תעתיק 🔗
WEBVTT
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Welcome to this inaugural edition of the Upload VR Spotlight.
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My name is Mike Johnson.
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I'm a games writer and editor here at Upload VR.
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Spotlight is a series of interviews with the minds and the people behind the scenes of this technology that we all love, the people who are working on XR hardware, XR software, games, applications, headsets, glasses.
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Give you guys the first hand knowledge from the people who are working in this tech day in and day out, every single day.
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My guest today is Christopher Stockman, the CEO of BitPlanet Games.
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You'll know him best for the Ultra Wings series.
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Chris, one, thank you for being the guinea pig for this new series.
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We did test it behind the scenes, but you are the first guest we're having in the series.
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I appreciate that.
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Well, thank you for having me.
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I'm super excited, honestly.
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Thank you.
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This is really cool.
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So before we get into the Ultra Wings remasters, and by the way, for the people in chat, excuse me, sorry about that.
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For the people in live chat today, uh feel free to ask your questions to Chris.
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I will try to get to them as we go, but I may end up doing more of them towards the end of the interview.
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For the people who don't aren't familiar with your company, with your background, just kind of give like a little history of how you came to form BitPlanet, how you came to be in VR.
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Yeah, so BitPlanet has been open now, it'll be 13 years in February.
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So in 2014, I started it after seeing a demo of uh, well, I I started it before the VR craze happened.
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It was at the time just something that I decided to do.
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I wanted to make games, indie games.
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I mean, I've been making games for a very long time.
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It's not my first company I've started, it's actually my second.
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I'm best known, probably the game for old school gamers to know.
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I was design director on the very first Saints Row.
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I left and I started the company after that, made X some Xbox Live arcade games, made a Wii game using original IP.
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But yeah, I started the second one about a year into it.
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I saw a demo of job simulator at Alex Schwartz's uh garage/slash house.
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Load full transcript
And I said, okay, I pivoted and decided that this is what I wanted to do VR stuff.
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I loved Pilot Wings.
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Ultra Wings was my original sort of brainchild of like pilot wings and VR.
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That was the pitch.
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I went to Meta, got a little bit of money off to the races, and and you know, here we are 12 years later, and and you know, still at it.
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That's incredible.
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That's incredible.
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When did Ultra Wings first start developing?
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I know it launched in 2017, but what was the year that your team first started like working on it uh full-time?
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Uh yeah, so this was probably mid 2015.
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It took about a year and a half to make, and we were a tiny team.
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And yeah, it launched 2017 on PC.
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And and then, you know, I'll be honest with you, it did not light the world on fire.
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It came out uh I think the first month it made like 30k.
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Certainly not enough to support any any team that really very, you know, not reason, not enough to s to support a team, basically.
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Right.
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And we were we were, you know, criticized for various things that were accurate, but but what it happened is we we ported it to gear vr.
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So we got a little bit of money from Samsung, and we ported it to Gear VR, and then we got a little bit of money from Sony, and we we started the PSVR 2 or PSVR 1 version, and we just kept signing deals.
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We got money from Microsoft, we got, you know, it was just like these these these smaller deals, and that's what kept us afloat.
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And it wasn't until it came out on Gear VR and then Go and when Oculus put us on the Go box, Gear VR really Samsung heavily promoted it, Oculus heavily promoted it, and then really everything took off when it came out on Quest 1, when we ported it to Quest One.
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And it was a launch title for the Quest One, right?
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It was 2019, yeah.
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Yeah, and then and then and then COVID, and and then it's like sales just kind of took off, and then and then, you know, for the first one, right?
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And then the second one comes out, and you know, light years better than the first one in every way imaginable.
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And then uh yeah, I mean that did incredibly well.
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And then yeah.
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So when you this is one of the first flying games in VR that didn't use a gamepad or a traditional controller, you were actually like hand-on, throttle and stick, doing everything, you know, flipping the switches to start your ignition, pressing your ignition to you know to get uh to get the propeller going, that sort of stuff.
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So you didn't really have a blueprint for that sort of interaction when you built.
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How long did it take you to just get uh people I think underestimate how long it takes to get something as simple as reach out your hand and flip a switch and make that work and feel natural?
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How long did it take you to kind of get those mechanics figured out?
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Well, you know, when we first started working on it, we just only had a gamepad.
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We didn't have the the the touches, right?
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They didn't weren't available.
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You know, we got early access to those.
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And it was, I don't know, I want to say like three months to start, maybe less.
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I I can't recall.
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That was so long ago.
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It was fairly quick, I remember, to get something up and running.
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I wouldn't say it felt good, but it was fairly quick.
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But I I'll say this when we first put it in, my emotions I I'm really susceptible to motion sickness.
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I've said this many times, but I'm really susceptible to motion sickness.
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That is fascinating given the game that you make.
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I know that is so fascinating.
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I didn't know this until well, you know, when we were I first playable.
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And and and I I couldn't play it.
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I mean, for more than five minutes, and I was out for the rest of the day.
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Wow.
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Yeah, and and and here's the thing here's what's so odd about the about motion sickness.
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I mean, everybody uh it treats everybody differently, everybody you know responds to it differently.
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But when we got motion controls working, cured it completely.
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Really?
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Okay, yeah.
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Just because the simple fact of being able to be hands-on with that's kind of just tricked your brain?
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Okay, that's interesting too.
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Yeah, I could play it then for hours, and I could do crazy things, barrel rolls and somersaults and all that sort of thing.
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Yeah.
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Did your susceptibility to motion sickness encourage you to put in uh because it had there's like more realistic controls and there's arcade
controls, and the arcade controls are a bit more constrained in terms of like, you know, you're not doing barrel rolls and things like that.
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Yeah.
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Was that the impetus behind doing that, or was it always the plan to have both kind of styles, flight styles in the game?
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I it wasn't because of me.
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It was yeah, it was just because is what was suggested to us that we should do that, as well as the various comfort blockers and stuff like that.
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So, yeah, that was something that was suggested to us, and we thought, well, okay, you know, you know, at the time, you know, there's real big concerns with motion sickness.
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Not so much anymore, it seems, right?
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No one really talks about it at all.
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And so we certainly didn't experience any of that in ultra.
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And we didn't even put arcade settings in the sequel, right?
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Right, we couldn't.
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It was impossible.
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Like you wouldn't be able to play the game at all, wouldn't be able to complete anything if we put it arcades.
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You can't dog fight when you can't actually do any maneuvers.
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So bringing dog fighting into Ultra Wings 2, was that something that was always on the plan, or did you get that feedback from Ultra Wings 1 and people saying, hey, we would we'd love to be able to like shoot down other planes and things like that?
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Like how much of Ultra Wings 2's development was driven from feedback from one versus stuff you already had in mind?
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Yeah, that was a natural evolution.
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It's funny because the very first demo that we created, playable demo that we showed Meta, because we partnered we partnered with them again a bit on the second one.
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But so we and they and they were like, you know, we want to see a a a playable demo.
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So we we we spent time and the very first thing we did was the ultralight and using the grenade pistol.
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And we had an we had the the Hawaii Island built, and we demoed firing on a convoy with the grenade pistol and the ultralight.
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And we were like, oh my gosh, this is crazy, right?
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You'd never do this in real life, ever.
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But the grenade pistols don't even exist, you know.
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And and it was a dog fighting, though, took a long time to get right.
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Um I remember that.
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It took a long time, I mean like a year.
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Wow, just for that one feature for dog fighting, yeah.
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It took a long time to get the AI feeling, you know, worth the the that was fun and engaging.
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Okay.
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And then going into the remasters that just happened here in 2026.
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My first question when you sent me this info was I just thought back to when Quest 3 first launched, that was 2023, and there were over well over 100 games that did uh quote unquote Quest 3 updates, you know, sometimes as simple as like a bump in the Reddit resolution, and then some developers went back, you know, reconfigured textures, you know, put in like 4K textures or 2K textures or whatever.
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Like Saints and Sanders, I know, added more zombies that could be on screen at any given time.
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But that was all you know several years ago.
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So now we're in 2026 with the remakes.
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Why did you think it was the right time uh to put these out?
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You know, I we I mean, I was we were in the middle of doing a game that we we put out uh a while ago.
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Well, not a while ago, last year.
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We were in the middle of development of that and and diverting attention to to you know anything else wasn't possible.
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So when that came out and and really kind of I mean it just wasn't very good.
