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This is a podcast where a group of friends document their creative paths in and out of the booth and beyond the screen while also exploring the journey and origin stories of other fellow actors to learn from, get inspired by, and connect with our community as we share our ups and downs and affords our chaos along the way.
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Welcome to Keeping Up with Chaos from the Booth and Beyond.
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Welcome, welcome.
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It's Jocelyn.
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Today I am joined by our special guest, Alejandra Vieher.
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She is a storyboard supervisor, director, and creative operations leader based in Vancouver, Canada.
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She has 13 years in the animation industry.
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She is an independent creator as well, and she believes visual intelligence equals educational programs that can enhance and enrich your lives and your creative process.
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She also talks about her professional approach.
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She's a strong technical foundation with a deep passion for narrative.
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Tech serves to elevate the love of the story.
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And we talk so much about getting your foot in first and creating your own path and of course being the eternal student.
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And uh, you know, don't take things personal.
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Just keep going, keep moving forward, and um keep learning and growing.
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So I'm so excited to share this conversation with you.
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Please share it with uh everybody because when you share it, we all organically grow.
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Cheers, thank you.
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Hi, how are you?
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Good, how are you?
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Good, good.
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We are um sort of waiting for Gabby, I think, but I always like to just kind of get started.
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Thank you for joining us.
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Oh no, absolutely.
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Thank you for inviting me.
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Yeah, absolutely.
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Gabby um has been, she's been my go-to.
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She finds all the cool guests for us.
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And I love it because it just brings like different types of people that we might not have been able to connect with.
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And um so Gabby might join like late, but um, we're just gonna kind of roll with it.
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Um I am so interested in hearing about your journey and like how you got started because I was reading your bio that you sent, and I just find that so interesting because it's completely different from anything that I've ever been involved in.
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Um I'm like a voice actor and on-camera actor, and I'm from radio, you know, and so animation is like a whole new like part to the industry for me, you know, and um it's so cool.
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So, how did you get involved in like I want to hear, I want to hear all about it.
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Yeah, okay, like how the thing started.
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Yeah, like how did you get involved in animation?
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Because for me, like from our side of the the table, you know, we get the script, right?
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And we get the the breakdown of the character, and then it's our job to um, and I don't really do a lot of animation or character work that's more gabby, I do more commercial, but still, um, you know, I've I'm trained in it, and it's like you have to bring to life this character, and you're on the other side of the table creating, you know, like creating all the stuff that because there's so much stuff that happens before we actually get the script and the character, you know.
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So I find it fascinating, yeah.
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Yeah.
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So like the whole thing of the journey, like let's just say that I always like to draw, and um, and so when when I was 14, um I like I saw like a magazine that uh was about like learning how to draw.
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And so I um I bought it and then I started like practicing the things that were there.
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Um previous to that, I was I was always drawing.
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And so I realized that I was kind of good when I started to do ink.
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And um, and so that landed me like my first job for which I had to get like permission from my dad.
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Uh he had to write a letter that I could just draw for like uh um a nonprofit, uh some comics and things like that.
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And um at the time there wasn't really like a career that was forming, and then um from where I'm from, I'm from Mexico, from Guadalajara, Mexico.
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Okay, and um so I knew I was passionate about this, so then I figured that for me to be able to do it professionally, I would have to do uh a lot to be able kind of to to prove that I could like do it right and get the opportunities.
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And so my first short film I did it when I was 16.
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Wow, and um, and I won like uh second place um in a Latin American level.
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And so then uh from that point, then I I I decided to create another short film.
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So when I was creating the short films, I uh I was investing um all the money I could gather from freelancing and things like that just to avoid buy more books.
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Like I got to a point
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where I had like more than 2,000 books about like how to do this and uh draw how to animate, how to do all of those things.
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So the thing is in doing the short films is that I I believe uh knowledge is power when it's executed, yeah.
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And so I kind of had to apply the knowledge I was gathering onto something to be able to grow.
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Right.
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Um and so I did another short film that uh won second place in a worldwide contest, and um and then I landed uh a job for an animation company in Shanghai, and I was an animator there.
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I grew uh very rapidly there, and while I was doing that, then I became a college teacher when I was 23, 22, yeah, 22.
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And um at the same time, I created my next short film because I I was in this like search of growing and growing and growing and improving and getting better, and like continuing just to be able to do this, right?
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Um, and that short film was selected for the festival de can.
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And um, so I went to the festival de can and all of those things, and I continued to grow and things like that.
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So, and when I was teaching, another thing is because I saw how difficult it was for me to be able to learn this and to be able to do it, I kind of wanted to give it back and help.
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And and um, and also in teaching, you kind of relearn in a different perspective.
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Yeah, and then then I just became uh Tumblr Brown ambassador and like a Wacom influencer and things like that, and started giving conferences and um workshops and things like that, and then eventually I just got the opportunity um to come to Vancouver and work on uh some Netflix movies and then like drinkwork shows and writing out Disney and things like that.
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So the thing is I just really loved it, and I then had to figure out a way to be able to do it as a job and um in a sustainable way and and to improve.
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And I just saw that it it was a matter of learning and applying and learning and applying, and that had been my constant.
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I'm always developing something, uh a project or something like that, because yeah, that is just what leads to uh improving.
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Yeah, yeah.
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Yeah.
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So did you um so like backing up a little bit, because that was like a lot of information.
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Yeah, that was a roller coaster of a journey.
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I love it.
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But um, did you so when you were younger, I mean, obviously recognizing what you were interested in is key.
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You know, I tell that to my kids all the time.
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I'm like, find something that you're interested in and figure out how to find a career in what you're interested in doing.
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Because everybody has to work and everybody has to make money and so you can live, but like you might as well enjoy it while you're doing it if possible.
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Absolutely.
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And so when you were a kid and you were trying to gather books and learn on your own, did you and you went through um different educational levels?
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Did you end up going to college?
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I did in Mexico or the United States or in Canada, did you end up getting like a formal education in animation?
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Yeah, or a certification, you know.
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Yeah, I got bachelors in in animation, and the name is like uh animation multimedia and digital arts.
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And um, but even though you get that, you always have to continuously learn outside of college.
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And so I was continuing to buy books, creating my own stuff, and like the amount of uh workshops and courses that I've taken outside of that is just ridiculous.
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I'm always trying to learn something, even like things that uh have not much to do with just animation, but every kind of field, it just uh modifies the way your brain uh understands things, and then it can make you better on uh part of the craft, yeah.
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So uh yeah, I did go to college and everything, but I feel like uh you cannot just think that uh it's a linear path.
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Yes.
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Um, you you have to um I think anything you decide to do in this life, you gotta really want it and you gotta really like it because it's not gonna be easy in the sense that it's it's um everything, whatever you do, will have its ups and downs and will have its difficulties.
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And I think um I've just really loved this, so that just pushed me to continue, even though there were like all of these uncertainties, and like even though there were not like easy paths of opportunity, uh I just had to create my own in some way, yeah.
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And so it was a lot of like just putting myself out there and like trying to be better and trying to continue to learn and trying to improve, and and and it's just that's just been the journey, and I just think that um whenever anything kind of gets difficult, um you really gotta want it, and and what I mean by that is you find the strength within you to continue because uh there's this drawing that I adore of um there's two two people, and um there's this uh character, there's this character that is just telling to the other character, um, I've already practiced enough.
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When is it gonna be
enough?
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And it has like a mountain of of papers behind of all the practice he's done.
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And then you zoom out, and then the other character that is actually the profession that is doing the the job has a right ridiculously huge mountain and says you're gonna keep going, kind of thing, you know.
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And so um because there's no there's not an easy path, I think, in any aspect that you can define that, oh, everything is gonna be just point A to B.
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I think it's it's a matter of you you I think you have the power to create your own destiny um by um finding ways to to to create your own opportunities.
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Yeah.
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So it's all about just really believing that it's it's feasible, it's it's it's real, and just like yeah, work, um, but work with um intelligence, not just like do a ton of like, for example, and I'm gonna use my art like the the um industry that I'm in as a an as an example, is don't just like mindlessly mindlessly uh draw like a lot, right?
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That doesn't make you better.
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It's like understand, learn, um, observe, um develop.
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It's just uh and that's that's creating with quality, and that's actually improving the way your brain functions and sees things, and so yeah, I think it's just um any journey, it's all about really wanting it.
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So when it gets hard, you find another way.
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Yeah, yeah.
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That's awesome.
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My dog, if you're wondering who what who what happened here, my dog came in.
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I thought it was air.
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No, it was my dog.
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Like, maybe she has a window open.
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No, it's my dog, and I need to get I need I don't mean to interrupt us, but she's gonna start snoring and she snores like I do not worry, I don't know.
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I'm gonna I'm gonna have her leave, so I'm just gonna just take two seconds.
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Hold on one second, yeah.
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Don't worry, don't worry.
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Come on, girl.
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Invited it's chaos.
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Um she wasn't invited to the podcast.
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Um she she's distracting in stores.
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Um and I hope I hope Gabby can join us.
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I she was um in tran she was she's traveling, so she was in Spain and she was traveling um to Cancun, I believe.
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Um she was hope she was hoping to be able to like land and then join us.
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So I don't know if she's gonna come late or not.
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And then we had some other scheduling conflicts, so it might just be you and me, it might just be us like hanging out and talking about whatever.
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Um so it it's always um chaos.
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I was gonna say um back to what you're talking about, like it's deciding that you want to do something is like the like you said, and then I loved what you said when you said creating with quality, you know, like creating something specifically, like don't just draw, like actually put time, effort, and quality into your like training and your learning and your growing.
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Um I had a recent experience um in something that I was pursuing because it's you know, I think a lot of us some people shy away from being direct, you know, or seeing what they want to pursue and they maybe like don't pursue it, you know.
