:00,000 --> 00:29:04,000
and I've always been really impressed how they've managed to kind of maintain
356
00:29:04,000 --> 00:29:08,000
more or less the same visual aesthetic throughout all the iterations.
357
00:29:08,000 --> 00:29:13,000
You know, it's really – they don't really change enormous things,
358
00:29:13,000 --> 00:29:18,000
but they just add these, you know, wonderful extra dimensions to it.
359
00:29:18,000 --> 00:29:21,000
So, for instance, the sequencer is great.
360
00:29:21,000 --> 00:29:26,000
I know Cubase has had something
similar for a few iterations now as well.
361
00:29:26,000 --> 00:29:31,000
And I always find it quite interesting, this back and forward between software
362
00:29:31,000 --> 00:29:33,000
and hardware, where both influence each other,
363
00:29:33,000 --> 00:29:37,000
and you kind of see – you see that going back and forward quite a bit,
364
00:29:37,000 --> 00:29:39,000
and this is another good example of that.
365
00:29:39,000 --> 00:29:47,000
So Ableton, obviously, a big part of their appeal is this uncluttered,
366
00:29:47,000 --> 00:29:55,000
very clean, very purposeful kind of design language that they use.
367
00:29:55,000 --> 00:29:57,000
And, like, they managed to get everything into this.
368
00:29:57,000 --> 00:30:02,000
Like, for instance, the context menus is another good example where –
369
00:30:02,000 --> 00:30:08,000
and also the – I think something that perhaps should have been in it a long time
370
00:30:08,000 --> 00:30:18,000
is the stack of devices now appearing as a list where you can turn them on and off.
371
00:30:18,000 --> 00:30:19,000
Yes.
372
00:30:19,000 --> 00:30:23,000
Because you could end up with a really long strip at the bottom that you're kind of
373
00:30:23,000 --> 00:30:26,000
panning through to get to the various elements.
374
00:30:26,000 --> 00:30:27,000
Exactly.
375
00:30:27,000 --> 00:30:34,000
So this feels very much in – you know, this new addition, and also the kind of –
376
00:30:34,000 --> 00:30:41,000
yes, the context menus where everything has a kind of – they had something like that a while ago,
377
00:30:41,000 --> 00:30:47,000
but this is, you know, where you could click on, like, the preset browser
378
00:30:47,000 --> 00:30:50,000
and you would get, like, a specific linked –
379
00:30:50,000 --> 00:30:51,000
Yes.
380
00:30:51,000 --> 00:30:59,000
But this takes it much to another level now where you can get all of the relevant context menus
381
00:30:59,000 --> 00:31:02,000
to do with the specific devices that you're working with.
382
00:31:02,000 --> 00:31:04,000
Yes, whether it's a MIDI track or an audio track or –
383
00:31:04,000 --> 00:31:05,000
Yes.
384
00:31:05,000 --> 00:31:10,000
And it all fits into the aesthetic and into that kind of beautiful workflow
385
00:31:10,000 --> 00:31:12,000
that they've always kind of maintained.
386
00:31:12,000 --> 00:31:14,000
And, you know, fair play.
387
00:31:14,000 --> 00:31:16,000
I think it's really good.
388
00:31:16,000 --> 00:31:22,000
I think, you know, obviously, you know, things like the new drum engines, you know,
389
00:31:22,000 --> 00:31:25,000
I think we'd seen it before in some Max for Live, but, you know,
390
00:31:25,000 --> 00:31:29,000
that migrating across into the very powerful drum – you know,
391
00:31:29,000 --> 00:31:33,000
being able to use that in a very powerful drum rack, I think, is, you know,
392
00:31:33,000 --> 00:31:36,000
is something people are going to really like.
393
00:31:36,000 --> 00:31:37,000
ARA as well.
394
00:31:37,000 --> 00:31:40,000
Now, that's something that I use a lot in Cubase.
395
00:31:40,000 --> 00:31:44,000
So seeing that implemented – because that was always a very frustrating thing
396
00:31:44,000 --> 00:31:53,000
if you were trying to use Ableton as a proper studio production DAW.
397
00:31:53,000 --> 00:31:56,000
Yeah, you couldn't access that stuff.
398
00:31:56,000 --> 00:31:57,000
Yeah.
399
00:31:57,000 --> 00:32:00,000
And ARA is, for those of you who haven't used it, you know,
400
00:32:00,000 --> 00:32:04,000
that enables you to have things like Melodyne or, in my case,
401
00:32:04,000 --> 00:32:07,000
I'm increasingly using Spectralayers.
402
00:32:07,000 --> 00:32:10,000
I've got Spectralayers Pro, the most recent one,
403
00:32:10,000 --> 00:32:13,000
and you can use that as an ARA plug-in as well.
404
00:32:14,000 --> 00:32:20,000
It's along similar lines to iZotope's RX, like a spectral editor,
405
00:32:20,000 --> 00:32:23,000
but enables you to do some really clever stuff.
406
00:32:23,000 --> 00:32:26,000
So being able to bring that in – I mean,
407
00:32:26,000 --> 00:32:29,000
I can straightaway see something there that would be quite good.
408
00:32:29,000 --> 00:32:31,000
With Ableton, with Spectralayers,
409
00:32:31,000 --> 00:32:37,000
Spectralayers has got the best drum stem splitter that I've seen.
410
00:32:37,000 --> 00:32:41,000
So, like, it'll take – if you put, like, a nice stereo drum mix in,
411
00:32:41,000 --> 00:32:45,000
or, indeed, if you just – if you stem split and get a drum,
412
00:32:45,000 --> 00:32:48,000
a stereo drum stem from another track…
413
00:32:48,000 --> 00:32:50,000
You can take the individual drums out.
414
00:32:50,000 --> 00:32:54,000
And it'll – yeah, and it'll – but, like, Spectralayers lets that
415
00:32:54,000 --> 00:32:57,000
over, like, seven different types of drum types – toms, hi-hats,
416
00:32:57,000 --> 00:33:02,000
ride cymbals, crash cymbals, kick and snare – split them out like that.
417
00:33:02,000 --> 00:33:06,000
So, you know, which goes further than the tools that are in Ableton
418
00:33:06,000 --> 00:33:08,000
or Cubase, for that matter.
419
00:33:08,000 --> 00:33:13,000
So the ARA, being able to bring in those really specialist tools,
420
00:33:13,000 --> 00:33:18,000
but have them inside of the workflow so you're not having to run it
421
00:33:18,000 --> 00:33:21,000
as a separate sort of plug-in, it's kind of integrated
422
00:33:21,000 --> 00:33:24,000
into the workflow, I think is a massive thing.
423
00:33:24,000 --> 00:33:28,000
And, obviously, Melodyne – Melodyne, I'd imagine,
424
00:33:28,000 --> 00:33:32,000
is going to be a lot of people's – you know, they'll be whooping
425
00:33:32,000 --> 00:33:34,000
for joy about that.
426
00:33:34,000 --> 00:33:37,000
Having Melodyne for doing your kind of vocal pitch work or whatever it is
427
00:33:37,000 --> 00:33:43,000
that you do, having that integrated into the Ableton workflow is pretty
–
428
00:33:43,000 --> 00:33:45,000
is pretty special, I think, really.
429
00:33:45,000 --> 00:33:47,000
So, yeah, yeah, I mean, this is a good – I mean, there's a whole bunch
430
00:33:47,000 --> 00:33:48,000
of other things.
431
00:33:48,000 --> 00:33:50,000
But, yeah, I mean, yeah, it's good.
432
00:33:50,000 --> 00:33:51,000
I think, yeah.