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It just wasn't very good, and I mean it was okay for a certain crowd and for a certain audience, but it just the core loop suffered, and and I basically sold that off, and I decided to just trying to figure out what I want to do next.
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And I got a I I signed a deal with the company for a next for another game, and while that was sort of spinning up, I just said, you know what?
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I have a hunch.
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I think I can get Ultra Wings one working on the quest three, the PC VR version working on the quest three, and and use some tricks up my sleeve to get it running.
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And I just didn't want to port it and not do any improvements.
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So I went above and beyond and went, you know, new skyboxes, new music, uh, added in the photo stuff, added in the life, added new achievements, added a hunt like a collection system mechanic to the game that you only is accessible in free flight.
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And and uh just and new water and just to see if it could be done.
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Okay, and it did and then the sequel in tandem or actually simultaneously, I was poking around on that.
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I've been working on this for a while, and so I was like, well, you know, for Ultra Rings 2, I love it, I love the game, but I always had
problems with the static skyboxes.
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It just kind of bugged me that I never saw any variety in anything.
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There was, you know, there's different time of days, but you know, they didn't change, they didn't, you know.
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And so I just I went off and explored that.
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And then I just was like, well, I wonder if I could do this, I wonder if I could do that, I wonder if I could do this, I wonder if I could do that.
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Yeah.
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Yep.
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That's how it all sort of materialized.
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All right.
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We'll come at that in just a second.
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I just want to make sure I don't miss a couple of the questions in chat.
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One, I'll pull it up here now.
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You don't have to give like exact numbers, uh, but free sky 542 as what sale figures were like on quest.
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If you just had like a ratio, do you know if you have like a ratio of like quest to PC VR numbers?
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Because no, you said when the first came out that it didn't light the world on fire until it got to the game and the go and the quest.
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Is that what this question is about?
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Like, what's the difference for the first game?
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Like, yeah, for the first game.
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Sure.
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Yeah, first game.
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We'll see.
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Well, yeah, I mean, yeah, the the difference is is one made seven figures, and the PC VR version, I think, made you know, a low six figures.
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Okay, that's good.
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That's that's sufficient.
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That hopefully she'll give you an idea of of where we landed there.
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Excellent.
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And the seven figures, and and Ultra Wings 2 is made more than Ultra Wings 1, which is pretty rare for actually a sequel on the quest market.
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Anyway, I was talking to a friend of mine about that because he said when this came up, a good friend of mine said, Why didn't they just make Ultra Wings 3?
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And my response was, I don't know if you noticed this, but three cools have not typically done well in VR.
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There's a point of diminishing returns there.
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And I fired off a couple of examples.
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I won't name them here because I don't want to call out those developers, but just just reading T Lee's and looking at review counts and things like that.
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There's the deeper you get into
a franchise, like you start having people drop off.
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Just natural attrition.
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I I also think that it it tends to I'm of the mindset when doing sequels and and games in the franchise, continuing the franchise, there has to be a reason to do one, right?
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It can't just be, well, I just want you know new environments or I just want a couple of new aircraft.
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It's got to be a fundamental reason to come back to it.
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And Ultra Brinks is not about story, right?
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It's not about like characters that you know and love and you want to see them continue.
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There's got to be other reasons for why you want to come back.
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I mean, the delta between the first and the second one is large, it's huge, right?
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Because we added combat, we had a helicopter, we added, you know, for quest, we added the full open world uh on a quest on quest two, which had never been done before, that sort of scale.
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So the third one, what do we what do we bring that's new to the table?
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Right, right.
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That's like yeah.
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I mean, that's we have what we have to ask ourselves.
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What do we bring new to the table that will get people to buy it?
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That will make it feel it's not just a 1.5 or a 2.5, that it is truly a new product that you want to sink your teeth into.
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Yeah, I love that because that that feels like a creative decision, more so than this game did really well, so we should make another one because we think the third one will do well.
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And coming from a CEO, that's very refreshing.
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Hopefully that made sense.
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This is getting into some industry stuff.
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I want to make sure I don't miss it.
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Chat scrolls by, so I'll put this question up now.
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Come up just a minute.
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Uh love Dalton Wings on my PlayStation VR 1.
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Do you think PlayStation VR two has not been supported properly by Sony?
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Uh a we'll reference to we just talked on the VR download.
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If you go back and listen to that with David and Kyle, there was a whole section, like a good 20 to 30 minute section, about PlayStation VR two winding down as Sony has removed it from the website for sale.
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Yeah.
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So don't get yourself in trouble, but you know.
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This guy, this guy is is is knows my history, has to be.
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Okay.
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He is baiting me with I I've not I've not I've gotten in trouble by by some of my comments from from some hardware manufacturers.
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I, you know, I I don't I don't have any uh you know allegiance or or ties to Sony.
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I I knew so I'll just say this.
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Okay I knew when I knew pretty early on that Sony was was was not gonna support PSVR2 in any meaningful way when when they decided that they were only gonna you know launch one sort of exclusive VR game, right?
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Let's not count Grand Turismo because it's it's a mode.
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It's it's a PSI, right?
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Yeah, yeah.
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So I knew when that one game, the launch title came out, and they were not having to do any more, not to mention that they were not going to support a lot of developers with deals, that I just had a feeling that that that the writing was on the wall.
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Actions speak way louder than words.
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And I think it's a shame.
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I think it's great hardware.
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I love PSVR2.
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We ported the game, we ported Ultra Beans 2 on our own dime to PSVR2 because we thought that there's a market for that, and we you know more than tripled, quadrupled our money back.
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So I'm I have no no regrets there.
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But I think if you release hardware and and you and you you have a plethora of IP to pull from that wouldn't even take crazy budgets to make and and you you you trickle out exclusive content that gets people buying your product, you you have to do that to support a hardware platform.
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Yeah, you have to do that.
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And VR is a hardware platform, it's not you know and and they don't, they didn't and and I I I begged them.
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I wanted to make a uh Colony Wars game.
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If you remember Colony Wars on the PS uh PlayStation 1.
00:17:36.720 --> 00:17:37.680
Yes, yeah.
00:17:37.839 --> 00:17:40.960
I have I have history making space combat games.
00:17:41.279 --> 00:17:49.680
I mean, we made a cockpit game, which is not that far of a stretch from from doing a comp, you know, they wouldn't they didn't give me the time of day, basically told me to fuck off.
00:17:49.839 --> 00:17:50.640
Excuse my language.
00:17:51.279 --> 00:17:51.759
You're fine.
00:17:52.240 --> 00:17:53.279
You say it's free game here.
00:17:53.599 --> 00:17:55.039
I'll give you a nice necklace for the game.
00:17:55.200 --> 00:17:58.240
I mean they didn't say that in those words, but uh, but uh you know, basically they did.
00:17:58.319 --> 00:18:00.799
Yeah, you know, we're not interested in talking
to you about doing anything like that.
00:18:00.960 --> 00:18:03.119
I'm like, you guys are you guys are fucking crazy.
00:18:03.359 --> 00:18:04.319
I will say this.
00:18:04.400 --> 00:18:07.920
You were not, I've talked to multiple developers on the record, off the record.
00:18:08.160 --> 00:18:12.559
We'll name them who the ones off the record are, of course, but you're not the first person I've heard that from.
00:18:12.640 --> 00:18:14.799
You're probably not the tenth I've heard that from.
00:18:14.960 --> 00:18:15.920
I've heard that quite often.
00:18:16.400 --> 00:18:17.279
I was very disappointed.
00:18:17.519 --> 00:18:17.839
Yeah, yeah.
00:18:18.400 --> 00:18:20.640
A nice message here from Sub Ultra Wings 2 is amazing.
00:18:20.799 --> 00:18:21.680
Just want to make sure you saw that.
00:18:21.839 --> 00:18:22.400
He's a big one.
00:18:22.480 --> 00:18:24.000
Just want to make sure you saw that.
00:18:25.680 --> 00:18:32.480
So let's get more specifically into the remasters, and I'll put some the trailers up for both games back to back as we talk through this.
00:18:32.640 --> 00:18:34.480
So we'll start with Ultra Wings 1.
00:18:34.640 --> 00:18:44.640
Just walk me through, in your own words, kind of like your elevator sales pitch, what is different in the Ultra Wings 1 remaster version versus the original that's still available for sale.
00:18:44.880 --> 00:18:47.440
So I want to talk, I want to talk apples to apples.
