תעתיק 🔗
WEBVTT
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Hey, Aidan, did you enjoy having a video game industry
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anchored by small, closely held companies with decades of history
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and the toys and games making businesses? You mean the
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type of industry that made Final Fantasy six in like
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ten months?
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Yeah?
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I did.
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Yeah, And did you enjoy a games media comprise mostly
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of independent publishing companies, most of whom specialized in games, tech,
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and or hobbyist publications?
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Loved it? It made me who I am? Too bad?
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Welcome to fun Factor Season two, Rise of the Corpos.
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You've got fun Factor. Two old gamers reviewing old video
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game magazine reviews. I'm Ty Shelter, He's Aidan Moher, and
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we're two professional writers who grew up loving the video
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games and video game magazines of the nineteen eighties, nineteen nineties,
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and two thousands. Every episode we take a critical look
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back on the games media that, for better and for worse,
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inspired us to do what we do. First, go to
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Factor pod dot com, follow the show on your podcatcher
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of choice, leave us a rating review on iTunes, Spotify, YouTube,
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wherever you get your podcasts. We read the best, kindest, funniest,
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and most insightful ones on the air in our letters section.
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Please consider becoming a member of fun Factor Ultra, our
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premium tiers, the unlock ad free episodes, bonus episodes, and
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the swanky members only channel of our discord. You also
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get access to watch our recording sessions live on secret
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private feeds as we have members of fun Factor Ultra
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in the chat with us right now as we record
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this very episode. Just go to Funfactor pod dot com.
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I promise you cannot miss the sign up with it
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on our homepage. Then help us spread the word. Shout
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us out on blue Sky at funfactor pod dot com
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and everywhere else at fun Factor Pod. Aiden. This week's
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issue humbles and shames me like no other for reasons.
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We're about to get into you. Uh but first, what
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is the wrongest you have ever been? The wrongest I've
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ever been? I mean, if you ask my kids or
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my wife, I'm sure they have many examples. Sure if
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you ask me the wrongest I've ever been?
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Man, that's tough.
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There were definitely like things I was excited about, but
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I'm that like didn't pan out or didn't become what
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I sort of hoped they would be.
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But are chronicle? Are you in Chronicle?
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Yeah, but like it was okay, it was mid right,
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it was like it was mid So I don't yeah,
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I don't know, like I get excited about things, but
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I'm also like, just by nature a little cautious about enthusiasm, sure,
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and so I don't get over hyped on things. So
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what's something that I like didn't expect to be my
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jam and was? You know, like I think about like
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something like Elder or just hard games in general. I
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went through thing where I was like, man, like, this
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trend of hard games is not great. It makes them
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inaccessible and makes it hard for people to get into
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it and stuff like Hollow Nights, stuff like elden Ring,
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stuff like Dark Souls. So then I went to write
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a piece for my newsletter Astrolabe about why death is
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a mechanic is bad. So I played a bit of
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Dead Cells and then I was like, oh wait, no, what,
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I wait?
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I like this.
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I played some Hollow Night, which didn't click with me
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right away, but I've since played it and love it.
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And then I bought elden Ring because of the George R.
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Martin connection.
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I was just curious.
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You know, I'm a big I have a big background
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and fantasy books, and you know, I've read all the
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ice some fire books, song Arise, Fire Buks. Yeah, and
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so I was like, you know what the hypes get
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into me. I'll buy Elden Ring. I'll play it for
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a couple hours and then just to see if I
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can see like George's fingerprints on it. And then one
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hundred and fifty hours later I had platinumed.
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It and I was like, yeah, it's good.
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And so that was one where I was like I
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kind of started to get it and my cynicism about
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difficult games, I should say challenging games, because I think
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there's a difference between like a challenging game that's ultimately
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fair and balanced, and like a hard game that's not balanced,
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So like something like Hollow Night very challenging, something like
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the stuff Working Designs was doing in this era where
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they're artificially increasing difficulty was hard in a bad way,
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and so like, I kind of didn't understand the difference
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between the two until then, And now I understand why
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I was missing out on.
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All these popular games that I actually.
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Really like in the end, and it was because of
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that sort of cynicism towards something I didn't understand well, Yeah,
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and I had a whole bunch of cynicism for something
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and it turns out it was wrong. This issue Next
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Gen eighty five is a monument to the absolute wrongest
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I have ever been and it's next Gen. We've time
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skipped from our first season well passed in the magazine
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was called all Capitals, Next and then Generation. I want
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to describe this cover for me.
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Yeah, so we have a very.
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Green, very xboxy cover, a lot of like white text
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on a black background, but dominating is a big glossy
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Xbox logo. Yes, and it says Special Edition Ultimate Xbox
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Review Guide. Twenty six launch titles rated, including four genuine
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classics okay, sure, two complete duds that tracks three major surprises,
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but which are which. When this issue came out in
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January two thousand and two, we'd all been reading more
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and more rumories about Microsoft's Direct Xbox, and unlike the
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timeframe of our first season, by this point I not
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only had a gaming PC, I was a registered small
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business owner, buying parts at wholesale and building custom PCs
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for friends and businesses. So I was very well acquainted
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with what Microsoft was doing in the computer space and
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the idea that they could build a small, self contained, reliable,
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powerful and cool games console was laughable. We were still
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in the sort of eraw when vaporware quote unquote was
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most often applied to hardware. I've often joked that every
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year at CEES they'd spin this big wheel full of
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electronics makers, telecom providers, and toy companies and then make
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them hold a press conference announcing their new games machine
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or multimedia platform or whatever that had zero chance of shipping,
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let alone selling. Matt Susheta is teaming up with Mattel
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to make your Pacific Bell cable box run LaserDisc games,
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right Like, So many consoles got announced and then they
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never had any real games to show, never had any
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third parties on board. The M two M two for sure,
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and they basically just seemed to think if they could
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just get the plastic box in the world, gamers everywhere
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would lap it up. And you could bet that these
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consoles would never get made, and if they did get made,
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they'd completely suck, or if they somehow didn't completely suck,
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they'd see like a tiny release in Japan or like
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California only, and then just vanish the Apple Slash Bandai
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Pippin is still effectively a fairy tale, even if Wikipedia
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tells me today that twelve thousand units did ship in
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the US, and all of these things I swore up
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and down to my friends also applied to the Xbox.
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You know, I was right there with you.
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So you know, if this was wrong, doubting the Xbox,
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that probably would be the wrongest I've been in a sense,
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except there's only.
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Been one good Xbox time, the three sixty. All the
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rest have been like.
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Sus I think, so, I like, I don't think I'm wrong.
Next,
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what is Xbox at this point? Yeah, that's the thing
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is that we should have been right right, Like so
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many people are involved back then today talk all the
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time on podcasts about how what a moonshot it was,
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and how counter to Microsoft corporate culture it was, how
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often the project was nearly killed, and how many tiny
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little miracles had to happen for the company still shipping
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Microsoft Office with Clippy the paper Clip Assistant to design, build,
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develop a library for, and then successfully sell millions of
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units of a genuinely cool game console. But it did
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hit stores en mass across the continent. On November fifteenth,
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two thousand and one, making Japan wait for once, and
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here we have all twenty six launch titles rev in
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this issue of next Gen, which would have been on
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newsstands in time for Christmas shopping. Microsoft launching a legitimate
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challenge to Sony's already dominant PS two would mark the
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birth of a massive, glorious new era in games, but
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it would also mark the end of a beloved era
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in games media. If you are not already a member
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of fun Factor Ultra and getting ad free episodes.
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Hang tight through the break.
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When we come back, we will crack open the cover
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and flip through next Gen eighty three right here on
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fun Factor.
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If this is tied from the future, I said issue
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eighty three right here, but I meant issue eighty five.
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So every place I say issue eighty three this episode,
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just know that I meant issue eighty five.
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My apologies.
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Welcome back to fun Factor, where two old gamers review
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old video game magazine reviews. Of course we want you
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to review us. Did we get a full five point
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zero fun Factor? Leave a review on Apple Podcasts and
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we'll read the best, kindest, funniest and most entertaining ones
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on the air. Aiden the deal with next Gen. Again,
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--> 00:10:32.879
this is next generation the magazine, but we can see
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already it is not next generation in the magazine. It's
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next gen. Logos change, the fonts have changed. It doesn't
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look uncool, but it doesn't stand out from its competitors.
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A lot of other games magazines had kind of leveled
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up as well and gone to the you know, sans
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serif once more professional looking, kind of clean design that
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they kind of led the industry on. And so it's
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not like A doesn't look like an evolution of it,
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but it also doesn't look much different than most of
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the other magazines on the shelves at this point.
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It is it's very generic. And that was my first thought.
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When we when I bloaded up this issue to start
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taking a look at is it just looks like a magazine.
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Yep.
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Like Next Generation had such a vibe to it and
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it was so far ahead of its time, but it
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feels like they kind of missed the boat here and
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this looks like, you know, it looks.
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Like it could be anything, really like it could be.
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Yeah, the world, it could be games for Windows, it
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could be you know, like it looks like one of
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those kind of generic magazines you see on newstands. Now,
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that's like the ultimate guide to chat GP. It's just
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like the most like, you know, generic magazine you could
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possibly imagine.
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Yeah.
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So issue eighty three, January two thousand and two, one
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hundred and three numbered editorial pages. That is slim.
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Yeah.
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Number of games reviewed forty nine these twenty six for
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the Xbox cover story in twenty three for other platforms,
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which is wild. That's a huge number of reviews at
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the number of systems. That's like a review for every
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two pages.
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Yeah.
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Uh huh uh huh uh huh yep uh number systems
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reviewed for his five, Xbox, GameCube, PlayStation two, Dreamcast, and
PC.
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I'm gonna open this up here a little bit and
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get to now the masthead proper is actually at the
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back of the issue. However, we have a little editorial
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letter from the editor here.
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Uh.
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This guy holding cannon mountain. Do don't recognize him? He is,
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in fact Blake Fisher, executive editor. I don't remember his name,
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despite his having worked at Next Gen for several years
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at this point. And I guess that's what happens when
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you don't give people bylines. Eh h Could you please
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read for me the beginning of his letter from the editor. Yes, so,
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in the three years I've been at Next Generation, I've
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always hoped that one day I'd be that guy at
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the front who tells you what this issue's all about.
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Never did I think it would be like this, though.
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You see, it's Sunday.
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I'm really tired and haggard.
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And I need to get this call him in before
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the magazine ships to the printer first thing tomorrow morning.