433
00:33:51,000 --> 00:33:57,000
I think my two favourite things are buttons in the macro.
434
00:33:57,000 --> 00:33:58,000
Finally.
435
00:33:58,000 --> 00:34:01,000
So you just haven't got those kind of little grey sort of faders,
436
00:34:01,000 --> 00:34:05,000
just there's actually a button with a state because we've toyed
437
00:34:05,000 --> 00:34:08,000
with making racks, and I think that's going to – and also the increased
438
00:34:08,000 --> 00:34:10,000
number of macros as well.
439
00:34:10,000 --> 00:34:15,000
You can have multi-state – before you had a button, but it was just a knob
440
00:34:15,000 --> 00:34:19,000
that went 0 or 1 or 0, 1, 2, 3, depending on how many different states
441
00:34:19,000 --> 00:34:20,000
it might have.
442
00:34:20,000 --> 00:34:21,000
So that's really big.
443
00:34:21,000 --> 00:34:23,000
And it's going to be useful for people who want to make their own custom
444
00:34:23,000 --> 00:34:26,000
instrument racks and whatever and sell them and do all of that sort of thing.
445
00:34:26,000 --> 00:34:27,000
Yeah.
446
00:34:27,000 --> 00:34:28,000
That was pretty cool, I thought.
447
00:34:28,000 --> 00:34:30,000
I don't know how many other Ableton users there are here.
448
00:34:30,000 --> 00:34:32,000
I don't know, Graham, if you're an Ableton user, whether it's something
449
00:34:32,000 --> 00:34:34,000
that kind of riches as well.
450
00:34:34,000 --> 00:34:38,000
Some good stuff on the Push 3 as well, I thought, with custom scenes,
451
00:34:38,000 --> 00:34:40,000
all that kind of stuff.
452
00:34:40,000 --> 00:34:44,000
Rich, anything that caught your eye?
453
00:34:44,000 --> 00:34:45,000
You're muted.
454
00:34:45,000 --> 00:34:46,000
Take a drink.
455
00:34:46,000 --> 00:34:48,000
Take a drink.
456
00:34:48,000 --> 00:34:50,000
We're proper old school now.
457
00:34:50,000 --> 00:34:51,000
It goes back.
458
00:34:51,000 --> 00:34:54,000
Woo-hoo.
459
00:34:54,000 --> 00:34:58,000
In the conversation about the macros, the fact that you could have each macro
460
00:34:59,000 --> 00:35:03,000
stem following a different curve in the way it's being manipulated by the
461
00:35:03,000 --> 00:35:08,000
controller in question was a very, very clever bit.
462
00:35:08,000 --> 00:35:11,000
Adding contextual menus to the entire – basically,
463
00:35:11,000 --> 00:35:14,000
they're trying to make it easier to use, and I get that.
464
00:35:14,000 --> 00:35:19,000
And it is a very, very successful layout and platform.
465
00:35:19,000 --> 00:35:24,000
Tangentially to me, over the course of the history of all of these DAW products,
466
00:35:24,000 --> 00:35:28,000
it's interesting to see who leads the pack and who trails the pack at any given
467
00:35:28,000 --> 00:35:32,000
moment in terms of the implementation of specific features.
468
00:35:32,000 --> 00:35:34,000
So let's take ARA, for example.
469
00:35:34,000 --> 00:35:38,000
ARA was introduced, I don't know, probably 10 years ago in some people's
470
00:35:38,000 --> 00:35:42,000
software, and it's taken various other software companies various lengths of
471
00:35:42,000 --> 00:35:47,000
time to get it into theirs because there's always feature creep across.
472
00:35:47,000 --> 00:35:52,000
They're all looking at each other to see what's clever to do, you know,
473
00:35:53,000 --> 00:35:55,000
in our next iteration.
474
00:35:55,000 --> 00:36:01,000
So oddly for them, they're about the last guys to bring ARA into the fold.
475
00:36:01,000 --> 00:36:05,000
They're even later than Pro Tools, which there should be a T-shirt that just
476
00:36:05,000 --> 00:36:10,000
says, we were even later than Pro Tools.
477
00:36:10,000 --> 00:36:14,000
Because usually Pro Tools is absolutely the last guy on the block to give you
478
00:36:14,000 --> 00:36:15,000
like a MIDI editor.
479
00:36:15,000 --> 00:36:17,000
And then they think they've invented it as well.
480
00:36:17,000 --> 00:36:19,000
Right, of course.
481
00:36:19,000 --> 00:36:21,000
Nobody's ever made a MIDI editor like ours.
482
00:36:21,000 --> 00:36:22,000
Yes, absolutely.
483
00:36:22,000 --> 00:36:24,000
Actually, their MIDI editor is pretty good.
484
00:36:24,000 --> 00:36:30,000
But besides that, so in context, yes, this is a very useful set of updates
485
00:36:30,000 --> 00:36:33,000
and features, but to me it's almost a dot.
486
00:36:33,000 --> 00:36:38,000
I know this seems to trivialize what I'm sure they think is a tremendous
487
00:36:38,000 --> 00:36:40,000
amount of work.
488
00:36:40,000 --> 00:36:45,000
But I'm not sure five years later after 12 that this is 13.
489
00:36:45,000 --> 00:36:50,000
It feels like essentially the same program with a lot of UI enhancements
490
00:36:50,000 --> 00:36:54,000
and your ability to get to things that were already there is improved
491
00:36:54,000 --> 00:36:55,000
tremendously.
492
00:36:55,000 --> 00:36:58,000
But I didn't see that many things that are there that weren't there before.
493
00:36:58,000 --> 00:37:03,000
And the ones they introduced are pretty damn clever, but I'm not sure their
494
00:37:03,000 --> 00:37:07,000
version iteration five years apart better.
495
00:37:07,000 --> 00:37:08,000
That's fair.
496
00:37:08,000 --> 00:37:09,000
Fair point.
497
00:37:09,000 --> 00:37:12,000
And without trying to trivialize, I'm sure they put a tremendous amount of
498
00:37:12,000 --> 00:37:14,000
work into it.
499
00:37:14,000 --> 00:37:15,000
I'm sure it is.
500
00:37:15,000 --> 00:37:17,000
I mean, Graham, are you an Ableton Live user?
501
00:37:17,000 --> 00:37:20,000
I mean, are you kind of, is there anything in
there that floated your boat
502
00:37:20,000 --> 00:37:21,000
particularly?
503
00:37:21,000 --> 00:37:29,000
Yeah, I use all the DAWs, but in a particularly niche way of, you know,
504
00:37:29,000 --> 00:37:32,000
GS4 sims in them.
505
00:37:32,000 --> 00:37:33,000
Use Live a lot.
506
00:37:33,000 --> 00:37:37,000
I quite like the look of the looplets they're calling them, where you can sort
507
00:37:37,000 --> 00:37:42,000
of add different start points or loop points within a single sample,
508
00:37:42,000 --> 00:37:43,000
the different keys.
509
00:37:43,000 --> 00:37:45,000
That looks fun.
510
00:37:45,000 --> 00:37:47,000
Whether it's a 13, it probably is.
511
00:37:47,000 --> 00:37:53,000
I think they are justifying it because of the rebuilding of the browser stuff.
512
00:37:53,000 --> 00:37:57,000
I think all of that kind of enhancement is probably where they're justifying
513
00:37:57,000 --> 00:37:58,000
the 13.
514
00:37:58,000 --> 00:38:02,000
I think that's quite a shift in the way it operates.
515
00:38:02,000 --> 00:38:04,000
Like the actual plugins of Johnson looks fun.
