תעתיק 🔗
WEBVTT
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Hey, how's it going everybody? Long time no pod.
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My name is Mason, and I'm here from Level Zero
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Literacy, a podcast you probably forgot that
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you subscribed to two years ago. Listen, we are
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back, and to kick off this resurrection, this
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necromancy of our podcast, we are playing the
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very thematic 2022... visual novel? Immortality.
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It's a little bit hard to describe. Over the
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course of this episode, we are going to spoil
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the events of the game from front to back, and
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we're going to talk all about a lot of very sensitive
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subjects, including murder, sexual impropriety,
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power imbalance -based abuse in the workplace
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of women and other marginalized groups. Very,
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very tough stuff, so use your best judgment before
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proceeding. Oh, and also, at the end of this
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episode, I'm going to make a joke about the White
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House reflecting pond. You're just going to have
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to trust me that at the time of recording, people
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were kind of still doing those jokes. Anyway,
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enjoy. Hello, everyone. It has been two years,
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but we are back in action. And at full strength,
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too. I'm here with my friends who are definitely
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not being inhabited by an immortal being, Mason
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and Buck. Hello. I have not existed since the
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beginning of time. Wink. It's been two years?
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Yeah. In fact, it's been longer for you, specifically,
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because the last couple episodes we did were
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Sandsbuck. And we were doing them with a few
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other guest stars. And also, congrats. Hey. Pat
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on the back to us for waiting until the end of
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Gay Pride Month to do three white guys podcasting.
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The temptation was definitely there, but we held
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strong and we did not commit the cardinal gay
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sin. Which, to be fair, this game, pretty queer.
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There's a lot of gay elements, I think. It's
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very nice. Yeah. So not to bury the lead too
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much, we are officially back, but we're going
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to be releasing episodes on a more provisional
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basis. We're looking at about once a month now.
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It's kind of like the general idea, but it could
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be a little shorter or a little longer. It's
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just going to depend on how long the games we
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want to play take. We're just not going to be
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rushing through things anymore. We're not going
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to be prioritizing shorter games to put episodes
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out faster. We're just going to be essentially
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doing it at the pace that is manageable for the
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three of us. Life circumstances have changed.
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It's just a fact of life. We all have houses
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now. Yeah, we all have houses. All of us are
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either married or engaged. Fellas, three -way
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handshake. This will be a wife guy podcast in
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about a year and a half. I'm so ready, dude.
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I'm so ready. So with that said, our game today
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is Immortality, a 2022 FMV game published by
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Half Mermaid and developed by Half Mermaid and
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Sam Barlow, who you may recognize from a game
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that we covered near the end of our last sessions
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as director on her story. Writers included Sam
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Barlow, Amelia Gray, Alan Scott, Barry Guilford.
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Sorry, Barry Gifford. In Immortality, you sort
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through the footage of films of theoretical star
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Marissa Marcel, a starlet who managed to be in
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three films that were never released. But there
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is something going on in the footage, and it's
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up to you as the player to figure out what's
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really going on behind the scenes. Themes for
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Immortality include misogyny, religion, importance
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of art, and the beauty of human creation. and
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we'd also like to give a content warning for
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rape and sexual assault. We don't generally give
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content warnings just because it's pretty assumed
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that we're going to be covering a lot of adult
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topics, but that one, it does stick out as something
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we want to give specific. It'll be in the header,
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but I feel like we can't warn strongly enough.
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Load full transcript
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Yeah. It's very prominent. So we're going to
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kind of break this into two sections. The first
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thing we're going to talk about is just the movies
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in the game as they're presented. And then we'll
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start switching over to some of the more metatextual
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stuff that's going on in the background. So let's
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just go in a nice chronological order. So the
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first movie that we see Marissa star in is called
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Ambrosio. It is based on a book, a real life
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book called The Monk. And Marissa in this is
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supposedly, when she auditions, just under 18.
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It does have very... Hollywood at the Times.
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The movie was filmed in 1978 in the context of
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the game. 1970, right? 1969 and a little bit
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into 70. Yeah. She just wraps filming at the
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end and then goes on The Tonight Show and she's
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20. Yeah. So early 70s and it's the Ambrosio.
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It's interesting because Ambrosio is probably
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the biggest movie of the three movies. Yeah.
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Oh, yeah. The other two have problems. Yeah.
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So just to give a little bit of context, I did
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talk to my fiance, who is an English teacher,
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just to get a little bit of context about the
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book, The Monk, as far as the history. It was
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one of the first novels of the Gothic genre.
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It is considered a foundational text of that
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genre, but it came around during the period of
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British Romanticism. like counter culture to
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kind of the things that were going on in books
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and stuff at the time this had to be the most
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scandalous oh yeah it was a big deal text ever
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yeah considering it was written before 1800 and
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has all of this stuff just in it yeah and in
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fact in fact there are more things in the book
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that are I don't know if I want to say worse
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because the things that happen in the text of
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the movie are pretty bad, but there's more of
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it in the book. If anything, the game is being
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just a touch modest, which is crazy to think
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because you see there's very numerous graphic
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depictions of rape and blasphemy and abuse and
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murder. Demon summoning. Things that would be
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outlandishly uncouth in 17 -whatever. This book...
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Written before Frankenstein makes Frankenstein
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look pretty tame. Yeah. Quaint by comparison.
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It was critical of the hierarchy of the Spanish
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church at the time. So somewhat blasphemous at
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that point. There were attempts to censor the
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book by the authorities at the time. but people
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just continued to get copies of it anyways. It
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was so bad that to the point that for the fourth
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edition of the book, the original author made
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it this like apology to his family for it being
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such a controversial text that he self -censored
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a lot of what was in it and actually like changed
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a lot of things or like, you know, simmered down
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the language so it wouldn't be like as crazy.
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That's an insane switch up. Yeah. Just given
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how, graphic and grotesque it is to walk it back
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yeah i feel like now you know i've i'm not alive
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in spain in 1700 or whatever whatever but i feel
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like once the the cat is out of the bag in regards
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to you writing the sorts of things that are depicted
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here you you're ideologically probably never
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going to be repented for it i'm very surprised
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to hear that this guy walked this back yeah well
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i feel You know, I don't know enough about the
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specific history of this time to like really
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be saying this, I guess. But I just think it's
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so interesting how brazen some of this stuff
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is. Like, you know, this is Catholic priest is
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corrupt, which is like passe. Well, not passe.
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I mean, it's not even just that, right? It's
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like it's Catholic priest. in power abuses his
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power, which is a thing that we are all like
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pretty familiar with nowadays. But during the,
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like in the late 1700s, you outlandish. I'm sure.
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Yeah. Sorry. I got, I got my film years jumped
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by 10. So, uh, Ambrosio was 1968. Um, so to me,
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the story of Ambrosio, as it's told, in the game
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not as the monk the book but within the context
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of the game it really is a story of the relationship
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between uh marissa marcel arthur fisher and sofia
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morgana well i mean john's also there a lot that's
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true but well mostly towards the end yeah but
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like when you're thinking of when you're thinking
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of like the real moments that have like the most
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to say it's this character that is this sort
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of inspired by or stand in guy for alfred hitchcock
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he's this visionary director and he's like kind
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of a pervert and he's kind of abusive and he's
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weird in a way that's never super addressed and
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there's this other woman that wanted maria's
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part so badly and she heavily resents it it's
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very clear right you know and like that that
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is like the pulp that is like the the meat of
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it to me is like this this situation these three
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have going on and it's important to note that
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like marissa is this like young innocent woman
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you know she's never acted before the extent
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of her experience as you know a perfect like
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a career person as she's done some modeling and
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she was in one commercial so she is a very young
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uncorrupted mime And I was going to say like,
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and like Sophia went so hard in her audition.
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Yeah. And she's like a very, she's like kind
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of a counter where like, she's not, it's not
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like she's been around the industry for a significant
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period of time, but she clearly like knows her
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way around a lot more than Marissa. So there
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is like this underlying tension of like, Oh,
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we are like corrupting Marissa into the industry.
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The, the, The most indicative part of the three
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of these people's relationship that highlights
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kind of what I'm getting at is in Marissa's casting,
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like her audition tape, where there's this several
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really tense,
really uncomfortable minutes where
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Arthur Fisher's like, oh, how old are you, dear?
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And she goes, I'm 17 and 10 months. Something
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to keep in mind for the dear listener as we talk
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about this entire part of Ambrosio. That's insane.
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Arthur Fisher met Marissa. When he was in his
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50s and she's 17, the footage of Ambrosio is
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littered with him making innuendo and really,
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really irresponsible, sexually perverse remarks
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to her and talking about corrupting her and turning
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her into a harlot or a whore or a temptress.
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And it's so uncomfortable. And it's so saying
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something very pointed about... directors in
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Hollywood and you know we live in a world that's
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like post me too and Harvey Weinstein and it's
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not like they're not like shocking anyone with
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this but it's still it's like it's viscerally
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uncomfortable I'm not saying the shock factor
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is what makes it bad it's just that like seeing
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it like truly sincerely depicted is gut -wrenching.
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It's very sickening. Because it's one thing to
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hear all of these stories post seeing a movie
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you enjoy versus watching people making a movie
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and hearing it, even if it's acted and presented
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in the game as a story being told, right? It
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feels gross. This game is really good at making
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you feel like... pretty uncomfortable about some
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things you are seeing It's a very unique situation
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because oftentimes the human urge is to want
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to be a fly on the wall. There's a lot of scenes
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that feature Arthur Fisher prominently. I would
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rather be anywhere else. I mean, obviously, I
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don't want to turn the game off or anything,
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but they're very good at wrenching this discomfort
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from me, the viewer, when Arthur Fisher looks
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to Maria and he goes, do you know what a blowjob
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is? Do you know what an aphrodisiac is? Have
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you ever ridden a man? And it's like, oh my God,
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dude. And it's interesting because like, you
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know, when artists talk about art, good art is
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supposed to make you uncomfortable. That is like
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a key factor in creating art is like you're supposed
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to take people out of their comfort zone. It's
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like growth, right? It's an aspect of growth.
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And so it's interesting because like depicting
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these things that are like things that have definitely
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happened on sets of movies, it shows you kind
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of this, I think, kind of sort of. corrupted
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mindset that artists can get where like to make
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art that makes people uncomfortable they have
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to make the art itself uncomfortable and like
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the creation of the art has to be uncomfortable
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and you know that's not like the direct intention
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obviously people you know people in positions
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of power in hollywood just have been abusing
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that for years and years and years but I think
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that is like a microcosm of it is like, oh, you
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know, we're seeing that sort of in reverse here.
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Speaking of uncomfortable, there's so much fucking
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in this game. Oh, yeah. Oh, my. I'm I would consider
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myself kind of a prude as far as these things
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go. I'm like kind of anti horny. Holy Jesus.
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There is so much sex. Yeah. Simulated, but like
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not with like a. There's an air of believability
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to it. Because there's desire between people.
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It's not as if like, oh, well, they're just pretending
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to fuck because that's their job. There's that
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one scene where Sophia's like, actually, let
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me show you how to get the best angle so that
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you can see her tits. And she gets on top of
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Ambrosio. And you're like, no, this is real.
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This is actually how Sheila feels about things
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a little bit. The workplace depicted in Ambrosio
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in the film is a nightmare, but you can tell
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there's a very real human chemistry between everyone
00:14:51.960 --> 00:14:54.840
involved in some way. It's not always positive.
00:14:54.919 --> 00:14:58.679
It's not always healthy, but the actors feel
00:14:58.679 --> 00:15:02.090
for each other. blood pumping
through their hearts
00:15:02.090 --> 00:15:04.389
you know what i mean they are they are so connected
00:15:04.389 --> 00:15:07.309
to the project as artists and as people with
00:15:07.309 --> 00:15:09.690
each other apart from the project it's it's frankly
00:15:09.690 --> 00:15:12.789
mind -blowing how the performers when we're two
00:15:12.789 --> 00:15:15.669
levels abstracted from ambrosio the movie in
00:15:15.669 --> 00:15:19.029
the workplace and shooting of ambrosio and then
00:15:19.029 --> 00:15:20.789
outward from that in the fictional video game
00:15:20.789 --> 00:15:22.909
depicting these things yeah that they're able
00:15:22.909 --> 00:15:27.259
to act these things so like so convincingly so
00:15:27.259 --> 00:15:30.120
well i was so floored oh yeah yeah the acting
00:15:30.120 --> 00:15:35.600
is incredible especially here like i just feel
00:15:35.600 --> 00:15:39.139
like these are real people really trying to make
00:15:39.139 --> 00:15:42.240
a movie and there's like real drama going on
00:15:42.240 --> 00:15:44.840
like sofio and the guy in the guy playing ambrosio
00:15:44.840 --> 00:15:49.259
are fucking it's like it's there's so much story
00:15:49.259 --> 00:15:54.059
and people really connecting with each other
00:15:54.059 --> 00:15:58.320
to make something going on in this and even like
00:15:58.320 --> 00:16:02.080
the conflict between people like john and arthur
00:16:02.080 --> 00:16:04.740
butting heads and things like that come across
00:16:04.740 --> 00:16:08.580
as so genuine it's it's a very enjoyable thing
00:16:08.580 --> 00:16:11.519
to watch i think and i don't i don't want to
00:16:11.519 --> 00:16:13.299
derail us too much i do want to mention here
00:16:13.299 --> 00:16:15.980
reading reviews of this game is infuriating because
00:16:17.110 --> 00:16:19.769
No, no. Speak up on it, Ken. Get it off your
00:16:19.769 --> 00:16:23.309
chest. So there's so many things. I'm going to
00:16:23.309 --> 00:16:26.610
derail us a little bit here. There are so many
00:16:26.610 --> 00:16:28.710
things. Sam's just looking at his notes like,
00:16:28.750 --> 00:16:34.789
God damn it. Going on about this game that are
00:16:34.789 --> 00:16:39.009
better than, I think, actual game director. Actual
00:16:39.009 --> 00:16:41.549
game director. Sam Barlow. Sam Barlow. Director
00:16:41.549 --> 00:16:46.090
of this game. Yes. I really enjoyed her story.
00:16:46.710 --> 00:16:49.730
I haven't played Telling Lies. Have either of
00:16:49.730 --> 00:16:56.490
you? No. This just feels so much more and so
00:16:56.490 --> 00:16:59.289
much more involved and such a great way of presenting
00:16:59.289 --> 00:17:02.669
a game as FMV. And the way you engage with the
00:17:02.669 --> 00:17:05.940
game. is so much more engaging and interesting
00:17:05.940 --> 00:17:08.759
and I think intuitive than in her story where
00:17:08.759 --> 00:17:10.880
you're just typing words and trying to figure
00:17:10.880 --> 00:17:13.660
out which words you need to say. It's a very
00:17:13.660 --> 00:17:15.660
small change, but it makes it feel a hundred
00:17:15.660 --> 00:17:19.640
times more tactile and gamey. And that's the
00:17:19.640 --> 00:17:22.099
frustrating thing is reviews of this game say
00:17:22.099 --> 00:17:24.059
lots of things. One, they say the acting's bad
00:17:24.059 --> 00:17:27.039
and I'm like, I think you've never watched a
00:17:27.039 --> 00:17:30.500
good movie. Two, they say the gameplay is bad
00:17:30.500 --> 00:17:34.740
or non -existent and I'm like, You just want
00:17:34.740 --> 00:17:38.859
to throw ball or shoot gun. Listen, man, the
00:17:38.859 --> 00:17:43.819
unwashed masses are good to play FIFA every year
00:17:43.819 --> 00:17:47.940
and then take a short break to play Marvel Midnight
00:17:47.940 --> 00:17:51.079
Suns, a game that only a complete rube would
00:17:51.079 --> 00:18:01.500
spend time on. I'm sorry. I will say that I already
00:18:01.500 --> 00:18:05.869
get kind of... put off by online discourse of
00:18:05.869 --> 00:18:09.569
both video games and movies because I feel like
00:18:09.569 --> 00:18:12.329
people don't understand what is good about either
00:18:12.329 --> 00:18:14.650
of those things most of the time. And now I'm
00:18:14.650 --> 00:18:17.289
having to deal with both of them at the same
00:18:17.289 --> 00:18:21.970
time. It's a complex of things made in a lab
00:18:21.970 --> 00:18:25.029
to piss you off. Listen, Buck, we kind of share
00:18:25.029 --> 00:18:26.890
a brain. We can say it. We're getting a little
00:18:26.890 --> 00:18:29.069
crotchety about it. We're getting a little crotchety
00:18:29.069 --> 00:18:31.970
about it. People don't know a good movie game.