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And then there's some that I think make it through because they see something that they want and then they want to pursue it and they are like not gonna stop, you know.
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But like you said, um learning and growing as you go with like a specific, you know, way is important.
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And I now I'm like losing my train of thought, but um, I'll get there, I'll get there.
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Um hitting those roadblocks, I mean, like you said, there is no linear way, there is no one way.
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And and then making sure that when you do hit a roadblock, being conscious of it and like observing it and understanding it, and then maybe learning that you have to pivot, right?
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Or you have to go in a different direction.
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And you but do you still have to keep going, you know?
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You don't stop there.
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But it's hard because sometimes you hit those roadblocks and they just smack you're right dead in the face.
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And you know, and you find yourself down on the ground on your knees, wondering, am I gonna be able to get back up?
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You know what I'm saying?
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And yeah, I mean, that's like a general for all of all types of creatives, whether you're drawing an animation or an artist who's painting, or a voice actor, or an on-camera actor, what whatever you're doing.
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I had a moment recently where I was like, I could see the direct, clear path, you know, and I had all these positive things pointing me in the right direction, almost like light, like street lamps, you know, like lighting the path, but they were people, you know, or other positive reinforcers.
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And I just out of nowhere, just roadblock, you know?
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And it just kind of sideswiped me.
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And it it it's it's like,
okay, now what do I do?
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You know, it's like what now what?
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You know, do I am I the lesson?
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Is there a lesson here to learn?
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Do I need to pivot?
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Do I, you know, do I need to like stop and let it breathe for a minute?
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Do I need to, like you said, go at it and like educate myself and learn and grow and like with purpose and you know, for the craft that I'm trying to learn, you know, like I think a lot of people would just give up at that point, you know?
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Yeah.
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Yeah.
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I don't know.
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What do you what do you think about that?
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And so uh that's actually uh I like how you like created this opportunity for me to explain further about what I meant about not being linear.
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Because uh I think that in the path you're gonna break a lot of times.
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And that is necessary.
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I find those moments to be catalysts for the next stage of your life and so and for the next part if you if you take it as an opportunity, right?
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Because I I believe that anything that is happening, um, it's an opportunity for growth and um and maybe steer in a different direction and uh figure out um how can you be better.
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Because I think in life we're in this journey of like if if that's how you want to take it, you can constantly improve.
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And um so in those kind of situations, sometimes it's okay to kind of stop and kind of breathe.
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Because um there's this thing like it's very common in my industry called uh the burnout, you know, and so um I've been burnt out by the amount of like work that I used to do at some point, and uh never again that has happened to me.
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Like uh that happened like five years ago, and that was the best thing that could have ever happened to me because I think that the past me had to kind of like be let go for me for the new me to be here, and so I think that um like anything in life, you kind of become a certain persona that will help you survive, and what's but that uh those defense mechanisms or those things that that you do at some point it won't be useful anymore.
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So that's kind of when like you might hit a crisis point or uh something that it's telling you you gotta now change uh skin.
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Yeah, and so if you don't take it, it's gonna hit you harder, you know, it's gonna it's gonna happen again until you kinda understand that it's time to become something different, right?
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And so in all of that, I just think that depending on
the experience of how the hate was and at what point you were, is whether to stop the process and learn and continue to improve on that path, or if you just gotta figure something different and then you just gotta like do a lot.
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So that just depends on where you're at and how your body is.
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That's why for me, uh a thing that I have found very crucial, and um, I think that's the thing that I had to modify from um that I'm very, very different from from who I used to be.
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It was I was uh I did not have work-life balance.
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I used to just work non-stop, non-stop, Monday to Sunday.
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It was just ridiculous because I was just working on um on these projects, and then I was creating my own stuff, and then I was uh studying all the time.
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So I was this like hunger of improving, and and I I adore what I do, and so it can get uh out of your hand very easily.
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And I kind of realized that I'm not a robot, and um yeah, and that you kind of have to have balance, yeah.
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And um, so then that allowed me to change and and to evolve onto a new version that is very structured, right?
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And so I have a very structured um routine and like exercise is very important, and uh eating well is very important, and um and I think that there's multiple things that uh add to like uh vitamin into your brain and health overall, like seeing uh friends and like um family, all of these things are important.
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So you cannot just focus on one thing and continue to grow, but not above your physical and mental health.
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Yes.
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And so I think the challenge is to be able to handle that uh in a very balanced way.
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Yeah, and that was the journey that I took after that.
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I was like, I have to find a way to just do it all.
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Um so this doesn't happen to me.
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And that's why it did not happen to me again, because I I started to to develop that routine and and and that balance.
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Like you you have to take care of yourself uh if you want to make it sustainable, because it can get any industry um or anything that you do that you really really like can get out of hand.
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Yeah, and uh there can there's artists that have died because of how hard they push themselves, sure, you know?
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Yeah, and so there is a way to do it all, yeah.
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Um but you're gonna have to figure out a way to have that balance because I think it's also uh the fact of being patient, because I was just so hungry of accomplishing things so fast that I thought, you know what, they're gonna happen.
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I just need to be patient and and I need to find the balance.
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So I think depending on what specifically happens and at what point you are, if it's burning out of like body and mind and everything, maybe it's a moment to stop.
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Uh if you're like in a good balance, then um, but it's time to just change paths and continue to grow, then maybe it's a it's time to do.
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So it depends on that.
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Yeah, that's true.
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I yeah, no, it was more along the lines of like.
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Every it's like all the signs are pointing in the the direction that I was like, I could see the clear path, but like, and lots of support and lots of positive feedback, you know, and then um just kind of like sideswiped, you know, where you kind of like maybe you didn't get the job or you got passed over, or like something you just didn't really see coming, you know what I'm saying?
00:22:20.160 --> 00:22:28.960
And I think a lot of times, like, and it's rejection, like, you know, in when you're a creative, there's rejection is all of it, you know, and you really have to weather through it, you know.
00:22:29.039 --> 00:22:34.960
And I think sometimes it gets to a point where some people are like, okay, I can't deal with this, you know, like this, I'm not cut out for this, you know.
00:22:35.119 --> 00:22:40.799
But like you said, you have to just keep crafting and working on your craft and learning and growing.
00:22:40.880 --> 00:22:43.039
It doesn't gonna happen overnight.
00:22:43.119 --> 00:22:47.039
But at the same time, like you said, it has to be quality, you know?
00:22:47.119 --> 00:22:56.319
And so it's one of those things in life where you just I was just thinking to myself, well, I think what like what you said is I have to just stop and pause for a minute.
00:22:56.400 --> 00:23:01.920
Because sometimes roadblocks aren't necessarily like bad, maybe they're just like you just need to stop.
00:23:02.079 --> 00:23:02.480
Pause.
00:23:02.640 --> 00:23:06.160
Yeah, it's just part of it, pause, just yeah, pause for a second.
00:23:06.480 --> 00:23:09.119
Yeah, and uh patience exactly.
00:23:09.279 --> 00:23:14.000
No, and not only that's gonna have patience, a good way to survive in this industry.
00:23:14.079 --> 00:23:18.640
And this I learned uh when I was a supervisor for a Netflix series called Barbie Mysteries.
00:23:18.880 --> 00:23:20.079
I know I want to talk about that.
00:23:20.240 --> 00:23:22.799
I think that's somewhat exciting and and interesting.
00:23:22.880 --> 00:23:23.599
Yeah, go ahead.
00:23:23.920 --> 00:23:44.799
Yeah, so I learned uh at that point, I think that um one thing I've learned, and this is when you also communicate to other people how to uh land what the show is looking for, and all of these things, it's I think that it's
very important to survive in this industry without being constantly um affected by uh the rejection as harsh, yeah.
00:23:45.359 --> 00:23:48.079
Uh it's about understanding that it's not personal.
00:23:49.440 --> 00:24:02.880
And so when I'm just gonna use an example when when uh when I don't know, an executive has a note about uh an artist saying, I don't like this shot selection, I like how this is moving.
00:24:03.599 --> 00:24:05.359
There could be different paths.
00:24:05.519 --> 00:24:20.960
One can be the artist needs to improve still on their storytelling um capacities, and that's when I try to have a uh kind but honest conversation because it won't be helpful if I just like try to protect them too much.
00:24:21.599 --> 00:24:30.559
I try to protect them with the way I communicate it, but it's important that they understand that there's still like a journey to go.
00:24:30.720 --> 00:24:40.400
Uh, too, and the other uh thing that can happen is that the artist can be very good, but the the director just had a different vision.
00:24:40.799 --> 00:24:52.240
Okay, because you gotta understand as individuals, as human beings, we have our own context of life, we come from our own places, we know what we like.
00:24:52.400 --> 00:25:01.599
Yeah, and so even though maybe your sequence was great, they had other things in mind because of their background and what they like.
00:25:01.839 --> 00:25:09.039
And so if they ask you to change it, it's not because you're not good enough, it's just because they just wanted something different, yeah.
00:25:09.359 --> 00:25:11.200
And so it has nothing to do with you.
00:25:11.839 --> 00:25:18.400
And it it's all about knowing, like, yeah, um, I'll just change it to what the vision uh requires, right?
00:25:18.559 --> 00:25:20.640
Uh, because it's understand that it's not yours, right?
00:25:20.880 --> 00:25:25.440
You can get very nitpicky when it's your project and you can say this is how I like it, and that's it.
00:25:25.680 --> 00:25:40.799
But when you're working on uh projects with other directors, you gotta understand that it's about their vision and you're just adding to make it uh to to create uh things that are good and to improve everything together.
00:25:41.039 --> 00:25:41.519
Right.
00:25:41.759 --> 00:25:44.799
But um, but it could be one or the other.
00:25:44.880 --> 00:25:51.839
It could be it's not personal, it's just their vision, or you still kind of gotta improve on on how you uh storytell, right?