516
00:38:04,000 --> 00:38:06,000
They're always fun.
517
00:38:06,000 --> 00:38:09,000
And yeah, looplets caught my eye.
518
00:38:09,000 --> 00:38:10,000
I've not used it yet myself.
519
00:38:10,000 --> 00:38:11,000
I'll get it tomorrow.
520
00:38:11,000 --> 00:38:12,000
No, me neither.
521
00:38:13,000 --> 00:38:16,000
To be honest, I haven't done anything apart from film videos and edit them
522
00:38:16,000 --> 00:38:21,000
and sit on planes for the last three weeks, so I guess that's why.
523
00:38:21,000 --> 00:38:23,000
But I'll check it out at some point.
524
00:38:23,000 --> 00:38:27,000
Beta's available now, I believe, so do check that out.
525
00:38:27,000 --> 00:38:28,000
Just going to take a quick break.
526
00:38:28,000 --> 00:39:29,000
Be back after this short message.
527
00:39:29,000 --> 00:39:30,000
Okay, and we're back.
528
00:39:30,000 --> 00:39:36,000
So as I mentioned previously in the intro, I've been at ADC this week,
529
00:39:36,000 --> 00:39:40,000
Audio Dev Conference, which I think was a really interesting thing,
530
00:39:40,000 --> 00:39:42,000
and it was sort of different to our regular shows.
531
00:39:42,000 --> 00:39:46,000
We're not going and looking at kind of, I don't know, say, for instance,
532
00:39:46,000 --> 00:39:48,000
a subtractive analog synthesizer.
533
00:39:48,000 --> 00:39:51,000
We're looking at kind of maybe some of the new ideas that are coming into
534
00:39:51,000 --> 00:39:54,000
software and whatnot, and I thought there was some really interesting
535
00:39:54,000 --> 00:39:56,000
and hardware as well.
536
00:39:56,000 --> 00:40:00,000
And one in particular, I mean, amongst many interesting conversations I had,
537
00:40:01,000 --> 00:40:06,000
one was with a chap called Dara O'Neill, who had a talk.
538
00:40:06,000 --> 00:40:08,000
Because what I did is I went through the talks.
539
00:40:08,000 -->
00:40:11,000
ADC is a really good event, actually, if anyone wants to go next year,
540
00:40:11,000 --> 00:40:12,000
it's worth checking.
541
00:40:12,000 --> 00:40:15,000
And I think you can still join now and probably see all the talks that they
542
00:40:15,000 --> 00:40:18,000
filmed because they filmed all of them, so if you're interested in this kind
543
00:40:18,000 --> 00:40:20,000
of stuff.
544
00:40:20,000 --> 00:40:24,000
His talk was on the notion of morph, what if hardware could morph,
545
00:40:24,000 --> 00:40:28,000
and has been doing research into the sort of materials that can do that,
546
00:40:28,000 --> 00:40:33,000
like polymers and alloys and liquids and all kinds of stuff.
547
00:40:33,000 --> 00:40:36,000
So I just wanted to riff on this as an idea.
548
00:40:36,000 --> 00:40:38,000
I'll play a bit of the video briefly.
549
00:40:38,000 --> 00:40:39,000
Let me see.
550
00:40:39,000 --> 00:40:40,000
This was the one.
551
00:40:40,000 --> 00:40:41,000
Yeah, so this is Dara.
552
00:40:41,000 --> 00:40:43,000
Let me just morph in hardware.
553
00:40:43,000 --> 00:40:44,000
So, Dara, lovely to see you.
554
00:40:44,000 --> 00:40:46,000
You were on my hit list of people to talk to.
555
00:40:46,000 --> 00:40:50,000
You haven't done your talk yet, but your talk was really interesting.
556
00:40:50,000 --> 00:40:53,000
You're head of embedded firmware, is that right?
557
00:40:53,000 --> 00:40:54,000
Embedded software, yeah.
558
00:40:54,000 --> 00:40:56,000
Embedded software at Arturia.
559
00:40:57,000 --> 00:41:02,000
And your talk is titled, What If Hardware Could Change Shape,
560
00:41:02,000 --> 00:41:06,000
which immediately piqued my interest, being from one of the larger
561
00:41:06,000 --> 00:41:07,000
manufacturers around.
562
00:41:07,000 --> 00:41:10,000
So what's the thrust of your talk?
563
00:41:10,000 --> 00:41:15,000
Yeah, the point of the talk, it's really around hardware interfaces
564
00:41:15,000 --> 00:41:18,000
and what they might look like in the future.
565
00:41:18,000 --> 00:41:22,000
So, you know, our products are constantly evolving,
566
00:41:22,000 --> 00:41:25,000
and even compared to when I started in the industry,
567
00:41:25,000 --> 00:41:27,000
people have more and more firmware updates.
568
00:41:27,000 --> 00:41:29,000
You get new features for free, basically.
569
00:41:29,000 --> 00:41:32,000
This is quite, I mean, if you remember, like 20 years ago,
570
00:41:32,000 --> 00:41:33,000
it wasn't the case.
571
00:41:33,000 --> 00:41:35,000
You bought a product and the product was fixed,
572
00:41:35,000 --> 00:41:36,000
and you didn't really get updates.
573
00:41:36,000 --> 00:41:39,000
Well, I mean, I have to say your freak range has led the industry.
574
00:41:39,000 --> 00:41:40,000
Exactly.
575
00:41:40,000 --> 00:41:44,000
It's a mini freak, especially, continuous updates, which is great.
576
00:41:44,000 --> 00:41:48,000
But the physical controls obviously don't change.
577
00:41:49,000 --> 00:41:53,000
And so it's part of, actually, I recently did a master's at the
578
00:41:53,000 --> 00:41:56,000
University of Grenoble Alps, just beside Arturia,
579
00:41:56,000 --> 00:41:59,000
and it was around human-computer interaction.
580
00:41:59,000 --> 00:42:00,000
Right.
581
00:42:00,000 --> 00:42:02,000
I encourage you to watch the video.
582
00:42:02,000 --> 00:42:04,000
I mean, I could play the whole thing, but then we'd all be sitting here
583
00:42:04,000 --> 00:42:05,000
not saying anything.
584
00:42:05,000 --> 00:42:08,000
It's just, it's a really interesting concept.
585
00:42:08,000 --> 00:42:14,000
So the idea, because we have materials now that can take memory,
586
00:42:14,000 --> 00:42:17,000
and this is off into the future.
587
00:42:17,000 --> 00:42:19,000
But I'm just thinking in terms of, you know,
588
00:42:19,000 --> 00:42:21,000
what you could do with controllers.
589
00:42:21,000 --> 00:42:23,000
It just sort of starts to make you think,
590
00:42:23,000 --> 00:42:27,000
if this technology was to become available sort of soonish and affordable,
591
00:42:27,000 --> 00:42:29,000
what could you use it for?
592
00:42:29,000 --> 00:42:31,000
I'm going to have to go to product people here,
593
00:42:31,000 --> 00:42:33,000
because obviously you guys are in software.
594
00:42:33,000 --> 00:42:35,000
But, you know, you did make a controller once.
595
00:42:35,000 --> 00:42:36,000
I remember that.
596
00:42:36,000 --> 00:42:41,000
I mean, but it would be, you know, we've had for so long,
597
00:42:41,000 --> 00:42:42,000
I think I've got a split.
598
00:42:42,000 --> 00:42:45,000
For so long, you know, getting the right controller is really hard,
599
00:42:45,000 --> 00:42:47,000
because it's always, you know, when you do one-to-one,
600
00:42:47,000 --> 00:42:49,000
it's like, okay, well, this control maps to the synth,
601
00:42:49,000 --> 00:42:51,000
so therefore it looks a bit like that synth.
