# Ron Gilbert
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ron gilbert is an American video-game designer, programmer, and producer. His games are generally focused on interactive storytelling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games.
While a student in 1983, he co-wrote Graphics BASIC and he then worked on action games for HESware, which went out of business.
Season 1, Episode 11 – The Adventure Where Seeing is Believing, Part 9
In this episode, we’re going to talk about 1990s adventure games using pre-rendered scenes and 3D, including The Longest Journey, Grim Fandango, Escape from Monkey Island, Chronomaster, Sanitarium, BioForge and more! Join us on this expedition through games you’ve may have loved, some you may have …
The Shadow of Superior Things: Superior to Angels & Prophets - Audio
Hebrews 1-4, Ron Gilbert
Season 1, Episode 17 – The Adventure Where Seeing is Believing, Part 15
In this episode, we’re going to wind down our discussion of adventure games and talk about where things go from here!
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Season 1, Episode 17: The Adventure Where Seeing is Believing, Part 15
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197: PAJAMA SAM from Humongous Entertainment
Of all the Humongous Entertainment "Junior Adventures" from the 1990s, there's one series that made a special impression on Ian — and on his parents. In this episode Ian and Matthew talk about PAJAMA SAM.
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Previously on IMMP: Humongous Entertainment Games (The Millennial Strikes…
Sam & Max Hit the Road
Back in April we looked at Sam & Max Hit the Road, the first game featuring Steve Purcell's crime fighting comic strip duo. Tasked with finding an escaped bigfoot from the circus, Sam & Max find themselves on a big road trip adventure all across the USA, featuring many road side attractions of ques…
Day of the Tentacle – Cane and Rinse No.723
Though Ron Gilbert had moved on, LucasArts' Grossman, Schaefer and co were in full point and click flow by 1993. In this podcast we return to the Maniac Mansion for beloved follow-up, Day of the Tentacle. Leon, Brian, Jesse, Ryan and Patreon posters get lost in lavatorial time-loops, untangling the…
Reading "Why Adventure Games Suck"
Week 1 of the syllabus assigns Ron Gilbert's design manifesto from 1989, so Ben & Jess decide to read and discuss it.
Ron Gilbert's Why Adventure Games Suck: https://grumpygamer.com/why_adventure_games_suck/
Quest Quest podcast is Ben Vigeant and Jess Morrissette.Editing by Ben VigeantShow art by K…
Episode 40: The Coriander Of Space Marines
It’s a free-to-all episode this week, so Alice, Nate and myself turned ourselves to the major issues of the day: Xboxes are really expensive, how a Skyrim username error can get you wrongly imprisoned for soliciting minors, a new Thimbleweed Park and a very detailed explanation of how good the Spac…
053. Premature Ejaculation, the Orgasm Gap and the Promescent Solution with Jeff Abraham of Promescent
An orgasm on top of an orgasm. A vibrator that flooded a hostel bathroom in Jerusalem.The real reason cunnilingus was once illegal.Tonight's episode goes everywhere. I'm joined by Jeff Abraham, CEO and majority owner of Promescent, the sexual wellness brand behind the number one delay spray in the …
Freddi Fish and the Case of the Missing Kelp Seeds
Ben & Jess get humongous... games that is. They visit the children's adventure classic "Freddi Fish and the Case of the Missing Kelp Seeds", co-designed and produced by Ron Gilbert.
Game discussion starts around 31:30
Quest Quest podcast is Ben Vigeant and Jess Morrissette. Editing by Ben Vigeant…
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