TRANSKRYPCJA 🔗
WEBVTT
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You know, in the middle of catching a can and then another can is your first to catch the first card can, but in the middle, you want to be in the middle of the high card clump.
00:00:11.679 --> 00:00:13.599
Uh so you know you won't be disappointed.
00:00:13.679 --> 00:00:19.920
Now, if if you're betting after two high cards, you as you thought that but that's all it might be.
00:00:20.160 --> 00:00:23.519
It's better to have three because then you know it's gonna be a it's a clump.
00:00:25.359 --> 00:00:26.000
I know what you said.
00:00:26.079 --> 00:00:28.640
Uh a low, a high, a dirty high card clump.
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That's what you mean.
00:00:30.239 --> 00:00:32.880
You want to bet high, you just saw a 10, 6, 10, 10.
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You want to bet high off it.
00:00:35.679 --> 00:00:38.399
Uh in some games, they're so overclumped.
00:00:38.560 --> 00:00:43.679
If you that is a game where you are betting after high tens ratio areas only.
00:00:43.840 --> 00:00:45.359
You find everyone following me?
00:00:45.759 --> 00:00:47.600
The tens are tightly clumped together.
00:00:47.840 --> 00:00:49.359
Does everyone understand that?
00:00:49.600 --> 00:01:08.480
In that situation, after a double high card, uh, if you follow me, he's saying if you see this at the tail end of a signature, at the tail end of a round, king, six, king, queen, obviously that's not three high cards in a row.
00:01:08.640 --> 00:01:14.560
Normally you would say no, that's not, and normally you're right to say no, I'm not going to make a high bet because that's only two.
00:01:14.719 --> 00:01:15.359
You want three.
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Three is the magic number.
00:01:17.280 --> 00:01:24.959
But if you are betting after high tens ratio rounds, meaning you've found out the winners are coming from.
00:01:25.040 --> 00:01:28.959
The winners, again, double high cards are coming only after high tens ratio rounds.
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What does that tell you about the signature of the tens ratio?
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Anyone, quick.
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What is it?
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Light clump or heavy clump?
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Heavily.
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Very good.
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They're in one section.
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Right here, you have four cards.
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75%, three or four are high.
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It ended in a double high.
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You're still probably in the section.
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Continue the high back.
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Only when you're in that section, though.
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You can get away with that type of a dirty clump.
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Okay?
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You satisfied with the answer?
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Okay.
00:02:04.319 --> 00:02:05.840
These last uh three cards.
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Looking at these last three cards, uh, or four cards, including a high uh deuce, as you demonstrated before.
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In for example, if the last card is a deuce, is that a high deuce then, or is it a start of Okay, in again it gets uh she's asking if you see uh this uh King King Queen Deuce.
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You have a triple high card, right?
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Ending with a deuce.
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It is a deuce.
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As I said before, that deuce could signal what?
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In addition, a change to the lows.
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You must qualify in that game that as well before you place a bat.
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You want to see the results of three of those triple high cards ending with a 10 deuce.
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Again, no nine deuce, ten deuce.
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See if the first card out of the shoe, two out of three times, is the first card ten, and you're filled with a double high card.
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If you do, then you could start using that as well as a high bet.
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Is everyone following me?
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There's a lot to do here.
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Anyone who thinks this is easy is fooling himself.
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There's a lot of work here, but it gets eat with practice.
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I still practice at least an hour a day, every day.
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I can see all of these things and I note them without even thinking.
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You have to get to that level before you want you can consistently win trip after trip after trip.
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John, are you keeping track of these rounds mentally or without mentally?
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You I can do it mentally.
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There's no shame in piling up chips.
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Do it.
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If it's if if you don't, there's that's fine.
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It's just as good as doing it mentally.
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I can do it mentally, so that's the way I do it.
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Ellis does it mentally, that's the way he's always done it.
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Some people don't have the capacity, we're not saying you're, you know, we're any smarter than you, or we just have a little better aptitude at mentally visualizing this.
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If you have problems doing that, by all means, please set up the totem pole, the chip, the stacks of chips, which tell you.
00:04:02.479 --> 00:04:05.759
Because here it might be easier for you all to do that.
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If you set up a stack of chips, you have an instant three-dimensional diagram of the clumping in this shoe.
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It's gonna be vertical.
Load full transcript
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If you turn this on its side, you have this.
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And what is that?
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The shoe.
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So let's diagram it.
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This right here, here's a low round.
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Here's a high round, here's a high round, here's a high round, here's a neutral round, here's a neutral round, here's a low round, here's a low round, here's a neutral, low high.
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Low, high, high, high, neutral, neutral, low, low, neutral, low, high.
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What can someone tell me about this clumping?
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It's simple.
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You just look at it, the tens are right here in one section.
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What game type are you in?
00:04:51.600 --> 00:04:56.240
You're in a type uh game where you must use advantage betting.
00:04:57.439 --> 00:05:04.079
Or in rare instances when you're winning hand after hand after hand uh up as you win.
00:05:04.160 --> 00:05:08.160
That's if you're winning, and even you're winning these hands as well because the deal is breaking.
00:05:08.879 --> 00:05:10.480
You know, you uh it's very difficult.
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Those type of opportunities are not prevalent.
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This is more likely nine times a ten will be an advantage bet situation.
00:05:16.399 --> 00:05:18.000
Maybe ninety-eight times out of a hundred.
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The other two times out of a hundred in this situation, you would use up as you win.
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Everyone follow that?
00:05:27.040 --> 00:05:28.720
Uh I do that mentally as well.
00:05:28.879 --> 00:05:30.480
You can get the best, you can do that.
00:05:30.879 --> 00:05:33.360
I know the dealer is breaking 30% of the hands.
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I just watched uh I note the exact number of hands is broken.
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I get a mental picture of that.
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Uh if you want to note it with the chip, please.
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Do it the chips.
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There's no shame in do using chips.
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Okay?
00:05:46.079 --> 00:05:48.639
It actually might for most of you it's the best thing to do.
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Just offset the chip, of course.
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You'll see where the dealer brakes come from.
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But the key thing with brakes is what how many is he breaking or not?
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If he's breaking 30% of the time, it's close, it's that's close to what basic strategies it takes.
00:06:02.160 --> 00:06:04.399
You would favor basic and the basic grounds.
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You attend in the hair, you know the hairline decisions that you have to make sometimes.
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The ground is uh it's leaning towards low.
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There's around 20% attends on the layout.
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So favor basic in that situation.
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Okay, you follow me?
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Any other questions before I move on?
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The chip thing, I mean you obviously have one for one shoe and you start the next shoe, you start a whole new chip thing.
00:06:30.319 --> 00:06:30.560
Exactly.
00:06:31.199 --> 00:06:33.040
But one thing I want to say before you start this question.
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Excuse me?
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Yeah, you just break it down and start over new.
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And the second one and then you start the third round.
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One thing, remember, what are we tracking here?
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50% tens ratio areas.
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That's a high round.
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A low round, we're saying it's less than way, significantly less than 25.
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I'd say less than 20% tens.
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And a neutral round is just that, between around 20 and 45% tens.
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These are very dense areas, they're hard to shuffle out.
00:07:00.879 --> 00:07:04.639
It will keep perpetuating itself in this model.
00:07:04.720 --> 00:07:15.920
In the old MBJ model, when we said 4 out of 13 is neutral, 5 out of 13 is high, 3 out of 13 is low, all you have to do is inject 110 into that 13, and it could change the entire signature too volatile.
00:07:16.000 --> 00:07:24.879
It is not volatile in this way, that's why the master Ellis has, you know, has realized yes, these game signatures won't change if they're viewed in this manner.
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That is clumps.
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That is a clump configuration.
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Another mechanical question.
00:07:30.560 --> 00:07:37.040
If uh one asks a dealer for ten pink chips because you want to use them for your neutral rounds, they're not usually.
00:07:37.199 --> 00:07:37.360
Yeah.
00:07:37.600 --> 00:07:37.680
Yes.
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They usually don't want to give them to you.
