These are the games I recall playing for the first time in 2016 that I really liked. I often discussed them with Daniele Giardini, whose list also follows. The games are not in order of preference after the first two. We both give the first prize to Firewatch. We both were greatly disappointed by VA-11 […]
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F = (When you publish your Unity application or prototype in WebGL a problem that your testers or players may have is that while the browser is loading the application, no progress bar appears and so they may be tempted to reload the page again and so… F() ). A simple fix to reassure them […]
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A first trailer for an idea for a game on football that is taking shape both in design and in development – see the dedicated page for info and the trailer.
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Working with a no longer minuscule set of customers on applied games of a really wide spectrum of themes I’ve noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a common ground, I’ve set the misunderstandings in extreme and simplified form so […]
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In this short post and video I try to discuss and clarify a few points about GameObject state in Unity with respect to game, scene and “runtime” scope. It is a bit more complex than one may understand initially, so bear with me a little. When you start developing scenes in Unity, it won’t take […]
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This math puzzle was proposed on The Guardian: How to fill up the slots with the numbers from 1 to 9 and make the result 66? I proposed it to my kids, who are actually still too young to appreciate the algebraic solution. So I created a simple “brute force” explorer of the problem – […]
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In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here: At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… My […]
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I just published a video where I describe how to start modelling and developing a sport game, specifically football (soccer) in my case: In the following notes some motivation for the work and references from the video. What am I trying to do? I am creating a game on football (not American Football), called Football […]
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In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s list Desert Golfing Close Your – by Goodbye World Sunders Burly Men at Sea – […]
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In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with depth The formal definition of depth in games referred to at the beginning is here. Two of the definitions proposed by Pietro […]
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In this episode we are with Urustar, the pure indie game creators from Genoa who recently organized Game Happens! a workshop and a networking event focusing on the economic growth of the video game industry in Italy, especially in Genoa and in the Liguria region. Here is the podcast: Design a Game Podcast 19 Here […]
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