Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Gil and Geoff are pleased to welcome Professor Scott Nicholson from Wilfrid Laurier University to discuss Escape Rooms. What are they, how do they work, and what lessons do they hold for game design? If you're not familiar with Escape Rooms, please check out this video from Scott with an overview: https://www.youtube.com/watch?v=Tqnw7g5iIFQ Duration: 1:19:47
Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games. Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games? Duration: 1:14:38
Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't. Over the years, what did they learn about behavior, and how to design systems to encourage it to improve? Duration: 1:02:29
New Content! Geoff interviews Eric Janszen, the CEO of VirZoom. VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement? Duration 25:39