602
00:42:51,000 --> 00:42:54,000
But having something that could actually move around
603
00:42:54,000 --> 00:42:56,000
is quite an interesting thought.
604
00:42:56,000 --> 00:42:58,000
But it's a little bit sci-fi, I think.
605
00:42:58,000 --> 00:42:59,000
I don't know if we're ready for it.
606
00:42:59,000 --> 00:43:02,000
I think it would be a bit freaky.
607
00:43:02,000 --> 00:43:03,000
Totally.
608
00:43:03,000 --> 00:43:05,000
I mean, the one thing that, actually,
609
00:43:05,000 --> 00:43:07,000
it was one of mine and Chris's big things, you know,
610
00:43:07,000 --> 00:43:09,000
when we did the Fat Boy a million years ago, you know,
611
00:43:09,000 --> 00:43:11,000
obviously it was, I don't know how many knobs.
612
00:43:11,000 --> 00:43:14,000
It was like 14 knobs or something.
613
00:43:14,000 --> 00:43:17,000
And obviously you mapped it to your software synth,
614
00:43:17,000 --> 00:43:19,000
and it would work.
615
00:43:19,000 --> 00:43:22,000
But there wasn't this one-to-one correlation
616
00:43:22,000 --> 00:43:27,000
to where things were on the screen as to what you were controlling.
617
00:43:27,000 --> 00:43:30,000
And whilst it was an amazing thing at the time to have that,
618
00:43:30,000 --> 00:43:32,000
I think it was one of the first MIDI controllers.
619
00:43:32,000 --> 00:43:33,000
Yeah.
620
00:43:33,000 --> 00:43:39,000
It definitely, there was an interrupt between the kind of workflow.
621
00:43:39,000 --> 00:43:42,000
And we always wanted this idea of like, oh,
622
00:43:42,000 --> 00:43:45,000
that knob corresponds to that position.
623
00:43:45,000 --> 00:43:48,000
That knob position corresponds to that position on the screen and stuff.
624
00:43:48,000 --> 00:43:52,000
So, yeah, I mean, this is, that would be my first thing.
625
00:43:52,000 --> 00:43:56,000
It would just be like amazing to have a kind of one controller with multi.
626
00:43:56,000 --> 00:44:00,000
I mean, I have no idea how this would even work.
627
00:44:00,000 --> 00:44:03,000
But that would be my first thing, would just be like, oh, my God.
628
00:44:03,000 --> 00:44:06,000
Therefore, there's no interrupt between you.
629
00:44:06,000 --> 00:44:10,000
The creative process just kind of flows because you see that thing
630
00:44:10,000 --> 00:44:14,000
that you want to move on the screen, and you instinctively move to that knob.
631
00:44:14,000 --> 00:44:17,000
So we've seen, like, in the past in like CES and stuff,
632
00:44:17,000 --> 00:44:22,000
like screens that can pop up like buttons.
633
00:44:22,000 --> 00:44:25,000
And I think BMW had something in a car,
634
00:44:25,000 --> 00:44:28,000
they wanted to have a tactile screen in a car.
635
00:44:28,000 --> 00:44:32,000
So I, maybe it's just my angle, but from a software point of view,
636
00:44:32,000 --> 00:44:35,000
the idea of putting software underneath a screen
637
00:44:35,000 --> 00:44:38,000
and being able to control physical buttons
638
00:44:38,000 --> 00:44:44,000
and some sort of interactions where you can touch the screen and it is raised
639
00:44:44,000 --> 00:44:50,000
and you can move your hand around to change parameters, that seems powerful.
640
00:44:50,000 --> 00:44:55,000
Do you remember there was that company who did, like, pots that you could put on your...
641
00:44:55,000 --> 00:44:56,000
Stick onto, yeah.
642
00:44:56,000 --> 00:44:59,000
Yeah, what happened to that?
643
00:44:59,000 --> 00:45:03,000
Well, I think probably people lost all the pots that they had.
644
00:45:03,000 --> 00:45:05,000
They fell off the screen.
645
00:45:05,000 --> 00:45:07,000
We covered it, didn't we, in Sonic Touch, didn't we?
646
00:45:07,000 --> 00:45:08,000
I remember.
647
00:45:08,000 --> 00:45:10,000
Didn't you actually, didn't you bring some in, Gaz,
648
00:45:10,000 --> 00:45:14,000
and we couldn't get them to work or they only worked a bit or something?
649
00:45:14,000 --> 00:45:15,000
I can't remember.
650
00:45:15,000 --> 00:45:20,000
It wasn't quite the promise of
the literature, shall we say.
651
00:45:20,000 --> 00:45:23,000
Well, you know, it's interesting, isn't it?
652
00:45:23,000 --> 00:45:27,000
Because the iPad, when I was thinking about this,
653
00:45:27,000 --> 00:45:31,000
I was thinking about, like, that MIDI Designer Pro
654
00:45:31,000 --> 00:45:33,000
and a few things like that on the iPad,
655
00:45:33,000 --> 00:45:38,000
sort of being able to be that thing where you can have it be one-for-one.
656
00:45:38,000 --> 00:45:44,000
It could map to the location to match what you wanted on the screen
657
00:45:44,000 --> 00:45:45,000
and that kind of thing.
658
00:45:45,000 --> 00:45:48,000
So it was a definite step in the right direction.
659
00:45:48,000 --> 00:45:52,000
And then I was thinking about the embodiment
660
00:45:52,000 --> 00:45:57,000
and just imagining that where it can raise up just,
661
00:45:57,000 --> 00:45:59,000
and it wouldn't have to raise up much,
662
00:45:59,000 --> 00:46:02,000
but, you know, it could just raise up slightly
663
00:46:02,000 --> 00:46:08,000
just to give you tactile feelings of where...
664
00:46:08,000 --> 00:46:11,000
Yeah, a surface rather than just a slidey kind of, yeah.
665
00:46:11,000 --> 00:46:12,000
Yeah.
666
00:46:12,000 --> 00:46:15,000
And I can imagine how the technology, that doesn't feel, you know,
667
00:46:15,000 --> 00:46:18,000
something a little bit like with the ROLI technology a little bit,
668
00:46:18,000 --> 00:46:21,000
but it just, you know, it just somehow,
669
00:46:21,000 --> 00:46:25,000
that there's little pockets that kind of inflate with a liquid
670
00:46:25,000 --> 00:46:27,000
that just kind of raise up a little bit.
671
00:46:27,000 --> 00:46:28,000
Pixel...
672
00:46:28,000 --> 00:46:30,000
What could possibly go wrong?
673
00:46:30,000 --> 00:46:33,000
My controller, my synthesizer is leaking.
674
00:46:33,000 --> 00:46:34,000
Yes.
675
00:46:34,000 --> 00:46:35,000
Yeah.
676
00:46:35,000 --> 00:46:36,000
Yeah.
677
00:46:36,000 --> 00:46:38,000
Oh, God.
678
00:46:38,000 --> 00:46:42,000
That makes me think of when my Stretch Armstrong split and...
679
00:46:42,000 --> 00:46:43,000
Oh.
680
00:46:43,000 --> 00:46:46,000
...synthetic stuff.
681
00:46:46,000 --> 00:46:48,000
Sorry, that's going back a bit.
682
00:46:48,000 --> 00:46:51,000
I actually bungee jumped him out of my bedroom window
683
00:46:51,000 --> 00:46:53,000
holding onto his arms when he...
684
00:46:53,000 --> 00:46:54,000
Wow.
