10-16 Enterprise "Contact Team" memo - 1986
You can't always risk the life of the Captain of the Enterprise. That was the thought that inspired the "contact team" when playing the concept for "Star Trek: The Next Generation." What was envisioned as a kind of SWAT for Starfleet didn't materialize then, but they may have had a life by the time…
The Trek Files: A Roddenberry Star Trek Podcast 10-16 Enterprise "Contact Team" memo - 1986
You can't always risk the life of the Captain of the Enterprise. That was the thought that inspired the "contact team" when playing the concept for "Star Trek: The Next Generation." What was envisioned as a kind of SWAT for Starfleet didn't materialize then, but they may have had a life by the time…
10-16 Enterprise "Contact Team" memo - 1986
You can't always risk the life of the Captain of the Enterprise. That was the thought that inspired the "contact team" when playing the concept for "Star Trek: The Next Generation." What was envisioned as a kind of SWAT for Starfleet didn't materialize then, but they may have had a life by the time…
10-17 Enterprise D bridge roles memo - 1986
Does the Enterprise need a helmsman? What about a navigator? In the "blue sky" phase of developing TNG, David Gerrold again raised the big questions about computers, A.I., and the future. Joining us again to look back at the ideas that took root and those that didn't, Thomas Marrone from Star Trek:…
10-17 Enterprise D bridge roles memo - 1986
Does the Enterprise need a helmsman? What about a navigator? In the "blue sky" phase of developing TNG, David Gerrold again raised the big questions about computers, A.I., and the future. Joining us again to look back at the ideas that took root and those that didn't, Thomas Marrone from Star Trek:…
The Trek Files: A Roddenberry Star Trek Podcast 10-17 Enterprise D bridge roles memo - 1986
Does the Enterprise need a helmsman? What about a navigator? In the "blue sky" phase of developing TNG, David Gerrold again raised the big questions about computers, A.I., and the future. Joining us again to look back at the ideas that took root and those that didn't, Thomas Marrone from Star Trek:…
The Legacy of Homeworld
Welcome back to the Great Derelict
This Week Andy is aboard the Mothership while a salvage corvette is pulling Thomas Marrone all the way from Star Trek Online to talk about the seminal sci-fi RTS Homeworld.
From its origins and connection to Battlestar Galactica to the imminent release of the la…
Designing Timeless Starships with Thomas Marrone & Nate Simpson
This week on the Clonestar Podcast, Mike Overton & Mike Goodwill welcomes Thomas Marrone, Art Director of Star Trek Online, and Nate Simpson, concept and 3D artist from Starfleet Command II, for a deep dive into the design legacy behind the brand-new Timeless Legacy starship bundle.Created to celeb…
15 years of Star Trek Online
Thomas Marrone flies back in to Continuing Conversations to talk about 15 years of Star Trek Online goodness! For a quarter of Trek's existence, Thomas and team have been creating a portal into the Trek universe via STO for hundreds of thousands of video gamers. Now in lead of STO development, we d…
12. A Conversation with Thomas Marrone (Released 1/2/26)
[This Episode was originally released on February 1st 2026]~
In the latest episode of Worlds in Progress, we sit down with the man, the myth, the accidental founding father of Tranquility Press… Thomas Marrone.
You’ll know Thomas as the art director behind Star Trek Online, and the designer of ship…
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