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In short, I'm exhausted and my work is late. Honestly though,
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I just had to see how Halo ended, and trust me,
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it was worth the all nighter, all right, So good
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kind of first introduction to Blake here. Unfortunately, it's very bittersweet,
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not just because he's haggard and tired and turning in
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his first issue late after pulling a all nighter playing Halo,
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but because this is also his last letter from the editor,
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because this is the issue of Next Gen. The magazine
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ended after this. We get a little hint here and
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the ending it was always called ending, right, because they
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were doing NG at the beginning of the magazine.
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They tried to.
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Work an NG into all their site.
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And so we say so long, We love our readers
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looking back back page Bye bye. This is the only
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actual reference in the magazine to the fact that this
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is the last magazine. Yes uh or drub in Chat
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says press f to pay respects Big F in the
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chat for next Gen. Don't worry about Blake, though, he
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did very well for himself. After four years at Future Us,
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the publishing group that published Next Gen and Game Players
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and other magazines, he switched to Game Dev and he
258
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must have really loved this Xbox launch lineup because a
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couple of months after this issue hit the shelves, he
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started a sixteen year run developing third party portfolio planning
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for Xbox title. By the end of it was Director
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third Party Portfolio Planning. And then in twenty eighteen, Microsoft
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started a new quasi independent first party studio called The Initiative,
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and Fisher started there as Director of World and Narrative. Unfortunately,
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this was the studio created to make the Perfect Dark reboot,
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and as we all know now, that did not go
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so hot, so he left in twenty twenty three, joined
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Hi Rez Studios for a year and now he is
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at Tencent Director Venture Lab. So my guess is it's
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more portfolio type management stuff as opposed to directly getting
271
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into game death. So yeah again, Blake Fisher Dida Okay
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after this, but I got into games journalism at the
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wrong time.
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Time.
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Oh, you don't even know. You don't even know, Aiden
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because besides Jeff Lundergan and a couple other you know,
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future and next Gen regulars Bulwarks Longtimer's managing editor jennifersal
278
00:16:00.000 --> 00:16:03.799
now had been managing editor for over a year, and
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after this she'd move on to EGM and was the
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managing editor there for five years. Over five years. Yeah,
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and she also in the meantime took on that title
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for the One Up Network when it came into being.
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In two thousand and eight, she jumped over the desk
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and joined Sega as Associate creative director for like a
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year and a half. Then there's like a several year
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00:16:24.279 --> 00:16:27.759
gap in her resume and she notes only doing freelance
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work for
Wikia quote creation of parent oriented articles within
288
00:16:32.080 --> 00:16:35.840
existing video game, TV and movie wikis, so like part
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time wiki editor. And then in twenty fourteen she joined
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Venture Beat as managing editor again, where despite her titles,
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she said, the staff endearingly call her the quote chief
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Typo and Deadline officer. But then, Aiden, could you read
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00:16:50.320 --> 00:16:52.600
the second half of her venture Beat bio for me.
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00:16:53.799 --> 00:16:56.759
I grew up in and around Silicon Valley and I've
295
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worked here for almost twenty years. I have close friends
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and family members with ties to major companies like Facebook, Google, Twitter,
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and others. I'm committed to keeping these relationships separate from
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my professional life as a journalist, and I will recuse
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myself from involvement in any story where a conflict may arise.
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I support venture Beat's ethics statement.
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Yeah.
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00:17:18.720 --> 00:17:24.319
So Jensow's work history on LinkedIn ends here, and I
303
00:17:24.359 --> 00:17:27.079
could not find any other place where she may work
304
00:17:27.839 --> 00:17:32.279
after twenty fifteen, And I did a little digging around,
305
00:17:32.519 --> 00:17:36.440
and it feels like I can pretty constantly say that
306
00:17:36.480 --> 00:17:39.079
the close friends and family members with ties to major
307
00:17:39.160 --> 00:17:43.799
Bay Area tech companies is how she is able to
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00:17:44.359 --> 00:17:48.000
lead an instagram worthy life still to this day in
309
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the Bay Area, doing all sorts of cool stuff all
310
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the time and not really having to work for money.
311
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So yeah, right place, right time. Uh, literally living a dream.
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Congrats to Jensau. That's how we would all love to
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be able to do it. And again, it just kind
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00:18:08.519 --> 00:18:09.880
of goes back to you like you said, and I
315
00:18:09.880 --> 00:18:12.119
got into games media at the wrong time. And you know,
316
00:18:12.240 --> 00:18:15.079
so much of that was where were you at the time, right,
317
00:18:15.240 --> 00:18:18.279
Like were you in San Francisco? Were you in New York?
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00:18:18.640 --> 00:18:20.440
Were you at a did you know somebody?
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Right?
320
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Were you really talented, really hard working person with an
321
00:18:26.279 --> 00:18:31.319
absolute passion for games writing or both? And you know,
322
00:18:31.519 --> 00:18:34.000
way ahead of the curve. Okay, cool, you could end
323
00:18:34.079 --> 00:18:37.799
up at running these pubs or being in tech or
324
00:18:37.960 --> 00:18:42.039
directing game studios or whatever it was. And you know,
325
00:18:42.519 --> 00:18:44.759
there's a lot more opportunity to get in at the
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00:18:44.759 --> 00:18:48.079
ground floor. But the floor doesn't get all.
327
00:18:47.920 --> 00:18:49.759
That much higher up the ground.
328
00:18:49.920 --> 00:18:57.200
Now it's like subterranean, get in in the sub basement.
329
00:18:58.559 --> 00:19:02.519
Yeah, all right, like a skimmer of water. Who on
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the floor.
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00:19:03.000 --> 00:19:14.880
Yeah, it is time for the flip through, okay, In
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we have to start with the first ad of the magazine.
333
00:19:21.400 --> 00:19:26.400
This is for Connecticut Racing has evolved. Yeah, and there's
334
00:19:26.440 --> 00:19:31.039
there's so much to unpack here. We have this person
335
00:19:31.160 --> 00:19:36.920
with wheels on their hands and ankles and this, but
336
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like armor, we have to be clear that these wheels
337
00:19:39.559 --> 00:19:44.519
are attached like to the insides of their feet. Like yeah,
338
00:19:45.240 --> 00:19:48.759
now I believe you could stand on these two wheels
339
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with these but then the wheels on the hands are
340
00:19:53.039 --> 00:19:58.319
like on the palms. I'm this is wild attack, so
341
00:19:58.440 --> 00:20:01.759
I think the idea is like wipe out. But no, no,
342
00:20:02.960 --> 00:20:04.400
you turn into the motorcycle.
343
00:20:04.480 --> 00:20:06.880
You are, yes, like you.
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You like connect your feet and you connect your hands
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and you turn into a motorcycle. Yes, okay, and I
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have apologies, folks, I'm trying to with this CBR the
347
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we so yes, see, okay, this is the dream, right
348
00:20:26.440 --> 00:20:30.200
not having to work, that's like, you know, that's great,
349
00:20:30.319 --> 00:20:33.799
but this is the dream. We're ang getting to turn
350
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into a motorcycle with your like boo bar with your
351
00:20:36.559 --> 00:20:38.480
boo barmer. And this is this is the part of
352
00:20:38.559 --> 00:20:41.240
been slow playing. First of all, I didn't even recognize
353
00:20:41.279 --> 00:20:45.720
this is her hat here right, like this is a helmet.
354
00:20:46.240 --> 00:20:50.440
And we want to talk about like anatomically impossible like
355
00:20:50.640 --> 00:20:55.000
the skeleton, the rib cage. This spine has got to
356
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be like seven feet long and everything is protected except
357
00:21:01.680 --> 00:21:04.079
from the rib cage to the knees. And then we
358
00:21:04.200 --> 00:21:09.279
just get underwear and then the tagline here zero to
359
00:21:09.400 --> 00:21:17.440
sixty and thirty six twenty four thirty six gross of course, yeah,
360
00:21:17.680 --> 00:21:22.000
it's absolutely bizarre freak stuff. I like the boob armor
361
00:21:22.079 --> 00:21:28.559
also notably has like nipples, yes, like nipple armer too. Yeah,
362
00:21:29.279 --> 00:21:34.599
Oh my gosh, yeah, good amazing stuff. We're gonna see,
363
00:21:35.039 --> 00:21:38.119
like in a way like we've been doing late nineties cringe.
364
00:21:38.200 --> 00:21:40.880
I think like early aughts cringe.
365
00:21:40.640 --> 00:21:41.240
Is gonna be worse.
366
00:21:41.319 --> 00:21:44.119
Yeah, because it's like it's going to be trying to
367
00:21:44.160 --> 00:21:50.480
appeal to like older cringe forry people than like like
368
00:21:50.559 --> 00:21:55.559
twelve year olds. Yeah, so get excited for that, I
369
00:21:55.559 --> 00:22:00.400
guess everyone. We go ahead to the editorial content, of
370
00:22:00.440 --> 00:22:04.319
which spoiler, there is very very little we have lift
371
00:22:04.319 --> 00:22:07.200
off launch Mania, Xbox and GameCube are now in the
372
00:22:07.200 --> 00:22:10.519
hands of gamers, real fun starts. They have a little
373
00:22:10.559 --> 00:22:14.160
tiny bit of an interview with Bill Gates. It's mostly
374
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not cool. Another bit of news here Tokyo Game Show.
375
00:22:21.160 --> 00:22:25.359
Word at the Tokyo Game Show was that Sega looked unstoppable,
376
00:22:25.440 --> 00:22:30.440
it says here, chucking off the hardware business instead. And yeah,
377
00:22:30.519 --> 00:22:34.519
Sega's doing great, focusing on software only, which, by the way, folks,
378
00:22:34.960 --> 00:22:37.920
and the time skip we were seeing teasers for Dreamcast
379
00:22:37.960 --> 00:22:41.319
specs and the Naomi Arcade Board, which was Dreamcast based
380
00:22:41.359 --> 00:22:45.279
directly right, basically just Dreamcast in an arcade box. Skip
381
00:22:45.319 --> 00:22:49.240
forward four years. Dreamcast is dad. Never mind, forget about
382
00:22:49.240 --> 00:22:55.359
that whole Dreamcast come and gone. We have Windows XP
383
00:22:55.519 --> 00:23:01.440
plays hard randomly five star review, revolutionary, brilliantly conceived and
384
00:23:01.480 --> 00:23:04.359
flawlessly executed, a new high water mark according to their
385
00:23:04.400 --> 00:23:07.599
grave and according to their grade system, it's it is
386
00:23:07.640 --> 00:23:08.880
the best Window.
387
00:23:08.559 --> 00:23:12.599
Four Windows XP. Ah yeah, I would give that.
388
00:23:12.559 --> 00:23:15.400
A five stars as far as grading on a curve
389
00:23:15.400 --> 00:23:16.440
because it's still Windows.