685
00:46:55,000 --> 00:46:58,000
Congratulations, and he survived.
686
00:46:58,000 --> 00:47:00,000
Only two broken legs.
687
00:47:00,000 --> 00:47:05,000
Eventually, we split him over by putting him over the goalposts
688
00:47:05,000 --> 00:47:08,000
and a bunch of people hanging onto legs and arms,
689
00:47:08,000 --> 00:47:09,000
and we split him in half.
690
00:47:09,000 --> 00:47:11,000
Anyway, I digress.
691
00:47:11,000 --> 00:47:12,000
Congratulations.
692
00:47:12,000 --> 00:47:15,000
Thank you.
693
00:47:15,000 --> 00:47:20,000
Gia Bevan told me a while ago about through-the-air haptics,
694
00:47:20,000 --> 00:47:22,000
and that was, I thought, was...
695
00:47:22,000 --> 00:47:25,000
And that's kind of a technology that's available,
696
00:47:25,000 --> 00:47:28,000
or, you know, that's happening now,
697
00:47:28,000 --> 00:47:32,000
which feels kind of really sci-fi,
698
00:47:32,000 --> 00:47:38,000
being able to kind of actually feel things in the air, you know,
699
00:47:38,000 --> 00:47:40,000
through-air haptic.
700
00:47:40,000 --> 00:47:43,000
I mean, that's just, for me, like, mind-blowing,
701
00:47:43,000 --> 00:47:46,000
but it feels in line with this kind of thing.
702
00:47:47,000 --> 00:47:51,000
And, yeah, so what the prediction is around, sort of,
703
00:47:51,000 --> 00:47:53,000
in around 10 years to 15 years' time...
704
00:47:53,000 --> 00:47:54,000
Wow.
705
00:47:54,000 --> 00:47:55,000
I mean, who knows?
706
00:47:55,000 --> 00:47:56,000
I mean, who knows?
707
00:47:56,000 --> 00:47:57,000
Who knows?
708
00:47:57,000 --> 00:47:58,000
There's no...
709
00:47:58,000 --> 00:47:59,000
Yeah, right.
710
00:47:59,000 --> 00:48:00,000
But the rate of things...
711
00:48:00,000 --> 00:48:02,000
They're not announcing it at NAMM, put it that way, you know.
712
00:48:02,000 --> 00:48:03,000
Yeah, okay, good point.
713
00:48:03,000 --> 00:48:07,000
But, I mean, in order for this to kind of be practical
714
00:48:07,000 --> 00:48:11,000
and useful to us in our music production, you know,
715
00:48:11,000 --> 00:48:13,000
we have to try and actually kind of visualise something.
716
00:48:13,000 --> 00:48:15,000
So, you know, if you imagine, like, for instance,
717
00:48:15,000 --> 00:48:20,000
maybe Ableton Push 5 or whatever it is, you know, like,
718
00:48:20,000 --> 00:48:23,000
so one of the features we barely touched on, on Ableton,
719
00:48:23,000 --> 00:48:25,000
the new one, you know, on the Push,
720
00:48:25,000 --> 00:48:30,000
is being able to do that thing where you can create custom surfaces
721
00:48:30,000 --> 00:48:33,000
and it uses the MPE, you know, for, like,
722
00:48:33,000 --> 00:48:36,000
you can have, like, a performance mixer.
723
00:48:36,000 --> 00:48:37,000
You tried that, though, didn't you?
724
00:48:37,000 --> 00:48:38,000
Yeah, that was really cool.
725
00:48:38,000 --> 00:48:39,000
Yeah, that was pretty cool.
726
00:48:39,000 --> 00:48:42,000
So the amount of pressure you could actually,
727
00:48:42,000 --> 00:48:45,000
even though using pads, you could put a fader
728
00:48:45,000 --> 00:48:47,000
and you could kind of actually move that thing.
729
00:48:47,000 --> 00:48:50,000
Because they're positional data on the pads themselves, exactly.
730
00:48:50,000 --> 00:48:51,000
Right.
731
00:48:51,000 --> 00:48:53,000
It's not just one spot, it's, like, the position of the...
732
00:48:53,000 --> 00:48:54,000
Yeah, all of that stuff.
733
00:48:54,000 --> 00:48:57,000
So this, when you
contextualise that kind of thinking
734
00:48:57,000 --> 00:49:00,000
and just, it's, like, almost the next step on, like, as I say,
735
00:49:00,000 --> 00:49:05,000
if there's any way to imagine it, that there is a way to just create...
736
00:49:05,000 --> 00:49:08,000
And as I say, you know, I think you mentioned in that interview
737
00:49:08,000 --> 00:49:11,000
about, like, a joystick sprouting out or something, you know,
738
00:49:11,000 --> 00:49:14,000
and maybe it will get there.
739
00:49:14,000 --> 00:49:15,000
It would be...
740
00:49:15,000 --> 00:49:18,000
Actually, I think it would be closer to a Dell nipple, perhaps,
741
00:49:18,000 --> 00:49:19,000
would be the thing.
742
00:49:19,000 --> 00:49:20,000
Right.
743
00:49:20,000 --> 00:49:21,000
So, as with most technology,
744
00:49:21,000 --> 00:49:25,000
you let the porn industry do the kind of legwork on this
745
00:49:25,000 --> 00:49:28,000
and then we get the benefits of it downstream of that.
746
00:49:28,000 --> 00:49:29,000
So...
747
00:49:31,000 --> 00:49:34,000
But, I mean, you know, when you contextualise something
748
00:49:34,000 --> 00:49:38,000
like a push controller and try to think about how this could...
749
00:49:39,000 --> 00:49:41,000
You know, for me, that's how I'm kind of seeing...
750
00:49:41,000 --> 00:49:43,000
Yeah, yeah, yeah, I see what you're saying.
751
00:49:43,000 --> 00:49:46,000
Yeah, you know, and being able to kind of...
752
00:49:48,000 --> 00:49:53,000
Yeah, I mean, because muscle memory is a really important part of performing.
753
00:49:53,000 --> 00:49:54,000
It's very useful.
754
00:49:54,000 --> 00:49:58,000
I was thinking about this, like, Bastl, a really interesting company,
755
00:49:58,000 --> 00:50:02,000
they make modules, but they also do other things as well
756
00:50:02,000 --> 00:50:04,000
and they use things in a...
757
00:50:04,000 --> 00:50:07,000
They put, like, their controls in strange ways.
758
00:50:07,000 --> 00:50:10,000
If you look at the pizza module, for instance, you know,
759
00:50:10,000 --> 00:50:13,000
you get, like, a kind of a crossfader
760
00:50:13,000 --> 00:50:17,000
and, like, a kind of a diagonal fader and the knobs
761
00:50:17,000 --> 00:50:20,000
and everything is laid out in a particular kind of quirky way.
762
00:50:20,000 --> 00:50:23,000
So, if you rest your hand on it, you don't have to look because...
763
00:50:23,000 --> 00:50:25,000
It makes sense. It makes sense, right.
764
00:50:25,000 --> 00:50:28,000
Yeah, they're all laid out in sort of different ways.
765
00:50:28,000 --> 00:50:33,000
The upcoming Kalimba, which is an astonishing piece of kit from them,
766
00:50:33,000 --> 00:50:36,000
you know, when you hold that, it's...
767
00:50:36,000 --> 00:50:39,000
Actually, the underside of the Kalimba is actually...
768
00:50:39,000 --> 00:50:41,000
Yeah, there's all those sensors in there, yeah.
769
00:50:41,000 --> 00:50:45,000
Yeah, sensors, but also they've shaped it to be like a game controller.