00:18:47.519 --> 00:18:55.200
Uh let's talk the difference between the quest version of Ultra Wings and the Quest III version of Ultra Wings, right?
00:18:55.599 --> 00:19:00.720
The quest version of Ultra Wings, we the world was not open to the players.
00:19:00.960 --> 00:19:02.799
We couldn't do it at the time.
00:19:03.119 --> 00:19:11.759
It was we had to remake all of the islands and we had to make do a lot of corners to cut and things to trim.
00:19:12.400 --> 00:19:14.960
And so the world was just one island at a time.
00:19:15.039 --> 00:19:20.799
You loaded in one island at a time, and then you could spawn to another island, and that's how you sort of progressed in the world.
00:19:21.519 --> 00:19:27.279
For this, I wanted to see if I could get the whole world in, like we did with the PCBR version, right?
00:19:27.599 --> 00:19:29.599
The other thing is the assets.
00:19:29.839 --> 00:19:32.559
I wanted to use the PCBR version's assets.
00:19:32.720 --> 00:19:36.319
Another thing you could see in the trailer is shadows, real-time lighting.
00:19:36.799 --> 00:19:37.200
Right away.
00:19:37.440 --> 00:19:38.400
So right away.
00:19:39.200 --> 00:19:39.759
Yep.
00:19:40.079 --> 00:19:50.319
Uh having having the shadows actually move in the world in real time and and and not be, you know, projector shadows, which is what we did in the in the uh in the first one on the quest version.
00:19:50.480 --> 00:19:54.880
The other thing is, you'll see on the the the trailer, is photo mode.
00:19:55.039 --> 00:19:55.359
Right?
00:19:55.519 --> 00:19:56.559
There you go.
00:19:56.880 --> 00:20:01.440
And then we added to photo mode, we added the ability to zoom in.
00:20:01.599 --> 00:20:03.279
We didn't have that in the first one.
00:20:03.359 --> 00:20:05.119
In the PC VR version, we didn't have that.
00:20:05.279 --> 00:20:07.759
Photo mode, we didn't even have it at all on Quest.
00:20:07.920 --> 00:20:08.799
You couldn't do that.
00:20:08.880 --> 00:20:09.359
There's no way.
00:20:09.440 --> 00:20:11.920
I mean, you're essentially rendering the world three times.
00:20:12.079 --> 00:20:14.079
Yeah, I wanted to add more life to the world.
00:20:14.160 --> 00:20:20.319
You saw cow, there's a cow, and there's there's dolphins, and there's yeah, there was a whale jumping there in the water.
00:20:20.400 --> 00:20:20.720
Yeah.
00:20:20.880 --> 00:20:21.359
Yeah.
00:20:21.599 --> 00:20:24.720
New achievements for taking pictures, basically.
00:20:25.039 --> 00:20:27.359
Another thing that I don't show on trailer as you go.
00:20:27.440 --> 00:20:27.680
Yeah.
00:20:27.839 --> 00:20:33.119
The other thing that I don't show on the trailer that is really kind of an Easter egg, but it's worth calling out.
00:20:33.200 --> 00:20:38.880
It's just a cool little feature, is every photo that you take in the game in free flight.
00:20:39.039 --> 00:20:43.599
So you have to be in free flight and you have to be in the ultralight because in the ultralight, you you grab the tablet.
00:20:43.680 --> 00:20:44.319
You can grab the tablet.
00:20:44.480 --> 00:20:48.559
In the other planes, the tablet is permanently attached to your to your aircraft.
00:20:48.640 --> 00:20:49.599
You can't grab it.
00:20:49.839 --> 00:20:54.079
But in free flight, in the ultralight, if you grab the tablet, you can take pictures.
00:20:54.160 --> 00:20:57.279
It turns into a camera mode, similar to this.
00:20:57.359 --> 00:20:59.440
This is a uh what you saw there.
00:20:59.680 --> 00:21:02.640
And then every picture you take will save to your device.
00:21:02.799 --> 00:21:10.960
And not only will it save to your device, it actually puts a little postcard overlay over it, showing what island you were at.
00:21:11.680 --> 00:21:15.599
And so I just thought it's a neat little thing to do, yeah.
00:21:15.920 --> 00:21:18.319
To put in, just as a, you know.
00:21:19.119 --> 00:21:27.279
And in the in the relaxed game like that, when you know, because two has dog fighting, but one is much more relaxed, you know, you can find the rings and things like that.
00:21:27.359 --> 00:21:30.559
Like it made sense to, I want to kind of document this thing I'm doing here.
00:21:30.640 --> 00:21:32.160
So that made sense.
00:21:32.880 --> 00:21:39.119
Yeah, it's just a you know, it's just a little thing that's you know, little Easter egg kind of thing.
00:21:39.200 --> 00:21:39.680
It's cool.
00:21:39.839 --> 00:21:41.759
It's really it's really little, it's really cool.
00:21:41.839 --> 00:21:42.799
It's like postcards, you know.
00:21:42.880 --> 00:21:45.119
You can send and then you can share the postcards on social media.
00:21:45.279 --> 00:21:46.799
I don't know if anybody will do it.
00:21:46.960 --> 00:21:47.680
I like it.
00:21:47.759 --> 00:21:49.519
It's a feature for me, really.
00:21:50.079 --> 00:21:54.640
Someone do it, someone buy the game and do it just so it just to make sure and make sure your tax are comfortable on it.
00:21:54.720 --> 00:21:56.160
I mean, the games on it.
00:21:56.319 --> 00:21:56.799
Yeah.
00:21:57.200 --> 00:22:03.039
And then we added the balloon hunt, which is a uh which is like To find these golden balloons that are spawning the world, right?
00:22:03.119 --> 00:22:07.119
In free flight, and and basically you have to pop them and you earn achievements to that.
00:22:07.200 --> 00:22:10.079
And it's just a neat little side thing that you can do.
00:22:10.559 --> 00:22:11.359
So yeah.
00:22:11.599 --> 00:22:15.440
And because this one is quest three exclusive, I want to make sure I have my information correct here.
00:22:15.680 --> 00:22:24.000
Because this one is exclusive to the quest three, the original version is still available because that one still works on Quest 2, which I've got there earlier this week.
00:22:24.240 --> 00:22:25.200
Yeah, that's right.
00:22:25.279 --> 00:22:25.519
Yeah.
00:22:25.759 --> 00:22:26.559
And Quest Pro.
00:22:26.880 --> 00:22:27.119
Yeah.
00:22:27.359 --> 00:22:29.519
So this will be kind of like a follow-up question.
00:22:29.599 --> 00:22:38.160
I don't know if you have an answer for this now, but we just found out recently that Meta's put out some messaging saying that they're going to be pretty much end of life in the Quest 2 and the Quest Pro.
00:22:38.720 --> 00:22:44.079
When that happens, do you see yourself retiring the original one, or would you want to keep it up as kind of like a nostalgia piece?
00:22:44.799 --> 00:22:45.359
I don't know.
00:22:45.440 --> 00:22:47.839
You want probably TBD.
00:22:48.000 --> 00:22:48.400
TBD.
00:22:48.640 --> 00:22:48.960
I don't know.
00:22:49.039 --> 00:22:50.480
I don't know what I'm going to do.
00:22:50.960 --> 00:22:52.240
I don't know what I'm going to do.
00:22:52.319 --> 00:22:52.960
Yeah.
00:22:53.200 --> 00:22:57.519
I'll I'll say that it's 14 months out, so you got time to figure that out part of it out.
00:22:58.319 --> 00:23:09.359
Between the two, between from Ultra Wings 1 to remastered, and between from 2 to Gold, would you say that one was the bigger leap from one version to the next?
00:23:10.880 --> 00:23:12.160
That's a good question.
00:23:12.480 --> 00:23:14.640
Gosh, is it a bigger leap?
00:23:15.759 --> 00:23:29.279
I mean, it is kind of remarkable that we got PC VR version that was not at all optimized for mobile to actually run on a quest 3 at essentially what it feels like 90 frames per second.
00:23:31.519 --> 00:23:32.000
There we go.
00:23:33.279 --> 00:23:34.480
It's pretty remarkable.
00:23:34.559 --> 00:23:35.839
It feels great.
00:23:37.119 --> 00:23:39.920
So so it's it did it's it just depends.