00:07:39.759 --> 00:07:42.800
Use white, red, green.
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Start bringing more money to the casino with you so you can get some greens.
00:07:46.160 --> 00:07:49.120
Remember, you're not gonna see many high tens ratio rounds anyway.
00:07:49.279 --> 00:07:51.680
Uh six greens will suffice for a shoe.
00:07:51.839 --> 00:08:00.720
So if you buy in with um$200,$220, say, you'll get$150, ask for$150 green, 40 red, 10 white.
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They'll give you the white, they'll they'll say sure, because they think you're gonna be a tipper.
00:08:04.160 --> 00:08:08.639
But obviously, you're not using it for your for your signature, but you don't have to let them know that.
00:08:11.519 --> 00:08:12.079
Oh, will that?
00:08:12.639
--> 00:08:14.319
Okay, that's a good suggestion right there.
00:08:14.399 --> 00:08:23.920
If you feel worried that they're gonna pinpoint you as having some sort of, you know, diabolical strategy to defeat them, buy your chips out of craftsable.
00:08:24.160 --> 00:08:25.680
He said they'll give you any denomination you want.
00:08:26.800 --> 00:08:30.160
And they're gonna give you all the red you need when you say that.
00:08:30.319 --> 00:08:31.519
Yeah, don't you don't need pink.
00:08:31.600 --> 00:08:32.799
You can go again.
00:08:33.200 --> 00:08:39.840
As long as you have$200, listen, you guys bought a manual here that's$400 and you've paid$500 for a world-class manual.
00:08:40.000 --> 00:08:45.360
If you're going to the casino at less than$200, that means uh, you know, I don't that's a very bizarre situation.
00:08:45.440 --> 00:08:48.080
I don't think anyone in this room goes at less than$200.
00:08:49.039 --> 00:08:49.360
Okay.
00:08:53.519 --> 00:08:54.240
Any other questions?
00:08:55.200 --> 00:08:56.480
You've got to move on.
00:08:58.960 --> 00:08:59.120
Okay.
00:08:59.919 --> 00:09:06.240
Um, let's go on to uh next uh um I'm gonna go to the next topic.
00:09:06.320 --> 00:09:06.720
Let me see.
00:09:06.879 --> 00:09:09.200
Oh, table oh, change the tape.
00:09:09.600 --> 00:09:16.080
Now I'm gonna give you um specific uh advice on the best way to utilize no rent.
00:09:16.240 --> 00:09:23.120
Okay, everyone everyone's familiar with it.
00:09:23.440 --> 00:09:24.879
When to play it.
00:09:25.440 --> 00:09:32.639
You do not want to play no rent in most situations because tell me why, what does that do to the game?
00:09:33.279 --> 00:09:36.320
Exactly, it keeps changing the player number.
00:09:36.559 --> 00:09:39.519
You want to play no rent in this situation.
00:09:39.679 --> 00:09:42.799
You're in a game, you're winning, you're doing phenomenal on your high bets.
00:09:42.879 --> 00:09:45.759
You're catching double high cards, you're winning 70% of the high bet.
00:09:46.080 --> 00:09:49.360
You're getting slaughtered after all neutral and low rounds.
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Literally slaughtered, you're winning 20%.
00:09:51.919 --> 00:09:58.799
Don't give them, don't give them, you know, that those low bets, okay?
00:09:59.039 --> 00:10:01.200
Start playing, unless your spread is way up.
00:10:01.279 --> 00:10:05.039
I'm talking about if you're in a game and you've been there for a while and you're a one-to-five spread, fine.
00:10:05.279 --> 00:10:09.120
Your advantage on your high bet will negate the slaughtering on the low bets.
00:10:09.279 --> 00:10:16.879
But suppose you're in a game where you're winning 60% of your high bets, you're doing very well, and you're getting massacred on the low bets, but you don't want to depart the game.
00:10:17.120 --> 00:10:17.440
Okay?
00:10:18.159 --> 00:10:27.919
What you do here is just like um uh an aircraft would do, suppose that they want they're in the midst of having difficulties.
00:10:28.559 --> 00:10:35.200
Uh, and uh we'll even say uh that's not a good example, but all right, just follow me for a minute.
00:10:35.279 --> 00:10:37.200
They jettison fuel, okay?
00:10:37.360 --> 00:10:41.279
They want to take as much danger as possible out of that crash landing as possible.
00:10:41.440 --> 00:10:43.600
So they have a button on the cockpit panel.
00:10:43.679 --> 00:10:44.720
It does jettison fuel.
00:10:44.799 --> 00:10:50.080
It re the fuel literally gets thrown out of the airplane, gets blown out.
00:10:50.399 --> 00:10:57.440
What the pilot there is doing is he's trying to reduce risk to everyone on that plane when landing that it doesn't blow up.
00:10:57.679 --> 00:10:57.919
Okay?
00:10:58.240 --> 00:10:59.279
That's what you're doing here.
00:10:59.360 --> 00:11:00.159
You're in a game.
00:11:00.720 --> 00:11:05.279
The casino is blowing you up during low and neutral rounds, but you're blowing them up after high rounds.
00:11:05.360 --> 00:11:06.000
Let's suspend.
00:11:06.399 --> 00:11:15.200
So if we stay in that game, we're gonna have no advantage because the slaughtering on the low rounds and the neutral rounds, you know, when we're not making a hard bet is negating our advantage in the high bet.
00:11:15.519 --> 00:11:20.320
We have no recourse here then to a leave a winning situation, or b, you play no rent.
00:11:20.480 --> 00:11:23.600
Do not give them the opportunity to slaughter you.
00:11:23.679 --> 00:11:33.120
You've already realized, hey, uh, if I play a spread here, this the low round rent that we're paying will eat up my profits that I make on the high bet.
00:11:33.279 --> 00:11:33.519
Fine.
00:11:33.759 --> 00:11:37.279
Once you have ascertained that and only that, you go to a no-rent situation.
00:11:37.360 --> 00:11:44.799
What you do is, after your next high bet, if it's not a high bet, just tell the I'm a little tired, I'm gonna, you know, sit out a few hands.
00:11:45.039 --> 00:11:46.559
They'll still say, okay.
00:11:46.720 --> 00:11:49.919
And then when the high better, go in again.
00:11:50.159 --> 00:11:50.480
Okay?
00:11:51.759 --> 00:11:54.639
Now, if after that one, there's another high bet, fine.
00:11:54.720 --> 00:11:57.039
You just place it and they'll think everything's, you know, kosher.
00:11:57.440 --> 00:12:01.120
But uh, if you drop out again, you just say, uh, I just don't feel lucky.
00:12:01.200 --> 00:12:03.600
Keep making excuses, they won't bother you after a while.
00:12:03.759 --> 00:12:07.440
If the player starts screaming, fine, just ignore them, completely ignore them.
00:12:07.600 --> 00:12:13.679
You stay at that no-rent situation for as long as you are winning and catching double high cards.
00:12:13.919 --> 00:12:18.399
That that strategy has saved me so many times from exiting a game.
00:12:18.480 --> 00:12:25.039
I can tell, I'm sure, has everyone been in one of those games where you're doing great on your high bet, but getting slaughtered on
the low bets?
00:12:25.440 --> 00:12:26.960
Everyone's seen that, right?
00:12:27.679 --> 00:12:31.759
There's there's there's a tactic right there to keep you in that game.
00:12:32.000 --> 00:12:32.639
Yeah.
00:12:32.960 --> 00:12:34.399
No mid-shoe entry.
00:12:34.639 --> 00:12:37.360
No midshoe entry, you can't do no rent, obvious.
00:12:37.600 --> 00:12:45.279
Then with the guy at second base, you sit out, and then when you want to make your your big bet, you say to the guy, let me play on your hand, because he's now the first base player.
00:12:45.759 --> 00:12:47.840
Oh, you're sitting at first second base?
00:12:48.000 --> 00:12:50.080
I'm sitting at first base and I'm getting killed.
00:12:50.159 --> 00:12:50.799
I sit out.
