ТРАНСКРИПЦИЯ 🔗
WEBVTT
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Out of the street corners. They scream. You knew it
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was coming. You've been waiting for this for months, rumor
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hardened into fear, and now they scream at you, the sirens,
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their hysterical wail, tearing through the white noise of the city,
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and you run. You run to pick up those things
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that can never be replaced, a picture of them in
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the days when they still loved you, your mother's wedding ring.
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And then you turn to your shelf of games. You
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only have room for five. Five Games for Doomsday. Five
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Games for Doomsday is a show in which board game
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personalities are thrust into a cabin in the woods to
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outrun an oncoming disaster, but can only take five of
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their games with them. But which will they choose. My
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guest this week is a rising star in the world's
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of board game design, A former science teacher who loves
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mountain biking and a pt Scotch. He has designed Manhattan Project, Energy, Empire,
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Whistle Mounting Cryo, and Andromeda's Edge, among many others. My
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guest today is Luke. Lorie Luke, Welcome to the cabin.
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Thank you for having me. Ben glad to be here.
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So my first question is was it difficult for you
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to pick the five games that takes the cabin?
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It was incredibly difficult. I've listened to some of your others,
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and folks seem to know what they would do in
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this circumstance.
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I'm almost as in the world, Luke.
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I'm almost wondering if people are a little more fatalistic
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than I am, where they they've planned out the end
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of times, what games they'll bring, who will be with them,
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et cetera. But me, I'm a little more I don't know.
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My tastes change. I have different ideas about what you know,
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what I like from time to time. And plus, you know,
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we we exist in a world where excellent board games
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are coming out all the time, and it feels like
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they just keep getting better.
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But you know, I've noticed that it feels like every year,
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even with the with the tariffs and all of this,
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that that that more and more games are coming out.
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Do you do you ever feel fatigue the simple number
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of games?
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Oh I'm I'm I'm super fatigued also because like this
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is kind of my you know, my bread and butter.
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I'm trying to make games in this world. That means
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that every game I make has to shine and distinguish
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itself in a market where you know there could be
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some absolutely, you know, thousands of brilliant designers could pop
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up tomorrow and just eclipse everyone of yesterday. So it's
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it's an interesting time. Plus, you know, there's only so
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much time you can devote to gaming, either design or
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development or playing games. And because I do the design
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and I do the development, my opportunities to play games
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that are not mine are extremely limited. Keeping up is
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a great, great challenge.
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But you're not like Ryan Kanitzia, who only plays his
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own games.
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I'd love to be like that in terms of just
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you know, having that breadth of you know, productivity, the
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level of success that he's had. But I have absolutely no,
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no bias in terms of thinking that my games will
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be the best games. And I really really enjoy seeing
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the discoveries and inventions that other people have made, not
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just to steal them and copy them, but because you know,
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it's just really fascinating to watch other people's approaches.
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To It's not a classic phrase, isn't it. If you
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want to if you want to write books, read books.
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So I also rarely get a chance to read books.
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So like I didn't even know that for.
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So let's go back to the beginning then, So when
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did games ender your life and what were the ones
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that really grabbed you?
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So there were always games going on in my household
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very early on. It was things like you know, the
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standard playing
Load full transcript
Monopoly and your classic play on the floor
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with your brothers and sisters. Had a big family. Everyone
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would cheat and try to get an edge, and we
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played chess in my household. We had my parents were
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kind of educated and wanted to try to be lofty
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a bit. But when I was about ten, I was
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at a sleepover birthday party and I played my first
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game of Dungeons and Dragons and I was hooked immediately.
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It was no time at all before I was, you know,
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saving up my allowance to get the books and start
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to design adventures. And I wasn't really very good at
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taking other people's ideas. You know, I had I had
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the modules. Back in the day. It was all about
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getting the modules, which was kind of like reading a
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script and try to hope that it worked out okay.
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But I couldn't do that. I had to design my
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own adventures. So even when I was eleven and twelve
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years old I was. I was the dungeon master right
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in my own campaigns, and I played D and D
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for about thirty years, dabbled in various board games along
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the way. I recall when the kind of the Milton
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Bradley showgun came along, I call being in you know,
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actual game stores in my teenage years. We didn't have
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one where I lived, but we had when I traveled
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and got to go places, I would see those things.
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Magic the Gathering came along somewhere around the time I
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was in college, and so I dabbled in that. Euro
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games in the early aughts started you know, discovering those
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just here and there. And then at some point we
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kept not being able to get the D and D
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crew together. So I'd been a dungeon master for like
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thirty years, and they're like, well, you know, we can't
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play D and D, but we got these, you know,
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other people, and I've got these board games. And then
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I remember one night we played and I learned the
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same night I learned Dominion and Agricola. Wow. And I'd
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learned a few others before that. But and I remember
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San Juan, which is kind of like a derivative card
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game of Puerto Rico was one of the first like
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euro E games I really owned because I could play
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with my kids. But yeah, Dominion and Agricola played those
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one night and kind of shut down the D and
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D campaign within a year and retired from having to
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bear that heavy responsibility of, you know, spending hours and
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hours and hours designing adventures that my players would inevitably
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deviate from. Catch me off guard.
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So I mean, fab it from me to to to
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out your age on this podcast. But I assume you're
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a you're a person who's familiar with saiko.
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You mean the number you need to hit exactly of zero? No,
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never heard of it. But I'm I'm of the era
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before that existed, where Wow, you looked at tables, you
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rolled percentile dice for treasures you had to make, you know,
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a Ben Barr's lift gates and pick pockets check that
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had no parallel mechanical reference to anything else in the game.
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So you're an avid mountain biker. What's the attraction to that?
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I so I like being alive. There's that.
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I think it's massively overratedly frankly.
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And for many years I've basketball and I was never
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good at it. But I got out and spent a
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lot of hours on the court, and that was kind
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of my like my cardiovascular and my fitness, and it
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balanced out the hours and hours at my computer and
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the hours and hours playing tabletop games. So I got
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to the age where I was a little worried about,
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you know what it would be like, you know, pulling
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a hamstring or blowing out a knee or whatever it
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was going to be playing basketball, because I've watched countless
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people my age go down and not get back up.
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It happens to twenty five year olds all the time.
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Yeah. So mountain biking is something that my brother, my
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younger brother, got me into, but it took me years
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to get a good bike, you know, the real, you know,
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heardy hardcore mountain bike where you can take the tough
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trails and so on. So once I was able to
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do that, once I was able to, you know, get
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a game that made me enough money to be able
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to get a decent mountain bike, I hit the trails
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every week and I love it. I love the combination
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of being outdoors. I love being kind of you know,
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sometimes I ride with friends, but I also like being
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alone with my thoughts. So I like kind of being
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out there in the hills. We have some beautiful natural
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environments on the central coast of California. It's a year
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round activity here. I can mountain bike anytime a year,
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and so I ride one hundred miles a month, which
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isn't a ton, but it's a very regular, paced exercise
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regimen that I keep with.
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And so you've mentioned that you live in California, and
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you know, there's this notion that California is magical. Is
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that true?
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I love it here. It's not only just that I
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love where I live. Specifically, I love that within a
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few hours I can be in the incredible like Mohabi Desert,
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I can be out at I could be sitting poolside
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in Palm Springs, or I could be out hiking and
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Joshua Tree, or a few hours north of there, I
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could be up in the Sierra Nevada Mountains and just
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like the incredible, untouched just massive granite mountains, forests, redwoods beaches.
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A lot of people come to California and they experience
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whatever Disneyland in La or they go to San Francisco
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and maybe they say the bridges in Carra Delly Square,
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but California. I always say there are many Californias. You
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can't know California, And even in my own life, I'm
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still just starting to discover some parts of California that
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I did not know. And yeah, so I do. I
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really like living here. I know there's all this stories
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about whatever, people fleeing California or California's too expensive or
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all these other things. But I've been here the vast
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majority of my life, raised my kids here, and it's
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a great place of of diverse geography, whether people, it's
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it's just it's a great place to live.
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So from a divine location to a divine game. Your
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first game is Concordia. Why is this game so special?
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So Concordia designed by Matt Gyerretts. So that's a game
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that I would take to the doomsday cabin because of
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its elegant It's simple in terms of how you play,
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and it's complex in terms of what evolves. So it's
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it's a design that I admire immensely, and I keep
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waiting for the chance to get to tell this directly
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to Mac. So it's like we keep crossing paths. In fact,
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he was literally doing like a press thing across the
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aisle from me at essen, and I never got over
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there while he.
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Was there, wasn't Plag's booth, Like, yeah, I could have.
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Yeah, they were right over there, and I we didn't
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cross paths. So so Mac, if you're out there, you know,
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we gotta we gotta gotta cross paths. So uh yeah.
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Mac Garrett's designs tend to have like a simple turn sequence,
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and Concordi in particular is basically play one card. That's it.
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That's that's the whole design. It's extension. It's even simpler
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than all of these. There's all of these kind of
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like dual and battle games where it's play one card
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and either use it for its value or use it
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for its effect. It's even simpler than that. It's you
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always use it for its effect. So you play the
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card and you carry out what the card says. And
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in my dream, I'm designing a game that can pull
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that off that's at least as interesting without not being
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a direct copy, because I greatly admire Concordia.
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So you're a designer. I'm not. I'm just some idiot
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who dances around at the edge
of the industry.
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How well you said it, not me, But.
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How does he do it? It seems it seems almost absurd.
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You play a card and do what it says, and
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yet out of this blooms this astonishing experience.
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Yeah, it's almost like, I don't know. Within each of us,
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there are multitudes. In this case, it's the interactions between
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the effects that creates the magic and the overall kind
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of flow of Concordia is something that parallels the flow
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of all of my major designs after my first design,
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which is this idea that there are no rounds, there's
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no changing urn order. And while I play and I
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love a lot of games that include those things, I
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feel like those are clunky mechanisms. Changing turn order is clunky.
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Having a round where you got to stop and reset
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all this stuff is clunky. The idea where the game
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continues to flow and it kind of resets itself as
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it goes that there is an incentive for the players
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to take the actions that are going to kind of
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refresh this or that as the game goes on. That's
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magic because you're never taken out of the experience of
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playing the game. You play, you play, you play, and
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as you go you follow along a path that has
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an arc, and so there's a sense of growth, growth, growth, growth,
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and then kind of this eclipsing moment. And when you
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have a game that has that more times throughout the game,
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you always feel like you're on your way to that
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next big moment where you experience that that excitement of
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you know, getting flooded with resources or being able to
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put out a bunch of your tokens or houses or
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people or whatever it may be. And CONCORDI hits that
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that sweet spot and I tempt to do that in
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my designs.
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So I want to move on there and talk about
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your form of profession, which was teaching. So what exactly
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did you teach?
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So I was a junior high as we call it,
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where I was in junior high science teacher in Santa Maria, California.
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My role was really to help kids cope with an
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ever complex world and cope with that interim stage between
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childhood and adulthood. Along the way, there's science involved, and
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that was definitely tertiary to my role. My passion involved
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giving my students opportunities to discover potential careers in science, mathematics,
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and engineering. And for over two decades I was involved
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in programs that brought robotics into my students' lives and
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pre engineering experiences. The community in which I taught this
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is actually the community in which I live, is the
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West side of Santa Maria, and to describe it, it's
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hard to describe it in a way that's not disparaging,
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because I love being here. This is my place. My
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students are almost one hundred percent of Mexican American origin
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or direct immigrant students. And in fact, every morning, my
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first class of the day was my newcomers class. So
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these are non English speakers that I would teach every morning,
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and I'd be teaching them, you know, chemistry and physics
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and robotics and how to use computers. In some cases
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students who had come from parts of Mexico where they
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literally shot iguanas with bows and arrows to make gado
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the iguana, which is a soup that you make out
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of reptiles. I loved my students, I loved my work.
