The mobile landscape is changing dramatically and at a breakneck pace. At first, we thought we needed to simply target smartphones. Then came along tablets. Now, the line between smartphones and tablets are blurring and this is not taking into consideration, televisions, in-store kiosks and even internet-connected appliances!In my presentation I will demonstrate why being future friendly is not simply a UI design principle (think responsive design), but it truly means being device agnostic. As more and more devices enter the mobile/casual computing landscape, one must create their products/services to be flexible enough to be consumed or used on any screen on any type of device - this is truly future-friendly. What you will take away from this is: --Why a Service Oriented Architecture (SOA) is key to success.--Why decoupling your data layer from your presentation layer is critical to be future-friendly. --Why only targeting mobile browsers is not enough for a cohesive mobile strategy. --What technologies will enable you to be device-agnostic. Joe McCann is the Mobile Architect at Bazaarvoice, a SaaS company enabling lasting conversations between brands and consumers through various channels. Joe is currently leading the device-agnostic effort at a company that operates at web scale - more than 5 billion unique requests served monthly.
SharePoint is ever more pervasive in the enterprise. However, mobile support built into SharePoint is rather limited. This talk will show you how to bypass these limitations and create custom mobile web apps running of a SharePoint server using Sencha Touch .
More info can be found on my blog: http://allthatjs.com/2012/01/12/building-mobile-sharepoint-web-apps-using-sencha-touch/
HTML5 defines several new technologies to both communicate with thehost device as well as allow for web applications to run when there isno Internet connection.These technologies include Local Storage, Web SQL, Application Cache, Session history and navigation, geolocation and canvas. They allow us to build web applications that aren't dependent on a server after being loaded initially. This not only makes offline apps possible, but can make online apps faster. Mobile devices often rely on an Internet connection that can be lowband width, high latency, and unreliable. The typical enhancements of increasing performance by using gzip, minimizing requests, and minifying documents can only go so far. By using client side technologies to improve the responsiveness of our web sites by hiding the effect of slow network requests or a network connection that is temporarily unavailable.This talk explores these new technologies and the strategies that can be used in conjunction with them to create more responsive applications. We will be looking at local caching, local data storage and syncing, and optimistic asynchronous UI updates. We will see what the benefits and pitfalls are with several of these strategies. We will look at some real world applications that have successfully leveraged HTML5.
Developing complex web applications without systematic strategies for its quality assurance will lead to maintenance nightmares. End-to-end testing, from the moment the implementation is being planned up to the stage of deployment, requires careful planning and a suitable set of tools. In this talk, the use of various tools to assist such testing strategies will be uncovered. This involves the use of scriptable headless page automation (PhantomJS, Zombie.js, Selenium) for fast smoke testing as part of the precommit process and for more comprehensive preflight checks in the continuous integration system. In addition, a wide spectrum of testing possibilities will be achieved with extra tools such as static code analyzer, full-stack execution logger, profiler, and code coverage/instrumentation.
A user-centric focus is important for developing any product or service, but especially for mobile websites or applications. This is because the varying screen real estate and inefficient user input allow only a limited set of features. People tend to use these mobile devices virtually everywhere (e.g. sitting in a bar, walking on the street, at home with Wi-Fi connection). In the face of this fragmentation in devices and the contexts in which they are used it makes sense to be user-centric. Unfortunately, well-established user-centered methods often go forgotten when developing for mobile due to tight budgets and fast development cycles. Luckily, many light-weight UCD techniques exist that are both easy to adapt to your development process and quick to deliver insights into your users' needs. Our presentation will introduce a number of these techniques. For example: Quick & dirty prototyping: prototyping allows you to get early feedback from the users and other stakeholders. Paper prototyping for example works great as a start! Informal user testing: “Test early and often” to get the most out of the gathered insights. Testing with friends, family, or colleagues is allowed! Arm yourself with some light-weight UCD techniques and achieve a great user experience for your mobile product, without breaking the bank or deadline. Join ¡La Revolución!
You've got a great idea for a mobile app. You have a team together. You're building the killer app. Do you know enough about the various app stores to know what to do next? How about pricing strategies for iOS and Android? Have you thought about the Nook Color and Amazon Fire? In this session, I'll bring my experience as CTO of TripLingo, an Atlanta company developing foreign language learning apps. TripLingo has been featured on the iOS store a dozen times, as well as the Android market and Nook store.
The mobile device revolution is unfurling faster than any other mass market technology in history. It's just getting started. We'll take a look at the origins of this incredible technology and see how it generates both enormous opportunities and tough challenges today. Finally, we'll cast an eye forward to what's coming in the near future and how it will change perceptions of what's possible on the mobile web.
Updated: What if your application had all of the information it needed from your REST API to build itself? This session will use an example RESTful API running locally together with a live running custom-built mobile application to demonstrate how to automate building parts of a mobile application UI from a RESTful API response alone. We will then explore techniques to customize and fine-tune the UI while still automating most of the work from the API.
Business owners have woken up to the reality that the web is increasingly consumed on the move. Product owners are demanding new mobile sites that must be released yesterday! You manage an established online business, now you need to move into the mobile market. How do you take your existing business into a mobile domain? Does the entirety of your current business model need to exist in the mobile environment? Or is there a killer mobile app hidden within your existing product? This talk will walk through ten considerations that you must make when moving your online business to a mobile audience. Using a case study from a web startup transitioning to the mobile market, we take a guided tour through the challenges encountered and how you can avoid them in your business.Throughout this session, we will examine the finer points of the mobile development process we wished we had considered in advance. Learn how the user experience evolved beyond the initial business requirements through prototypes and testing. Discover how the legacy architecture was not suitable for mobile operations and the big infrastructure decisions that resulted. Witness our decision making process that led to the final solutions.Laid bare in this talk is the entire mobile development process as we experienced it, distilled down to ten useful pointers for you to take away.
GPU acceleration on mobile browsers, if it is leveraged correctly, can lead to a smooth and fluid applications, thus improving the user experience. There has been a lot of mentions and best practices of hardware acceleration these days, although so far it has been pretty general and hasn’t provided much technical direction apart from simple magical advice such as “use translate3d”. This talk sheds some more light on browser interactions with the GPU and explain what happens behind the scenes, covering the topic of acceleration of primitive drawing, the use of tiled backing store, and composited layer. Knowing the actual machinery behind hardware acceleration, you will be in the position to plan your strategy to improve the performance of your web application.
CocoonJS is a native wrapper for HTML5 canvas based applications/games.Without any code changes and thanks to its OpenGL canvas bindings CocoonJS is able to execute you applications with almost a 1000% performance boost.CocoonJS offers native iOS and Android deployment environment. It is highly focused on monetization since applications deployed in CocoonJS have out-of-the-box Ad networks and tracking systems integration. Other features like asynchronous websockets, localStorage, facebook integration, etc. are available too. All this magic is achieved directly, without cross-compilation processes or being limited to custom APIs.
There is nothing worse than content not tailored or optimized. Just think how frustrating is surfing a complex website on the small screen of your cellular phone. You waste your time zooming and scrolling the pages, and it becomes clear: if you want a comfortable user experience you need dinamically adaptable contents according to hardware and browser specifications of your device. That’s the reason why Device Description Repositories (DDR) exist. Unlike most commercial or closed source products, OpenDDR is currently the most comprehensive open and free repository of device description available. One of the reasons, it also became the first choice for initial contribution to the upcoming Apache DeviceMap project, the next generation of free, Open Source Device Repository created by the global Apache Community.