indie(Radio); #67 - (IndieCade Special) Steve Swink and Gabe Telepak
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
indie(Radio); Broadcast #67
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
SCALE
Wes talks to Steve Swink, the mastermind behind the game Scale. “Scale is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.” We talk about his game and many other things. It’s a good listen.
Sup, Holmes? Ep 56 w/ Steve Swink!
Jonathan Holmes speaks with Steve Swink, a game designer whose work ranges from developing new forms of educational software to the Tony Hawk franchise, to discuss his career and his current project, Scale.
Episode 97: Pax Provisions
I speak with Steve Swink game designer from Enemy Airship, author and PAX speaker. We talk about dinosaurs, indie gaming, educational games and the wave of the future.
E-mail: jeneseegrey@yahoo.com
Twitter: @TheGreyArea
Web: https://greyareapodcast.com
Facebook: https://www.facebook.com/greyareapo…
41 - Game Feel
As a belated Valentine’s Day nod, this week we’re focusing on *feelings* in games. Or as it is more colloquially known: “game feel,” or less colloquially known as: “how much screen shake can you force into this animation?”
Website: panicmode.net
Twitter: @panicmodedotnet
Facebook: fb.me/panicmodedo…
indie(Radio); #67 - (IndieCade Special) Steve Swink and Gabe Telepak
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
Subverting Expectations in Titanium Court with AP Thomson
Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating …
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