00:18:32.680 --> 00:18:35.619
movie and game together and separately if it
00:18:35.619 --> 00:18:38.119
slapped them in the face right and they say stupid
00:18:38.119 --> 00:18:40.460
things about it yeah and it's annoying as hell
00:18:40.460 --> 00:18:44.900
but anyway back to ambrosio and uh something
00:18:44.900 --> 00:18:47.579
maybe funny and talking about the fucking thing
00:18:47.579 --> 00:18:51.779
the first like the first nudity i got was marissa
00:18:51.779 --> 00:18:54.740
uh ripping her tit out to stab herself when she
00:18:54.740 --> 00:18:59.759
was yeah and i was playing this uh with my wife
00:18:59.759 --> 00:19:05.339
watching i was like oh Another thing that is
00:19:05.339 --> 00:19:09.119
a little uncomfortable when it's like, I've seen
00:19:09.119 --> 00:19:11.559
this woman at 17 and she does not look any different.
00:19:12.000 --> 00:19:14.759
Holy gee. I mean, I get it's not a sexual scene,
00:19:14.900 --> 00:19:17.440
but you see her tits in a lot of very sexual
00:19:17.440 --> 00:19:21.900
contexts also. Yeah, it even made me feel uncomfortable
00:19:21.900 --> 00:19:25.640
doing that when I know she's not under it. The
00:19:25.640 --> 00:19:27.299
actor's not underage. Like a 30 -year -old woman.
00:19:27.460 --> 00:19:31.920
Right? Once you process that she is that young,
00:19:32.019 --> 00:19:34.519
and it's funny because they kind of spoil how
00:19:34.519 --> 00:19:37.559
young she is before you experience all the Arthur
00:19:37.559 --> 00:19:40.980
stuff. I didn't even process it at first. And
00:19:40.980 --> 00:19:44.000
then I'm like, wait. Oh, were you talking about
00:19:44.000 --> 00:19:46.460
the night show scene? Yeah. Where she's like,
00:19:46.539 --> 00:19:49.640
I'm 20. Yeah, yeah, yeah. I'm picking up what
00:19:49.640 --> 00:19:51.299
you're putting down. I got that first before
00:19:51.299 --> 00:19:54.500
I got any of the like real. any of the nudity
00:19:54.500 --> 00:19:56.859
any of arthur doing what he was doing and i was
00:19:56.859 --> 00:19:59.000
like i mean i think you're touching on something
00:19:59.000 --> 00:20:00.900
that this game does really well is that there's
00:20:00.900 --> 00:20:04.640
a lot of moments where what is shocking or what
00:20:04.640 --> 00:20:06.799
is revealed is this like subtle thing that kind
00:20:06.799 --> 00:20:09.720
of hangs with you and then You don't receive
00:20:09.720 --> 00:20:12.359
it as a sort of epiphany later. You receive it
00:20:12.359 --> 00:20:15.000
as like something very small that changes it
00:20:15.000 --> 00:20:17.099
very subtly and like kind of leaves you sick
00:20:17.099 --> 00:20:19.279
to your stomach a little bit. And that happened
00:20:19.279 --> 00:20:21.660
to me probably a hundred times. It's actually
00:20:21.660 --> 00:20:24.660
insane. There's a company that makes jigsaw puzzles
00:20:24.660 --> 00:20:28.619
where the puzzle you put together is a continuation
00:20:28.619 --> 00:20:31.720
of what is depicted on the box and not a replica
00:20:31.720 --> 00:20:36.160
of it. This game is kind of like that where you're
00:20:36.160 --> 00:20:39.619
getting... the pieces and every person that plays
00:20:39.619 --> 00:20:41.440
it's going to get all the pieces in a different
00:20:41.440 --> 00:20:43.819
order just based on what directions they choose
00:20:43.819 --> 00:20:47.619
to pursue things in. But as you gather more pieces
00:20:47.619 --> 00:20:51.099
together, you get to experience the context for
00:20:51.099 --> 00:20:53.000
things for the first time, even though all the
00:20:53.000 --> 00:20:55.319
information was there all along. And that's really
00:20:55.319 --> 00:20:58.480
cool. Yeah. Any other big statements we want
00:20:58.480 --> 00:21:02.099
to make about Ambrosio? I think that if you are
00:21:02.099 --> 00:21:06.039
someone who is who has played this game, which,
00:21:06.099 --> 00:21:08.660
uh, Mason will have maybe said this before, like,
00:21:08.680 --> 00:21:11.240
and I want to re, I want to emphasize this because
00:21:11.240 --> 00:21:13.279
I'm thinking about those reviews again, please,
00:21:13.400 --> 00:21:16.240
before we go to the rest of this stuff, if you
00:21:16.240 --> 00:21:18.940
have not
played this video game, play the video
00:21:18.940 --> 00:21:21.519
game first. Oh my God. Yeah. This is like sort
00:21:21.519 --> 00:21:24.500
of on the level of like outer wilds. Yeah. Where
00:21:24.500 --> 00:21:27.339
it's like, please God, like experiencing it is
00:21:27.339 --> 00:21:29.920
definitely different than watching it and hearing
00:21:29.920 --> 00:21:32.779
about it. You cannot be a fan of this video game
00:21:32.779 --> 00:21:36.259
without playing it. Don't, don't listen, man.
00:21:37.279 --> 00:21:39.660
Listen, man, you know, I agree. Like I agree
00:21:39.660 --> 00:21:43.539
with a lot of what you do ideologically. Don't
00:21:43.539 --> 00:21:45.980
get, don't get like insane Twitter people showing
00:21:45.980 --> 00:21:49.039
up to my house. The geolocation is going to be
00:21:49.039 --> 00:21:52.079
metadata onto the sound file and they're going
00:21:52.079 --> 00:21:54.680
to be able to find me using some crazy CIA shit.
00:21:54.759 --> 00:21:57.779
All right. And you're going to get me shot. One
00:21:57.779 --> 00:22:00.339
K -pop person. One little last little thing I
00:22:00.339 --> 00:22:02.440
want to bring up is that towards sort of the
00:22:02.440 --> 00:22:05.680
unraveling of Ambrosio, is that there is this
00:22:05.680 --> 00:22:09.339
not like traitor revealed kind of plot to it,
00:22:09.400 --> 00:22:13.519
but it turns out that the character that Marissa
00:22:13.519 --> 00:22:16.680
is playing the whole time is actually just Satan.
00:22:16.799 --> 00:22:19.160
And I do just want to bring that up for the context
00:22:19.160 --> 00:22:21.859
about things we're talking about later. They
00:22:21.859 --> 00:22:24.700
even throw a misdirect at you. Yeah. That's so
00:22:24.700 --> 00:22:27.339
easy to find where she, sorry, there's an actor
00:22:27.339 --> 00:22:31.200
with her in a scene that is also Satan. Yeah.
00:22:31.279 --> 00:22:33.839
That is, oh my God, I just realized that that,
00:22:35.160 --> 00:22:37.500
Fucking foreshadows the twist. Yeah, it does.
00:22:37.599 --> 00:22:38.579
That's why I wanted to bring it up. I'm going
00:22:38.579 --> 00:22:40.319
to vomit. That's why I wanted to bring it up.
00:22:40.380 --> 00:22:42.380
God, it happened again. The thing I was saying,
00:22:42.500 --> 00:22:46.720
in the book, Marissa, or not Marissa, sorry.
00:22:46.920 --> 00:22:49.740
The character. The character is a demon that
00:22:49.740 --> 00:22:52.859
Satan is using. But I think in the movie, it's
00:22:52.859 --> 00:22:55.160
more implied that she is just Satan. I think
00:22:55.160 --> 00:22:57.779
she explicitly does say that at one point. It's
00:22:57.779 --> 00:22:59.900
like, I am the king of darkness or whatever.
00:23:00.200 --> 00:23:03.299
Prince of darkness. Eventually, we see the wrap
00:23:03.299 --> 00:23:07.640
party for Ambrosio. We learn that something has
00:23:07.640 --> 00:23:10.440
happened and Ambrosio is not releasing. The eventual
00:23:10.440 --> 00:23:14.059
thing we learn is that Arthur Fisher stole the
00:23:14.059 --> 00:23:16.759
negatives for the movie. It's never explicitly
00:23:16.759 --> 00:23:24.059
said why, but my common belief is that John basically...
00:23:24.609 --> 00:23:27.289
started taking over the movie towards the end
00:23:27.289 --> 00:23:30.170
of filming and arthur fisher didn't want to release
00:23:30.170 --> 00:23:32.089
something that was not completely reflective
00:23:32.089 --> 00:23:35.049
of him as a director and so he stole the negatives
00:23:35.049 --> 00:23:36.849
to keep the film from being released does that
00:23:36.849 --> 00:23:39.789
feel yeah i think he was getting he was getting
00:23:39.789 --> 00:23:43.029
very frustrated with john towards the end and
00:23:43.029 --> 00:23:46.289
i think john was putting too much of himself
00:23:47.180 --> 00:23:50.559
Yeah. Into the shots and stuff, especially like
00:23:50.559 --> 00:23:52.759
during the scene we were just describing where
00:23:52.759 --> 00:23:55.359
he's like a naked woman isn't intimidating. Yeah.
00:23:55.619 --> 00:23:57.900
When John just wanted to see her as a naked.
00:23:58.019 --> 00:24:00.319
Well, I think the biggest, I think the biggest
00:24:00.319 --> 00:24:05.359
scene is when her and Ambrosio are having sex.
00:24:06.259 --> 00:24:09.299
And she starts looking directly at the camera
00:24:09.299 --> 00:24:11.619
and John's like, no, it's good. It's modern.
00:24:11.759 --> 00:24:14.559
And Arthur is like, it's not supposed to be modern.
00:24:14.640 --> 00:24:16.779
It's like a period piece. We're doing a modern
00:24:16.779 --> 00:24:19.799
take on it, but it's still like, you know, and
00:24:19.799 --> 00:24:22.740
like, you know, this was a movie that was already
00:24:22.740 --> 00:24:25.619
going to extremely push the boundaries in the
00:24:25.619 --> 00:24:28.460
night and the late 1960s. Right. You know, we
00:24:28.460 --> 00:24:31.940
have this air promiscuity in America that's coming
00:24:31.940 --> 00:24:34.079
up. We have the hippie movement is about to come
00:24:34.079 --> 00:24:36.900
up. There is. Things are changing culturally,
00:24:37.059 --> 00:24:39.819
but a movie like this would have been an enormous
00:24:39.819 --> 00:24:42.579
cultural touchstone at the time just because
00:24:42.579 --> 00:24:47.259
of how devious it was. Someone trying to come
00:24:47.259 --> 00:24:50.460
in and even further push the envelope on that
00:24:50.460 --> 00:24:53.660
really says something. But what ends up happening
00:24:53.660 --> 00:24:57.940
is Marissa ends up getting attached to John through
00:24:57.940 --> 00:25:02.539
this interest of making something modern together.
00:25:02.920 --> 00:25:06.039
And so eventually we see... marissa's second
00:25:06.039 --> 00:25:11.079
movie uh minsky which is sort of a detective
00:25:11.079 --> 00:25:16.200
noir piece it's all filmed it's implied to be
00:25:16.200 --> 00:25:20.579
a film in 1970 so it's a very
gritty dark you
00:25:20.579 --> 00:25:23.160
know it's like a it's like a dick tracy like
00:25:23.160 --> 00:25:25.420
a romance thriller yeah that's like got shades
00:25:25.420 --> 00:25:30.200
of noirness to it The interesting thing is that
00:25:30.200 --> 00:25:33.380
all these movies pivot very heavily between tones
00:25:33.380 --> 00:25:35.900
and settings and all this other stuff. So we
00:25:35.900 --> 00:25:39.700
get to see a lot of contrasts between them. Minsky
00:25:39.700 --> 00:25:42.240
is interesting because you were talking about
00:25:42.240 --> 00:25:45.440
things that frustrated you about people talking
00:25:45.440 --> 00:25:47.079
about this game. One of the things that frustrated
00:25:47.079 --> 00:25:49.720
me most about this game is that one of the things
00:25:49.720 --> 00:25:52.339
I saw people talking about is how this game is
00:25:52.339 --> 00:25:55.759
just about misogyny and Hollywood and how...
00:25:56.690 --> 00:25:59.789
you know bad it is and how like this is a story
00:25:59.789 --> 00:26:02.130
that gets told all the time i don't think that's
00:26:02.130 --> 00:26:04.910
the main that's not the main message of the game
00:26:04.910 --> 00:26:08.630
that is the main message of ambrosio yeah i agree
00:26:08.630 --> 00:26:11.190
i was like yeah maybe for one third of the game
00:26:11.190 --> 00:26:12.930
well so that's the interesting part is minsky
00:26:12.930 --> 00:26:16.190
is almost about marissa reclaiming her sexuality
00:26:16.190 --> 00:26:20.880
because the whole movie is a femme fatale you
00:26:20.880 --> 00:26:23.559
know she is very self -empowered it's interesting
00:26:23.559 --> 00:26:24.980
because like the difference between the femme
00:26:24.980 --> 00:26:27.240
fatale that is portrayed in ambrosio because
00:26:27.240 --> 00:26:29.819
it's also a femme fatale that she's playing in
00:26:29.819 --> 00:26:32.779
that movie and the femme fatale we see in minsky
00:26:32.779 --> 00:26:36.819
are very different because since she co -wrote
00:26:36.819 --> 00:26:39.539
it this is her putting herself in the character
00:26:39.539 --> 00:26:42.339
rather than it being a reflection of the person
00:26:42.339 --> 00:26:44.960
of the character that like arthur arthur smith
00:26:44.960 --> 00:26:47.779
is trying to shape her and to be Sorry, Arthur
00:26:47.779 --> 00:26:52.539
Fisher. I can even elaborate a little more, but
00:26:52.539 --> 00:26:56.759
Minsky is so much about art as a concept. This
00:26:56.759 --> 00:27:00.500
is theoretically the most artistic of the three
00:27:00.500 --> 00:27:03.140
movies that we see. This is the most artistic
00:27:03.140 --> 00:27:08.150
film. There's also an immediate reaction. to
00:27:08.150 --> 00:27:10.750
what they were filming in italy with ambrosio
00:27:10.750 --> 00:27:13.829
because they come to new york and suddenly just
00:27:13.829 --> 00:27:17.049
like john just like john wanted it's a much more
00:27:17.049 --> 00:27:19.670
modern piece there's themes of queer liberation
00:27:19.670 --> 00:27:24.190
there's themes of gender being played with in
00:27:24.190 --> 00:27:28.170
ways that were probably not super box office
00:27:28.170 --> 00:27:30.210
friendly at the time they're literally just people
00:27:30.210 --> 00:27:33.990
saying We hate cops. I was just about to say
00:27:33.990 --> 00:27:37.369
that. There's distrust of law enforcement in
00:27:37.369 --> 00:27:39.910
those oppressed communities. There's depiction
00:27:39.910 --> 00:27:44.349
of art and artists in a way that is much more
00:27:44.349 --> 00:27:50.029
real and also much more recognizable as a movie
00:27:50.029 --> 00:27:54.640
from the 1970s would depict them. reaction to
00:27:54.640 --> 00:27:57.279
the works of warhol yeah and and people like
00:27:57.279 --> 00:28:00.339
that like beatniks post beatnik movement uh rather
00:28:00.339 --> 00:28:04.119
than a modern take which is stuck in the trappings
00:28:04.119 --> 00:28:07.279
of 50s cinema well and it's implied that some
00:28:07.279 --> 00:28:09.920
of the actors in the movie were direct friends
00:28:09.920 --> 00:28:13.559
with andy warhol yeah the the group that hangs
00:28:13.559 --> 00:28:16.579
out at the warehouse which is also andy warhol
00:28:16.579 --> 00:28:19.460
thing the warehouse was like his like big art
00:28:19.460 --> 00:28:21.859
studio art movement kind of thing that he had
00:28:21.859 --> 00:28:26.420
and they do such a good job in mince in all of
00:28:26.420 --> 00:28:29.519
these things of where they're the sub stories
00:28:29.519 --> 00:28:32.980
of the actors experiencing this these things
00:28:32.980 --> 00:28:37.880
are also things messing with the themes of the
00:28:37.880 --> 00:28:41.359
movie yeah where uh the guy originally cast as
00:28:41.359 --> 00:28:45.759
minsky uh doesn't love modern art yeah doesn't
00:28:45.940 --> 00:28:49.519
love modernism at all he doesn't like this movie
00:28:49.519 --> 00:28:52.579
yeah at the end of it yeah and you know he ends
00:28:52.579 --> 00:28:55.819
up leaving obviously and you have the character
00:28:55.819 --> 00:29:00.319
of carl who is a you know man's man straight
00:29:00.319 --> 00:29:05.059
man uh surrounded by people who are not that
00:29:05.059 --> 00:29:10.500
through both the filming of the movie the people
00:29:10.500 --> 00:29:13.799
making the movie, and the characters in the movie.
