LearnCocosTV
By Steffen Itterheim
About this podcast
News, updates, demos, presentations directly from the author of the Learn Cocos2D book, the Kobold2D game engine and KoboldScript. Each podcast highlights Steffens work from the past two weeks, contains tips and tricks, and other noteworthy things about iOS and Mac OS X game development in general.

Episodes (Total: 10 / Page: 1)
April 18, 2012
Enabling ARC in a Cocos2D project isn’t as straightforward as it should be. I already explained all the necessary steps and precautions in the Enable ARC in a Cocos2D Project guide. For this post I wanted to actually show you what’s needed to enable ARC in a cocos2d project as a video. Because it may […]
April 9, 2012
Easter surprise: Learn Cocos2D (the Book) is going to have a 3rd edition! To be released around August 2012 it will be updated to cocos2d 2.0, compatible with Kobold2D and the source code uses ARC throughout. I apologize for this episode being 50% shorter due to Easter holidays. • Learn Cocos2D (the Book) v3 o […]
March 26, 2012 · 00:14:48
I bought a Korg Kaossilator (more info on Wikipedia) and show what the device can do for you, music- and/or noise-wise. I also explain the Q1 2012 iOS Device Sales statistics, the newly released Kobold2D v1.1 and v2.0 progress, and finally I got a surprise present: Mountain Lion. Not what you think, though. • Korg […]
March 12, 2012 · 00:13:53
A presentation about KoboldScript with a demonstration of a Tic Tac Toe game with Scene changes and transitions. You’ll see more KoboldScript code and learn more about its key concepts in this episode. Episode #7 – Tic Tac To Lua • KoboldScript Demo #2 o Tic Tac Toe o Presentation • iDevBlogADay: Donations • Angry […]
Feb. 27, 2012 · 00:14:55
In this episode of LearnCocosTV I demonstrate how to write and animate a Cocos2D scene with KoboldScript. KoboldScript is more than just writing the same Cocos2D code but with a scripting language. Most other scripting language bindings for game engines simply translate the game engine’s C/C++/Objective-C API 1:1 (more or less) without introducing new concepts, […]
Feb. 12, 2012 · 00:12:25
KoboldScript is coming! KoboldScript brings Lua scripting to Cocos2D and Kobold2D, with Objective-C performance for the StateMachine part and faster-than-Wax performance for the runtime Lua functions. More details and first looks at some early development scripts in this LearnCocosTV episode. I’ll have something more visual to show in 2-4 weeks. Episode #5 – Pretty State […]
Jan. 30, 2012 · 00:14:18
In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite’s texture while your app is running just by saving an updated version of the image, and how cool that actually is! The second half of the video is devoted to explaining my work schedule. […]
Jan. 13, 2012 · 00:09:08
After a holiday-season hiatus (Happy New Year btw!) LearnCocosTV is back. This episode is somewhat shorter because I had a lot of catching up to do and a lot of chores which aren’t exactly show-worthy. But I did manage to port most of the Kobold2D projects to Cocos2D 2.0 beta. Too bad they look just […]
Dec. 16, 2011 · 00:11:44
Another live report from the front… LearnCocosTV – Episode 2: Fixing Bad • Simple Multiplayer Data Sharing Project • iDevBlogADay: Fast Pixel-Perfect Collision Detection • Kobold2D 1.0.1 Released:    o KKPixelMaskSprite, KKScreenshot, Ad Banner rotation    o Solutions for “failed with exit code 1” linker errors • Xcode Trips & Ticks
Dec. 2, 2011 · 00:12:23
LearnCocosTV is sort of like a personal sprint review presentation but in video form. I think that just writing about what I’ve done recently would be rather dull, whereas a bi-weekly Show & Tell video would not only be more interesting, it is also much more encouraging for me to create something cool to show […]