390
00:23:16.599 --> 00:23:19.599
Yeah. Windows XP has features like.
391
00:23:19.599 --> 00:23:22.960
Easy CD burning and a built in firewall, but gamers
392
00:23:23.000 --> 00:23:26.359
need only remember three words stability, software, and speed because
393
00:23:26.359 --> 00:23:31.920
it's built on the two thousand kernel. Okay, great, and
394
00:23:32.000 --> 00:23:36.079
that's the end of the editorial, which is wild for
395
00:23:36.160 --> 00:23:38.799
next generation. Like what a shift from what we were
396
00:23:38.839 --> 00:23:43.480
reading and looking at last season. Absolutely so we get
397
00:23:43.799 --> 00:23:49.839
Xbox review as promised, We have capsule reviews of every
398
00:23:49.960 --> 00:23:53.160
Xbox game. At least Halo gets a full one page review,
399
00:23:53.880 --> 00:23:57.680
but only a one pager Yeah, like that is the
400
00:23:58.319 --> 00:23:59.920
Xbox game, right?
401
00:24:00.960 --> 00:24:01.440
Yeah?
402
00:24:01.960 --> 00:24:05.039
Yeah, absolutely, And let's see Halo didn't get five stars. Yes,
403
00:24:05.039 --> 00:24:07.480
Halo got five stars, so it gets what are the
404
00:24:07.759 --> 00:24:10.839
seventy five words like what's our other all time classics
405
00:24:10.920 --> 00:24:14.839
Aiden Dead or Alive three? Quite possibly the best three
406
00:24:14.920 --> 00:24:19.440
D fighting game ever made, both in graphics and gameplay,
407
00:24:20.440 --> 00:24:25.240
is this. Did Did I miss that? The HDTV advantage?
408
00:24:25.480 --> 00:24:30.519
I no way that was an advantage. I Those thhdtvs
409
00:24:30.720 --> 00:24:34.359
were so bad in two thousand and three. Man just
410
00:24:34.440 --> 00:24:37.680
input leg alone and stuff. Yeah, well what I what
411
00:24:37.759 --> 00:24:41.319
I wanted at the time was and and God help you.
412
00:24:41.720 --> 00:24:45.000
Uh those HDTV c rts, those.
413
00:24:44.880 --> 00:24:47.359
Big, huge oblong ones with giants.
414
00:24:47.359 --> 00:24:48.039
I want one.
415
00:24:48.119 --> 00:24:52.960
Oh my gosh, those things were. Those things were monstrous yeah,
416
00:24:53.000 --> 00:24:56.400
and bad like and they also had like tremendous input lag.
417
00:24:56.480 --> 00:24:58.000
They're great for, like if you want to watch some
418
00:24:58.000 --> 00:25:01.839
Blu rays, but uh, they're no good for I didn't
419
00:25:01.880 --> 00:25:05.200
even realize that at the time. Yeah, so Odd World
420
00:25:05.279 --> 00:25:07.839
Munches Odyssey. I got four stars. Maybe that's not a cut,
421
00:25:07.839 --> 00:25:11.519
but again, and I'm not saying one star Kabookie Warriors
422
00:25:11.559 --> 00:25:15.039
needed or one star Shrek needed any more time, right,
423
00:25:18.119 --> 00:25:18.920
But that's.
424
00:25:18.720 --> 00:25:19.400
The Holy cow.
425
00:25:20.119 --> 00:25:22.559
I do appreciate that they're using their full scale They
426
00:25:22.599 --> 00:25:23.319
absolutely are.
427
00:25:23.480 --> 00:25:25.400
You didn't see that all that often.
428
00:25:25.480 --> 00:25:29.759
So you've got this box checklist, right, So what genre
429
00:25:30.079 --> 00:25:33.200
number of players. Does it support five point one dillivy
430
00:25:33.519 --> 00:25:35.880
Does it support HDTV?
Some of them do, some of
431
00:25:35.920 --> 00:25:41.279
them don't. Tony Hawk pro Skater. They're also counting for
432
00:25:41.480 --> 00:25:46.039
ADP is HDTV, which is pretty funny. Yeah, the seven
433
00:25:46.839 --> 00:25:49.000
is the only one. Tony Hawk is the only one
434
00:25:49.000 --> 00:25:51.680
that sports seven twenty P objection. Halo did not support
435
00:25:51.680 --> 00:25:57.000
four ADP. Interesting. Interesting, Okay, that's according to Lord Druv
436
00:25:57.079 --> 00:26:02.640
and the chat. So yeah, skip ahead two previews here
437
00:26:04.279 --> 00:26:08.720
and this in this issue is just stacked. We've got
438
00:26:09.200 --> 00:26:12.960
this huge spread for Terminator Dawn of Fate, which I've
439
00:26:12.960 --> 00:26:17.759
never heard of, and then Matt hoffins Doom on the
440
00:26:17.759 --> 00:26:21.920
game Boy Advance Banger. Yeah, Space Channel five Part two,
441
00:26:22.160 --> 00:26:26.279
spider Man in the movie. But we've got Final Fantasy ten.
442
00:26:28.319 --> 00:26:32.920
We okay, maybe sid Meyer sim Golf, I.
443
00:26:33.279 --> 00:26:35.480
Know that exists. That actually seems kind of fun.
444
00:26:35.720 --> 00:26:46.160
Yeah, I'm that looks pretty cool. Yeahsaha, yes, right. Uh.
445
00:26:47.119 --> 00:26:50.160
We get a two page ad spread for Final Fantasy ten.
446
00:26:50.240 --> 00:26:50.880
Pretty cool.
447
00:26:51.480 --> 00:26:55.240
Then we get to the reviews. Again, this is the
448
00:26:55.240 --> 00:26:58.960
whole this is the whole thing. It's it's all reviews.
449
00:26:59.119 --> 00:27:04.000
No editorial five stars from Metal Gear Solid two. But
450
00:27:04.240 --> 00:27:06.960
one thing the tagline for the Metal Gear Solid two
451
00:27:07.640 --> 00:27:10.759
one thing review is quote one thing's for certain you
452
00:27:10.839 --> 00:27:14.960
won't be disappointed, speaking of like how wrong could you
453
00:27:15.000 --> 00:27:19.039
possibly be? As like our intro discussion, like man, there
454
00:27:19.039 --> 00:27:22.200
were a lot of disappointed people who played MGS two.
455
00:27:22.960 --> 00:27:26.119
I liked it. Yeah, yeah, not me. Okay, but.
456
00:27:27.839 --> 00:27:37.400
I'm actually gonna skip ahead two letter section. When I
457
00:27:37.480 --> 00:27:40.200
heard that the shen MoU two was canceled for a Dreamcast,
458
00:27:40.240 --> 00:27:43.079
I was, like many other Dreamcast fans, really pissed. I'd
459
00:27:43.079 --> 00:27:45.160
been looking forward to a great game like Shenmu too
460
00:27:45.400 --> 00:27:48.680
for my dying or should I say dead Dreamcast anyway,
461
00:27:48.680 --> 00:27:51.079
I would love to know if any other upcoming Dreamcast
462
00:27:51.119 --> 00:27:53.440
games are to be canceled. This would be a great
463
00:27:53.519 --> 00:27:57.880
help since I would be spared the disappointment of my anticipation.
464
00:27:58.519 --> 00:28:02.880
From Joshua P Seven via email and do you want
465
00:28:02.880 --> 00:28:07.400
to read the response here starting with sorry to say,
466
00:28:09.240 --> 00:28:12.799
Sorry to say, but a quick glance over upcoming Dreamcast
467
00:28:12.839 --> 00:28:17.559
releases in the US shows well nothing no first party
468
00:28:17.599 --> 00:28:21.599
games after Sega Sports Tennis two K two and nothing
469
00:28:21.680 --> 00:28:25.640
from third parties either. So while Dreamcast won't and shouldn't
470
00:28:25.720 --> 00:28:29.039
be forgotten, it certainly is gone. It is worth pointing
471
00:28:29.039 --> 00:28:32.480
out that Shenmu two res and Headhunter will be released
472
00:28:32.519 --> 00:28:35.680
for Dreamcast in the UK, but unless you've got a
473
00:28:35.680 --> 00:28:40.920
model console, that's not much help. A man, it's tough,
474
00:28:41.160 --> 00:28:43.359
and we'll have to do some We'll do some Dreamcast stuff,
475
00:28:43.400 --> 00:28:47.079
and certainly at some future season will be the intermediary
476
00:28:48.279 --> 00:28:51.440
period in here where we're skipping ninety eight, ninety nine,
477
00:28:51.599 --> 00:28:54.240
two thousand and two thousand and one. Obviously we've got
478
00:28:54.279 --> 00:28:56.720
a game, a demo disc here, and atter the demo disc,
479
00:28:56.960 --> 00:29:00.559
all the stuff, the best three D fighting game ever made,
480
00:29:00.519 --> 00:29:03.839
Dead or Real life three Halo, et cetera. But I
481
00:29:03.920 --> 00:29:07.400
really wanted to get to retro view because this is cool.
482
00:29:07.440 --> 00:29:10.839
And as we've showed, they've been doing retro gaming you
483
00:29:10.880 --> 00:29:13.359
know inserts, and they by this point they've got a
484
00:29:13.400 --> 00:29:16.880
regular feature retroview look back at January nineteen ninety eight
485
00:29:16.920 --> 00:29:20.680
with a fake next Gen cover like this is what
486
00:29:20.759 --> 00:29:22.920
the vegazine Fun would have looked like at the time.
487
00:29:23.000 --> 00:29:25.480
That's sick. Yeah, that's pretty cool.
488
00:29:25.519 --> 00:29:28.039
I haven't seen any other magazines do that. We have
489
00:29:28.119 --> 00:29:30.880
retro sections, but like doing an actual like second cover
490
00:29:32.559 --> 00:29:36.279
for January nineteen eighty Eight's pretty Fun special My Super
491
00:29:36.319 --> 00:29:38.160
Mario Brothers two was delayed again.
492
00:29:38.400 --> 00:29:39.279
Like this is great.
493
00:29:39.440 --> 00:29:40.039
I love this.
494
00:29:40.240 --> 00:29:43.440
Yeah, yeah that this is so good.