00:29:13.980 --> 00:29:18.019
And his character is forced to engage with those
00:29:18.019 --> 00:29:22.279
things during the movie. Yeah, in fact, and tell
00:29:22.279 --> 00:29:24.119
me if this is anything, because I'm kind of formulating
00:29:24.119 --> 00:29:29.299
this on the fly right now. It's almost a dichotomy
00:29:29.299 --> 00:29:33.660
of the reactions to the modern movement. Because
00:29:33.660 --> 00:29:36.019
in one way, you have the guy originally playing
00:29:36.019 --> 00:29:39.289
Minsky. who does these things like have sex on
00:29:39.289 --> 00:29:43.529
camera and is portrayed with gay people. Like
00:29:43.529 --> 00:29:46.289
both actors who play Minsky and the detective
00:29:46.289 --> 00:29:50.589
are said to be like pretty conservative people
00:29:50.589 --> 00:29:53.509
with pretty conservative ideals. And then the
00:29:53.509 --> 00:29:57.650
actor for Minsky rejects it outright. He eventually
00:29:57.650 --> 00:30:01.390
like claims that the whole project is the musings
00:30:01.390 --> 00:30:04.250
of a pervert and things like that. And then in
00:30:04.250 --> 00:30:07.859
a lot of ways, Hold on. Carl Greenwood kind of
00:30:07.859 --> 00:30:11.079
accepts the sort of modern living because he
00:30:11.079 --> 00:30:13.680
sort of, you know, the cross -dressing doesn't
00:30:13.680 --> 00:30:18.319
seem to bother him. And he adapts to the sort
00:30:18.319 --> 00:30:22.579
of way of life and the being around a diverse
00:30:22.579 --> 00:30:26.599
group of people in a much different dichotomous
00:30:26.599 --> 00:30:30.099
way. Yeah. It's funny because I really don't
00:30:30.099 --> 00:30:31.599
feel like I have a whole lot to say about...
00:30:31.759 --> 00:30:34.619
minsky itself right but more of just like it
00:30:34.619 --> 00:30:38.039
being an evolution of the the difference between
00:30:38.039 --> 00:30:42.460
someone making art on a commercial scale versus
00:30:42.460 --> 00:30:46.019
making art in this like indie personal kind of
00:30:46.019 --> 00:30:49.220
space i actually have a lot to say about minsky
00:30:49.220 --> 00:30:52.079
during the second part of this podcast is what
00:30:52.079 --> 00:30:55.720
i'll say okay yeah minsky gave me the strongest
00:30:56.660 --> 00:30:59.480
feelings i think a lot of reactions of the game
00:30:59.480 --> 00:31:01.700
but i can't unless we discuss like the thing
00:31:01.700 --> 00:31:04.259
well we'll get there we can get to i mean i'm
00:31:04.259 --> 00:31:06.779
not um but you know this isn't the meat we're
00:31:06.779 --> 00:31:09.619
not in the juice of half an hour in listeners
00:31:09.619 --> 00:31:12.299
we're not at the meat you have no idea how insane
00:31:12.299 --> 00:31:15.900
it's gonna get so at the end of minsky minsky
00:31:15.900 --> 00:31:21.150
or carl green would get shot by a prop gun Which
00:31:21.150 --> 00:31:23.210
Alec Baldwin style. I was going to say, when
00:31:23.210 --> 00:31:25.369
did the Alec Baldwin thing happen? It was after
00:31:25.369 --> 00:31:28.029
this. It was around this time. This game came
00:31:28.029 --> 00:31:30.349
out in 2022. So there's no way. I don't think
00:31:30.349 --> 00:31:33.950
they would have known about it. Okay. Surely
00:31:33.950 --> 00:31:36.069
they would have been filming for years. As a
00:31:36.069 --> 00:31:38.569
result, Carl Greenwood dies. And so they stopped
00:31:38.569 --> 00:31:42.410
filming the movie. And so Marissa goes into hiding
00:31:42.410 --> 00:31:45.390
for some number of years. And then eventually
00:31:45.390 --> 00:31:50.880
comes back. in 1999 to star in another film called
00:31:50.880 --> 00:31:55.200
two of everything which is a much more i hate
00:31:55.200 --> 00:31:57.960
to say this and I don't mean this in a derogatory
00:31:57.960 --> 00:32:00.859
sense towards the game of Mortality, but the
00:32:00.859 --> 00:32:04.759
movie they're making is very schlocky. It's not
00:32:04.759 --> 00:32:07.259
good. It's kind of bad. It's very bad, and there
00:32:07.259 --> 00:32:10.619
are textual reasons why the quality of the script
00:32:10.619 --> 00:32:13.279
is worse, and it's not because they were doing
00:32:13.279 --> 00:32:15.619
worse writing during Two of Everything. It's
00:32:15.619 --> 00:32:17.319
because they're trying to convey something about
00:32:17.319 --> 00:32:19.759
the people making the movies when they were making
00:32:19.759 --> 00:32:23.059
Two of Everything. It is worse. It's just a worse
00:32:23.059 --> 00:32:24.759
movie. If it had come out, it would have been
00:32:24.759 --> 00:32:28.220
like... date night yeah or horrible bosses it's
00:32:28.220 --> 00:32:32.000
got this kind of attitude and sort of ethos about
00:32:32.000 --> 00:32:34.940
it but it's it's at a different point in the
00:32:34.940 --> 00:32:38.500
people making its careers and something fundamentally
00:32:38.500 --> 00:32:40.759
has changed about them making their art worse
00:32:40.759 --> 00:32:45.140
and more pandering and less a statement about
00:32:45.140 --> 00:32:48.420
themselves and things like that right right and
00:32:48.420 --> 00:32:53.930
you know it i do like how it is obvious how much
00:32:53.930 --> 00:32:57.650
worse everything is because of if you pay attention
00:32:57.650 --> 00:33:01.609
to the clappers they're called clappers the clappers
00:33:01.609 --> 00:33:03.869
very funny name they they're having to do so
00:33:03.869 --> 00:33:06.230
many takes i was just about to say they're always
00:33:06.230 --> 00:33:08.950
on like take five or something and ambrosia it
00:33:08.950 --> 00:33:10.829
feels like they're always on like take two or
00:33:10.829 --> 00:33:12.789
take one and in two of everything they're like
00:33:12.789 --> 00:33:18.089
uh okay uh filming day 21 take five and it and
00:33:18.089 --> 00:33:21.079
they're they just like don't Everyone feels so
00:33:21.079 --> 00:33:24.099
soulless in it. Obviously, like I was saying,
00:33:24.200 --> 00:33:27.579
it's on purpose, but it's very striking. The
00:33:27.579 --> 00:33:30.279
most interesting part is clearly they're trying
00:33:30.279 --> 00:33:34.460
to do something profound. The movie is very much
00:33:34.460 --> 00:33:39.279
meant to be what is nowadays seen as this critic
00:33:39.279 --> 00:33:43.430
-friendly... anti -consumerist schlock that we
00:33:43.430 --> 00:33:47.029
see out of that we see people say Hollywood is
00:33:47.029 --> 00:33:51.089
all these days because obviously like the purpose
00:33:51.089 -->
00:33:53.730
of like one of the main themes of the movie is
00:33:53.730 --> 00:33:56.720
like all rich people are evil and inherently
00:33:56.720 --> 00:33:59.980
bad. And, you know, you can't trust them and
00:33:59.980 --> 00:34:02.500
they'll kill you and stuff. This is the kind
00:34:02.500 --> 00:34:05.779
of movie that people who use the term Oscar bait
00:34:05.779 --> 00:34:09.960
unironically think most movie, most like artistic
00:34:09.960 --> 00:34:14.260
movies are like. Yeah. Very ham -fisted. It's
00:34:14.260 --> 00:34:17.039
almost, in a sense, the movie is almost two movies
00:34:17.039 --> 00:34:20.039
where like the first half is this very like buddy
00:34:20.039 --> 00:34:24.539
comedy. Oh, you know. rich girl, poor girl, Freaky
00:34:24.539 --> 00:34:27.159
Friday kind of thing. And then the second half
00:34:27.159 --> 00:34:30.900
of the movie is like, oh, rich people bad. Rich
00:34:30.900 --> 00:34:32.539
people are going to ruin everything. They're
00:34:32.539 --> 00:34:34.699
going to kill you. That's the kind of thing that
00:34:34.699 --> 00:34:36.820
people are like, oh, critics will love this because
00:34:36.820 --> 00:34:39.619
the movie ends up not being what you think it's
00:34:39.619 --> 00:34:42.559
going to be about in this feel -good story. It's
00:34:42.559 --> 00:34:44.980
not that at all. It feels weird to say this.
00:34:45.019 --> 00:34:48.559
I did not see the twist exactly coming. yeah
00:34:48.559 --> 00:34:53.059
like fully because and and that's like a kind
00:34:53.059 --> 00:34:56.320
of like thing unique to probably the order you
00:34:56.320 --> 00:35:00.139
see things it is and like i think it's also kind
00:35:00.139 --> 00:35:02.380
of poorly written like the script is not very
00:35:02.380 --> 00:35:04.880
good and not the script of the game but the script
00:35:04.880 --> 00:35:07.800
of the movie too of everything where you know
00:35:07.800 --> 00:35:10.019
depending on where you get dropped in you don't
00:35:10.210 --> 00:35:13.989
It's so confusing. A lot of the times in Minsky
00:35:13.989 --> 00:35:16.630
or Ambrosio, you'll get dropped into things and
00:35:16.630 --> 00:35:19.090
you might not have the context for stuff, but
00:35:19.090 --> 00:35:21.389
the things that are happening in the scene make
00:35:21.389 --> 00:35:24.190
sense. But sometimes you'll get dropped into
00:35:24.190 --> 00:35:25.829
scenes of two of everything and you'll be like,
00:35:25.989 --> 00:35:29.090
I don't know what the fuck is going on. Yeah,
00:35:29.090 --> 00:35:31.849
yeah, yeah, yeah. For a long time, I had to try
00:35:31.849 --> 00:35:36.030
to figure out who was actually dead. Yeah, yeah.
00:35:36.469 --> 00:35:41.679
And it's not. The thing you get confused about
00:35:41.679 --> 00:35:43.800
is that the person who's dead was not the famous
00:35:43.800 --> 00:35:46.119
person. Right, yeah. And there's a couple scenes
00:35:46.119 --> 00:35:49.179
to tip you off to that, but because
the characters
00:35:49.179 --> 00:35:52.619
keep calling her the other person's, I can't
00:35:52.619 --> 00:35:53.840
remember their names off the top of my head.
00:35:53.840 --> 00:35:57.460
It's Heather and Marcy? It's something really
00:35:57.460 --> 00:35:59.519
close to Marissa, which is what always made it
00:35:59.519 --> 00:36:02.199
hard. Something along those lines, but everyone
00:36:02.199 --> 00:36:04.119
calls her Heather still because they think it's
00:36:04.119 --> 00:36:06.559
Heather. The other thing about assessing two
00:36:06.559 --> 00:36:08.380
of everything is I think this is the movie where
00:36:08.380 --> 00:36:11.500
we have the actual least amount of movie. Yeah.
00:36:11.539 --> 00:36:16.099
So it's like. Yeah. Most of the experience Marissa
00:36:16.099 --> 00:36:20.719
and John had was filming movies in reverse. And
00:36:20.719 --> 00:36:23.639
so that's also what started happening here is
00:36:23.639 --> 00:36:27.440
like most of the scenes we have actual footage
00:36:27.440 --> 00:36:29.800
on set of are things that have happened late
00:36:29.800 --> 00:36:32.219
in the film. Like really, really, really late
00:36:32.219 --> 00:36:36.150
in the film. Except for the scene in the trailer
00:36:36.150 --> 00:36:39.510
with the pool shoot. Still good performances
00:36:39.510 --> 00:36:42.929
by the actors selling bad performances. Yeah.
00:36:43.550 --> 00:36:46.050
Because I have to imagine that's got to be very
00:36:46.050 --> 00:36:49.769
tricky. Yeah. That's got to be very against all
00:36:49.769 --> 00:36:55.280
of their sort of... In voice acting, there is
00:36:55.280 --> 00:36:58.800
a tricky thing that's done where in cartoons,
00:36:58.980 --> 00:37:01.380
characters will be doing an impression of another
00:37:01.380 --> 00:37:05.460
character. So it's not, oh, this is, you know,
00:37:05.480 --> 00:37:07.559
if it's like SpongeBob, this isn't Tom Kenny
00:37:07.559 --> 00:37:11.219
doing his Patrick impression. This is Tom Kenny
00:37:11.219 --> 00:37:14.500
as SpongeBob doing a Patrick impression. Yeah,
00:37:14.500 --> 00:37:17.219
yeah. So it's like one degree even further separated.
00:37:17.639 --> 00:37:21.099
Yeah, and these actors and actresses, they have...
00:37:21.519 --> 00:37:24.099
four two of everything really nail that in a
00:37:24.099 --> 00:37:29.460
weird disconcerting way it's it's sick yeah so
00:37:29.460 --> 00:37:32.539
let's so let's get into the meat the bones of
00:37:32.539 --> 00:37:36.320
this game as you're playing you start to notice
00:37:36.320 --> 00:37:40.320
that there are these weird you know depending
00:37:40.320 --> 00:37:42.079
on who you are there are different things that
00:37:42.079 --> 00:37:44.639
you'll notice first but the first thing i noticed
00:37:44.639 --> 00:37:48.989
at least were these weird like audio glitches
00:37:48.989 --> 00:37:51.489
where the audit, there would be like weird parts
00:37:51.489 --> 00:37:54.349
of the audio track where there would just be
00:37:54.349 --> 00:37:57.070
this like kind of white noise that like pushes
00:37:57.070 --> 00:37:59.630
its way in. Kind of, kind of like a jump scare.
00:37:59.710 --> 00:38:03.230
Yeah. Yeah. Yeah. Yeah. Like a stink, not a sting,
00:38:03.329 --> 00:38:05.869
but I know a water phone or whatever. Yeah. And
00:38:05.869 --> 00:38:07.449
at first you kind of just brush it off and you're
00:38:07.449 --> 00:38:09.730
like, ah, it's probably just like a glitch in
00:38:09.730 --> 00:38:12.559
the footage or whatever. But then, you know,
00:38:12.659 --> 00:38:16.440
you happen to be rewinding a clip because you're
00:38:16.440 --> 00:38:18.340
trying to like go back to a particular moment
00:38:18.340 --> 00:38:21.679
you think you missed. And this weird like. You're
00:38:21.679 --> 00:38:24.780
like, what the hell is that? Yeah. Well, so one
00:38:24.780 --> 00:38:26.940
of two things happen. Either you see this weird
00:38:26.940 --> 00:38:30.340
inter. Overlay. Overlapped, interposed footage
00:38:30.340 --> 00:38:33.780
over top. But you kind of shrug it off at first
00:38:33.780 --> 00:38:35.599
because you know what that means. Or you just
00:38:35.599 --> 00:38:39.000
get warped into it. did a backwards long jump
00:38:39.000 --> 00:38:40.900
and you got warped into something else entirely.