00:23:40.000 --> 00:24:06.079
It yes, but the gold edition has got so many like visual things that we did to it that it almost feels like you want to play through it again, even if you played through it originally, because of of what the new things bring to the table uh of immersiveness and how it really makes it feel like you're in a world, a a living, breathing world, right?
00:24:06.160 --> 00:24:06.960
Yeah, right.
00:24:07.200 --> 00:24:09.440
So yeah, yeah, it I don't know.
00:24:09.519 --> 00:24:14.480
It's it's they're they're they're they're they're good at for different reasons, you know?
00:24:14.640 --> 00:24:15.039
Yeah.
00:24:15.359 --> 00:24:35.200
The reason I asked that is because I remember when I talked to um uh someone from unfortunately non-defunct Proliaric Games, when they did their Quest 3 update for the first Moss game, uh Chris Barassa, who was one of their head designers there, told me straight up to my face that they hadn't updated the first Moss game for Quest, because that was running on the Quest 1 build.
00:24:35.279 --> 00:24:36.799
It was a launch title for the Quest 1.
00:24:36.880 --> 00:24:41.920
They hadn't updated anything in that game between Quest 1 to that Quest 3 update.
00:24:42.079 --> 00:24:44.160
So they didn't do an uplift for Quest 2.
00:24:44.480 --> 00:24:46.240
There was no there was no difference there.
00:24:46.480 --> 00:24:53.200
So the reason I asked that question is because I was curious if the game started on the gear in the go in terms of standalone.
00:24:53.359 --> 00:24:59.759
So were we still working from up until recently that gear base before you did this new that's what I was at?
00:24:59.920 --> 00:25:00.240
Okay.
00:25:00.559 --> 00:25:01.200
Yeah.
00:25:01.519 --> 00:25:06.319
Yeah, this is not from Quest one at all, right?
00:25:06.480 --> 00:25:19.200
This is literally the PC VR version brought in, and just you know, I decided to add a bunch of stuff because why not and give reasons, give people reason to buy it.
00:25:19.599 --> 00:25:20.079
Exactly.
00:25:20.160 --> 00:25:21.119
That's why I was asking.
00:25:21.200 --> 00:25:28.319
It was, you know, like how just from we're working from that base gear model up to now we got the PC version on Quest 3.
00:25:28.400 --> 00:25:30.079
Yeah, that's a selling point right there.
00:25:30.319 --> 00:25:32.240
Yeah, it's a there's it's a huge delta.
00:25:32.319 --> 00:25:35.039
I mean it's a huge delta, it's it's gigantic difference.
00:25:35.279 --> 00:25:41.119
Do do a Pepsi taste test, you know, twice to Pepsi and Coke, you know, just compare the two.
00:25:41.200 --> 00:25:43.119
I mean, it's just remarkable difference.
00:25:43.359 --> 00:25:46.799
So funny thing, I'm from Ohio, which is like a very much a Pepsi world.
00:25:46.880 --> 00:25:47.839
I live in Atlanta now.
00:25:48.000 --> 00:25:50.799
The Coke
headquarters is like 20 minutes from my house.
00:25:51.039 --> 00:25:55.200
So I had to adjust when I moved down here, and everyone calls it a Coke.
00:25:55.279 --> 00:25:56.720
It was it was a massive adjustment.
00:25:56.960 --> 00:25:59.200
I want to talk more about the second game now here.
00:25:59.519 --> 00:26:00.880
As I pull up.
00:26:01.119 --> 00:26:01.920
Come on, tablet.
00:26:02.160 --> 00:26:02.640
There we go.
00:26:02.799 --> 00:26:04.160
I'm just gonna pull out the key art for now.
00:26:04.240 --> 00:26:05.680
I'll pull up the the trailer in a minute.
00:26:05.839 --> 00:26:10.640
So we went through the first one and the changes between the original and this and the remaster.
00:26:10.799 --> 00:26:14.319
So now what if it's between the Ultra Wings 2 and the Gold Edition?
00:26:14.640 --> 00:26:14.960
Wow.
00:26:15.200 --> 00:26:22.319
So, you know, the the gold edition one, we added, we had it launched a DLC aircraft.
00:26:22.480 --> 00:26:28.319
And you can see it, uh, the Kodiak, it's on it's in right there, that purple underneath the the comet.
00:26:28.559 --> 00:26:28.799
Right there.
00:26:28.960 --> 00:26:29.279
Yep.
00:26:29.519 --> 00:26:32.240
So that was a DLC in Ultra Wings 2.
00:26:32.400 --> 00:26:36.720
That's included in the gold and all the content associated with that.
00:26:36.799 --> 00:26:38.160
It's just included.
00:26:38.880 --> 00:26:44.559
Then the other thing is that I wanted to put in a time of day system.
00:26:45.119 --> 00:26:50.000
Now, you know, I I was highly skeptical that this is gonna work.
00:26:50.400 --> 00:27:04.880
I wanted to put in a dynamic sort of cloud system where you could see different cloud types spawn, different weather conditions, which we had in the first one, which we had in the second one, but I wanted to see how far I could push it to make it look good.
00:27:05.440 --> 00:27:08.799
The time of day system, I'm especially proud.
00:27:09.119 --> 00:27:13.599
Well, really, those the weather, I'm especially proud of the time of day.
00:27:13.839 --> 00:27:40.960
The being able to to take off at sunrise, to see the sun, you know, arc through the sky, watch it change from morning to noon, to late afternoon, to dusk to night, then to see the moon come out, have moon different phases of the moon, from full moon all the way to a sliver, uh to to to an eclipse, and and then back again.
00:27:42.000 --> 00:27:48.559
And to see all in real time, and to see the light maps blend, right?
00:27:50.880 --> 00:27:54.720
I I I I just I I I'm toot my own horn.
00:27:54.799 --> 00:27:57.039
I I maybe I'm I'm extremely biased.
00:27:57.839 --> 00:28:01.519
But you should what game, what quest game has ever done this?
00:28:01.599 --> 00:28:02.880
I can't think of any.
00:28:03.920 --> 00:28:07.200
And it's performant, and it it just looks stunning.
00:28:07.359 --> 00:28:11.759
I find it to be, I just sit there and I'm like, I can't believe that this is actually working.
00:28:11.839 -->
00:28:19.200
And and then to get the clouds working, the clouds, you know, they look pretty darn good.
00:28:19.279 --> 00:28:23.599
And they move, and they're not just static, right?
00:28:24.000 --> 00:28:37.119
And then to see, you know, this the storm system or the storm conditions and the lightning streak across the sky, and you hear the the thunder, you hear those that sound effects, you see the raindrops on your canopy.
00:28:38.720 --> 00:28:41.839
It looks like raindrops on your canopy.
00:28:43.440 --> 00:28:54.079
Yeah, we were talking offline before we started the interview, before we started this whole stream, and I told you, I was racking my brain as I was playing it, and the whole day-night cycle happened.
00:28:54.160 --> 00:29:01.279
One, I kind of lost track of time because when that happens in headset, it's different than like I use Ancarina Time as an example because that remake comes out tomorrow.
00:29:01.440 --> 00:29:07.200
We're running across Hyrule Field, and then the cycle goes from day to night, but I'm staring at the monitor, so I don't really feel it.
00:29:07.359 --> 00:29:09.359
It was different when it happened in VR.
00:29:09.599 --> 00:29:18.640
And I was racking my brain, and you pointed out that you're pretty you're the first game that's done it, because I couldn't think of another game that would transition without a scene load in between.
00:29:18.799 --> 00:29:19.039
Right.
00:29:19.200 --> 00:29:22.400
So, you know, you would get on like a boat, like Saints and Center is a good example of this.
00:29:22.559 --> 00:29:28.319
You might get on a boat at dusk, and then when you land at whatever city you're going to for the second game, it's nightfall.
00:29:28.400 --> 00:29:29.519
Like it's completely dark.
00:29:29.759 --> 00:29:36.480
But there's a scene load there where you can like there's a seamless, it's not a seamless like transition as you're actually in motion.
00:29:36.720 --> 00:29:40.000
So I'm flying in Ultra in Gold Edition, and I'm flying around.
00:29:40.079 --> 00:29:42.799
I'm doing free flight, which is my thing because I stink at dog fighting.
00:29:42.880 --> 00:29:44.799
For those who don't know, I tried it multiple times.
00:29:44.880 --> 00:29:45.759
I tried to record it.