495
00:29:43.640 --> 00:29:47.440
Japan's Special Report, Japan's Loving sixteen viit Console or at
496
00:29:47.480 --> 00:29:50.839
what it means to you? Yeah, at want to play
497
00:29:50.880 --> 00:29:54.720
while waiting for the sn s, Shnobi, Bionic Commando, Ghouls
498
00:29:54.759 --> 00:29:59.680
and Ghosts, Narc Ninja Gaiden. Yeah, and I don't know
499
00:29:59.799 --> 00:30:03.240
is this the original box art? It probably is, or
500
00:30:03.319 --> 00:30:06.319
at least an original asset, right. Yeah, it's like a
501
00:30:06.319 --> 00:30:10.119
big zoom in on Shinobi's like face covered by like
502
00:30:10.200 --> 00:30:11.519
his ninja mask.
503
00:30:11.680 --> 00:30:13.720
Yeah, glowery and eyebrows.
504
00:30:13.759 --> 00:30:15.559
Because I was gonna say that art is very much
505
00:30:15.640 --> 00:30:18.440
of the time. If it wasn't, it wasn't original. It
506
00:30:18.440 --> 00:30:20.960
looks like it'd be amazing if they actually commissioned well
507
00:30:21.000 --> 00:30:23.920
in an eighty style. You can see up at the top
508
00:30:25.359 --> 00:30:27.559
it seems oh maybe not, Maybe that's just the arrow
509
00:30:27.599 --> 00:30:28.359
has a black box.
510
00:30:28.400 --> 00:30:31.359
I thought there was like a clear cut at the top,
511
00:30:31.400 --> 00:30:31.680
but no.
512
00:30:31.920 --> 00:30:36.160
Yeah. Top ten Hills of nineteen eighty eight rain Man
513
00:30:36.200 --> 00:30:39.559
who framed Roger grab It in the real world That
514
00:30:39.640 --> 00:30:43.000
got Emmy winners. The price of a first class US
515
00:30:43.000 --> 00:30:49.160
postage stamp Skyrockets from twenty two to twenty five sets. Okay, woo, yeah,
516
00:30:49.200 --> 00:30:51.839
this is so funny in nineteen eighty eight. That's it's
517
00:30:51.880 --> 00:30:54.759
cool that they're doing that. And then we get the ending,
518
00:30:55.480 --> 00:31:00.279
the ending ending, and here's where we've got the masthead again.
519
00:31:01.079 --> 00:31:04.839
Not a ton of other than Jeff Lundrigan. We don't
520
00:31:04.839 --> 00:31:08.119
have a ton of recognizable names here, except there's a
521
00:31:08.160 --> 00:31:11.200
couple in this editorial contributors that I'm going to skip
522
00:31:11.240 --> 00:31:16.440
over for the moment. I know Jennifer sou from One Up,
523
00:31:16.839 --> 00:31:18.519
her days at one OP. She was big on the
524
00:31:18.559 --> 00:31:21.000
One Up show and stuff, And of course Jeff Lunderground
525
00:31:21.599 --> 00:31:25.200
a game player is alum, yeah, and I like this
526
00:31:25.319 --> 00:31:32.960
backwards compatible thing where they're talking about here, Oh did
527
00:31:32.960 --> 00:31:37.319
you miss something? Could be argued that even truly great
528
00:31:37.319 --> 00:31:39.559
gameplay wouldn't help you if your mouth is so and
529
00:31:39.640 --> 00:31:42.200
shut page forty one. What are those are the chokes
530
00:31:42.200 --> 00:31:44.440
on the end of his arms? Page sixty five. You know,
531
00:31:44.480 --> 00:31:46.119
so if you thought you read through the issue, you
532
00:31:46.160 --> 00:31:48.640
flipped through it, or you know, maybe you missed something,
533
00:31:48.720 --> 00:31:50.839
or maybe some people start at the back. Apparently we
534
00:31:50.960 --> 00:31:52.559
had a couple of guests say oh yeah. I like
535
00:31:52.599 --> 00:31:54.799
to go to the back and then read it backwards, like, oh, okay,
536
00:31:55.079 --> 00:31:55.480
that was me?
537
00:31:55.839 --> 00:31:58.920
Was that you? That was me? I've read magazine?
538
00:31:58.960 --> 00:32:02.160
Well now they the next gen was helpfully including a
539
00:32:02.200 --> 00:32:04.759
guide to here's all the stuff you are about to
540
00:32:04.799 --> 00:32:10.720
see next month. Games as art. Music is art, painting
541
00:32:10.799 --> 00:32:16.359
is art. Why not games? And this is presage twenty
542
00:32:16.440 --> 00:32:22.359
years of incredibly exhausting discourse. I love the mock up
543
00:32:22.400 --> 00:32:27.039
here of the Space Invader enemy on this beautiful hand
544
00:32:27.160 --> 00:32:32.440
carved wooden gilted frame, and the kind of the hutspot
545
00:32:32.519 --> 00:32:36.640
of this is that, as we know from the little
546
00:32:36.720 --> 00:32:40.279
hints there, this is the last issue with magazine. We're
547
00:32:40.319 --> 00:32:43.319
never getting the next gen issue of Games as Art, No,
548
00:32:43.400 --> 00:32:47.519
which is too bad. When did Ebert Roger Ebert do
549
00:32:47.640 --> 00:32:49.759
his whole games as I want to say, like that
550
00:32:49.839 --> 00:32:53.279
was seven eight something like yeah, okay, so that this
551
00:32:53.440 --> 00:32:57.880
was before that. I do find this funny, like especially
552
00:32:57.880 --> 00:33:00.440
the framing of like a Space in Vain is like
553
00:33:01.440 --> 00:33:05.480
sprite framed in a big, fancy like picture frame because
554
00:33:05.960 --> 00:33:08.200
just like just as week, what I did was print
555
00:33:08.200 --> 00:33:10.160
off a bunch of like screenshots that I've taken on
556
00:33:10.240 --> 00:33:13.400
photo at photo size on photo paper to hang up
557
00:33:13.440 --> 00:33:17.200
and decorate my office with. And so like I think that,
558
00:33:17.319 --> 00:33:20.039
like you know, it seems silly to put a big
559
00:33:20.799 --> 00:33:25.160
pixel lee sprite in a fancy frame, But as games
560
00:33:25.160 --> 00:33:28.279
have like progressed, there is art worthy of putting on
561
00:33:28.319 --> 00:33:31.680
a wall that doesn't involve what you know, I think
562
00:33:31.720 --> 00:33:36.000
actually makes video games art, which is you know, that
563
00:33:36.200 --> 00:33:41.039
immersive agency that people have when they experience it, which
564
00:33:41.119 --> 00:33:45.920
is what art is all about, right absolutely, But now
565
00:33:45.920 --> 00:33:48.359
it can also just look really pretty. Yes, both of
566
00:33:48.359 --> 00:33:51.400
those things. And by the way I looked it up.
567
00:33:51.599 --> 00:33:54.039
His original video games Can Never Be Art essay was
568
00:33:54.079 --> 00:33:57.880
twenty ten, and then he also wrote a response to
569
00:33:57.920 --> 00:34:01.440
it in twenty twelve, where he complains about everybody begging
570
00:34:01.480 --> 00:34:03.279
him to play this game or that game so he
571
00:34:03.319 -->
00:34:06.319
can see how wrong he is, and that at I I,
572
00:34:06.400 --> 00:34:10.000
just like Rogerie, were playing Shadow of the classus would
573
00:34:10.000 --> 00:34:13.280
be like, yeah, oh put that on pay per view.
574
00:34:13.519 --> 00:34:14.119
Incredible.
575
00:34:14.199 --> 00:34:16.599
All right, Well, it is time to do the thing
576
00:34:16.639 --> 00:34:20.360
we do. If you have not become a member of
577
00:34:20.440 --> 00:34:24.400
Fun Factor Ultra getting ad free episodes, don't worry. After
578
00:34:24.480 --> 00:34:27.400
our amazing original music from Millennium Felc and a couple
579
00:34:27.400 --> 00:34:30.960
of ads. We will come back and review next Gen's
580
00:34:31.000 --> 00:34:56.639
review Uh pickman, we are back on fun Factor. Uh
581
00:34:56.960 --> 00:35:02.360
incredible first episode of our second season, Rise of the Corpos,
582
00:35:02.920 --> 00:35:06.519
the beginning of just big big, big, big, big, big, big,
583
00:35:06.519 --> 00:35:11.119
big money companies dominating the space, and the end of
584
00:35:11.159 --> 00:35:15.440
some really beloved game magazines, but also the beginning of
585
00:35:15.440 --> 00:35:19.679
some beloved game magazines and game media outlets. We are
586
00:35:19.719 --> 00:35:22.639
starting to see the seeds of a lot of cool stuff.
587
00:35:23.159 --> 00:35:25.480
And uh yeah, if you like what we're doing again,
588
00:35:25.559 --> 00:35:28.480
make sure you go to fun factor pod dot com subscribe,
589
00:35:28.639 --> 00:35:31.280
become a member so you can join us as we
590
00:35:31.360 --> 00:35:34.519
record these episode sessions, so you can get ad free episodes,
591
00:35:34.960 --> 00:35:38.239
all that good stuff and our bonus episodes. Also, we
592
00:35:38.320 --> 00:35:40.719
have big one coming up next week. We've had in
593
00:35:40.760 --> 00:35:44.760
the cam for a minute, hot minute, so real quickly,
594
00:35:44.880 --> 00:35:47.159
let's go over the review system. We've done this before
595
00:35:47.159 --> 00:35:50.800
because it's still next gen system. It has not changed.
596
00:35:50.840 --> 00:35:55.480
It's still five stars. They are no longer printing their
597
00:35:55.519 --> 00:35:58.800
whole rubric, but I pretty much remember it right, and
598
00:35:58.840 --> 00:36:01.960
they try to use the whole scale. Five stars is revolutionary.
599
00:36:02.039 --> 00:36:05.400
As I said before, brilliantly conceived, wlawlessly executed a new
600
00:36:05.480 --> 00:36:09.639
high watermark. Excellent is a step forward for an existing
601
00:36:09.800 --> 00:36:12.719
genre or successful attempt at creating a new one.
602
00:36:14.000 --> 00:36:14.800
Good is.
603
00:36:16.920 --> 00:36:20.400
You know, good like a good example of an existing genre,
604
00:36:20.480 --> 00:36:25.480
et cetera. Fair was perhaps competent, certainly uninspired, and then
605
00:36:25.719 --> 00:36:31.119
bad one star was like seriously flawed and design or execution.
