indie(Radio); #67 - (IndieCade Special) Steve Swink and Gabe Telepak
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
indie(Radio); Broadcast #67
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
SCALE
Wes talks to Steve Swink, the mastermind behind the game Scale. “Scale is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.” We talk about his game and many other things. It’s a good listen.
Sup, Holmes? Ep 56 w/ Steve Swink!
Jonathan Holmes speaks with Steve Swink, a game designer whose work ranges from developing new forms of educational software to the Tony Hawk franchise, to discuss his career and his current project, Scale.
Episode 97: Pax Provisions
I speak with Steve Swink game designer from Enemy Airship, author and PAX speaker. We talk about dinosaurs, indie gaming, educational games and the wave of the future.
E-mail: jeneseegrey@yahoo.com
Twitter: @TheGreyArea
Web: https://greyareapodcast.com
Facebook: https://www.facebook.com/greyareapo…
41 - Game Feel
As a belated Valentine’s Day nod, this week we’re focusing on *feelings* in games. Or as it is more colloquially known: “game feel,” or less colloquially known as: “how much screen shake can you force into this animation?”
Website: panicmode.net
Twitter: @panicmodedotnet
Facebook: fb.me/panicmodedo…
indie(Radio); #67 - (IndieCade Special) Steve Swink and Gabe Telepak
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
Subverting Expectations in Titanium Court with AP Thomson
Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating …
पॉडकास्ट खोज इंजन
आप लोगों, स्थानों या विषयों के आधार पर3,821,009पॉडकास्ट और195,286,681एपिसोड खोजने के लिए हमारी वेबसाइट का उपयोग कर सकते हैं।
ज्ञान में निवेश सबसे अच्छा लाभ देता है, इसलिए मैं पॉडकास्ट सुनता हूँ।
‐ Benjamin "Llamacorn" Franklin
संपादित करें
पॉडकास्ट डेटाबेस को अपडेटेड रखने में मदद के लिए धन्यवाद।