00:12:50.879 --> 00:12:51.120
Right.
00:12:51.279 --> 00:12:53.759
I can't re-enter the shoe because there's no mid-shoe entry.
00:12:54.000 --> 00:12:56.720
Then drop out before you drop out, second base.
00:12:57.039 --> 00:12:57.279
Yeah, right.
00:12:57.440 --> 00:12:58.240
I see my advantage.
00:12:58.320 --> 00:13:01.200
He's now becomes de facto the first base player.
00:13:01.360 --> 00:13:01.679
Right.
00:13:01.919 --> 00:13:03.200
I now would make a big bet.
00:13:03.279 --> 00:13:04.559
I can't would you put him on a shoe?
00:13:05.200 --> 00:13:09.919
You're gonna ask him if you're diplomatic enough, he'll he'll accept your offer and he'll say, okay.
00:13:10.000 --> 00:13:11.360
And then sooner or later he'll catch on.
00:13:11.440 --> 00:13:14.159
Hey, this guy's obviously knows when to make a bet.
00:13:14.480 --> 00:13:20.960
He'll more than he'll welcome your bet every time because he'll he'll see, hell, every time this guy bets, I'm gonna win.
00:13:21.120 --> 00:13:28.720
So obviously he's gonna invite you, he's gonna hope you're betting every time, but you're not, but he'll see when the favorable opportunity is to bet if he's intelligent.
00:13:28.879 --> 00:13:33.039
A lot of these people, you know, that sit down here are dumber than a bag of ronks.
00:13:33.279 --> 00:13:36.320
So so just keep that in mind.
00:13:38.720 --> 00:13:39.200
Yeah.
00:13:39.679 --> 00:13:45.600
Rather than uh changing the number of players at the table, why not just increase your spread to 10 to 1 or something like that?
00:13:45.919 --> 00:13:49.120
Because you have to work up to that kind of spread.
00:13:49.279 --> 00:14:02.480
If you, as I said two minutes ago, if you're already up to like a one-to-five spread, if you get even when you're getting slaughtered, you'll have enough horsepower on that, on the, you know, on the amount you're winning on the on the high bets to offset the slaughtering on the low bets.
00:14:02.639 --> 00:14:07.919
That's not that's a rare, you know, circ that's a circus that comes up a lot, fine.
00:14:08.000 --> 00:14:19.120
But if you're in a game where you're you've made maybe seven or eight high bets and you've won five, but you're just getting massacred on low bets, protect those high
bets and drop out of the low the slaughtering.
00:14:19.440 --> 00:14:23.360
Because if you're only up five or six is three to four units, you're not betting a one to five spread yet.
00:14:23.440 --> 00:14:25.600
You're still at it, maybe you're at a one to three.
00:14:25.840 --> 00:14:30.159
You're not you're not at a high enough spread to offset the slaughtering.
00:14:30.639 --> 00:14:34.320
You're going, you're taking, you're shallanking, you're taking on your low bets.
00:14:35.039 --> 00:14:43.120
How does the number of players affect um first face regarding um the length of the clumps, the length of the clumping?
00:14:43.279 --> 00:14:44.639
Okay, great question.
00:14:45.120 --> 00:14:54.559
The clumping, obviously, uh more players there are, the more clumps, but the more players you have there, the more the dealers' ten up instances increase.
00:14:54.639 --> 00:14:55.519
Do you follow me?
00:14:55.759 --> 00:14:58.080
You could be catching, the clumping's increasing, great.
00:14:58.159 --> 00:14:59.679
You're gonna catch more first cart ends.
00:14:59.759 --> 00:15:00.320
So is the dealer.
00:15:00.480 --> 00:15:01.039
Do you follow me?
00:15:01.200 --> 00:15:02.240
It offsets.
00:15:02.639 --> 00:15:04.879
Does everyone follow that answer I just gave to that question?
00:15:04.960 --> 00:15:07.519
It's an important theoretical example.
00:15:08.240 --> 00:15:08.799
How about sure?
00:15:09.120 --> 00:15:09.759
How about that?
00:15:09.840 --> 00:15:10.879
Okay, how about if I call it?
00:15:11.039 --> 00:15:11.919
Let me address this again.
00:15:12.639 --> 00:15:14.480
Okay, let me exactly.
00:15:14.799 --> 00:15:18.320
The more players at the game, you don't even have to worry about that.
00:15:18.399 --> 00:15:22.480
The more players at the game, the more the dealer is going to catch a 10 up.
00:15:22.559 --> 00:15:24.320
Now remember, what is a 10 up for the dealer?
00:15:24.399 --> 00:15:26.240
A first card 10, that's his first card.
00:15:26.480 --> 00:15:32.240
So if you're in a game and you're you're getting 50% first card 10s, but so is the dealer.
00:15:32.399 --> 00:15:35.279
You're that then you're not doing anything there.
00:15:35.440 --> 00:15:38.159
You're you're not negating the negative advantage in that game.
00:15:38.240 --> 00:15:40.480
The dealer is offsetting your first card 10s with him.
00:15:40.639 --> 00:15:45.840
So you also have to be aware of how many times in this game uh is the dealer getting a 10 up, first card 10.
00:15:45.919 --> 00:15:47.759
Remember, a 10 up is a dealer, first card 10.
00:15:47.919 --> 00:15:58.159
As I said in this, your you know, your pre-flight check, you are looking at the dealer's break ratio and the number of 10 ups.
00:15:58.960 --> 00:15:59.279
Okay?
00:16:00.799 --> 00:16:10.720
Also, I was gonna add that that the lengths of the clumps and the lengths of the um and the number of players are gonna determine whether or not you get that second card.
00:16:11.200 --> 00:16:13.919
No, what determines that is the tens ratio.
00:16:14.559 --> 00:16:14.879
Okay.
00:16:15.279 --> 00:16:24.080
If you're catching it at the high tens ratio rounds, again, the second card is purely uh it's not a random act.
00:16:24.159 --> 00:16:32.000
It's you're trying to define in that shoe to the art of catching another high card is simply the art of determining how the tens are dispersed.
00:16:32.159 --> 00:16:42.240
If they are evenly dispersed, then you have a better, then you have, you know, if they're evenly dispersed, then that dispersal is favoring your getting a second card.
00:16:42.320 --> 00:16:56.399
But in a tight, tight situation, you're gonna catch a f you're going to catch a second card because they're so woven together about as you add players, it's gonna stretch out, but it's so heavily clumped anyway that it will continue around and it will continue to the dealer.
00:16:56.559 --> 00:16:57.840
You follow me?
00:16:58.480 --> 00:17:00.639
Um kind of.
00:17:00.879 --> 00:17:01.200
Okay.
00:17:02.559 --> 00:17:02.960
Chen.
00:17:03.360 --> 00:17:08.400
If if say for argument's sake, you're getting uh 60% first card tens, no matter how you do it, right?
00:17:08.559 --> 00:17:10.640
Oh, it's you're getting 60% first card tens.
00:17:10.880 --> 00:17:11.200
Yeah.
00:17:11.359 --> 00:17:16.720
And the dealer's getting 60% first card tens, but my second card is coming after his first card 10.
00:17:16.880 --> 00:17:18.720
I'm getting the next card after his 10.
00:17:18.880 --> 00:17:26.079
Which, if he's getting that 10 up all the time, I'm still assuming that 10's following 10s, I'm still in better position.
00:17:26.480 --> 00:17:28.960
You can't get into that type of thinking at the table.
00:17:29.119 --> 00:17:33.440
What you want to simply define is where uh the you're not where the win is coming from.
00:17:33.599 --> 00:17:35.359
Are they coming after high rounds or low rounds?
00:17:35.440 --> 00:17:39.680
You don't don't think well if the deal like it's 10, then the clump's ending over here and then it's over there.
00:17:39.759 --> 00:17:39.920
No.
00:17:40.000 --> 00:17:40.480
You yeah.
00:17:40.720 --> 00:17:43.279
He's showing me it's still that there's a 10-card clump.