606
00:36:32.199 --> 00:36:34.119
They say here, since we're living in a time when
607
00:36:34.119 --> 00:36:36.920
even average games are pretty good, we at next generation
608
00:36:36.960 --> 00:36:40.440
will continue to demand even better. Note that a three
609
00:36:40.480 --> 00:36:44.199
star rating is a typical good game, so expect to
610
00:36:44.320 --> 00:36:47.400
see a lot of them. I actually do like this
611
00:36:47.519 --> 00:36:50.000
rubric me too, Like I like that it attempts to
612
00:36:50.079 --> 00:36:55.000
use the whole thing and recognize that like three is average,
613
00:36:55.360 --> 00:36:59.920
so two is like just below average, not bad necessarily,
614
00:37:00.159 --> 00:37:01.880
I think is what a lot of people would consider,
615
00:37:01.920 --> 00:37:05.000
like the seven out of ten game now right, yeah,
616
00:37:05.800 --> 00:37:10.000
but you know, having like Revolutionary as a five star
617
00:37:10.199 --> 00:37:12.639
and then Excellent as a four star, like even like
618
00:37:13.000 --> 00:37:15.159
you know four star being like, hey, this is still
619
00:37:15.199 --> 00:37:16.400
like cream of.
620
00:37:16.440 --> 00:37:18.599
The crop, right yeah, yeah, I think.
621
00:37:18.519 --> 00:37:21.320
Is is good and maybe more useful than a lot
622
00:37:21.320 --> 00:37:25.159
of the condensed rubrics used that just don't use the
623
00:37:25.199 --> 00:37:25.880
full scale.
624
00:37:26.119 --> 00:37:26.320
Yeah.
625
00:37:26.360 --> 00:37:28.880
Now, I totally agree, and I wish we could like
626
00:37:29.480 --> 00:37:33.199
live by such a scale today instead of the binary
627
00:37:33.519 --> 00:37:36.239
five stars one star or the you know ten point
628
00:37:36.280 --> 00:37:39.079
scale that goes from you know, six.
629
00:37:38.880 --> 00:37:41.760
To ten or seven to ten even. Yeah.
630
00:37:41.960 --> 00:37:46.519
Yeah, So in we've got Pickman for game Cube. And
631
00:37:46.840 --> 00:37:52.639
as always, of course there's no by what what say what?
632
00:37:53.880 --> 00:37:56.559
And what's over here? What's over here? FIFA two thousand
633
00:37:56.559 --> 00:38:00.000
and two by Gary Whitta, Oh, Gary wit A, Star
634
00:38:00.079 --> 00:38:04.440
Wars rogue On, Gary, Star Wars Rogue Ones, Gary Whitta, so,
635
00:38:04.719 --> 00:38:09.320
Jim Preston, Scott Steinberg, Peter Suchu. I don't know.
636
00:38:09.239 --> 00:38:10.599
Who these people are.
637
00:38:10.639 --> 00:38:12.519
Some of them ar.
638
00:38:14.519 --> 00:38:17.920
WWF SmackDown what. I love that they got the British
639
00:38:17.920 --> 00:38:22.480
guy to review WWS and Madden, I'm sorry two K two,
640
00:38:22.920 --> 00:38:25.119
Gary wit A reviewing NFL two K two.
641
00:38:26.599 --> 00:38:29.360
Yes, that's so. They were doing freelance reviews, that is
642
00:38:29.400 --> 00:38:29.719
the thing.
643
00:38:29.880 --> 00:38:33.519
So I believe outside of the ones that Blake Fisher
644
00:38:33.519 -->
00:38:35.800
and Jeff Lundergan did and again named, I think what
645
00:38:35.840 --> 00:38:38.599
they did was they as a staff reviewed all the
646
00:38:38.760 --> 00:38:43.000
Xbox games as their editorial for the month, and then
647
00:38:43.079 --> 00:38:48.559
brought in freelancers to review everything from everything else right, Yeah,
648
00:38:48.599 --> 00:38:51.480
so that's how they got this issue out the door,
649
00:38:51.840 --> 00:38:55.679
the last issue out the door before the lock. They
650
00:38:55.679 --> 00:38:58.440
blew all their freelance budget for the year and couldn't
651
00:38:58.440 --> 00:39:03.719
produce another issue, right, Chrisly, You know Chris Late was
652
00:39:03.800 --> 00:39:05.800
like writing for five bucks a word.
653
00:39:05.920 --> 00:39:06.159
Right.
654
00:39:06.760 --> 00:39:09.960
Well, I had looked this up because he was at
655
00:39:10.039 --> 00:39:14.719
PSM for a while, and so I think he still
656
00:39:14.760 --> 00:39:19.280
would have been PSM's editor in chief at this point
657
00:39:19.400 --> 00:39:23.159
for the same company Future Us. Yeah, he was nothing
658
00:39:23.239 --> 00:39:28.000
like bringing in your PlayStation ehicee to review a GameCube
659
00:39:28.079 --> 00:39:31.880
game for a magazine like a magazine covering Xbox. Yes,
660
00:39:33.320 --> 00:39:36.760
and then he went from Future US because I think
661
00:39:36.960 --> 00:39:42.559
Future US took over Nintendo Power. He became editor in
662
00:39:42.599 --> 00:39:45.679
chief of Nintendo Power in October two thousand and seven,
663
00:39:46.480 --> 00:39:50.679
and then in twenty sixteen because he also in twenty
664
00:39:50.719 --> 00:39:54.000
twelve he became editor chief of MacLife, which was another
665
00:39:54.039 --> 00:39:57.400
Future magazine, and then in twenty sixteen he went to
666
00:39:57.559 --> 00:40:02.119
Nintendo and became their munications guy, still senior manager of
667
00:40:02.119 --> 00:40:06.159
corporate Communications. Yeah, so Chris Late still working at Nintendo.
668
00:40:06.239 --> 00:40:10.920
But it's pretty amazing that here he's the hardcore PlayStation magazine,
669
00:40:11.079 --> 00:40:17.239
fully independent, fiercely PlayStation by and for true PlayStation diehards,
670
00:40:17.239 --> 00:40:21.760
and he's here reviewing Pigman the Nintendo East of Nintendo
671
00:40:21.840 --> 00:40:27.360
Games truly. Yeah yeah, so, uh, Miyamoto, let your freak
672
00:40:27.440 --> 00:40:32.159
flag fly? And do you want to do just kind
673
00:40:32.159 --> 00:40:36.079
of the beginning two paragraphs here? Yeah, before that, I
674
00:40:36.119 --> 00:40:38.440
just want to touch on that, like subhead Miamoto, let
675
00:40:38.480 --> 00:40:41.519
your freak flag fly. We do talk a lot about
676
00:40:41.559 --> 00:40:45.880
like when we're individual creators starting to be credited the
677
00:40:45.920 --> 00:40:47.760
same way like musicians or film.
678
00:40:47.559 --> 00:40:49.559
Directors or authors would be.
679
00:40:49.719 --> 00:40:53.480
And so see Miamoto like called out by name without context.
680
00:40:53.719 --> 00:40:55.239
I think is a good sign of the fact that
681
00:40:55.280 --> 00:41:00.559
we were starting to like identify specific games with specific creators.
682
00:41:00.679 --> 00:41:05.079
Of course Miyamoto is like the creator, but I think
683
00:41:05.119 --> 00:41:07.239
that is an interesting sign of of evolution of how
684
00:41:07.239 --> 00:41:13.360
we talked about games. Okay, quote, every new Nintendo system
685
00:41:13.400 --> 00:41:16.480
has one wild card game at launch, pilot Wings for
686
00:41:16.559 --> 00:41:21.199
Superannias and Nintendo sixty four's Wave Race. GameCube gets Pickman,
687
00:41:21.719 --> 00:41:25.440
Nintendo's most bizarre creation since Pokemon, and the latest from
688
00:41:25.519 --> 00:41:30.519
legendary designer Shagaru Miyamoto. You control cute little Captain Orima,
689
00:41:31.159 --> 00:41:37.400
whose spaceship crashes on a remote planet Fyi in Japanese characters.
690
00:41:37.679 --> 00:41:41.360
Orima is Mario spelled backwards. Let me jump in here.
691
00:41:42.440 --> 00:41:46.840
Is that what he's called? Ol ol I m A R. Yeah.
692
00:41:46.920 --> 00:41:49.519
So that's uh, which interesting.
693
00:41:49.639 --> 00:41:56.400
So pre release, yeah, they like transliterated the Japanese character, yeah,
694
00:41:56.440 --> 00:41:59.920
and the yeah ri alright, oh yeah, but then they
695
00:42:00.079 --> 00:42:05.599
went with olimar so my, and then they did the
696
00:42:05.800 --> 00:42:09.280
l R. I'm just curious pre release, like when did this?
697
00:42:09.599 --> 00:42:10.119
When did this?
698
00:42:10.480 --> 00:42:10.719
Yeah?
699
00:42:10.800 --> 00:42:16.800
Like, yeah, that's interesting, Like they hadn't had like English communication,
700
00:42:17.039 --> 00:42:20.000
like like press materials about this and stuff.
701
00:42:20.079 --> 00:42:22.760
Yeah at this like at the time he was writing this,
702
00:42:22.840 --> 00:42:24.079
I guess that's really interesting.
703
00:42:24.280 --> 00:42:24.639
Yeah.
704
00:42:24.840 --> 00:42:27.159
So I don't know if you played the Japanese version
705
00:42:27.519 --> 00:42:32.079
and went, oh, yeah, cool, that's Mario, Okay, cool. And
706
00:42:32.119 --> 00:42:41.599
then they localized it as Olimar maram what like I mean,
707
00:42:41.920 --> 00:42:45.760
like Orima I think is just I expect they felt
708
00:42:45.800 --> 00:42:47.880
like it was a hard word to say in English, right,
709
00:42:48.000 --> 00:42:49.920
and so they just sort of tweaked it a little bit.
710
00:42:50.119 --> 00:42:53.239
This is the l R thing with Japanese and English,
711
00:42:53.440 --> 00:42:55.039
and then they just sort of like, you know, you
712
00:42:55.079 --> 00:42:57.039
switch that l R to an L and then put
713
00:42:57.039 --> 00:42:59.000
the R at the end right right, And so that
714
00:42:59.199 --> 00:43:01.519
was just like a like, you know, trying to get
715
00:43:01.519 --> 00:43:04.119
some kids to say the name or whatever on and
716
00:43:04.159 --> 00:43:06.639
tweaking it from there. But do you see like in
717
00:43:06.679 --> 00:43:10.239
the screenshots or there is there English, like he probably
718
00:43:10.360 --> 00:43:13.519
was playing like a Japanese yet no, he just got
719
00:43:13.639 --> 00:43:17.719
numbers here. And this game obviously had very little text too.
