Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook?
In Gaming Cancer: How Building and Playing Video Gam…
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook?
In Gaming Cancer: How Building and Playing Video Gam…
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook?
In Gaming Cancer: How Building and Playing Video Gam…
Phenomenology, Mathematics & Dreydegger (w/ Jeffrey Yoshimi & Darius Parvizi-Wayne)
Prof Jeffrey Yoshimi is a professor in the departments of Cognitive and Information Sciences and Philosophy at UC Merced. He studies the relationship between the dynamics of consciousness and the dynamics of neural activity in an embodied brain. As part of this, Prof Yoshimi models neural networks,…
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook?
In Gaming Cancer: How Building and Playing Video Gam…
015 – Holding It Together Is Not the Same as Having It Together
Why looking “fine” can be the loneliest place to be.
Some of the freakiest people you’ll ever meet don’t stand out at all.
They blend in. They’re competent, reliable, polished. The ones everyone depends on.
And quietly, they’re barely holding it together.
In this solo follow-up episode, Tonya Kubo …
016 – Gaming Cancer: Belonging Beyond the Boundaries with Jeff Yoshimi
How play, science, and grief come together to create unexpected community
Some freaks show up in obvious places.
Labs. Universities. Gaming consoles.
And then there are the freaks who live at the intersections — where research meets play, grief meets creativity, and community forms in unexpected wa…
017 – More than Participation, Belonging is Permission to Matter
Why activity isn’t the same thing as impact—and why belonging begins where responsibility starts.
Belonging doesn’t come from being visible.
It comes from knowing that if you weren’t there, something real would be missing.
In this solo episode, Tonya Kubo reflects on a moment from her conversation …
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