ÜBER DIESE EPISODE
The goal is for the players to feel immersed in theSecondary World as real people. The primary tool is by playing in a simulationist fashion, but how do we accomplish that?
It’s not by being buried in charts and Wiki pages, butprimarily using our most powerful tool: Informed common sense, the power of Intuitive GMing.
The secondary title is a play on Dr. Iain McGilchrist’s powerful book, ‘The Master & His Emissary’.
https://yalebooks.yale.edu/book/9780300245929/the-master-and-his-emissary/
Englisch
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WEITERE EPISODEN IN DIESEM PODCAST
Continuing from part 1, I explain that identifying the Eudaimonia of RPGs is what allows us to begin the actual journey of moving
towards that ideal state of the game, but this requires employing the notion of ‘Arete’- excellence.
We must employ a host of tools to bring about the changes in
our g…
Today I share a conversation with Tablerunner (‘Crispy’) about
how his RPG appetites changed through the years into a strong desire for the group to feel immersed into their characters & worlds. Chris then shares the changes he’s made in gaming methods to strengthen that role playing goal.
…
I examine the issue of GMs sometimes transcending cause/effect (mechanics or sometimes purely logic) in the game (aka, ‘fudging’). What motivates it? Numerous things, but while I believe their intentions are generally good (“help the players’ enjoyment”), it’s at best a Pyrrhic victory, one which c…
After a conversation on Che Webster's, Role Play Rescue podcast last week, I wanted to share some follow-up thoughts on worlds.
One of the vital elements of enjoyment we get from RPGs is the ability for players to explore the Secondary Worlds. This requires GMs to craft rich, detailed worlds, and…
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