770
00:50:45,000 --> 00:50:50,000
So, when you hold it, it's kind of got that ergonomic kind of thing there.
771
00:50:50,000 --> 00:50:56,000
So, just taking those kind of ideas of specific layouts
772
00:50:56,000 --> 00:51:00,000
and ergonomic and physical kind of controls,
773
00:51:00,000 --> 00:51:04,000
people are going to have specific needs.
774
00:51:04,000 --> 00:51:07,000
And, of course, from an accessibility point of view, this has got...
775
00:51:07,000 --> 00:51:09,000
Oh, yeah, absolutely. Well, I was thinking...
776
00:51:09,000 --> 00:51:11,000
My first one was, like, Braille, obviously, really.
777
00:51:11,000 --> 00:51:16,000
Right, exactly. So, there's tons of really positive stuff from this.
778
00:51:16,000 --> 00:51:20,000
It's not just a technology for technology's sake kind of idea,
779
00:51:20,000 --> 00:51:23,000
but really interesting to see how this is going to be... how to play out.
780
00:51:23,000 --> 00:51:27,000
Yeah, one thing that Dara said was the idea of pin...
781
00:51:27,000 --> 00:51:30,000
like pin matrices, you know, those kind of frames that you get
782
00:51:30,000 --> 00:51:33,000
where you push your face into it and you can create a kind of...
783
00:51:33,000 --> 00:51:37,000
a low-resolution sort of render of something by just pushing your hand
784
00:51:37,000 --> 00:51:40,000
into a load of, like, a nail, a bed of nails, effectively.
785
00:51:40,000 --> 00:51:42,000
But each one would have an actuator.
786
00:51:42,000 --> 00:51:44,000
Yeah, actuator on that.
787
00:51:44,000 --> 00:51:48,000
Yeah. In Quasimodal, Greg, the drummer I work with,
788
00:51:48,000 --> 00:51:50,000
he uses them on his different drums.
789
00:51:50,000 --> 00:51:52,000
If you watch some of the videos that we've done,
790
00:51:52,000 --> 00:51:55,000
he puts them on the drum, so as he hits the drumstick,
791
00:51:55,000 --> 00:51:59,000
those pins jump up and then they come down and hit the...
792
00:51:59,000 --> 00:52:01,000
Oh, like a sizzle, sort of almost.
793
00:52:01,000 --> 00:52:04,000
Yeah, it's like a sizzle, but it gives a really kind of interesting
794
00:52:04,000 --> 00:52:07,000
almost electro kind of sound to acoustic drums.
795
00:52:07,000 --> 00:52:09,000
Sorry, that's an aside, but carry on.
796
00:52:09,000 --> 00:52:12,000
Oh, sorry, yeah. So, Rich, I don't know what...
797
00:52:12,000 --> 00:52:15,000
I mean, you've got a futuristic control surface.
798
00:52:15,000 --> 00:52:19,000
I mean, you know, maybe if you put 240 volts through those keys,
799
00:52:19,000 --> 00:52:24,000
they might start moving around a bit and you can kind of start experimenting.
800
00:52:24,000 --> 00:52:27,000
Let's hope not.
801
00:52:27,000 --> 00:52:33,000
V Collection 38, the blob by Arturia.
802
00:52:33,000 --> 00:52:37,000
Nobody knows what it is because it's different every day.
803
00:52:37,000 --> 00:52:41,000
No, but seriously, the only product I know that even conceptually
804
00:52:41,000 --> 00:52:45,000
seems to stem from the idea that you should be able to take something
805
00:52:45,000 --> 00:52:50,000
that becomes more of a platform that is malleable
806
00:52:50,000 --> 00:52:56,000
than something that is fixed in its purpose and in its design.
807
00:52:56,000 --> 00:52:59,000
It's not the same thing with regard to tactile,
808
00:52:59,000 --> 00:53:06,000
but the DSP APB-1 boxes where you're using fully analog processing,
809
00:53:06,000 --> 00:53:10,000
but you're controlling them digitally from your computer in a recallable fashion,
810
00:53:10,000 --> 00:53:13,000
and you're routing actual analog audio signals through the box.
811
00:53:13,000 --> 00:53:18,000
So, from the standpoint of conceptually trying to create something
812
00:53:18,000 --> 00:53:22,000
like a playground into which you can build other things that work,
813
00:53:22,000 --> 00:53:24,000
that thing does it.
814
00:53:24,000 --> 00:53:26,000
But the idea that it's physically malleable
815
00:53:26,000 --> 00:53:32,000
and that it's like modeling clay in some level doesn't cross to that at all.
816
00:53:32,000 --> 00:53:33,000
And so I think...
817
00:53:33,000 --> 00:53:34,000
No, that's true, yeah.
818
00:53:34,000 --> 00:53:38,000
The Arturia blob, I much look forward to seeing that.
819
00:53:38,000 --> 00:53:39,000
That'll be interesting.
820
00:53:39,000 --> 00:53:41,000
I mean, but that does bring up another point.
821
00:53:41,000 --> 00:53:46,000
I did have a chat with some other gentlemen who were from the University of Maynooth,
822
00:53:46,000 --> 00:53:48,000
I think it is in Ireland somewhere,
823
00:53:48,000 --> 00:53:53,000
and they were talking about like a layer that made FPGAs easier to program
824
00:53:53,000 --> 00:53:57,000
because they're notoriously difficult or complicated to do.
825
00:53:57,000 --> 00:54:00,000
And this led to another discussion about, you know,
826
00:54:00,000 --> 00:54:03,000
there's lots of talk about vibe coding and firmware hacking
827
00:54:03,000 --> 00:54:05,000
and all of those things, obviously.
828
00:54:05,000 --> 00:54:10,000
But the concept of being able to vibe code and reconfigure an FPGA
829
00:54:10,000 --> 00:54:14,000
if you have one in a synthesizer so it could do different stuff
830
00:54:14,000 --> 00:54:17,000
and be different hardware is something that was...
831
00:54:17,000 --> 00:54:18,000
I hadn't really...
832
00:54:18,000 --> 00:54:21,000
Yeah, that's also possible apart from obviously you could break it
833
00:54:21,000 --> 00:54:23,000
because certain pins would be going holding power
834
00:54:23,000 --> 00:54:26,000
and certain pins would be voltage and certain pins would be audio.
835
00:54:26,000 --> 00:54:27,000
I don't know.
836
00:54:27,000 --> 00:54:28,000
It's an interesting thought, though.
837
00:54:28,000 --> 00:54:33,000
I don't know, Graeme, if that piques any interest,
838
00:54:33,000 --> 00:54:36,000
the idea of sort of having a reconfigurable FPGA.
839
00:54:36,000 --> 00:54:39,000
I mean, I guess if you hacked your Novation Peak,
840
00:54:39,000 --> 00:54:43,000
you could turn it into, well, a doorstep, obviously,
841
00:54:43,000 --> 00:54:46,000
but you could also maybe turn it into something else
842
00:54:46,000 --> 00:54:52,000
because you're rerouting a load of internal gate arrays and whatnot.
843
00:54:52,000 --> 00:54:54,000
Yeah, obviously there's a lot of conversation
844
00:54:54,000 --> 00:54:59,000
about vibe-coded firmware updates on lots of hardware units
845
00:54:59,000 --> 00:55:03,000
and it's difficult to know where we stand.
846
00:55:03,000 --> 00:55:06,000
It's certainly not going to go away anytime soon, that's for sure.
847
00:55:06,000 --> 00:55:09,000
No, that's true, yeah.
848
00:55:09,000 --> 00:55:12,000
I think, well, what can we say?