00:25:52.160 --> 00:25:52.799
Right.
00:25:53.440 --> 00:26:02.400
So um let's talk about some of this, because I feel like I I don't want to like miss out on talking to you about being a you're a story, I want to make sure I got this right.
00:26:02.559 --> 00:26:08.240
Storyboard supervisor and director, and you're a creator, you work in the creative operations, you're the leader, right?
00:26:08.559 --> 00:26:10.400
Or wait, I messed that up.
00:26:10.640 --> 00:26:13.279
So what does
that mean now that I messed it up?
00:26:13.440 --> 00:26:19.279
Like you're a storyboard um supervisor, director, and creative operations leader.
00:26:19.839 --> 00:26:20.640
What is that?
00:26:20.720 --> 00:26:31.440
Because like a lot of times, like I said, as an actor, you just get the script and then you get the description of the of the character, and you're kind of like the at the end of the road.
00:26:31.519 --> 00:26:33.279
There's so much more that already came ahead.
00:26:33.359 --> 00:26:52.720
Like there's like a whole highway, like an intricate highway of things, of people, and before it funnels down to okay, now we gotta get the actor's voice or on camera, you know, to like create these characters that we've been, you know, envisioning, you know.
00:26:52.960 --> 00:27:17.920
So so what is like walk us through that because it's like I feel like there's like a whole world that we don't know about, you know, like in terms of what happens, like I mean, I saw something on um on one of your um I'm on on Instagram where you were talking about how like breaking down the character and like the storyboards, like I mean, there's so much attention to detail and creativity.
00:27:18.079 --> 00:27:22.000
I mean, there's everything is very specific, you know?
00:27:22.240 --> 00:27:40.880
And how can how can people that are listening that are actors or you know that are into animation and character, like how how can you like help them like understand and maybe be able to come to the table in a more authentic way?
00:27:41.359 --> 00:27:42.799
So that was a long question.
00:27:43.200 --> 00:27:46.480
Yeah, but I uh I got I got the question.
00:27:46.720 --> 00:27:52.960
Um I'm going to answer in um describing what you're gonna have to do in different projects.
00:27:53.119 --> 00:27:53.279
Yeah.
00:27:53.440 --> 00:28:05.759
Because I'm gonna explain first what I had to do as a supervisor for uh Barbie Mysteries, but then um you change hats and uh things of importance when I was then uh senior storewardist for dispatch, uh, the video game.
00:28:06.000 --> 00:28:12.319
And then uh when I was working for Dragon Prince and all of those things, what is needed of me, it's different.
00:28:12.559 --> 00:28:12.880
Okay.
00:28:13.279 --> 00:28:24.160
So first when I was supervising, uh it's very important that you have two hats on the artist hat and the technical hat.
00:28:24.799 --> 00:28:32.240
Because a lot of what you're doing, it's uh all about trying to make uh the artist uh work easier, right?
00:28:32.400 --> 00:28:56.799
And so um when I was uh I was one of the uh fastest uh certified artists in Latin America of uh Tumboom Harmony, and um and when I was a brand ambassador and I was a college teacher, I was teaching uh the software, I was teaching Storeboard Pro, Tomboom Harmony, I was teaching uh rigging and animation and storeboard and character design, all of those things.
00:28:57.119 --> 00:29:06.000
And um that has allowed me to really understand each part of the process and how to facilitate things in terms of also the technical parts.
00:29:06.319 --> 00:29:09.759
And also I use grease pencil and blender and things like that.
00:29:09.839 --> 00:29:20.799
So that allows me to understand how the technical part works when you're doing something because it's not all about just drawing, it's all about in what software are you drawing on and what is required for us to understand.
00:29:21.039 --> 00:29:24.400
So as a supervisor, I did multiple things.
00:29:24.559 --> 00:29:32.559
I had to be the person in between departments so everything gets along and everything is just working cohesively, like edit and storyboarding, right?
00:29:32.640 --> 00:29:34.720
And directors and storyboarding.
00:29:34.799 --> 00:29:40.640
And also the other thing that I had to do was facilitate for the artist um multiple things.
00:29:40.799 --> 00:29:52.319
Um, I create a code that when they press a button, there was um the naming conventions was uh done automatically so they don't waste time on things like that, and they just focus on storytelling.
00:29:52.400 --> 00:29:59.599
Yeah, and then I created documentation uh defining the storytelling uh direction that our show had.
00:29:59.759 --> 00:30:03.759
Because there's so many ways you can go, and it's like, no, don't go there.
00:30:03.920 --> 00:30:07.119
This is what the show is trying to be, right?
00:30:07.359 --> 00:30:22.960
Um and so I had to create some levels of like uh limitations for them to not get lost because if you kind of want to create whatever you want, you're gonna get more notes and it's going to be exhausting for everyone because then it's hard for an artist not to take personal to get too many notes.
00:30:23.119 --> 00:30:31.039
And um, so then I had to create those like uh like documentations for them to understand how it is.
00:30:31.200 --> 00:30:44.559
I also trained artists that didn't know how to use the software, or sometimes I had these meetings every week with uh the artist uh I was supervising just to to just chat and and then be like, How are you doing with your uh sequence?
00:30:44.640 --> 00:31:10.799
And and then they will have questions and then because people don't dare sometimes just to ask questions unless somebody else is saying it's like, oh, I actually have the same question, then um I would try to like help them like uh have different approach uh approaches to the sequences, and also I had to handle uh the kind of the most difficult sequences, so I was not overloading the artists that we had, and um, so it was also kind of creating and also I know how to model it in 3D.
00:31:10.960 --> 00:31:23.440
Um, and so whenever we had an episode where we did not have the 3D set yet, I would just model it in 3D and uh give it to the artist because I think that is very, very important.
00:31:23.519 --> 00:31:27.680
It's you have to know size relationships to be able to board things correctly.
00:31:28.160 --> 00:31:38.319
And um, so meaning, I don't know, if a character is this size and the other character is this size, the way you will place the camera and the camera lens that you're gonna use is gonna be widely different if they were this size.
00:31:38.480 --> 00:31:38.720
Right.
00:31:39.279 --> 00:31:48.240
And your sequence is gonna look very, very different when when you do it wrong, and it's gonna be you kind of have to redo it.
00:31:48.319 --> 00:31:48.480
Right.
00:31:48.799 --> 00:31:51.920
And compositionally, also that's very important.
00:31:52.079 --> 00:31:58.319
And also where is where things in within the background, so I was just trying to facilitate the whole thing.
00:31:58.559 --> 00:32:04.079
And um, so yeah, that's kind of what I was doing uh as a supervisor.
00:32:04.240 --> 00:32:14.160
Then when I was uh working for dispatch, I had to, I was a senior board artist there, yeah, and I was handling, I was kind of the expert on the action sequences.
00:32:14.240 --> 00:32:17.519
So I was handling uh that in the drama moments.
00:32:17.839 --> 00:32:18.400
Yeah.
00:32:18.720 --> 00:32:21.759
And um, and I don't know, you do you want me to pause?
00:32:22.079 --> 00:32:22.720
No, no, no.
00:32:22.799 --> 00:32:23.519
I was taking notes.
00:32:23.680 --> 00:32:24.640
No, taking notes.
00:32:24.880 --> 00:32:34.720
So the action, so the action sequences like within the animation, like how does that like that's wow, like that seems very involved.
00:32:34.799 --> 00:32:38.079
Like, I feel like that takes like forever to do, you know?
00:32:38.240 --> 00:32:42.079
Like we could just go to the movie theater and we like look at the big screen and we're like, oh, that was cool.
00:32:42.160 --> 00:32:46.160
And it would probably take like months for that on an anime.
00:32:46.400 --> 00:32:48.799
No, not not really, not for me anymore.
00:32:49.039 --> 00:32:56.240
Okay, I think that's the thing about developing knowledge and craft and understanding how things work so you can facilitate the way you approach things, right?
00:32:56.400 --> 00:33:05.680
And I think a key thing that I uh that uh uh facilitated uh the whole process, and I'm I'm meaning like overall everything, um, was perspective.
00:33:06.079 --> 00:33:14.079
And so I think that is very important is that you understand uh how to create something that is in your mind in terms of like how do I build this moment?
00:33:14.240 --> 00:33:19.519
Right because a lot of the times you might see a lot of things getting hit and everything, but how do you build up to that?
00:33:19.680 --> 00:33:23.920
Right, and how do you it how do you get the payoff to really be felt?
00:33:24.160 --> 00:33:32.000
And so it's a lot about planning what is the point of that sequence, what is the point of of um of the story?
00:33:32.160 --> 00:33:33.839
What is the character arc?
00:33:33.920 --> 00:33:35.039
How are they gonna behave?
00:33:35.200 --> 00:33:37.920
So those are the things that I had to define when it's working on dispatch.
00:33:38.000 --> 00:33:45.920
I had to kind of define how the character was gonna fight um because of who he is, and uh at the point that he was in the story, right?
00:33:46.160 --> 00:33:54.240
And how I was going to make uh the space feel, if I was gonna make him feel like he's trapped, if that he's not strong enough, right?
00:33:54.559 --> 00:34:02.720
How um also I can create moments and and and there's multiple books like uh The Book of Story uh from Robert McKee that I really love.
00:34:02.880 --> 00:34:06.240
It's um you have these uh plus minus moments, right?
00:34:06.880 --> 00:34:09.920
Um everything goes well, then bad, then well, then bad.
00:34:10.000 --> 00:34:11.440
And that happens also in a fight.
00:34:11.679 --> 00:34:15.679
And so I can have I I did um that's cool.
00:34:15.920 --> 00:34:29.199
And so in the sequence of the first episode, I have our main character is it's uh it's in a fight, and I have him winning, and then I have him losing, and then um you have this back and forth, yes, yeah, until then you hit a losing moment, yeah.
