Magic: The Gathering Drive to Work Podcast
About this podcast
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Episodes (Total: 439)
yesterday · 00:26:53
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
yesterday · 00:31:52
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
May 19, 2017 · 00:30:07
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 19, 2017 · 00:41:14
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 12, 2017 · 00:41:10
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
May 12, 2017 · 00:37:52
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
May 5, 2017 · 00:32:42
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
May 5, 2017 · 00:37:48
This is the third and final podcast in my three-part series on the design of Guildpact.
April 28, 2017 · 00:38:13
This is second part of a three-part series on the design of Guildpact.
April 28, 2017 · 00:37:30
This is first part of a three-part series on the design of Guildpact.
April 21, 2017 · 00:46:13
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
April 21, 2017 · 00:53:07
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
April 14, 2017 · 00:41:48
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
April 14, 2017 · 00:37:56
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
April 7, 2017 · 00:39:29
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.
April 7, 2017 · 00:48:28
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.
March 31, 2017 · 00:36:08
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.
March 31, 2017 · 00:37:00
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
March 24, 2017 · 00:36:05
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
March 24, 2017 · 00:46:41
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.