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I had a great passion for, you know what I
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could pass on to my students, and I appreciated the
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idea that we were kind of at the bridge between
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multiple cultures. Like I like that bridge. I like being
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this place where it's like I want to I want
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to show them the best parts of like American culture
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without without destroying and what's the word disillusioning people for
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the dreams that they could seek. So yeah, and I
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had countless students become engineers, become teachers, become professionals in
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all
sense of the word. And then I get to
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I get to live in the same community where a
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lot of my students stay, and as adults, I run
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into them, and that's probably one of the most we're
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rewarding things about the decades I spent as a teacher,
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which was almost three decades I spent as a teacher,
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And Yeah, I gave to my community. I gave to civilization,
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and I like to feel that there's some degree of
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that in making games. It's a slightly more selfish pursuit,
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and that this is what I have the strongest passion for.
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But when I get to meet and encounter the people
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who are fans of my games, I know that I
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created something that added value to their lives.
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So I occasionally speak to American friends who are in
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the teaching profession or have left the teaching profession, and
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I hear horror stories and to someone from Europe, the
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idea that you have to spend your own money on
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materials for class and stuff is it's frankly bloody absurd.
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What is the reality of teaching in the American school system?
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Is it kind of as horrific as I'm led to believe,
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with metal detectors on the doors of the schools and
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all of that sort of stuff.
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It's worse every horror story you could imagine I have lived,
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and I have lived ones you probably can't imagine. There
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are there are bizarre ways in which so the United
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States have course has never come to grips with how
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its economy truly functions and the relationship between what social
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services should provide, what should be those inalienable rights of
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what it means to be a citizen or even a
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resident of a nation and human dignity is something that
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you can't put a price on, and yet it's something
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that we seem unwilling to pay for sometimes. So, yes,
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you know, we have experiences in our public schools where
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you know, there's just not even enough bathrooms for the employees.
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There are situations where people live in absolute destitute poverty,
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and yet they provide absolutely critical services to children. There's
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all kinds of things that don't make any sense. And
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we also are in a social environment that's changing so
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rapidly that our practices don't always keep up. And then
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in our effort to be or attempt to be enlightened,
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sometimes people they miss the mark. So I've been in
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a school where we experienced several years of extreme violence,
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like levels of violence. You would just be like that school,
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like if you saw the violence, and people did see
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the violence because it was on social media, if you
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saw the violence, you would be like, how is that
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school still open? You know, why are the police not
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there at that point? And so, yes, schools can be
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at this level where, yeah, why would you stay? And
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a lot of people stay because of their passion and
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their sense of duty to protect children, because this is
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what they always wanted, and because it's also aspirational. We
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always have the sense that whatever is going on today
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couldn't possibly continue tomorrow and also couldn't possibly get worse.
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I was fortunate that after a few rough years post
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COVID at my school, and after some very strong activism
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by colleagues that I worked with, we were able to
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turn our school around. We were able to replace some
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of the leadership. We were able to change direction, and
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we were able to create again that warm, comforting and
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safe school environment. And so my last year of teaching
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was really positive. And as I continue to stay in
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touch with my colleagues, things are going well. The challenge
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is it was temporary. The next movement, the next fire,
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the next you know, kind of like social media trend.
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Anything can start a fire that will be difficult to put.
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Out and so on. Lave and why did you leave teaching?
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I love teaching because Peter Vaughan talked me into it.
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The reality is I'd been teaching for three decades and
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I I was very passionate as a teacher, even right
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up to my very last day, but I'd become more
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passionate about the creative pursuits that I wanted to do
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with game design. I really really wanted to have more
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of my time to be able to work on games
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and to be immersed in games. And I'd been teaching
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long enough for my best years as a teacher were
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behind me. I did it. When I was a teacher.
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I was somebody who pursued you know, awards, recognition, but also,
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like I wrote, all these grants, I ran these programs.
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It was it was more than just running the classroom.
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It was being kind of a shaper and influencer in
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the field. But I'd also been doing it long enough
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that the things that I'd shaped and the things that
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I had influenced had been forgotten. It was there's the
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sun was setting on my style and my approaches. I
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mean literally I got computers into my classroom in nineteen
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ninety nine, Like it was like it was so incredible.
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We were doing robotics. I had my students designing HTML
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web pages. Wow, back in the day. And now it's like,
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well baseline as you had the kid a computer before
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you even take attendance, And yeah, the technologies in the
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schools and it's almost the opposite. The technology isn't like
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the innovation. The technology isn't the here's what we're going
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to create and do something new and novel and experiential.
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The technology is a way to kind of shut down
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thought and to kind of escape from creativity at this point, so, yeah,
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my days as a teacher, my shining moment as a
379
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teacher were eclipsing and my moment as a designer. You
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described me in your intro as a rising star. I
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like to think that my best work is ahead of me.
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As a designer, I like to think that I have
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something to contribute as a developer of games. And I
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got the opportunity to go to work as a developer
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for Cardboard Alchemy. So Brad Brooks and Peter Vaughan, co
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owners and founders of Cardboard Alchemy, offered me a position
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as a developer. I did development work on flamed Craft Duels,
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which is hitting the market right now. It's shipping from
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its Kickstarter campaign and its tremendous hit. It's going to
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be a tremendous hit. And I'm working on a game
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called Whisper Would for Cardboard Alchemy. Meanwhile, I am doing
392
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design work in a variety of different ways, and I'm
393
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getting to kind of freely collaborate with my colleagues, and
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all of this is it's inspiring. It's really I don't
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have any barriers now to getting together with my colleagues,
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to learning from my colleagues, to working on games, to
397
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encountering games. I do get more time to play games,
398
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but I still need to figure out how to how
399
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to get more of that too. That's the one of
400
00:27:00.240 --> 00:27:03.039
the hardest parts still, but I get to get to
401
00:27:03.319 --> 00:27:06.839
the events, and so that's been the real big change.
402
00:27:07.119 --> 00:27:10.759
My last year of teaching, I did make more exceptions.
403
00:27:10.799 --> 00:27:13.720
I did get out to packs unplugged, I did get
404
00:27:13.720 --> 00:27:18.359
out to Essen for the very first time. And so
405
00:27:18.640 --> 00:27:21.799
now I'll be able to attend events all throughout the
406
00:27:21.880 --> 00:27:26.559
year and interact with my colleagues, network work on designs,
407
00:27:26.880 --> 00:27:31.039
and all of that is it's a big life change
408
00:27:31.079 --> 00:27:34.400
for me that would not be possible in the United
409
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States of America if my wife was still not a teacher.
410
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So my wife is carrying the health insurance and the
411
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benefits and the adult part of what it is like
412
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to live in a capitalist economy. And we're able to
413
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do this thing. And I was close enough to my
414
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retirement that I will I'll be okay for the next
415
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several years. And that's that's what's going to allow me
416
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to do games.
417
00:28:03.759 --> 00:28:07.240
So your next game then is dominion. And at the
418
00:28:07.279 --> 00:28:10.599
moment on my show, I'm running a we're doing a
419
00:28:10.640 --> 00:28:13.400
poll on the discord
to find out what the game
420
00:28:13.480 --> 00:28:17.079
of this current century is. And I'm writing a book
421
00:28:17.119 --> 00:28:19.839
at the moment, and I've written a chapter on dominion,
422
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and I'm coming round to thinking that possibly Dominion might
423
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be one of the most important game designs of this century.
424
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Am I overegging the pudding?
425
00:28:30.440 --> 00:28:33.359
You know what, I've never heard anyone say that, But
426
00:28:34.000 --> 00:28:35.880
that's not the first thing that's come out of your
427
00:28:35.880 --> 00:28:40.519
mouth that I've never heard anyone step. But yeah, that pudding.
428
00:28:41.759 --> 00:28:44.359
I don't know if you can overegg it with Dominion,
429
00:28:44.480 --> 00:28:52.279
because Dominion is an incredible design because it takes one
430
00:28:52.359 --> 00:28:56.160
of the key parts that people loved about collectible card
431
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games and translated it over to like more I don't know,
432
00:29:03.599 --> 00:29:09.279
elite group of hobbyist game design, and now you have
433
00:29:09.559 --> 00:29:14.000
a game that has so many iterations, there's been so
434
00:29:14.119 --> 00:29:18.119
many expansions, and it is one of the most replayable
435
00:29:18.160 --> 00:29:23.799
games of all time. And for me, I chose this
436
00:29:23.880 --> 00:29:27.960
game because it's one of my son's favorite games, and
437
00:29:28.079 --> 00:29:30.640
so if I were to name games that are some
438
00:29:30.720 --> 00:29:33.200
of his favorites. And by the way, my son was
439
00:29:33.359 --> 00:29:37.400
absolutely instrumental in helping CO, I should say CO design
440
00:29:37.599 --> 00:29:41.920
Andromeda's Edge, but then also he was a key playtester
441
00:29:42.480 --> 00:29:46.319
and advised me on pretty much every one of my designs.
442
00:29:46.400 --> 00:29:53.519
Cryo Whistle Mountain, Dwellings of Elderville but Dominion, you sit down,
443
00:29:54.680 --> 00:29:57.279
everybody knows the rules, Like the rules are so basic,
444
00:29:57.400 --> 00:30:01.279
they're so easy. You look at the cards and every
445
00:30:01.319 --> 00:30:04.200
time you play, got this different combination of cards, and
446
00:30:04.279 --> 00:30:06.920
you don't know what's going to win, and you make
447
00:30:07.000 --> 00:30:12.799
this prediction of different you know, cards and optimizations that
448
00:30:12.920 --> 00:30:16.720
might come about. But it's also a game where the
449
00:30:16.720 --> 00:30:24.359
most like fundamental of strategies can be competitive. So my daughter,
450
00:30:24.440 --> 00:30:27.079
when she's like six and seven years old, it's just
451
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like I buy a silver, I buy a silver, I
452
00:30:32.720 --> 00:30:39.680
buy a gold, I get a province. My daughter won
453
00:30:40.400 --> 00:30:43.279
several games while we were trying to do the like
454
00:30:43.440 --> 00:30:48.480
ultimate combos, multiple actions and all this stuff. So there's
455
00:30:48.519 --> 00:30:54.240
this cool level playing field with Dominion where you don't
456
00:30:54.359 --> 00:30:57.839
have to go the most complex path to win the game.
457
00:30:58.519 --> 00:31:00.759
You have to look at the value and you have
458
00:31:00.839 --> 00:31:05.400
to look at the benefit. And so I love that
459
00:31:05.480 --> 00:31:09.960
it's it's accessible. I love that it's highly replayable. And
460
00:31:10.759 --> 00:31:14.039
in my vision of this, you know apocalypse where I'm
461
00:31:14.079 --> 00:31:16.680
going to a cabin and I got to survive, my
462
00:31:16.799 --> 00:31:20.519
kids are there and we're playing Dominion.
463
00:31:22.160 --> 00:31:25.920
So I interviewed Donald X. Facorino and he said something
464
00:31:25.960 --> 00:31:28.599
that I'll never forget, which was I designed games as
465
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a hobby and I cashed Dominion Royalty checks as a job.
466
00:31:33.160 --> 00:31:38.400
Is that the dream of every designer, you think, to
467
00:31:38.559 --> 00:31:42.319
have a game that's such an evergreen that you don't
468
00:31:42.400 --> 00:31:45.039
really have to think about the success of future designs.
469
00:31:46.759 --> 00:31:50.519
I don't know if I want that, actually, like I
470
00:31:50.559 --> 00:31:53.680
would love to have. The hardest thing I do in
471
00:31:53.680 --> 00:31:57.079
my day is like go to the bank and cash
472
00:31:57.119 --> 00:32:01.200
a check and literally we don't know and does that anymore?