720
00:43:17.880 --> 00:43:20.360
It was kind of a like, oh, here's your setup, Okay, great,
721
00:43:20.519 --> 00:43:24.320
you know there's They tried to make it as unobtrusive
722
00:43:24.360 --> 00:43:27.119
a UI as possible. Yeah, and look, all the UI
723
00:43:27.199 --> 00:43:29.519
elements are transparent, right, Like, I think that was the
724
00:43:29.519 --> 00:43:31.880
whole thing. I think me Moto really really really wanted
725
00:43:31.880 --> 00:43:36.039
to make this immersive something that I've you know, known
726
00:43:36.079 --> 00:43:39.599
I noticed years ago, I think in the coverage for
727
00:43:39.679 --> 00:43:42.480
Super Mario sixty four he talked about, like I wanted
728
00:43:42.480 --> 00:43:45.280
to create a small three D garden, like he talks about, yeah,
729
00:43:45.920 --> 00:43:49.400
games as gardens all the time, always has for decades, okay, right,
730
00:43:49.480 --> 00:43:53.000
and so like I really appreciated that given the GameCube,
731
00:43:53.920 --> 00:43:56.239
he really tried to literally let me just make a
732
00:43:56.280 --> 00:43:58.840
game that is a garden in a garden.
733
00:43:59.280 --> 00:43:59.519
You know?
734
00:44:00.679 --> 00:44:01.639
That was that was cool.
735
00:44:03.280 --> 00:44:06.760
I like, here, uh, controlling the pickmen is beautifully easy.
736
00:44:06.880 --> 00:44:09.480
They'll naturally follow you, but you can manually move them
737
00:44:09.519 --> 00:44:11.519
as a group with the yellow sea stick. The A
738
00:44:11.639 --> 00:44:14.000
button throws them and the B button whistles of Picman
739
00:44:14.079 --> 00:44:17.400
back back over if it gets separated. It's all very intuitive,
740
00:44:17.400 --> 00:44:20.519
with that special Nintendo magic to it at The levels
741
00:44:20.559 --> 00:44:22.880
are also meticulously designed so that when you find a
742
00:44:22.920 --> 00:44:25.000
ship part, you have to solve several puzzles to bring
743
00:44:25.000 --> 00:44:27.800
it back safely to the camp. Multitasking armies of pickmen
744
00:44:27.840 --> 00:44:29.440
to get the most done each day is the real
745
00:44:29.559 --> 00:44:33.840
key here. And like this is all like you know,
746
00:44:34.000 --> 00:44:36.719
very mechanical, but I think it's important to try and
747
00:44:36.760 --> 00:44:41.599
convey this is it's so wetted to the GameCube controller. Yes,
748
00:44:41.719 --> 00:44:44.760
the design is the game is like it's all put
749
00:44:44.800 --> 00:44:48.480
together in one way, and it doesn't it's hard to communicate.
750
00:44:49.119 --> 00:44:52.280
This looks really weird and the controller is really weird.
751
00:44:52.679 --> 00:44:54.559
And when you're trying to get like how is this
752
00:44:54.679 --> 00:44:57.239
gonna work? But you're like, no, you have to understand this.
753
00:44:57.519 --> 00:45:02.199
It feels like this console was built to run this game. Yes, yeah,
754
00:45:02.239 --> 00:45:04.440
and I mean that was you know, Miamoto was always
755
00:45:04.440 --> 00:45:07.599
trying to do that, right, like looking at unique games
756
00:45:07.599 --> 00:45:11.159
that he could make that embraced what his the latest.
757
00:45:10.960 --> 00:45:12.360
Nintendo console was trying to do.
758
00:45:12.519 --> 00:45:15.559
And Pickman is the most GameCube game of all time, right,
759
00:45:15.639 --> 00:45:18.519
and it's always felt I didn't play Pickman at the
760
00:45:18.559 --> 00:45:21.800
time on GameCube, but I've played it since. But it's
761
00:45:21.800 --> 00:45:23.480
one of those ones where, like you know, it was
762
00:45:23.559 --> 00:45:27.599
re released on Nintendo Switch online recently, I think, and
763
00:45:27.639 --> 00:45:29.800
that's one where it's like, if you can get your
764
00:45:30.039 --> 00:45:34.280
hands on the Nintendo GameCube controller for Switch, like do it,
765
00:45:34.360 --> 00:45:37.320
because the game just feels that much better than trying
766
00:45:37.320 --> 00:45:40.960
to play with the more generic like pro controller or whatever.
767
00:45:41.199 --> 00:45:42.760
I also like how this part.
768
00:45:42.559 --> 00:45:46.119
Of the review, you know, if you sort of like
769
00:45:46.159 --> 00:45:49.679
piece it together, it describes like a reverse Zelda in
770
00:45:49.719 --> 00:45:53.920
a way where like Zelda in Miamo do Zelda games,
771
00:45:54.159 --> 00:45:58.320
you were trying to solve puzzles to reach your goal,
772
00:45:58.639 --> 00:46:00.760
whereas in Pickman you sort of have to reach your
773
00:46:00.800 --> 00:46:03.039
goal and then solve your puzzles to get a bat
774
00:46:03.280 --> 00:46:06.599
yeah yeah track, you know, can't traverse back the way
775
00:46:06.639 --> 00:46:06.960
you came.
776
00:46:06.960 --> 00:46:07.960
And I think that that's an.
777
00:46:07.880 --> 00:46:11.480
Interesting reversal on his usual design methods for like Zelda.
778
00:46:12.079 --> 00:46:15.320
I love the death of a Pickman in set box
779
00:46:15.360 --> 00:46:17.559
here We're not going to sugarcoat this game for you.
780
00:46:17.599 --> 00:46:19.880
Many pickmen won't make it through alive, but if their
781
00:46:19.920 --> 00:46:22.679
deaths are entertaining, their sacrifices will not have been in vain.
782
00:46:22.760 --> 00:46:25.280
Here are a few of their our favorite ways. Death
783
00:46:25.320 --> 00:46:27.920
by fire, death by water, death by a gested purple pickman,
784
00:46:28.039 --> 00:46:32.880
zombie on death and uh, you know, so like there
785
00:46:32.920 --> 00:46:36.440
is that playfulness and you feel bad. They're like, oh,
786
00:46:36.599 --> 00:46:39.000
you know, like especially when you screw up and then
787
00:46:39.079 --> 00:46:42.199
you have to hear like a big massive diode. Oh.
788
00:46:43.199 --> 00:46:46.760
But it's not like you know, X Calm or some
789
00:46:46.800 --> 00:46:49.360
of these other games where you have NPCs that you
790
00:46:50.199 --> 00:46:54.320
get so individually attached to that you're like, no, if this,
791
00:46:54.679 --> 00:46:56.440
if this one dies, I'm hitting reset.
792
00:46:56.480 --> 00:46:56.679
You know.
793
00:46:57.079 --> 00:47:00.400
It's not that, but it is still gets you in
794
00:47:00.400 --> 00:47:02.960
the feels a little bit. And it's funny because like
795
00:47:03.000 --> 00:47:04.800
this comes back to what I was talking about with
796
00:47:04.920 --> 00:47:07.920
like my impression of hard games and death as a mechanic,
797
00:47:08.480 --> 00:47:09.719
And like in Mario.
798
00:47:09.440 --> 00:47:11.239
If you died, it was like, oh, that was a mistake.
799
00:47:11.320 --> 00:47:13.840
Now I need to redo it, learn so that I
800
00:47:13.880 --> 00:47:17.159
don't die the next time. Whereas this didn't trivialize death
801
00:47:17.280 --> 00:47:19.440
like you still needed to manage that, but it also
802
00:47:19.480 --> 00:47:22.639
showed that, like, you know, just as death is part
803
00:47:22.679 --> 00:47:24.960
of the natural world and the natural life cycle, like
804
00:47:25.000 --> 00:47:27.159
that's part of what Pickman is, Like you're not making
805
00:47:27.199 --> 00:47:29.599
it through without people the little pigman dying, and it
806
00:47:29.920 --> 00:47:34.400
kind of leans into the naturalistic themes that Miyamoto was always.
807
00:47:34.159 --> 00:47:36.679
Pursuing in his uh in his creations.
808
00:47:36.800 --> 00:47:39.400
Yeah, and I want to say I really liked Pickman.
809
00:47:40.320 --> 00:47:44.159
My wife loved Pickman my way. My wife played the
810
00:47:44.440 --> 00:47:48.760
silver off the disc of Pickman. Yeah, so much Pickman, Yeah,
811
00:47:48.800 --> 00:47:51.639
and all the sequels, right, she loved the sequels. And
812
00:47:51.719 --> 00:47:56.519
she actually plays Pickman Bloom, the Pokemon go alike, right,
813
00:47:56.559 --> 00:48:00.320
the Niantica, Yeah, she played and still played so much
814
00:48:00.360 --> 00:48:05.639
Pickman Bloom. I want to say, COVID kind of warps
815
00:48:05.639 --> 00:48:08.400
exactly how much. She's also a fanatic walker. She walks
816
00:48:08.400 --> 00:48:10.280
like six miles a day, so she plays a ton
817
00:48:10.320 --> 00:48:13.760
of Pickman Bloom. And at one point Nyantic just sent
818
00:48:13.880 --> 00:48:18.320
her a gift box with like bandana and like little
819
00:48:18.360 --> 00:48:20.719
tokens and trinkets and stuff, and it's just
sort of like,
820
00:48:20.800 --> 00:48:23.440
thank you so much for playing so much Pickman Bloom.
821
00:48:24.039 --> 00:48:26.639
Like that, how much that is true sick oh mode
822
00:48:26.639 --> 00:48:31.079
when the developer the publisher is like, whoa you playing
823
00:48:31.079 --> 00:48:35.199
a notable amount of this game? Yeah, and so yeah,
824
00:48:36.280 --> 00:48:38.639
it's fun and like they say here bottom line, they
825
00:48:38.639 --> 00:48:42.119
give it four stars, I should say, uh. In creating
826
00:48:42.199 --> 00:48:45.480
something between a classic Nintendo platformer and a PC real
827
00:48:45.519 --> 00:48:48.599
time strategy game, Mimoto has delivered a fun and quirky
828
00:48:48.639 --> 00:48:51.880
experience that may not be on Grand Escalist Nintendo's flagship titles,
829
00:48:51.920 --> 00:48:54.360
but will still be fondly remembered for a long time.
830
00:48:55.360 --> 00:48:59.320
And does that strike you obviously in hindsight, yes, it
831
00:48:59.320 --> 00:49:02.400
was fondly remember for a long time. Does that strike
832
00:49:02.440 --> 00:49:04.639
you as a bit of a swing, because to me,
833
00:49:05.320 --> 00:49:08.440
I feel like this was received. I think this wrong
834
00:49:08.519 --> 00:49:10.039
footed a lot of gamers at the time.