00:17:43.359 --> 00:17:44.799
If he's getting a 10 on top, my second.
00:17:45.920 --> 00:17:57.920
Hopefully, what you're doing why I'm uh or involved why you're betting after three cards is you're in a clump, it will probably end right after you, because there aren't that many clumps that are 10, 15 cards in a row.
00:17:58.240 --> 00:18:06.720
When it comes around again, when it comes around again, again, if it's in a high card clump, if it's a h if it's a tightly woven high card clump, think about it.
00:18:07.039 --> 00:18:08.000
10 up is the indicator.
00:18:08.880 --> 00:18:12.960
No, I know it's an indication, but also you will cat you already have your first card 10.
00:18:13.200 --> 00:18:13.440
Okay?
00:18:13.759 -->
00:18:18.559
It could it changes often enough away from that that the deal is not 10 up all the time, you understand?
00:18:18.720 --> 00:18:21.839
But if per chance he is, the game is over clumped.
00:18:22.000 --> 00:18:23.759
And you're gonna push 20s with him.
00:18:24.000 --> 00:18:25.680
Only in a severe can you visualize that?
00:18:25.759 --> 00:18:26.400
Only in a severely.
00:18:26.880 --> 00:18:29.839
But no matter what he turns up, it's an indication of my second card.
00:18:30.319 --> 00:18:30.720
Excuse me?
00:18:31.119 --> 00:18:34.960
No matter what he turns up in a sense, is an indication of my second card.
00:18:35.440 --> 00:18:41.279
Basically, yes, but it but what I'm saying is it couldn't it's depends on time.
00:18:41.440 --> 00:18:41.920
My second card.
00:18:42.240 --> 00:18:46.319
No, that does not necessarily mean a ten up for the dealer.
00:18:46.480 --> 00:18:46.960
Do you understand?
00:18:47.200 --> 00:18:56.559
Well, I see in a situation where a dealer's getting a lot of tens up, you're telling me it doesn't get to stay out of that game, but on the other hand, if I cut my second card is coming in.
00:18:57.200 --> 00:19:02.559
Uh uh only in rare circumstances will you get the dealer getting a 10 up and you're getting a 20.
00:19:02.640 --> 00:19:08.640
And if you're both pushed, you're worrying about that because you're he's getting a 10 up, but your fill card is a 10 because he has a 10 up.
00:19:08.720 --> 00:19:09.759
It's finishing a clump.
00:19:09.920 --> 00:19:10.319
Fine.
00:19:10.400 --> 00:19:13.359
If the clumps are that lengthy, then the casinos have done their job.
00:19:13.519 --> 00:19:14.240
Congratulate them.
00:19:14.319 --> 00:19:16.799
They have clumped all the tens into one section, no one wins.
00:19:17.279 --> 00:19:18.799
It alternates as it goes around the table.
00:19:19.039 --> 00:19:28.319
A lot of games it does alternate, and no one, uh unless you uh no one has a crystal ball or a Ouija board to say the clump is going to end after three cards, the clump is gonna end after five cards.
00:19:28.400 --> 00:19:29.759
It's impossible to determine that.
00:19:29.839 --> 00:19:33.839
You should not waste your brain power thinking about such because it's mathematically unquantifiable.
00:19:37.839 --> 00:19:50.079
I understand that, and that means you want to hope for a 10 up because that means you also 50% of the time the clump could change.
00:19:50.160 --> 00:19:50.880
That's what I'm saying.
00:19:50.960 --> 00:19:52.240
You're not trying to win everything.
00:19:52.480 --> 00:19:56.000
You want to win about seven if you win 70% of the hands, that's great.
00:19:56.960 --> 00:19:58.960
Yeah, I know, I know, but I'm trying to um yeah.
00:19:59.279 --> 00:20:02.160
If he gets a low on his up card, I'm probably gonna get a low on my own.
00:20:02.640 --> 00:20:03.680
Not necessarily, you don't know.
00:20:04.559 --> 00:20:08.319
You don't know what that's why you're looking where are the winners coming from.
00:20:08.559 --> 00:20:10.079
Double high card is usually a winner.
00:20:10.880 --> 00:20:15.920
Okay, then why do you think I have where are the winners coming from on the pre-flight checklist before you increase your spread?
00:20:16.079 --> 00:20:24.720
You don't want to get into a game with a spread, even a one-to-three spread where you know, where you're trading 20s with a dealer.
00:20:24.880 --> 00:20:25.440
Just what?
00:20:25.680 --> 00:20:26.319
What are you saying?
00:20:26.400 --> 00:20:28.480
Uh, we want to hear it if you have something to say.
00:20:30.640 --> 00:20:32.400
No, I'm not I'm not being combative with you.
00:20:32.480 --> 00:20:33.279
We're trying to learn here.
00:20:33.440 --> 00:20:35.440
No, but I mean if a clump is a clump.
00:20:36.160 --> 00:20:39.599
You know, oily shows a 10 up, and I'm gonna get the next card after this deal.
00:20:39.680 --> 00:20:40.319
I kind of would be able to do that.
00:20:40.480 --> 00:20:41.519
We can't learn about that though.
00:20:41.599 --> 00:20:46.720
You don't I understand what you're saying, but no, the second card is you we have no control over it.
00:20:46.880 --> 00:20:52.640
The only anyone who could tell you they could predict uh the that the clump is gonna be seven cards and like the five cards, like you don't know.
00:20:52.799 --> 00:20:57.680
The first, what we're doing is reducing risk on the first card by hitting into a clump.
00:20:57.759 --> 00:20:58.480
Do you follow that?
00:20:58.640 --> 00:21:01.920
The second card, the only way we could, we have no way of determining that.
00:21:02.079 --> 00:21:05.279
The only way we could reduce risk is to know where the where the winners are coming from.
00:21:05.359 --> 00:21:05.759
Do you understand?
00:21:07.279 --> 00:21:07.519
Good.
00:21:07.839 --> 00:21:09.039
Okay, I get my ten.
00:21:09.359 --> 00:21:09.680
Right.
00:21:09.839 --> 00:21:12.000
Okay, the dealer comes around and he gets a 10.
00:21:12.240 --> 00:21:12.480
Okay.
00:21:12.960 --> 00:21:16.160
I got, I mean, I just saying it's just if the dealer is a dealer might be stiff, sir.
00:21:16.400 --> 00:21:16.880
70, 80%.
00:21:17.119 --> 00:21:18.480
Yeah, but if he's yeah, no, I'm not gonna be able to do it.
00:21:18.960 --> 00:21:19.920
But the thing is, good.
00:21:20.000 --> 00:21:28.799
If you get your first card 10 and say 50% of the time the dealer gets a first card 10 in those high bet rounds that you're getting, okay, say he does, say it won't even happen 50.
00:21:28.960 --> 00:21:39.039
Say it happens 40%, and you're catching um, say, 50, 60% first card 10s, the hands where the dealer doesn't get a first card 10, you should you understand?
00:21:39.119 --> 00:21:40.240
It's a random area.
00:21:40.319 --> 00:21:43.599
It's going to be 4 and 13, the fill, the fill ratio.
00:21:43.680 --> 00:21:44.240
You understand?
00:21:44.400 --> 00:21:51.279
The second card, I don't, the only way you can even harness any control over it,
because we don't know what we're keying off of.
00:21:51.359 --> 00:21:56.400
The second card's just cards pulling out of a shoe, is knowing where our best hands are coming after.
00:21:56.960 --> 00:21:59.039
What we're trying to do, this is not an exact science.
00:21:59.200 --> 00:22:02.079
We're trying to Reduce risk in an intelligent manner.
00:22:02.319 --> 00:22:10.720
The way to do that is A try and control probability in increasing our chances to catching a first card 10.
00:22:10.799 --> 00:22:12.400
Everyone here is well versed in that.
00:22:12.559 --> 00:22:21.759
And the only mathematical and logical way to increase your probability that you're going to catch a second card high is to know after what rounds the highs are coming.