473
00:32:01.319 --> 00:32:05.640
It like what where does money come from? Oh? Yeah,
474
00:32:05.759 --> 00:32:13.960
it's just like it pops up right. I've strongly believed
475
00:32:13.960 --> 00:32:16.000
for many years that I think the best games are
476
00:32:16.039 --> 00:32:19.839
yet to be made, and that became our slogan for
477
00:32:19.880 --> 00:32:25.640
the League of Game Makers. It's fascinating because time and
478
00:32:25.720 --> 00:32:29.240
time again, I'm reminded as I go to events and
479
00:32:29.279 --> 00:32:32.119
I meet and I interact with people that you know,
480
00:32:32.160 --> 00:32:36.279
the League of Game Makers was a blog that several
481
00:32:37.440 --> 00:32:42.200
game designers and publishers self publishers came together. We wrote blogs.
482
00:32:42.440 --> 00:32:44.400
You know, this has got to be like now, thirteen
483
00:32:44.480 --> 00:32:47.559
fourteen years ago. This back when we started, I was
484
00:32:47.599 --> 00:32:50.440
writing for the League before I even had a published game.
485
00:32:50.519 --> 00:32:55.440
I think, and we wrote on all kinds of topics
486
00:32:55.519 --> 00:33:02.160
thirteen and fourteen years ago, maybe twelve, and we had
487
00:33:02.200 --> 00:33:07.079
an impact on basically spreading this knowledge, and that was
488
00:33:07.200 --> 00:33:14.279
valuable to spread that knowledge. So oh, I lost where
489
00:33:14.319 --> 00:33:15.640
we started? Where do we start here?
490
00:33:16.400 --> 00:33:20.240
We're talking about having an evergreen that a game that.
491
00:33:20.359 --> 00:33:24.680
Just and we're talking about dominion, and we're talking about
492
00:33:24.680 --> 00:33:31.279
replayability and so anyway, this this idea that you could
493
00:33:32.160 --> 00:33:35.440
that you could reach this pinnacle of game design, I
494
00:33:35.440 --> 00:33:40.519
don't think that exists. So we made the theme for
495
00:33:40.880 --> 00:33:43.079
the League of Game Makers the best games are yet
496
00:33:43.119 --> 00:33:45.079
to be made. And sure enough, you know, in the
497
00:33:45.119 --> 00:33:47.759
decade since we did the league, there's all kinds of
498
00:33:47.799 --> 00:33:50.759
games that I think are they're better than what we
499
00:33:50.920 --> 00:33:53.799
used before. Now now some people would argue me and
500
00:33:53.960 --> 00:33:57.079
like you've got your like your old classic games, and
501
00:33:57.160 --> 00:33:59.799
some people might say, well, you could never improve on this,
502
00:34:00.279 --> 00:34:04.160
where you could never improve on that. But even like
503
00:34:04.319 --> 00:34:07.920
almost every older game I go back to, there's like
504
00:34:08.079 --> 00:34:12.320
nuggets of genius and then there's also moments of frustration
505
00:34:13.400 --> 00:34:16.800
and it's like, wow, this is really a great game.
506
00:34:17.599 --> 00:34:20.039
You know. Too bad Ben got eliminated in the second
507
00:34:20.119 --> 00:34:22.280
round and he has to go like, you know, I
508
00:34:22.280 --> 00:34:23.920
don't know what Ben's going to do for the next
509
00:34:23.960 --> 00:34:31.119
three rounds because he's out or or this is a
510
00:34:31.199 --> 00:34:35.559
game where the decision, the first decision you make, possibly
511
00:34:35.599 --> 00:34:40.159
determines the outcome of the game. So we've gotten I think,
512
00:34:40.199 --> 00:34:43.800
smarter about what to include and also how to make
513
00:34:43.920 --> 00:34:47.960
games more accessible and inclusive of everybody at the table
514
00:34:48.199 --> 00:34:52.760
the whole time the game is going on. We have
515
00:34:53.039 --> 00:34:56.079
you know, we have tight and frustrating games too. But
516
00:34:56.239 --> 00:35:01.599
I think that taking the innovations, new innovations and building
517
00:35:01.639 --> 00:35:03.559
on them is kind of the nature of what came
518
00:35:03.639 --> 00:35:09.000
design does, and Dominion's able to has been able to
519
00:35:09.079 --> 00:35:13.440
kind of grow and expand. And now you have all
520
00:35:13.480 --> 00:35:15.920
these different card possibilities, and you might have some you
521
00:35:16.000 --> 00:35:18.840
don't like, and you got all these different options, but
522
00:35:19.239 --> 00:35:22.000
you know, you can take or leave any
given card combination.
523
00:35:22.800 --> 00:35:26.079
But every time you sit down, you can have, you know,
524
00:35:26.119 --> 00:35:29.800
hopefully a new unique experience that's highly interactive or at
525
00:35:29.880 --> 00:35:32.880
least interactive in a way where everybody has a chance.
526
00:35:35.280 --> 00:35:38.320
So I want to get more into your design now.
527
00:35:38.400 --> 00:35:40.320
So when did you realize that you have talent for
528
00:35:40.400 --> 00:35:41.480
designing games?
529
00:35:42.320 --> 00:35:46.920
So I started designing games before I had talent, and
530
00:35:47.880 --> 00:35:52.280
that's true of almost anything I have pursued. So I'm
531
00:35:52.280 --> 00:35:57.159
that kind of person who makes things. I always have
532
00:35:57.239 --> 00:36:02.920
been someone who made things, and any given like pursuit,
533
00:36:03.000 --> 00:36:06.880
whether it was by necessity or desire, I wanted to
534
00:36:06.920 --> 00:36:10.360
figure out how that thing worked and how I could
535
00:36:10.360 --> 00:36:15.559
do it myself. So I'm sitting here in an office
536
00:36:15.559 --> 00:36:19.679
that I built. I did the word work in this office.
537
00:36:19.840 --> 00:36:22.960
I did the wiring and electrical in this office. I
538
00:36:23.000 --> 00:36:27.559
did the you know, the painting, the plaster, the dry wall,
539
00:36:27.800 --> 00:36:32.639
et cetera. I didn't do the carpet, put in the lights,
540
00:36:32.800 --> 00:36:36.320
et cetera. But ten years ago I did know how
541
00:36:36.320 --> 00:36:41.320
to do that. I built my bathroom, I did the tile,
542
00:36:41.559 --> 00:36:47.719
I did some of the plumbing, built countertops. Three years ago.
543
00:36:48.119 --> 00:36:49.760
Five years ago, I didn't know how to do any
544
00:36:49.760 --> 00:36:53.760
of that. So I've always been the kind of person
545
00:36:53.800 --> 00:36:56.079
who liked to make things. I was a Lego kid,
546
00:36:56.519 --> 00:36:59.760
like totally the lego kid. And you remember back in
547
00:36:59.800 --> 00:37:02.760
the day when you had to figure out technology, like
548
00:37:02.920 --> 00:37:05.440
I had to literally climb on the roof and like
549
00:37:06.199 --> 00:37:12.199
move the antenna to get the right channels, the unhooking,
550
00:37:12.320 --> 00:37:15.719
and you know, disconnecting all of the devices. You know,
551
00:37:15.760 --> 00:37:18.360
we had a VCR, you know, eventually like a CD
552
00:37:18.519 --> 00:37:23.239
DVD player came along. We had a stereo and et cetera. Madness.
553
00:37:24.280 --> 00:37:26.599
Then okay, now we got Wi Fi. Got to figure
554
00:37:26.639 --> 00:37:33.440
that out. As a teacher, you inevitably are you have
555
00:37:34.039 --> 00:37:37.880
at your disposal antiquated technology, and none of it is
556
00:37:37.920 --> 00:37:40.639
designed to work together. So like my very first days
557
00:37:40.679 --> 00:37:43.360
in my classroom was trying to figure out how to
558
00:37:43.400 --> 00:37:47.079
do cool stuff with things that you know, basically I
559
00:37:47.079 --> 00:37:49.360
didn't have the right stuff. I had to build and
560
00:37:49.440 --> 00:37:53.000
make and adapt things to make it work. I literally
561
00:37:53.039 --> 00:37:55.840
went down to the library and I got a turntable
562
00:37:56.239 --> 00:37:59.079
so that I could have music in my classroom, and
563
00:37:59.119 --> 00:38:02.320
I had my LP Ease stacked over there. This is
564
00:38:02.320 --> 00:38:05.400
in nineteen ninety seven, and I had to have my
565
00:38:05.519 --> 00:38:08.719
record player to have music in my classroom. And I
566
00:38:08.760 --> 00:38:14.400
did that. So when I got into Euroboard games, I
567
00:38:14.519 --> 00:38:18.599
was immediately intrigued not just by how they played, but
568
00:38:18.920 --> 00:38:22.519
what it would take to make them. And so it
569
00:38:22.639 --> 00:38:29.199
was somewhere around twenty twelve or so I put together
570
00:38:29.320 --> 00:38:33.679
a game called Age of Prophecy. Of course it's called
571
00:38:33.880 --> 00:38:37.000
Age of Prophecy to this day, there's no game called
572
00:38:37.000 --> 00:38:39.519
Age of Prophecy, and I'm sure nobody takes it because
573
00:38:39.519 --> 00:38:41.440
at some point I got to make that game right,
574
00:38:43.159 --> 00:38:45.360
and it was a work replacement game. I wasn't even
575
00:38:45.440 --> 00:38:48.280
quite sure what work replacement was at that point. I
576
00:38:48.320 --> 00:38:51.920
got barely played any work replacement games. And the workers
577
00:38:51.960 --> 00:38:55.440
would become different kinds of like you put it over here,
578
00:38:55.480 --> 00:38:57.559
and it's a ship, you put it over here, and
579
00:38:57.599 --> 00:39:00.480
it's a warrior you put it over here, and farmer.
580
00:39:02.679 --> 00:39:07.159
It had different seasons that were like the events. You
581
00:39:07.280 --> 00:39:10.599
go through the phases, and then the seasons would occur,
582
00:39:11.119 --> 00:39:15.199
and the seasons consisted of here's what happens with war
583
00:39:15.320 --> 00:39:20.480
and violence, Here's what happens with your crops and your
584
00:39:21.320 --> 00:39:26.960
your agriculture production, Here's what happens with your trade, and
585
00:39:27.199 --> 00:39:31.800
what's good with buying and selling. And so I built,
586
00:39:31.920 --> 00:39:34.400
like right away a heavy euro Like my very first
587
00:39:34.440 --> 00:39:38.559
design was kind of a medium heavy Euro. It wasn't
588
00:39:38.760 --> 00:39:41.960
it never became like a finished design, but I took
589
00:39:42.039 --> 00:39:44.280
pieces of that and went from there. It wasn't long
590
00:39:44.360 --> 00:39:47.519
before I had a smaller design called Stones of Fate.
591
00:39:47.639 --> 00:39:49.199
I had a friend and we wanted to be a
592
00:39:49.239 --> 00:39:55.039
self publisher, and so that was the company Cosmic
Wombat Games,
593
00:39:55.400 --> 00:39:57.920
and so they published my first design, which was called
594
00:39:57.960 --> 00:40:01.440
Stones of Fate, which was kind of a memory area
595
00:40:02.000 --> 00:40:07.679
strategy game that was used tarot cards. And then in
596
00:40:07.760 --> 00:40:10.920
no time and all I had built what became the
597
00:40:10.960 --> 00:40:15.480
Manhattan Project Energy Empire. And there's a whole lot of
598
00:40:15.599 --> 00:40:21.199
luck and basically taking advantage of the situations I got
599
00:40:21.239 --> 00:40:24.480
in with who I met very early on. I met
600
00:40:25.440 --> 00:40:28.960
Peter Vaughan and we formed the League of Game Makers.
