By Geoffrey Engelstein
About this podcast
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

Ludology is part of The Dice Tower Network, the premier board game media network.

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By Curtiss Murphy: Speaker, Consultant, and Game Designer
Latest episodes
Jan. 14, 2018
Gil and Geoff are joined by Stephen Buonocore from Stronghold Games to discuss the state of the board game industry as we enter 2018. Duration: 1:12:05
Dec. 17, 2017
Geoff has an insight about how game structure can keep players engaged, and is excited to share. Duration 56:39
Dec. 10, 2017
In this classic GameTek, Geoff talks about how we are really bad at telling how good we really are. Duration: 6:03
Dec. 3, 2017
Gil and Geoff are delighted to welcome Tim Fowers to discuss player psychology, and how that can be leveraged by game designers. Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles. Duration: 1:11:46
Nov. 26, 2017
Scott Rogers is back with a super-sized Bio of a Board Game, with the history of The Settlers of Catan! Duration: 12:14
Nov. 19, 2017
Gil and Geoff discuss the very early stages of design and play testing. How much should be on paper, and how much in your head? Duration 1:05:21
Nov. 12, 2017
In this classic GameTek, Geoff takes a different angle on the connection between theme, mechanics, and player experience. Duration: 6:40
Nov. 5, 2017
Gil and Geoff are pleased to welcome guests Patrick Leader (Vast) and Cole Wehrle (Root, An Infamous Traffic) to discuss asymmetry in games, and the particular challenges it presents to the designer. Duration: 1:07:19
Oct. 29, 2017
Scott Rogers is back with another Biography of a Board Game! This time, he talks about the history of Scotland Yard, and early SdJ winner! Duration: 7:25
Oct. 22, 2017
Gil and Geoff take a deep dive into the design of Terraforming Mars. What makes it tick? What works and what doesn't? Duration: 1:17:52