00:22:21.839 --> 00:22:25.359
A if the dealer gets a 10 up and starts pushing at you, you know what kind of game you're in.
00:22:25.519 --> 00:22:26.319
Over clumped.
00:22:26.400 --> 00:22:28.000
It's time to say bye-bye.
00:22:28.319 --> 00:22:30.240
There's nothing you can do about that.
00:22:30.559 --> 00:22:31.359
Except leave.
00:22:32.079 --> 00:22:32.319
Okay?
00:22:32.720 --> 00:22:34.880
That's the second card, we there is no.
00:22:34.960 --> 00:22:35.920
We can't predict.
00:22:36.160 --> 00:22:41.279
We can only eliminate risk and turn it in our favor if we know where our double high comes are coming from.
00:22:41.359 --> 00:22:44.559
If it doesn't do the job, if the dealer's also getting a double high card, fine.
00:22:44.640 --> 00:22:45.839
We gave it our best chance.
00:22:46.000 --> 00:22:49.119
We tied them, we leave, we try and find a better game.
00:22:50.400 --> 00:22:53.119
Is that basically the answer?
00:22:53.839 --> 00:22:54.160
Okay.
00:22:56.799 --> 00:22:58.480
I can see both of your points.
00:22:58.720 --> 00:22:59.039
Okay.
00:22:59.599 --> 00:23:00.799
He's saying if.
00:23:01.119 --> 00:23:01.599
I understand.
00:23:01.759 --> 00:23:06.480
If the dealer gets a first card ten, that means it's an it's a high card clump, so you want to see him get a first card ten.
00:23:07.839 --> 00:23:17.440
No, I know, but you're saying the math of clumping is you're gonna get the second car ten only if if the dealer's card before it was a ten because you're it if the clump is coming that way.
00:23:17.599 --> 00:23:18.480
I know what you're saying.
00:23:18.640 --> 00:23:19.680
I can visualize it.
00:23:20.079 --> 00:23:20.640
That's true.
00:23:20.799 --> 00:23:24.319
In some in a lot of instances, it's gonna be that way, but in a lot of instances it is not.
00:23:24.400 --> 00:23:25.839
The car just gonna be rambled.
00:23:28.640 --> 00:23:29.039
Excuse me?
00:23:29.279 --> 00:23:29.920
That's a that's a good thing.
00:23:32.480 --> 00:23:32.799
I agree.
00:23:34.160 --> 00:23:35.279
Listen to him for a moment.
00:23:40.079 --> 00:23:44.160
But you've already you're you're gonna get your tens at a greater hit rate than the dealer for the civil fact.
00:23:44.319 --> 00:23:48.640
You can control after what round, after why you increase your bet.
00:23:48.880 --> 00:23:49.359
He can't.
00:23:49.519 --> 00:23:52.160
He's always gonna get that fifth or seventh card.
00:23:52.319 --> 00:23:59.680
He can't raise his bet, you know, saying, okay, I'm only paying you guys at the rate of you have to bet two chips to win one now.
00:23:59.920 --> 00:24:00.240
Okay.
00:24:02.480 --> 00:24:02.640
Yeah.
00:24:02.880 --> 00:24:05.920
What I was trying to say is I can see both your points.
00:24:06.160 --> 00:24:08.240
You don't want to see the dealer get a 10 up.
00:24:08.400 --> 00:24:08.640
Right.
00:24:08.799 --> 00:24:11.440
But you don't mind the dealer getting a seven, eight, or nine.
00:24:13.440 --> 00:24:14.240
You're gonna see that well.
00:24:14.400 --> 00:24:16.640
You're hoping the dealer gets a seven eight or nine.
00:24:19.039 --> 00:24:21.359
You'll get a high card for your second card.
00:24:21.920 --> 00:24:28.160
You don't want to see the dealer get a lot of the fives and sixes because you might be then continue that low cost and get some steps.
00:24:28.400 --> 00:24:35.920
Uh, but the thing is, I understand, I know that's what he's saying, but again, this the the You're not trying to influence a dealer's up card.
00:24:36.000 --> 00:24:39.519
Obviously, you're trying to influence where your double high cards are coming from.
00:24:39.680 --> 00:24:43.200
If that's not doing it in that game, the dealer is getting a lot of ten ups and twenties.
00:24:43.680 --> 00:24:47.519
You gave it your best chance, your most educated guest.
00:24:48.319 --> 00:24:52.480
You didn't turn out, okay, you go to another table with a very small win or loss.
00:24:53.440 --> 00:25:03.119
The difference is you're talking about 10 ups, and he's saying, well, don't worry about uh deal a high card up, which could be an eight, nine, or or high seven.
00:25:03.440 --> 00:25:04.720
Honestly, you want to make money.
00:25:04.880 --> 00:25:06.640
Remember, we're on a very fine line here.
00:25:06.799 --> 00:25:14.319
We've, you know, our percentage is, you know, neg it's not negligible, it's but we're, you know, we're not dealing with a 70% advantage here.
00:25:14.480 --> 00:25:22.400
It's you know, our advantage, you know, is slightly above random probability, and to for it to balance towards a casino table is very easy.
00:25:22.480 --> 00:25:26.000
All you have to do is let your guard down at even one table, and that's what will happen.
00:25:27.759 --> 00:25:27.839
Right.
00:25:27.920 --> 00:25:29.359
The dealer's got the first 10 up.
00:25:29.519 --> 00:25:33.119
You get to 20, and you'll still happens, you'll find a blue end then.
00:25:33.279 --> 00:25:33.759
Over clump.
00:25:34.079 --> 00:25:34.160
Right.
00:25:34.400 --> 00:25:35.680
Probably more than likely.
00:25:36.000 --> 00:25:38.160
Likely you're in an overcompany and you have to recognize that.
00:25:38.240 --> 00:25:41.200
You can't get upset over it, you can't get emotional over
it.
00:25:41.279 --> 00:25:43.920
You just say, okay, listen, you did you did your job.
00:25:44.000 --> 00:25:45.680
You gave it the best try you can.
00:25:45.920 --> 00:25:49.119
The comp the clumping composition in that game is unbeatable.
00:25:49.200 --> 00:25:53.279
The casinos have done their job as well to clump the cards up so no one could win.
00:25:53.359 --> 00:25:55.920
Fine, you go find a more favorable opportunity.
00:25:56.559 --> 00:26:00.480
What happened to the 50% advantage in MBJ at first base?
00:26:00.880 --> 00:26:01.599
What about it?
00:26:01.920 --> 00:26:03.039
Well, it's not there anymore.
00:26:03.200 --> 00:26:04.640
You said you said it's only a couple of years.
00:26:04.799 --> 00:26:05.519
No, I didn't mean that.
00:26:05.599 --> 00:26:06.079
You know what I mean.
00:26:06.160 --> 00:26:07.119
It could be even at 8%.
00:26:07.839 --> 00:26:10.480
It's a very fine line between winning and losing, you understand?
00:26:10.640 --> 00:26:14.079
If you make a couple of bonehead errors, that negates your rate.
00:26:14.160 --> 00:26:16.319
Because remember, the rent rounds negate your advantage.
00:26:16.480 --> 00:26:19.119
If you make an error on your high bets, that's it.
00:26:19.279 --> 00:26:20.319
Do you follow me?
00:26:20.559 --> 00:26:30.319
The low ratio rounds, the rounds you're playing the rent in, those keeping error is out of it, but uh obviously these percentages are based on the proper plate, right?
00:26:30.480 --> 00:26:31.680
So the 15% is still there.
00:26:32.319 --> 00:26:32.960
Oh, you can get more.
00:26:33.119 --> 00:26:41.599
If you're um astute, you can get that's easy that's easily attainable if you do everything that I do, which is a lot, but n everyone in this room could do it.
00:26:41.680 --> 00:26:42.640
It's not too difficult.
00:26:42.799 --> 00:26:44.880
It's just discipline and practice.
00:26:45.039 --> 00:26:49.359
I didn't come up with all these things just by magic or hoping or wishing.