00:29:45.839 --> 00:29:48.480
It is hysterically funny because I can't hit anything.
00:29:48.559 --> 00:29:49.759
I can't hit the bras out of the barn.
00:29:49.920 --> 00:29:50.319
It's terrible.
00:29:50.480 --> 00:29:58.079
So I was just doing free flight, free flight and going around, and the day cycle changed, and I went, how long have I been in this?
00:29:58.240 --> 00:30:02.319
Because that made me immediately think, you know, where's my circadian rhythm at?
00:30:02.400 --> 00:30:03.599
Like I didn't know how much time I've been there.
00:30:03.680 --> 00:30:13.359
It'd only been a few minutes, but it made me stop and pause and check how long I'd been free flying, which I think was like maybe seven minutes or so when it happened, if I'm not mistaken, something like that.
00:30:13.680 --> 00:30:15.680
And it was just a really, really cool feeling.
00:30:15.759 --> 00:30:20.160
So the fact that you got that working, I thought was a massive selling point.
00:30:22.000 --> 00:30:28.559
You know, I look, you know, this is you can free to free to try the gold edition.
00:30:28.720 --> 00:30:33.839
I mean, and and just I dare, I mean, how could you not be impressed with that?
00:30:33.920 --> 00:30:34.720
I I don't know.
00:30:34.880 --> 00:30:40.960
I I I find it to be again, I'm I'm I'm incredibly biased, I know, but it's just holy crap.
00:30:41.279 --> 00:30:45.440
And and I I mean, I I say that the rain system, I bring that up.
00:30:45.680 --> 00:30:47.759
I I look and the clouds.
00:30:47.920 --> 00:30:53.039
I went through probably six iterations of the clouds before I was happy with the look that I found.
00:30:53.200 --> 00:30:59.680
The rain, equally, I probably went through a half dozen rain before I got a system that I was very comfortable with.
00:31:00.480 --> 00:31:08.799
To see the rain on the canopy slide based on you know should be up in just a second, so you can talk to some of the things.
00:31:09.200 --> 00:31:09.680
Here we go.
00:31:10.000 --> 00:31:20.799
You can, you know, it's it's yeah, it's kind of it's subtle, but they refract the drops, refract on the glass on quest three, right?
00:31:21.039 --> 00:31:22.799
I mean, what the hell?
00:31:22.960 --> 00:31:26.960
Yeah, you know, watch watch them them look at that.
00:31:27.119 --> 00:31:34.319
They bead and move naturally, as how raindrops would would work on a fast moving plane.
00:31:34.720 --> 00:31:35.039
Yeah.
00:31:36.160 --> 00:31:43.359
Coming from the gear, like coming from the gear to get something like this working had to be like a like a fist pump moment when it happens, right?
00:31:43.599 --> 00:31:44.079
Yeah.
00:31:45.119 --> 00:31:45.599
Yeah.
00:31:45.839 --> 00:31:53.359
I mean I've been this for 12 years now that you've been working in this industry and just seeing all different technology changes, just knowing that you accomplished something like that.
00:31:53.680 --> 00:31:54.720
On standalone.
00:31:55.039 --> 00:31:56.240
On standalone.
00:31:56.400 --> 00:31:57.440
Look at this.
00:31:58.720 --> 00:32:01.920
I'm, you know, this is this is happening in real time.
00:32:02.000 --> 00:32:05.839
It's time-lapse, but you know, that's during the game.
00:32:06.079 --> 00:32:15.119
Yeah, to anyone who hasn't played the gold edition, if you get a chance to do it, like I did play it myself before this interview, it really is a very surreal experience when it happens.
00:32:16.960 --> 00:32:20.319
It just gives the game and not me, because I could not hit that plane.
00:32:21.039 --> 00:32:22.400
That was not happening.
00:32:22.640 --> 00:32:24.480
This was this was captured on quest.
00:32:24.640 --> 00:32:29.039
I know that some people capture stuff on on
PC.
00:32:29.359 --> 00:32:30.319
This was not.
00:32:30.559 --> 00:32:33.119
This was entirely taken on Quest.
00:32:33.680 --> 00:32:40.000
And you could tell some images are kind of a little blurrier than others, but it it was entirely recorded on Quest.
00:32:40.160 --> 00:32:43.839
I did not like, you know, you know, I didn't do anything fancy.
00:32:43.920 --> 00:32:50.799
It's just me, you know, recording and and and yeah, getting it, you know, doing doing my thing.
00:32:51.359 --> 00:32:53.039
Get to some questions here in chat.
00:32:53.279 --> 00:32:56.319
Uh because they're asking some very specific dev questions here.
00:32:57.200 --> 00:32:58.079
I think that's bar.
00:32:58.319 --> 00:32:59.039
We're gonna go bar.
00:32:59.279 --> 00:33:04.559
Uh bar wants to know if you would like to hear about engine and tools use development challenges and things like that.
00:33:04.799 --> 00:33:09.279
Yeah, yeah, it's uh it's it's Unity, latest version of Unity, Unity 6.
00:33:09.440 --> 00:33:12.079
Incredibly more performant than the previous versions.
00:33:12.160 --> 00:33:15.359
That's one of the reasons why we we were able to do what we did.
00:33:15.599 --> 00:33:20.160
Development challenges, honestly, it the the biggest challenge was iteration.
00:33:20.319 --> 00:33:22.240
You know, the game is largely done, right?
00:33:22.319 --> 00:33:23.680
I mean, it's it's done.
00:33:24.000 --> 00:33:33.039
So but going back and like getting the look and getting something performant, it was crucial for me to get something performant.
00:33:33.119 --> 00:33:39.680
And and we did release an update a couple months ago, and it was, you know, I I thought it was performant enough.
00:33:39.839 --> 00:33:40.640
It was not.
00:33:40.880 --> 00:33:42.799
People were very unhappy with it.
00:33:42.880 --> 00:33:51.839
So we pulled it, we went back to the drawing board and and made something that was, you know, extremely performant, right?
00:33:52.000 --> 00:33:53.680
And last is super nerdy.
00:33:53.759 --> 00:33:54.240
Sorry, go ahead.
00:33:54.480 --> 00:34:14.320
No, no, it was just super critical for me to really try to get something performant in and having a time of day system where you know it didn't it didn't require, you know, some sort of fade or or or you know a transition sequence or hard stutter.
00:34:14.800 --> 00:34:18.800
And and I'm not saying it's it's 100% perfect, but it's damn near close.
00:34:18.960 --> 00:34:20.480
It's damn near close.
00:34:20.960 --> 00:34:22.239
I was just playing it earlier.
00:34:22.400 --> 00:34:22.559
Go ahead.
00:34:22.800 --> 00:34:24.000
I see in the dev question.
00:34:24.079 --> 00:34:29.199
When did you switch to was this when you switched over to the universal render pipeline when you started to see?
00:34:29.440 --> 00:34:30.480
No, it shipped with URP.
00:34:30.559 --> 00:34:31.679
It shipped with URP.
00:34:32.239 --> 00:34:32.400
Okay.
00:34:32.960 --> 00:34:35.440
Yeah, we were one of the first games to do it.
00:34:36.079 --> 00:34:38.639
So I think the timeline when two came out.
00:34:39.679 --> 00:34:39.920
Yeah.
00:34:40.480 --> 00:34:43.679
So yeah, and and just, you know, iteration, really.
00:34:43.840 --> 00:34:45.119
You should see the early clouds.
00:34:45.199 --> 00:34:47.440
I probably have screenshots of the early clouds that I did.
00:34:47.519 --> 00:34:54.480
I mean, they were very abstract looking and very, you know, almost, I wouldn't, I wouldn't say they were painterly.
00:34:54.559 --> 00:34:56.719
They looked weird, they had weird edges.
00:34:57.119 --> 00:35:06.320
It wasn't until you know, we started doing a more procedural element to them that makes it that makes them look kind of wispy and and you know.
00:35:07.679 --> 00:35:14.880
We used to have them actually move, like they move now, but what we used to have them is actually morph.
00:35:15.039 --> 00:35:23.039
So meaning the clouds would actually form and and and and different shapes and all that, but it was way too expensive.
00:35:23.280 --> 00:35:28.000
Maybe if there's a platinum version for a future headset, maybe we'll put that back in.
00:35:28.800 --> 00:35:29.440
Yeah.