601
00:40:29.239 --> 00:40:31.719
Brad Brooks and Christian Strain were also part of that,
602
00:40:31.760 --> 00:40:36.800
and all of us are in Cardboard Alchemy. I met
603
00:40:37.239 --> 00:40:43.000
Aldo Giazzi and he was distributing games for Minion Games,
604
00:40:43.280 --> 00:40:46.280
who made the Manhattan Project, and he's like, hey, you
605
00:40:46.320 --> 00:40:48.760
know he played a game I had made, which was
606
00:40:48.800 --> 00:40:53.519
called Drill, Baby Drill, and we played that game and
607
00:40:53.519 --> 00:40:55.199
he said, hey, this could be a this could be
608
00:40:55.199 --> 00:40:59.639
a sequel in the Manhattan Project line. And within a
609
00:40:59.719 --> 00:41:02.119
year we were on that path and that became the
610
00:41:02.119 --> 00:41:07.119
Manhattan Project Energy Empire. I was also lucky that other
611
00:41:07.199 --> 00:41:10.119
designers live in my area, and so I got to
612
00:41:10.280 --> 00:41:13.559
learn and interact with several other designers. The principle of
613
00:41:13.599 --> 00:41:18.719
which was Tom Jolly, and Tom Jolly was a legend
614
00:41:19.239 --> 00:41:23.639
in game design, and you know his designs such as
615
00:41:23.760 --> 00:41:26.400
wiz War. You know, these are kind of the these
616
00:41:26.400 --> 00:41:28.800
are kind of the games that Fantasy Flight Games was
617
00:41:28.880 --> 00:41:33.960
built on, these old school games. And Steve Jackson, i
618
00:41:34.000 --> 00:41:36.480
think published also a version of wiz War at some point.
619
00:41:37.840 --> 00:41:41.400
So Tom Jolly taught me some things about you know,
620
00:41:41.440 --> 00:41:43.920
getting my games published helped open some doors. And we
621
00:41:44.000 --> 00:41:48.880
co designed two games together, the Manhattan Project Energy Empire.
622
00:41:48.920 --> 00:41:50.800
He came on late on that game and helped me
623
00:41:51.199 --> 00:41:54.440
hit the finish line. And then Cryo Will we built
624
00:41:54.480 --> 00:41:58.199
together after that, and we got signed with Fantasy Flight,
625
00:41:58.320 --> 00:42:01.039
which went to wind Writer, which went to z Man
626
00:42:01.639 --> 00:42:04.880
and it's an asthma D game and by now it's
627
00:42:06.119 --> 00:42:09.800
sells like one copy a year. But to this day
628
00:42:09.920 --> 00:42:12.639
I've run into people where like cry oh Man, that's
629
00:42:12.639 --> 00:42:17.599
my favorite gaming designed, which is fun. So I'm fortunate
630
00:42:17.920 --> 00:42:22.519
that no publisher has really messed up the game itself
631
00:42:22.840 --> 00:42:26.000
in terms of like they didn't mess up the mechanics,
632
00:42:26.000 --> 00:42:28.679
they didn't mess up the art. So all my games
633
00:42:28.719 --> 00:42:31.840
they look good, they play well. They haven't all been
634
00:42:31.920 --> 00:42:34.840
marketed to the extent that they could be, they haven't
635
00:42:34.880 --> 00:42:37.800
all hit the market. So like you go into store
636
00:42:37.880 --> 00:42:40.239
and generally you're not going to find very many of
637
00:42:40.280 --> 00:42:42.239
my products, You're not going to find very many of
638
00:42:42.239 --> 00:42:45.840
my games, and that becomes you know, that's that's been
639
00:42:45.840 --> 00:42:48.719
a struggle for me. But in terms of like taking
640
00:42:48.800 --> 00:42:51.559
care of the game itself and doing it well, I've
641
00:42:51.559 --> 00:42:52.360
had very good luck.
642
00:42:54.119 --> 00:42:58.440
So can you give me and the listeners an insight?
643
00:42:59.079 --> 00:43:00.840
What is a Luke Glory game?
644
00:43:01.840 --> 00:43:04.719
M So that's funny because you know, I have a
645
00:43:04.760 --> 00:43:06.840
lot of fans who say, like, oh, yeah, that's a
646
00:43:06.920 --> 00:43:08.880
Luke Glory game, that's a Luke Glory design, that's a
647
00:43:08.960 --> 00:43:13.039
Luke Glory thing. If I were to describe it, I
648
00:43:13.079 --> 00:43:18.480
would say that a Luke Glory game is one where
649
00:43:18.519 --> 00:43:23.599
you have interesting choices. Most of my major games are
650
00:43:23.719 --> 00:43:27.320
worker placement, though there's a whole lot of designs I've
651
00:43:27.320 --> 00:43:30.039
made that I didn't get published or didn't pursue along
652
00:43:30.039 --> 00:43:33.039
the lines that are not work replacement. I like a
653
00:43:33.079 --> 00:43:37.119
continuous flow. I like low down time. I like the
654
00:43:37.199 --> 00:43:39.920
idea that I'm going to make a decision, it's going
655
00:43:40.000 --> 00:43:43.480
to be significant decision, and that the decision is potentially
656
00:43:43.519 --> 00:43:48.719
going to impact a whole lot of different things. I
657
00:43:48.920 --> 00:43:52.840
like the smooth flow and the sense that you will
658
00:43:53.280 --> 00:43:58.440
have escalations or kind of like a build up to
659
00:43:58.559 --> 00:44:01.760
a big turn where you'll be to capitalize on or
660
00:44:02.880 --> 00:44:05.599
get rewarded for the past things that you've done and
661
00:44:05.639 --> 00:44:12.960
the circumstances in which you currently exist. So I want
662
00:44:12.960 --> 00:44:18.360
a game that is easy to understand, that has a
663
00:44:18.440 --> 00:44:24.440
simple
action selection mechanism by which you can have a
664
00:44:24.559 --> 00:44:30.639
whole diverse breadth of emergent opportunities through the course of
665
00:44:30.679 --> 00:44:35.559
the game. I like a medium level of interaction. I
666
00:44:35.639 --> 00:44:38.800
like a level of interaction where players absolutely know they're
667
00:44:38.840 --> 00:44:44.079
playing against each other, and yet they are not completely
668
00:44:44.119 --> 00:44:49.039
destroying one another's opportunities. I know that that can hit
669
00:44:49.119 --> 00:44:52.880
limits at high player counts, but I know that in
670
00:44:53.000 --> 00:44:56.320
medium player counts, I like there to be the sense that, yeah,
671
00:44:56.360 --> 00:45:00.760
we're fighting for space, we're racing to get this or that,
672
00:45:01.159 --> 00:45:05.519
but everybody has a chance. And also, you took the
673
00:45:05.599 --> 00:45:08.079
thing that I wanted, and when you took it, the
674
00:45:08.079 --> 00:45:11.960
thing that I wanted even more got revealed, so that
675
00:45:12.320 --> 00:45:15.679
I want that ability to pivot. I want that tactical
676
00:45:15.760 --> 00:45:20.920
play where new discoveries are new and exciting discoveries during
677
00:45:20.920 --> 00:45:24.760
the course of the game create new opportunities for choice.
678
00:45:25.239 --> 00:45:30.480
So in a nutshell, what's a Lukelori game? I struggle
679
00:45:30.559 --> 00:45:34.519
to say anything in a nutshell, but that's more or
680
00:45:34.599 --> 00:45:35.039
less it.
681
00:45:36.800 --> 00:45:40.239
So your next game then is Star Wars Rebellion. How
682
00:45:40.280 --> 00:45:42.639
well does this capture Star Wars?
683
00:45:43.159 --> 00:45:48.239
Oh Man, Star Wars? It can be. Rebellion can be
684
00:45:48.280 --> 00:45:52.800
a slog sometimes because you've got this planning mechanism where
685
00:45:52.920 --> 00:45:56.039
you're planning out all of the actions that you will take.
686
00:45:57.360 --> 00:46:00.400
You're planning who's going to go to these different parts
687
00:46:00.440 --> 00:46:03.960
of space or be in charge of that different mission,
688
00:46:05.559 --> 00:46:07.840
and so you have this, you have this kind of
689
00:46:07.920 --> 00:46:16.199
like hidden bluffing game with your opponent, and I enjoy that,
690
00:46:16.320 --> 00:46:20.039
like I enjoy that tension. Tension is something that I
691
00:46:20.079 --> 00:46:23.960
also value as part of my games too. In my games,
692
00:46:24.000 --> 00:46:27.000
it's usually what we consider to be an external threat
693
00:46:27.679 --> 00:46:32.280
and then some degree of direct impact with other players,
694
00:46:32.280 --> 00:46:36.920
like you know, Battle and Dwellings and Andromeda's Edge. But
695
00:46:37.000 --> 00:46:41.480
the external threat is this idea that we always kind
696
00:46:41.480 --> 00:46:44.159
of got to be on the lookout for something. You know,
697
00:46:44.800 --> 00:46:48.519
white Walkers might be coming down to the wall and
698
00:46:48.599 --> 00:46:50.639
Winter is coming. We got to be ready for that.
699
00:46:52.880 --> 00:46:56.920
Star Wars Rebellion is much more that the threat is
700
00:46:56.960 --> 00:47:00.000
the unknown threat of what your opponent might pull off,
701
00:47:01.639 --> 00:47:05.239
and it is a it's a really great interaction game
702
00:47:05.480 --> 00:47:09.440
where you're playing with someone who is equally competitive, but
703
00:47:09.480 --> 00:47:12.159
they're also okay losing, Like they're okay with this idea
704
00:47:12.199 --> 00:47:14.440
that we're gonna we're gonna have this duel. What of
705
00:47:14.519 --> 00:47:16.960
us is gonna lose. We're not gonna be sore losers
706
00:47:17.000 --> 00:47:21.199
about it. We're gonna respect the other person's amazing skill.
707
00:47:22.440 --> 00:47:26.760
But Star Wars Rebellion does something magical thematically, and it
708
00:47:26.920 --> 00:47:31.039
lets you take a universe that I at least have
709
00:47:31.199 --> 00:47:34.320
all kinds of associations with, and it lets you tell
710
00:47:34.440 --> 00:47:38.559
news stories in that same universe. So you can play
711
00:47:38.559 --> 00:47:41.440
a game of Star Wars Rebellion and it can be
712
00:47:41.559 --> 00:47:45.480
that game where it's not Princess Leah that gets captured,
713
00:47:45.639 --> 00:47:50.039
you know, it's obi one that gets captured, and it's
714
00:47:50.719 --> 00:47:54.119
it's Princess Leah that destroys the Death Star. You know.
715
00:47:54.239 --> 00:47:56.719
It's like you can just you can mix it up
716
00:47:56.760 --> 00:47:59.880
in these ways where you just are completely retelling this
717
00:48:00.079 --> 00:48:04.400
story with familiar characters in new ways, And I find
718
00:48:04.400 --> 00:48:10.159
that that's just like particularly compelling because the that ip
719
00:48:10.760 --> 00:48:14.599
is so vivid. The stories of Star Wars are so
720
00:48:14.719 --> 00:48:18.320
vivid that retelling them in different ways comes kind of naturally.
721
00:48:18.440 --> 00:48:21.679
You go to those worlds, you imagine those characters, you
722
00:48:21.840 --> 00:48:25.920
laugh as certain you know events transpire.
723
00:48:27.960 --> 00:48:31.400
And so you know, you clearly have an affection for
724
00:48:31.440 --> 00:48:35.920
the game, but also for the for the franchise itself.
725
00:48:37.280 --> 00:48:40.320
And you're a positive guy with a positive frame of mind.
726
00:48:41.400 --> 00:48:45.320
Are you done with Star Wars? Has it been completely ruined?
727
00:48:45.400 --> 00:48:48.639
Or are you someone who still holds a torch for it?
728
00:48:50.000 --> 00:48:52.840
So? Are you asking if there is a new hope?
729
00:48:53.559 --> 00:48:59.159
Or well, indeed, so and Or is one of the
730
00:48:59.199 --> 00:49:04.400
best Star Wars stories of all time. And it's new ish, right.
731
00:49:04.519 --> 00:49:06.440
You know, we
just saw season two of van Or
732
00:49:06.599 --> 00:49:08.840
last year and it's a masterpiece.