00:38:41.960 --> 00:38:46.329
The first time that happened for me, because
00:38:46.329 --> 00:38:49.550
I remember this because of how like fucking weirded
00:38:49.550 --> 00:38:53.130
out I was, was during the like Marissa snake
00:38:53.130 --> 00:38:57.969
scene. Yeah. where she's where i think it's after
00:38:57.969 --> 00:39:00.230
ambrosio gets bitten and she's like grabbing
00:39:00.230 --> 00:39:03.869
the snake and i'm rewinding and i see the like
00:39:03.869 --> 00:39:07.190
i thought at first it was like like supposed
00:39:07.190 --> 00:39:09.409
to be like a reflection on the screen or something
00:39:10.309 --> 00:39:12.829
It took me an embarrassingly long amount of time
00:39:12.829 --> 00:39:16.150
to find out that if you drag during those, that
00:39:16.150 --> 00:39:18.650
you can get the image to be more defined and
00:39:18.650 --> 00:39:21.750
even see an entire clip that's not there that
00:39:21.750 --> 00:39:23.909
is different than the rewind clips that you run
00:39:23.909 --> 00:39:28.030
into. Sam can attest to this. I don't think it's
00:39:28.030 --> 00:39:29.969
embarrassing. how long it took for you because
00:39:29.969 --> 00:39:33.190
it probably took until my third or fourth discreet
00:39:33.190 --> 00:39:35.650
clip where I would play them backwards, see the
00:39:35.650 --> 00:39:37.889
interlaced photo and I would go, there's something
00:39:37.889 --> 00:39:40.309
saying there's something here. I don't, and say,
00:39:40.349 --> 00:39:41.670
you know, he's not telling me anything cause
00:39:41.670 --> 00:39:43.929
he's not trying to, you can't just like tell
00:39:43.929
--> 00:39:45.389
someone how to play the game. It would take away
00:39:45.389 --> 00:39:48.250
a lot, but I, you know, until I got to one where
00:39:48.250 --> 00:39:50.750
it just like shoots into the, without interlacing,
00:39:50.809 --> 00:39:54.030
I would come across these that had the, the one
00:39:54.030 --> 00:39:56.750
that you can kind of slowly dip into. And I would
00:39:56.750 --> 00:40:00.900
just be like, There's something here. I don't
00:40:00.900 --> 00:40:04.000
know. Just like never able to get into it. The
00:40:04.000 --> 00:40:07.239
actual thing, the actual story that's going on.
00:40:07.320 --> 00:40:09.840
Hold on. Let's take a breath. Take a beat. We're
00:40:09.840 --> 00:40:12.340
about to say something fucking insane. Yeah.
00:40:13.000 --> 00:40:15.079
Especially if you haven't played the game. Listeners,
00:40:15.079 --> 00:40:18.199
last warning. Go play the game. I don't even
00:40:18.199 --> 00:40:20.380
know what the right advice here is. This is going
00:40:20.380 --> 00:40:22.480
to sound bananas. So the actual thing that's
00:40:22.480 --> 00:40:25.469
going on is that there is, well. There is no
00:40:25.469 --> 00:40:28.369
Marissa Marcel in the context of the game you
00:40:28.369 --> 00:40:31.789
are playing. Marissa Marcel has been dead for
00:40:31.789 --> 00:40:35.070
50 years by the time the events of the game start.
00:40:35.230 --> 00:40:41.909
There are two immortal beings who the rules of
00:40:41.909 --> 00:40:45.730
their abilities are never given any like hard
00:40:45.730 --> 00:40:49.929
terms or anything. Which, good. Yeah. Good. You're
00:40:49.929 --> 00:40:52.829
kind of just left to behold the spectacle of
00:40:52.829 --> 00:40:55.170
things that they can do. But one of the things
00:40:55.170 --> 00:40:57.230
that they can do is that they can consume human
00:40:57.230 --> 00:41:01.889
beings and then essentially shapeshift into those
00:41:01.889 --> 00:41:06.369
bodies and take over as if they were inhabiting
00:41:06.369 --> 00:41:10.030
them. And this happened to Marissa before the
00:41:10.030 --> 00:41:13.289
events of the game. And she was literally found
00:41:13.289 --> 00:41:18.889
in a field dying during World War II in France.
00:41:21.050 --> 00:41:24.329
The Germans were invading, and the one came across
00:41:24.329 --> 00:41:26.210
Marissa and was like, wow, she's really beautiful,
00:41:26.250 --> 00:41:29.469
and took her into a barn and ate her. And there
00:41:29.469 --> 00:41:33.570
are these two beings, and it is implied that
00:41:33.570 --> 00:41:36.250
there are more or were more. There were more.
00:41:36.369 --> 00:41:38.590
There were more. I think at this point, it's
00:41:38.590 --> 00:41:42.130
pretty hard implied that they're the last two.
00:41:42.349 --> 00:41:47.579
Yeah, and that they exist mainly. Their immortality
00:41:47.579 --> 00:41:49.820
mainly has to do with art and the creation of
00:41:49.820 --> 00:41:53.179
art and how human beings
tell stories are like
00:41:53.179 --> 00:41:55.800
the two main things they talk about or are concerned
00:41:55.800 --> 00:41:58.539
with as immortal beings. Well, and so I think
00:41:58.539 --> 00:42:00.480
it's important to note that the game tells you
00:42:00.480 --> 00:42:05.340
that humans are masters of space, whereas these
00:42:05.340 --> 00:42:08.820
immortal beings are masters of time. So whereas
00:42:08.820 --> 00:42:11.960
humans exist in space, they exist in time, which
00:42:11.960 --> 00:42:14.179
is why you find them when you are rewinding clips.
00:42:14.860 --> 00:42:17.900
And the thing that I love the most about all
00:42:17.900 --> 00:42:21.719
of the movie analysis we just did is that all
00:42:21.719 --> 00:42:26.380
of those movies are things that are conflicts
00:42:26.380 --> 00:42:30.460
or interactions between those two immortal beings.
00:42:30.820 --> 00:42:36.340
Yeah. They are inhabiting people. At least one
00:42:36.340 --> 00:42:39.179
person. We'll get into it. They are each inhabiting
00:42:39.179 --> 00:42:41.760
at least one person on the set. of every one
00:42:41.760 --> 00:42:44.699
of the movies and constantly like fighting with
00:42:44.699 --> 00:42:48.420
each other and all kinds of ridiculous things
00:42:48.420 --> 00:42:50.820
are happening. But it's at its lowest during
00:42:50.820 --> 00:42:52.920
Ambrosio because really the other one doesn't
00:42:52.920 --> 00:42:56.420
show up until pretty late in production. Yeah.
00:42:56.699 --> 00:43:01.820
Ambrosio is more about Marissa finding to use
00:43:01.820 --> 00:43:08.079
as a vessel to do what the ones have been trying
00:43:08.079 --> 00:43:11.619
to do, which is elevate humanity. right right
00:43:11.619 --> 00:43:14.500
like this game is a game about a lot of things
00:43:14.500 --> 00:43:19.219
but one of the many things it's about is these
00:43:19.219 --> 00:43:23.000
two beings the one and the other one that's what
00:43:23.000 --> 00:43:25.360
they're called that's their names this isn't
00:43:25.360 --> 00:43:27.400
us like they're just making distinctions whatever
00:43:27.400 --> 00:43:32.489
uh falling sort of not out of love, but sort
00:43:32.489 --> 00:43:37.710
of drifting apart as beings, as egos. Yeah, they
00:43:37.710 --> 00:43:40.869
drift apart in a philosophical sense. Well, and
00:43:40.869 --> 00:43:43.769
there's like one very big moment about this early
00:43:43.769 --> 00:43:48.150
on where they're both on the talk show and the
00:43:48.150 --> 00:43:49.989
one is like... You say early on, it's like one
00:43:49.989 --> 00:43:52.929
of the last things I saw. Yeah. It can be at
00:43:52.929 --> 00:43:55.489
somewhere. It's early on in the context of like...
00:43:55.639 --> 00:44:01.579
I found that interview thing so early, I barely
00:44:01.579 --> 00:44:03.860
understood. That was like one of my first ones
00:44:03.860 --> 00:44:07.420
as well. I was like, what the hell is... I found
00:44:07.420 --> 00:44:10.119
that interview before I figured out how to find
00:44:10.119 --> 00:44:11.920
the hidden clips that you have to scrub into.
00:44:12.000 --> 00:44:14.579
That's insane. We're recording this on Wednesday.
00:44:14.579 --> 00:44:18.960
I found that Monday at like 11. So in that interview,
00:44:19.239 --> 00:44:21.019
they're literally like... The one is like, yeah,
00:44:21.039 --> 00:44:23.619
I want to try to help humanity be something more.
00:44:23.699 --> 00:44:25.719
And the other one's like... She wants to help
00:44:25.719 --> 00:44:28.039
humanity. I don't. And he looks like a bird.
00:44:28.780 --> 00:44:31.900
Yeah. Yeah. He's just like a bird. It's not explained
00:44:31.900 --> 00:44:35.610
ever at all. And also... I don't get the sense
00:44:35.610 --> 00:44:38.730
that he's saying I want to hinder humanity. It's
00:44:38.730 --> 00:44:40.769
just that he's very ambivalent. He's become very
00:44:40.769 --> 00:44:43.769
uninterested because of all of their other attempts
00:44:43.769 --> 00:44:47.809
seeming to fail. Heavily implied that one of
00:44:47.809 --> 00:44:50.630
which was one of them embodying Jesus of Nazareth.
00:44:50.829 --> 00:44:54.670
No, not embodying him. Oh, sorry, just was. Jesus
00:44:54.670 --> 00:44:57.250
of Nazareth and attempted to enlighten humanity.
00:44:57.650 --> 00:45:01.969
In fact, it was literally them saying, they admit
00:45:01.969 --> 00:45:04.230
at one point they... tried to come up with the
00:45:04.230 --> 00:45:06.670
greatest story, which obviously Christian is
00:45:06.670 --> 00:45:09.510
called. The Bible is the greatest story ever
00:45:09.510 --> 00:45:11.730
told. There are multiple references to the Garden
00:45:11.730 --> 00:45:15.489
of Eden that you can find. That's why they're
00:45:15.489 --> 00:45:18.409
naked a lot. Enacting the Garden of Eden. The
00:45:18.409 --> 00:45:21.210
other one holds a snake and an apple in a lot
00:45:21.210 --> 00:45:24.030
of clips, and I'm just kind of now putting together
00:45:24.030 --> 00:45:26.630
that those are Garden of Eden references. It's
00:45:26.630 --> 00:45:29.769
the fruit of knowledge. The fruit of knowledge
00:45:29.769 --> 00:45:34.059
of good and evil. Put it in the group chat. We'll
00:45:34.059 --> 00:45:35.940
get to this when we talk about our one moments,
00:45:36.019 --> 00:45:37.920
but I put it in the group chat this morning.
00:45:38.059 --> 00:45:40.360
Like, holy shit, the writers of this game are
00:45:40.360 --> 00:45:45.119
so smart. Like, way, way smarter than any game
00:45:45.119 --> 00:45:47.119
writer needs to be. When I said a second ago
00:45:47.119 --> 00:45:49.719
that this game is about a lot of things, it is
00:45:49.719 --> 00:45:53.699
about more than we could reasonably or responsibly...
00:45:53.940 --> 00:45:56.300
chit -chat about in the runtime. While we're
00:45:56.300 --> 00:45:58.019
tapped into that, there is one thing I want to
00:45:58.019 --> 00:45:59.719
bring up, which I
always found really interesting
00:45:59.719 --> 00:46:02.880
about like what actually happened during Jesus's
00:46:02.880 --> 00:46:06.320
story as it was by the one and the other one.
00:46:06.480 --> 00:46:09.239
Yeah. And there's this one clip where the one
00:46:09.239 --> 00:46:11.480
is like the one thing everyone gets, you know,
00:46:11.480 --> 00:46:13.900
people change the story of the Bible through
00:46:13.900 --> 00:46:16.840
translations and all this other stuff. But the
00:46:16.840 --> 00:46:18.760
one thing that always bothers me is that people
00:46:18.760 --> 00:46:21.320
say that there were two Marys. And I was like,
00:46:21.440 --> 00:46:23.880
what did... What does she mean by that? Because
00:46:23.880 --> 00:46:27.219
in the Bible, it's like Mother Mary and Mary
00:46:27.219 --> 00:46:33.219
Magdalene, who is Jesus' lover. Yeah. So is it
00:46:33.219 --> 00:46:36.980
implied that in the original story that Jesus'
00:46:37.219 --> 00:46:40.639
lover was his mom? I don't know. As they told
00:46:40.639 --> 00:46:43.780
it? I don't know. I don't know. I don't think
00:46:43.780 --> 00:46:47.070
there's enough information in the game. decipher
00:46:47.070 --> 00:46:51.050
that i thought this game is a lot of i'm gonna
00:46:51.050 --> 00:46:53.030
make a lot of these statements part of what this
00:46:53.030 --> 00:46:55.389
game is about is like the limitation of what
00:46:55.389 --> 00:46:58.809
women can be and what women are depicted as in
00:46:58.809 --> 00:47:01.650
stories and i think that was one of their ways
00:47:01.650 --> 00:47:04.630
of touching on that is being like the human beings
00:47:04.630 --> 00:47:06.610
when they tell the story of jesus of nazareth
00:47:06.610 --> 00:47:09.769
they limit what the woman is in the story to
00:47:09.769 --> 00:47:13.960
being the mother or the lover or the one who
00:47:13.960 --> 00:47:16.019
found the body or whatever. And I think that
00:47:16.019 --> 00:47:17.760
was like one of their ways of touching on that
00:47:17.760 --> 00:47:20.119
theme. When also she literally gets crucified.
00:47:20.420 --> 00:47:22.559
Yeah, she was the one that got crucified because
00:47:22.559 --> 00:47:25.860
she was Jesus. Yeah. But, you know, in the context
00:47:25.860 --> 00:47:30.400
of the films, you know, so Minsky, you know,
00:47:30.400 --> 00:47:34.199
has been to be this big artistic set piece for
00:47:34.199 --> 00:47:37.940
which Marissa, the one, is going to be a sounding
00:47:37.940 --> 00:47:41.380
board. But, you know, it all falls apart because...
00:47:41.980 --> 00:47:44.179
The one has this realization that like humans
00:47:44.179 --> 00:47:46.340
are always making things while they're in decline.
00:47:46.760 --> 00:47:49.380
And, you know, there is a peak to things and
00:47:49.380 --> 00:47:52.840
it's possible that John's peak was and would
00:47:52.840 --> 00:47:55.780
have been Ambrosio if it was, if it was his project
00:47:55.780 --> 00:47:58.920
and now making Minsky something that he is wholly
00:47:58.920 --> 00:48:01.300
in charge of. He's not able to like sculpt it
00:48:01.300 --> 00:48:04.570
into something that's real. Yeah. And. What we
00:48:04.570 --> 00:48:07.969
really find out about Minsky is the story that
00:48:07.969 --> 00:48:11.909
Minsky is presenting is the story that I think
00:48:11.909 --> 00:48:17.570
the one has created to deal with her losing herself
00:48:17.570 --> 00:48:22.670
during this movie. I don't know how unlimited
00:48:22.670 --> 00:48:25.570
their time travel and time manipulation powers
00:48:25.570 --> 00:48:30.559
are. but the movie is about the artist girl killing
00:48:30.559 --> 00:48:35.320
her artist lover because she wants to create
00:48:35.320 --> 00:48:40.119
and be, and the artist lover is not letting her
00:48:40.119 --> 00:48:45.199
do that, and the one literally kills both of
00:48:45.199 --> 00:48:48.679
the things. Yeah, she kills both. She kills the
00:48:48.679 --> 00:48:51.300
other one. And she kills John. And she kills
00:48:51.300 --> 00:48:56.630
John during... And worth stating that both of
00:48:56.630 --> 00:48:58.969
them were, it's not, neither of them were accidents.
00:48:59.050 --> 00:49:03.050
Both of them were intentional. Yes. And getting
00:49:03.050 --> 00:49:06.409
to that realization when I played this game was
00:49:06.409 --> 00:49:09.090
like, when I was piecing the story together,
00:49:09.170 --> 00:49:14.170
I was like, holy shit. That was kind of my one
00:49:14.170 --> 00:49:17.210
moment, really, is figuring all of that out.
00:49:17.289 --> 00:49:20.949
Because there's so much violent stuff happening
00:49:20.949 --> 00:49:25.010
in Minsky. There is the story violent stuff of
00:49:25.010 --> 00:49:28.409
the sex suffocation, murder, and penis removal.
