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Welcome to Shallow DeepDive, where we take
a deep-ish dive into the shallow world of
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branding, advertising and creative.
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I'm Joe Qualls.
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Today, we're covering the Coca-Cola
rebrand, and why the interesting part
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part anyone argued about.
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Here's what happened.
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On the twentieth of July, Coca-Cola
launched a new global visual identity
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more than two hundred markets.
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JKR led the identity, The Superultrarare
did the packaging system, Brody Associates
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handled the type.
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It's rolling through Europe, the Middle
East and India first, then Latin America
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Asia, with North America waiting until
next year.
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And almost nothing changed.
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The Spencerian script is the same.
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The red and white is the same, just
louder.
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The Dynamic Ribbon, the white swoosh
that's been there since 1969, gets more
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The Arden Square, the red box with the
script inside it, also from 1969, comes
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as the main lockup.
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The wordmark runs vertically up the can
again after about a decade sitting
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Zero Sugar gets bigger type, a black
ribbon and a black cap.
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The company's own line for the whole
exercise was "making Coca-Cola more
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" Rapha Abreu, their global head of
design, said they went back through the
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and found the brand was at its best when
it was simple, confident and expressive.
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So that's what they did.
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Simpler, more confident, more of the same.
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The internet, naturally, found the one
thing to argue about.
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The serif face on the cans, set in red and
white, reminded people of a cigarette
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packet, and for about a week Coke was
"fridge cigarettes" on TikTok.
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That's the design conversation the rebrand
generated.
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It's a fair observation and it's beside
the point.
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Because a brand that pours two point two
billion servings a day does not have a
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recognition problem.
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Nobody on earth needs help identifying a
Coke.
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What it has is a consistency problem.
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JKR's creative director said as much: once
they started, they realised the bigger
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thing to solve
Load full transcript
was that the brand didn't
look the same everywhere.
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Two hundred markets, hundreds of bottlers,
thousands of local agencies, every one of
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them making something in Coke's name this
afternoon, each one interpreting the
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guideline slightly, each one under
deadline, each one granting itself a small
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exception.
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That's drift.
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It's never dramatic.
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It's a thousand small deviations, none of
which matter alone, that together move a
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brand somewhere nobody chose.
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I watched this happen at a much smaller
scale.
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When my old ad agency back in New York
grew from two of us to a team of more than
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twenty, the first thing I lost wasn't
quality.
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It was sameness.
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Every designer's hand started showing in
the client's work.
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The blue crept brighter on one account
because a version had performed well and
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everyone copied that file.
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Headings drifted into title case on
another because a new hire preferred it.
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No single decision was wrong.
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The accumulation was, and by the time I
noticed, the deviations had become the
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working standard.
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Fixing it meant a disruptive reset instead
of a quiet nudge.
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That's the problem Coke has, multiplied by
every country it sells in.
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So the real rebrand isn't the identity.
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It's what sits underneath it.
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Alongside the new look, Coke built a new
Brand Center and what it calls Design
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Intelligence tools, developed with Adobe
under the name Project Fizzion.
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The reporting we've seen describes it as
the brand guidelines turned into
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machine-readable rules that live inside
Illustrator and Photoshop, so the palette,
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the ribbon placement, the proportions of
the square, get checked while the work is
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being made, and flagged when it's off,
before anyone sends a file to print.
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Reportedly it replaces sign-offs that used
to take days with a check that takes
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seconds.
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We'd treat the speed claims with the usual
caution.
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The shape of it we believe, because it's
the obvious next step.
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That step is this.
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For a hundred years a brand guideline has
been a document.
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A PDF.
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A beautifully produced book that flatters
the agency, reassures the client, and gets
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opened once by the person who actually
produces most of the brand's output, on
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first day, and never again.
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The guideline only worked if someone read
it.
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Coke has moved the rules from the document
into the tool, so the guideline doesn't
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have to be read to be followed.
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That's the change.
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The most recognised brand in the world
admitted that its rulebook wasn't
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anything, and fixed the rulebook rather
than the logo.
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We said something close to this back in
episode ten, when we argued brand
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need an AI chapter, and in episode eight,
when we argued a brand has to be legible
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to machines as well as people.
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Coke has gone one further and made the
machine the reader.
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A rule that only works if a tired person
remembers it isn't governance.
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It's hope.
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A rule that runs in the background while
they work is governance.
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Now the caution, because there is one, and
it's real.
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A machine can hold a rule.
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It can't hold judgement.
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It can tell you the red is the wrong red.
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It can't tell you the ribbon shouldn't be
there at all this time, or that the local
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market's Ramadan pack needs something the
global system never anticipated.
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Encode the rules too tightly and you don't
get a coherent brand, you get a frozen
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one, with every happy accident that keeps
an identity alive filtered out before it
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happens.
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The thing worth noticing in Coke's version
is where the judgement sat.
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People went through a hundred and forty
years of archive and decided which handful
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of elements were non-negotiable.
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Script, ribbon, square, red and white.
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Four things.
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That decision was made in a room, by
designers, and it's the actual design work
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this project.
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The software just stops those four things
leaking.
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Get the list wrong and the software
enforces the wrong brand very efficiently.
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Which brings it down to a scale that
matters to anyone listening who isn't
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Coca-Cola.
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You don't need Adobe to build you a
compliance layer.
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The lesson is smaller and more useful than
that.
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Decide what's genuinely non-negotiable in
your brand, and keep that list short,
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because everything on it is something
you're about to defend forever.
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Write those few things so plainly that a
tired person at nine at night, or a model
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given the file, can apply them without a
phone call.
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Then name one person whose job is to
notice drift, and put a review on the
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before the project closes, not after the
first time something goes wrong.
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That's governance.
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It fits on a page.
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Most brands we meet have the
two-hundred-page book and none of the
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The last thing worth sitting with is the
direction Coke ran.
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Most rebrands start from the assumption
that the problem is the look, and end with
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new logo, a launch film and the same drift
twelve months later.
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Coke looked at itself, decided the logo
was fine, and concluded the discipline
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wasn't.
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It's the least glamorous conclusion a
brand can reach about itself, and it's the
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most of them need.
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Thank you for indulging us in today's
Shallow DeepDive.
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We hope you'll join us for the next one.
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Until then, take care.