849
00:55:12,000 --> 00:55:17,000
I worry about the quality and the speed in which these things are done,
850
00:55:17,000 --> 00:55:22,000
so I would be reluctant to be digging into expensive hardware
851
00:55:22,000 --> 00:55:23,000
and buy things like this.
852
00:55:23,000 --> 00:55:24,000
Yes, well, I totally agree.
853
00:55:24,000 --> 00:55:28,000
I mean, yeah, I'm just thinking when you buy a platform
854
00:55:28,000 --> 00:55:30,000
that's basically an FPGA,
855
00:55:30,000 --> 00:55:37,000
however much meterage of morphing physical control surface you can afford
856
00:55:37,000 --> 00:55:39,000
and then you just pour your stuff into it
857
00:55:39,000 --> 00:55:43,000
so that it does whatever it is that you buy the package that it does.
858
00:55:43,000 --> 00:55:46,000
I mean, obviously, you know, you could break everything.
859
00:55:46,000 --> 00:55:48,000
But, yeah, I know, it's fascinating.
860
00:55:48,000 --> 00:55:49,000
Lots of discussions like that
861
00:55:49,000 --> 00:55:52,000
and I believe there are going to be some more announcements.
862
00:55:52,000 --> 00:55:55,000
In fact, I shot a video there with a certain company
863
00:55:55,000 --> 00:55:56,000
who are announcing something tomorrow
864
00:55:56,000 --> 00:55:59,000
and that will be out about 3 o'clock tomorrow afternoon,
865
00:55:59,000 --> 00:56:00,000
so watch out for that.
866
00:56:00,000 --> 00:56:05,000
Even though I was using my new camera as a test
867
00:56:05,000 --> 00:56:11,000
and I was wrestling with its robotic AI-controlled camera option,
868
00:56:11,000 --> 00:56:16,000
so it did make it a little bit less than my best filming job, shall we say.
869
00:56:16,000 --> 00:56:18,000
But, yeah, I know, it's interesting.
870
00:56:18,000 --> 00:56:20,000
So, I know we could –
871
00:56:20,000 --> 00:56:21,000
I'm just thinking if we're going to go –
872
00:56:21,000 --> 00:56:23,000
and you've got any further sort of topics to go for,
873
00:56:23,000 --> 00:56:24,000
whether we could wrap things up.
874
00:56:24,000 --> 00:56:27,000
I don't know if you gentlemen have got any more time
875
00:56:27,000
--> 00:56:29,000
or whether you've got anything else you want to plug.
876
00:56:29,000 --> 00:56:32,000
What's the deal with the Matrix at the moment?
877
00:56:32,000 --> 00:56:34,000
Is it on offer until a certain amount of time?
878
00:56:34,000 --> 00:56:37,000
I didn't think to write that down, unfortunately.
879
00:56:37,000 --> 00:56:41,000
Yeah, it's on offer to December 1st.
880
00:56:41,000 --> 00:56:42,000
Okay.
881
00:56:42,000 --> 00:56:47,000
And that offer is dependent on where you are.
882
00:56:47,000 --> 00:56:51,000
It's the same percentage, but, you know, dollars, euros and pounds.
883
00:56:51,000 --> 00:56:53,000
Yeah, got you.
884
00:56:53,000 --> 00:56:55,000
It's some money off.
885
00:56:55,000 --> 00:56:56,000
Off the top of my head.
886
00:56:56,000 --> 00:56:57,000
Some money off.
887
00:56:57,000 --> 00:56:58,000
Some money off, yeah.
888
00:56:58,000 --> 00:57:00,000
Some money off until December 1st.
889
00:57:00,000 --> 00:57:02,000
Excellent.
890
00:57:02,000 --> 00:57:05,000
I take it all back about marketing, actually, there, Graeme.
891
00:57:05,000 --> 00:57:06,000
I'm sorry.
892
00:57:06,000 --> 00:57:09,000
I think I misspoke.
893
00:57:09,000 --> 00:57:10,000
Leave it to someone else, shall I?
894
00:57:10,000 --> 00:57:14,000
Okay.
895
00:57:14,000 --> 00:57:16,000
Monster in a box, some money off.
896
00:57:16,000 --> 00:57:17,000
Monster in a box.
897
00:57:17,000 --> 00:57:18,000
That's great.
898
00:57:18,000 --> 00:57:19,000
Money off your monster in a box.
899
00:57:19,000 --> 00:57:22,000
I mean, you know, that is – that's a very –
900
00:57:22,000 --> 00:57:24,000
yeah, that's a very compact phrase.
901
00:57:24,000 --> 00:57:26,000
Gaz, what's next for you?
902
00:57:26,000 --> 00:57:28,000
Have you got anything kind of lined up?
903
00:57:28,000 --> 00:57:31,000
Are you streaming or releasing or any of that kind of thing?
904
00:57:31,000 --> 00:57:35,000
Yeah, so, like I said at the top of the show, 24th of November,
905
00:57:35,000 --> 00:57:40,000
our first Arbor session on a glass boat with Steve Davis.
906
00:57:40,000 --> 00:57:44,000
Then the 29th is the Great Gong Gathering where I'm guesting with Zorch,
907
00:57:44,000 --> 00:57:45,000
as I mentioned earlier.
908
00:57:45,000 --> 00:57:49,000
Those things are the most pressing, I think.
909
00:57:49,000 --> 00:57:52,000
Is Howard going to be there, Gaz?
910
00:57:52,000 --> 00:57:53,000
Sorry?
911
00:57:53,000 --> 00:57:56,000
Is Howard going to be there?
912
00:57:56,000 --> 00:57:57,000
Yeah.
913
00:57:57,000 --> 00:57:58,000
Yeah, Howard's playing.
914
00:57:58,000 --> 00:57:59,000
Oh, okay.
915
00:57:59,000 --> 00:58:00,000
Wow.
916
00:58:00,000 --> 00:58:06,000
So, Howard and Gaz will – yeah, we're playing on the Friday with System 7,
917
00:58:06,000 --> 00:58:08,000
with the legend that is Steve Hillidge.
918
00:58:08,000 --> 00:58:09,000
Wow.
919
00:58:09,000 --> 00:58:10,000
Wow.
920
00:58:10,000 --> 00:58:13,000
So – and the Great Gong Gathering does look really good.
921
00:58:13,000 --> 00:58:16,000
If you like gong, and gong are such an institution, in my opinion.
922
00:58:16,000 --> 00:58:18,000
This is phenomenal.
923
00:58:18,000 --> 00:58:21,000
It's a three-day event in Glastonbury.
924
00:58:21,000 --> 00:58:25,000
Gong are playing themselves on the Saturday, but here and now on a Sunday.
925
00:58:26,000 --> 00:58:30,000
The Guitar Glissando Orchestra are playing.
926
00:58:30,000 --> 00:58:33,000
Didier Malherbe is playing.
927
00:58:33,000 --> 00:58:34,000
Wow.
928
00:58:34,000 --> 00:58:35,000
What date is this?
929
00:58:35,000 --> 00:58:36,000
What date is this?
930
00:58:36,000 --> 00:58:38,000
This is – is it the 20 – oh, I should know this.
931
00:58:38,000 --> 00:58:39,000
I think it's like the 29th.
932
00:58:39,000 --> 00:58:41,000
Is it November?
933
00:58:41,000 --> 00:58:44,000
It's the – yeah.
934
00:58:44,000 --> 00:58:45,000
So –
935
00:58:45,000 --> 00:58:46,000
29th of November.
936
00:58:46,000 --> 00:58:48,000
I might have to put that in the diary.