00:49:28.829 --> 00:49:33.869
There is the pretty disturbing kind of rape scene
00:49:33.869 --> 00:49:37.769
that happens in the bathroom between the one
00:49:37.769 --> 00:49:41.510
and the other one. And then... you have this
00:49:41.510 --> 00:49:45.409
scene that leads to John's murder where, I'm
00:49:45.409 --> 00:49:47.250
trying to remember correctly, they are acting
00:49:47.250 --> 00:49:50.130
out the scene, right? They're acting out the
00:49:50.130 --> 00:49:53.829
scene in the movie of, help me out here. So during
00:49:53.829 --> 00:49:57.949
the scene where Carl slash the other one gets
00:49:57.949 --> 00:50:04.860
shot, it's the overweaved audience, the film
00:50:04.860 --> 00:50:07.940
people are seeing, the people recording the movie
00:50:07.940 --> 00:50:11.239
are seeing, is just like, them doing the scene
00:50:11.239 --> 00:50:14.820
but what is actually happening in the you know
00:50:14.820 --> 00:50:17.519
bodies are being inhabited is the two of them
00:50:17.519 --> 00:50:20.559
are fighting right and so the one shoots the
00:50:20.559 --> 00:50:24.400
other one on purpose whereas we we perceive it
00:50:24.400 -->
00:50:27.219
as an accident but sorry the one i was referring
00:50:27.219 --> 00:50:32.260
to was the the minsky and minsky is it minsky
00:50:32.260 --> 00:50:34.940
and franny arguing to each other i'm talking
00:50:34.940 --> 00:50:37.880
about when you uh sorry i'm getting it's okay
00:50:37.880 --> 00:50:39.460
it's very difficult to talk about the artist
00:50:39.460 --> 00:50:43.960
carl is the cop yeah so so it's minsky it's franny
00:50:43.960 --> 00:50:47.119
and john kind of arguing with each other like
00:50:47.119 --> 00:50:49.059
in the bed i'm talking about the scene where
00:50:49.059 --> 00:50:52.489
the one bites john's neck Oh yeah. They're arguing
00:50:52.489 --> 00:50:56.030
with each other. And like the argument between
00:50:56.030 --> 00:50:59.949
John and Marissa kind of feel almost, it almost
00:50:59.949 --> 00:51:02.869
like feels like a real argument they're having
00:51:02.869 --> 00:51:06.110
when it's supposed to be Minsky and the character
00:51:06.110 --> 00:51:08.829
fighting. And then when you reverse that clip,
00:51:08.869 --> 00:51:11.909
you see her bite John's neck and kill him. You
00:51:11.909 --> 00:51:17.519
see that it is a, it is a real argument. My belief
00:51:17.519 --> 00:51:20.579
is that the scenes are never one -to -one. It's
00:51:20.579 --> 00:51:22.719
not always just an overlay of something else.
00:51:22.719 --> 00:51:25.119
That's not the context of how things are happening.
00:51:25.380 --> 00:51:30.099
It's that we are able to see why scenes become
00:51:30.099 --> 00:51:33.880
one way or why things get written some way because
00:51:33.880 --> 00:51:38.000
these are the real circumstances that led to
00:51:38.000 --> 00:51:41.000
this thing being created in the art. This is
00:51:41.000 --> 00:51:44.079
where you start to see... this sort of friction,
00:51:44.300 --> 00:51:46.519
this sort of separation and ethos between the
00:51:46.519 --> 00:51:49.260
one and the other one really start to drive a
00:51:49.260 --> 00:51:51.420
wedge between them. And not just in the sense
00:51:51.420 --> 00:51:54.800
that she literally, the one literally kills the
00:51:54.800 --> 00:51:55.920
other one with a gun because they're immortal
00:51:55.920 --> 00:51:58.360
and that doesn't really mean so much. But like
00:51:58.360 --> 00:52:01.829
personally. And in the art they create, as we
00:52:01.829 --> 00:52:03.769
talked about Two of Everything being like a worse
00:52:03.769 --> 00:52:07.369
one, they start to drift apart. And the sort
00:52:07.369 --> 00:52:09.630
of personality and chemistry that I spoke of
00:52:09.630 --> 00:52:12.969
on the set of Ambrosio is like by the end of
00:52:12.969 --> 00:52:15.030
Minsky, you're starting to see like the seams
00:52:15.030 --> 00:52:19.349
tear apart on the dress or whatever. Yeah. And
00:52:19.349 --> 00:52:21.730
that's why Two of Everything is insane. Yeah.
00:52:21.769 --> 00:52:27.349
And is the best part of the game. So. After Minsky
00:52:27.349 --> 00:52:32.190
is canceled, essentially, the one basically abandons
00:52:32.190 --> 00:52:36.710
Marissa entirely and begins working just as John
00:52:36.710 --> 00:52:39.849
and finds a new, she refers to her as a muse.
00:52:40.010 --> 00:52:42.750
Before we hop to two of everything, the interview
00:52:42.750 --> 00:52:46.769
that John does, they do such a good job of showing
00:52:46.769 --> 00:52:49.869
the one kind of mourning the loss of Marissa.
00:52:50.010 --> 00:52:54.170
I do love that scene. No, it's good. It's really,
00:52:54.250 --> 00:52:59.000
really good. Because it's John talking about
00:52:59.000 --> 00:53:04.179
Marissa disappearing, but it is also the one
00:53:04.179 --> 00:53:08.780
mourning the loss of Marissa as a tool to create
00:53:08.780 --> 00:53:12.139
art with, effectively. It's not really explained,
00:53:12.159 --> 00:53:17.380
but it seems like the way the powers work is
00:53:17.380 --> 00:53:22.139
once you kill somebody, you kind of have to be
00:53:22.139 --> 00:53:24.969
them. or you lose the connection with that other
00:53:24.969 --> 00:53:29.469
body or something. It's like if they choose not
00:53:29.469 --> 00:53:33.849
to, they lose that id. They lose that personality.
00:53:33.969 --> 00:53:36.110
They can choose to forget. Yeah, they talk about
00:53:36.110 --> 00:53:38.690
this in the night shows where she says, oh, I
00:53:38.690 --> 00:53:41.730
don't remember everything. I've lost a lot of
00:53:41.730 --> 00:53:43.530
it. It's getting harder and harder to remember
00:53:43.530 --> 00:53:48.469
because she is the one is so many other. things
00:53:48.469 --> 00:53:50.389
and people that it's becoming hard to contain.
00:53:50.550 --> 00:53:53.230
And it's clear that like, if they're not consciously
00:53:53.230 --> 00:53:57.050
inhabiting one body, there's a part of it that
00:53:57.050 --> 00:54:00.230
fades. they also can't be too many people at
00:54:00.230 --> 00:54:02.110
the same time, or they start to lose their sense
00:54:02.110 --> 00:54:05.429
of self. So there is a balance to it. Really,
00:54:05.469 --> 00:54:08.489
it feels like there's a soft limit at two. To
00:54:08.489 --> 00:54:11.429
be honest with you. There are two of everything,
00:54:11.590 --> 00:54:14.670
two personalities at the same time. Which, again,
00:54:14.829 --> 00:54:18.250
insane that two of everything is literally an
00:54:18.250 --> 00:54:22.289
allegory for what is going on with the one at...
00:54:22.289 --> 00:54:25.309
God, this game is so smart. This game is so...
00:54:25.309 --> 00:54:28.980
Well, I can't, like... just continually like
00:54:28.980 --> 00:54:30.739
I said it doesn't hit you in big epiphanies it
00:54:30.739 --> 00:54:33.340
hits you like after the fact in very subtle ways
00:54:33.340 --> 00:54:37.699
that this game is like it's so not like cerebral
00:54:37.699 --> 00:54:39.760
in the sense that the guy wrote like a good thriller
00:54:39.760 --> 00:54:42.679
and
it's like there's like a fun twist it's just
00:54:42.679 --> 00:54:45.880
like everything is so purposeful and meticulous
00:54:45.880 --> 00:54:48.659
and despite the fact that it's such a big game
00:54:48.659 --> 00:54:51.900
there is not an ounce of fat yeah on it everything
00:54:51.900 --> 00:54:55.079
is like so intentional everything is so purposeful
00:54:55.079 --> 00:54:57.639
and there's like 15 hours well not that many
00:54:57.639 --> 00:54:59.760
but like there's like 10 hours of footage in
00:54:59.760 --> 00:55:02.920
this game yeah and none of it is extraneous that's
00:55:02.920 --> 00:55:06.539
insane which speaking of those reviews lots of
00:55:06.539 --> 00:55:08.659
people were like oh there's so much extraneous
00:55:08.659 --> 00:55:10.480
stuff and i'm like this is because you can't
00:55:10.480 --> 00:55:15.829
read i You can't read slash watch. You don't
00:55:15.829 --> 00:55:18.170
know what you're doing. I was about to say something
00:55:18.170 --> 00:55:21.070
my wife would not approve of. So after Minsky,
00:55:21.289 --> 00:55:24.989
the one basically decides to inhabit only John
00:55:24.989 --> 00:55:28.909
and eventually finds a new, she refers to her
00:55:28.909 --> 00:55:32.429
as a muse named Amy. They start making a lot
00:55:32.429 --> 00:55:35.769
of movies together, but... eventually the one
00:55:35.769 --> 00:55:39.110
realizes that with each new movie they make they're
00:55:39.110 --> 00:55:42.210
just continuing to get worse and worse and somehow
00:55:42.210 --> 00:55:45.449
eventually even though the other one was killed
00:55:45.449 --> 00:55:49.949
and cremated during minsky amy watches footage
00:55:49.949 --> 00:55:53.769
of the other one and becomes inhabited by the
00:55:53.769 --> 00:55:57.659
other one and so now re -teamed up the one and
00:55:57.659 --> 00:56:00.460
the other one decide to make a movie together
00:56:00.460 --> 00:56:03.900
which leads to two of everything which the one
00:56:03.900 --> 00:56:07.380
describes it as the story that they always wanted
00:56:07.380 --> 00:56:11.039
to tell but just simplified down to its basic
00:56:11.039 --> 00:56:15.300
elements And it's completely sauceless. There's
00:56:15.300 --> 00:56:20.219
not an iota of redeeming quality to be had in
00:56:20.219 --> 00:56:22.019
the depiction of Two Every. It's ridiculous.
00:56:22.179 --> 00:56:25.119
It's important to me, to the argument I'm going
00:56:25.119 --> 00:56:26.840
to make about this game later, it is important
00:56:26.840 --> 00:56:29.829
to me... to note that this is the only film of
00:56:29.829 --> 00:56:33.150
the three films that is completely written, directed,
00:56:33.210 --> 00:56:37.110
and produced by the Immortals. Both of the movies
00:56:37.110 --> 00:56:40.090
that came before it, Minsky and Ambrosio, there
00:56:40.090 --> 00:56:43.530
are varying degrees of human people working on
00:56:43.530 --> 00:56:46.969
them and creating something. And with each iteration
00:56:46.969 --> 00:56:50.449
of film, the human direction of it becomes less,
00:56:50.510 --> 00:56:54.340
whereas Ambrosio is... all humanity the one is
00:56:54.340 --> 00:56:57.039
acting in it and the other one is also acting
00:56:57.039 --> 00:57:00.159
in it but for the most part it is human directed
00:57:00.159 --> 00:57:03.559
it is human written is based off a human text
00:57:03.559 --> 00:57:07.920
minsky is half and a half where it is it is a
00:57:07.920 --> 00:57:10.260
an immortal and a human collaborating together
00:57:10.260 --> 00:57:12.960
and this one is all immortal two of everything
00:57:12.960 --> 00:57:15.840
is like kind of this disaster of a film the the
00:57:15.840 --> 00:57:19.409
funniest thing that mason brought up as we were
00:57:19.409 --> 00:57:21.389
talking as as he was like going through this
00:57:21.389 --> 00:57:23.929
is like why is no one talking about how they
00:57:23.929 --> 00:57:26.610
all john and marissa look the same age as they
00:57:26.610 --> 00:57:30.130
did yeah when when they were in the movies in
00:57:30.130 --> 00:57:34.210
the 70s it hit me later that oh like of course
00:57:34.210 --> 00:57:35.869
because none of her movies came out so no one
00:57:35.869 --> 00:57:37.750
really knows what she looks like yeah but like
00:57:37.750 --> 00:57:39.289
it was the first thing that was very striking
00:57:39.289 --> 00:57:42.289
to me is like i was like sam didn't they say
00:57:42.289 --> 00:57:44.630
this is 96 and you were like yeah and i was like
00:57:46.650 --> 00:57:48.150
What do you mean? She sure doesn't look like
00:57:48.150 --> 00:57:51.469
a woman in her 40s. Yeah. And John doesn't look
00:57:51.469 --> 00:57:54.190
like a man who's probably in his, like, 70s,
00:57:54.190 --> 00:57:57.550
80s. No, 50s. I don't think he's that much older
00:57:57.550 --> 00:58:01.230
than Marissa. If he was of career age in 69,
00:58:01.329 --> 00:58:04.210
he would have been born in the 40s, right? I
00:58:04.210 --> 00:58:06.710
feel like he's probably in his 30s. I feel like
00:58:06.710 --> 00:58:09.809
he, age -wise, is probably in his 30s during
00:58:09.809 --> 00:58:14.260
Ambrosio. Okay. So he'd be, like, knocking on
00:58:14.260 --> 00:58:18.340
the door at 60? Yeah. Well, it's 20 years late.
00:58:18.420 --> 00:58:20.179
Well, almost 30 years late. So yeah, somewhere
00:58:20.179 --> 00:58:23.519
in the 50s, 60s range. Two of everything is soaked
00:58:23.519 --> 00:58:27.500
in these insane metaphorical meanings. First
00:58:27.500 --> 00:58:31.760
of all, this game tells all of its themes via
00:58:31.760 --> 00:58:35.320
the parallelisms between the movies. It's not
00:58:35.320 --> 00:58:37.559
exclusively the way it tells them, but all of
00:58:37.559 --> 00:58:40.340
the themes that they try to address, or I feel
00:58:40.340 --> 00:58:44.019
that they try to address, are told via parallelisms
00:58:44.019 --> 00:58:46.659
between the movies. There is very little
in way
00:58:46.659 --> 00:58:54.480
of graphic sex and really raunchy, crazy artsy
00:58:54.480 --> 00:58:57.139
stuff into everything. And yet it feels like
00:58:57.139 --> 00:59:00.519
the one in which the women are portrayed in the
00:59:00.519 --> 00:59:06.699
most anti -feminist, reductive way. I was very
00:59:06.699 --> 00:59:11.900
shocked by it. One, you know, sex doesn't...
00:59:12.079 --> 00:59:14.619
Sex doesn't mean anything to the immortals. It
00:59:14.619 --> 00:59:16.460
is strictly a thing that is done for pleasure
00:59:16.460 --> 00:59:20.300
for them because they can't procreate. The intentionality
00:59:20.300 --> 00:59:24.199
of sex, I think, is lost on them. So the shock
00:59:24.199 --> 00:59:28.280
value of sex, the shock value of having sex for
00:59:28.280 --> 00:59:31.679
pleasure on a movie screen is lost on them. So
00:59:31.679 --> 00:59:34.679
it's not important to them to depict in that
00:59:34.679 --> 00:59:39.989
sense. But the women are under the arm of a man.
00:59:40.440 --> 00:59:43.440
in a bikini in vulnerable positions either being
00:59:43.440 --> 00:59:49.199
raped or being paid off to be eye candy at a
00:59:49.199 --> 00:59:51.980
birthday party in a lot of ways it doesn't have
00:59:51.980 --> 00:59:56.000
it didn't elicit that visceral gut -wrenching
00:59:56.000 --> 00:59:59.239
feeling of watching arthur fisher abuse a young
00:59:59.239 --> 01:00:02.280
lady but there was like a more pernicious like
01:00:02.280 --> 01:00:05.739
stuff you see every day But like, does it immediately
01:00:05.739 --> 01:00:09.079
register as like problematic that pervaded the
01:00:09.079 --> 01:00:12.559
entire filming of two of everything that I was
01:00:12.559 --> 01:00:14.159
like, wow, this is like very impressive that
01:00:14.159 --> 01:00:17.219
they nailed these two super contrasting like
01:00:17.219 --> 01:00:20.860
feelings. And I mean, the game is a lot about
01:00:20.860 --> 01:00:23.480
a lot about feminism and the depiction of women
01:00:23.480 --> 01:00:26.219
in art. So it makes a lot of sense. Don't start
01:00:26.219 --> 01:00:27.619
with me. Don't shake your head at me. Well, I
01:00:27.619 --> 01:00:29.360
don't disagree. I don't disagree with that. It's
01:00:29.360 --> 01:00:31.400
about a lot of things. Well, no, it's not that
01:00:31.400 --> 01:00:33.510
I disagree that that is. a thing that the game
01:00:33.510 --> 01:00:35.289
is about. I just don't think that it's the main
01:00:35.289 --> 01:00:38.650
thing the game is about. Yeah. And we'll, I'll
01:00:38.650 --> 01:00:41.750
get to that. Yeah. One thing that I like about
01:00:41.750 --> 01:00:44.409
two of everything that like, isn't immediately
01:00:44.409 --> 01:00:48.110
obvious and kind of goes like against the grain.