00:34:29.360 --> 00:34:42.400
And this also comes not only from Robert McKee, but this also comes from the hero's journey, um and which is from a book uh Hero of a Thousand Faces that I highly recommend to read.
00:34:42.719 --> 00:34:53.360
And is this moment of maybe all is lost, and that happens also within a fight, so you have a lot of small things happening on every small sequence.
00:34:53.440 --> 00:34:57.599
It's not it's the overall thing, but the small things also, you know?
00:34:57.920 --> 00:35:14.480
Yeah, and and so in this sequence that I was doing for dispatch, I have this fight happening between Toxic and um and our main character and Robert, and then there's a moment where he's trapped, and now um I gotta build that up, right?
00:35:14.559 --> 00:35:20.400
So I gotta make him feel even in the shots, I make him feel more and more trapped.
00:35:20.480 --> 00:35:25.760
Yeah, and um, and then I release the shot.
00:35:25.840 --> 00:35:28.800
Yeah, I show a wider shot when he escapes and things like that.
00:35:28.960 --> 00:35:31.519
So it's just what is the purpose of it?
00:35:31.599 --> 00:35:32.960
And that's how you plan it.
00:35:33.119 --> 00:36:08.320
And then when you kind of understand that, then you think about the technicalities of how you're gonna handle the cameras and and what parts are you just gonna make directly on perspective to the three stuffer pro kind of thing, or what when things uh might be more beneficial to do on Blender, which is a 3D software, and use like wrist pencil, so you don't have to think too much about like all of the movement of the background, you just like think about the movement of the characters with uh the interaction with the lens of the camera, and so it's yeah, it's a lot, yeah.
00:36:08.400 --> 00:36:11.280
But but then once you understand that it can go quick.
00:36:11.440 --> 00:36:19.440
I uh because I'm working right now working on a Disney project, but I also did some um work for uh an anime in Japan.
00:36:19.519 --> 00:36:25.280
I was working for an anime in Japan, and um and I was handling all of the action sequences.
00:36:25.440 --> 00:36:31.119
So what they wanted me to do was like they showed me the action stuff and then like could you make it better?
00:36:31.280 --> 00:36:38.239
And so it's easy to make it better when you understand what needs to be said, right?
00:36:38.480 --> 00:36:46.320
Okay, and so yeah, and so it's a it's a whole like it's it's not that hard, it's actually very fast once you kind of understand that.
00:36:46.480 --> 00:36:51.760
That's why that's why I'm telling you that like uh knowledge is power when it's executed.
00:36:51.920 --> 00:36:52.320
Yeah.
00:36:52.639 --> 00:36:57.039
Because that's what understanding leads for you to be able to repeat.
00:36:57.280 --> 00:36:59.440
Yeah, you know, yeah, yeah, yeah.
00:36:59.519 --> 00:37:01.119
That's like that's super powerful.
00:37:01.360 --> 00:37:10.159
I think also it's like it's interesting to hear about how you have to think about like the moments that are leading up to the actual scene.
00:37:10.239 --> 00:37:10.960
You know what I'm saying?
00:37:11.039 --> 00:37:18.719
And like a lot of times, as like a voice actor and on-camera actor, they always say, like, it's not necessarily these lines that you're saying, it's what happened before, right?
00:37:18.880 --> 00:37:27.920
That led you to hear, like, what were you doing before, and then think about that and kind of ruminate about it and then and then say the line because it's gonna be more authentic.
00:37:28.000 --> 00:37:36.400
It's gonna like, it's gonna because there's like you said, there's all these like micro moments inside of the bigger moment, which I think is is interesting.
00:37:36.719 --> 00:37:44.000
Um, I have never like my my oldest son is getting into like post-production, he loves all that stuff and video editing and all that kind of stuff.
00:37:44.079 --> 00:37:48.239
And it's like for me, I've I've always been into the audio part of things, you know.
00:37:48.320 --> 00:38:00.639
So, like when I when I think about animation, it's like when you're talking about the different programs you're working on, I'm like, wow, those are like my brain just seizes because I'm not very good at video, video editing at all.
00:38:00.800 --> 00:38:03.920
Like, I think I've done a little bit of capcop like video editing, you know.
00:38:04.079 --> 00:38:27.440
Um, so like if someone is interested in being a part of like this side of the creativity, you know, not only like recognizing that they're good at drawing, recognizing that they're in it's a passion of theirs, you know, maybe going for higher education, or also like you said, learning and growing with qu you know, doing it in a quality way, you know what I'm saying?
00:38:29.440 --> 00:38:46.320
Like how when you when you found these projects, you know, did you do you feel like it was like you were at the right time, at the right place, or you know, you you were networking, or did you just stumble upon a position on LinkedIn, you know, and no you know, like how how does how does that work?
00:38:46.400 --> 00:38:54.079
So if someone out there wants, you know, they're an artist, they're like, I'm gonna get an animation that sounds so cool, you know, what would you suggest?
00:38:54.960 --> 00:39:01.360
Okay, so it depends on the type of your career, but like for me to be able to get the opportunities at the beginning, I just had to put myself out there.
00:39:01.519 --> 00:39:01.760
Yeah.
00:39:02.000 --> 00:39:17.920
And then um, once I was in, uh kind of work gets around, and that's when like people like your work, and then um, because you've already done some stuff, then they they reach out to me, and then um that's how I continue to do that.
00:39:18.000 --> 00:39:34.000
Now, this is the uh uh a very important advice uh that I give uh some artists that I have mentored, and is you gotta find a way to put your foot in first because to do to do action and to do all the cool stuff, that is the hardest thing.
00:39:34.159 --> 00:39:49.119
Yeah, and so you gotta first learn the basics when you do like the normal kind of shows and things like that, because you gotta understand how things work in a basic way, but you then to get to the cooler stuff, you continue to learn and to do things on the side.
00:39:49.840 --> 00:39:59.119
So for me to be able to work on, I don't know, Dragon Prince or Mega Mind or things like that, I was creating my own storyboards that involve action.
00:39:59.280 --> 00:40:13.039
So, but I was studying how to do all of those things, but I was studying multiple things, I wasn't just studying action, I was studying like spec now, studying like a ton of things, fundamentals, composition, like all of these things, because all of that it's involved and storytelling and everything, right?
00:40:13.119 --> 00:40:13.519
Yeah, yeah.
00:40:13.679 --> 00:40:26.000
And so I was creating these things that allow me to have some portfolio to be able to show that even though I have done maybe these shows that do not fully align yet to a show that is like more action-y-wise, right?
00:40:26.159 --> 00:40:26.880
I can do it.
00:40:27.039 --> 00:40:27.360
Yeah.
00:40:27.599 --> 00:40:33.360
So that's a way for you to just get your foot in the door and then uh even though you haven't worked on one yet.
00:40:33.519 --> 00:40:35.599
Because how are you gonna get in if you've never done it?
00:40:35.679 --> 00:40:36.800
Then create your own.
00:40:37.039 --> 00:40:37.599
Create your own.
00:40:37.760 --> 00:40:41.119
You gotta like be able to show that uh you have that capacity.
00:40:41.360 --> 00:40:46.880
Now, that is what I mean when you gotta uh have balance, because uh a lot of work.
00:40:47.360 --> 00:40:49.280
It can be very
consuming, yeah.
00:40:50.480 --> 00:40:52.079
It can definitely consume you.
00:40:52.239 --> 00:41:06.559
Um I have a I have um, do you have like a particular project that just like just landed in your heart, mind, and soul that you're just kind of like, oh, I'm so happy that I had my fingers, you know, like I like I was a part of that.
00:41:06.800 --> 00:41:11.199
Or is there something that you haven't yet, you know, worked on?
00:41:11.440 --> 00:41:15.440
Um honestly, uh Dispatch.
00:41:16.320 --> 00:41:30.960
Yeah, yeah, Dispatch uh it was a uh video game where I had a lot of creative freedom and um and it's uh it's the style is very much kind of like my style and um of art.
00:41:31.599 --> 00:41:48.400
And I just uh I just love being able to create so much uh um action sequences where I could pour like all of the knowledge that I've gathered and all of the practice and just like go crazy with it.
00:41:48.559 --> 00:42:00.079
And um and I just had a great time working with the creators and uh I really like I had the best time working on it, and and so that's cool.
00:42:00.480 --> 00:42:03.280
Yeah, I also love working on Dragon Prince.
00:42:03.519 --> 00:42:16.079
Um I I was the one that did like the like the final fight and things like that, and and at the end of like season seven, and I did a lot of like cool stuff there that I really really enjoyed.
00:42:16.320 --> 00:42:18.480
I was uh just happy doing it.
00:42:18.559 --> 00:42:24.239
It it felt like a um a moment of oh, this is what I wanted to do.
00:42:24.320 --> 00:42:32.239
Like when I was a kid, this is exactly the things that I wanted to draw, and it's actually happening, it's actually gonna be a TV, and like I just genuinely enjoyed it.
00:42:32.400 --> 00:42:42.960
And uh when I was supervisor, I just adore the people that I was with, and I adore the fact that I could be for them, yeah, what I meant might not have had for me at some productions, yeah.
00:42:43.280 --> 00:42:59.840
Um, that was I kind of protected them in um and then not being like too overworked or things like that and be listened to, and also understanding their path of not wanting them to just be too hurt by uh the process of of growing, yeah.
00:43:00.000 --> 00:43:10.000
Um, and also uh just having so many talented people that I've worked with, that it's just uh an amazing journey to see so many other very passionate artists.
00:43:10.400 --> 00:43:14.239
So yeah, I think I have I have multiple projects, even Octonuts.
00:43:14.400 --> 00:43:15.360
I was working on Octonuts.
00:43:15.760 --> 00:43:17.760
Octonuts, I really used to watch Octonuts.
00:43:19.599 --> 00:43:21.440
You worked on that project, that's so cool.