00:26:49.519 --> 00:26:53.440
I came up with them because I sat down and practiced and studied the theory.
00:26:53.599 --> 00:26:58.079
If I didn't know the theory of these, would I have been able to come up with all these little nuances of the game?
00:26:58.240 --> 00:27:00.960
Seriously, because I know the theory behind clumping.
00:27:01.039 --> 00:27:02.960
You've got to know the theory behind clumping.
00:27:03.039 --> 00:27:08.160
You've got to get a handle on what clumping is doing in that game in order to defeat it.
00:27:08.319 --> 00:27:09.839
It's like trying to crack a code.
00:27:10.000 --> 00:27:14.559
If you get the combination to that safe, you can get in there anytime you want.
00:27:14.799 --> 00:27:15.440
Same with here.
00:27:15.519 --> 00:27:20.400
Once you can crack that code in that game, you can get your hands into that safe, the DLS chip tray when you want.
00:27:22.319 --> 00:27:30.640
Under your first base system, would you also want to see what's happening after neutral rounds as well, like you did for high and low rounds?
00:27:31.279 --> 00:27:32.160
Uh, okay.
00:27:32.400 --> 00:27:36.160
If you're catching first card tens after everything, then that's what I'm saying.
00:27:36.319 --> 00:27:39.440
You're in a game where you're in a window of plumping, that's what I'm saying.
00:27:39.519 --> 00:27:42.240
You can control your first card 10.
00:27:42.400 --> 00:27:49.599
If it's in a game where the 10s ratio is scattered throughout the shoe, it is a random act, you catching a second card.
00:27:49.680 --> 00:27:54.960
Anyone who tells you it's not is you know, but think about it.
00:27:55.119 --> 00:28:00.880
Even with random probability, okay, these are the chances, these are the cards you can fill with.
00:28:01.039 --> 00:28:08.480
Another ace, there you go, blackjack, a deuce, a twelve, three, a four, five, and a six.
00:28:08.720 --> 00:28:09.039
Okay?
00:28:09.680 --> 00:28:11.680
These you can do something with.
00:28:11.839 --> 00:28:14.319
These are usually meaning a quick death.
00:28:14.559 --> 00:28:17.519
That you can is uh not that great.
00:28:17.759 --> 00:28:18.079
Okay?
00:28:18.400 --> 00:28:22.640
Then you have eight, nine, ten, jack, queen, king.
00:28:22.880 --> 00:28:23.200
Okay?
00:28:23.440 --> 00:28:24.240
Let's count it.
00:28:24.400 --> 00:28:27.599
One, two, three, four, five, six, seven.
00:28:27.759 --> 00:28:30.000
Seven out of thirteen are very favorable.
00:28:30.319 --> 00:28:32.319
Seven out of thirteen will get you a winner.
00:28:32.720 --> 00:28:36.079
Out of these, say only what you'll only win one and you lose two.
00:28:36.400 --> 00:28:37.920
You're now at eight out of thirteen.
00:28:38.079 --> 00:28:40.240
Out of these, say you only win one and lose two.
00:28:40.640 --> 00:28:43.440
Nine out of thirteen, that's what you're gonna win.
00:28:43.920 --> 00:28:44.240
Okay?
00:28:44.480 --> 00:28:45.359
You follow me?
00:28:45.519 --> 00:28:49.519
That's random probability, your chance is random probability when you catch a first card ten.
00:28:49.839 --> 00:28:53.119
So if you ascertain you're in a random situation, good, great.
00:28:53.359 --> 00:28:54.960
We'll win nine out of thirteen hands.
00:28:55.039 --> 00:28:55.519
I can take that.
00:28:55.680 --> 00:28:56.480
Can everyone else?
00:28:57.279 --> 00:28:57.599
Okay?
00:29:00.960 --> 00:29:02.720
Any any other questions on this?
00:29:04.240 --> 00:29:06.559
Oh, you want to take the towel mellow?
00:29:25.839 --> 00:29:39.759
Uh one thing I'd like you to understand about first base, I know John covered a lot of stuff, is the when we say the percentage of how frequently you'll win when you get a first card 10.
00:29:39.920 --> 00:29:46.720
The way we did that is we actually tracked that ratio over thousands and thousands of hands.
00:29:47.200 --> 00:29:53.519
Recognize that that ratio isn't always 70% in every game.
00:29:53.680 --> 00:29:56.400
It can it can it can run around quite a bit.
00:29:56.640
--> 00:30:06.720
Uh, for instance, if you are in a highly, highly clumped game, you'll find that the dealer will match your 10 quite frequently.
00:30:06.960 --> 00:30:12.400
Whenever you get a first card 10, the dealer gets a first card 10, they want your advantage.
00:30:12.480 --> 00:30:14.960
You're now playing her even from that point.
00:30:15.519 --> 00:30:21.680
And in some games, you'll find the percentage is even higher than 70%, in some games it'll be lower than 70%.
00:30:22.000 --> 00:30:33.119
But if you look at thousands of actual games, you'll find that just from that basis, when you get a first card 10, you're looking at winning 7 to 8 percent of the hands.
00:30:34.079 --> 00:30:36.559
Okay, let's move on to something else.
00:30:36.720 --> 00:30:49.519
I want to talk to you a little bit about the merits of playing dealer strategy in low ratio rounds.
00:30:51.200 --> 00:30:56.880
You'll find these kinds of statistics in an average game.
00:30:57.119 --> 00:31:16.240
You'll find about one-third, if you if you track the ratios, I know a lot of you have, in an average game, you'll find about one-third of the shoe is high ratio, and uh two-thirds is low ratio.
00:31:16.559 --> 00:31:23.279
Every now and then you can catch a shoe that is one hundred percent low ratio.
00:31:24.000 --> 00:31:33.839
The only thing that happened is that you've got all of your tens in one clump or one area of the shoe, and that area got cut off by the cutoff card.
00:31:34.000 --> 00:31:37.279
So you end up with a you've we've all had those nightmarish shoes.
00:31:37.359 --> 00:31:41.440
You keep waiting for the tens, and you're waiting for the tens, the shoes over, the tens never came out.
00:31:41.599 --> 00:31:43.039
Uh that can happen.
00:31:43.279 --> 00:31:55.519
There was a game that uh Harvey and I played uh the Thursday of Labor Day weekend, where uh Harvey and uh Michael Blacklock and I were playing.
00:31:55.599 --> 00:31:58.559
I was playing first, Harvey was playing third, and Michael was in the middle.
00:31:58.640 --> 00:32:01.119
There was nobody else in the game.
00:32:01.359 --> 00:32:03.359
And the dealer started dealing from the beginning.
00:32:03.759 --> 00:32:04.960
We first sat down at the table.
00:32:05.200 --> 00:32:06.720
She started dealing from the beginning of the shoe.
00:32:06.799 --> 00:32:12.960
We got halfway through the shoe, halfway through the shoe, a total of 11 tens had fallen.
00:32:13.440 --> 00:32:16.799
So I said, Harvey, and we weren't winning, obviously.
00:32:17.119 --> 00:32:19.440
Total of 11 tens fell and half a shoe.
00:32:19.680 --> 00:32:24.319
So I said, Harvey, you know, that's the 11th 10 that's fallen.
00:32:24.799 --> 00:32:28.559
And Harvey just got up from his chair and he says, let's go find a better game.
00:32:28.720 --> 00:32:32.880
So Harvey and I took off, and Michael sat right there.
00:32:33.200 --> 00:32:36.079
I don't know where the heck my brains were.
00:32:36.640 --> 00:32:42.319
But of course, Michael sat right there because that means all the tens are gonna come out now and the rest of the shoe.
00:32:42.559 --> 00:32:46.160
Michael won$4,500 in the rest of the shoe.
00:32:46.799 --> 00:32:48.960
Just won just about every single hand.
00:32:49.039 --> 00:32:52.640
I don't know what was wrong with uh Harvey and I.
00:32:52.720 --> 00:32:54.640
We just didn't, we weren't thinking about it.