01:00:48.170 --> 01:00:50.989
Cause like there's something I'm a little bit
01:00:50.989 --> 01:00:54.230
confused about is the other one inhabiting the
01:00:54.230 --> 01:00:57.989
rich guy too. No, no,
no, it's just a guy. And
01:00:57.989 --> 01:01:03.179
so the rich guy gets murked. It seems like that's
01:01:03.179 --> 01:01:05.699
the only time where the one just completely loses
01:01:05.699 --> 01:01:09.070
herself and just kills somebody just to do it.
01:01:09.170 --> 01:01:10.670
Are they talking about the scene where she hits
01:01:10.670 --> 01:01:12.550
him with the microphone over and over? Yeah,
01:01:12.570 --> 01:01:16.500
and his face is just bloody. Yeah. Which, did
01:01:16.500 --> 01:01:19.739
he act, does he actually die there? I don't think
01:01:19.739 --> 01:01:23.320
so. Okay. I didn't read it that way. Okay. I
01:01:23.320 --> 01:01:25.800
just, it seems like all, so all three of the
01:01:25.800 --> 01:01:27.820
movies, Marissa plays someone who kills a pervert.
01:01:28.119 --> 01:01:31.610
And then in that scene, it feels like. the one
01:01:31.610 --> 01:01:36.409
is like maybe misattributing frustration to like
01:01:36.409 --> 01:01:38.989
the bad acting or like taking out frustration
01:01:38.989 --> 01:01:42.989
for being tired and like not being able to hold
01:01:42.989 --> 01:01:45.210
up the weight of all the different hats that
01:01:45.210 --> 01:01:47.610
she's wearing and roles she has to inhabit at
01:01:47.610 --> 01:01:49.929
once. And so she's just like taking out her frustration.
01:01:49.929 --> 01:01:53.369
Yeah. On like the closest person. Yeah. And you
01:01:53.369 --> 01:01:56.090
know, it's interesting there because like you
01:01:56.090 --> 01:02:00.699
see during the bad acting that she is like, actor
01:02:00.699 --> 01:02:03.800
marissa trying to like be a normal human in act
01:02:03.800 --> 01:02:09.800
is fucking up stuff yeah and it's it's very interesting
01:02:09.800 --> 01:02:15.460
that they have like that you can't get the context
01:02:15.460 --> 01:02:17.940
of why it's happening without having like the
01:02:17.940 --> 01:02:20.539
reverse clips or understanding what's actually
01:02:20.539 --> 01:02:25.780
going on with the one during that time I think
01:02:25.780 --> 01:02:28.960
it's such a good way of structuring this kind
01:02:28.960 --> 01:02:32.460
of multi -layered story. It was not obvious to
01:02:32.460 --> 01:02:36.760
me why the dude was getting mad at Marissa or
01:02:36.760 --> 01:02:39.920
what she would have done wrong without knowing
01:02:39.920 --> 01:02:43.059
that, oh, this is the one literally falling apart
01:02:43.059 --> 01:02:48.920
and losing control of things because she's trying
01:02:48.920 --> 01:02:55.210
to do too much. losing the Marissa body or whatever
01:02:55.210 --> 01:02:58.369
is going on. So let's get into our one moments,
01:02:58.590 --> 01:03:03.469
and then I'll go last. And then at the end of
01:03:03.469 --> 01:03:05.610
it, I would like to propose what I think is the
01:03:05.610 --> 01:03:08.190
main thesis, like the primary thesis of this
01:03:08.190 --> 01:03:12.369
game, past all of the other things that they
01:03:12.369 --> 01:03:16.710
incorporate into it. So Bucky, you elucidated
01:03:16.710 --> 01:03:18.210
yours a little bit, so I'm going to let you go
01:03:18.210 --> 01:03:22.969
first. Yeah, so... My one moment was understanding
01:03:22.969 --> 01:03:26.130
what Minsky was representing in the story. Because
01:03:26.130 --> 01:03:30.170
I felt like the most interesting gameplay segment
01:03:30.170 --> 01:03:34.570
of this game was Minsky. Because there was so
01:03:34.570 --> 01:03:36.909
much cool art shit to click on that took you
01:03:36.909 --> 01:03:39.170
to different things that kind of put things together.
01:03:40.690 --> 01:03:43.809
The clip of Carl getting murked was one of the
01:03:43.809 --> 01:03:46.809
earliest things that I found. Well, you see a
01:03:46.809 --> 01:03:48.670
gun on screen for your first time. You're like,
01:03:48.730 --> 01:03:50.210
all right, I'm just going to keep clicking on
01:03:50.210 --> 01:03:53.730
the gun until something bad happens. Yeah. Obviously
01:03:53.730 --> 01:03:56.389
something bad is going to happen if I keep clicking
01:03:56.389 --> 01:04:01.070
on the gun. Minsky finding that other one, the
01:04:01.070 --> 01:04:05.349
one in the other one, the bathroom scene, and
01:04:05.349 --> 01:04:10.199
just Minsky overall. I thought had the most interesting
01:04:10.199 --> 01:04:13.019
commentary going on with like how they were using
01:04:13.019 --> 01:04:16.460
the character of Carl to show things. And like,
01:04:16.480 --> 01:04:19.400
I liked the like framing of the scenes the most.
01:04:19.400 --> 01:04:22.559
I liked the art. I liked the, all the queer people.
01:04:22.699 --> 01:04:26.199
And so like getting to experience all of that
01:04:26.199 --> 01:04:30.199
stuff and then seeing what Minsky meant in the
01:04:30.199 --> 01:04:33.320
story of the one and the other one and how the
01:04:33.320 --> 01:04:35.320
one was interacting with John and all of that.
01:04:35.340 --> 01:04:40.619
Ah, just. Such a cool thing. I think Ambrosio
01:04:40.619 --> 01:04:44.300
is like the best fake movie, but I think Minsky
01:04:44.300 --> 01:04:48.820
as a piece of video game, I liked more. Mason?
01:04:48.960 --> 01:04:51.179
So I don't think we've explicitly talked about
01:04:51.179 --> 01:04:54.199
the singular mechanic of this game. which is
01:04:54.199 --> 01:04:56.139
that any point in time you can stop the movie,
01:04:56.199 --> 01:04:58.900
click on something on the screen, and it'll show
01:04:58.900 --> 01:05:01.699
you a random clip from any of the three movies
01:05:01.699 --> 01:05:04.820
anywhere else. It's not us. That's how it works.
01:05:05.559 --> 01:05:08.719
Like for my one moment, it's the focal point,
01:05:08.780 --> 01:05:10.659
right? So at any point during the game, you can
01:05:10.659 --> 01:05:13.019
stop, click on anything in the frame, and it'll
01:05:13.019 --> 01:05:16.400
try to show you another clip completely randomly
01:05:16.400 -->
01:05:20.090
that has the same thing in it. and sometimes
01:05:20.090 --> 01:05:22.269
they're kind of rounding, but a lot of the times
01:05:22.269 --> 01:05:24.090
you're clicking on certain actors' faces and
01:05:24.090 --> 01:05:28.809
stuff. I had clicked from Marissa into a scene
01:05:28.809 --> 01:05:31.909
with Marissa. I had gotten into one of the scenes
01:05:31.909 --> 01:05:35.550
of The One, right? So I'm looking at The One,
01:05:35.670 --> 01:05:38.690
and I go, oh, I haven't tried clicking on The
01:05:38.690 --> 01:05:41.789
One yet. I'll click The One. I click The One.
01:05:41.909 --> 01:05:47.309
I get taken to the face of John Durek, and I
01:05:47.309 --> 01:05:52.500
was like, Sam, is the one not Marissa? And Sam
01:05:52.500 --> 01:05:55.239
was like, yes. And I just kind of like sat there
01:05:55.239 --> 01:06:00.360
for a minute and I was like, huh. That was like
01:06:00.360 --> 01:06:02.360
when it truly set in that like, oh, this game
01:06:02.360 --> 01:06:05.079
is like really about a lot of things that I'm
01:06:05.079 --> 01:06:07.099
going to have to like really think and unpack
01:06:07.099 --> 01:06:10.800
because it's, you know, that was when that feeling
01:06:10.800 --> 01:06:13.340
started to set in for me. Yeah. Yeah, and it's
01:06:13.340 --> 01:06:16.539
funny because a lot of the early game of this,
01:06:16.659 --> 01:06:18.980
which I think the game does credit your theory
01:06:18.980 --> 01:06:22.199
a lot, is that she's a vampire. Yeah. The one
01:06:22.199 --> 01:06:26.179
is a vampire. Yeah. Which is kind of true, but
01:06:26.179 --> 01:06:28.599
not exactly. There's vampire -like aspects, but
01:06:28.599 --> 01:06:31.320
it is not explicit, and it's only very mildly
01:06:31.320 --> 01:06:32.820
implicit. You see a lot of fucked up throats
01:06:32.820 --> 01:06:35.480
in this game. Yeah, that's true. Now, one of
01:06:35.480 --> 01:06:37.960
the first things I got with the one was the museum
01:06:37.960 --> 01:06:39.679
masks scene. You know what I'm talking about?
01:06:39.760 --> 01:06:41.570
And you see the two guys, and they're... blood
01:06:41.570 --> 01:06:43.349
all over their throats and i was like oh this
01:06:43.349 --> 01:06:46.289
is like clearly signaling that it's like a vampire
01:06:46.289 --> 01:06:48.389
type thing i thought it was very interesting
01:06:48.389 --> 01:06:51.869
in that scene specifically that carl has bite
01:06:51.869 --> 01:06:55.889
marks and i wonder if that is the sign of the
01:06:55.889 --> 01:06:59.889
other one inhabiting carl maybe i didn't think
01:06:59.889 --> 01:07:02.769
about that but i think that might be what it
01:07:02.769 --> 01:07:06.170
is because we know the one killed john but once
01:07:06.170 --> 01:07:08.840
you know the mechanism for how they inhabit a
01:07:08.840 --> 01:07:10.679
body, you really have to think about it every
01:07:10.679 --> 01:07:13.239
time you see something like that. And I think
01:07:13.239 --> 01:07:17.340
it's definitely intentional, because every single
01:07:17.340 --> 01:07:20.780
shot feels very intentional. Because that's not
01:07:20.780 --> 01:07:23.860
how Carl died. Carl died by getting shot, and
01:07:23.860 --> 01:07:28.530
then cremated. I have one moment, and I'm going
01:07:28.530 --> 01:07:32.429
to be honest about this. I did not get this myself
01:07:32.429 --> 01:07:37.760
during gameplay, but I was watching... collection
01:07:37.760 --> 01:07:40.159
of all of the... In preparation for the episode,
01:07:40.219 --> 01:07:42.579
I was watching a collection of all of the scrub...
01:07:42.579 --> 01:07:44.840
They're called the hidden scenes, the scrub footage.
01:07:45.139 --> 01:07:47.500
I also did that because... So you two aren't
01:07:47.500 --> 01:07:50.659
real fans of this. I mean, dude, I played through
01:07:50.659 --> 01:07:52.699
the game. I beat the game. I got most of the
01:07:52.699 --> 01:07:55.139
clips. I just didn't have time to go through.
01:07:55.139 --> 01:07:57.119
I'm just fucking with you, man. I'm not being
01:07:57.119 --> 01:08:01.199
for real. I promise. My one moment of this game
01:08:01.199 --> 01:08:05.059
that eventually led to my light bulb moment about
01:08:05.059 --> 01:08:10.710
what the game is about. is the scene where the
01:08:10.710 --> 01:08:14.309
one is mouthing along to the lyrics of Candy
01:08:14.309 --> 01:08:21.329
Says by the Velvet Underground. So good. I couldn't
01:08:21.329 --> 01:08:25.470
find anywhere that version of the song. I searched
01:08:25.470 --> 01:08:29.430
for covers of the song. I searched for the Velvet
01:08:29.430 --> 01:08:32.270
Underground doing live performances of the song
01:08:32.270 --> 01:08:35.039
because there's clapping in the track. I couldn't
01:08:35.039 --> 01:08:36.840
find it. So I didn't know if it was something
01:08:36.840 --> 01:08:39.039
that they had specially recorded for the game
01:08:39.039 --> 01:08:41.880
to get around copyright laws and stuff. I can
01:08:41.880 --> 01:08:43.939
shed insight on that. Would you like me to? Sure.
01:08:44.060 --> 01:08:47.199
Jacob Geller spoke on this in his coverage of
01:08:47.199 --> 01:08:49.300
it. I haven't watched that yet because I hadn't
01:08:49.300 --> 01:08:50.699
played the game yet and I knew we were doing
01:08:50.699 --> 01:08:54.800
it. It is a live performance of a cover from
01:08:54.800 --> 01:08:58.479
like 10 -ish years after the song came out from
01:08:58.479 --> 01:09:00.600
another performer. It's like a somewhat well
01:09:00.600 --> 01:09:05.220
-known cover. Okay. And there's like a couple
01:09:05.220 --> 01:09:08.199
of reasons why this was my moment. But the song
01:09:08.199 --> 01:09:11.720
is about a relationship between Lou Reed, who's
01:09:11.720 --> 01:09:14.020
the head singer of the Velvet Underground, and
01:09:14.020 --> 01:09:18.319
Candy Darling, who was a transgender woman who
01:09:18.319 --> 01:09:21.279
worked with Andy Warhol in
Andy Warhol's factory,
01:09:21.560 --> 01:09:24.359
which was like the equivalent to the warehouse
01:09:24.359 --> 01:09:28.670
in Minsky. The scene is just so striking for
01:09:28.670 --> 01:09:31.010
me because they play the whole song. They don't
01:09:31.010 --> 01:09:33.010
cut any of it out. It was very intentionally
01:09:33.010 --> 01:09:36.350
like we're playing the whole song for you, the
01:09:36.350 --> 01:09:40.149
player, to take in for it. Like halfway through
01:09:40.149 --> 01:09:44.470
it, the one just starts crying. Like the most,
01:09:44.649 --> 01:09:48.470
probably the most emotion we see her. give in
01:09:48.470 --> 01:09:51.449
the entire game in any of the clips that she's
01:09:51.449 --> 01:09:54.229
in you know she expresses concepts of frustration
01:09:54.229 --> 01:09:56.909
or disappointment or whatever but this is like
01:09:56.909 --> 01:09:59.470
the first time it really feels like she is connecting
01:09:59.470 --> 01:10:02.010
something on to something on a really deep level
01:10:02.010 --> 01:10:04.909
and eventually she just walks out of frame and
01:10:04.909 --> 01:10:06.989
then like the rest of the song plays right i
01:10:06.989 --> 01:10:09.350
had to like i spent a lot of time like thinking
01:10:09.350 --> 01:10:12.199
and processing about this game right because
01:10:12.199 --> 01:10:17.479
the text is so dense. This isn't even close to
01:10:17.479 --> 01:10:20.100
the longest game we've played, but the density
01:10:20.100 --> 01:10:22.859
of the text is very similar to Disco Elysium,
01:10:22.960 --> 01:10:25.600
where to be able to parse the meaning out of
01:10:25.600 --> 01:10:28.300
it, because there are so many disparate elements,
01:10:28.640 --> 01:10:33.000
you have to really sit with it and think about
01:10:33.000 --> 01:10:35.199
it all. And the ultimate conclusion I have come
01:10:35.199 --> 01:10:40.539
to is that this game is about how... Like the
01:10:40.539 --> 01:10:43.319
beauty of human creation, the beauty of human
01:10:43.319 --> 01:10:47.840
art is derived from mortality because the immortals
01:10:47.840 --> 01:10:51.380
themselves throughout all their efforts to create
01:10:51.380 --> 01:10:55.739
something lasting, to create something important,
01:10:56.039 --> 01:10:59.079
you know, whether it's from what we see to have
01:10:59.079 --> 01:11:02.420
everything or from their attempts to do the greatest
01:11:02.420 --> 01:11:05.760
story ever told where they did Jesus, they were
01:11:05.760 --> 01:11:08.640
Jesus. They have like completely failed on every
01:11:08.640 --> 01:11:12.170
angle. They ended up creating religion that they
01:11:12.170 --> 01:11:15.810
believe has created a lot of hardship. They couldn't
01:11:15.810 --> 01:11:18.329
produce the movie they thought was going to be
01:11:18.329 --> 01:11:22.149
like their story. They couldn't do it. And there's
01:11:22.149 --> 01:11:25.210
even a clip during the game where like the one
01:11:25.210
--> 01:11:28.050
says that the beauty of humans is their mortality.
