Everything Vive - Your Source for Everything HTC Vive and Virtual Reality

By Everything Vive - Your Source for Everything HTC Vive and Virtual Reality

About this podcast   English    United States

Virtual Reality is here and we want to talk all about it - specifically the HTC Vive! Tune in for industry updates, game reviews, computer optimization tips, and much more!
In this podcast
April 18, 2018
In this episode, Ronnie interviews Greg Louden, Lead Designer of 3rd Eyes Studios.  The team is gearing up to release their upcoming title “Downward Spiral: Horus Station” this Spring (i.e. VERY SOON).  Ronnie had a chance to play an unfinished build of the game and even interviewed 3rd Eye Studios previously, though the first interview was lost due to technical difficulties.  Second time’s a charm… that’s how that goes, right? Downward Spiral: Horus Station will launch this Spring on PC and PlayStation 4, with optional PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed Reality support. Visit the Downward Spiral: Horus Station website: https://www.downwardspiralgame.com/ For more on 3rd Eye Studios check out: http://www.3rdeyestudios.fi/ Follow 3rd Eye Studios on Twitter: https://twitter.com/3rdeyestudiosfi Like 3rd Eye Studios on Facebook: https://www.facebook.com/3rdeyestudios/
April 10, 2018
Budget Cuts is almost here!  In this episode, Ronnie interviews some of the folks behind the game at Neat Corporation.  This week’s 3 guests include Marko Permanto (Partner/Developer) (Twitter: @UrrePolo), Christoffer Svenningsson (3D Artist) (Twitter: @neatandcrispy), and Filip “Flippy” Tengwall (3D Art Intern) (Twitter: @FlippyTengwall).  The discussion covers the beginnings of Neat Corporation, the public’s reception of the Budget Cuts Demo released in 2016, as well as what the development cycle was like leading up to the team’s upcoming May 16, 2018 release! Here are some links for those interested in following Neat Corporation and Budget Cuts more closely: Budget Cuts on Steam:  http://store.steampowered.com/app/400940/Budget_Cuts/ Neat Corporation on Twitter:   https://twitter.com/NeatCorp Neat Corporation on Facebook:  https://www.facebook.com/NeatCorporation/
April 4, 2018
In today’s episode, we chat about Ronnie’s 3 takeaways from GDC. It was such an exciting and reinvigorating conference for us both and we are definitely looking forward to the future of VR in 2018! Key Takeaways: 1. Developers are focusing on VR in the right way. 2. Platforms are not the focus of developers. They are all about the end user experience which is what matters. 3. The next 12-18 months will bring us some amazing content. Companies on their 2nd and 3rd releases are taking what they learned and bringing it to the next level. We also briefly chatted about Ronnie’s experience with the Vive Pro. Lastly, here is the YouTube trailer for the new Sprint Vector level: Outer Vegas Hope you enjoy and thanks for listening!
April 1, 2018
In this episode, Ronnie provides his impressions of Space Junkies, a zero-gravity VR multiplayer shooting game currently in development at Ubisoft Montpellier.  Ronnie had a blast in the 2v2 player matches he played.  In addition to his overall impressions of the game so far, Ronnie shares his thoughts on the game’s excellent movement and full-body avatar systems. Hope you enjoy and thanks for listening!
March 30, 2018
In this episode, Ronnie interviews Danielle Burnstein, Director of Project Management at Sixense in San Francisco, CA. If you have ideas for leveraging VR in new and exciting ways for your company or industry more generally, Sixense is the company that can bring those ideas to reality. Danielle speaks to Ronnie about what Sixense is all about, some of the projects it is working on, and how those looking to collaborate should reach out to the company. Hope you enjoy and thanks for listening!
March 25, 2018
In this episode, Ronnie interviews Ian Rooke, Lead Designer of Archiact VR’s upcoming VR title “Evasion.”  Evasion is a sci-fi, bullet hell shooter that focuses on class-based multiplayer co-op.  From destructible cover to interactive projectiles, Evasion is built from the ground up to be a virtual reality experience and in the demo Archiact was showing off at GDC 2018, this really showed.  Ian speaks to why their team chose the types of locomotion options they did and what it to balance the various player role within the game, amongst other things. Hope you enjoy and thanks for listening!
March 25, 2018
In this episode, Ronnie interviews Henry Halvorson (Audio Engineer) and Hunter Kitagawa (Director of Marketing) from Survios about the company’s upcoming VR music “Electronaughts.”  Set to release later this year, Henry and Hunter explain how the company’s passion for music creation led them to develop a game that is both deep, but also accessible to players that have never experienced the rush of creating music themselves.  Survios is also interested in collaborating with artists to include additional music into the final game.  Henry and Hunter provide details on how to best reach them for those interested in being a part of this special and exciting new project. Hope you enjoy and thanks for listening!
March 25, 2018
In this episode, Ronnie interviews Adam Volker (Game Creative Director) and Bohden Sayre (Game Director) from Flight School Studio about their upcoming April 3, 2017 release of “Island Time.”  Players are tasked with finding a way to survive as long as possible (typically anywhere from 5 to 20 minutes or so) on a small island where their only companion is a comedic crab voiced by Kinda Funny’s own Greg Miller.  Adam and Bohden explain their inspirations for the game, as well as some of the hilarious and surprising scenarios they have encountered while developing the game’s unique blend of comedy and survival gameplay mechanics. Hope you enjoy and thanks for listening!
March 25, 2018
In this episode, Ronnie interviews Trevor Blom, Lead Programmer at Vertigo Games to discuss the team’s upcoming release of its first campaign expansion DLC for Arizona Sunshine, titled “Dead Man.”  “Arizona Sunshine: Dead Man DLC” is actually a prequel to the original game.  In Ronnie’s interview, Trevor speaks to what Vertigo Games was going for when developing this new campaign and to what players will finally get a chance to experience when they play the new content later this year. Hope you enjoy and thanks for listening!
March 25, 2018
In this episode, Ronnie interviews Joel Breton (VP, Global Content at HTC VIVE) and Paolo Werbrouck (Director, Program Management and New Technologies at IGT) about their companies’ recently-announced partnership to bring continued VR content to the casino entertainment industry.  Joel and Paolo discuss how HTC Vive and IGT’s partnership was formed, how their current VR experiences in operation in Las Vegas work, and what the two companies hope to accomplish through their partnership in the near future. Hope you enjoy and thanks for listening!
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