00:43:21.519 --> 00:43:22.159
Yeah, yeah.
00:43:22.239 --> 00:43:30.719
I worked on the three movies in the series, and uh when I worked on the one movie really stands out for me, which is uh Grey Brio Brief.
00:43:30.800 --> 00:43:46.559
Because I get to do most of the songs, and I just poured, I remember I was so young when I was working on that project, and I just poured my heart on on the songs, and um so the director and I just became very like close friends.
00:43:46.639 --> 00:43:50.079
It's like he he really liked uh what I was doing, and he was very impressed.
00:43:50.239 --> 00:43:58.159
And I remember that he I was so young that he didn't want to give me the songs that were like the finale and the beginning song.
00:43:58.239 --> 00:44:00.639
And I was like, Can I just like Try.
00:44:00.719 --> 00:44:04.159
I kind of already because I heard the song and I was like so inspired.
00:44:04.320 --> 00:44:08.000
And he's like hesitant, but he wanted to give it to a more senior artist.
00:44:08.159 --> 00:44:11.280
And I was I insisted, just let me try.
00:44:11.440 --> 00:44:23.360
And so when I did it, after I finished it and I sent it to him, his office was in front of where I was uh working, and then he came out, he saw it, and he's like, I think this is one of the best things I've ever seen, like 25 years of experience.
00:44:23.679 --> 00:44:24.000
Wow.
00:44:24.480 --> 00:44:28.400
And so when he said, I was like, Whoa, and it meant a lot.
00:44:28.639 --> 00:44:32.320
Um, and then after that, he just trusted me with way more songs.
00:44:32.639 --> 00:44:40.159
And I just had also the people that I work with in that project were just beautiful people, like just wonderful people.
00:44:40.480 --> 00:44:49.679
Um, so I think in different aspects, every project has been um has had like a an important impact.
00:44:49.840 --> 00:44:51.519
Uh impact in in my heart.
00:44:51.599 --> 00:44:53.679
Uh, there are ones that have more than others.
00:44:53.840 --> 00:44:54.000
Yeah.
00:44:54.239 --> 00:44:57.119
Uh, there are ones that have been uh good lessons of like not all.
00:44:59.519 --> 00:45:05.760
But um, but yeah, yeah, I think that it's multiple, multiple projects that yeah.
00:45:06.079 --> 00:45:22.559
So let me ask you, let me ask you a question because you mentioned like the songs and the animation, and he, you know, so like in the the whole process of it, like you know, the end result is the movie, the end result is the video game, the end result is you know, the project came to life on a screen, right?
00:45:22.800 --> 00:45:38.000
So, like what comes first, you know, because like is the animation come first sometimes, or is it the the music or is it the character, you know, like um or is it different in all like projects, I'm assuming, you know?
00:45:38.159 --> 00:45:38.800
Yeah, yeah, yeah.
00:45:38.880 --> 00:45:40.079
It's different in every project.
00:45:40.239 --> 00:45:49.039
For example, uh when I was doing the songs for the movie that I mentioned, there was no like a script of what was gonna happen during the song.
00:45:49.199 --> 00:45:49.440
Okay.
00:45:49.599 --> 00:46:01.760
So we just had the song, and I was like, I just let my mind go nuts, and uh my imagination just went all in, and
that's why he was like, I love this because we had nothing, and so um and so you animated it, right?
00:46:01.920 --> 00:46:03.760
Like you basically animated the song.
00:46:04.000 --> 00:46:13.440
I storyboarded it, but it was almost like animated because my storyboards are very like they're very clear in the sense that you see a lot of action and it looks a bit animated.
00:46:13.519 --> 00:46:24.719
It's not the full animation, there's yeah, but it's storyboarded in a way that it's very clear on the nuances that I want to um my intent of the how I want the character to move and things like that.
00:46:24.800 --> 00:46:28.559
Uh, you can see it in my boards, all from a song, all from a song.
00:46:28.719 --> 00:46:29.679
Wow, okay, that's cool.
00:46:29.840 --> 00:46:30.719
That's what I was trying to figure out.
00:46:31.199 --> 00:46:42.639
Heart is set on fire, and then you're you know, sometimes there are songs that might have more direction from the directors, and they have more of a clear idea of uh how they want that to go.
00:46:42.880 --> 00:46:44.000
So it depends.
00:46:44.239 --> 00:46:52.159
Some shows uh I worked on, we didn't even have like characters and fighting sequences that I had to do, so I made up the characters.
00:46:52.320 --> 00:46:55.679
Okay, um, I was given the opportunity to do that.
00:46:55.920 --> 00:46:56.880
That's not so usual.
00:46:57.039 --> 00:47:05.119
We board artists sometimes kind of sometimes have to make up some backgrounds uh because the design is not yet uh ready.
00:47:05.280 --> 00:47:11.599
We just have discussions with the director about like uh the limitations of the space and how they're gonna move, right?
00:47:11.840 --> 00:47:26.239
But um, but it's very rare that you get to create characters, and I I've been able to create a ton of characters uh in order to just uh make the sequence land the way the way I wanted it to land.
00:47:26.400 --> 00:47:34.880
Yeah, and um sometimes uh we will have the scratch audio of the voice actors before we do a sequence.
00:47:35.119 --> 00:47:39.039
Sometimes we don't have it in time, and sometimes we gotta make our own scratch audio.
00:47:39.440 --> 00:47:43.039
So there are some sequences that I'm like, oh my god, I hate hearing myself in this.
00:47:48.480 --> 00:47:56.880
And so it's just for us to understand how the what's the intent of that because there's so many ways, and you understand this better than me.
00:47:57.039 --> 00:48:00.400
Uh a voice actor can land a dialogue.
00:48:00.559 --> 00:48:13.199
Yeah, and so for us to that for that to be clear for when the voice it gets to the voice actor, but if if we didn't get it before them, yeah, then they kind of see how it was boarded and like the voice we had, and they just make it better.
00:48:13.280 --> 00:48:13.360
Yeah.
00:48:13.760 --> 00:48:16.880
That's how what they know how to do better than us.
00:48:16.960 --> 00:48:17.280
Yeah.
00:48:17.440 --> 00:48:19.840
Um, and so it just depends.
00:48:20.000 --> 00:48:29.519
It depends on the production, how fast it is, what uh resources you have, even like uh for some projects, we had just some dialogues, and I just made a lot of stuff up.
00:48:29.599 --> 00:48:31.519
I was like, okay, I'm just gonna create this.
00:48:31.599 --> 00:48:32.559
What is the point of this?
00:48:32.719 --> 00:48:34.800
This, okay, then I'm just gonna make it work.
00:48:35.039 --> 00:48:38.960
But uh that is in a more senior kind of like style.
00:48:39.119 --> 00:48:40.800
Like as a junior, you cannot do that.
00:48:40.880 --> 00:48:42.400
It's too much to ask from a junior.
00:48:42.559 --> 00:48:44.639
So I think it's uh it just depends.
00:48:44.719 --> 00:48:45.360
It depends.
00:48:45.599 --> 00:48:45.840
Yeah.
00:48:46.079 --> 00:48:56.320
That's so interesting that you said the scratch track that you created the scratch track because you didn't already have the voiceover to work with, which is interesting because for us sometimes, like we need what you have.
00:48:56.480 --> 00:49:02.960
You know, we we want to see the animation, we want to see the clip, or we want to see the storyboard so that we have a better understanding.
00:49:03.039 --> 00:49:11.920
Because I feel like it's like more collaborative and cohesive, and you can really draw out the character or draw out what it needs to be brought to life.
00:49:12.000 --> 00:49:12.719
You know what I'm saying?
00:49:12.800 --> 00:49:13.920
When you have more information.
00:49:14.000 --> 00:49:15.440
So that's interesting that you said that.
00:49:15.599 --> 00:49:21.519
So it's probably you know, similar frustrations for everybody involved in every project.
00:49:21.760 --> 00:49:24.000
You want you just need more information, more information.
00:49:24.239 --> 00:49:25.360
But we inspire each other.
00:49:25.599 --> 00:49:32.960
Yes, I think because if I give the voice actors scratch audio, I'm inspired about how I'm gonna do the acting base of that.
00:49:33.519 --> 00:49:38.079
And you may feel very similarly when you see the the storyboards, you know.
00:49:38.400 --> 00:49:48.559
Have you ever thought about um have you ever like you did a scratch track for a storyboard or anime, you know, like uh have you ever like actually lent your voice?
00:49:48.800 --> 00:49:50.880
Like have you ever done the voice action?
00:49:51.840 --> 00:49:56.880
No, I remember one time I had to do the Southern accent, and I am Mexican, right?
00:49:56.960 --> 00:49:59.760
So I don't know how to do that, and so it was just so funny.
00:49:59.840 --> 00:50:17.920
We're just like laughing so hard uh about having they left it there for a long time until they kind of put like the voice actor, and then I had to do the uh some scratch audio for uh Arabos, and it was like saying such like serious things, but he's a guy, and I was like making the voice, and it just sounded kind of funny.
00:50:18.159 --> 00:50:20.320
So um that's funny.
00:50:20.880 -->
00:50:26.719
Yeah, I don't have that's no, I don't think my voice is um it's made for that.
00:50:26.960 --> 00:50:28.400
Okay, it's so funny.
00:50:28.480 --> 00:50:28.960
Yeah, yeah.
00:50:29.519 --> 00:50:37.519
I honestly like I feel like I have this theory that like men trying to impersonate women is just it's like nails on a chalkboard for me.
00:50:37.840 --> 00:50:44.320
But I enjoy when women have like be their like voices, a male voice.
00:50:44.480 --> 00:50:45.679
I don't know, like I'm okay with that.
00:50:45.840 --> 00:50:53.920
Like I don't know, like I when I hear like audiobooks where there's one voice actor and they have to do the different like voices for the different characters.
