# Jenova Chen

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The Secret to GTM in Games: Mitch Lasky

Welcome to Secret Stash's first-ever podcast episode, hosted by Justin Kan and  Archie Stonehill. Today's guest - legendary investor Mitch Lasky!  Since the mid 1990s, Mitch Lasky has been building and investing in some of the biggest game companies in the world. He was one of the first, if not the…

Journey's Jenova Chen and the Art of the Positive Game

This week's guest is Jenova Chen, creator of Journey, Sky: Children of the Light and other games. A BAFTA winner, he has strong opinions about morality in games and the value of positivity. We discuss the unique way he starts games, GDC's value and being the opposite of GTA - this week! [00:00:00]…

Should Games Be Fun?

On today’s episode of Brainlords we explain why games might be better if they were a little “worse”! Jorge gives a history lesson on The Flow State while Kyle explains how it recently became synonymous with the addiction loop of a slot machine. Is fun the only emotion gameplay should strive for or …

Part I: Gaming's Emotional Blind Spot: Jenova Chen's Strategy Behind Making Journey and Sky

How did a game designer with "terrible English" and no business background convince Sony to sign a three-game deal after 19 rejections? In this episode of Gaming Founders Podcast, hosts Eden Chen (CEO of Pragma) and Kevin Zhang (Partner at Upfront Ventures) interview Jenova Chen, founder and Creati…

Part II Gaming's Emotional Blind Spot: Jenova Chen's Strategy Behind Making Journey and Sky

What will it take to create gaming's first true "four-quadrant" experience that unites entire families like Pixar films? In Part 2 of this heartfelt Gaming Founders Podcast conversation, hosts Eden Chen (CEO of Pragma) and Kevin Zhang (Partner at Upfront Ventures) continue exploring the thoughtful …

190: Sky: Children of the Light

It’s been over seven years since Jenova Chen’s thatgamecompany released Journey, but game’s influence is still being felt today. This month, thatgamecompany is back with a new experience that builds on Journey’s core concept while doubling down on its compassionate social experience. Unexpectedly f…

73: Journey

Journey by thatgamecompany and designer Jenova Chen is the game most often suggested to us by listeners, and for good reason. This 2 to 3 hour wordless game experience changed the critical landscape when it launched on the PS3 in 2012, and it continues to be a touchstone for gamers of all sorts. So…

Conversations with 2020 Apple Design Award Winners

[[audio_player]] This week Federico and John interview the creators of three 2020 Apple Design Award winning apps and games: Majd Taby of Darkroom, Sam Rosenthal of Where Cards Fall, and Jenova Chen of Sky: Children of the Light. This episode is sponsored by: Miro – The online collaborative whitebo…

Flow (video game)

Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Tuesday, 14 April 2026, is Flow (video game).Flow (stylized as flOw) is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game…

Funding & Founding (Ep. 32)

Blake and Mitch discuss the current environment for funding games and some of the challenges and opportunities for founders in the games space. They begin with a short survey of the current venture capital environment and the difficulties presented by industry consolidation, which has taken several…