00:35:30.079 --> 00:35:34.800
And for those who don't know devlingo, when he says expensive, uh, he means computationally.
00:35:34.960 --> 00:35:37.840
So in terms of like overhead from the headset.
00:35:38.079 --> 00:35:38.320
Yeah.
00:35:38.639 --> 00:35:38.800
Yeah.
00:35:38.960 --> 00:35:40.239
Another question here.
00:35:40.719 --> 00:35:42.239
Give it a second to pull up here.
00:35:42.480 --> 00:35:45.519
One of my favorite VR games is Walkabout Minigolf.
00:35:45.599 --> 00:35:49.119
I love how they bring out new courses as it keeps the game fresh and interesting.
00:35:49.440 --> 00:35:52.880
Could Ultra Wings do something similar, i.e., new maps?
00:35:53.119 --> 00:35:53.760
Yeah.
00:35:54.800 --> 00:35:57.360
So yes and no.
00:35:57.599 --> 00:35:59.119
Obviously, we could.
00:35:59.920 --> 00:36:06.559
The issue really is that you we would have to you would have to go to a new location in the world.
00:36:06.719 --> 00:36:11.440
What I mean by that is you'd have to go to an entirely new, we couldn't just slot it in.
00:36:11.599 --> 00:36:16.400
We did build Ultra Rings 2 with the idea of just putting in new islands.
00:36:16.559 --> 00:36:22.079
There's room for like, I don't know, seven islands in the world, seven additional islands.
00:36:22.559 --> 00:36:27.679
The problem is is that it would run at a slideshow if we did it.
00:36:28.000 --> 00:36:36.000
So what you'd have to do is is do a hard load and transition to like an entirely different world, which would feel weird to do one island at a time.
00:36:36.239 --> 00:36:36.559
Yeah.
00:36:36.880 --> 00:36:40.400
So it's not in the cards for this one.
00:36:40.480 --> 00:37:00.559
We are hard at work on our next project, but but but but we are experimenting with something else that may allow us to put
in, but it's a different project that may allow us to expand on Ultra Wings to, but it's a different project on the world of that.
00:37:00.719 --> 00:37:02.960
Anyway, I don't want to, it's still very, very early.
00:37:03.039 --> 00:37:05.039
I'm still testing out what is possible.
00:37:05.119 --> 00:37:05.760
But okay.
00:37:05.840 --> 00:37:08.239
Well, we'll have you back on when you're ready to talk about them more for sure.
00:37:08.400 --> 00:37:08.960
Yeah.
00:37:09.199 --> 00:37:14.719
Our producer, James Taccio, my partner in crime on the game side, asked this question.
00:37:14.960 --> 00:37:20.800
He said, A developer once told me that their favorite part of the game development is finding funny bugs that make everyone laugh.
00:37:20.960 --> 00:37:23.360
Any great bugs in this game during development?
00:37:31.599 --> 00:37:35.760
Honestly, no, just er no, because I find bugs annoying.
00:37:36.400 --> 00:37:51.440
Well, it's not really, you know, a lot of this, it's a lot of, you know, like in Saints or one, I mean, there was a lot of physics stuff that was that was entertaining and fun, and and and and we put a whole mode in the game based on uh on a bug that we discovered with with with physics, insurance fraud.
00:37:51.679 --> 00:38:03.840
Anyway, I digress, but but I can't think of any off the top of my head, you know, stuff spawning in the world is interesting, you know, or or like if you crash, you would see, you know, especially multiplayer.
00:38:03.920 --> 00:38:06.960
If you crash, you could see other people in the in the crash sequence.
00:38:07.119 --> 00:38:08.000
That was weird.
00:38:08.159 --> 00:38:11.679
Yeah, spawning outside the map is you know, a common thing.
00:38:12.400 --> 00:38:17.840
One one other cool thing I'll say about gold, sorry, it has nothing to do with this, but I want to bring this up.
00:38:18.159 --> 00:38:22.320
So we we added ambient life, more ambient life into the world.
00:38:22.400 --> 00:38:27.199
So when you you're flying around, you see boats and you see uh cars and stuff like that.
00:38:27.360 --> 00:38:31.280
We added police cars and ambulances that can spawn.
00:38:31.679 --> 00:38:42.159
And rarely, when one spawns, they actually trigger their lights, they can trigger their lights, and you'll see the lights in the world, and you'll you'll hear a siren.
00:38:42.239 --> 00:38:47.039
And it's just a again, it's like the first time you see it, you're like, what was that?
00:38:47.119 --> 00:38:51.360
There's a police car that's you know, got their lights flashing like going through the world.
00:38:51.440 --> 00:38:52.880
It's just a cool little thing.
00:38:53.199 --> 00:38:56.880
Anyway, yeah, put the camera back on you.
00:38:57.679 --> 00:39:13.840
The the the other thing is is we we have sailboats in the world, and if you fly slowly by the sailboats, especially on island three, that's where they spawn uh on the Hawaii Island, they float on the water.
00:39:14.639 --> 00:39:17.920
And and I just bring this up because it's just a little little thing.
00:39:18.159 --> 00:39:30.239
We weren't you know, we didn't spend a lot of time on the life system, and and and I wanted to spend more on this to make it really feel like again, you're in this world, but they float and and it looks very realistic.
00:39:30.320 --> 00:39:36.400
And anyway, I just it's just a little tiny, it's the little tiny details that I'm I'm incredibly proud of.
00:39:36.719 --> 00:39:40.639
A couple people in chat have asked about a potential steam frame version for this.
00:39:40.960 --> 00:39:43.840
Yeah, so I'm working on the PCBR version right now.
00:39:44.480 --> 00:39:51.840
I I um I'm highly skeptical on a standalone uh frame version.
00:39:53.119 --> 00:40:01.519
I I don't I don't know if there's value in a standalone frame version versus like just doing a PCBR version and and supporting the frame.
00:40:01.760 --> 00:40:03.599
I am working on the PCBR version.
00:40:03.679 --> 00:40:06.880
I'm I'm very I'm very happy with how it's going on.
00:40:07.519 --> 00:40:14.000
Uh it's not a straight port, it's an enhanced gold edition.
00:40:14.719 --> 00:40:17.599
I have real-time shadows in the game working.
00:40:18.559 --> 00:40:22.159
They like everything in the world casts shadows and they move.
00:40:22.320 --> 00:40:24.480
The shadows move based on the object and all that.
00:40:24.559 --> 00:40:26.800
So the cars cast shadow, and it's all real time.
00:40:26.960 --> 00:40:28.400
Your plane cast shadows.
00:40:28.559 --> 00:40:35.519
I have real waves working, like a real wave system, actually, that that you'll see in the water.
00:40:35.679 --> 00:40:39.360
It's gonna require a beefier video card for sure.
00:40:40.000 --> 00:40:51.599
I'm I'm going, I'm trying to go the extra mile on a PCBR version because we got so much people complaining about oh, it just looks like a port of of Quest of the Quest 2 version, right?
00:40:51.840 --> 00:40:53.280
It's a very common refrain.
00:40:53.360 --> 00:40:54.400
I see it all the time.
00:40:54.639 --> 00:40:55.119
Yep.
00:40:55.440 --> 00:41:00.480
What people don't realize is actually it's the quest 2 version is actually part of the PCBR version.
00:41:00.559 --> 00:41:07.679
We made two different games, two different assets, but you know, they have to share assets or we would never be done.
00:41:07.760 --> 00:41:12.079
I mean, it took us four years to make the sequel, so you know, which is a long time, right?
00:41:12.239 --> 00:41:13.840
Yeah for a VR game.
00:41:13.920 --> 00:41:15.360
But anyway, yeah, yeah.
00:41:15.519 --> 00:41:24.719
One thing that's come up before, too, is because I remember seeing this on your I specifically remember this because I was gonna write it up for for upload, and then I saw a couple days later you pulled it back.
00:41:24.880 --> 00:41:31.840
So you announced that there was a Quest 3 update for Ultra Wings, I think it was two that you were shipping,
and then you said you had to pull it back.
00:41:32.000 --> 00:41:34.719
This was I can't remember how long ago, maybe a month or so ago.
00:41:35.519 --> 00:41:36.079
Longer than that.
00:41:36.320 --> 00:41:37.119
Longer than that, right?
00:41:37.679 --> 00:41:39.039
Three, four months ago, yeah.
00:41:39.280 --> 00:41:42.239
So remember that, and then and now fast forward to the gold edition.
