Developers · Best
Magic: The Gathering Drive to Work Podcast
By Wizards of the Coast
About this podcast
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
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Episodes (Total: 10)
Jan. 12, 2018 · 00:41:35
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
Jan. 12, 2018 · 00:45:55
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
Jan. 5, 2018 · 00:32:06
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
Jan. 5, 2018 · 00:31:43
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
Dec. 15, 2017 · 00:31:33
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
Dec. 15, 2017 · 00:29:57
In this podcast, I go into greater detail of how the new vision design team works.
Dec. 8, 2017 · 00:32:15
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
Dec. 8, 2017 · 00:28:55
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
Dec. 1, 2017 · 00:30:35
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
Dec. 1, 2017 · 00:32:14
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.