Design of Play

By David Davis

About this podcast   English    United States

Play has embedded itself as a defining feature of modern adulthood, fundamentally changing the way we live. Design of Play is a bi-weekly journey into the design of this new, yet oldest medium. From video games to social games, board games to theme parks, freemium to $50 disks, veteran video game designer Chris Canfield and engineer / marketing consultant David Allen Davis cover it all.
In this podcast

journey

David Allen Davis

Play

Machine generated. There may be errors. Report errors to us.
Nov. 16, 2017
No Match For A Blaster is a Star Wars RPG Podcast! Using the Edge of the Empire / Age of Rebellion / Force and Destiny books by Fantasy Flight Games and Lucas Books, we follow Remi Drobash and Camiya and Kasi Ceryss on their quest to save their small moon of Hoban from being caught in the crossfire of the war with the First Order. Will our heroes save their nerf-herding home? Only time will tell! No Match For A Blaster is a podcast by Morality Plays. Our theme is by Kevin MacLeod, sound effects by Tristan Lohengrin ,vedas , and akemov.
Feb. 4, 2016
Chris Canfield travels to New Orleans and knocks over some pins at Fulton Alley. Chis and Eto discuss the rise, fall, and rebirth of the bowling entertainment industry. 
Nov. 29, 2015
Chris Canfield talks about how technology may not always see everyone equally. From photo development all the way to the Apple I-Watch, skin tone has offered a pitfall that some technological advancements have fallen into.
Oct. 27, 2015
Chris Canfield interviews Seth Peterson from All You Can Arcade. His company is taking a new approach to restart and continue the life of the arcade industry. The interview explores the state of arcades today and how Seth's close observation to NetFlix inspired him to pursue a monthly home installation subscription plan for arcade cabinets.
Oct. 13, 2015
In this episode of Design of Play, Chris Canfield explores the murky and layered structure of Freemium pay models. He explores trends, reasons, and possible futures (some mildly dystopic) for the gaming industry.
Oct. 4, 2015
Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 2 of a 2-part series.
Oct. 4, 2015
Creator Chris Chung and Firehose founder / incubator Eitan Glinert pull back the curtain on the creation of the internet-breaking sensation Catlateral Damage!  How did the game go from a 7-day game jam idea, to a 20 thousand-hits-a-day sensation?  And why is Goat Simulator their nemesis?  Find out, here. This is part 1 of a 2-part series.
Oct. 4, 2015
Design of Play : Episode 5 - The Failure of Disney Quest This is your last chance to see Disney Quest before it closes forever. But Disney Quest was dead long before they buried the body. Let's take a look at why the mouse took on such a misadventure, and where it has ultimately led to.
Oct. 4, 2015
Design of Play : Episode 4
Oct. 4, 2015
Design of Play : Episode 3 Chris Canfield follows the interesting time line of Virtual Reality in the gaming industry. He explains how ambition was limited by technology of the day and how it has grown into a more common form of player interaction today

Podcasts like "Design of Play"   ·   View all

By Monash Art Design & Architecture
By Gator Design Group
By Daniel Herron - The design soapbox is a weekly podcast dedicated to discussing relevant design trends, topics interesting for their creative implications, illuminating bad user experience in everyday products, and asking questions about design, creativity
Disclaimer: The podcast and artwork embedded on this page are from David Davis, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.