937
00:58:48,000 --> 00:58:49,000
That might be a good place to go and hang out.
938
00:58:49,000 --> 00:58:50,000
Yes.
939
00:58:50,000 --> 00:58:53,000
Maybe we can meet up with Tinley as well because he'll be in, obviously,
940
00:58:53,000 --> 00:58:54,000
in Glastonbury.
941
00:58:55,000 --> 00:58:58,000
And really, you know, when you look at kind of Zorch
942
00:58:58,000 --> 00:59:04,000
and Zorch's kind of history using sort of EMS synthesizers,
943
00:59:04,000 --> 00:59:09,000
Basil is going to be actually using the Syntrix rather than an EMS one,
944
00:59:09,000 --> 00:59:14,000
which is quite interesting because I had one of those here recently
945
00:59:14,000 --> 00:59:17,000
with a very similar – very, very similar,
946
00:59:17,000 --> 00:59:20,000
virtually identical kind of workflow, although it sounds quite different,
947
00:59:20,000 --> 00:59:26,000
but is – and I think Howard's mostly going to be doing stuff using the
948
00:59:26,000 --> 00:59:31,000
computer, I think, main stage or something for what he's going to be doing.
949
00:59:31,000 --> 00:59:32,000
Yeah.
950
00:59:32,000 --> 00:59:33,000
Makes sense.
951
00:59:33,000 --> 00:59:39,000
But I'm still yet to decide what I'm going to do, but so –
952
00:59:39,000 --> 00:59:43,000
but I'm really super, super thrilled to be asked to play with those
953
00:59:43,000 --> 00:59:45,000
wonderful gentlemen.
954
00:59:45,000 --> 00:59:46,000
That's going to be –
955
00:59:46,000 --> 00:59:47,000
Yeah, I think it's going to be a –
956
00:59:47,000 --> 00:59:48,000
I'll bring some mushroom tea.
957
00:59:48,000 --> 00:59:50,000
I'll bring some mushroom tea down.
958
00:59:50,000 --> 00:59:52,000
I think it's essential.
959
00:59:52,000 --> 00:59:53,000
I think it's essential.
960
00:59:53,000 --> 00:59:55,000
Mushroom tea and hot knives, yeah.
961
00:59:55,000 --> 00:59:57,000
So –
962
00:59:57,000 --> 00:59:59,000
And
maybe – yeah.
963
00:59:59,000 --> 01:00:03,000
Yeah, but I mean, there's a load of acts playing across the three days, yeah,
964
01:00:03,000 --> 01:00:06,000
and all, you know, affiliated, and there's such a great – you know,
965
01:00:06,000 --> 01:00:13,000
it's that combination of great musicality but also kind of exploratory.
966
01:00:13,000 --> 01:00:14,000
A bit different.
967
01:00:14,000 --> 01:00:15,000
Yeah, fabulous.
968
01:00:15,000 --> 01:00:16,000
Yeah, nice one.
969
01:00:16,000 --> 01:00:17,000
Yeah, thanks.
970
01:00:17,000 --> 01:00:18,000
And, Rich, what's next for you?
971
01:00:18,000 --> 01:00:20,000
You're going on holiday.
972
01:00:20,000 --> 01:00:23,000
How long are you having off?
973
01:00:23,000 --> 01:00:27,000
Just a few days, and then I have a few private gigs with Sheik,
974
01:00:27,000 --> 01:00:31,000
and then I'm back, and I'll be home through Thanksgiving,
975
01:00:31,000 --> 01:00:35,000
and then in December we're going to briefly go to Japan.
976
01:00:35,000 --> 01:00:38,000
Ah, yes, that's the – yeah, that's the thing.
977
01:00:38,000 --> 01:00:39,000
I've seen that.
978
01:00:39,000 --> 01:00:43,000
I missed my chance to go to Japan from China because lots of people were
979
01:00:43,000 --> 01:00:46,000
going from Shanghai over to Tokyo for the Tokyo –
980
01:00:46,000 --> 01:00:47,000
Tokyo Modular.
981
01:00:47,000 --> 01:00:48,000
I don't know exactly what it was.
982
01:00:48,000 --> 01:00:49,000
Tokyo Modular.
983
01:00:49,000 --> 01:00:50,000
Yeah, I didn't get a chance.
984
01:00:50,000 --> 01:00:52,000
Just felt a little trip to Japan,
985
01:00:52,000 --> 01:00:56,000
and also I would have doubled the cost of the trip having to go to Japan, I think,
986
01:00:56,000 --> 01:00:58,000
just because staying there is so expensive.
987
01:00:58,000 --> 01:01:02,000
And so, Dave and Graham, I guess, well, for you it must be the end of the day
988
01:01:02,000 --> 01:01:06,000
unless you're working 16-hour days, which I hope you're not.
989
01:01:06,000 --> 01:01:10,000
And I guess, what, you just sit back and watch the cash roll in now from the –
990
01:01:10,000 --> 01:01:12,000
excellent relief from the –
991
01:01:12,000 --> 01:01:16,000
of the Matrix 12, right?
992
01:01:16,000 --> 01:01:18,000
Contemplate your new yacht.
993
01:01:18,000 --> 01:01:20,000
Yeah, my second yacht.
994
01:01:20,000 --> 01:01:25,000
Or a rubber dinghy.
995
01:01:25,000 --> 01:01:26,000
I don't know.
996
01:01:26,000 --> 01:01:27,000
No.
997
01:01:27,000 --> 01:01:28,000
Yes.
998
01:01:28,000 --> 01:01:29,000
We've got lots going on.
999
01:01:29,000 --> 01:01:30,000
Lots and lots and lots.
1000
01:01:30,000 --> 01:01:31,000
Oh, well, that's good to hear.
1001
01:01:31,000 --> 01:01:33,000
Yeah, things have been up a pace.
1002
01:01:33,000 --> 01:01:34,000
It's an exciting time.
1003
01:01:34,000 --> 01:01:36,000
Been lovely to have all of you here.
1004
01:01:36,000 --> 01:01:37,000
Feels like old times.
1005
01:01:37,000 --> 01:01:39,000
Don't leave us alone next time.
1006
01:01:39,000 --> 01:01:41,000
Anyway, you've persuaded him to come on, Graham.
1007
01:01:41,000 --> 01:01:43,000
Maybe, you know, maybe we'll do it again.
1008
01:01:43,000 --> 01:01:45,000
You don't have to have the release of product just to come on.
1009
01:01:45,000 --> 01:01:48,000
You can actually be on without having anything to plug.
1010
01:01:48,000 --> 01:01:49,000
So, yeah.
1011
01:01:49,000 --> 01:01:50,000
That'd be good.
1012
01:01:50,000 --> 01:01:51,000
Anyway, thank you very much.
1013
01:01:51,000 --> 01:01:52,000
Yeah.
1014
01:01:52,000 --> 01:01:53,000
Thank you.
1015
01:01:53,000 --> 01:01:54,000
Awesome.
1016
01:01:54,000 --> 01:01:55,000
All right.
1017
01:01:55,000 --> 01:01:58,000
Well, that was Sonic Talk episode – oh, it was 916, wasn't it?
1018
01:01:58,000 --> 01:02:00,000
So, yeah, we'll be back next week.
1019
01:02:00,000 --> 01:02:01,000
See you all next time.
1020
01:02:01,000 --> 01:02:02,000
Take care, everybody.
1021
01:02:02,000 --> 01:02:04,000
Bye.
1022
01:02:32,000 --> 01:02:55,000
Transcribed by https://otter.ai
1023
01:03:02,000 --> 01:03:04,000
Edited by https://otter.ai