01:11:28.949 --> 01:11:32.789
Even when humans are in decline, you know, as
01:11:32.789 --> 01:11:36.449
this game keeps pointing out to you, even when...
01:11:36.750 --> 01:11:39.550
People are on their slope down. They are still
01:11:39.550 --> 01:11:41.850
trying to create something that is worth remembering.
01:11:42.210 --> 01:11:44.869
They're still trying to create something that
01:11:44.869 --> 01:11:48.920
is going to like keep them. the history books
01:11:48.920 --> 01:11:50.979
keep them being talked about you know the goal
01:11:50.979 --> 01:11:53.680
of any movie director is going to is like to
01:11:53.680 --> 01:11:55.560
make something that people are going to remember
01:11:55.560 --> 01:11:58.279
it might not always be to make to you know win
01:11:58.279 --> 01:12:00.340
awards that might not always be the thing that
01:12:00.340 --> 01:12:02.439
like they can do or they might not have the budget
01:12:02.439 --> 01:12:03.840
for it or whatever but they want to make something
01:12:03.840 --> 01:12:06.079
that's going to be remembered the immortals aren't
01:12:06.079 --> 01:12:09.119
capable of doing that because they don't have
01:12:09.119 --> 01:12:13.010
that intrinsic need In fact, literally through
01:12:13.010 --> 01:12:15.949
the events of this game, they figured out that
01:12:15.949 --> 01:12:18.229
they can literally just live forever as long
01:12:18.229 --> 01:12:21.310
as they have been filmed. Yeah, as long as they've
01:12:21.310 --> 01:12:25.810
got eyes on them. The ultimate tragedy of the
01:12:25.810 --> 01:12:29.510
one is despite all of her effort and all of her
01:12:29.510 --> 01:12:32.529
trying and all of her imitation. of humanity
01:12:32.529 --> 01:12:34.890
there's literally a scene where she's dancing
01:12:34.890 --> 01:12:38.170
to four seasons by vivaldi one of the most important
01:12:38.170 --> 01:12:41.289
orchestral works of all time at the end of the
01:12:41.289 --> 01:12:44.369
day all she can do is imitate and the only things
01:12:44.369 --> 01:12:47.050
that she can create don't end up the way and
01:12:47.050 --> 01:12:50.449
it just makes her so frustrated and that she
01:12:50.449 --> 01:12:52.670
ends up like killing the people that she trusts
01:12:52.670 --> 01:12:55.170
trusted to create things with her because she
01:12:55.170 --> 01:12:57.310
thinks it's not good enough so like all these
01:12:57.310 --> 01:13:00.029
other things you know the they're great. You
01:13:00.029 --> 01:13:02.430
know, feminism, the misogyny in Hollywood, like
01:13:02.430 --> 01:13:03.989
all those things are definitely still part of
01:13:03.989 --> 01:13:06.010
this game. There's still important aspects of
01:13:06.010 --> 01:13:08.750
it. But when I think about like the story that
01:13:08.750 --> 01:13:11.109
Sam Barlow was trying to tell, like the point
01:13:11.109 --> 01:13:14.130
he was trying to drive home as a human, you only
01:13:14.130 --> 01:13:17.609
have one life and your ability to create is informed
01:13:17.609 --> 01:13:20.949
by the fact that you only get to make, you only
01:13:20.949 --> 01:13:22.810
get one chance to make the things you want to
01:13:22.810 --> 01:13:26.630
do. I hate, I had kind of gotten there, but I
01:13:26.630 --> 01:13:30.399
hadn't put it. together like that and like that
01:13:30.399 --> 01:13:33.899
scene that my one moment with the candy says
01:13:33.899 --> 01:13:38.880
song is like that is the one it's not just that
01:13:38.880 --> 01:13:41.199
she's sad about the song because it's a beautiful
01:13:41.199 --> 01:13:44.520
song it's really really good song but she's knows
01:13:44.520 --> 01:13:48.500
she can't make it breaks her that she can't make
01:13:48.500 --> 01:13:51.140
something like that yeah because she she's not
01:13:51.140 --> 01:13:55.619
capable she doesn't get it so i think this game
01:13:55.970 --> 01:13:57.630
do you want to i'm about to talk for a really
01:13:57.630 --> 01:13:59.010
fucking long time i talked for a really long
01:13:59.010 --> 01:14:00.170
is there anything else you want to cover because
01:14:00.170 --> 01:14:01.750
i'm about to talk about a million things this
01:14:01.750 --> 01:14:04.750
game's about i'm i'm good for now i'll okay chime
01:14:04.750 --> 01:14:07.630
in i think this game is about a few things in
01:14:07.630 --> 01:14:10.850
huge measure and a few things in very small measure
01:14:10.850 --> 01:14:14.649
okay and i think it is i i agree with you that
01:14:14.649 --> 01:14:19.449
it's an expression of what sam barlow feels as
01:14:19.449 --> 01:14:25.430
an artist right i think that it is a little bit
01:14:25.430 --> 01:14:30.430
more complex than saying that truly it can be
01:14:30.430 --> 01:14:32.010
boiled down to those things. Even though I agree
01:14:32.010 --> 01:14:34.270
with your analysis, I agree with your reading
01:14:34.270 --> 01:14:36.569
of those things, because a lot of what I was
01:14:36.569 --> 01:14:39.010
feeling, a lot of the themes of the game that
01:14:39.010 --> 01:14:41.590
struck me the most and made me feel the most
01:14:41.590 --> 01:14:45.710
was the depiction of women in movies. I feel
01:14:45.710 --> 01:14:49.810
that Sam Barlow feels very strongly about that
01:14:49.810 --> 01:14:55.840
because in all of the movies, Marissa, the actor,
01:14:56.020 --> 01:15:00.439
not the one, burns in some way. One time literally,
01:15:00.680 --> 01:15:04.260
one time it is as the one, right? But she's a
01:15:04.260 --> 01:15:07.739
demon from hell. She's Satan. So she's a fallen
01:15:07.739 --> 01:15:10.479
angel and she's captured by the Inquisition who
01:15:10.479 --> 01:15:12.680
threatened to burn her. In Minsky, it's a little
01:15:12.680 --> 01:15:14.520
bit more metaphorical because it's a little bit
01:15:14.520 --> 01:15:17.220
more of an art house thing. But the detective
01:15:17.220 --> 01:15:21.520
holds the note that is the only evidence of her
01:15:21.520 --> 01:15:25.000
as the killer. which is like who she truly is,
01:15:25.079 --> 01:15:26.979
right? Because otherwise she is a sex object
01:15:26.979 --> 01:15:29.859
that is being abused by Minsky. And the detective
01:15:29.859 --> 01:15:33.300
burns that sort of identity of her. And then
01:15:33.300 --> 01:15:34.939
one time it's literally, she's like burned alive
01:15:34.939 --> 01:15:37.260
by gasoline in a chair. That one's a little more
01:15:37.260 --> 01:15:39.079
overt. As it happens. That's more overt. And
01:15:39.079 --> 01:15:44.340
to me, what it's saying is like, the women who
01:15:44.340 --> 01:15:48.579
are abused and who are depicted in demeaning,
01:15:48.579 --> 01:15:53.000
belittling. misogynistic ways they go away they
01:15:53.000 --> 01:15:57.939
die they grow they move past acting but the depiction
01:15:57.939 --> 01:16:00.340
of them and the attitudes that we carried forth
01:16:00.340 --> 01:16:05.920
from them are immortal they are what carries
01:16:05.920 --> 01:16:10.970
on right because we see the old men Old men generally
01:16:10.970 --> 01:16:13.310
are depicted in this game, either acting or in
01:16:13.310 --> 01:16:16.710
real life, as misogynists, right? The old man
01:16:16.710 --> 01:16:20.729
playing the billionaire, Mr. Hessemberg, right?
01:16:20.829 --> 01:16:24.890
He's an actor. This is not him as a person. We
01:16:24.890 --> 01:16:26.750
never know who, we never know what his actual
01:16:26.750 --> 01:16:28.090
person's name is. We don't know him, but we see
01:16:28.090 --> 01:16:31.050
him depicted as a perverse, misogynistic man.
01:16:31.270 --> 01:16:35.220
And then we see Arthur Fisher as a real... misogynistic
01:16:35.220 --> 01:16:38.399
pig of a man a predator right and then there's
01:16:38.399 --> 01:16:43.100
this undercurrent that is a separate idea that
01:16:43.100 --> 01:16:45.380
i've been kind of playing around with that's
01:16:45.380 --> 01:16:49.760
like the fear of like as you get older as an
01:16:49.760 --> 01:16:52.659
artist as you have to do more as you have more
01:16:52.659 --> 01:16:56.880
responsibility as you as you are an actor and
01:16:56.880 --> 01:17:00.939
a director that like You lose your ethos. You
01:17:00.939 --> 01:17:04.039
lose your sauce. You're unable to make art like
01:17:04.039 --> 01:17:08.770
you used to. Coincidentally, crazy that this
01:17:08.770 --> 01:17:13.250
predated Megalopolis by two years. Insane. Insane.
01:17:13.350 --> 01:17:17.329
You see what I'm saying? There's a fear inherent,
01:17:17.529 --> 01:17:20.569
I think, to create. I'm not a director. I don't
01:17:20.569 --> 01:17:23.250
know. But it feels to me that Barlow is trying
01:17:23.250 --> 01:17:26.869
to communicate, I fear. That since I'm not immortal,
01:17:27.109 --> 01:17:30.390
I grow old and I will lose that which connected
01:17:30.390 --> 01:17:32.909
me to humanity. Sure. Because I see a lot of
01:17:32.909 --> 01:17:35.210
the immortals, you know, they both made two of
01:17:35.210 --> 01:17:36.890
everything and it sucked. And a lot of what you
01:17:36.890 --> 01:17:40.189
were saying is there. But like in a lot of ways,
01:17:40.289 --> 01:17:43.409
they have a beating heart. They cry. The one
01:17:43.409 --> 01:17:45.489
mourns the other when she holds him in a pool
01:17:45.489 --> 01:17:49.189
like a baby and like mourns his loss. She cries.
01:17:49.270 --> 01:17:52.069
She relives the trauma of World War II, even
01:17:52.069 --> 01:17:55.800
though that belongs to Marissa. She's smug. She's
01:17:55.800 --> 01:18:00.300
happy. She dances. The trappings of human emotion
01:18:00.300 --> 01:18:04.000
are there with the immortals, even though they're
01:18:04.000 --> 01:18:07.819
not depicted creating anything as a result of
01:18:07.819 --> 01:18:11.180
that. They can feel those things, but they are
01:18:11.180 --> 01:18:15.300
not good at expressing them creatively. I think
01:18:15.300 --> 01:18:18.039
one of my favorite scenes where almost nothing
01:18:18.039 --> 01:18:22.710
happens is the part... of tool of everything
01:18:22.710 --> 01:18:26.670
where marissa is just kind of freezing and if
01:18:26.670 --> 01:18:31.090
you reverse through it you see the world war
01:18:31.090 --> 01:18:35.649
ii version of the one yeah oh the one okay sure
01:18:35.649 --> 01:18:39.409
and the the black dude if you reverse again i
01:18:39.409 --> 01:18:41.689
might have the order messed up here you see someone
01:18:41.689 --> 01:18:44.149
who we've never seen and have no context for
01:18:44.149 --> 01:18:47.170
who it is yeah that happens a lot it is it is
01:18:47.170 --> 01:18:51.409
it is a version of the one that probably the
01:18:51.409 --> 01:18:55.430
one has also just like lost lost depersonalized
01:18:55.430 --> 01:18:59.430
from completely yeah that's like kind of part
01:18:59.430 --> 01:19:02.529
of like the yearning of the immortals to want
01:19:02.529 --> 01:19:06.890
to like create or like try to you know because
01:19:06.890 --> 01:19:08.850
like they're losing their sense of self right
01:19:08.850 --> 01:19:12.550
like i think part of the immortal struggle is
01:19:12.550 --> 01:19:15.409
that they almost don't know who they are right
01:19:15.409 --> 01:19:19.350
it's well they they don't know who they are because
01:19:19.350 --> 01:19:21.979
well The one doesn't know who she is because
01:19:21.979 --> 01:19:25.119
she's become so front. She's literally become
01:19:25.119 --> 01:19:27.819
two people. Well, not even that, but just because
01:19:27.819 --> 01:19:31.119
she's become so obsessed with the idea of entangling
01:19:31.119 --> 01:19:34.060
herself and helping humanity, whereas the other
01:19:34.060 --> 01:19:38.579
one still has a lot of his own sense of self
01:19:38.579 --> 01:19:43.760
because he doesn't see himself as needing to.
01:19:44.710 --> 01:19:48.250
Assist humans, assist humanity.
This is a little
01:19:48.250 --> 01:19:50.909
off topic. I do think it's very funny that they
01:19:50.909 --> 01:19:55.710
put the one's attitude into the achievement messages
01:19:55.710 --> 01:20:00.460
of this game. Yeah, yeah, yeah, yeah. Well, it's
01:20:00.460 --> 01:20:02.340
even like kind of meta in the way where like
01:20:02.340 --> 01:20:04.960
if you haven't found any of that stuff yet and
01:20:04.960 --> 01:20:06.399
then you get an achievement, you're like, what
01:20:06.399 --> 01:20:08.800
the hell is it talking about? Yeah. Well, the
01:20:08.800 --> 01:20:10.659
first one I got was the Carl one and it said,
01:20:10.699 --> 01:20:13.819
poor Carl. So I had no context. And then when
01:20:13.819 --> 01:20:15.960
I started getting more of them and those all
01:20:15.960 --> 01:20:18.520
caps messages started being more meta, I was
01:20:18.520 --> 01:20:24.199
like, oh. Yeah. Yep. yeah i mean i don't disagree
01:20:24.199 --> 01:20:26.579
with anything anything you were saying mason
01:20:26.579 --> 01:20:29.859
it's just like if i if i had like you know if
01:20:29.859 --> 01:20:34.020
i was in grad school and you know for my your
01:20:34.020 --> 01:20:37.920
my thesis defense dictionary definition of immortality
01:20:37.920 --> 01:20:40.119
that like that is the first thing i would talk
01:20:40.119 --> 01:20:41.800
about i think i think the themes of feminism
01:20:41.800 --> 01:20:43.880
in this game are really really important i think
01:20:43.880 --> 01:20:46.500
they are second i think that is like the second
01:20:46.500 --> 01:20:51.699
thing in this game If I had to rank them in order
01:20:51.699 --> 01:20:56.720
of importance of intent by the author, I think
01:20:56.720 --> 01:20:58.220
that would be the second most important thing.
01:20:58.420 --> 01:21:03.239
I see. A lot of those misogynist themes and ideals
01:21:03.239 --> 01:21:06.659
that exist in the real world in film continue
01:21:06.659 --> 01:21:12.579
to persist. It's getting better, but the way
01:21:12.579 --> 01:21:15.979
that Hollywood treats women is still not improving.
01:21:16.810 --> 01:21:20.449
What I latched onto and why I felt the way I
01:21:20.449 --> 01:21:23.210
did, the strongest I did, was because I immediately
01:21:23.210 --> 01:21:26.149
latched onto the parallelisms. Because when you're
01:21:26.149 --> 01:21:30.670
shown three things, it is human to be like, well,
01:21:30.710 --> 01:21:32.590
I'm going to compare and contrast them. Right.
01:21:32.649 --> 01:21:35.810
And then the things I was thinking of was like,
01:21:35.909 --> 01:21:38.329
in all three of these movies, there's a femme
01:21:38.329 --> 01:21:42.149
fatale, there's a lot of sex, a pervert dies,
01:21:42.369 --> 01:21:46.609
someone's... Yeah, I agree. That was what I spent
01:21:46.609 --> 01:21:49.789
the most time thinking about. Sure. I think for
01:21:49.789 --> 01:21:54.090
me, it was like, well, the game is not about
01:21:54.090 --> 01:21:59.250
the movies. The story of the game is not even
01:21:59.250 --> 01:22:01.630
about Marissa. The story of the game is about
01:22:01.630 --> 01:22:07.510
the one. And so what is her core conflict and
01:22:07.510 --> 01:22:11.850
how does it relate to what us as the players...