733
00:49:09.480 --> 00:49:12.800
It could it be said to be the loan peanut
734
00:49:12.800 --> 00:49:13.679
in the turds though.
735
00:49:15.800 --> 00:49:20.800
So here's here's where I am. All of us need
736
00:49:20.840 --> 00:49:26.440
to be mindful of whether our work is innovative and interesting.
737
00:49:28.000 --> 00:49:30.559
And I respect someone who has an eye. You got
738
00:49:30.559 --> 00:49:33.320
an ip so good that you actually can do a
739
00:49:33.360 --> 00:49:38.159
cash grab. You know, that's impressive, right, So yeah, there
740
00:49:38.199 --> 00:49:41.760
have absolutely been this kind of like cash grab mentality
741
00:49:41.880 --> 00:49:46.199
with what Disney has been doing with Marvel and Star Wars.
742
00:49:46.840 --> 00:49:50.440
And I probably have to be careful about what I say,
743
00:49:50.519 --> 00:49:53.159
or I could de que myself from a possible future
744
00:49:53.199 --> 00:49:57.679
Star Wars game. But it's true in the in the
745
00:49:57.800 --> 00:50:01.079
game universe too. You know, not all Star Wars games
746
00:50:01.199 --> 00:50:05.079
or IP games you know, really have magic. They don't
747
00:50:05.119 --> 00:50:07.159
all like hit the mark, you know, some of them
748
00:50:07.280 --> 00:50:11.599
have a stamp on them, but there's there's a whole
749
00:50:11.639 --> 00:50:15.000
lot of diamonds in the rough. And I also think
750
00:50:15.079 --> 00:50:17.800
that the Star Wars deck Building game, you know, it's
751
00:50:17.800 --> 00:50:20.840
a two player dual deck building game with Star Wars.
752
00:50:20.920 --> 00:50:25.840
It's brilliant. It's super derivative. Like there's very little in
753
00:50:25.880 --> 00:50:28.360
that game that like hasn't been done elsewhere. But the
754
00:50:28.400 --> 00:50:32.960
way it's pieced together is the gameplay is fantastic. It's
755
00:50:32.960 --> 00:50:36.679
super interactive, It has all these characters and chips in it,
756
00:50:37.039 --> 00:50:39.119
and it lets you do Star Wars and it lets
757
00:50:39.159 --> 00:50:41.679
you have a fun, quick two player game that's really
758
00:50:41.719 --> 00:50:46.519
easy to teach. Brilliant. Can Star Wars, you know, be
759
00:50:46.719 --> 00:50:51.920
saved absolutely? I mean there's countless people who have so
760
00:50:52.079 --> 00:50:56.239
much passion for Star Wars and work on Star Wars films.
761
00:50:56.880 --> 00:50:59.440
I've been lucky enough that you know, some of my
762
00:50:59.599 --> 00:51:02.719
friends have been you know, employees of Industrial Light and
763
00:51:02.800 --> 00:51:07.519
Magic or worked with LucasArts in various ways. Because a
764
00:51:07.599 --> 00:51:09.639
lot of my interactions are up in the Bay Area
765
00:51:09.920 --> 00:51:13.159
with you know, Bay Area conventions and so on. There's
766
00:51:13.320 --> 00:51:17.719
brilliant people working on these things. But sometimes you know,
767
00:51:18.480 --> 00:51:22.280
the marketing department or the you know, the the even
768
00:51:22.320 --> 00:51:26.079
the best intentions of creative people are We're going to
769
00:51:26.079 --> 00:51:30.159
create this thing that everyone's going to love. And when
770
00:51:30.199 --> 00:51:33.599
you're shooting for a market of everyone's going to love
771
00:51:33.639 --> 00:51:39.159
this thing, sometimes you miss everyone. You you make something
772
00:51:39.199 --> 00:51:44.960
that is so middling, so inoffensive, that it also doesn't
773
00:51:45.039 --> 00:51:46.400
really stimulate.
774
00:51:47.239 --> 00:51:49.280
And you know, you bring back the one character that
775
00:51:49.440 --> 00:51:53.000
was thrown out of a spaceship at the end of
776
00:51:53.039 --> 00:51:54.840
the last trilogy and you just bring him back for
777
00:51:54.880 --> 00:51:56.800
no good reason. That that's also a thing.
778
00:51:58.679 --> 00:52:03.039
So the the whole like bring a character back from
779
00:52:03.039 --> 00:52:05.360
the dead, is that you know, that's an that's an
780
00:52:05.400 --> 00:52:10.000
old trope from all of like various series TV series
781
00:52:10.119 --> 00:52:13.159
at various times, like oh, they're not dead. Oh, it's
782
00:52:13.199 --> 00:52:16.079
so incredible. You couldn't believe it. They were murdered, you
783
00:52:16.079 --> 00:52:17.519
know who shot j R.
784
00:52:17.920 --> 00:52:20.480
Well, at least Dallas had the bulls to just say,
785
00:52:21.079 --> 00:52:24.400
fuck it, it's all a dream. He was in the
786
00:52:24.440 --> 00:52:27.440
shower and fell over and banged his head. At least
787
00:52:27.519 --> 00:52:30.280
they had that JJ Abrams just just went, oh, we'll
788
00:52:30.320 --> 00:52:31.639
just bring the Emperor back.
789
00:52:32.320 --> 00:52:35.880
Isn't that like Bob Newhart. Isn't that like the end
790
00:52:35.920 --> 00:52:40.199
of the entire series? Yeah, it's entire series was a dream.
791
00:52:40.239 --> 00:52:44.920
It's Bobby Bobby Ewing. Yeah, we're showing our age here, Luke.
792
00:52:46.199 --> 00:52:53.519
In any case. Yeah, So sometimes we're all guilty of nostalgia.
793
00:52:53.719 --> 00:52:57.840
We're all guilty of like nostalgia that is delusional nostalgia too.
794
00:52:58.480 --> 00:53:01.480
We think that something that was really great in the
795
00:53:01.519 --> 00:53:04.119
past is so great that we need to go back
796
00:53:04.159 --> 00:53:06.440
there and we need to revisit it. We need to
797
00:53:06.480 --> 00:53:09.239
bring it back to life. We need to make another
798
00:53:09.400 --> 00:53:13.320
version of the Running Man. And it's like The Running
799
00:53:13.360 --> 00:53:18.239
Man was at best a mediocre, super campy film to
800
00:53:18.320 --> 00:53:21.880
begin with, Like the best part of the Running Man
801
00:53:22.039 --> 00:53:26.400
was it had Richard Dawkins on it, Like, here's a
802
00:53:26.440 --> 00:53:31.920
game show host a real game show host calling out
803
00:53:32.400 --> 00:53:36.199
a bloodbath, you know, duel to the death, gladiator match
804
00:53:36.360 --> 00:53:39.800
in a in a kind of cheesy, you know, Arnold
805
00:53:39.800 --> 00:53:44.760
Schwarzenegger cliche film that was The Running Man, And then
806
00:53:44.760 --> 00:53:48.360
we decided that we need to remake that. No, but
807
00:53:49.079 --> 00:53:53.079
should we revisit the Blade Runner universe? Maybe so, but
808
00:53:53.239 --> 00:53:54.360
just be careful over there.
809
00:53:55.159 --> 00:53:57.440
Then you could make a film that's actually interesting for once.
810
00:53:57.559 --> 00:54:00.599
Yeah, Blade Runner twenty forty nine is is a pretty
811
00:54:00.679 --> 00:54:03.960
darn good film. It's got a couple of flaws.
812
00:54:03.599 --> 00:54:05.079
Better than the first one. I'll give it that.
813
00:54:05.639 --> 00:54:09.599
Oh, come on, now, you take it one of the
814
00:54:09.639 --> 00:54:11.280
greatest films of all time.
815
00:54:11.559 --> 00:54:13.519
I take you one of the most overrated films of
816
00:54:13.559 --> 00:54:13.960
all types.
817
00:54:14.000 --> 00:54:18.960
Certainly fair enough overrated, not in its day. Got to
818
00:54:19.000 --> 00:54:25.000
remember that this game, this film was a flop, and
819
00:54:25.039 --> 00:54:25.559
it's time.
820
00:54:28.559 --> 00:54:31.599
So I want to move on now to a subject
821
00:54:31.599 --> 00:54:34.239
that makes me happy and I think makes you happy too.
822
00:54:34.280 --> 00:54:37.320
And this is whiskey. When did you discover whiskey?
823
00:54:38.519 --> 00:54:42.400
So what's funny is I discovered Scotch at gen Con
824
00:54:43.239 --> 00:54:46.159
and I hope I'm not getting anyone in trouble by
825
00:54:46.239 --> 00:54:50.960
telling this story. So if I get to too salacious
826
00:54:50.960 --> 00:54:53.360
a story. I know, you move a little bit forward
827
00:54:53.360 --> 00:54:55.760
in your chair and you get excited that this is
828
00:54:56.159 --> 00:55:00.519
this is going to be. But I was playing a
829
00:55:00.559 --> 00:55:03.920
board game in the board game library at gen Con
830
00:55:04.519 --> 00:55:09.599
late one night, and this is ages ago in board game,
831
00:55:10.280 --> 00:55:13.760
you know, years. It was something like fifteen years ago.
832
00:55:15.920 --> 00:55:18.320
And I was with a friend and we were playing
833
00:55:18.480 --> 00:55:24.239
with a publisher and they said, hey, you know, I've
834
00:55:24.239 --> 00:55:28.079
got a friend. And I barely knew this particular publisher.
835
00:55:28.119 --> 00:55:30.800
They said, I've got a friend. He's got some scotch.
836
00:55:31.119 --> 00:55:34.000
He's like really good scotch. He's got it, like hidden
837
00:55:34.079 --> 00:55:36.920
under the table and whatever. Because whatever, they didn't allowed
838
00:55:37.000 --> 00:55:39.119
drinking at gen Con at that point.
I don't know
839
00:55:39.280 --> 00:55:41.559
do they allow it now. I don't know. I can't
840
00:55:41.639 --> 00:55:45.639
keep I can't keep track of the weird rules. Like
841
00:55:45.679 --> 00:55:48.199
you go to Okay, so you go to Essen, you
842
00:55:48.199 --> 00:55:51.559
can drink a beer for breakfast and nobody cares, right,
843
00:55:51.760 --> 00:55:54.559
It's like and here in the United States it's like,
844
00:55:54.719 --> 00:55:57.960
oh no, you can't drink a beer for breakfast, but
845
00:55:58.079 --> 00:56:02.159
you can have sixty beers in the evening at a pub.
846
00:56:02.280 --> 00:56:06.320
Right, right, and then all bets are off.
847
00:56:06.559 --> 00:56:09.480
And then yeah, then you're in Nevada, which is, you know,
848
00:56:09.679 --> 00:56:12.360
clearly a Mormon state where you can drink all you
849
00:56:12.400 --> 00:56:16.000
want in the major cities at a casino. So yeah,
850
00:56:16.239 --> 00:56:19.400
none of it makes any sense, like what's what's acceptable
851
00:56:19.559 --> 00:56:24.519
appropriate social behavior, chemical use, et cetera. But in any case,
852
00:56:25.440 --> 00:56:29.400
I had a Scotch in a plastic cup and I
853
00:56:29.400 --> 00:56:32.800
don't even remember what scotch it was, but I was like,
854
00:56:32.840 --> 00:56:38.400
that's the stuff right there, that is it. I didn't
855
00:56:38.440 --> 00:56:41.280
like run right out and buy bottles of scotch because
856
00:56:41.880 --> 00:56:45.199
that like took some time and some financial stability to
857
00:56:45.280 --> 00:56:50.519
get there. So my family has had a mixed relationship
858
00:56:50.599 --> 00:56:53.760
with alcohol to say that, you know, we have to
859
00:56:53.800 --> 00:56:56.920
watch not destroying our lives and our families and so on.
