# Oscar Clark

I migliori episodi di podcast
Aggiornato:

Anyone Can Cross the Line

A civilian passenger starship — The Lysaen Starliner — has transmitted a distress signal after suffering a catastrophic failure during Harmonic Transit. That should be impossible. Harmonic drives are considered the safest method of FTL travel ever invented. The last fatal collapse event occurre…

Anyone Can Turn the Tide

For months, the colony on LHS 1140 b has been flooded with illicit stimulant implants smuggled in by criminal networks. Addiction rates have risen. Violence has increased. Public confidence in the colonial government has collapsed. Under enormous pressure, a local faction calling itself The Vig…

Anyone Can Wake the Sleepers

The senior crew of the UFR Exploration Vessel DSV Horizon's Edge is operating in the uncharted outer regions beyond known trade lanes. During routine scans, they detect a massive artificial structure drifting toward an exoplanet. The scans confirm the impossible: it's a Generation ship, launched fr…

Anyone Can Abandon a Place

The crew of a UFR-sanctioned investigation team is responding to an unusual discovery at the edge of charted space. Long-range surveys have identified the remains of an undocumented colony installation on the 3rd planet in the Teegarden’s Star system, and it seems to date back to the late Corpo…

Anyone Can Hold Their Breath

Relay Station Enoch is a civilian deep-space installation serving as a trade waypoint, habitat, and maintenance hub. The station is home to thousands of people and has dozens of ships arriving and leaving every cycle. Twelve minutes ago, the station detected an impact or explosion following a r…

Anyone Can Follow a Signal

On a routine patrol, the crew of the MSV Illustrious responds to a faint emergency hail in the outer reaches of the HD 40307 system, in the constellation Pictor. They discover a drifting civilian vessel, Mercy of Dawn. The Power readings are minimal. There are no life signs. There is no obvious d…

Anyone Can Dream Too Big

Welcome to Anything Could Happen—the real play experience where we put players against problems with no easy answers, incomplete information, and a ticking clock. I'm Oscar, your host, and it's my job to set things up and then go behind the scenes to pass messages to the players to keep knockin…

Anyone Can Oversleep

Welcome to Anything Could Happen—the real play experience where we put players against problems with no easy answers, incomplete information, and a ticking clock. I'm Oscar, your host, and it's my job to set things up and then go behind the scenes to pass messages to the players to keep knocking th…

Anyone Can Break the Silence

Welcome to Anything Could Happen—the real play experience where we put players against problems with no easy answers, incomplete information, and a ticking clock. I'm Oscar, your host, and it's my job to set things up and then go behind the scenes to pass messages to the players to keep knockin…

Why Most Games Fail in the Gap Between the Idea and the Build

Lewis Ward spent sixteen years covering games as an analyst at IDC. Now he runs Design Desk at Player Driven, and his obsession has moved upstream, into the design layer where games are still just ideas. In this episode he and Greg get into the part of game-making most teams skip: the psychology un…