# Ray Muzyka

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DGC Ep 255: Bonus Interview with James Ohlen

Welcome to Dev Game Club, where this week we return to our series on Baldur's Gate with an interview with James Ohlen, who was lead designer on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:50 Intervie…

Sleep and dream about this popular classic Microsoft Windows and Mac OS X "Baldur's Gate II" read by Nancy

Fall asleep as we read to you the instruction manual to the 2000 PC game, Baldur's Gate II. https://zzz.media/12 ★ Support this podcast on Patreon ★

The Craft of Mentorship (Part I of The Mentorship Series)

In this Community of Innovation podcast episode, Drs. Allison Sekuler and Rosanne Aleong welcome Brice Scheschuk, Managing Partner of Globalive Capital and co-founder of MindFrame Connect, and Dr. Ray Muzyka, founder of ThresholdImpact. Our guests will dive deep into the craft and discipline of men…

72. Mass Effect 3: Steve Cortez and Kaidan Alenko, To Find Someone

Have you not found the right moment with the right man yet? Listen now as the girls discuss priming the shuttle, being with someone when it feels right, and not taking one moment for granted. Please like, subscribe, and leave a review! Watch live on Fridays at 10:30pm ET: https://www.twitch.tv/twog…

Ep. 27: BioWare Stories Part 1 - Releasing the BioWare Community and Neverwinter Nights

Today’s episode is part one of two where I talk to my good friend and colleague Craig Miller about BioWare. Craig and I have now worked together for almost 25 years since we first met at BioWare. If you play video games then you probably know BioWare. The game studio was responsible for bringing so…

Ep. 28: BioWare Stories Part 2 - The flood and shipping Jade Empire

This is part two of my interview with my colleague Craig Miller about our days at BioWare together. I strongly suggest you listen to Part 1 before listening to Part 2. While this episode still delves into more office shenanigans, if you are interested in the games themselves, tune in for Part 3 nex…

BioWare’s Odyssey: From Medical Roots to Shaping the Moral Landscape of Modern Gaming

BioWare, founded in 1995 in Edmonton, Canada by medical doctors Ray Muzyka, Greg Zeschuk, and initially Augustine Yip, emerged as a pioneering force in the video game industry with a distinct focus on narrative depth and player choice. Their early work, particularly the iconic role-playing game Bal…

Eight Bit #3: I Can Review You

I am Andrew Bailey and I have a question: should a man have his own podcasting network? “No” says the dead man in Cupertino, all your podcast are belongs to itunes! “No” says lawyer man, that would be patent infringement! But Mr. Rampersad chose something different: he chose The Nexus! Links…

BioWare: How did we get here?

To understand where BioWare came from, we really have to go back to Interplay, the company Brian Fargo founded in 1983. Interplay became one of the most influential publishers of computer role-playing games, responsible for titles like The Bard’s Tale, Wasteland, and Fallout. It was also a gatheri…