00:50:54.079 --> 00:50:57.679
If the female is impersonating a male, I'm okay with it.
00:50:57.840 --> 00:51:04.480
But when the male is impersonating the female, I'm like, oh my God, just hire a female voice actor.
00:51:04.719 --> 00:51:09.440
Because it's just I just it doesn't it doesn't I get that at all in my brain.
00:51:09.840 --> 00:51:10.639
I'm not good at it.
00:51:10.719 --> 00:51:12.079
I'm just gonna say that.
00:51:12.320 --> 00:51:13.599
It's just it's just funny.
00:51:13.760 --> 00:51:18.960
Yeah, it's just I hear I'm like, oh God, like just put the voice actor as soon as possible.
00:51:19.039 --> 00:51:19.119
Yeah.
00:51:19.360 --> 00:51:19.760
That's funny.
00:51:20.000 --> 00:51:35.199
So I another question I was gonna ask um in there is uh with the scratch track, when you created the scratch track, you know, with the storyboards or the the action sequences, like um as of when the voice actor gets that, it's not necessarily how exactly how you want them to do it.
00:51:35.280 --> 00:51:42.480
You're just giving them sort of a pace or like a pacing or maybe like an idea of like what you're kind of looking for.
00:51:42.559 --> 00:51:44.960
Like we shouldn't like recreate what you did.
00:51:45.039 --> 00:51:52.960
We should take that into consideration and then like also like try to draw the character on our own.
00:51:53.199 --> 00:52:00.559
Because I feel like that could be a sometimes that's like a I feel like sometimes I think to myself I get a scratch track and I'm like, oh, is that how they want it?
00:52:00.639 --> 00:52:01.360
You know what I'm saying?
00:52:01.440 --> 00:52:02.960
But that's not necessarily how you want it.
00:52:03.039 --> 00:52:08.320
It's just you're just giving us an idea of absolutely because you know how to do that job better than us.
00:52:08.480 --> 00:52:10.000
Yeah, because that's your job.
00:52:10.239 --> 00:52:14.239
And it's just like this is how kind of the board artists imagine it at the point.
00:52:14.559 --> 00:52:36.159
But you as the voice actor can use that into consideration, but you do you, you know, but yeah, you talk about with the director of how that's supposed to be landed, and um, because you guys can do such a great job about uh how to say the lines in ways that we can't
even like really think about.
00:52:36.400 --> 00:52:41.679
Yeah, and so it will be a disservice to just base off of what we do, you know.
00:52:42.000 --> 00:52:42.559
Right, yeah, yeah.
00:52:42.719 --> 00:52:50.000
Yeah, I was just curious about that because sometimes sometimes scratch books are more for like timing and pacing and just to like understand like where from A to Z.
00:52:50.159 --> 00:52:51.280
And then we fill in the color.
00:52:51.599 --> 00:52:53.039
But maybe we have that wrong too.
00:52:53.199 --> 00:52:55.199
Because we're really okay.
00:52:55.440 --> 00:53:01.039
Yeah, in the times in the terms of like if I do the voice acting, maybe you do better timing.
00:53:01.599 --> 00:53:05.519
Um, or maybe the director is like, oh, we have this, could you do it faster?
00:53:05.679 --> 00:53:07.920
Yeah, so that could also happen.
00:53:08.079 --> 00:53:13.440
And then in that meantime, we have a part of the process when we do in uh boards.
00:53:13.760 --> 00:53:28.239
We also have revisions, so we might be able to get your uh voice acting by revisions, and then we just add it, and then we just change some acting based off the now uh um acting choices that you decided to do on the voice.
00:53:28.639 --> 00:53:30.880
Okay, so that's that can be changed down the line.
00:53:31.039 --> 00:53:31.840
Yes, absolutely.
00:53:32.079 --> 00:53:33.599
Yeah, also interesting.
00:53:33.760 --> 00:53:34.159
That's interesting.
00:53:34.400 --> 00:53:38.559
Also, things can be changed in that regard in animation.
00:53:39.280 --> 00:53:43.119
So we're just the first part of the uh of the process.
00:53:43.199 --> 00:53:45.039
Yeah, so we're doing the boards and stuff like that.
00:53:45.199 --> 00:53:56.800
If if things are getting behind, um then maybe the acting will be improved uh and handled um better once maybe it gets to animation, you know.
00:53:56.960 --> 00:53:58.880
So it's just a matter of when we have it.
00:53:59.199 --> 00:54:05.280
So it's like a fluid, it's a f it could be it's the whole thing could be fluid because it's like it's not nothing's finite, you know.
00:54:05.360 --> 00:54:10.480
So it's like better to have it in anime in storyboards because it's cheaper.
00:54:10.719 --> 00:54:13.519
Because it's so easy for us to just to change the drawing, yeah.
00:54:13.920 --> 00:54:17.360
Um, but if we don't, you can just change it later.
00:54:17.599 --> 00:54:17.920
Yeah.
00:54:18.239 --> 00:54:18.639
Interesting.
00:54:18.719 --> 00:54:19.360
That's so cool.
00:54:19.599 --> 00:54:21.519
Well, um, we're kind of like winding down.
00:54:21.599 --> 00:54:26.880
I don't want to take up like too much of your time, and obviously Gabby must still be like in transition.
00:54:27.440 --> 00:54:29.280
She's like still like traveling.
00:54:29.440 --> 00:54:31.679
Um, she's like all over the world, she's so funny.
00:54:31.840 --> 00:54:33.440
She's like, I'm like, where are you?
00:54:33.599 --> 00:54:35.440
She's like, uh, I'm in Madrid.
00:54:35.840 --> 00:54:36.880
Or I'm I'm here.
00:54:36.960 --> 00:54:38.320
I'm in I'm in Asia somewhere.
00:54:38.480 --> 00:54:40.079
I'm like, oh my gosh, it's crazy.
00:54:40.400 --> 00:54:52.880
Um, but uh we always do like a fun little question um at the end, and and then I'd like to hear about how we can get in touch, you know, how anyone can get in touch with you or any sort of like things that you want to share.
00:54:53.039 --> 00:55:00.639
Um, but pick a number, any number you want, and I'm going to have a fun little round table question for both of us to answer.
00:55:00.960 --> 00:55:02.239
Um so what number do you want?
00:55:02.400 --> 00:55:04.079
You can just uh six.
00:55:04.480 --> 00:55:09.039
Everybody always goes with the lower numbers, and I always scroll to the higher numbers, but that's okay, no big deal.
00:55:09.119 --> 00:55:11.360
Um, this is this is fun.
00:55:11.519 --> 00:55:11.840
Okay.
00:55:12.000 --> 00:55:16.800
Uh if you could make the ultimate sandwich, what would what would be on it?
00:55:17.199 --> 00:55:18.079
That's so random.
00:55:18.480 --> 00:55:19.199
Oh gosh.
00:55:19.440 --> 00:55:24.079
I'm not that into sandwiches, so we could make it ham.
00:55:24.639 --> 00:55:33.440
Like light forest ham and uh cheese and mayo and jalapenos and pickles and source.
00:55:33.840 --> 00:55:35.199
I don't eat a lot of sandwiches either.
00:55:35.280 --> 00:55:36.800
That's funny, because like I'm gluten-free.
00:55:36.880 --> 00:55:38.880
But oh, maybe we can adjust the question.
00:55:39.119 --> 00:55:47.119
If you had if you could make the ultimate like storyboard or the ultimate animation, like what would you what would you have in it?
00:55:47.599 --> 00:55:49.119
We could do that, we'll adjust it.
00:55:49.440 --> 00:55:49.760
Okay.
00:55:52.239 --> 00:55:53.599
What would I have in it?
00:55:53.840 --> 00:55:55.280
Or what would you put into it?
00:55:55.679 --> 00:55:58.239
I don't know, because we're you know, we're going off of this ultimate sandwich.
00:55:58.400 --> 00:55:59.840
What would you put on your ultimate sandwich?
00:55:59.920 --> 00:56:06.400
So like what if you could if you had the sky's the limit, you can make your ultimate sequence, what would you put into it?
00:56:06.880 --> 00:56:26.000
No, I I think I will have like crazy camera lenses and uh um very dramatic moments of maybe uh uh in the exchange of of action, I will have very dramatic moments inter uh intertwine all of these uh dialogue and and and crazy uh uh powers and explosions and I'll just go nuts.
00:56:26.159 --> 00:56:27.440
But I've already kind of done that.
00:56:27.519 --> 00:56:29.599
So I just like I just like that.
00:56:29.840 --> 00:56:30.239
Yeah, yeah.
00:56:30.559 --> 00:56:31.119
That's cool.
00:56:31.760 --> 00:56:41.199
Um, I for I don't really eat sandwiches either, but like if I could, I think pickles are like essential because they like give you that like tangy, briny crunch.
00:56:41.599 -->
00:56:49.039
And yeah, so my grandma when I was growing up, she used to eat peanut butter alfalfa sprout sandwiches that just like sprung up in conversation.
00:56:49.119 --> 00:56:50.079
Like that just popped in my head.
00:56:50.159 --> 00:56:51.199
I'm like, that is so weird.
00:56:51.360 --> 00:56:54.400
Like, who alfalfa sprout you know what alfalfa sprouts are?
00:56:54.639 --> 00:56:55.119
Yeah, I know.
00:56:55.199 --> 00:56:55.679
I like it.
00:56:55.840 --> 00:56:58.079
I actually like them, but not with peanut butter.
00:56:58.320 --> 00:56:59.360
Peanut butter.
00:56:59.920 --> 00:57:01.199
It's like so random.
00:57:01.360 --> 00:57:13.679
Um, anyways, so if anyone wants to get a hold of you or connect with you, um, I know you and Gabby connected on Instagram, and I know you do you're very active there, and I saw some of your videos are very educational and informative and cool.