860
00:56:57.719 --> 00:57:04.800
But Scotch, especially ped scotches, I appreciate a lot like
861
00:57:04.880 --> 00:57:07.920
what they do flavor wise, you know, I like a
862
00:57:07.960 --> 00:57:10.760
whiskey that tastes like it has a cigar built in,
863
00:57:12.119 --> 00:57:17.559
and but I also just like exploring not just the
864
00:57:17.800 --> 00:57:20.199
idea that this is something that is you know, it's
865
00:57:20.239 --> 00:57:24.599
alcohol and it's drunkenness or whatever, but there's a whole art,
866
00:57:24.760 --> 00:57:29.239
there's a whole craft behind this. And then I'm tasting
867
00:57:29.360 --> 00:57:34.000
something that took time, that it took effort, and it's
868
00:57:34.159 --> 00:57:39.039
thoughtful and it is my wife and always say so,
869
00:57:39.119 --> 00:57:43.039
I used to be a Rush fan, you know, early twenties,
870
00:57:43.199 --> 00:57:46.639
you know, you know bootstraps, you know, thinking about like
871
00:57:49.360 --> 00:57:53.119
individualism and so on. And there's a there's a song
872
00:57:53.360 --> 00:57:58.119
Red Barchetta that mentions an old car racing around in
873
00:57:58.159 --> 00:58:01.119
the future, but it is as a relic of a
874
00:58:01.159 --> 00:58:07.480
better managed time. And I have this nostalgia about a
875
00:58:07.519 --> 00:58:12.239
better managed time when we could slow down and we
876
00:58:12.280 --> 00:58:16.119
could appreciate things of value that we weren't in a
877
00:58:16.239 --> 00:58:19.159
rush to make the next appointment, that we weren't constantly
878
00:58:19.280 --> 00:58:23.239
checking our phones to see how many likes and follow
879
00:58:23.719 --> 00:58:27.039
we got, but that we can sit there. We can
880
00:58:27.079 --> 00:58:30.679
appreciate another person, We can appreciate a story, we can
881
00:58:30.719 --> 00:58:34.559
appreciate a sunset or nature. We can appreciate the taste
882
00:58:35.159 --> 00:58:39.199
of something that's sat in a barrel for fifteen years.
883
00:58:41.480 --> 00:58:45.400
And so, okay, there's a lot of people listening to this,
884
00:58:45.480 --> 00:58:48.159
and I think my listeners are of a certain demographic
885
00:58:48.400 --> 00:58:51.559
and they're probably vigorously nodding their head. But there are
886
00:58:51.559 --> 00:58:55.079
going to be some people who doubt what you say
887
00:58:55.760 --> 00:59:00.039
or aren't experienced enough, can you recommend some whiskeys to
888
00:59:00.079 --> 00:59:03.199
a novice who want to who wants to get on
889
00:59:03.239 --> 00:59:04.079
the whiskey train.
890
00:59:05.400 --> 00:59:12.639
So my go to Scotch is lafroug Ten and it's
891
00:59:12.719 --> 00:59:24.199
a medium cost, very pdy, extremely smooth Scotch whiskey. I've
892
00:59:24.280 --> 00:59:31.039
put I've done blind whiskey tasting and you could take
893
00:59:31.039 --> 00:59:34.599
a lafraug ten or you could take a lafroug quarter
894
00:59:34.719 --> 00:59:37.199
cask and you could put it up against one hundred
895
00:59:37.199 --> 00:59:46.239
and fifty dollars obah, and it'll hold its own in
896
00:59:46.320 --> 00:59:50.280
terms of accessibility. It's going to depend on taste because
897
00:59:50.400 --> 00:59:56.239
an Islay Scotch Islay like the Islands Isle of Sky,
898
00:59:56.559 --> 00:59:59.559
et cetera, which I've never been there, and I'm speaking
899
00:59:59.559 --> 01:00:03.679
from ignorance of the geography and everything, but the style
900
01:00:03.880 --> 01:00:08.239
of whiskey from that region is smoky. It's p d.
901
01:00:09.039 --> 01:00:12.679
They literally burn the insides of the barrels that they
902
01:00:12.760 --> 01:00:16.480
that they soak the whiskey in. They you know, they
903
01:00:18.199 --> 01:00:26.400
infuse pete smoke into the flavor of the liquor. Not
904
01:00:26.480 --> 01:00:31.480
everybody's into that much smoke. And then you know, I
905
01:00:32.280 --> 01:00:39.440
like the McCallin as a as a non smoky alternative.
906
01:00:40.320 --> 01:00:44.920
But I think people could probably if they approach Scotch
907
01:00:44.960 --> 01:00:47.639
whiskey and they only go with the cheap stuff and
908
01:00:47.679 --> 01:00:52.079
they only go with the blends, they might they might
909
01:00:52.159 --> 01:00:55.320
miss it. They might miss what Scotch is about.
910
01:00:57.119 --> 01:00:59.840
And I'd recommend if anyone's listening to this, I'd recommend
911
01:00:59.840 --> 01:01:02.280
it Alaska if you if you want something that's not
912
01:01:02.519 --> 01:01:05.960
quite hefty, I like a Taliska. And if you want
913
01:01:06.000 --> 01:01:09.480
to go irish, I think a red Breast is also
914
01:01:09.519 --> 01:01:14.440
an absolutely fabulous whiskey, and it's it's not an expensive.
915
01:01:13.920 --> 01:01:17.039
One, and its green green spot.
916
01:01:17.000 --> 01:01:21.320
It is also great. Yeah, rightest Tears is also also wonderful.
917
01:01:21.559 --> 01:01:30.760
And uh, and everybody is uh, cheap Irish whiskies destroy me.
918
01:01:31.039 --> 01:01:34.800
They are just not my thing. But yeah, I like
919
01:01:34.800 --> 01:01:38.760
a green spot and then a Talisker. Several years ago,
920
01:01:39.280 --> 01:01:42.199
Tom Jolly and I had a bottle of Talisker over
921
01:01:42.239 --> 01:01:45.559
the course of a weekend and basically a big, a
922
01:01:45.599 --> 01:01:49.840
big bag of little mini Hostess doughnuts that held us
923
01:01:49.880 --> 01:01:55.079
over at a at a Dondracon convention that was priceless memory.
924
01:01:57.039 --> 01:02:00.480
So your next game, then is a is an chapter
925
01:02:00.559 --> 01:02:04.880
in my book, Lou. Actually it's surprising. It's almost as
926
01:02:04.920 --> 01:02:08.760
if you've hacked my computer and this is Battlestar Galactica.
927
01:02:08.800 --> 01:02:12.119
How well does Battlestar Galactica leverage social deduction.
928
01:02:14.239 --> 01:02:21.679
It's my favorite social deduction film because it's it's there's
929
01:02:21.840 --> 01:02:27.960
so many reasons why you want to act in everyone's benefit,
930
01:02:28.119 --> 01:02:33.840
even when you're the bad guy. There's no like obvious
931
01:02:34.119 --> 01:02:37.760
like the player is the player who's the cylon is
932
01:02:37.880 --> 01:02:40.000
right away going to just be like I'm going to
933
01:02:40.079 --> 01:02:44.079
immediately act against everyone else else's interest. It just doesn't
934
01:02:44.079 --> 01:02:50.079
work that way. Instead, it's that real slow burn. And
935
01:02:50.119 --> 01:02:54.440
then you also have incentives for players who are not
936
01:02:54.639 --> 01:02:59.440
the cylon to act against the the wellbeing of the
937
01:02:59.440 --> 01:03:05.679
group as a whole. Also, the game's too long, and
938
01:03:06.360 --> 01:03:08.800
that's part of the reason why it's in the Doomsday
939
01:03:08.880 --> 01:03:12.639
Cabin and doesn't hit the table every week because in
940
01:03:12.679 --> 01:03:15.760
the Doomsday Cabin, you know, I'm imagining we have like
941
01:03:15.920 --> 01:03:18.039
infinite amounts of time, and it's just like, what are
942
01:03:18.039 --> 01:03:22.159
we going to do now, Well, the world's ending, we
943
01:03:22.239 --> 01:03:27.320
might as well play Battlestar Galactica. And also Battlestar Galactica
944
01:03:27.480 --> 01:03:29.840
as a TV series if we go back to the
945
01:03:29.880 --> 01:03:33.639
series that that that that game is based on, it
946
01:03:33.719 --> 01:03:38.840
is this desperate story of survival. It is this here's
947
01:03:38.920 --> 01:03:45.000
your one last chance. There's so many things about that
948
01:03:45.119 --> 01:03:48.400
series that I love and appreciate and then still kind
949
01:03:48.440 --> 01:03:53.400
of affect my my sense of of where we are
950
01:03:53.519 --> 01:03:58.599
as people. It's a truly kind of I'll probably I'm
951
01:03:58.599 --> 01:04:01.480
going to spoil a twenty year old series right now
952
01:04:02.360 --> 01:04:09.480
in a couple of ways. Yeah, our kids old enough
953
01:04:09.480 --> 01:04:12.320
to watch. It was the question that we had at
954
01:04:12.360 --> 01:04:15.440
one point, and now my kids, Yeah, they can drink
955
01:04:15.480 --> 01:04:24.440
alcohol legally wherever they like. Battlestar Galactica takes place, as
956
01:04:24.800 --> 01:04:30.679
you know, the world or the thirteen Colonies of the
957
01:04:30.760 --> 01:04:32.519
Old World are being destroyed by it.
958
01:04:32.599 --> 01:04:34.800
If you just say the world, you're giving nothing away.
959
01:04:34.880 --> 01:04:41.159
Luke, Okay, there we go. But the battle Star Galactica
960
01:04:41.280 --> 01:04:45.920
survives because it's not wired to the Internet. The whole
961
01:04:45.920 --> 01:04:50.679
thing is, this is a ship that's so old it's
962
01:04:50.719 --> 01:04:54.480
not connected, and like we can take this into the
963
01:04:54.480 --> 01:04:58.639
modern world. And it's like I'm looking at some random
964
01:04:58.760 --> 01:05:03.920
website and has AI on it, and I'm like all
965
01:05:03.960 --> 01:05:05.920
I wanted to do was just look and see you know,
966
01:05:05.960 --> 01:05:08.599
what are the movie times? Why are you trying to
967
01:05:08.639 --> 01:05:13.840
read my mind? Right now? What's going on here?
968
01:05:14.360 --> 01:05:14.440
Uh?
969
01:05:14.880 --> 01:05:17.920
You know, we live in a world where AI has
970
01:05:18.039 --> 01:05:23.840
basically instructed humanity to build giant data centers to divert
971
01:05:24.199 --> 01:05:28.239
all of our financial resources to AI's will, and we
972
01:05:28.320 --> 01:05:29.119
are complying.
973
01:05:29.760 --> 01:05:31.960
I'm looking to upgrade my graphics card at the moment,
974
01:05:32.079 --> 01:05:36.039
Luke snaps, So, yeah.
975
01:05:35.800 --> 01:05:40.079
Here we are. And and in that story, you have
976
01:05:40.199 --> 01:05:44.960
the ship that's offline survives the cyber attack where basically
977
01:05:45.119 --> 01:05:51.360
everything that's wired is taken over. The cylons decide that
978
01:05:51.519 --> 01:05:57.039
Now I think, did
I shut these off? Checking my
979
01:05:57.280 --> 01:05:58.800
checking my audio test test?
980
01:05:59.039 --> 01:06:00.239
No? No, everything's fine.
981
01:06:00.559 --> 01:06:04.679
Okay, this is the other thing, Like even my headphones
982
01:06:04.760 --> 01:06:07.440
and my phone and my computer, they all are trying
983
01:06:07.480 --> 01:06:10.280
to make decisions for me all the time. You're going
984
01:06:10.320 --> 01:06:12.400
to switch the audio over here, it's going to be
985
01:06:12.480 --> 01:06:15.039
logging in over there. We're going to be like next thing.