00:41:42.400 --> 00:41:46.320
So what went to the decision process behind nixing that quest three version?
00:41:46.400 --> 00:41:49.920
First, nixing the quest three version, and was it like a performance issue or something like that?
00:41:50.079 --> 00:41:53.119
And then two ultimately deciding to go into the gold edition.
00:41:53.440 --> 00:42:10.480
Okay, so yeah, I I I thought that the the amount of time that we put into it and and and wanting to improve upon multiplayer and really enhance that, which we have and continue to do so, including you know, probably gonna add a new mode.
00:42:10.639 --> 00:42:20.880
But but I thought, you know, boy, we spent a lot of time and effort and energy on this, you know, it'd be nice to get a little bit of a return on that investment.
00:42:21.519 --> 00:42:26.079
And so we pulled the we pulled it not because of that, we pulled it because there was performance problems.
00:42:26.159 --> 00:42:28.079
Because originally it was just gonna be a quest three update.
00:42:28.239 --> 00:42:37.440
But we got emails saying, well, I can't play with my quest two people, like you know, I can't play with quest two and I'm on quest three and all that.
00:42:37.760 --> 00:42:41.519
And you know, I thought about that and I was like, yeah, that kind of sucks.
00:42:41.679 --> 00:42:49.280
And and so we pulled it without actually really realizing that you could, I didn't think about this.
00:42:49.440 --> 00:42:52.320
Someone brought it up, and I said, Yeah, that's a good idea.
00:42:52.639 --> 00:42:56.960
But you can actually, you know, go back if you want.
00:42:57.199 --> 00:43:01.679
You you gotta you gotta allow people to do it, but you can go back to sort of the original version if they want to.
00:43:01.920 --> 00:43:06.960
So if they want to play with quest two people, they can they can basically go back, you know, to the original version.
00:43:07.119 --> 00:43:24.320
So with that said, what I did out of the kindness of my heart, and I wanted, you know, I really care about our fans, I really do, is I just released it, the gold edition, as an update to quest the the original version of the game.
00:43:24.559 --> 00:43:27.679
Okay, without the aircraft, the the DLC aircraft.
00:43:28.000 --> 00:43:31.840
That, if you want to buy it, you can buy it through that version, right?
00:43:31.920 --> 00:43:33.280
Just like you would normally.
00:43:33.920 --> 00:43:43.679
But as a thank you, and I don't want to be accused of being greedy, and that I you know gave something and then pulled it back and took it away.
00:43:44.079 --> 00:43:44.480
Yeah.
00:43:44.960 --> 00:43:46.960
So I just did it out of the kindness of my heart.
00:43:47.119 --> 00:43:54.320
So you can buy Alter Wings 2, which has the gold edition, or you can buy the gold edition.
00:43:54.960 --> 00:43:59.760
So if you have that, you have to go into the release channel and just switch which one which version of the game you're on.
00:44:00.159 --> 00:44:00.400
Correct.
00:44:00.639 --> 00:44:09.360
If you buy the original version of the game, you just go into the release channel and select legacy, and you can you can you know have the old version.
00:44:09.679 --> 00:44:10.159
There you go.
00:44:10.400 --> 00:44:12.239
And that will not be getting any updates.
00:44:13.039 --> 00:44:13.360
There you go.
00:44:13.440 --> 00:44:14.239
So you want the up.
00:44:14.480 --> 00:44:14.960
Yeah.
00:44:15.360 --> 00:44:15.679
Yeah.
00:44:16.400 --> 00:44:16.719
Sorry.
00:44:16.800 --> 00:44:17.119
There you go.
00:44:17.360 --> 00:44:18.239
So no worries.
00:44:18.320 --> 00:44:19.760
I just know that came up a couple times.
00:44:19.920 --> 00:44:21.519
So make sure I got that in.
00:44:21.840 --> 00:44:29.119
We're about at the hour here, so I want to kind of wind this down, but I wanted to talk more about the general state of the VR ecosystem.
00:44:29.360 --> 00:44:40.960
I went back through all the articles that James and I have written since we both came on full time in February about game studio closures and games being shut down and layoffs, and that number is pretty staggering.
00:44:41.039 --> 00:44:43.599
It's in the 30s in terms of the number of articles we've written.
00:44:43.920 --> 00:44:55.119
So, one, what's your take on like where your company kind of stands in the VR ecosystem right now in lieu of all these horrible negative things to people that are happening, developers being laid off and things like that?
00:44:55.280 --> 00:45:01.679
And two, where do you see the VR ecosystem as a whole now as opposed to like when you got first got into it?
00:45:03.280 --> 00:45:07.199
Well, you know, the market has dramatically changed.
00:45:07.360 --> 00:45:08.559
Not just the player base.
00:45:08.800 --> 00:45:10.639
I mean, not I'm really talking about the player base.
00:45:12.159 --> 00:45:15.679
You know, is it possible to make a lot of money in VR?
00:45:15.760 --> 00:45:16.320
Yeah.
00:45:16.639 --> 00:45:18.800
For a certain type of game right now.
00:45:19.360 --> 00:45:21.760
It needs to be free to play.
00:45:21.920 --> 00:45:23.440
Yes, they're outliers.
00:45:23.920 --> 00:45:27.440
So before someone jumps down, well, I am cat makes a lot of money.
00:45:27.599 --> 00:45:29.599
Yes, there are outliers.
00:45:30.159 --> 00:45:34.400
You know, they tend to be always around$14.99, these outliers.
00:45:34.639 --> 00:45:37.519
And you know, I am cat is, you know, is a good VR game.
00:45:37.599 --> 00:45:39.599
And yes, it appeals to a wide variety of people.
00:45:39.920 --> 00:45:46.079
Everybody loves pets and everybody loves, you know, being a cat and and doing cat things.
00:45:46.320 --> 00:45:48.000
So I get why it's super successful.
00:45:48.079 --> 00:45:49.119
I totally get it.
00:45:50.079 --> 00:45:56.239
But by and large, if you're not free to play, you're you're buried.
00:45:56.800 --> 00:45:58.639
You're not gonna make a dent.
00:45:59.199 --> 00:46:01.119
That's the market that we're at right now.
00:46:01.440 --> 00:46:01.760
Okay.
00:46:02.719 --> 00:46:23.519
So, you know, I you know, Steam Frame comes out, I you know, I like I love Valve that they decided to make another headset, and and you know, they're kind of supporting the VR ecosystem.
00:46:24.239 --> 00:46:27.760
But the reality is is that you know, where's the content?
00:46:28.639 --> 00:46:30.159
Yeah, PCBR games?
00:46:30.400 --> 00:46:31.840
Okay, sure.
00:46:32.239 --> 00:46:33.519
But where's the where's the con?
00:46:33.760 --> 00:46:37.360
I mean, still the question begs, where's the content?
00:46:37.440 --> 00:46:38.800
And and what does it want to be?
00:46:38.960 --> 00:46:41.440
I I've said this many times, I still have the criticism.
00:46:41.599 --> 00:46:45.920
I think it's a device that tries to be the jack of all trades and the master of none.
00:46:46.239 --> 00:46:48.320
You know, is it a standalone device?
00:46:48.559 --> 00:46:49.760
Well, sure.
00:46:50.079 --> 00:46:51.360
Is it sorta?
00:46:51.760 --> 00:46:52.960
Yeah, it's standalone.
00:46:53.199 --> 00:46:58.800
You can you can stand, you can you, you know, you can install games on a standalone, but it's also a streaming device.
00:46:59.440 --> 00:47:01.119
It's weird, it's like competes with each other.
00:47:01.280 --> 00:47:02.559
Like what you know what I'm saying?
00:47:02.639 --> 00:47:08.239
Like it's who are people using standalone more than streaming?
00:47:08.400 --> 00:47:10.480
My hypothesis is that they are not.
00:47:10.719 --> 00:47:14.559
My hypothesis is they're using streaming more than they are using the standalone function.
00:47:14.960 --> 00:47:16.320
I can agree with that, yeah, for sure.
00:47:16.480 --> 00:47:16.639
Right?
00:47:16.800 --> 00:47:22.079
Because they're already in the like Valve people Valve fans buy this headset, they're already in the Valve ecosystem.
00:47:22.239 --> 00:47:24.480
They likely have a PC, right?