835
00:49:12.400 --> 00:49:12.880
I don't know.
836
00:49:13.000 --> 00:49:16.519
I was like, I guess if you were looking at
837
00:49:16.559 --> 00:49:19.559
the GameCube and you were wanting but you were getting
838
00:49:19.559 --> 00:49:23.320
stuff like Supermatchal Idea getting you know, I guess people
839
00:49:23.400 --> 00:49:26.840
looking at Yeah, I don't like, that's a good question.
840
00:49:26.960 --> 00:49:31.199
I like the New Miamoto game. You know, they didn't
841
00:49:31.239 --> 00:49:34.000
have a Zelda launch title, right, they didn't.
842
00:49:33.840 --> 00:49:34.519
Have the Mario.
843
00:49:34.719 --> 00:49:37.679
This was our Mario sixty four was Pickman. You know,
844
00:49:37.920 --> 00:49:41.320
like Mario sixty four was like the console defining game
845
00:49:41.599 --> 00:49:45.239
at once, Yeah, defined the whole genre of three D platformers, right,
846
00:49:45.280 --> 00:49:48.320
like this was like the most Mario Mario and the
847
00:49:48.440 --> 00:49:51.679
most you know, and so the equivalent to this is Pickman.
848
00:49:51.719 --> 00:49:54.599
And I think some people were thrown you know, the
849
00:49:54.719 --> 00:49:56.679
RTS thing, Like, I mean, I guess, yeah, it is
850
00:49:56.719 --> 00:49:58.960
an RTS. I remember being given for a loop by
851
00:49:58.960 --> 00:49:59.920
that but going I mean.
852
00:50:00.079 --> 00:50:04.000
Yeah, I guess it. I guess an RDS. You know,
853
00:50:04.480 --> 00:50:05.280
I guess maybe.
854
00:50:05.519 --> 00:50:09.679
But you know, so having this like genre bending, totally original,
855
00:50:10.360 --> 00:50:16.800
new character, new world, you know it again, totally
unexplainable
856
00:50:16.800 --> 00:50:19.639
without the context to the controller, Like it felt like
857
00:50:19.639 --> 00:50:21.840
it threw people off. And I feel like that it's
858
00:50:21.920 --> 00:50:26.119
a not a huge swing, but a good line out
859
00:50:26.159 --> 00:50:28.639
to walk out on by Chris Slate to go, this
860
00:50:28.840 --> 00:50:34.000
is gonna be not remembered as like the epic new
861
00:50:34.039 --> 00:50:36.239
thing of all things, but it's gonna be fondly remembered
862
00:50:36.239 --> 00:50:37.679
for a long time and not like but.
863
00:50:37.840 --> 00:50:41.519
I think he was right. I think he yeah, yeah, yeah, yeah, he.
864
00:50:41.559 --> 00:50:44.480
Recognized that, like, hey, people might not appreciate this now,
865
00:50:44.559 --> 00:50:48.280
but and like we just got picked him four, Yeah recently, right,
866
00:50:48.400 --> 00:50:52.000
so like definitely, and I mean like it. Obviously, it
867
00:50:52.000 --> 00:50:53.880
didn't convince me to buy a GameCube because I didn't
868
00:50:54.079 --> 00:50:55.920
play it and I didn't get a launch I didn't
869
00:50:55.920 --> 00:50:58.559
get a GameCube until I got a game cube and
870
00:50:58.599 --> 00:51:01.599
walked out with Animal Crossing and Metric Prime, which like
871
00:51:02.039 --> 00:51:05.400
to old timers, but those are also very different experiences,
872
00:51:05.440 --> 00:51:07.320
and that's what I was looking for and always looking
873
00:51:07.320 --> 00:51:10.400
for from Nintendo, was, Hey, I want these traditional games,
874
00:51:10.400 --> 00:51:13.119
these traditional experiences like Metric Prime, but I also want
875
00:51:13.159 --> 00:51:15.000
some of the weird stuff that I didn't know I
876
00:51:15.039 --> 00:51:17.440
wanted in the first place. And so like Pickman as
877
00:51:17.559 --> 00:51:20.239
like a launch title here, I think you're right, is unusual.
878
00:51:20.400 --> 00:51:26.480
But I also liked and like the fact that Miyamoto
879
00:51:26.599 --> 00:51:28.559
was able to like do what.
880
00:51:28.480 --> 00:51:29.559
He wanted at that point.
881
00:51:29.840 --> 00:51:33.000
Yeah, yeah, you know what I mean, Like, yeah, I
882
00:51:33.039 --> 00:51:37.760
think that's that's important for Nintendo, and you know, but
883
00:51:38.079 --> 00:51:41.480
we also have to recognize that the GameCube did not
884
00:51:42.000 --> 00:51:47.000
form particularly well in this console generation.
885
00:51:47.239 --> 00:51:50.519
Right. I love the GameCube, It's I think it's.
886
00:51:50.400 --> 00:51:54.800
An amazing console, but it definitely like as a follow
887
00:51:54.920 --> 00:51:57.320
up for the six, Nintendo sixty four did not like
888
00:51:58.519 --> 00:52:01.280
did not help nintendover Like, it wasn't until the we
889
00:52:01.519 --> 00:52:04.599
came that Nintendo kind of came roaring back and so like,
890
00:52:04.880 --> 00:52:06.719
was it the fact that they weren't given us like
891
00:52:06.760 --> 00:52:08.719
Mario games right off the bat, and when we did
892
00:52:08.719 --> 00:52:10.840
get a Mario Game of Sunshine which was not.
893
00:52:11.000 --> 00:52:12.360
Great, right exactly?
894
00:52:12.519 --> 00:52:15.079
So you know, did they lean too heavily into like
895
00:52:15.159 --> 00:52:17.960
experimental stuff that people didn't really goe with.
896
00:52:18.159 --> 00:52:18.559
I don't know.
897
00:52:18.599 --> 00:52:20.159
It's a good question, Yeah it is.
898
00:52:20.320 --> 00:52:21.880
And again this is kind of why we go with
899
00:52:22.039 --> 00:52:24.360
Rise of the Corpos for the title of our second
900
00:52:24.400 --> 00:52:27.719
season now, because again we had Next Generation, which was
901
00:52:27.800 --> 00:52:33.400
this really bold, original, fully art driven, fully artistically and
902
00:52:33.599 --> 00:52:39.199
editorially driven project that in the at the end, here
903
00:52:39.400 --> 00:52:42.199
is some flipping through just a gaming mag like, this
904
00:52:42.280 --> 00:52:43.960
is just a gaming mag. This doesn't look any different
905
00:52:44.000 --> 00:52:46.599
from any other gaming maga the era. And again it
906
00:52:46.599 --> 00:52:49.000
doesn't look bad. It looks really professional and well thought.
907
00:52:49.039 --> 00:52:50.199
It's fine, but it's.
908
00:52:50.239 --> 00:52:53.519
Very different than what Next Generation looked like. Yeah, last
909
00:52:53.519 --> 00:52:56.480
season and we've got this generation is going to be
910
00:52:56.519 --> 00:53:00.679
defined by Microsoft versus Sony and Nintendo as kind of
911
00:53:00.719 --> 00:53:03.679
the weird third wheel. And as you said, they're gonna
912
00:53:03.719 --> 00:53:06.360
be in that weird third wheel place for a while.
913
00:53:07.599 --> 00:53:10.599
So yeah, this is definitely like I think also where
914
00:53:10.639 --> 00:53:13.440
like the Nintendo is for babies, stuff really started to
915
00:53:13.559 --> 00:53:18.719
like rise. Yeah, because like thesion going zero to sixteen
916
00:53:18.800 --> 00:53:20.960
thirty six, twenty four thirty six.
917
00:53:21.719 --> 00:53:22.719
That doesn't even make sense.
918
00:53:22.760 --> 00:53:23.960
It really doesn't make sense.
919
00:53:23.960 --> 00:53:25.519
That would be thirty six minutes.
920
00:53:25.639 --> 00:53:30.840
No, it's twenty right, Like even if you converted that
921
00:53:30.920 --> 00:53:33.719
into times, that would be thirty six minutes to get
922
00:53:33.719 --> 00:53:38.679
to sixty second sixty Yeah, oh my gosh. Okay, well,
923
00:53:38.719 --> 00:53:41.079
so they go for Pickman. We should do the review.
924
00:53:41.199 --> 00:53:43.159
Review the review we should say, I say our thing.
925
00:53:49.960 --> 00:53:54.239
Pickman was four stars. Bottom line, a charming, addictive game
926
00:53:54.320 --> 00:53:57.400
that backs up Nintendo's promised to innovate on GameCube. If
927
00:53:57.440 --> 00:53:59.599
you
like puzzles, then get your thinking camp on and
928
00:53:59.639 --> 00:54:02.840
put ohs Pickman to work. What do you think?
929
00:54:02.880 --> 00:54:06.440
Aiden Yeah, I think that this is a good review.
930
00:54:06.480 --> 00:54:09.119
I think Chris Late identified what the game was, what
931
00:54:09.159 --> 00:54:12.760
its strengths were, right away, even if it wasn't, you know,
932
00:54:12.840 --> 00:54:15.599
maybe what was expected. It wasn't focused on, Hey this
933
00:54:15.719 --> 00:54:19.519
isn't Mario, Like, where's my Mario game? He got it,
934
00:54:20.039 --> 00:54:24.159
And I think that deserves some credit. I like that
935
00:54:24.199 --> 00:54:25.760
he focused on the fact that, like, this is a
936
00:54:25.800 --> 00:54:30.519
Meamoto game, like be excited about it. You know, it's
937
00:54:30.719 --> 00:54:34.360
a fairly short review, and I don't know that it
938
00:54:34.599 --> 00:54:35.760
necessarily like.
939
00:54:37.480 --> 00:54:38.239
I guess you know what.
940
00:54:38.320 --> 00:54:41.119
Actually, it focuses exactly on trying to describe the game
941
00:54:41.239 --> 00:54:47.440
in a way that makes a very strange game feel approachable, right, Yeah, Yeah,
942
00:54:47.480 --> 00:54:48.960
I think this is a very good review. I'd give
943
00:54:48.960 --> 00:54:53.280
this like a solid I'd give this a solid same
944
00:54:53.320 --> 00:54:55.760
score he gave Pickment eight. I would give this like
945
00:54:55.840 --> 00:55:00.679
eight pickmen out of ten. Yeah, yeah, yeah, yeah eight
946
00:55:00.760 --> 00:55:01.679
live Pickment two.
947
00:55:03.000 --> 00:55:04.039
Sure for sure.