986
01:06:15.079 --> 01:06:17.320
I know, like I'm on the TV, Like, how did
987
01:06:17.360 --> 01:06:23.800
that happen? I didn't even try? Yeah. It is amazing
988
01:06:23.880 --> 01:06:30.199
the things that we've done technologically to avoid work, Like
989
01:06:30.400 --> 01:06:32.239
so much of it is, like why are we avoiding
990
01:06:32.280 --> 01:06:36.199
all this work? Like I like work is where I
991
01:06:36.320 --> 01:06:39.920
kind of derive my satisfaction from life, Like I like
992
01:06:40.000 --> 01:06:42.079
to make things. I like to do things. I like
993
01:06:42.119 --> 01:06:46.119
to solve problems. As I was leaving teaching, some of
994
01:06:46.159 --> 01:06:48.519
my younger colleagues are like, why are you doing that?
995
01:06:48.599 --> 01:06:52.000
You could just have AI do that. I'm like, I
996
01:06:52.199 --> 01:06:56.639
like the learning process. I like the satisfaction that I
997
01:06:56.760 --> 01:07:00.920
accomplished this. I actually would get no status faction from
998
01:07:00.960 --> 01:07:06.000
having it done and not having Now AI could hold
999
01:07:06.039 --> 01:07:08.840
the other side of a sheet of dry wall for
1000
01:07:08.960 --> 01:07:13.079
me while I'm like building my walls, or you know,
1001
01:07:13.320 --> 01:07:16.039
if it could, you know, take the other end of
1002
01:07:16.119 --> 01:07:19.039
the spool of wire while I'm wiring something up. But
1003
01:07:19.079 --> 01:07:23.960
there's all kinds of things that tech can't do, won't do,
1004
01:07:24.440 --> 01:07:27.079
isn't made for the humans are still going to have
1005
01:07:27.159 --> 01:07:31.280
to do, and I don't want. I don't want the
1006
01:07:31.320 --> 01:07:34.800
fun and creative stuff taken away. And the only thing
1007
01:07:34.920 --> 01:07:38.039
left for us to do is to be wiring the
1008
01:07:38.119 --> 01:07:43.199
servers so that AI can keep running, Like let's uh,
1009
01:07:43.440 --> 01:07:47.480
let's keep something for us. Anyway, all of this started
1010
01:07:47.559 --> 01:07:50.880
on Battlestar Galactica. So yes, it's a social deduction game,
1011
01:07:51.320 --> 01:07:57.400
and the in my version of the Doomsday cabin. I'm
1012
01:07:57.440 --> 01:08:00.400
there with my you know, my friends, my face family,
1013
01:08:00.679 --> 01:08:04.440
and we've got a long time to kill and we
1014
01:08:04.559 --> 01:08:09.360
are We're working towards survival. All of us are working
1015
01:08:09.400 --> 01:08:12.960
towards survival. Just the Cylons are doing in a slightly
1016
01:08:13.000 --> 01:08:16.439
different way that might interfere with everybody else's survival.
1017
01:08:18.199 --> 01:08:20.560
So I want to talk now about the future, not
1018
01:08:20.720 --> 01:08:26.560
the far far future. I'm doing rabbit ears around the
1019
01:08:26.600 --> 01:08:30.079
word future of Battlestock Galacxica, but the future of Luke
1020
01:08:30.159 --> 01:08:33.159
Lorii game designer. What can we expect from you in the.
1021
01:08:33.119 --> 01:08:39.960
Future, So I am. I've been a developer now for
1022
01:08:40.039 --> 01:08:43.520
Cardboard Alchemy for going on six months, and so I'm
1023
01:08:43.560 --> 01:08:46.840
still working on figuring out how to balance my work
1024
01:08:47.000 --> 01:08:50.199
as a game developer, my you know, going to events
1025
01:08:50.880 --> 01:08:56.800
and being involved in the Cardboard Alchemy company, which, speaking
1026
01:08:56.840 --> 01:09:01.239
of rising stars, holy smokes, Cardboard Alchemy is crushing it.
1027
01:09:03.000 --> 01:09:07.760
So my game Andromeda's Edge and the Andromeda's Edge Genesis
1028
01:09:07.800 --> 01:09:13.359
Expansion are Cardboard Alchemy titles, and I'm definitely looking forward
1029
01:09:13.439 --> 01:09:16.640
to designing more games that can be Cardboard Alchemy titles.
1030
01:09:17.640 --> 01:09:22.039
I have another game that's been announced ish that is
1031
01:09:22.079 --> 01:09:26.319
a Fantasia game, and so we had a big party
1032
01:09:26.319 --> 01:09:29.880
at S and it's you know, coming soon. So I'm
1033
01:09:29.880 --> 01:09:32.880
working with my son Maximus, who helped me with and
1034
01:09:32.920 --> 01:09:38.680
Drama's Edge, and Johnny pack Canton, the legendary Johnny pack Canton,
1035
01:09:39.520 --> 01:09:45.279
and we are making a game that we we are
1036
01:09:45.359 --> 01:09:49.880
tentatively calling it Castaways, And I mentioned that on a
1037
01:09:49.880 --> 01:09:53.920
couple of podcasts, So that's not a that's not a
1038
01:09:53.960 --> 01:09:57.159
big reveal. But the game itself and game name has
1039
01:09:57.199 --> 01:09:59.880
not been announced. But it takes a lot of this
1040
01:10:00.079 --> 01:10:03.399
sensibilities of my other work, and that it is work replacement,
1041
01:10:03.880 --> 01:10:07.840
that it is tableau building. It has some new mechanics
1042
01:10:07.880 --> 01:10:11.079
that I don't know if anyone's used or not, but
1043
01:10:11.199 --> 01:10:15.119
they're out there, some new dice mechanics, some interesting exploration mechanics.
1044
01:10:15.439 --> 01:10:17.800
But this is a game where you are going to
1045
01:10:17.880 --> 01:10:24.720
explore an island where anything is possible. And so this
1046
01:10:24.920 --> 01:10:28.520
is you imagine your ship that looks something like the
1047
01:10:28.560 -->
01:10:32.760
Titanic and it, you know, it runs aground in a
1048
01:10:32.880 --> 01:10:36.720
storm and these Castaways are washed up on the shore
1049
01:10:36.760 --> 01:10:39.840
of this mysterious jungle island, Like why are we in
1050
01:10:39.880 --> 01:10:45.119
the Tropics? And yeah, it's going to have Indiana Jones,
1051
01:10:45.520 --> 01:10:51.239
King Kong, dinosaurs, who knows, spaceships, anything is possible on
1052
01:10:51.239 --> 01:10:55.600
this island, polar bear, smoke monster, who knows what you're
1053
01:10:55.600 --> 01:10:55.960
going to have?
1054
01:10:58.479 --> 01:11:01.760
And so when you think about your career thus far
1055
01:11:02.560 --> 01:11:06.399
and what you've achieved, what is it that you want
1056
01:11:06.479 --> 01:11:12.239
to bring to the world of board games.
1057
01:11:13.039 --> 01:11:15.600
I don't know if any of my work will be
1058
01:11:15.800 --> 01:11:21.680
this kind of like groundbreaking sea change. Everybody remembers when
1059
01:11:22.000 --> 01:11:28.319
Luke Lori did X, Y or Z. I'm okay with incrementalism,
1060
01:11:28.600 --> 01:11:32.199
like I'm okay with the idea that we are all
1061
01:11:32.359 --> 01:11:35.720
all of us designers admire each other's work and learn
1062
01:11:35.800 --> 01:11:40.920
from each other. I had, you know, a real great
1063
01:11:40.920 --> 01:11:47.039
experience meeting the designers of Revive and Recall, and last
1064
01:11:47.119 --> 01:11:48.800
year at Essen it was the first time when I
1065
01:11:48.840 --> 01:11:55.600
met Fabio Lopano, who designed Shackleton Base and a bunch
1066
01:11:55.600 --> 01:11:56.359
of other games.
1067
01:11:56.399 --> 01:12:00.640
But I heard you had rather a royal stir with
1068
01:12:00.680 --> 01:12:01.520
Martin Wallace.
1069
01:12:04.239 --> 01:12:13.039
I've definitely had encounters many Martin Wallace. But we learn
1070
01:12:13.119 --> 01:12:15.760
from each other, we grow from each other's work, We
1071
01:12:15.800 --> 01:12:21.199
admire each other's work, and so subtly, what what I
1072
01:12:21.319 --> 01:12:24.960
bring to the table is how to take complex games,
1073
01:12:24.960 --> 01:12:27.359
try to make them more accessible, try to make the
1074
01:12:27.399 --> 01:12:31.800
flow of a game more natural and cohesive, to try
1075
01:12:31.880 --> 01:12:35.560
to take away those barriers that'll keep people from playing
1076
01:12:35.640 --> 01:12:40.199
games that have more components or have more mechanics in
1077
01:12:40.239 --> 01:12:44.359
them by making the kind of the triggering mechanism simple.
1078
01:12:44.720 --> 01:12:47.880
So you take a game like Andromeda's Edge and you're
1079
01:12:47.920 --> 01:12:50.600
either going to launch a ship or pull your ships back,
1080
01:12:51.159 --> 01:12:53.600
like if you're going to summarize the game, that's the game.
1081
01:12:54.279 --> 01:12:59.199
And then the infinite possibilities of what all those choices
1082
01:12:59.279 --> 01:13:02.840
can bring is where the weight of the game is.
1083
01:13:05.680 --> 01:13:09.159
I you know, I admor Myer games even like you
1084
01:13:09.159 --> 01:13:15.359
know Vitala Serta games. But there's also games where it's
1085
01:13:15.479 --> 01:13:20.039
like you get to this level of how many contrived
1086
01:13:20.800 --> 01:13:24.319
mechanisms or choices like why am I going up this track?
1087
01:13:24.359 --> 01:13:26.239
I don't know? It just says, so what does it mean?
1088
01:13:26.319 --> 01:13:32.119
I don't know. I've given up? And you know a
1089
01:13:32.199 --> 01:13:35.600
game that has eleven phases per round and everybody's got
1090
01:13:35.600 --> 01:13:38.159
to walk through all the phases and then I don't
1091
01:13:38.199 --> 01:13:40.760
want the game to play you. I want you to
1092
01:13:40.800 --> 01:13:43.600
be able to play the game. And so what do
1093
01:13:43.680 --> 01:13:46.399
I want to do. How do I want to influence
1094
01:13:46.439 --> 01:13:49.880
the field? Is to keep that sense of that flow,
1095
01:13:50.159 --> 01:13:54.640
that sense of accessibility, and that's what I strive to
1096
01:13:54.680 --> 01:13:55.760
achieve in my own work.
1097
01:13:57.600 --> 01:14:01.039
So you lost game then is I mean? I guess
1098
01:14:01.079 --> 01:14:03.680
it's not a cheat, it's just quite vague. And this
1099
01:14:03.840 --> 01:14:08.439
is my next prototype. So how exciting is it embarking
1100
01:14:08.479 --> 01:14:09.520
on a new project.
1101
01:14:10.359 --> 01:14:15.600
It's the best. I have several irons in the fire,
1102
01:14:16.680 --> 01:14:18.800
some of them things I'm doing mostly my own, some
1103
01:14:18.880 --> 01:14:25.039
of them collaborations. And there probably isn't anything to me
1104
01:14:25.359 --> 01:14:31.439
that is as motivating as like that initial conception of
1105
01:14:31.479 --> 01:14:36.279
the design through, like seeing it manifested as something playable.
1106
01:14:37.199 --> 01:14:44.119
It's really really gratifying. Fortunately my interest doesn't stop there,
1107
01:14:44.880 --> 01:14:47.199
but it can wane from time to time. You know,
1108
01:14:47.279 --> 01:14:50.479
there's a grind that you get to where I've got
1109
01:14:50.560 --> 01:14:54.399
a game. It works. Can't we just be done now? No?