00:47:24.960 --> 00:47:31.679
I you know, how many I I'm curious, how many people have Steam Frame or not Steam Frame, but a Steam Deck and no PC?
00:47:31.920 --> 00:47:35.039
My guess is it's very small, yeah.
00:47:35.599 --> 00:47:36.079
Right?
00:47:36.559 --> 00:47:37.599
Very small.
00:47:38.800 --> 00:47:40.880
And the console, same thing, right?
00:47:41.119 --> 00:47:48.719
So that I I find those hardware value ads, they're not, you know, and and the steam frame is the same.
00:47:48.800 --> 00:48:03.519
And the reality is, is Valva said publicly uh that that they feel that the user base is going to play flat games, more flat games are gonna be played on Steam Frame than VR.
00:48:05.119 --> 00:48:11.679
So I saw that quote, and I was like, wow, okay, that's saying the quieter part out loud.
00:48:12.000 --> 00:48:12.239
Yeah.
00:48:12.400 --> 00:48:18.719
So that the and the fact that there's no exclusive games that they've made for it just speaks again, actions speak louder than words.
00:48:18.880 --> 00:48:30.480
Yeah, you know, and and and and so that's you know, that's why I'm uh really on the fence about making a a APK or you know, a standalone version.
00:48:31.360 --> 00:48:42.880
And and yeah, the VR industry is is severely hurting because the market has shifted to free-to-play uh, you know, social games, right?
00:48:43.679 --> 00:48:48.800
And and and and ones that you know cater to to 14, 15-year-olds.
00:48:49.039 --> 00:48:50.880
And that hasn't changed yet, right?
00:48:51.039 --> 00:49:02.239
My hope is is it will that those 14 and 15-year-olds will will age out of the free-to-play stuff and want to play some more mature content.
00:49:04.079 --> 00:49:12.719
And and and for me, you know, I just look, I I could go and make any number of of games on on flat screen and all that.
00:49:12.880 --> 00:49:17.360
But uh, I love Ultra Wings, it's near and dear to my heart, and I want to continue the franchise.
00:49:17.440 --> 00:49:25.760
And and it to me, the only way to continue it is on, you know, the VR.
00:49:26.320 --> 00:49:27.760
I don't know if that answers your question.
00:49:27.840 --> 00:49:30.639
I I I'm I'm I'm no, it does.
00:49:30.960 --> 00:49:37.199
I love making VR games, and I love making flight flight games, and I'm gonna keep doing it until I can't do it anymore.
00:49:37.519 --> 00:49:47.119
It it does because this is the kind I can only conjecture about what each dev is thinking, but we've seen multiple developers try to go after what I call alternative revenue streams.
00:49:47.199 --> 00:49:51.760
Some of them are pursuing original flat games, some of them ported their games too flat.
00:49:51.840 --> 00:49:53.920
We're about to get the Arizona Sunshine Flat version.
00:49:54.000 --> 00:49:54.159
Yeah.
00:49:54.320 --> 00:50:00.639
There was the Moss games, there was the Alien Resurrection game, not Resurrection, uh Broken Cursion version for Servios.
00:50:00.960 --> 00:50:02.239
So they're doing different things.
00:50:02.320 --> 00:50:06.320
Uh resolution games just put Demio everywhere, everywhere they could possibly get it.
00:50:06.559 --> 00:50:11.199
And then there are some who are, you know, saying we're gonna stick to what we do best.
00:50:12.880 --> 00:50:17.679
Mill scrap the free-to-play game they were working on, and they're working on new premium games.
00:50:17.760 --> 00:50:22.960
So everyone's coming at it from different angles, which is why I ask every developer that question, because I get a different answer every time.
00:50:23.280 --> 00:50:23.840
Yeah.
00:50:24.079 --> 00:50:24.480
Yeah.
00:50:24.639 --> 00:50:27.360
I just I I just want to make Ultramings games.
00:50:27.440 --> 00:50:27.840
I really do.
00:50:28.000 --> 00:50:29.519
I just want to make Ultra Wings games.
00:50:29.599 --> 00:50:32.880
And and and that's all I that's kind of all I care about right now.
00:50:34.159 --> 00:50:37.039
All right, we're gonna wind down with one last comment.
00:50:37.280 --> 00:50:38.639
We'll get you out on this.
00:50:38.880 --> 00:50:44.320
Because again, we want uh the bundle to support the devs and looking forward to trying both games on Quest 3.
00:50:44.480 --> 00:50:48.639
PS Use the 90% off code for Ultra Wings to Gold Edition, which made the bundle super cheap.
00:50:48.719 --> 00:50:49.599
Thanks, Chris.
00:50:49.840 --> 00:50:51.119
You're welcome.
00:50:51.679 --> 00:50:53.679
So yeah, come to our Discord.
00:50:53.760 --> 00:51:01.679
I'm not, you know, our Discord is is discord.gg slash BPG, and there's promo codes and just grab one.
00:51:01.760 --> 00:51:07.119
They're limited use, so they'll expire in March, and there's a limited amount of times they can be used.
00:51:07.360 --> 00:51:12.079
And the yeah, you can get the you can get the bund, you can get the game.
00:51:12.400 --> 00:51:15.760
I don't think you can get the game for a lot off.
00:51:16.159 --> 00:51:17.519
It's very cheap.
00:51:18.320 --> 00:51:26.000
So yeah, and you're supporting us, and you know, it's uh it's almost a pay what you want type of thing.
00:51:26.079 --> 00:51:32.159
There's three different uh 90% off, 75% off, 50% off.
00:51:32.400 --> 00:51:33.760
So codes.
00:51:33.920 --> 00:51:34.559
Yeah.
00:51:35.119 --> 00:51:36.480
All right, I'll get you out of here on this.
00:51:36.559 --> 00:51:41.599
I ask every developer this question What do you play in your spare time when you're not making the game?
00:51:41.679 --> 00:51:43.039
What do you play to unwind?
00:51:43.360 --> 00:51:49.679
I am I am I am one achievement away from Platinum Bellatro on the PlayStation 5.
00:51:50.880 --> 00:51:52.719
That is an achievement in and of itself.
00:51:52.800 --> 00:51:53.840
That's a lot of hours.
00:51:54.079 --> 00:51:57.039
Yeah, it's about 4,000 hours so far.
00:51:57.920 --> 00:51:58.400
Jeez.
00:51:59.119 --> 00:52:06.400
Yeah, thank God for the um for the uh the PlayStation, you know, the the streaming device portal.
00:52:06.639 --> 00:52:07.840
Thank God for that.
00:52:08.320 --> 00:52:10.639
Because that's how I can do it.
00:52:10.800 --> 00:52:12.320
And stay married.
00:52:12.719 --> 00:52:13.360
Yeah.
00:52:14.960 --> 00:52:15.360
All right.
00:52:15.519 --> 00:52:17.679
That's gonna do it for this first sorry, go ahead.
00:52:17.840 --> 00:52:24.639
No, I was just gonna say, but and I'm trying to get that done before November 19th or 18th or whatever.
00:52:24.880 --> 00:52:27.679
Oh, when a certain game is ready to launch.
00:52:28.079 --> 00:52:28.719
A certain game.
00:52:28.880 --> 00:52:29.119
Yeah.
00:52:29.280 --> 00:52:29.920
Yeah.
00:52:30.800 --> 00:52:31.199
All right.
00:52:31.280 --> 00:52:33.920
That's gonna do it for this first episode of the VR Spotlight.
00:52:34.000 --> 00:52:36.719
Thank you to everyone who tuned in live in chat.
00:52:36.880 --> 00:52:41.840
If you're listening to this on any of your preferred podcast uh platform, please leave us comments down below.
00:52:41.920 --> 00:52:43.519
Who would you like to see us have on this series?
00:52:43.679 --> 00:52:46.960
Any additional questions you have for Christopher, we'll make sure we pass those on.
00:52:47.199 --> 00:52:53.760
And thank you to my producer, James Taccio, who stepped up in the pinch to make sure we had someone behind the scenes keeping everything smooth.
00:52:53.920 --> 00:52:55.119
That's gonna do it for this episode.
00:52:55.199 --> 00:52:57.039
Chris, thank you very, very much for your time.
00:52:57.199 --> 00:52:58.320
I really appreciate it.
00:52:58.559 --> 00:52:59.039
Thank you.
00:52:59.199 --> 00:53:01.440
And yeah, we'll have you back on when there's uh more to talk.