948
00:55:05.159 --> 00:55:07.679
Yeah, I think I'm gonna go nine out a ton,
949
00:55:08.280 --> 00:55:10.880
especially in the constraints of this is an all hands
950
00:55:10.920 --> 00:55:13.880
on deck effort they're just putting Yeah, was it forty
951
00:55:13.960 --> 00:55:17.559
nine reviews? Forty six reviews in a magazine and calling
952
00:55:17.639 --> 00:55:20.280
it a day and bringing in staff from other magazines.
953
00:55:20.320 --> 00:55:22.800
I think this, Yeah, one page, got a bunch of
954
00:55:22.840 --> 00:55:26.119
good screen you know, four really big, really nice screenshots
955
00:55:26.119 --> 00:55:29.280
that show what the game is. We get the cute
956
00:55:29.280 --> 00:55:33.000
there's there's personality in it. And yeah, and I think
957
00:55:33.039 --> 00:55:36.039
he absolutely called it correctly. This is exactly what it is.
958
00:55:36.719 --> 00:55:40.320
If you like puzzles or strategy or platforming to an extent,
959
00:55:40.440 --> 00:55:43.679
or just cute stuff, you're gonna love this. It's gonna
960
00:55:43.679 --> 00:55:45.760
be remembered fondly for a long time, even if it's
961
00:55:45.840 --> 00:55:52.039
not Mario or Zelda franchise, mainline level epic. So yeah,
962
00:55:52.119 --> 00:55:56.239
I give it nine out of ten, and the rest
963
00:55:56.239 --> 00:55:58.199
of the magazine I just again, I just want to
964
00:55:58.199 --> 00:56:00.400
give an f in the chat to next year generation.
965
00:56:00.480 --> 00:56:02.239
And that's why I wanted to start this season here,
966
00:56:02.320 --> 00:56:05.920
because it lived and died with basically one and a
967
00:56:06.000 --> 00:56:07.239
half generations.
968
00:56:07.599 --> 00:56:07.800
You know.
969
00:56:07.880 --> 00:56:10.400
It started with, oh my gosh, the Saturn and PlayStation
970
00:56:10.440 --> 00:56:12.840
in n sixty four are almost here. They're out there
971
00:56:12.840 --> 00:56:17.480
in Japan, they're coming right, And then now it's like,
972
00:56:17.559 --> 00:56:23.280
well the Xbox is here, rip see everybody, like we're done.
973
00:56:23.320 --> 00:56:27.159
We finally got the next gen consoles and right, so,
974
00:56:27.800 --> 00:56:30.719
you know, and something that was such a big artistic
975
00:56:30.760 --> 00:56:33.239
spring and inspired me so much, going, oh my gosh,
976
00:56:33.320 --> 00:56:35.239
this is what games writing can be, This is what
977
00:56:35.280 --> 00:56:38.199
games criticism can be, this is what games coverage can be.
978
00:56:38.280 --> 00:56:43.079
All the you know, lengthy, lengthy interviews with CEOs and
979
00:56:43.480 --> 00:56:48.079
auteur game directors and producers and you know, iconic designers
980
00:56:48.079 --> 00:56:52.119
and creators and exclusive hardware teardowns and stuff like that,
981
00:56:52.239 --> 00:56:54.800
Like all that stuff was in Next Generation. Like I
982
00:56:54.800 --> 00:56:57.639
feel like three years prior to this, we would have
983
00:56:57.679 --> 00:57:00.639
got like a Pigmin review, and then we would have
984
00:57:00.679 --> 00:57:03.760
got a feature on like the history of RTS games
985
00:57:03.800 --> 00:57:07.639
on game content, yeah or whatever something like that, right,
986
00:57:07.760 --> 00:57:11.519
instead of just like a one page Pickman review. This
987
00:57:11.599 --> 00:57:13.880
is obviously focused on launch of the Xbox, which is
988
00:57:13.880 --> 00:57:17.400
also interesting because it's not focused on like GameCube launch
989
00:57:17.559 --> 00:57:20.880
maybe those happened a few months apart, but yeah, they're
990
00:57:20.920 --> 00:57:25.039
reviewing like Pickman here, so like, yeah, it's just it
991
00:57:25.199 --> 00:57:27.679
feels very strange, right, It does feel very much like
992
00:57:27.719 --> 00:57:32.360
it's like, okay, heavily focused on Microsoft, and that you
993
00:57:32.360 --> 00:57:34.199
know fits the theme of our season really well for
994
00:57:34.239 --> 00:57:35.000
an opening episode.
995
00:57:35.119 --> 00:57:39.119
Yeah, it does. How about that? Amazing coincidence.
996
00:57:39.159 --> 00:57:43.719
Amazing coincidence. And one last note I want to say, amusingly,
997
00:57:44.519 --> 00:57:50.440
the sister publication, Edge Magazine, is still a magazine. As
998
00:57:50.440 --> 00:57:52.480
we talked about before, a bunch of the style and
999
00:57:52.760 --> 00:57:58.599
even editorial content of Next Generation came directly from Edge
1000
00:57:59.159 --> 00:58:02.719
the UK version, and you you can still subscribe to Edge.
1001
00:58:02.800 --> 00:58:06.960
I think they publish quarterly. There's still Edge happening in
1002
00:58:07.000 --> 00:58:09.760
the UK. And meanwhile, and it's still very close to
1003
00:58:09.760 --> 00:58:12.119
what it was in the late nineties, Like it's still
1004
00:58:12.199 --> 00:58:16.320
what we have been describing Next Gen's first iteration as right,
1005
00:58:16.519 --> 00:58:21.159
Like it's very good man edatorially and artistically ambition for sure.
1006
00:58:21.920 --> 00:58:25.679
All Right, that is our review of Next Gen's review
1007
00:58:25.719 --> 00:58:26.239
of Pickmin.
1008
00:58:26.480 --> 00:58:27.440
Did we get it right?
1009
00:58:28.079 --> 00:58:30.880
Leave us a rating or review wherever you get your podcast,
1010
00:58:31.679 --> 00:58:35.159
thumb us up on YouTube, make sure you subscribe, comment
1011
00:58:35.280 --> 00:58:37.159
on YouTube. We'll read the best ones on the air.
1012
00:58:37.280 --> 00:58:39.920
Leave our review or review on Apple podcasts. And hey,
1013
00:58:40.280 --> 00:58:42.559
go ahead and pass show around to all your friends,
1014
00:58:42.559 --> 00:58:44.760
like it's third grade and we're on the playground. Shout
1015
00:58:44.800 --> 00:58:48.000
us out on Blue Sky YouTube and TikTok at fun
1016
00:58:48.079 --> 00:58:50.960
Factor Pod. Blue Sky's actually at funfactor.
1017
00:58:50.480 --> 00:58:52.039
Pod dot com.
1018
00:58:52.079 --> 00:58:55.039
Special thanks to Millennium Fact for all our amazing original music.
1019
00:58:55.119 --> 00:58:58.360
Check out his work at Millennium fa lck dot com.
1020
00:58:58.440 --> 00:59:00.400
Unlike these old magazines, you won't have to wait a
1021
00:59:00.400 --> 00:59:03.800
whole month for your next installment drop. We drop new
1022
00:59:03.800 --> 00:59:07.800
episodes every two weeks. So go to funfactor pod dot com.
1023
00:59:07.920 --> 00:59:10.840
Follow our show on your podcast or choice. Please consider
1024
00:59:10.880 --> 00:59:14.559
becoming a member of fun Factor Ultra premium tiers that
1025
00:59:14.719 --> 00:59:17.639
unlock ad free episodes, bonus episodes, and the members only
1026
00:59:17.719 --> 00:59:20.559
channels of our discord also get heads up when we
1027
00:59:20.599 --> 00:59:22.719
are about to record a new episodes. You can join
1028
00:59:22.840 --> 00:59:25.679
us in the chat chop it up live. Just go
1029
00:59:25.760 --> 00:59:28.199
to fun Factor pod dot com. I promise you won't
1030
00:59:28.199 --> 00:59:30.039
miss the sign of widget on our home page. If
1031
00:59:30.039 --> 00:59:32.800
you do, you and we we'll have a maximum score
1032
00:59:32.920 --> 00:59:55.800
in fun Factor never had any third parties on them
1033
00:59:55.880 --> 00:59:59.079
two what we're living in the shadow of the M
1034
00:59:59.119 --> 01:00:03.440
two at the time, for sure, and so it's not
1035
01:00:03.440 --> 01:00:07.119
like a doesn't one hundred and eighty I'm sorry one
1036
01:00:07.199 --> 01:00:10.800
hundred and three that the shen Moo two was canceled
1037
01:00:10.840 --> 01:00:13.199
for a Dreamcast. I was, like many other Dreamcast fans,
1038
01:00:13.320 --> 01:00:17.159
really pleased I'd been looking for I'm sorry, really pissed.
1039
01:00:17.480 --> 01:00:19.480
My apologies. I was like, wait a minute, that's not right,
1040
01:00:19.519 --> 01:00:22.400
that's not what I remember. Really pissed. I've been looking
1041
01:00:22.400 --> 01:00:24.320
forward to a great game like shen Moo too for
1042
01:00:24.480 --> 01:00:31.360
my dying or should I say dead Dreamcast. Hold on,
1043
01:00:32.920 --> 01:00:36.440
I know, Editor in chief at this point for the
1044
01:00:36.480 --> 01:00:44.559
same company, right, yeah, future US, pardon future US, thank you?
1045
01:00:45.000 --> 01:00:48.599
Aiden good one yeah, good one, tight one. Like the
1046
01:00:48.639 --> 01:00:51.480
magazine turns out when there's like literally no editorial we
1047
01:00:51.519 --> 01:00:55.960
can see. Yeah, there's no previews, there's like very little news.
1048
01:00:56.440 --> 01:00:58.920
Yeah that was funny.
1049
01:00:58.400 --> 01:01:00.480
That's good. It's gonna be a good season.
1050
01:01:00.519 --> 01:01:00.840
I agree.
1051
01:01:01.320 --> 01:01:03.280
I agree, And it feels good to be back, Like
1052
01:01:03.559 --> 01:01:06.400
I was ready for a break from the typical format
1053
01:01:06.440 --> 01:01:08.639
and like, I feel, it feels really good to be right.
1054
01:01:09.079 --> 01:01:10.119
I thought the same thing to you.
1055
01:01:10.159 --> 01:01:12.159
I was writing up the script and I'm like, oh, yeah,
1056
01:01:12.280 --> 01:01:13.440
I love doing this stuff.
1057
01:01:13.480 --> 01:01:14.440
This is the stuff I like.
1058
01:01:14.599 --> 01:01:14.639
Y