00:57:13.760 --> 00:57:21.199
So um, is that a great way to get a hold of you or yeah, and through my webpage, you know, uh that it's in my bio in my Instagram.
00:57:21.440 --> 00:57:25.440
So if you like, will you have my name here?
00:57:25.760 --> 00:57:30.159
Because my last name is kind of how do yeah, how do I say your last name?
00:57:30.239 --> 00:57:33.119
Yeah, just tell you can just tell us how it's it's German.
00:57:33.199 --> 00:57:34.400
So you say Vichers.
00:57:34.559 --> 00:57:36.000
So it's Alejandra Vichers.
00:57:36.639 --> 00:57:45.679
Um, but you to find me on Instagram or my webpage is um Alejandra W-I-E-C-H-E-R-S together.
00:57:45.840 --> 00:57:52.719
That's my Instagram, and um so yeah, it's complicated because if I say how it's pronounced, it's Alejandra Vichers.
00:57:53.280 --> 00:57:55.920
Are you um are you German too?
00:57:56.239 --> 00:58:01.760
My that other side of the family, they come from like Germans, and so yeah.
00:58:02.159 --> 00:58:03.440
Wow, okay, very cool.
00:58:03.599 --> 00:58:04.400
That's very cool.
00:58:04.639 --> 00:58:07.280
I was not gonna pronounce your last name that way at all.
00:58:07.519 --> 00:58:09.360
I did never in my life have anybody.
00:58:10.800 --> 00:58:19.440
No, no, because yeah, I grew up in Mexico, and so it was always like Alejandra, Alejandra, so I or they will like say it very wheelie, and I'm just used to it.
00:58:19.519 --> 00:58:19.840
It's fine.
00:58:19.920 --> 00:58:24.480
That's why I learned how to spell it like very young, because I always had to.
00:58:24.639 --> 00:58:30.000
Um, yeah, because it's so different also of how you pronounce it that they will not know how to write it.
00:58:30.159 --> 00:58:31.840
Yeah, uh, so yeah, it's fine.
00:58:31.920 --> 00:58:32.320
Don't worry.
00:58:32.800 --> 00:58:35.679
W like it, but you say it in like more of like a V, right?
00:58:35.920 --> 00:58:36.880
Yeah, it's more like a V.
00:58:36.960 --> 00:58:37.039
Yeah.
00:58:37.519 --> 00:58:38.400
V than a W, yeah.
00:58:38.480 --> 00:58:38.559
Yeah.
00:58:38.800 --> 00:58:40.639
Yes, and C H is like a J.
00:58:40.880 --> 00:58:43.599
So it's it well for Spanish, it's B hears.
00:58:43.920 --> 00:58:44.480
Be hears.
00:58:44.800 --> 00:58:45.199
Behars.
00:58:45.440 --> 00:58:46.480
Okay, very cool, very cool.
00:58:47.280 --> 00:58:53.199
Well, thank you so much for coming on and hanging out with us and accepting Gabby's invite and coming and chatting with me.
00:58:53.280 --> 00:58:59.199
And um, yeah, so um I will make sure I put all your information in the show notes.
00:58:59.360 --> 00:59:02.639
And um, yeah, I just really appreciate you sharing your time with me today.
00:59:02.800 --> 00:59:05.760
And even though she's here in spirit.
00:59:06.000 --> 00:59:08.800
Yeah, but thank you so much for having me and the invite.
00:59:08.880 --> 00:59:09.840
I really appreciate it.
00:59:09.920 --> 00:59:13.519
I had a very good time, and yeah, hopefully I'll meet Gabby at some point.
00:59:13.760 --> 00:59:14.639
Yeah, you should.
00:59:14.719 --> 00:59:16.239
She's she's like a light.
00:59:16.320 --> 00:59:23.599
Like she is she's one of those types of people that you meet, and like they just like have that natural light within them, you know, and she's just she's one of my favorite people.
00:59:23.840 --> 00:59:31.199
I was hoping that Gabby would have been able to join us, but um because it's just like it's fun when you have, you know, like a a group of people.
00:59:31.280 --> 00:59:32.480
It just absolutely, yeah.
00:59:32.880 --> 00:59:40.800
But at the same but at the same time, like I also really enjoy having podcasts where it's just me and the guest, because then I get to ask all the questions I want to ask.
00:59:41.039 --> 00:59:42.159
Yeah, absolutely.
00:59:42.400 --> 00:59:44.880
Even though my questions are quite lengthy, I apologize.
00:59:45.119 --> 00:59:46.239
Usually I like it.
00:59:47.440 --> 00:59:51.360
I like look, I was a teacher, so I'm still a teacher, so I'm very used to that.
00:59:51.519 --> 00:59:53.280
He's like, Why don't how are you gonna do a blah blah blah?
00:59:53.519 --> 00:59:54.960
Yeah, I kind of know what you mean.
00:59:55.360 --> 01:00:03.199
It was really, really very nice to meet you, and um, thank you for answering all my long-winded questions, and yeah, I appreciate that.
01:00:03.280 --> 01:00:04.239
And that was my dog.
01:00:04.320 --> 01:00:12.559
I have a big black lab, and she always tries to sneak in, and then she she literally is like a 65-year-old lady that needs a CPAP machine.
01:00:12.639 --> 01:00:14.320
Like she snores so loud.
01:00:14.719 --> 01:00:15.519
Oh my god.
01:00:15.840 --> 01:00:16.559
Then she sneaks in.
01:00:16.639 --> 01:00:17.599
I have to like kick her out.
01:00:17.679 --> 01:00:19.119
So how old is your dog?
01:00:19.519 --> 01:00:25.599
She uh my dog is she's gonna be um 11 in December, so she's getting senior.
01:00:25.920 --> 01:00:27.039
Do you have um dogs?
01:00:28.639 --> 01:00:31.760
It makes it it makes it no, it
makes it difficult to travel.
01:00:32.159 --> 01:00:34.079
Oh yes, tell me about it.
01:00:34.159 --> 01:00:35.360
Yeah, yeah, yeah.
01:00:35.519 --> 01:00:39.840
Yeah, you also it's it's like having a child and it's a lot of responsibility.
01:00:40.239 --> 01:00:45.519
And I'm it I think it's uh I don't have to tell Trust me.
01:00:45.760 --> 01:00:55.360
Yeah, it's also not only the time, it requires a lot of like worries, and they always like you know, it's it's it's a it's like having a kid.
01:00:55.920 --> 01:00:57.039
Uh yes, yes.
01:00:57.280 --> 01:00:57.920
Yeah, yeah.
01:00:58.000 --> 01:01:05.119
Dogs are like having kids except for like I always I always joke, like you can put the dog in the kennel or the crate, but you can't and leave them.
01:01:05.280 --> 01:01:06.400
You can't really do that with kids.
01:01:06.480 --> 01:01:12.800
I know it sounds like silly, but um, but it's like having a toddler for 15 years or yes, it you're yeah, that's very true.
01:01:12.960 --> 01:01:13.199
Very true.
01:01:13.360 --> 01:01:13.440
Yeah.
01:01:13.599 --> 01:01:14.559
Oh, I know I was gonna ask you.
01:01:14.639 --> 01:01:15.360
Oh, sorry, go ahead, go ahead.
01:01:15.840 --> 01:01:16.320
No, absolutely.
01:01:16.639 --> 01:01:17.679
I was gonna ask you one question.
01:01:17.840 --> 01:01:21.599
Vancouver, why like um Vancouver?
01:01:21.760 --> 01:01:25.760
I mean, I know that's like a it's a that's a bit that's a a choice, right?
01:01:25.840 --> 01:01:28.639
So did did your job take you to Vancouver?
01:01:29.039 --> 01:01:35.039
Okay, because my my son and I always talk about he's like there's certain areas he's gonna have to probably live in.
01:01:35.119 --> 01:01:39.519
He's like, I'm either have to go to Texas, or I'm gonna have to go to Atlanta, I'm gonna have to go to Las Vegas, maybe LA.
01:01:39.599 --> 01:01:40.480
He's like, or Vancouver.
01:01:40.559 --> 01:01:41.440
I'm like, Vancouver.
01:01:41.679 --> 01:01:50.320
And he's like, Yeah, Vancouver is a budding, populated, like, you know, that's where you go if you want to get into the industry.
01:01:50.880 --> 01:02:01.119
Yeah, no, they they they brought me here and they helped me with the process of the residency, and then I later became a citizen, and now it's just I can just work and stay and whatever.
01:02:01.440 --> 01:02:04.000
And um, but yeah, it was all through uh my job.
01:02:04.079 --> 01:02:05.760
They they hired me and they brought me here.
01:02:07.119 --> 01:02:11.920
And and yeah, and they just like uh help with the whole process of of the residency.
01:02:12.159 --> 01:02:13.280
So do you love it?
01:02:14.000 --> 01:02:18.159
I love Vancouver, I think it's just beautiful, it's just gorgeous.
01:02:18.320 --> 01:02:19.760
I think uh it's so safe.
01:02:20.000 --> 01:02:54.880
It's um I'm surrounded by nature and forest and um the bay and like I don't know, it's just like and the sea, it's just it's just nice, and then I I I walk a lot, I love walking,
and um uh I think for me that allows me to kind of reconnect with uh with me and and understanding um maybe when things get uh difficult or whatever, and I want to understand what is the lesson I gotta learn or what is the next path, or or what how can I figure out a solution for this or this idea or whatever.
01:02:55.039 --> 01:03:03.519
I uh love going into nature, and so having the forest like at my doorstep, I think it's uh great and very important for me.
01:03:03.760 --> 01:03:06.719
And um so no, I love Vancouver.
01:03:06.800 --> 01:03:13.119
I'm not such a fan of the rain, but well, every not everything is perfect, right?