1110
01:14:54.479 --> 01:14:57.000
We're not done. Now. We have to play this one
1111
01:14:57.039 --> 01:14:59.800
hundred more times. We have to test all the different iteration,
1112
01:15:00.960 --> 01:15:03.560
the publishers asking for all these other things that we
1113
01:15:03.640 --> 01:15:07.800
need to try to include in there. So the ability
1114
01:15:07.880 --> 01:15:11.359
to see the game all the way through is of
1115
01:15:11.399 --> 01:15:15.199
great value. But the idea that I would bring to
1116
01:15:15.399 --> 01:15:20.000
the doomsday cabin a game that is something that I'm
1117
01:15:20.000 --> 01:15:23.279
passionate about that it's
something that keeps me going, like
1118
01:15:23.359 --> 01:15:27.000
that could keep me alive even in the most desperate
1119
01:15:27.039 --> 01:15:31.199
of circumstances. That hope of what I'm making next is
1120
01:15:31.239 --> 01:15:32.479
something that keeps me going.
1121
01:15:33.840 --> 01:15:38.920
And you see a guy who is fairly self assured
1122
01:15:39.279 --> 01:15:42.239
and fairly confident in themselves. Do you ever have imposter
1123
01:15:42.359 --> 01:15:43.720
syndrome when designing?
1124
01:15:45.399 --> 01:15:48.920
Imposter's syndrome is kind of a weird thing because it's
1125
01:15:49.000 --> 01:15:55.159
like if I if I imagine I'm the greatest designer
1126
01:15:55.199 --> 01:15:59.000
in the world, that that would be imposter syndrome. If
1127
01:15:59.039 --> 01:16:03.199
I imagine I'm someone who has had some real successful
1128
01:16:03.279 --> 01:16:05.319
games and I want to try to do that again,
1129
01:16:06.279 --> 01:16:12.600
that's just where I am. So I think people use
1130
01:16:12.680 --> 01:16:16.520
the term imposter syndrome when they're feeling self doubt, and
1131
01:16:16.560 --> 01:16:20.439
we all feel self doubt from time to time. My
1132
01:16:20.560 --> 01:16:25.840
self doubt comes from is it could be that gnawing
1133
01:16:25.920 --> 01:16:29.239
sensation of like, am I going to make anything unique
1134
01:16:29.239 --> 01:16:35.159
and original? I have? I hit my peak? Is my
1135
01:16:35.359 --> 01:16:39.079
last game that I you know, my previous game, is
1136
01:16:39.159 --> 01:16:42.640
that my best work? Am I going to have a
1137
01:16:42.680 --> 01:16:45.159
flop because I've never really had a flop. Am I
1138
01:16:45.159 --> 01:16:47.319
going to have a flop because everybody has a flop?
1139
01:16:49.239 --> 01:16:54.199
Is my work going to be like in some way
1140
01:16:54.199 --> 01:16:57.039
as the publisher going to somehow fall down on my work?
1141
01:16:57.680 --> 01:17:01.079
Am I going to experience that super unfortunate circumstance where
1142
01:17:01.279 --> 01:17:06.279
business failures lead to one of my games getting stuck
1143
01:17:06.319 --> 01:17:10.479
in limbo, or you know, the product never delivered to
1144
01:17:10.560 --> 01:17:15.640
people who wanted it. So I've had enough ups and downs,
1145
01:17:16.520 --> 01:17:20.560
you know. Literally, James Matthew of Minion Games passed away
1146
01:17:21.319 --> 01:17:27.000
after one of my expansions, expansion to Energy Empire. He
1147
01:17:27.199 --> 01:17:31.920
just finished the campaign for the expansion, the Cold War expansion,
1148
01:17:31.960 --> 01:17:34.399
and then he passed away, and that sat in limbo
1149
01:17:34.479 --> 01:17:37.640
for a couple of years. I got lucky that it
1150
01:17:37.680 --> 01:17:41.479
was Grail Games, and then Frosted Games came back. They
1151
01:17:41.640 --> 01:17:47.479
reissued Energy Empire just this year, and then previous to
1152
01:17:47.600 --> 01:17:50.439
that they had put out the expansion, they'd shipped expansion
1153
01:17:50.479 --> 01:17:56.760
to the backers. I don't count on having a charmed
1154
01:17:56.800 --> 01:18:00.840
life for having all those things, you know, line up
1155
01:18:00.840 --> 01:18:05.000
for me at every moment. What I count on is
1156
01:18:05.359 --> 01:18:10.119
that I am going to continue that incremental work that
1157
01:18:10.199 --> 01:18:13.720
I will keep chipping away at the work, and if
1158
01:18:13.760 --> 01:18:15.880
the work isn't good, I'm going to make it good.
1159
01:18:15.960 --> 01:18:19.119
I'm going to keep going until it gets there. It
1160
01:18:19.399 --> 01:18:24.239
absolutely requires faith. You've got to have faith that it's
1161
01:18:24.279 --> 01:18:25.920
going to get there. You've got to have faith in
1162
01:18:26.000 --> 01:18:28.359
the people you're working with, You've got to have some
1163
01:18:28.479 --> 01:18:32.000
faith in yourself. But you also have to have patience.
1164
01:18:32.560 --> 01:18:34.720
And this is where this is where I think the
1165
01:18:34.760 --> 01:18:39.600
imposter syndrome can settle in. Sometimes it's like if I'm
1166
01:18:39.640 --> 01:18:42.560
in the middle of a design and I'm like, oh man,
1167
01:18:42.920 --> 01:18:45.319
there's some parts of this design that aren't working. And
1168
01:18:45.359 --> 01:18:48.399
this happens in every design and every design. To get
1169
01:18:48.439 --> 01:18:50.119
to this point where you know there's parts of this
1170
01:18:50.199 --> 01:18:52.840
that are not working, there's parts of this where it's
1171
01:18:52.920 --> 01:18:56.800
like the people playing in and trying it out. It
1172
01:18:56.880 --> 01:18:59.159
doesn't really have a spark to it. It needs to
1173
01:18:59.199 --> 01:19:04.520
be better. And if I respond to that ride away,
1174
01:19:04.840 --> 01:19:07.840
if I have this impatience about it, I say to myself,
1175
01:19:08.640 --> 01:19:12.439
this isn't working. I'm no good as have all my
1176
01:19:13.479 --> 01:19:16.079
creative days are those behind me. If I get to
1177
01:19:16.119 --> 01:19:20.079
that point, that's destructive. But if I say to myself. Okay,
1178
01:19:21.359 --> 01:19:24.560
I have to have patience. I have to keep thinking
1179
01:19:24.560 --> 01:19:28.239
about this and my mind will go to that place
1180
01:19:28.279 --> 01:19:31.720
of problem solving. But sometimes that means that I need
1181
01:19:31.760 --> 01:19:34.279
to step away from the work. I need to go
1182
01:19:35.520 --> 01:19:38.399
experience other people's work, or I need to get away
1183
01:19:38.439 --> 01:19:42.680
from work entirely. There's so many times where I'm out
1184
01:19:42.720 --> 01:19:46.880
on a bike ride by myself when the answer comes,
1185
01:19:48.239 --> 01:19:51.359
when the innovation comes, and it's like, I wasn't at
1186
01:19:51.359 --> 01:19:55.000
my computer, I didn't have my spiral notebook
around, I
1187
01:19:55.079 --> 01:19:59.039
wasn't play testing. I was just alone with my thoughts.
1188
01:20:00.119 --> 01:20:03.680
And sometimes stepping away and getting that distance is where
1189
01:20:04.319 --> 01:20:07.199
the answers come from.
1190
01:20:07.720 --> 01:20:10.720
So one more question. So you're heading out towards the
1191
01:20:10.760 --> 01:20:14.439
cabin down the windy California roads and you go around
1192
01:20:14.439 --> 01:20:16.479
a corner and the back door of the car flies open.
1193
01:20:16.560 --> 01:20:19.920
Four of the games fly out down a ravine into
1194
01:20:19.920 --> 01:20:22.800
a river and swept away to posterity. Which games you
1195
01:20:22.880 --> 01:20:24.560
hope is sitting on the backseat of the car.
1196
01:20:25.359 --> 01:20:31.359
Holy smokes, what a tragedy. So I'm the kind of
1197
01:20:31.399 --> 01:20:34.880
person where that would not happen because I would have
1198
01:20:34.960 --> 01:20:39.359
checked that latch. I would have stacked those games right,
1199
01:20:40.880 --> 01:20:46.800
but we all face circumstances where we now. The judge
1200
01:20:46.840 --> 01:20:50.479
of a true like character is how you respond to
1201
01:20:50.560 --> 01:20:54.359
the thing you didn't plan for. And I would calmly
1202
01:20:55.000 --> 01:20:57.520
walk to the back of that car, and I would
1203
01:20:57.520 --> 01:21:02.880
accept whatever didn't fly out of the back. I would
1204
01:21:02.960 --> 01:21:07.720
probably hope that it was my unfinished design. I could
1205
01:21:07.720 --> 01:21:13.119
live with it being dominion. I could live with it
1206
01:21:13.159 --> 01:21:17.600
being none of the games. They all are washed down
1207
01:21:17.640 --> 01:21:21.119
the stream, They're out there in the mud, They're lost forever.
1208
01:21:22.119 --> 01:21:25.439
And because really, you know, what this world is all
1209
01:21:25.479 --> 01:21:28.640
about is us living our lives and the interactions that
1210
01:21:28.680 --> 01:21:32.039
we have with people, and games are just one of
1211
01:21:32.079 --> 01:21:35.520
the ways that we do that. There's something that we
1212
01:21:35.560 --> 01:21:38.920
put in front of us to have experiences together.
1213
01:21:41.680 --> 01:21:43.640
So if people want to get hold of you, if
1214
01:21:43.640 --> 01:21:45.479
they want to see what you're up to and all
1215
01:21:45.479 --> 01:21:46.760
of that, how can they go about doing that.
1216
01:21:47.359 --> 01:21:51.640
I'm super easy to find. I'm on Facebook, I'm on Instagram,
1217
01:21:52.000 --> 01:21:55.640
I'm on BGG. You ask any question about any of
1218
01:21:55.640 --> 01:21:58.960
my games, I'm so subscribed and dial in I might
1219
01:21:59.039 --> 01:22:01.000
be anyone else. The answer.
1220
01:22:02.239 --> 01:22:06.079
Excellent. Well, Luke Lorie, thank you very much, Thank you
1221
01:22:06.479 --> 01:22:09.359
very much. You can support the show in many ways.
1222
01:22:09.359 --> 01:22:10.880
You can tell your friends, you can talk about it
1223
01:22:10.920 --> 01:22:12.680
on social media. You can talk about it in your
1224
01:22:12.680 --> 01:22:14.920
own blog, podcast, or video. You can support it directly
1225
01:22:15.000 --> 01:22:16.880
by going to picture on dot com forward slash five
1226
01:22:16.920 --> 01:22:19.319
GVD for a rolling donation, or for a one off donation,
1227
01:22:19.439 --> 01:22:21.319
hitting the PayPal link at the bottom of the website
1228
01:22:21.319 --> 01:22:24.159
Five Games for Doomsday dot com. It's these donations that
1229
01:22:24.239 --> 01:22:27.600
keep the show going. Also join the best discord in
1230
01:22:27.680 --> 01:22:31.680
gaming by going to five gfd dot com, clicking the button,
1231
01:22:32.079 --> 01:22:34.920
and you can contact me at five Games for Doomsday
1232
01:22:35.039 --> 01:22:38.439
gmail dot com. And if I've managed to leg it
1233
01:22:38.439 --> 01:22:43.119
from the Dancing Tulips and all the fucking bombs, I'll
1234
01:22:43.119 --> 01:22:47.760
see you in two weeks for another five Games for
1235
01:22:47.880 --> 01:23:01.960
Doomsday comic Big Fa