00:32:54.720 --> 00:33:06.880
But let me talk to you about playing dealer strategy because I know that it's the hardest part of MBJ to actually do in a casino.
00:33:07.359 --> 00:33:14.559
It's not difficult, by the way, for new players, for players where that learn how to play cards on MBJ.
00:33:14.720 --> 00:33:15.279
They do it.
00:33:15.359 --> 00:33:18.000
If anything, they'll hit too much, if anything.
00:33:18.319 --> 00:33:26.720
But for people that learned basic strategy first and then learned MBJ, that's the biggest change that we have to make.
00:33:26.799 --> 00:33:44.960
And especially if you get in a game and a couple of your MBJ plays backfire on you right off the start, and they really look foolish, don't they, when they do backfire, like you hit a 13, you draw, you draw a 10, you know, and end up giving the dealer her hand and making everybody mad.
00:33:45.039 --> 00:33:46.000
It can happen.
00:33:46.559 --> 00:33:47.839
And it will happen.
00:33:48.079 --> 00:33:56.640
But I want to just uh oh, and by the way, when we have that one-third ratio of high card tens, I forgot to finish that.
00:33:57.920 --> 00:34:03.200
The you can get shoes where you don't even have a third of the shoes, high card.
00:34:03.279 --> 00:34:10.559
You can get it, you can get shoes or games, for instance, that have shoes, maybe only has 25% high tens ratio.
00:34:10.639 --> 00:34:15.920
That just means the the tens are clumped much cleaner in that in that game.
00:34:16.159 --> 00:34:25.920
And a game that has only a 25% high cards area in it, is very difficult to it's very difficult to play.
00:34:26.639 --> 00:34:31.920
Because you're going to push a lot with the dealer when you get to the high, when you get to your favorable area.
00:34:32.159 --> 00:34:35.280
Games could easily be overcome, particularly here in Atlantic City.
00:34:35.360 --> 00:34:40.639
We don't see it that much in Vegas, but we see it in Atlantic City and just about everywhere else, all the time.
00:34:41.199 --> 00:34:48.960
Now, I want you to think in terms for a minute that the low ratio portion of the shoe, I don't want to talk about neutrals right now.
00:34:49.039 --> 00:34:55.519
I'm just gonna talk about high ratio and low ratio, but that the low ratio of the shoe is dealer favorable.
00:34:55.679 --> 00:34:57.679
I want you to think of it in terms of dealer favorable.
00:34:57.840 --> 00:35:00.800
Yeah, we're gonna win as many hands as we can in the low ratio.
00:35:00.960 --> 00:35:04.800
Sometimes you can actually even win more than half of them in the low ratio.
00:35:05.199 --> 00:35:14.000
But your real job in the game is to win the high ratio rounds and to win as many of the low ratio rounds as you possibly can.
00:35:14.159 --> 00:35:21.840
We might call low ratio as the rent that we have to pay in order to play the high ratio rounds.
00:35:22.079 --> 00:35:27.119
One of the tricks you can do, by the way, in Atlantic City is not play the low ratio rounds.
00:35:27.199 --> 00:35:29.440
Just don't play until you see the tens come out.
00:35:29.679 --> 00:35:32.320
Most casinos in Atlantic City will let you do that.
00:35:32.480 --> 00:35:35.679
Some will let you do it in Vegas, particularly if you're tipping.
00:35:35.920 --> 00:35:41.280
Almost every dealer in Atlantic City will let you do that, particularly if you tip a little bit.
00:35:41.360 --> 00:35:44.239
That's one reason that you might tip to do that.
00:35:44.480 --> 00:35:46.400
But that's not what I want to talk about right now.
00:35:46.480 --> 00:35:49.119
I want to talk about when we're playing the whole shoe.
00:35:49.280 --> 00:36:01.760
And I want to talk about the fact that about two-thirds of the shoe, therefore, it being low ratio, is dealer favorable, and one-third of the shoe being high ratio is player favorable.
00:36:02.400 --> 00:36:08.480
Now think about it, it's easiest to explain if I explain it from the standpoint of a head-to-head game.
00:36:08.639 --> 00:36:14.239
I'm going to give you three reasons, three reasons to play dealer strategy.
00:36:14.400 --> 00:36:20.800
Dealer strategy is a triple-edged sword, and very few people realize this.
00:36:21.199 --> 00:36:36.239
You take a game, you're playing head-to-head, and you play it basic strategy, and you count the high ratio rounds, and you count the low ratio rounds, and you come up with a difference of those ratio of one-third, two-thirds.
00:36:36.320 --> 00:36:40.320
One-third high ratio to two-thirds low ratio.
00:36:41.039 --> 00:36:47.039
So one-third of the shoe was advantageous to you, two-thirds was advantageous to the dealer.
00:36:47.280 --> 00:36:54.559
Now you take that same game, you take that same game and play the low ratio rounds dealer strategy.
00:36:55.360 --> 00:36:56.239
What happens?
00:36:56.480 --> 00:36:58.880
The ratio in the whole game is going to change.
00:36:58.960 --> 00:37:04.880
It's going to go roughly 50% high ratio and 50% low ratio.
00:37:05.199 --> 00:37:11.760
Recognize that one of the reasons that you have so many low ratio rounds is because nobody hits in low ratio rounds.
00:37:11.840 --> 00:37:16.239
If nobody hits in the low ratio rounds, the cards last longer and longer and longer.
00:37:16.320 --> 00:37:19.920
It takes you forever to get out of the low ratio rounds because nobody's hitting in the game.
00:37:20.079 --> 00:37:23.519
If you're playing head-to-head, you're playing basic strategy, you're not hitting.
00:37:23.599 --> 00:37:24.960
You never hit in low ratio rounds.
00:37:25.199 --> 00:37:28.559
You
might, you know, you're going to hit if you got a nine or a ten or eleven.
00:37:28.719 --> 00:37:33.360
But once you got a 12, 13, 14, 15, and 16, you're going to stand.
00:37:33.440 --> 00:37:37.119
They don't even like it in this city when you hit a 12 against a two.
00:37:37.440 --> 00:37:38.159
They don't like it.
00:37:38.320 --> 00:37:40.000
They get mad at you, you know.
00:37:40.159 --> 00:37:41.679
So the players, they won't hit.
00:37:41.760 --> 00:37:43.360
So those cards last forever.
00:37:43.519 --> 00:37:48.000
It takes you forever to get through those cards and to get into the high ratio.
00:37:48.239 --> 00:37:51.920
Now, what do we do in the high ratio versus the basic strategy player?
00:37:52.079 --> 00:37:54.800
The basic strategy player hits everything in a high ratio.
00:37:54.880 --> 00:38:04.079
He's going to hit any 12, any 13, any 14, any 15, or any 16 against any up card of 7, 8, 9, or 10.
00:38:04.239 --> 00:38:06.320
That's the way he was taught to play.
00:38:06.480 --> 00:38:06.800
Okay?
00:38:07.199 --> 00:38:08.239
So what did he do?
00:38:08.400 --> 00:38:14.960
He waited for the maximum dealer break area of the shoe to stop hit, to start hitting.
00:38:15.199 --> 00:38:19.679
The maximum dealer break area of the shoe is also his maximum break area.
00:38:19.920 --> 00:38:24.559
If he hits during that portion of the shoe, he's going to break ahead of the dealer.
00:38:24.719 --> 00:38:25.679
So we don't.
00:38:25.760 --> 00:38:32.480
So we use up less cards in the high ratio round, stretching the high ratio round out, okay?
00:38:32.719 --> 00:38:44.239
Whereas a basic strategy player, he hits more in that portion, shrinking the high ratio cards down, shrinking the number of rounds possible down, and he does the exact opposite and low ratio.
00:38:44.400 --> 00:38:46.559
So he's penalized himself, hasn't he?
00:38:46.639 --> 00:38:59.199
He's making the dealer favorable part of the shoe last twice as long as it needs to last, and he's making his favorable player area, player favorable area of the shoe go by too quickly.
00:38:59.280 --> 00:39:00.559
He's penalizing himself.