01:03:13.360 --> 01:03:17.840
Yeah, I'm not a fan of the cold either, but it can be worse, it can be way worse.
01:03:18.079 --> 01:03:45.280
So it's not Alaska, yes, but honestly, that those two things are difficult as a Mexican because we have such a good weather in Guadalajara, yeah, such a good weather, and uh I took seeing the sun every day for granted because it was just normal, and then suddenly you come to a place like this where so many days maybe you don't see it, and uh yeah, it's not that's the part that I'm not such a fan of.
01:03:45.519 --> 01:03:48.320
Um besides that, I I love Vancouver.
01:03:48.400 --> 01:03:57.280
I think I was very lucky that um the growth of of my career and uh up until now was in such a beautiful place.
01:03:57.440 --> 01:03:59.199
Yeah, yeah, that's very cool.
01:03:59.360 --> 01:04:06.159
I live in Florida, so like I came from Michigan, so cold and snow and rain, and like I just am like So you get what I'm talking about.
01:04:06.400 --> 01:04:08.800
Yes, I I like I feel it in my bones.
01:04:08.960 --> 01:04:14.079
Like I never knew I wanted to live in Florida until I moved here, and I'm like, why was I not here before?
01:04:14.159 --> 01:04:16.159
You know, but I understand that.
01:04:16.239 --> 01:04:18.079
Yeah, I understand that very much so.
01:04:18.239 --> 01:04:28.800
Yeah, but it's important though to go where you know where the energy takes you, and I think that's exciting that you um you found it in Vancouver and you know you're enjoying yourself.
01:04:28.880 --> 01:04:34.960
So yeah, and it I think it's all about just being open to growth, meaning it's like it has to be here.
01:04:35.039 --> 01:04:40.559
No, it doesn't have to just like feel where uh every part and path of your life uh takes you.
01:04:40.800 --> 01:04:44.880
So right now it has taken me here, and let's just see.
01:04:45.039 --> 01:04:49.760
But it's also about like learning like how to love different things of like the good and the bad, right?
01:04:50.079 --> 01:04:57.280
So yeah, but no, I uh the thing I can tell you is that gosh, Wallahara whether it is the best in the world.
01:04:57.679 --> 01:05:00.559
Yes, yes, I didn't know how good I had it.
01:05:03.519 --> 01:05:04.239
Thank you again.
01:05:04.320 --> 01:05:05.679
I really appreciate you coming on.
01:05:06.639 --> 01:05:07.119
Thank you, thank you.
01:05:07.679 --> 01:05:08.800
Do you have your own podcast?
01:05:09.039 --> 01:05:11.199
Do you create your own podcast or you just you just guess?
01:05:12.079 --> 01:05:17.039
I think I think it's very um brave.
01:05:17.920 --> 01:05:19.519
Very brave to have a podcast.
01:05:19.760 --> 01:05:23.039
Yeah, you put yourself out there a lot.
01:05:23.920 --> 01:05:28.719
And so um I'm not I'm not there.
01:05:29.599 --> 01:05:33.280
But you do such a good job of putting yourself out there on Instagram, you know.
01:05:33.360 --> 01:05:35.679
I mean those are specifically to teach.
01:05:36.000 --> 01:05:36.159
Yeah.
01:05:36.719 --> 01:05:41.519
It's it's more about like that and uh and kind of connect.
01:05:41.760 --> 01:05:42.079
Yes.
01:05:42.400 --> 01:05:48.079
But um I think it's just uh big responsibility to communicate, right?
01:05:48.320 --> 01:05:50.480
Yeah, yeah, it is a big responsibility.
01:05:50.800 --> 01:05:59.119
Um it was something that I fell into because I left radio left me, and then um right before COVID stuff, you know, twenty twenty, my friends like let's start a podcast podcast.
01:05:59.199 --> 01:06:19.039
I was like, I don't even Know what a podcast is, and so I had to figure out what a podcast was and then learn and I had to teach myself how to what it was, what it meant to be to have a podcast, and you know, you can just grab a microphone and you know, a USB microphone and plug it into your laptop, and that's it, or like you can go all the way to the moon and back, you know, to create a podcast.
01:06:19.360 --> 01:06:23.199
And so, um, but I learned how to do it and I figured it out.
01:06:23.280 --> 01:06:40.960
And I it's it's more of it's a passion project for me, and it's I love to have conversations with people and and and hear their stories and their journeys and like their experiences, uh, whether I am in the same sort of realm or like adjacent, or I don't know anything about it.
01:06:41.039 --> 01:06:42.400
Like I don't know anything about animation.
01:06:42.559 --> 01:06:48.800
I just I think it's cool to hear other people's stories because that's how you learn and you grow, you know.
01:06:49.119 --> 01:06:58.239
Yeah, but I also love that you don't know anything about animation because you ask me the questions that any person that doesn't have any idea about animation would ask me.
01:06:58.400 --> 01:07:17.119
Because sometimes when I'm talking about these kind of subjects with uh friends um that work in the industry, we're talking in a language that is not normal in the sense of the things that like you know, the the sense of the things that we just mentioned is just like, yeah, and um, I don't know, the pivot point and blah blah blah.
01:07:17.280 --> 01:07:27.199
And so uh the horizon line it's just something that uh uh the people that don't do this might not really understand.
01:07:27.360 --> 01:07:35.599
And so I like the fact that um that allowed me for me to explain
myself in a different way, and um, I just love questions.
01:07:35.760 --> 01:07:48.000
I uh so for me it's just if I'm communicating in a way that it might not suffice for you to to um see what I what I'm trying to say, yeah.
01:07:48.159 --> 01:08:04.719
Um I just like to be asked so I can just pivot and and and modify maybe the way I'm communicating that because I learned that when I was a teacher, um and I say when I'm still a teacher, but I'm I'm just very reminiscent of when I was physically going to the colleges to teach.
01:08:04.800 --> 01:08:04.960
Right.
01:08:05.199 --> 01:08:05.440
Right.
01:08:05.679 --> 01:08:08.400
Because I don't now it's online, now I don't go.
01:08:08.639 --> 01:08:33.840
And so um so I remember that every student what I've learned is you're gonna see everyone as an individual, meaning the way I might explain a general um idea of the subject I'm talking about, but then I have to see each how each person is processing that.
01:08:34.079 --> 01:08:40.800
And so I might have to communicate it differently so that person perceives it in a way that it's needed, right?
01:08:41.039 --> 01:08:44.239
Because we're not the same, we don't think the same.
01:08:44.479 --> 01:09:02.720
And so um I do that, I have done that as a supervisor, or when I'm working on anything um that I have to direct, I just try to see that it's not about like this is how I want it, it's uh it's all about how coming I can communicate the best.
01:09:02.960 --> 01:09:07.279
So I land the idea in a way that you can perceive it better.
01:09:07.359 --> 01:09:07.520
Right.
01:09:07.760 --> 01:09:16.159
And so it's I think you gotta let people people can get like egotistical in the sense that, oh, this is how it is and you're not getting it, and da-da-da.
01:09:16.399 --> 01:09:16.560
Yeah.
01:09:16.720 --> 01:09:25.600
And it's not about that, it's about trying to uh put yourself on the other person's shoes and um and try to communicate as best.
01:09:25.840 --> 01:09:31.840
That's why when I'm I'm even when I'm posting videos on Instagram explaining things, I'm asking, what do you want to learn?
01:09:31.920 --> 01:09:34.239
What are what are the things that you're questioning?
01:09:34.399 --> 01:09:39.520
And um, and sometimes I get the answers and I'm very impressed of, like, oh, I wasn't even thinking of that.
01:09:39.760 --> 01:09:58.560
And sometimes even when I'm communicating something, I'm at a point where now there are things that I see very in a very basic way, or they're very like natural for me that I'm I might be forgetting about, like also going into more details of more basic things.
01:09:58.960 --> 01:10:19.439
Because I might be explaining things that might be too complex, and um, I see people want to see things more like um not as complex, but also I'm trying to to give also to different audiences because also there's people that will be further in the journey that will be very happy with seeing something a bit more advanced, yeah.
01:10:19.680 --> 01:10:45.439
And so I think it's a matter of like having a variety of explanations for the different levels of things, so yeah, that's why I think it's important um that uh you ask the questions because I might be not communicating in in the best way for me to land the idea in a way that you can really uh perceive it properly.
01:10:46.319 --> 01:10:46.720
Yeah, yeah.
01:10:46.960 --> 01:10:56.640
And there's a back to the balance thing that you were talking about, like balancing, like you said, some things need to be a little bit more advanced and some things need to be paired back a little bit and a little bit more basic, you know?
01:10:56.880 --> 01:11:13.359
Absolutely, and then that's cool that you're like conscious of that, that there's it's not just a one-way street, you know, that it's you have to understand where other people are coming from and um I think it's like uh to have uh a mind of like uh an eternal student, it's very nice.
01:11:13.600 --> 01:11:29.600
Because uh it's like you're always ready to learn from anybody and from from anything, and that definitely uh helps you to just be better in different ways that you didn't even imagine that you needed to.
01:11:29.680 --> 01:11:30.000
Yeah.
01:11:30.159 --> 01:11:32.399
Um, yeah, and enjoy your weather.
01:11:32.560 --> 01:11:37.840
I'm trying to enjoy the last sunny day, so I'm gonna miss it.
01:11:38.399 --> 01:11:45.439
It's gonna be cold, but but you you get to have like snow boots and snow hat and cocoa.
01:11:46.399 --> 01:11:47.119
Yeah, whatever.
01:11:47.439 --> 01:11:50.640
At least I have like my um pumpkin spice latte.
01:11:50.880 --> 01:11:53.279
Yes, yes, there you go.
01:11:55.439 --> 01:11:56.319
That's a wrap.
01:11:56.399 --> 01:11:59.439
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