01:22:12.449 --> 01:22:15.510
are supposed to derive from the meaning of the
01:22:15.510 --> 01:22:19.590
game. So if the main plot of the game, if the
01:22:19.590 --> 01:22:22.229
main plot of the narrative is the one's journey
01:22:22.229 --> 01:22:26.510
of trying to learn what it is to make a good
01:22:26.510 --> 01:22:28.569
movie, trying to learn what it is to make something
01:22:28.569 --> 01:22:32.720
that will be important to humans, what is our
01:22:32.720 --> 01:22:36.779
takeaway from that? I see. Yeah, I'm picking
01:22:36.779 --> 01:22:38.319
up what you're putting down in the sense that
01:22:38.319 --> 01:22:41.550
you're making a lot of sense to me. With what
01:22:41.550 --> 01:22:43.470
you're saying here. I just personally hadn't
01:22:43.470 --> 01:22:46.310
thought of it this way. I like your reading,
01:22:46.369 --> 01:22:50.869
though. One thing about the one and the other
01:22:50.869 --> 01:22:56.470
one that kind of pervades through the theme of
01:22:56.470 --> 01:23:01.189
the game is that they're kind of arrogant and
01:23:01.189 --> 01:23:04.430
all -powerful and have this attitude towards
01:23:04.430 --> 01:23:09.210
humanity that is antagonistic whenever you...
01:23:09.479 --> 01:23:11.319
It kind of bothers me that we haven't talked
01:23:11.319 --> 01:23:14.659
about now that we've gotten here. And I kind
01:23:14.659 --> 01:23:17.420
of brought it up with the dude getting his head
01:23:17.420 --> 01:23:21.600
beat in is all the times that they kind of tortured
01:23:21.600 --> 01:23:28.970
the humans. Yeah. And to add to what I mean by
01:23:28.970 --> 01:23:34.460
this is the immortals are able effectively to
01:23:34.460 --> 01:23:38.220
like stop time or manipulate the passage of time.
01:23:39.390 --> 01:23:43.949
break the fourth wall and inhabit a scene and
01:23:43.949 --> 01:23:46.850
be in a scene and interact with humans where
01:23:46.850 --> 01:23:50.229
the humans know they're being interacted with,
01:23:50.409 --> 01:23:54.470
but probably won't have any memory of it. And
01:23:54.539 --> 01:23:59.039
I guess kind of where do those things fit into
01:23:59.039 --> 01:24:02.720
the themes of the game? Cause it's like, that's
01:24:02.720 --> 01:24:05.340
kind of what I'm getting at, right? Is like,
01:24:06.300 --> 01:24:10.920
Even when they are manipulating time, even when
01:24:10.920 --> 01:24:13.079
they are trying to get at the ability, they are
01:24:13.079 --> 01:24:17.300
so detached from humanity that they can't conceptualize
01:24:17.300 --> 01:24:19.600
how to get what they need out of people. Look,
01:24:20.180 --> 01:24:22.880
I did a lot of directing when I was in college.
01:24:23.159 --> 01:24:27.449
As I got more... like deeper into my collegiate
01:24:27.449 --> 01:24:29.970
career I was doing less acting and more directing
01:24:29.970 --> 01:24:33.649
as a director the main thing that you have to
01:24:33.649 --> 01:24:36.909
do is learn how to get what you want out of the
01:24:36.909 --> 01:24:39.430
actors because if you just tell them exactly
01:24:39.430 --> 01:24:42.130
what you want they're not always like they might
01:24:42.130 --> 01:24:44.770
have their own idea of how to do something they
01:24:44.770 --> 01:24:47.710
might have their own like belief and how you
01:24:47.710 --> 01:24:49.829
want it done or whatever they might misinterpret
01:24:49.829 --> 01:24:52.229
what you're saying your goal is not just to tell
01:24:52.229 --> 01:24:55.640
the actors how to do things your goal is to figure
01:24:55.640 --> 01:24:58.300
out how to get them what get them to do what
01:24:58.300 --> 01:25:00.640
you want them to do and sometimes it's not even
01:25:00.640 --> 01:25:03.340
like telling them directly to do something specific
01:25:03.340 --> 01:25:06.560
it's like to give them a suggestion to lead them
01:25:06.560 --> 01:25:10.319
in that direction the immortals don't have any
01:25:10.319 --> 01:25:14.100
concept of like soft skills with people yeah
01:25:14.100 --> 01:25:17.560
because they don't they don't interact with people
01:25:17.560 --> 01:25:19.659
a whole lot their you know their understanding
01:25:19.659 --> 01:25:22.439
of people is like stilted by their own experiences
01:25:23.710 --> 01:25:25.750
These scenes where they're like so frustrated
01:25:25.750 --> 01:25:28.430
and just like trying to get people to like understand
01:25:28.430 --> 01:25:31.609
or like see what they're trying to do are a direct
01:25:31.609 --> 01:25:34.729
result of them like not having a real connection
01:25:34.729 --> 01:25:38.699
to humanity. But yeah. Is there anything left
01:25:38.699 --> 01:25:42.800
unsaid about this game? Lots. That you want on
01:25:42.800 --> 01:25:47.039
the pod? No. Okay. I'm going to levy one criticism
01:25:47.039 --> 01:25:50.960
against this game. A lot of times. A lot of times.
01:25:51.560 --> 01:25:53.859
their messaging and their intent for a scene
01:25:53.859 --> 01:25:56.640
is stilted by the mechanical need of the game
01:25:56.640 --> 01:25:58.439
for them to hold something up to the camera that
01:25:58.439 --> 01:26:01.300
you're meant to click on and go, hmm, look at
01:26:01.300 --> 01:26:05.560
this crucifix -shaped amulet. Hmm, how queer.
01:26:06.239 --> 01:26:09.359
It'd be like, after about the tenth time of doing
01:26:09.359 --> 01:26:12.460
that, I was like, Sam, I get it. Do they have
01:26:12.460 --> 01:26:17.020
to keep... So many apples. But then the interesting
01:26:17.020 --> 01:26:19.739
part is like, oh, well, let me look at the things
01:26:19.739 --> 01:26:22.539
in the background that I can click on. Like this
01:26:22.539 --> 01:26:24.699
background actor or whatever. I thought of a
01:26:24.699 --> 01:26:28.439
second criticism. How many times did I have to
01:26:28.439 --> 01:26:31.239
go into that fucking scene of that friar finger
01:26:31.239 --> 01:26:34.439
fucking the orange? Oh, my fucking God. I got
01:26:34.439 --> 01:26:37.640
so fucking tired of that goddamn scene. Oh, my
01:26:37.640 --> 01:26:42.989
God. Fucking rude. It's the nastiest. Most visceral
01:26:42.989 --> 01:26:46.409
reaction. And I watched people just bareback
01:26:46.409 --> 01:26:49.970
fucking and fucking reenacting rape. And I had
01:26:49.970 --> 01:26:52.970
to see this friar just fucking close up on the
01:26:52.970 --> 01:26:55.829
hands, treating this orange like a vagina, just
01:26:55.829 --> 01:26:58.130
knuckle deep in this thing. And I fucking hated
01:26:58.130 --> 01:27:00.350
it. I'm probably going to cut this, but fucking,
01:27:00.430 --> 01:27:02.930
oh my God. Don't cut this. This is gold. This
01:27:02.930 --> 01:27:06.489
is a fucking nasty ass scene, dude. This is probably,
01:27:06.750 --> 01:27:10.489
I don't give a lot of games 10 out of 10s. I
01:27:10.489 --> 01:27:14.300
think. In the entirety of my log, I think I have
01:27:14.300 --> 01:27:19.520
maybe somewhere between 9 to 12 10s. But this
01:27:19.520 --> 01:27:25.779
is up there for me. And you always have to meet
01:27:25.779 --> 01:27:28.720
games where they're at and what it is. And I
01:27:28.720 --> 01:27:31.140
think for what this game is and what it is trying
01:27:31.140 --> 01:27:34.000
to do, it is basically a perfect game. Yeah.
01:27:34.579 --> 01:27:38.279
I can agree with that. In the grand scheme of
01:27:38.279 --> 01:27:41.159
games, I can't argue with the people that don't
01:27:41.159 --> 01:27:45.300
think it's much of a game, but as far as a form
01:27:45.300 --> 01:27:48.640
of interactive media that has a story and a message
01:27:48.640 --> 01:27:51.600
to tell, I can't really find that much wrong
01:27:51.600 --> 01:27:56.119
with it. If you're a games as art enjoyer, which
01:27:56.119 --> 01:28:00.500
I hope you are if you're on with us, but I would
01:28:00.500 --> 01:28:03.420
find out a very limiting worldview of what a
01:28:03.420 --> 01:28:06.659
video game is and can be. to say this isn't a
01:28:06.659 --> 01:28:11.060
video game yeah yeah and it's the thing is is
01:28:11.060 --> 01:28:13.439
like if you're saying it's not a game because
01:28:13.439 --> 01:28:15.939
of the limited ways in which you can interact
01:28:15.939 --> 01:28:20.359
with it i have to ask you did you actually interact
01:28:20.359 --> 01:28:22.939
with it in all the ways you could interact with
01:28:22.939 --> 01:28:26.079
it and did you think about those methods of interaction
01:28:26.079 --> 01:28:30.640
and i don't think you did like i there's so much
01:28:30.640 --> 01:28:34.189
first off three times more mechanics than pong
01:28:34.189 --> 01:28:38.609
and that's a game i mean that's true but like
01:28:38.609 -->
01:28:41.949
you know like like maybe maybe 1 .5 times the
01:28:41.949 --> 01:28:44.229
mechanics of pac -man true right like and that's
01:28:44.229 --> 01:28:49.350
a game when you think about what a video game
01:28:49.350 --> 01:28:55.729
is or can be if your limitation is that you have
01:28:55.729 --> 01:28:58.909
to watch a movie to play this game and therefore
01:28:58.909 --> 01:29:02.390
it is not a game I just think your idea of a
01:29:02.390 --> 01:29:05.189
game is too small. Sometimes video games are
01:29:05.189 --> 01:29:09.810
three feature -length films that all are fictional
01:29:09.810 --> 01:29:14.689
and metatextual. Yeah, great game. Absolutely
01:29:14.689 --> 01:29:17.750
great game. Really reaffirms my belief that I'll
01:29:17.750 --> 01:29:20.789
say 95 % of interesting artistic things happen
01:29:20.789 --> 01:29:23.329
with video games are happening in the indie space.
01:29:23.930 --> 01:29:28.050
Yeah, I agree. On the day that we're recording
01:29:28.050 --> 01:29:30.210
this, Sony officially announced that they're...
01:29:30.880 --> 01:29:33.619
phasing out physical don't get me started man
01:29:33.619 --> 01:29:36.020
don't get me started well I think that's just
01:29:36.020 --> 01:29:42.539
a you know a easy way to show that like AAA studios
01:29:42.539 --> 01:29:45.699
are always gonna prioritize profit over anything
01:29:45.699 --> 01:29:48.619
else and like indie indie artists are gonna have
01:29:48.619 --> 01:29:51.060
like the freedom to just like make the things
01:29:51.060 --> 01:29:52.659
they wanna make their only restriction usually
01:29:52.659 --> 01:29:56.710
is budget yeah yeah but as a result you know
01:29:56.710 --> 01:30:00.409
famous Mark Rosewater saying restrictions breed
01:30:00.409 --> 01:30:04.489
creativity. It's true. Which is why magic sucks
01:30:04.489 --> 01:30:06.829
now. There's no restrictions anymore. There's
01:30:06.829 --> 01:30:10.670
no restrictions. And now it's Fortnite. Next
01:30:10.670 --> 01:30:13.829
time, we're going to be talking about, funnily
01:30:13.829 --> 01:30:16.510
enough, a follow -up to the last episode we did,
01:30:16.750 --> 01:30:19.069
Alan Wake, and we're going to be talking about
01:30:19.069 --> 01:30:22.270
Control. That game's dense in a different way.
01:30:22.859 --> 01:30:25.699
And then it has one of Sam's favorite things
01:30:25.699 --> 01:30:27.159
to happen in a video game, which is where you
01:30:27.159 --> 01:30:31.350
stop the action completely to read a page. I
01:30:31.350 --> 01:30:36.329
love having lore dumps where I can't interact
01:30:36.329 --> 01:30:38.369
with anything. It makes you feel better. There's
01:30:38.369 --> 01:30:41.369
a lot of redacted stuff. No one would describe
01:30:41.369 --> 01:30:43.250
what's happening in Control as dumps because
01:30:43.250 --> 01:30:47.439
very little is to be gleaned. It's different.
01:30:47.579 --> 01:30:49.739
It'll be fun. So we'll have Control. And funnily
01:30:49.739 --> 01:30:51.479
enough, by the time we get that episode out,
01:30:51.600 --> 01:30:53.840
Control Resident might be out. Is that coming
01:30:53.840 --> 01:30:56.920
out soon? It comes out in September. So it'll
01:30:56.920 --> 01:31:00.539
brush up against it. So good timing, funnily
01:31:00.539 --> 01:31:02.399
enough. I think Control Resident is going to
01:31:02.399 --> 01:31:05.140
be Remedy's last good video game. That's my hot
01:31:05.140 --> 01:31:07.380
take. I think Remedy is going to get closed after
01:31:07.380 --> 01:31:09.920
Control Resident. That's a more real possibility.
01:31:10.319 --> 01:31:12.939
In that case, it would still be their last good
01:31:12.939 --> 01:31:15.510
video game. Their CEO is like a... Their new
01:31:15.510 --> 01:31:18.489
CEO after FPC Firebreak failed is like a crypto
01:31:18.489 --> 01:31:21.670
gambling guy. Wonderful. Yeah, that's it for
01:31:21.670 --> 01:31:24.439
us today. Thanks for tuning in and listening
01:31:24.439 --> 01:31:27.739
to us talk about insane immortal theories for
01:31:27.739 --> 01:31:30.779
two hours. This game was so cool. This game makes
01:31:30.779 --> 01:31:32.640
me happy that we started this podcast. This is
01:31:32.640 --> 01:31:35.340
exactly what I was envisioning. This is one of
01:31:35.340 --> 01:31:37.479
the few games we covered that you can purchase
01:31:37.479 --> 01:31:41.260
on mobile. So this is a game where you are not.
01:31:41.689 --> 01:31:44.189
restricted in any real way to be able to play.
01:31:44.270 --> 01:31:45.909
You can play on a computer. It's available on
01:31:45.909 --> 01:31:47.909
most consoles. It's literally available on the
01:31:47.909 --> 01:31:50.149
thing that's in your pocket right now. Cut that
01:31:50.149 --> 01:31:51.789
and put it at the beginning of the podcast. Yeah,
01:31:51.829 --> 01:31:54.289
that's true. What won Game of the Year in 2022?
01:31:55.270 --> 01:31:57.930
God of War Ragnarok or something? Jeff, what
01:31:57.930 --> 01:32:00.050
the fuck are we doing, man? Now, to be fair,
01:32:00.109 --> 01:32:03.909
this game did win Best Actor a number of times.
01:32:03.909 --> 01:32:06.369
It won several BAFTAs, didn't it? Yeah, it won
01:32:06.369 --> 01:32:09.619
some BAFTAs. Marissa, the lady who played Marissa
01:32:09.619 --> 01:32:13.750
Marcel, something gauge one man engage man engage
01:32:13.750 --> 01:32:16.210
one i think she's also the voice of a character
01:32:16.210 --> 01:32:20.250
elden ring what jeff jeff buddy what are we doing
01:32:20.250 --> 01:32:24.670
man no i played elden ring for 90 hours and i
01:32:24.670 --> 01:32:27.970
didn't feel anything in my soul that was a tenth
01:32:27.970 --> 01:32:32.029
as resonant as like the shittiest moment of immortality
01:32:32.029 --> 01:32:35.890
i felt more watching that fucking fryer finger
01:32:35.890 --> 01:32:41.250
the orange than i did when i beat Remember, the
01:32:41.250 --> 01:32:43.909
worst thing a piece of art can be is boring.
01:32:44.149 --> 01:32:47.210
Boring as hell. Not that Elden Ring is boring.
01:32:47.630 --> 01:32:55.289
Like, comment, subscribe, or review. And if we
01:32:55.289 --> 01:32:59.890
get 100 likes, Buck will release some algae into
01:32:59.890 --> 01:33:02.470
the Washington Reflecting Pool.