00:39:00.719 --> 00:39:02.400
I want you to think about that.
00:39:02.559 --> 00:39:08.079
You know, it isn't just a question, dealer strategy, of winning more hands.
00:39:09.199 --> 00:39:16.239
You are gonna win more hands, but that isn't even necessarily the biggest advantage of dealer strategy.
00:39:16.400 --> 00:39:20.800
The biggest advantage is probably the fact that you just change the ratio of the whole game.
00:39:20.960 --> 00:39:24.639
That's why I say the more MBJ players are in the game, the better off you are.
00:39:24.800 --> 00:39:27.360
The more you're going to change that ratio.
00:39:27.519 --> 00:39:31.440
That's why playing MBJ head-to-head works so well.
00:39:31.599 --> 00:39:33.440
You're 100% of the players, aren't you?
00:39:33.599 --> 00:39:37.199
Now you got 100% of the players playing dealer strategy at low ratio rounds.
00:39:37.360 --> 00:39:39.199
The dealer's gotta do it, right?
00:39:39.360 --> 00:39:45.199
And when you do it, you know the dealer's gonna look at you, it's gonna look at you like you're stupid when you make these low ratio rounds.
00:39:45.280 --> 00:39:47.360
But the dealer never gives that a thought.
00:39:47.519 --> 00:39:51.039
You're getting through these low ratio rounds very, very quickly.
00:39:51.280 --> 00:40:02.159
For instance, if we are playing a uh sacrifice hand in a head-to-head game, in the low ratio rounds, we want to split with that sacrifice hand.
00:40:02.320 --> 00:40:05.519
Do everything you can, get rid of low ratio cards.
00:40:05.599 --> 00:40:08.159
That's what the sacrifice hand is there for.
00:40:08.239 --> 00:40:09.599
They're dealer favorable.
00:40:09.840 --> 00:40:11.760
Absorb them, get them out of the game.
00:40:11.840 --> 00:40:15.679
Just like the dealer takes tens out of the game, she deals everybody a two, a two, ten, twenty.
00:40:16.079 --> 00:40:18.719
You're taking low cards, you're taking her cards out of the game.
00:40:18.800 --> 00:40:21.440
You're literally cheating, but you're doing it legally.
00:40:21.519 --> 00:40:21.840
Okay?
00:40:21.920 --> 00:40:24.159
You're taking her cards out of the game.
00:40:24.480 --> 00:40:31.280
That's why the two the two hands, one of the reasons why playing two hands uh works so well.
00:40:31.760 --> 00:40:36.480
So now let me tell you what third, the third edge of this sword.
00:40:37.760 --> 00:40:46.559
If you're playing dealer strategy and the dealer's playing dealer strategy, there ain't gonna be no dealer biases because the cards don't know who the hell's dealing now.
00:40:47.119 --> 00:40:47.679
Alright?
00:40:47.920 --> 00:40:48.639
You understand?
00:40:48.719 --> 00:40:50.480
There can't be any dealer biases.
00:40:50.559 --> 00:40:52.159
They're just going to vanish.
00:40:52.320 --> 00:40:52.719
All right?
00:40:52.800 --> 00:40:54.079
They'll go right away.
00:40:54.320 --> 00:41:03.679
When we play head to head our way, you will almost always knock the almost always knock the dealer off of a dealer strategy.
00:41:03.840 --> 00:41:12.639
The only if, and I guarantee you that if you play long enough, you will knock the dealer off of a dealer off of dealer bias, not dealer strategy, but you'll knock her off of dealer bias.
00:41:12.800 --> 00:41:14.159
You will you'll absolutely do it.
00:41:14.239 --> 00:41:19.119
The only thing is, is that isn't a reason now to go through your stop loss.
00:41:19.280 --> 00:41:26.800
You don't say, well, you know, Davis says I can't go through my stop loss, but he also tells me to knock the dealer off of this dealer bias, so I gotta go through my stop loss to do that.
00:41:26.880 --> 00:41:29.280
No, don't go through your stop loss to do it.
00:41:29.440 --> 00:41:31.760
That's going a little bit too far.
00:41:32.320 --> 00:41:40.159
But that's why I'm going to tell you that I win about 80% of
the heads-up games that I play, and that's why.
00:41:40.320 --> 00:41:49.440
That's why you've changed the whole ratio of the game, you change the ratio between dealer favorable and player favorable, you're going to win more of those rounds.
00:41:49.519 --> 00:41:51.760
How does a dealer win 60% of the hands?
00:41:51.920 --> 00:41:56.559
She doesn't do a play in our play in basic strategy, they only win 40%.
00:41:57.119 --> 00:41:59.039
She does it play in dealer strategy.
00:41:59.199 --> 00:42:03.360
Dealer strategy wins more hands in the low ratio area.
00:42:03.519 --> 00:42:06.159
Look at it from a practical standpoint.
00:42:06.559 --> 00:42:14.960
The card counter, when he counts cards, is counting cards for one reason and one reason only.
00:42:15.440 --> 00:42:17.679
Many of you are ex-card counters.
00:42:17.760 --> 00:42:21.280
Some of you still count cards, you just don't do it when I'm around.
00:42:22.400 --> 00:42:24.480
Alright, here's what's going on.
00:42:25.440 --> 00:42:29.920
All card counting tells you is where the dealer is most likely to break.
00:42:30.079 --> 00:42:32.480
Sure, it's trying to tell you that there's extra tens.
00:42:32.719 --> 00:42:33.360
Well, so what?
00:42:33.519 --> 00:42:35.360
There's extra tens in the rest of the cards.
00:42:35.440 --> 00:42:38.800
What good does that do you that it doesn't do the dealer?
00:42:39.039 --> 00:42:41.360
It doesn't help your hand at all.
00:42:41.760 --> 00:42:45.199
It hurts the dealer because tens make the dealer break.
00:42:45.360 --> 00:42:47.599
That's what you're looking for when you count cards.
00:42:47.679 --> 00:42:51.119
You're looking for what area is the dealer going to break the most in.
00:42:51.360 --> 00:42:53.199
So what does the card counter do?
00:42:53.360 --> 00:42:54.559
He finds that area.
00:42:54.639 --> 00:42:56.239
Now he's got all these tens in there.
00:42:56.400 --> 00:42:57.360
What's he start doing?
00:42:57.519 --> 00:42:58.880
He starts hitting, doesn't he?
00:42:59.039 --> 00:43:05.519
Or what did he do all the accounting for to find out where the dealer's going to break if he's going to hit and break ahead of the dealer anyway?
00:43:05.760 --> 00:43:09.679
You know, that's why it makes a little sense, this card counting.
00:43:09.840 --> 00:43:17.840
He does all this counting to find out where the dealer is most likely to break, and where the dealer is most likely to break, so is he.
00:43:18.079 --> 00:43:18.960
So is he.
00:43:19.360 --> 00:43:21.920
And what does he do with a 16 against a 10?
00:43:22.639 --> 00:43:23.840
He hits it.
00:43:24.320 --> 00:43:26.000
And he gets a 26.
00:43:26.880 --> 00:43:28.800
That's hard to win with 26.
00:43:29.440 --> 00:43:31.920
You know, that's not the place to hit.
00:43:32.400 --> 00:43:34.079
That's the place to stand.
00:43:34.800 --> 00:43:35.360
Why?
00:43:35.599 --> 00:43:45.760
Well, there's two things that can go wrong when you hit in a high ratio area.
00:43:46.480 --> 00:43:50.800
Number one, you're hitting in the dealer's weakest area.
00:43:51.039 --> 00:43:54.480
Her mo her highest break vulnerable area.
00:43:56.400 --> 00:44:03.760
If it's high tens ratio, your chance of hitting successfully is less than anywhere else in the game.
00:44:04.000 --> 00:44:07.199
You have less chance of hitting successfully in a high tens ratio area than anywhere else.
00:44:07.440 --> 00:44:07.599
Why?
00:44:07.679 --> 00:44:09.119
Well, because that's where the tens are.